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I really feel like barding needs to be collapsed into just barding. Literally nothing is more frustrating than finding tons of Naga bardings over the course of the game and never finding a Centaur one or vice versa. Though you'd probably leave Lightning Scales and Black Knight as specific to the species.
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# ¿ Feb 27, 2021 04:02 |
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Species idea: Fulgurite, lightning-infused flying djinni-like creature that moves slow as poo poo naturally (as they're pinned to a spot they've magnetized,) but has a low-cooldown blink that costs nothing, starts uncontrollable and becomes controllable by XL14 or something. Flying and cannot land, Natural rElec, increased EV maybe, no boot slot (as they need their grounding point,) but no other armor slot restrictions. Good AE and Conjurations, low HP and bad Fighting, good Polearms and Staves skill. Terrible, terrible EE and charms (they're made of constantly coruscating energy and thus hard to self-buff whatever meat they've got.) Maybe have some various magnetic racial features. Also just so you can finally play a gently caress. Edit: It occurs to me that a lot of this is basically just what Barachi are. Well, mdct fucked around with this message at 07:26 on Oct 23, 2018 |
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Sage Grimm posted:A mace is just a blunt axe, after all. But a whip is a leather sword
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Like: not doing the postgame, I guess???
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Any change that removes purple chunks as a thing you can just get and eat is a bad one
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Make the 18 Bronzemen trial into an entire level-spanning vault in the depths imo
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Jesus christ, welcome back to D7 for a while, I guess
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I remember reading a translated set of opinions of Crawl from around the world, and the Korean ones were almost all about how the constant removal of features was always annoying, even if there was some begrudging acceptance that it made the game more accessible to play, so, yeah, it's like exactly how this thread thought of the main dev branch. The moment it became removal for its own sake, that's what broke bad on it everywhere.
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WJC, a god that was supremely cool and was never more powerful than just being a blaster of Vehumet or whatever, is the sad story of the devs making worse and worse with every release iteration for absolutely no reason, completely against the wishes of the gods' original creator and without meaningfully taking their input.
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If DCSS was ever, ever intended to truly be designed for new players, they would have touched rebalancing the early game from start to Lair even once, ever.
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Out of Depth monsters have always been a much more aggressive and active dissuader of sandbagging levels for EXP than the food clock ever was to begin with, and that's a mechanic that's been in the game forever.
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Zodack posted:As someone who really enjoys Crawl but is so bad they have only ever touched the Orb once, seeing this kind of discussion coming from both sides - even though it is heated - is incredibly interesting and helps solidify some nebulous thoughts I've had about the game floating around. Hey pro tip from this post: one of the biggest problems with the devs is ignoring people like you and the input you would have on the game, and feeling like you have no authority to speak on those changes is part of the problem (That isn't your fault, mind, but rather the culture built up around providing feedback and those that developers listen to people.) New or less-skilled player feedback is in fact vastly more important than that of people who have played the game for decades. Statistically, more people playing a game at any time are new or casually doing so. Crawl used to be one of the most popular roguelikes around due to relative player friendliness and not as hard a focus on being crushingly difficult as most others. I actively turn people away from Crawl when asking about what roguelikes to play due to how incredibly unfriendly and unlikely to succeed people are at it now, and I have not met someone new getting into it for like five years when I had frequently done so before that. It's the posterboy for games that refuse to accept the feedback of people who don't want to play in hyper-specific ways, like the release-frequency tournaments. There was a period in Slay the Spire's development cycle that I was terrified it would go down Crawl's path because the primary feedback that was being sent back was people who cared about playing on the highest Ascension levels, because casual players are less likely to provide feedback at all. But the moment they started making those changes, they got lots of pushback, and for good reason - it was making the primary playerbase's experience (almost exclusively people playing one ascension 0 or 1,) worse. Crawl went the opposite route and has fostered that playerbase of dedicated players who want it to be more and more challenging and streamlined and simple, and that's tragic to me. It's impossible to recommend anymore. I wouldn't want to play the game without having like 8 years of experience going as far back as 0.7, like my own. It just wouldn't be fun. Casual feedback is something that developers have to seek out, rather than receiving passively, and they never bothered.
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potion seller,
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# ¿ Feb 27, 2021 04:02 |
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They give any weapon the long blade 50% riposte, yeah. They make long blades have a 100% chance to riposte. They're probably the best gloves in the game barring randarts with absurd resistances.
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