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MOST UP TO DATE GOONCRAWL WEBTILES AT CKO AND CPO! CHECK SECOND POST FOR MORE! What is Dungeon Crawl? Dungeon Crawl is a popular, free roguelike game focusing on tactics, balance, variety and a lasting challenge. A roguelike is generally a turn-based RPG, with an emphasis on randomly generated worlds, a high depth of play, huge menageries of monsters, and some MacGuffin you have to dig up and escape with. Most roguelikes use ASCII characters for graphics, though an increasing number utilize graphical tiles, like Crawl. Roguelikes are usually very tough to beat, and death is often permanent: once you're dead, you're dead. The original version of Dungeon Crawl was released by Linley Henzell in 1997, but the version most are familiar with is Dungeon Crawl: Stone Soup. This has all of the elements of a classic roguelike, but avoids the major annoyances and monotonous requirements present in many of them. It makes playing the game a natural experience, without "gotcha" deaths that demand an encyclopedia of knowledge. Everything you need to know to survive is present in each turn, whether it be through careful observation, making use of the resources you've collected and learned, or referring to the help by pressing "?" if you're not sure what each key does yet. Crawl is great because it demands attention to survive, but skips or automates a lot of the boring stuff that slows down similar games. New changes always have reasoning based in So how do I play? Although Stone Soup is still the most well-known version, many communities (including us) have started making their own forks: versions that split off of Stone Soup and started making their own changes based on their own opinion of what the game should be. Depending on your interests, you may be interested in one of the following (if you want something else mentioned here, PM me wherever you find me with the info): Dungeon Crawl: Stone Soup The original New Coke. Stone Soup aims for:
Online:
Offline: If you prefer a lagless experience offline, you can Download Crawl for Windows, Max OSX, Linux and Android. Gooncrawl A democratic fork for Something Awful! See the second post for more info. Online: Offline: Stable releases (currently v1.0, ~8 months old)- https://github.com/Floodkiller/crawl/releases/ Development-
Hellcrawl Hellcrawl ramps up the removals that Stone Soup normally does to a radical extreme, aiming to streamline the game to a much shorter and more intense experience. Tavern thread Online:
Stable releases- https://github.com/Hellmonk/hellcrawl/releases Development- https://github.com/Hellmonk/hellcrawl X-Crawl Another democracy styled fork, created and voted on by players on the CXC Discord server. Tavern thread CXC Discord Online:
Stable releases- https://github.com/Vajrapani/X-Crawl/releases Development- https://github.com/Vajrapani/X-Crawl Bloatcrawl 2 Bloatcrawl 2 expands on Bloatcrawl, adding a total of 69 new species and backgrounds to the game. Play a Butterfly Inheritor! Online: Development (completed, but you can still compile from source here)- https://github.com/Hellmonk/bloatcrawl2/blob/master/README.md Gnollcrawl DCSS, but you are XL 1 and every enemy is a gnoll. Online:
Development (completed, but you can still compile source from here)- https://github.com/Dracunos/gnollcrawl/ Bcrawl A fork of X-Crawl: "X-Crawl development stalled after it replaced all stairs with hatches. I didn't like that, and I had some pull requests sitting around, so I made my own fork." Tavern thread: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=25940&sid=ad9c94f2381e022b81687c37c94c6b92 Online:
BcadrenCrawl Not to be confused with bcrawl Reddit post: https://www.reddit.com/r/dcss/comments/aumr1f/my_fork_bcadrencrawl_is_up_on_cko/ Online:
Stoat Crawl Made by damerell/bloodnok and friends (who also host the cross-server Gooncrawl scoring!) Tavern post: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=26253 Github: https://github.com/damerell/crawl Online:
Kimchi Korean fork, focused on adding content instead of removing it as well as restoring old content. Github: https://github.com/kimjoy2002/ Online: CWZ Why play Online?
The chats, communities and resources:
Other Stuff:
Earlier threads: Crawl 0.21(/0.22): Stick a Fork In It Crawl 0.20: Home of the Frog Dog Crawl 0.19: Just Riposte (pastebin dump) Crawl 0.18: Purple Reign Crawl 0.17: Corn enemies no longer popcorn Crawl 0.16: Ru asks you to sacrifice your free time! This is a trivial butt Crawl 0.15: Terrifying, Ever-Gnashing Radulae Crawl 0.14: You feel energized by your suffering! Crawl 0.13: FoIE GrAs: You are engorged. Crawl 0.12: Erolcha banished me and gave me apocalypse crabs Crawl 0.11: Eight legs and it's not an Octopode: Welcome to Spider Crawl 0.10: Your tentacles turn into razor-sharp scythe blades Crawl 0.9: A meow rips itself from your throat Crawl 0.8: Mennas II Society Crawl 0.7: The Dying Game Crawl 0.6: Slouching towards The Abyss Dungeon Crawl Stone Soup 0.5.0: Now with less Oklob! Dungeon Crawl Stone Soup 0.4.0 Dungeon Crawl Stone Soup 0.3.0 Floodkiller fucked around with this message at 19:31 on Oct 21, 2022 |
# ¿ Oct 9, 2018 00:07 |
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# ¿ Mar 28, 2024 22:56 |
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Gooncrawl is no longer being actively developed, v2.0/WebTiles is the latest version Gooncrawl Gooncrawl is a fork that was started by me for Something Awful, in response to wanting to do something productive out of all the doomsaying from recent versions! Anyone who s in the thread is eligible for suggested additons/changes Major Contributors: Floodkiller - Coding, Project Management, Lazy rear end in a top hat, Mainline Dev Apologist Patashu - Coding, Fixing Things Flood Broke/Gave Up On Metoron - Spritework, Removing Awful Programmer Art Flood Made, Generous Dev Update Builds Araganzar, Hito - Pull Request Processing, Save File Corrupting Also thanks to anyone else who contributed, as well as to all server admins for hosting it online! Changelog for v2.0: https://github.com/Floodkiller/crawl/blob/gooncrawl/crawl-ref/docs/gooncrawl/changelog.txt Other Gooncrawl documents: https://github.com/Floodkiller/crawl/tree/gooncrawl/crawl-ref/docs/gooncrawl Where to play (again, since you probably scrolled past it): Offline: Stable releases (v2.0, latest trunk build downloads)- https://github.com/Floodkiller/crawl/releases/ Development-
Aggregate scoring (hosted by Bloodnok/damerell) CKO scoring (hosted by Floraline) Floodkiller fucked around with this message at 19:30 on Oct 21, 2022 |
# ¿ Oct 9, 2018 00:07 |
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Inexplicable Humblebrag posted:not played crawl in a while, booted up gooncrawl: That's from a while ago in DCSS. Too many people were hitting the wrong stat by accident (usually while doing something else), so now it uses capitals only to confirm that's what you want. Another big one you will run into: use the Descend Staircase key to pray at altars, since the prayer button was removed.
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# ¿ Oct 9, 2018 21:02 |
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jerkstoresup posted:How's the permabuff work going FK? I've been crawling again lately and would drop every other version for Gooncrawl, except Hellcrawl is still the funnest way to play my beloved OpTm. Still a work in progress, unfortunately.
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# ¿ Oct 10, 2018 22:50 |
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Arivia posted:I don't suppose we have an ETA on paralysis not sucking in Gooncrawl? I want to play, but I refuse to play until Paralysis is fixed. It's not currently on the plan for v2.0, so you'd have to wait until the next voting rounds. Alternatively, you can always just mod it yourself temporarily (through removal) by finding any source of DUR_PARALYSIS in the code and changing it to always last zero turns (or never even get set).
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# ¿ Oct 11, 2018 01:30 |
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Gooncrawl updates:
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# ¿ Oct 15, 2018 01:23 |
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Jon Joe posted:Alright, the abomination is now fully functional as described. Early game is a little harder than expected due to aptitudes, and there's a graphical bug where your rings won't show up on the character screen (but will still show up in your inventory and on the (P)ut and (R)remove menus), but otherwise everything works as intended! Beware orc wizards. Yeah, if you want to make a pull request, I can remember to include it in the next round of voting (warning: it might take a bit before we get to that depending on how long the remaining items for this version take). It will also run continuous integration on it, so you can check for any build errors that may not have popped up before. Make sure you make the pull request against fork Floodkiller/crawl, branch gooncrawl. Don't accidentally submit it to mainline crawl!
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# ¿ Oct 16, 2018 11:36 |
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Mystery Prize posted:Did Gooncrawl change the way the Abyssal Rune is generated? I've been chilling on Abyss:6 for like 30 minutes of real time and I've yet to see the rune. Any level below Abyss:5 spawns the rune vaults at the same rate as Abyss:5, I believe.
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# ¿ Oct 19, 2018 22:48 |
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Gooncrawl update: Couldn't get in the mood to work more on permabuffs this weekend, but I went through some pull requests that got submitted by Jon Joe and Metoron! -Added Jellifiers, a background that worships Jiyva (thanks, Jon Joe!). Drink the (starting) purple! (please feel free to bikeshed the name, I just merged it as is because I would have gone with Slime Knight but that overlaps the abbreviation SK with Skald) -Re-added Healer background, which worships Elyvilon (thanks, Metoron!). Be healthy! -Tweaked the harp of healing from 10+(1*Evocations) to 5+(0.75*Evocations), also from Metoron. I would have gotten around to tweaking it myself as well, and this is close enough to the numbers I was thinking of to keep it relevant in both low and high evocation use without going completely bonkers like it was before. Github seems to be having problems recognizing the Healer and Harp of Healing commits at the moment, so only Jellifiers are 'actually' in at the moment. Hopefully it unclogs itself sometime tonight.
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# ¿ Oct 22, 2018 02:01 |
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Gooncrawl update: spent most of the weekend playing crossworld Ocarina of Time randomizer with a friend, so didn't make much progress on permabuffs again (sorry!). Did more pull requests instead: -Merged Jester class (courtesy of Metoron!), which is an ex-worshipper of Xom who now follows Nemelex Xobeh and starts with multiple pies. Do not go down on the clown or the clown will go down on you. -I broke Harp of Healing by accidentally turning the Evocations scaling down to 0, so I fixed that to actually be 0.75 per Evo level. Whoops!
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# ¿ Oct 29, 2018 03:37 |
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I spent a lot of the weekend helping someone clean up after some storm damage, so nothing really to update. Sorry for the broken record
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# ¿ Nov 5, 2018 02:53 |
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Gooncrawl status update: Initial batch of permabuffs are now in for testing (finally)! All castable versions of transmutation forms should now be permabuffs (cast once to reserve the MP and keep the form indefinitely, cast again while it is active to release the spell). If nobody notices anything too buggy, I'll start working on converting the other voted spells over to permabuffs as well. Current known bugs: You will get informed multiple times that you lost control of your spells if you untransform from a form that melds your body armor and your shield. Currently, MP reserved is equal to the spell level of the permabuff without any modifiers AKA you only need to get it castable once and it can be maintained for the spell's level of MP until you change/equip body armor or shields or your max MP can no longer sustain the spell (will drop all permabuffs). If the MP reserved is too little or too low effort for heavy armor after people get their hands on it to mess around, there's a couple things I can insert:
As an aside, I forgot to prevent Djinni from worshipping Trog because they are made of magic. Any preference on changing it vs keeping what it currently is anyways?
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# ¿ Nov 12, 2018 04:06 |
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Aumanor posted:Deep Elf, purest of blaster casters. Pray for an early Vehu altar. Second edit is already done.
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# ¿ Nov 14, 2018 00:48 |
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Gooncrawl status update: -Ring of Flames and Regeneration are now permabuffs! -Xom no longer attempts to give you permabuffs, I think (you would get stuck with it turned on and couldn't turn it back off due to the way I implemented it).
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# ¿ Nov 19, 2018 03:34 |
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Fhqwhgads posted:I don't know how the server updates work, when do these go live on CBRO? I love permabuffs and especially as I splat GnSk's I can't wait to run all the permabuffs. CBRO doesn't daily build it, so Johnstein would have to trigger a manual re-build. I haven't been hanging out on ##crawl-dev recently because my client keeps getting disconnected, so I don't know how active Johnstein currently is. However, I don't really like bugging server admins for updates unless I hit a milestone (like, all planned permabuffs implemented instead of just a couple). If you want to head to there or ##crawl and ask him nicely, I'm sure he would update it though. CPO and X-Crawl are set up to daily build though, so they should be live with the latest dev version if you want it now.
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# ¿ Nov 19, 2018 23:13 |
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No Gooncrawl update this weekend, I'll try to push something out tomorrow or Tuesday.
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# ¿ Nov 26, 2018 03:02 |
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FulsomFrank posted:Someone with a modicum on compiling knowledge capable of making a build of the latest version with buffs would be greatly appreciated. Environment setup and personal builds Release builds (mostly just Step 8)
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# ¿ Nov 27, 2018 17:43 |
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Gooncrawl status update: -Infusion and Deflect Missiles are now permabuffs! Slight change to Deflect Missiles: instead of dropping the Deflect effect if you fail the spellpower check, you will instead lose 6 MP when it happens (what the cost of recasting it would be). -Dispel effects (like cancellation potions and Yara's Unravelling) will now drop permabuffs. Whoops! Got some holiday time coming up soon, so hopefully I can knock out updates faster than normal whenever I'm not busy with family!
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# ¿ Dec 3, 2018 04:04 |
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parthenocarpy posted:what happens if you don`t have 6mp? You just go to 0 MP.
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# ¿ Dec 3, 2018 05:22 |
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No updates this weekend, was busy playing the start of the new Path of Exile league. The new shine will probably wear off before next weekend, so I should have more updates then.
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# ¿ Dec 10, 2018 04:20 |
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Gooncrawl update: -Re-added Repel Missiles for player casting as a permabuff (in Book of Air, Minor Magic). Be slightly safe from missiles again! -Changed it so that cancelling a permabuff (recasting the spell while you already have the permabuff) doesn't cost you MP to do so. I wasn't able to do this with any of the Transmutations, but there's an End Transformation button that works just fine for that so whatever.
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# ¿ Dec 17, 2018 04:58 |
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Gooncrawl update: -Excruciating Wounds is now a permabuff. Torture your weapons indefinitely! Updates will likely come a lot faster now that I'm on holiday, but not that fast since I had to get a new laptop after the old one died and it runs like poo poo.
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# ¿ Dec 24, 2018 06:47 |
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Gooncrawl Updates:
ExiledTinkerer posted:Any reckonings on the moving target of late that is bcrawl as the other Lively One alongside Gooncrawl? Or plotting to harvest choice bits from the former into the latter? Feel free to cherry pick and suggest anything! The only reason there hasn't been another poll yet is because I want this feature list mostly done before calling it good and I update at a glacial pace normally.
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# ¿ Dec 24, 2018 22:44 |
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Gooncrawl update: Song of Slaying is now a permabuff. Implementation is similar to Hellcrawl's, in that it will lose bonus over time since the song doesn't end. Left all the other parts of the spell the same for right now. Only Battlesphere and Ozo's to go for converting and then I can pick something else on the list!
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# ¿ Dec 27, 2018 01:49 |
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The holiday update train continues! Gooncrawl updates:
I'm gonna keep pushing ahead, but still looking for feedback on details for modifying MP reserved for permabuffs past just reserving their spell level. Edit: Gonna avoid the triple post since conversation is dead at the moment and just put more updates in this post until someone else posts again: Dec 28th updates:
Floodkiller fucked around with this message at 01:29 on Dec 29, 2018 |
# ¿ Dec 28, 2018 02:40 |
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Aumanor posted:Which version of LRD is gooncrawl using? The one that still breaks walls. Edit: Probably not going to be another update until I get back to my main computer, starting to tackle another complicated thing and I'm getting pissed off at this poo poo laptop's speed. Floodkiller fucked around with this message at 02:39 on Dec 31, 2018 |
# ¿ Dec 30, 2018 20:26 |
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Tollymain posted:i have a stupid idea and that idea is bringing back berserk rage as a spell Other than the last part, that's the Discord spell.
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# ¿ Jan 1, 2019 15:28 |
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No update this weekend, was distracted with some new games and currently watching AGDQ. I'll see if I can get something out this week during any bad runs.
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# ¿ Jan 6, 2019 23:16 |
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Wolfechu posted:Question: If I try to start a gooncrawl game on CPO right now, it hangs on one of the various loading screens for longer than usual, then drops to: The most likely cause is you were in the middle of a game and the save got broken by an update because I skip save compatibility. You'll likely want to contact the admin to wipe your save. Edit: Definitely this because I just tried to start a game and it worked.
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# ¿ Jan 7, 2019 03:09 |
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PMush Perfect posted:I was rewatching, and did you know you got your donation read during the ChexQuest run? I heard "Floodkiller" then instantly remembered this post. Yeah! I also got one through the queue during Awful block too, which was pretty cool since it's been a couple years since I had one of my donations get read. My goal this weekend for Gooncrawl is to get the Oka changes in (or as many as I can). I don't really feel the animated weapon gifts are a good idea in terms of how much they are going to kill the player, but I'll try to get them in anyway so people can die to them and agree rather than just discuss it. Also possibly replacing Malmutate on Orbs of Fire to knock that item out for good.
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# ¿ Jan 18, 2019 21:23 |
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Wolfechu posted:What does "You lose control of your reserved spells" mean? Got that message when I put a suit of ringmail on in the very early game. I'm assuming it's something to do with some spells being permabuffs in Gooncrawl, but given I was a GrBe, I doubt I'd be casting anything any time soon... That's me being lazy, patching it now. Edit: Fixed on GitHub, will take however long it usually takes until servers rebuild to show up there. Floodkiller fucked around with this message at 05:49 on Jan 19, 2019 |
# ¿ Jan 19, 2019 05:28 |
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Gooncrawl update: Okawaru no longer gives out ammo gifts. Instead, at 3* piety, Okawaru will now make all of the player's ammunition have the returning brand in addition to whatever brand it normally has. Additionally, at 3* of piety and higher Okawaru has a chance to prevent ammunition from being mulched (up to 100% chance to be preserved at 160 piety/6*). Known bug: Okawaru will technically preserve all ammunition from mulching, not just the player's. I didn't feel like fixing it at the moment because I don't think that's really a big deal in terms of balance, but it does stop me from putting in a message that lets the player know that the ammunition was preserved by Okawaru (because otherwise you will get spammed to hell by enemy archers). Edit: Also renamed Jellifiers to Slime Apostles like I should have remembered to do in October, whoops. Floodkiller fucked around with this message at 03:57 on Jan 21, 2019 |
# ¿ Jan 21, 2019 03:32 |
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No update this weekend, spent most of it playing the RE2 remake (which is very fun, by the way).
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# ¿ Jan 28, 2019 02:39 |
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Still was busy playing through RE2make as well as messing around with Wargroove, but got something small out for a Gooncrawl update: -The Malmutate spell will no longer mutate the player. Instead, it will cause 1-5 points of stat drain (average 3-4) in each stat (which I'm thinking about adjusting downwards later, depends on the feedback). This change only affects Orbs of Fire, as they are the only remaining monster with Malmutate and I didn't want to bother to rename it in the code at the moment. Other sources of malmutation (standing in mutagenic fog, spell miscasts, Mnoleg melee) will still mutate you.
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# ¿ Feb 4, 2019 01:51 |
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Internet Kraken posted:Having done another 15-rune game, my initial excitement has faded away pretty fast. For two versions later, very little seems to have changed. Extended hasn't even been touched. Once again I was mutated by hell glow I couldn't avoid. I really don't get how that doesn't drive other players crazy. It feels so lovely. I'm feeling powered to spite and the Oka changes are going slow, so I'll see how easy it is to modify Hell effects after I get out of work today and get that v2.0 item out of the way.
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# ¿ Feb 4, 2019 17:22 |
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Internet Kraken posted:I have no doubt that its probably very fun and better than normal Crawl at this point. However, I'm addicted to the scoreboard aspect of Crawl. Having all my games tracked is what really motivates me to keep playing since I have clear goals to work towards. code:
The most recent release is implementing seeds for seeded runs, which in my opinion is a lot harder and nastier in Crawl's code than this. It's more likely that whoever proposed it got bored and stopped and nobody else was interested.
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# ¿ Feb 4, 2019 22:54 |
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Shady Amish Terror posted:Pffhaha. Just learned that if you set down cure mutation and benemut potions and wander off somewhere, they degrade into regular mutation potions. Teaches me for trying to stockpile them. Oh well, lesson learned, that's what mega-Zigs are for. I think I missed some save compatibility code, I'll fix it after work.
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# ¿ Feb 5, 2019 12:33 |
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Floodkiller posted:I think I missed some save compatibility code, I'll fix it after work. Fixed Also removed Charms and Hexes from the random Hell miscast effects, which removes the potential for getting glow. This is just a quick change to do, but I still want to look into if they need more trimming and some special effects for each Hell. Finally, toned down OOF's new Malmutate to only be 1-3 points of stat drain for each stat. I may have just been updating tired and forgot how absolutely lethal 2-5 is per cast on an OOF for any species with low stat bases.
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# ¿ Feb 5, 2019 22:06 |
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Bogart posted:Here’s my pitch for Malmutate: it goes back to mutating you but it takes like five~ standard turns to charge and you can interrupt it with any damage. Rocks. Smites. Fireballs, anything. So it’s a wind up that makes him vulnerable and if you can’t get to him or out of range by then, you get zapped. My goal with Malmutate reform was to take away all forms of enemy based mutation against the player (except Mnoleg, who I left because I think it's okay to leave on a 'boss' monster who only appears in Extended). This leaves mutations as an opt-in system (whether through eating the purple or negative player choices like miscasts or walking into mutagenic clouds). It's an overkill reform I agree, but it's my big sore point in DCSS so you can't take it from me
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# ¿ Feb 6, 2019 00:35 |
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# ¿ Mar 28, 2024 22:56 |
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Internet Kraken posted:IMO make Neqs, caqs, and OoFs give transient mutations instead. Those are still something you really wanna avoid and it keeps their threat as mutators intact. Temporary mutations just encourage you to leave whatever dangerous thing you might be doing if you get something annoying, grind it off, and come back for another go. It works in Abyss (and somewhat Pan) because you can't choose to leave to go grind it off somewhere else. Elsewhere it's just the same annoyance that normal Malmutate can be when you get something awful. I gave Neqoxecs Paralyze as an early game super threat (like they were with Malmutate) that you can more safely ignore in Extended like most other lesser demons at that point. Cacodemons got the Corrosive Smite (at a lower rate of occurrence than entropy weavers) so they double as a support demon that digs out your holes and makes you weaker to other demons and giving rCorr an actual purpose outside of Slime. Shining Eyes got Polymorph for something that can do pretty much nothing to you if they are on their own, but a disaster with any supporting monsters (like most other eyeball monsters). I don't think OOFs getting a stat drain fixes the issue I stated above (same thing, different mechanic), but it's what they already do to undead (but stronger) and I prefer it over permanent/temporary muts so it's better than nothing. I could have given OOFs an rF- hex, but I thought that was too mean.
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# ¿ Feb 6, 2019 01:22 |