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Always eat the purple
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# ¿ Feb 27, 2021 04:30 |
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Internet Kraken posted:When I said it didn't feel fair, Gammafunk told me that 170 or something people had gotten the golden rune, so it was clearly fine. Also there's no problem with Tomb being harder, because its extended! I mean, keep playing trunk if you're desperate for sweet online stats, but play gooncrawl if you want to actually have fun
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bad crawl devs posted:
The obvious response of "just don't let players get boots of running via branding, brand armor sounds fun though, might be neat for people who desperately need rpois or the like" seems to have missed them entirely it's the perfect example of them zeroing in on min-maxing competitive play and not thinking for even a second about the benefits of a thing before discarding it
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Re: Permabuffs: maybe combine some ideas: extra MP taken is increased by some amount proportional to failure rate, until you reach some failure % threshold (say, 30%), after which you just get the buff as usual?
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PMush Perfect posted:Good loving Christ, there's seven levels of this literally-constantly-respawning enemies poo poo? Abyss has up to 27 levels ![]() I had to dive to Abyss 19 to get the rune, on my most recent three runer
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Cardiovorax posted:That might be a bit too low. In my post I suggested 90% as the cutoff point, which I usually consider the point at which a spell is becomes reliably combat-castable, but I'm open to suggestions. It's really more about stopping shenanigans like Mr. D:2 Scissorhands up there than anything. Personally I feel like ~20-30 is where I start just waiting and wasting time until it succeeds, the elimination of which is the best part of permabuffs, though I usually don't combat cast since I dislike the playstyle, and your point there is very much valid
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Cardiovorax posted:What if spell level factored into it? Let's say instead we make it 20% base cutoff plus SL * 10% (up to a maximum of 90%) instead and leave everything else as suggested. At low levels and for weak buffs, it probably won't affect you much, but once you get in the realm of spells like Blade Hands, a minimum 70% base success chance before MP reduction kicks in seems like a fair compromise to me. I like this! I'm not proficient enough at the game to determine the best possible numbers to use, but this seems like a good way to both allow for out of combat buffs that you'd tediously apply to be permanent, without making it too easy (as it currently seems to be) to help yourself *in* combat
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Or you could be my lava orc fighter and just descend because you keep killing things and want an exit when things get hairy, and it appears under you each time And then spawn 5 spaces from the rune inside the runevault
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PMush Perfect posted:I didn't know Crawl had PVP. ![]()
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Malmutate is terrible and should never return
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I really don’t think malmutate adds anything to the game beyond being a rng check on how many cure mutation potions (or mutation for the newer set) you find And it actively makes the joy of eating the purple worse since you end up curing the fun stuff along with, like, your berserkitis
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Maybe keep malmutate gone from everything because it adds a random chance to gently caress you over and no actual complexity, even for per-fight mutations However! If we restricted hypothetical temp malmutates to small lists you could do fun things with specific enemies causing specific subsets of temporary debuff mutations, because now it’s a known quantity and can be planned for
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I love mutation god
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i like labyrinths as a change of pace, and I'm ALWAYS in favor of more cool portals
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I love labyrinths, personally
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tylertfb posted:Purely aesthetic idea: Add the Jory Death Blood Explosion effect to the Bloodbane sword. yessss
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Pakistani Brad Pitt posted:Hey all. If I have no experience with Dungeon Crawl at all (but a touch of experience with roguelikes) will Gooncrawl make sense to jump on into or do I need to play DCSS first to understand the mechanics in the fork? gooncrawl has very similar mechanics and the same complete lack of a functional and thorough tutorial, but gooncrawl is more fun and a bit less punishing, so you can just start in gooncrawl
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# ¿ Feb 27, 2021 04:30 |
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Haifisch posted:The cool kids have their rc files set to autobutcher and also autoeat chunks. hell yeah
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