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I kind of want a Demonspawn-shaped race that gain and lose mutations over time, but they're weighted based on your stat spread/equipment/general skill usage at the time/whatever. Bad mutations could be affected, too, so you'd be less likely to get shoutitis as a stabber, for example. Maybe they have below-average aptitudes across the board as a downside? Or maybe their aptitudes shift around, too, but they're still generally below-average (in this case, aptitude-shifting would be based on skill usage, maaaaaaaaybe with some interaction with training focus). Haven't really put much thought into it, and it could very well be too much work to be worth it, but I feel like there could be some neat interactions with Ash/Jivya and pretty much any god that gives gifts.
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# ¿ Mar 1, 2021 09:59 |
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Tollymain posted:slime apostle ![]()
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Tollymain posted:i just now realized you probably were referring to the natural abbreviation being :grenade: SA :grenade:, which honestly i didnt really notice until just now Yup, thought that's what you were going for. It's still the obvious choice, imo
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