I'm going to get rolling for the initial ELINT-Signal-Radar turn this evening. So firm up your OOB's and we'll get this boat a rolling.
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# ? Oct 17, 2018 19:47 |
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# ? Apr 25, 2024 21:41 |
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Popete posted:I'm thinking maybe it's worth taking both destroyers in and shelling Burevestnik. Would probably need some air cover though. Perhaps positioning just off the coast west of of the airbase. We were discussing this in the Discord as it happens. Iturup/Burevestnik is probably a hard point here, seeing as there's already an invasion underway to take it and it's the main focus of the entire scenario. Dolinsk on Sakhalin is a better target in my opinion, which admittedly isn't worth much.
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# ? Oct 17, 2018 19:48 |
Destroyer Group Soryu's Oyashio's Please note all generic missions will be scrubbed.
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# ? Oct 17, 2018 20:55 |
Japan Turn 1 As the scenario starts we'll give an outline of unit position, depth (if applicable) and allow a few minutes for all of the passive systems (or active ones) to collect information. Our naval units will have to deal with depth, speed, and also where they are in relation to the thermocline. Also be aware of convergence zones where the sound echoes may give you away (or help you detect someone else). If you want a specific generic ROE please let me know. One example could be to allow free fire at any aircraft not known to be friendly. We also need EMCON for your units. Do you want radar on? Off? Sonar? OECM? October 29, 2018, 1000:00 WX : Light High Clouds, 20-23k ft, No Rain, 25C, Wind-Sea State #3 CZ's : 30, 60, 90, 120 NM (May vary slightly) SUB INFO All Subs : 0 Speed, -128 Ft, passive EMCON And here we go! Both Bacaruda and Kyoon Griffy Jr pick up a set of goblins in the distance. The subs pick up a few more signals. Note that in auto mode all subs have gone to -66 ft. Kyoon Griffey Jr picks up a Surface-to-Surface radar off in the distance. Contact report does not provide any information as to the details. All we know is it was picked up by the J/ZLR-7. (ELINT) Oscar Diggs gets a contact roughly 1.5 nm off his bow. KGJr's radar contact shifts to the other side of the islands. The ELINT isn't terribly accurate... Oscar Diggs contact is moving at 1 kt away from him. And that's our five minutes. We've seen a few goblins and a single surface radar contact of unknown location and type. The contact near Oscar Diggs has been confirmed as a Biologic of some sort. Go ahead and plot(scheme) your orders and we'll get this party started!
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# ? Oct 17, 2018 22:59 |
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Yooper, can we request theater-wide views of the operational area at the end of every "turn"? It'll help with planning, a lot. Also, I'll talk more about the planning later, but I'd just like to say a few things right now: 1) USE THIS THREAD! All air commanders should be talking with each other on the regular, as should the naval commanders. It helps clarify the problem and saves us a lot of talking over each other on Discord! 2) DO NOT GET DISCOURAGED! This battle will take place over 24-72 hours. The next turn is not going to be magically decisive, and nor will the one after that. 3) HAVE FUN! This is first and foremost a game. Enjoy the feeling of tension, roleplay a bit, but don't take it too seriously.
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# ? Oct 17, 2018 23:24 |
Current sub positioning Overall Map Yooper fucked around with this message at 00:18 on Oct 18, 2018 |
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# ? Oct 18, 2018 00:14 |
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I would say have 2 F-15's from my squadron (#2) go up on an AA patrol at south western Hokkaido with a heavy loadout Edit: by south western Hokkaido i mean near the southwestern radar Tythas fucked around with this message at 00:33 on Oct 18, 2018 |
# ? Oct 18, 2018 00:29 |
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I want one of the E-767's doing an orbit around central Hokkaido. We'll call him Bernie Wiseman. I want a second E-767 on standby, we'll call him Johnny Ridden. The third E-767 will be getting reupped, designated Ramba Ral.
Taintrunner fucked around with this message at 00:48 on Oct 18, 2018 |
# ? Oct 18, 2018 00:45 |
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Taintrunner posted:I want one of the E-767's doing an orbit around central Hokkaido. We'll call him Bernie Wiseman. I want a second E-767 on standby, we'll call him Johnny Ridden. The third E-767 will be getting reupped, designated Ramba Ral. It would be a lot safer to have them fly over the ocean near the northern most airbase on the main island of japan, remember they have Mig 31's which are fast interceptors with long range missiles. if they took off from either of the airbases closest to us our E-767's wouldn't have time to get out of there before they were shot down. Also might i suggest putting their altitude at 40,000 ft?
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# ? Oct 18, 2018 00:53 |
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Tythas posted:It would be a lot safer to have them fly over the ocean near the northern most airbase on the main island of japan, remember they have Mig 31's which are fast interceptors with long range missiles. if they took off from either of the airbases closest to us our E-767's wouldn't have time to get out of there before they were shot down. Also might i suggest putting their altitude at 40,000 ft? Sorry, sorry, first time doing one of these. Yeah, put Bernie Wiseman @ 40,000 feet orbiting over Hakodate, and keep the other two how I left them.
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# ? Oct 18, 2018 00:56 |
Orders and You We have a few ways to do unit orders. 1. Direct Unit Movement I manually plot a path, at a given speed. The unit will attempt to follow it and may engage hostiles unless I tell it not to. (Part of your Weapons Release Auth). At each waypoint I am able to set depths and speeds. Same goes for aircraft. This method works well for surface units, submarines, and aircraft like AEW. Not so hot for fighters or attack aircraft. It can be useful to move them into a staging point however. 2. Patrol Area A patrol area allows us to bound units to a certain type of action. We can set specific emcon, WRA, speeds, depths, etc. Unit AI will attempt to do its best given the situation. I set a series of boundary points. The units will remain inside the PATROL area. If the proper box is checked they won't stray out of it, at all. This can be bad. We can also set a PROSECUTION area. The planes will remain inside the PATROL area but go out and kill things in the PROSECUTION zone. You can define start-stop times. There is also a 1/3 rule where the game will attempt to keep 1/3 of the assigned units on patrol at any one time. Obviously if your units have too much flight time they will be stuck waiting to launch again. We can set AAW patrols, ASW, ASuW, and attach both planes, submarines, ships, etc. We can also make this zone MOVE. So you can designate a zone and have it rotate with a ship as per the example above. The Helix will always remain in front of the ship. Patrols are great for long term events where you want aircraft always launching. It keeps me from forgetting and keeps the planes in boundaries. Given limited airframes you can stagger the aircraft into several patrol missions to always keep birds in the air. I'd recomend taking advantage of patrols as much as possible. It automates the troublesome stuff, keeps your units behaving, and still allows fine tuning as neccessary. 3. Strike Missions These missions allow you to assign strike aircraft and escorts to attack a specific target. Still requires some micro-managing to keep the altitudes where you guys might want it. Predictable, and we can adjust the strike path manually. Great for attacking known targets. More troublesome if a target is lost the mission might scrub. 4. Support Missions This sets a path for aircraft like tankers or AEW to follow. Works rather like a patrol but only on a given area. Tankers would continue to move back and forth for example, until empty. Same with AEW. Also useful to stage aircraft prior to a strike mission. As I said above, I'd recomend using patrol missions as much as possible. Especially for aircraft. We can still micromanage planes, but it cuts down on the issues.
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# ? Oct 18, 2018 00:58 |
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with that being posted I am changing the orders for one of my F-15's to patrol the and prosecute the areas in this image F-15J Squadron#2 AA Patrol - 1 Aircraft - 40,000ft, Cruise speed of 520 mph Patrol area: Close approximation of area shown in image Prosecution Area: Closest approximation as shown in image Heavy AA loudout Start patrol ASAP and cycle through planes as necessary with 2 F-15's on ready 5 same loudout Tythas fucked around with this message at 00:35 on Oct 19, 2018 |
# ? Oct 18, 2018 01:08 |
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Okay, neat! Let me try to lay this out. E-767 Squadron Support Mission - 1/3rd Rule - 40,000ft, Cruise speed of 520 mph Patrol Area Boundary Points: Hakodate - Matsumae - Mutsu Do not investigate contacts Start patrol ASAP and cycle through planes as necessary Does that work?
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# ? Oct 18, 2018 01:12 |
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Alright I have a couple of ideas for how we might want to set up some initial P-3 SSC/ASW patrolling in the area. To the south near Hakodate, I'd like to set up a small string of sonobouys at the narrowest point of the strait. While remote, there is always the possibility a stray sub or two might be making its way to our AOP from Vladivostok, string out a small handful of sonobouys here will cut off any southern approach for this operation. I have this line designated in ORANGE. PINK Represents an aggressive initial ASW patrol approach. Dispatching two planes, we lay out 5 strings of sono bouys to the east and west. The West will prevent any Vladivostok incursions while allowing our P-3 to get long range infrared information on the Yuzhno, the area is also close enough to Hokkaido that if any planes scramble from the base, the P-3 can retreat back towards friendly air cover and have a reasonable expectation of success. To the East, the P-3 will lay out 3 strings of buoys to similarly cut off any southern sub passes, utilizing the mountains to the south of Iturup to provide cover from any ground based radar while it flys low to drop its bouys (P-3's go to 200 ft frequently for these kinds of ops). After dispatching their buoys, the planes will fly to orbits 1 and 2 to hold position, monitoring the buoys and providing long range ESM gathering. Green is more conservative. We still lay the nine buoys at Hakodate and then the two planes lay out one massive string in the Sea of Okhotsk before orbiting point 3 for ESM support. We can also just have the planes orbit points 1-3 for ESM support and try to prosecute ASW at a later date. I should also note that the orbit points show are rough, they'll have to go further north to ensure they can monitor the sonobouys since the monitoring radios can only go to 100 nautical miles. The Hakodate bouys I figured could be monitored from Hachinohe. For this first day I'm looking at having 4 planes patrol with one on alert for emergency ASW. The other 5 will be converting over to utilize anti-ship missiles since the planes can carry all their ASW equipment and also carry 4 anti-ship missiles (they just lose 40 minutes of patrol time).
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# ? Oct 18, 2018 01:16 |
Taintrunner posted:Okay, neat! Let me try to lay this out. Yup, but a support mission doesn't have a boundary, just a line or a path that it follows. But you get the idea.
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# ? Oct 18, 2018 01:36 |
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Jimmy4400nav posted:
Will this put your P-3s too close to SAMs and Russian interceptors? Seems like they're going to need a hefty CAP to keep they safe while they lay their buoys.
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# ? Oct 18, 2018 02:00 |
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Wow, you all are off to the races already! Okay, we still don't really have enough data for a full out "on the map" Ops plan yet, but I'm going to give orders to various groups. Air Units (Jimmy4400Nav, Stairmaster, Tythas, Taintrunner, Valhelmethead) -- You're already working it out amongst yourselves, but I want an E-767, a P-3, and a barrier combat air patrol (BARCAP) of at least one flight of Eagles airborne as soon as you can. The E-767 and P-3 don't need to advance past Hokkaido yet, but we need data if we're going to figure out the plan. Coordinate it out with each other on Discord and in thread--I want the Eagles placed in such a way that the MiG-29Ks/Su-33s out of Burevestnik or the Su-27s/30s/35s out of Sakhalin can't just blast their way over and shoot down an E-767. That probably means they'll be on the E or NE coast of Hokkaido for now Naval Units (Popete) -- We have discussed, and you've expressed your approval of, shelling one of the two enemy airbases nearest us. If you want to do that in any sort of timely manner, you should probably get underway now. Discord was pretty evenly split as to whether you should go for Burevestnik or Sakhalin--as the person responsible for executing it, I leave the final decision to you. Submarines (Baccaruda, Kyoon Griffey Jr., Oscar Diggs) -- Looking at the map right now, the lead elements of your sub group are already well ahead of the northeastern tip of Iturup, so if you spread out in place, you'll have a good picket line. Move up the rear elements of your subs at your discretion. However, looking at the map again has made me realize something really...weird. By geography or design, the structure of this map is weirdly symmetrical. The lead subs are about 450 miles away from Hokkaido, but that also happens to be about 450 miles from Kamchatka. In other words, proceed with extreme caution, as the lead elements of our submarine line might very well be already mixed up with THEIR submarines. Do not go to active sensors and do not move faster than a crawl.
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# ? Oct 18, 2018 02:03 |
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Bacarruda posted:Will this put your P-3s too close to SAMs and Russian interceptors? Seems like they're going to need a hefty CAP to keep they safe while they lay their buoys. agreed I think that the Pink lines may be way to close or possible inside their SAM envelope and definitely inside their interceptor range Green buoy line seems safe enough maybe just send 1 or 2 F-15's to escort from Squadron 1? Edit: Yooper can we get an image of our SAM's ranges? Tythas fucked around with this message at 02:20 on Oct 18, 2018 |
# ? Oct 18, 2018 02:12 |
Tythas posted:Edit: Yooper can we get an image of our SAM's ranges?
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# ? Oct 18, 2018 02:51 |
Davin Valkri posted:Naval Units (Popete) -- We have discussed, and you've expressed your approval of, shelling one of the two enemy airbases nearest us. If you want to do that in any sort of timely manner, you should probably get underway now. Discord was pretty evenly split as to whether you should go for Burevestnik or Sakhalin--as the person responsible for executing it, I leave the final decision to you. We will sail for Burevestnik. We'll have more radar and air support if we really get into trouble from there. It's going to take us some time to reach Iturup so we will sail directly to the tip of the peninsula of Rausu. Yooper could you set up a direct path as shown below (white/black line). Leave all passive sensors on, do not emit anything at the moment though. I don't know all the terminology for weapons authorization but the ships should not chase anything. Only defend if necessary, enemy aircraft or missiles inbound should be fired upon. Here is the full path for now, I assume we can update this as the mission progresses as it'll take some time to get to Iturup and the situation may change. Popete fucked around with this message at 04:40 on Oct 18, 2018 |
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# ? Oct 18, 2018 04:37 |
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TOP SECRET FOR EYES ONLY NO FORNO posted:
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# ? Oct 18, 2018 04:40 |
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Also apologies to the team that i can't be on discord this week the pentagon has called me in for emergency things and they have discord blocked
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# ? Oct 18, 2018 04:56 |
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F-4 Squadron Standing Orders Remain on standby. In the event of a confirmed surface contact within 300 nmi of the F-4 base, launch 2 fighters to intercept. If we have positive ID on the convoy and they are within 300 nmi of the F-4 base, launch the balance of remaining fighters. During any launch, request an F-15 escort. Avoid flying within 25 nmi of enemy territory. If a strike mission is required utilize the following profile: MISSION: ASW 1/3RD RULE: NOT IN EFFECT TRANSIT THROTTLE: CRUISE STATION THROTTLE: LOITER ATTACK THROTTLE: MILITARY SPEED TRANSIT ALTITUDE: 40,000 FT STATION ALTITUDE: 20,000 FT ATTACK ALTITUDE: 40,000 FT Engage from maximum distance with sparrows and book it back to base. Please use these orders as guidelines if I am not available to give something more specific. Anyone got a link to that Discord? Edit: Utilize the following callsigns. 2 Fighter Surface Contact Elements: 1st: Club 2nd: Diamond 3rd: Heart 4th: Spade Convoy Attack - Remaining fighters: Joker Val Helmethead fucked around with this message at 08:42 on Nov 15, 2018 |
# ? Oct 18, 2018 05:14 |
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Val Helmethead posted:Anyone got a link to that Discord? Discord is here https://discord.gg/vyjuYKh
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# ? Oct 18, 2018 05:25 |
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Tythas posted:Also apologies to the team that i can't be on discord this week the pentagon has called me in for emergency things and they have discord blocked Tell them to give us our F-2s back!
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# ? Oct 18, 2018 05:39 |
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Bacarruda posted:Tell them to give us our F-2s back!
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# ? Oct 18, 2018 06:09 |
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Tythas posted:They said that they will give us 2 F-2's if we let them station all of the Ospreys in Okinawa Fine but we get to borrow them whenever we want
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# ? Oct 18, 2018 06:10 |
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Tythas posted:They said that they will give us 2 F-2's if we let them station all of the Ospreys in Okinawa That's fine. With how this year has gone, a typhoon will wipe them out soon, anyways.
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# ? Oct 18, 2018 06:31 |
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So we have someone who does this sort of thing professionally in our discord channel. They observed that with the 20 hour turnaround time and the SAMs on Sakhalin, Iturup, and Kunashir, our options to shoot back are extremely limited. They basically propose husbanding all our forces until they're much closer to Iturup, then alpha striking as soon as they get close enough. (Stairmaster and Tythas, this husbanding includes the possibility of keeping only one F-15 in the air as BARCAP, keeping the rest in QRF mode on the ground.) The following pictures show their proposal. Phase 1: Wait... Phase 2: Action! I take their point about conserving power until the best moment, but this plan seems a bit passive to me, and would allow, e.g., the Yasen to get its shots off more or less for free. I'd like to hear everyone else's thoughts on it. Davin Valkri fucked around with this message at 07:00 on Oct 18, 2018 |
# ? Oct 18, 2018 06:40 |
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Davin Valkri posted:I take their point about conserving power until the best moment, but this plan seems a bit passive to me, and would allow, e.g., the Yasen to get its shots off more or less for free. I'd like to hear everyone else's thoughts on it. without being able to see the images you linked (i only know about them thanks to quoting you) i would also agree on waiting until they get closer. doing so will allow us to conserve our phantoms and keep them safe from Mig-31's. it also let's our subs do their thing and if they can get kill shots before we need to use planes then we should do that and use our air power to cover our subs Edit: 1 F-15 sounds good to me i'll edit my orders once we figure out the plan. Yooper what day and or time are plans due?
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# ? Oct 18, 2018 07:02 |
Waiting until they are closer to Iturup allows us to really hit with the full force of our air units. But I think it's still not a bad idea to do some probing in the meantime and possibly knock out some SAM or surface launcher sites that are on the island. The more we know about what we are facing the better we can plan for the final showdown. Finding out what the actually SAM sites are will go a long way in determining what we are capable of.
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# ? Oct 18, 2018 07:37 |
Tythas posted:without being able to see the images you linked (i only know about them thanks to quoting you) i would also agree on waiting until they get closer. doing so will allow us to conserve our phantoms and keep them safe from Mig-31's. it also let's our subs do their thing and if they can get kill shots before we need to use planes then we should do that and use our air power to cover our subs I'm thinking Saturday. Is that enough time for you guys?
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# ? Oct 18, 2018 12:01 |
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Orders for the Bac Wolfpack Orange subs proceed north to your patrol areas at 5 knots. Move below the thermal layer, if possible. If any contacts sighted while en route, engage and prosecute. Red sub proceed towards contact at 100 feet depth at 5 knots. If hostile, engage and destroy. If not hostile, continue patrolling in the area. Bacarruda fucked around with this message at 02:29 on Oct 20, 2018 |
# ? Oct 18, 2018 14:42 |
Bacarruda posted:Orders for the Bac Wolfpack Just below the layer or do you want deeper?
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# ? Oct 18, 2018 15:13 |
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Bacarruda posted:Red sub proceed towards contact at 100 feet depth at 5 knots. If hostile, engage and destroy. If not hostile, continue patrolling in the area. Bac, heads up: your "red sub" as two possibly hostile contacts close to it, and one is directly behind the one you're approaching. I don't envy your current position--you're functionally boxed in.
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# ? Oct 18, 2018 15:18 |
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Davin Valkri posted:Bac, heads up: your "red sub" as two possibly hostile contacts close to it, and one is directly behind the one you're approaching. I don't envy your current position--you're functionally boxed in. Ok. Oscar's boat can check out the one currently NW of me. And all amend orders to check out the one SE of me.
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# ? Oct 18, 2018 15:25 |
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Yooper posted:Just below the layer or do you want deeper? About 20-30 feet below the layer. Then pop up above the layer and get to 80-100 feet (or less, depending on how deep the layer is) when they get to their patrol area.
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# ? Oct 18, 2018 15:25 |
Bacarruda posted:About 20-30 feet below the layer. Then pop up above the layer and get to 80-100 feet (or less, depending on how deep the layer is) when they get to their patrol area. OK, I'll advise to depths and such as that point. I'm working on a better way to display positions across the board to make it more granular.
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# ? Oct 18, 2018 15:42 |
Is there commercial/civilian water/air traffic?
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# ? Oct 18, 2018 16:05 |
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# ? Apr 25, 2024 21:41 |
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Popete posted:Is there commercial/civilian water/air traffic? Yooper says that's a hard no. Which is good for us, because it means if we do see a civilan/commercial ship, it's the convoy, and we should track/shoot it as opportunity arises.
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# ? Oct 18, 2018 16:06 |