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Kavros
May 18, 2011

sleep sleep sleep
fly fly post post
sleep sleep sleep
I love Gnoll.

I love having a playable experience which completely voids the frustration of coming across intensely cool weapons that just Aren't For Me and Never Will Be because it's way too late to switch to the Polechucks and Zoobows skill this late in, and makes it so that any random artefact that Okawaru plunks at my lil' puppy toes is something I can pick up to crush an enemy's head in, same turn, no reservations.

I love the Dunmerian Gestalt Wheel feeling of carefully advancing in and becoming a complete swiss army meatgrinder of skills to use against my foes. Every school of magic, every martial skill, every evocable, every approach possible from being a sneaky shadow-stabber to being a walking iron portcullis that wobbles forward on dog legs and then drops eveningstars on enemies from its parapets is perfectly workable and does not rob vitality or possibility from your future options.

I love how there's probably a long german word describing "The feeling of pre-emptive regret in Dungeon Crawl at that you may some day in the future wish you had gone a different way in your skills, instead of making the compromises you are making at your present juncture" that used to dominate my feels during previous playthroughs, and I love that Gnolls have helped me forget that word and that sensation. Instead, my skill focus is always "Yes."

I love how it lets you set aside a whole wardrobe of things to use for any occasion, balancing out heavy armor versus light armor to shift between physical durability and a complete bardic Omnimagical Tree.

I love how you scoot through a dicey portion of the game playing as that limp and pepperless character that is tirefully described as "Jack of all trades, but master of none" — but as your skills continue to improve equally at a rhythmic pace, you steadily transform into 𝕿𝖍𝖊 𝕬𝖑𝖑𝖏𝖆𝖈𝖐, a Gnoll which is effortlessly sneaking up behind you in orange crystal plate and a large shield because she's curious to find out if it's possible to stab someone in the kidneys with Ball Lightning.

I love that Gnoll means that someday I will play this game out for an all-rune win, walking out with every skill maxed and a belt made of the heads of every pandemonium lord, to usher in a new era of peace and prosperity on the surface world. Before, when I was trying other 'hybrid' characters, it seemed so completely out of reach for me at my current frustration thresholds and tendency to water down my strengths.

I love that I can sense items and I am so much more at ease about the idea that I might be missing hidden things, because now you can't hide things from me behind walls or trees or anything. I love this so much that I didn't even mind it that one time I sniffed out three items behind a wall in the early dungeon, broke it open, and immediately died to an Ettin.

I love that the first time I hit tt to draw attention to me, I went "bark!"

Most of all, I love that Gnoll makes the Wanderer concept so freaking fun and viable. I can play the same race a million different ways by landing in the dungeon with a roll of the aptitude dice and learn to use almost all the early game strategies. I had fun with Sting, with blowguns and a scant handful of curare needles, with stealth attacks using polearms. It's really fun. And if I ever get frustrated, I can plow through the early game as a fighter and get past the ramp-up period by mashing o and tab, because I really just want a win now.

I love all of it! Thank you for Gnolls!

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Kavros
May 18, 2011

sleep sleep sleep
fly fly post post
sleep sleep sleep
what were the reasons why every removed race was removed? Is there, like, a list of nofun justifications?

Kavros
May 18, 2011

sleep sleep sleep
fly fly post post
sleep sleep sleep
I finally beat this game once ever.

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