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Harrow
Jun 30, 2012

fadam posted:

Breach is coming out soon and the Alpha rips rear end.

I think I remember hearing about Breach and then totally forgetting about it. Is it like a co-op online dungeon crawler thing? Is the combat good?

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puberty worked me over
May 20, 2013

by Cyrano4747
.

puberty worked me over fucked around with this message at 07:41 on Jan 4, 2020

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

fadam posted:

Breach is coming out soon and the Alpha rips rear end.

I must be getting old because I can't tell if this means really good or really bad

Mormon Star Wars
Aug 13, 2005
It's a minotaur race...

Man, EQ2 is my first MMO love, but I really wish they would change how they design their expansions because it has been like four expansions since they were able to make the game sound appealing at all.

I just went to look up the announcement, and some of their selling points are:

quote:

Get ahead with new achievements, collections, and more.
Mount Levels – For the first time your mounts can now level! They can level to 10.
Ascension Levels – Ascend 5 levels to 20.
Mercenary Levels – Gain another 10 levels, for a maximum of 20!

People in other games complain about the level cap going up, EQ2 is not only raising the level cap, it is inventing entirely new levels to raise the cap for that don't exist yet. Why? What does "your mount can level to 10" even mean in the game? Why would you put that as a selling point to an expansion before you explain what a mount leveling even does.

Givin
Jan 24, 2008
Givin of the Internet Hates You
Because they are selling the expansion to already playing customers. Daybreak doesn't give two shits if you used to play or want to take a trip down memory lane. They know EQ2 has drat near zero chance to draw new subs and near to that as much a chance of hooking returning players at this point.

Stat inflation and haphazard systems shoehorned into an engine that was obsolete before the game came out. It's a wonder the game lasted this long. What better way to release an expansion than to put in several more halfass systems that will further inflate numbers and probably increase bloat all around.

It was a pretty fun game made terrible by B list devs backed by a fanbase so rabbid they feel they have personal connections with said devs. If I wanted to air all the :soe: things that I do not like about how this poor franchise has been treated, this post would be ten pages long and just sound like a bunch of boo hooing.

And after all these bad words, I'm currently playing on Fallen Gate. Because there are still several expansions I wanted to raid in and never got a chance to. Current live game tho? Garbage.

Hako
Jul 14, 2017

by FactsAreUseless

Mormon Star Wars posted:

Why would you put that as a selling point to an expansion before you explain what a mount leveling even does.

It gives it levels and magicccccccc.

higher numbers so I can poo poo on level 3 mount plebs.

fadam
Apr 23, 2008

Harrow posted:

I think I remember hearing about Breach and then totally forgetting about it. Is it like a co-op online dungeon crawler thing? Is the combat good?

Yeah it's a session based dungeon crawler game. You and your party enter an instance and run through a bunch of combat encounters (kill all enemies, collect and turn in, escort a drone, hack terminals, etc.) and fight a boss at the end. The combat is real time and telegraph based (Wildstar is the only other game I've played like it, but I think TERA and other MMOs might be similar). Every character has like 4 abilities, an ultimate, and an invincible dodge that's on a charge based cooldown. The dev team is a bunch of ex-Bioware guys, and I wouldn't be surprised if they had a lot to do with the combat design in Mass Effect 2 and 3 because it feels really similar to that. Missions take about 15 minutes to run through and they drop gear, mats, etc. There's no progression in the game right now, but apparently you'll be able to level multiple classes per character and use abilities from one character on another FFXIV style.

You can also play as a dungeon demon that competes against the players. You play as a ghost that the players can't actually hit or interact with, but you can't directly damage them either. You fight them by laying traps (the demon I played had an AoE spike trap, a wall that stun enemies that run through it, and a mud pit) and summoning super monsters to gently caress around with them. The coolest part is that you can also possess NPC monsters that spawn (including the dungeon boss!) and control them directly. So the tempo of fight is fly into a monster, use it's abilities, pop-out of the monster, use some of your demon abilities, summon a super monster, fly into it and use its abilities, pop out and use your demon abilities and find something else to posess etc. It's really, really hectic and fun. You can do cool stuff like possess an enemy that has a powerful ranged attack, and run him on top of a ledge somewhere so it's harder for the players to kill it while it whittles them away, or use a monster's stun ability, pop out of it, use your demon abilities (the one I played had long wind ups on everything) while they're disabled for the guaranteed hit.

I like it a lot and I hope it does well. I'd recommend signing up for the Alpha here: https://www.playbreach.com/

frajaq
Jan 30, 2009

#acolyte GM of 2014


Givin posted:

If I wanted to air all the :soe: things that I do not like about how this poor franchise has been treated, this post would be ten pages long and just sound like a bunch of boo hooing.

reading angry posts about dumb MMO decisions is a guilty pleasure of mine so I would be up for that

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I, too, browse this thread solely to read the opinions of others regarding MMOs. Why do I do this? I don't know, but learning these opinions is interesting to me.

Fargin Icehole
Feb 19, 2011

Pet me.
Does Warframe count?

Mode 7
Jul 28, 2007

SolidSnakesBandana posted:

I, too, browse this thread solely to read the opinions of others regarding MMOs. Why do I do this? I don't know, but learning these opinions is interesting to me.

:same:

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Fargin Icehole posted:

Does Warframe count?

If you got an opinion about a game, post that poo poo. I love reading them for some reason. Also if you're wondering "is this guy being sarcastic?" No I'm not. Post it!

DancingShade
Jul 26, 2007

by Fluffdaddy
Since Destiny 2 is currently completely free (active players must have tanked completely) I thought I'd grab a free copy from battle.net and give it a go.

It's okay. If I paid money for it I'd have felt disappointed. Boring - stopped playing after a couple hours. It tries to be some kind of epic saga but comes across as vague hand wave bullshit with terrible writing. The plot sucks, characters suck, game play is generic.

Not really an MMO but ehh close enough.

Mr. Pickles
Mar 19, 2014



There's this ridiculously time consuming, sadistic rear end in a top hat simulator, hoarder simulator and bad graphics/worse optimization RNG hell with open pvp anf full loot called Aberoth

IDK why goons haven't already shut it down, perhaps because it's so bad to even bother killing it

But I've been playing it on and off from work to hoard stuff endlessly

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

DancingShade posted:

Since Destiny 2 is currently completely free (active players must have tanked completely) I thought I'd grab a free copy from battle.net and give it a go.

It's okay. If I paid money for it I'd have felt disappointed. Boring - stopped playing after a couple hours. It tries to be some kind of epic saga but comes across as vague hand wave bullshit with terrible writing. The plot sucks, characters suck, game play is generic.

Not really an MMO but ehh close enough.

I really like the feel of the shooting in Destiny 2. Closest thing it reminds me of is Doom 2016. Are there other FPS games with better or similar shooting? I'm aware of The Division.

Frog Act
Feb 10, 2012



yeah I had fun in Destiny for a few months doing the arenas with my IRL friends but the rest of the game was so awful, and the balance decisions they made re: the playable pvp part were questionable at best, that it just wasn't worth playing to keep up with the meta that enabled you to participate meaningfully in organized pvp

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
On the flip side, it's ok for you to play a game until you feel like you're finished with it. I don't think it should be a negative that it doesn't go on forever, which I realize is an odd thing to post in the MMO subforum

queeb
Jun 10, 2004

m



im waiting for the lotr legacy server thing to start this month, since I've always wanted to play that and gobble up any lotr poo poo i can. be nice to get in on a fresh start with gated stuff.

Frog Act
Feb 10, 2012



SolidSnakesBandana posted:

On the flip side, it's ok for you to play a game until you feel like you're finished with it. I don't think it should be a negative that it doesn't go on forever, which I realize is an odd thing to post in the MMO subforum

I'd agree if the entire experience, or most of it, was substantial gameplay that felt like something I wanted to be doing. The problem is in something like Destiny 2 where the game isn't designed to be a finite, limited story, but rather built around grinding a bunch of different missions and raids which (imo) were tedious, uninspired, repetitive nonsense. But you had to do that stuff, at least once or twice doing the initial storyline, in order to do all the PVP stuff and get weapons via mind numbingly lame RNG lootboxes

it was like 20 hours of actual worthwile engaging gameplay out of the 100 I played, and only tolerable with friends, which is basically what I expect from Fo76

queeb posted:

im waiting for the lotr legacy server thing to start this month, since I've always wanted to play that and gobble up any lotr poo poo i can. be nice to get in on a fresh start with gated stuff.

when LOTR launched I thought it was the most beautiful game I'd ever played and nothing would ever top it or the charm of its minstrel class design but I'm skeptical about legacy, it sounds like the same thing RIFT prime was (bad)

frajaq
Jan 30, 2009

#acolyte GM of 2014


An aspect I really like about Destiny 2 is that Collection mechanic, where after you unlock a weapon/armor you can rebuilt it using resources later in the game, with the appropriate Power of your level.

I really liked the play-style and "feel" of a couple of early game guns and being able to use them at high level if I desired.

More games out there (including MMOs if it fits) could use Collections like that.

Frog Act
Feb 10, 2012



frajaq posted:

An aspect I really like about Destiny 2 is that Collection mechanic, where after you unlock a weapon/armor you can rebuilt it using resources later in the game, with the appropriate Power of your level.

I really liked the play-style and "feel" of a couple of early game guns and being able to use them at high level if I desired.

More games out there (including MMOs if it fits) could use Collections like that.

yeah, everything about acquiring the actual weapons sucked poo poo but that was a well thought out mechanic that I really appreciated

Ossipago
Nov 14, 2012

Muldoon

SolidSnakesBandana posted:

I'm aware of The Division.

The Division isn't an FPS, but it's fun. They drastically improved it based on player feedback and it's a totally different game than at launch. After the disappointment of Destiny 2 it helped scratch the itch. It's near the end of it's life though. I'd probably wait until The Division 2 is out next year to experience it.

Freakazoid_
Jul 5, 2013


Buglord

queeb posted:

im waiting for the lotr legacy server thing to start this month, since I've always wanted to play that and gobble up any lotr poo poo i can. be nice to get in on a fresh start with gated stuff.

Sadly it's subs only, nobody ftp can play it.

I'm always feeling something about LotRO, but I'm also reminded that I have to pay a sub if I want my old character back in functioning order. The legacy server might've been my chance to feel nostalgic again, but they're still on about having a drat sub in the year 2018.

Zeg
Mar 31, 2013

Am not good at video games.

queeb posted:

im waiting for the lotr legacy server thing to start this month, since I've always wanted to play that and gobble up any lotr poo poo i can. be nice to get in on a fresh start with gated stuff.

Google showed me a forum post from around this time last year:

https://www.lotro.com/forums/showthread.php?659640-Classic-Servers&p=7787162#post7787162

Some dumb gently caress posted:

Secondly, "Classic" LotRo wasn't nearly as good as everyone recalls. Do you really want to go back to paying 5 gold for a horse? Mob aggro range and density was much higher. Fellowships were required to do the Epics (and a lot of other content). Collecting legendary skill pages.

Yeah, I hate having to socialize and group up with other people for good stuff that has to be grind out and earned. If I can't log in and just get it, or swipe a credit card, gently caress it, game is trash.

DancingShade
Jul 26, 2007

by Fluffdaddy

Ossipago posted:

I'd probably wait until The Division 2 is out next year to experience it.

This is my plan. Didn't play the first but I'm planning to try #2 unless it gets bad feedback from the "social media influencers" I listen to who are generally accurate.

You might say it needs to be worth a buy.

puberty worked me over
May 20, 2013

by Cyrano4747
.

puberty worked me over fucked around with this message at 07:41 on Jan 4, 2020

DancingShade
Jul 26, 2007

by Fluffdaddy

puberty worked me over posted:

What's up with the fetishism for grinding? It's one thing to have content be challenging in terms of mechanical design. Completely another ballpark if it's tedious subscription elongation mechanisms (see lotro legendary weapon grinding).

https://www.simplypsychology.org/operant-conditioning.html

Pretend the rat in the cage has a wallet.

feller
Jul 5, 2006


puberty worked me over posted:

What's up with the fetishism for grinding? It's one thing to have content be challenging in terms of mechanical design. Completely another ballpark if it's tedious subscription elongation mechanisms (see lotro legendary weapon grinding).

gosh what an entitled gamer!

Frog Act
Feb 10, 2012




idk I mean not that this makes the FFXI/Everquest model inherently better but it wasn't about wallets so much as it was about capturing a market of people with a staggering amount of free time and willingness to do mind numbing things (that I love) without the opportunity to bypass them with fresh cash

DancingShade
Jul 26, 2007

by Fluffdaddy

Frog Act posted:

idk I mean not that this makes the FFXI/Everquest model inherently better but it wasn't about wallets so much as it was about capturing a market of people with a staggering amount of free time and willingness to do mind numbing things (that I love) without the opportunity to bypass them with fresh cash

Yeah that's what operant conditioning does through reinforcement schedules.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I would like to see an MMO where theres other group content besides dungeons. Personally I'm not a fan of instanced dungeons. The closest thing nowadays is the Heart of Thorns expansion and to a lesser extend the Path of Fire expansions to Guild Wars 2. The open world content there is pretty tough to solo.

Givin
Jan 24, 2008
Givin of the Internet Hates You
I'd like to see the Anarchy Online take on dungeons, where a world exists with both pre built world dungeons and the ability to do random generated content where you can target specific rewards.

I liked it because you could target gear that would benefit you, as well as roll up gear that would sell to others.

Good Dumplings
Mar 30, 2011

Excuse my worthless shitposting because all I can ever hope to accomplish in life is to rot away the braincells of strangers on the internet with my irredeemable brainworms.

DancingShade posted:

Yeah that's what operant conditioning does through reinforcement schedules.

but isn't that what the grind was back when everything was subscriptions? except it wasn't so apparent since it was over time instead of immediate cash transactions

hayden.
Sep 11, 2007

here's a goat on a pig or something
The only MMO I would play right now is essentially Overwatch but with a persistent world between matches. And maybe player made maps, I don't know. Basically not an MMO.

DancingShade
Jul 26, 2007

by Fluffdaddy

Good Dumplings posted:

but isn't that what the grind was back when everything was subscriptions? except it wasn't so apparent since it was over time instead of immediate cash transactions

I don't know what you're asking. Grinding is grinding.

Harrow
Jun 30, 2012

DancingShade posted:

Since Destiny 2 is currently completely free (active players must have tanked completely) I thought I'd grab a free copy from battle.net and give it a go.

It's okay. If I paid money for it I'd have felt disappointed. Boring - stopped playing after a couple hours. It tries to be some kind of epic saga but comes across as vague hand wave bullshit with terrible writing. The plot sucks, characters suck, game play is generic.

Not really an MMO but ehh close enough.

The big problem with this free base game Destiny 2 thing is that vanilla Destiny 2 is the game at its (nearly) worst. The base campaign is both impossible to follow if you don't already know some Destiny 1 lore and dumb and poorly written even if you do. Loot isn't all that exciting and the mission design is :shrug: at best, with really boring and static combat encounters and basically nothing actually fun or interesting going on.

The latest expansion, Forsaken, is when the game actually gets good.

I mean this as a scathing indictment and not a defense, by the way. If I'd bought Destiny 2 on launch I'm not sure anything would've convinced me to come back. But I instead took a blind leap when Forsaken came out and jumped in and it's been an absolute blast. I bought Forsaken based entirely on the fact that I enjoyed Destiny 1 a lot once The Taken King expansion came out, and Forsaken is basically that but even more. The writing in the Forsaken campaign is massively better, the missions are cool and actually have some varied gameplay and actual boss design, there's some really great and very weird lore stuff, the new explorable zones are great (and one is surprisingly dynamic and changes week-to-week), loot is cool and interesting, etc. It really is a totally different game.

But I think it's hard to convince people of that if they're jumping into the base game only, which is what this campaign is encouraging people to do. I wish they'd done like a free trial of Forsaken or something instead. I think that'd be a much stronger showcase of the game as it stands now.

Harrow fucked around with this message at 20:44 on Nov 7, 2018

Frog Act
Feb 10, 2012



what astonishes me is the company that wrote the Marathon games, possibly the most thoughtful and well-written science fiction fps ever, shat out the half-baked trope collection that was Destiny's stupid rear end storyline. ugh, everything about it was bad, from the bland areas to the restricted city hubs with the same five NPCs cribbed from five different sci-fi series, the boring alien aesthetics

really the only good thing about it before forsaken was the well-balanced multiplayer pvp map design. I'd be interested in forsaken but I hate the idea of paying $40 for an expansion to finish a game that was incomplete when I got it.

Ossipago
Nov 14, 2012

Muldoon
Destiny 1 actually had a fine story. It just wasn't in the game. They had all this lore in cards you would randomly unlock and then couldn't read in game, you had to go to your bungie.com account. It was some pretty decent dying earth sci-fic, but they made this asinine design decision and on top of that fired their writers before it was complete. What you see in the game is only the most dumbed down fraction of the tale. Taken King story was also some good poo poo, but it's mostly just angsty pseudo horror in game. Which is alright, I guess.

Mr. Pickles
Mar 19, 2014



Harrow posted:

The latest expansion, Forsaken, is when the game actually gets good.

The Forsaken content will also be unlocked for all during the following weekend (9-11 Nov)

Not sure if there's a prerequisite lvl you have to reach before you can play the content though

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Harrow
Jun 30, 2012

Mr. Pickles posted:

The Forsaken content will also be unlocked for all during the following weekend (9-11 Nov)

Not sure if there's a prerequisite lvl you have to reach before you can play the content though

I thought that was just Gambit. That's pretty cool.

Ossipago posted:

Destiny 1 actually had a fine story. It just wasn't in the game. They had all this lore in cards you would randomly unlock and then couldn't read in game, you had to go to your bungie.com account. It was some pretty decent dying earth sci-fic, but they made this asinine design decision and on top of that fired their writers before it was complete. What you see in the game is only the most dumbed down fraction of the tale. Taken King story was also some good poo poo, but it's mostly just angsty pseudo horror in game. Which is alright, I guess.

With Forsaken, I think they hit a decent balance. The narrative you play through makes sense whether or not you've gone out of your way to read lore (which you can thankfully now read in-game), and once you get to the endgame parts, I think the narrative works in such a way to encourage you to dig into the lore to figure out what's going on. It's a mystery in-universe, too, so it's not like players are confused as their Ghost and NPCs talk about a bunch of things that you'd know if you'd read the lore. Instead, everyone is trying to figure out what the Taken are trying to do in the Dreaming City and why there's a three-week time loop happening that it seems like only Guardians are immune to.

I like it when Destiny gets weird and really leans into the magical aspects of the setting, so this expansion is playing right into my interests.

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