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- Approximate Map of Pre-Upheaval Outlands by Ultralia the Great Cartographer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Excerpt from “The Fate of the Gate-Towns”, written by Trastos, retired Scribe-Explorer and Recorder of Lexicon of the Fraternity of Order: “An interesting but subtle aspect of Gate-Towns is the lingering ‘traces’ of their original alignment, even if they suffered significant changes Post-Upheaval. Take Curst, for example, the dreary city previously housing the Gates to Carceri. It was and still is a city of exiles, outcasts, escapees and refugees. All harboring sentiments of hatred, vengeance and chaotic destruction against the original causes of their current predicaments. Even after it was invaded and conquered by the bladeling armies of Octavimus, Chosen of Hoar, and even after the significant reconstruction and repositioning towards more lawful-aligned planes, it’s still a city plagued by riots, brawls and turmoils from the many primes that populate the city, undoubtedly orchestrated by Anarchists that survived the purge. As we of the Fraternity of Order painfully learned time and time again, the flames of the Revolutionary League inevitably flare out, no matter how many times stomped down. If the God of Retribution seeks to channel the bitter and chaotic desires of its inhabitants towards more orderly and effective means of vengeance, as demands his portfolio, he has quite the task ahead of him.” ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome to my first game of D&D 5e! After playing Planescape Torment years ago I fell in love with that setting as a whole, and I want to flex my DM muscles trying it out for a bit. I'm still very new to how D&D 5e works so if it turns out there IS interest for a game like this, hopefully you'll forgive me if I gently caress up. It will be Play by Post here in SA forums The "feel" of the game Part of your character backstory is that you straight up died. The "Second Chance" part of the title isn't for show. However in the circumstances leading up to your death you know in your heart that a grave injustice happened, maybe you were back-stabbed by your partners, executed for a crime you didn't commit, sacrificed for a cause you know it wasn't true, maybe you had to make a hard choice you know was right and just, but your friends/order/country interpreted otherwise. Whatever the cause, when you died and your soul left your corpse, it had such a strong and bitter sentiment of injustice that Hoar took notice of it, and dragged it down to the Outlands, to be reborn in Curst. The first step of the Reborn of Hoar is to fight (willingly or not) in the cruel arenas of Curst, so they can prove themselves "worthy" after being saved by Hoar and earn their place in this unstable city of the Outlands. Character Creation details: Starting Level: 4 Stats Allocation: Standard Array [15, 14, 13, 12, 10, 8] Race: Any official stuff (except Revenant since it's redundant or pure undead like Zombie/Skeleton) Classes and Archetypes: Any official stuff Deity: whatever Part of the fun of doing Planescape stuff in this way, is that the players can come from whatever plane (at least from my understanding), so go hogwild really. Starting equipment: Ragged robes Manacles shackling your hands Arcane muzzle on head if you're a spellcaster (50% chance of spell failure) 0 gp. If you're new at 5e too check out 5etools to see how many options are there, this is an useful as gently caress site that will help you make your character! If you have any questions hit me up here, PM me or on #acolyte in irc.synirc.net There's also an #acolyte Discord where Sormus was kind enought to make a channel for me, invite here! It's gonna be in the campaigns section if it's easier for you to talk with me that way! If there's a main goon D&D discord you think I should join post it here too Number of Players: 5-6 Date: Picks will be made next week's Saturday 11/10 frajaq fucked around with this message at 23:47 on Nov 8, 2018 |
# ? Nov 1, 2018 19:27 |
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# ? Apr 18, 2024 00:44 |
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Orelinde 'Lin' Annare, Warlock of the Fiend Pact The plane of Arcadia is, to the eyes of most, an idyllic paradise. There is no war, no violence, and few deaths that do not stem from old age. People live in harmony. Everything is precisely and mathematically placed for the maximum utility at all, down to the least blade of grass. And... that's true, to an extent, but there is no such thing as a true paradise. While there is no conflict on the surface, that stems from a decree of planar truth. Where one culture might resolve their differences with a fight or duel, the citizens of Arcadia instead resort to rather convoluted political maneuvering to stick it to their rivals. A reassignment to hard labor is oft a fate worse than death, given the lack of recourse available. Indeed, that's where the tragedy of Orelinde Annare began. She was a minor courtier in the hallowed halls of the King of Arcadia's castle. It would be incorrect that she'd never maneuvered politically for her own gain, but she was quite a good-natured sort. While a rival might be embarrassed, or relocated, she always demonstrated great restraint in their new placement. Why, it was well known that one such, whom found themselves tending bar at a popular tavern, decided that she had helped him find his true calling! Her political rise seemed as axiomatic as the enforced harmony of the plane itself. Until, of course, she fell into a dalliance with the Prince. Though there was nothing wrong with it, the pair being fine and consenting adults, the others of the court saw a threat to their own power. As one, they seemed to think: how dare this upstart assume my role? As quick as that, her fortunes turned. Maneuvering began against her in earnest and, indeed, it was not long before her station was forcefully changed. She'd spend the rest of her life toiling in the mines that fed the industry and prosperity of Arcadia. Not even the Prince could help her, such was the depth of their plotting. Lin, needless to say, did not take this well. Her new life stretched from days to weeks, consumed in the darkness of the mines, and one day... something spoke to her. A comforting voice in the darkness, offering everything she'd need to take back what was hers. Power, yes, but a power that none on the plane could comprehend: a capacity for violence. It was some time before Lin felt desperation enough to take that deal. Seasons had turned while she was in the mines, her life seeming only to contain countless more just the same. And, so, she made the deal. The pact was struck. She became the Pale Night's hand on a plane antithetical to everything the Obyrith stood for. Her duty, her aim, was to take vengeance on those that had wronged her so and, in doing so, to shake the very laws upholding the plane's enforced order. Suffice to say that she found this easy enough. In a world where violence was nothing that its inhabitants could comprehend, a lance of pure force was more than enough to rout any who might have barred her path. She charged the castle, found the masterminds of her descent, and in the moment before she could unleash all the power she had sacrificed her being to attain upon them... The plane itself turned on her. Violence is not permitted in the realms of Arcadia and, indeed, neither was she. --- Trait: My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world. Trait: My favor, once lost, is lost forever. Ideal: Generosity. My talents were given to me so that I could use them to benefit the world. (Good) Bond: One day I will return to my former home and finish what I started. Flaw: I’m a sucker for a pretty face. Patron Attitude: You are mostly left to your own devices with no interference from your patron. Sometimes you dread the demands it will make when it does appear. Special Terms: You can never wear the same outfit twice, since your patron finds such predictability to be boring. Binding Mark: Each time you wake up, the small blemish on your face appears in a different place. Tricky fucked around with this message at 18:02 on Nov 3, 2018 |
# ? Nov 1, 2018 19:35 |
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How redundant would a Revenant be on this game?
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# ? Nov 1, 2018 19:48 |
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I'm generally interested, but how will this actually work? Play by post, skype theater of the mind, roll20, everyone do shrooms and commune mentally?
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# ? Nov 1, 2018 19:51 |
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Gax The Great https://drive.google.com/file/d/1K6tLZaK0F-ghKFfAVpNQrLlBCB0QLy-g/view?usp=sharing Gax always knew he was destined for greatness. He was faster than most of his tribe, sure, but he also was able to see through the illusions that held his people down. Goblins aren't inherently evil or stupid. There were plenty of goblin farmers and the odd wizard. But they lived in tents in the middle of the woods! Or caves, hunted by larger, meaner things. Or in the sewers beneath the "better men" that held his people down. If goblins were raised in nice houses with nice schools and weren't fighting each other for scraps, they'd be just as good as the humans! Or elves! Or dwarves! Certainly better than the idiot halflings. But no, instead goblinoids were cast out, left to fend for themselves. But the goblins had it worst of all. Subjugated by the orcs, beaten by the hobgoblins, eaten by the bugbears. Above all, Gax had a dream. A dream where the color of your skin or fur, or the pointyness of your teeth didn't determine your fate. Where people rose or fell by their own merits. Where there were no "lords" or "kings" calling for his extermination or "adventurers" killing his kin. Alas, it was only a dream. Despite his conviction, despite organizing an army, despite a bloodless siege demanding a piece of land for his brothers and sisters to call their own (A piece of land the drat king didn't even keep free of drakes, mind you), Gax fell. He had shamans casting protective spells. He had his best warriors guarding him at night. But everyone has to piss, and that's when the traitorous half orc shot him in exchange for a knighthood. He didn't make it out of the camp, of course. And without Gax The Great organizing the protest shuttering the castle's main gate, the camp fell into chaos. And as these things tend to play out, the king's knights routed them in a single charge, and everything returned to how it was. This wasn't how it was supposed to go. He united the tribes, he paid tribute to the seers, he negotiated a truce with the Narlathaxx, The Frozen Terror and his kobolds. Hell, he even had an honest to dwarven cleric of Berronar Truesilver join his camp. He hunted those that killed others for sport and brought them to justice, no matter if the victim be goblinoid or elf. He did everything right, and he still died for it. Being reborn seemed right and just to Gax The Great, Uniters Of The Tribes, Slayer Of Injustice, He Who Will Bring The Goblins Home. He would have preferred to have come back without manacles or hood, maybe a nice feast of boar and mead to mourn his death, but, this is somehow fitting. He's always started at the bottom and clawed his way up. He'll do it again. Relentless fucked around with this message at 02:59 on Nov 2, 2018 |
# ? Nov 1, 2018 19:55 |
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Plutonis posted:How redundant would a Revenant be on this game? ....gently caress, the race list in 5etools doesn't have Unerthed Arcana content by default, so that escaped my notice it would be quite redundant in this game, wouldn't it? Network42 posted:I'm generally interested, but how will this actually work? Play by post, skype theater of the mind, roll20, everyone do shrooms and commune mentally? always forget the simple details, it's gonna be Play by Post edited OP for clarity
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# ? Nov 1, 2018 19:57 |
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Okay I'm probably flying too close to the sun, but everyone else's ideas itt are better and more planescapey than I was expecting, so lets try someone odd from somewhere weird. The Emissary of the Storm The Emissary's world was a broken one. Small, chaotic, and made distinct only by a series of destructive, recurring wars led by powerful elemental Lords. These immortal rulers directly and indirectly affected the lives of everyone and everything on the tiny continent of Rava, but none more than The Emissary and those like her - the children of the elements. So saturated were their mothers by the passive magical energies of the local Lord that their babies were born changed. Not knowing what else to do with a child whose eyes glow white and whose voice echoes even in open spaces, The Emissary's father delivered her to the Storm Lord, to act in his service. Fresh from a recent reincarnation, he decided she would form the basis of a new strategy. Storm-born, but visibly mortal, the girl would be able to pass through other lands without being treated as an open threat. She would be an elemental diplomat that could help forge a lasting peace. For this purpose she was taught and trained, giving up a name in lieu of an identity. Eventually she travelled as her Lord asked, seeking peace won by dialogue and compromise, rather than the more traditional - and temporary - death of a Lord. The years long effort was showing mixed, but promising results - her first parley, with the Fire Lord, ended in the brokering of a peace contingent on the return of lands. The Sylvan Lord was cagier, and refused to speak with her. The Water Lord saw the attempt at diplomacy as a strange, but welcome gesture of good faith and agreed to a white peace. The Earth Lord, she never met. His lands were ravaged worse than most, and she died on the road at the hands of a powerful Stone-born druid who had seen too much loss to be reasoned with. He murdered her for the temerity of her presence and the audacity of her mission. Her last words and thoughts before death were on the pointless stupidity of his revenge. Ironic then, that her first words and thoughts after death were on the now immense importance of hers. EDIT: Did the character sheet up using orcpub, assuming no one has any issues accessing it. quote:Name: The Emissary Not Operator fucked around with this message at 21:57 on Nov 17, 2018 |
# ? Nov 1, 2018 20:09 |
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Definitely interested, gonna gently caress around with a gloomstalker or arcane archer maybe.
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# ? Nov 1, 2018 20:15 |
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Interest check. Thinking of a Celestial Pact Tome Warlock that heals and also burns poo poo. Alternate choice would be a beast mode conquest paladin with a halberd and a grudge.
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# ? Nov 1, 2018 20:27 |
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New players ok?
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# ? Nov 1, 2018 20:51 |
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I would play the hell out of this.
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# ? Nov 1, 2018 21:19 |
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Doorknob Slobber posted:New players ok? Yes! Use that online tool It will help you a lot!
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# ? Nov 1, 2018 22:15 |
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Interest post. Not sure what yet.
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# ? Nov 1, 2018 22:27 |
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Dagat Tuth, Lord of the Talagain Isles and last of his line was having a rather unfortunate day. He was currently miles out to sea, his form draped in chains and weights which were dragging him further and further into the depths. Unsurprisingly the end of Dagat's tale, like that of many rulers the world over, stemmed from greed. Unlike many other ends however, it hadn't come about by his own. The Talagain Isles were a well known safe harbor for pirate and honest sailor alike. A near unnatural bounty of plant, wildlife, and fresh water available freely on their shores. The Tortle that made their home there had done a fine job of taming the land and nearby sea, spirit blessed shamans able to fend off the natural disasters that harried any foolish enough to sail the sea for plunder or profit. Too much of a good thing made freely available was apparently too much for the mainlanders. Greed reared its ugly head and invaders came from all factions that had made use of the island for resupply. Dagat did his best to shield his people from the war being brought down on their heads, but it was a futile task. Once the skirmishes over resources began, it had only been a matter of time until the invaders uncovered the myriad of other natural resources the Talagain left unused. The bones of the island, various natural mines filled with precious metals and jewels, were venerated by the tortle and left untouched in exchange for the blessings that kept them safe. In light of the new discovery, there hadn't really been a chance at getting away unscathed. With riches to be plundered, the big guns were brought out. Arcanists arrived and slapped the shamans in mind clouding shackles. His main line of defense removed, it was an easy task to capture Dagat himself and to announce his execution to further demoralize the Talagainians, stomping out any potential rebellion. It was a rather uneventful trip out to sea, Dagat and some witnesses had been sailed off a ways and he'd been unceremoniously dumped into the depths. The chill had been a shock at first, but it slowly began to be a comfort as his final moments marched toward him. It takes a very long time for a Tortle to drown, so Dagat had plenty of time beseech the seas to lay down unending curses on the bastards who had ruined his lands and people. quote:Name: Dagat Tuth Successful Businessmanga fucked around with this message at 04:19 on Nov 9, 2018 |
# ? Nov 2, 2018 00:00 |
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I've been itching to run planescape for my own group for ages so I'm defo down. Ebonmire the Dreaded, Dragonborn Fighter/Warlock On his home prime, Ebonmire was an especially infamous pirate captain known the world over for his ruthlessness and greed. While he no doubt had a natural talent for the vocation, the true source of his success was the sentient sword he discovered early in his career. The weapon called Doomblade housed devastating arcane power which it offered to the dragonborn and together, Ebonmire, the sword and his crew terrorized ship after ship and port after port, amassing a horde even true dragons wouldn't scoff at. As time wore on, envy and resentment spread throughout Ebonmire's crew and in the end it was his own first mate who betrayed him. Intoxicating him with poison-laced rum, the first mate managed to overpower Ebonmire and do him in with a knife to the throat. As he expired, Ebonmire watched the mate unsheathe Doomblade and receive the power that he so coveted. His tie to the mortal world cut, Ebonmire's soul boiled with fury. Not only was the source of his power taken from him, it had been taken from him in an act of cowardice and betrayal. Doomblade had called HIM out, HE was the one chosen worthy to wield it and though he knew not how he'd manage it from beyond the grave, Ebonmire swore he'd attain that power once again. Hardcordion fucked around with this message at 01:04 on Nov 2, 2018 |
# ? Nov 2, 2018 00:06 |
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You'd think her current predicament would be a shock to her, but honestly Barahira is used to fighting. Growing up as one of the lowlies in Sigil she never knew her parents. The closest she came was the old man who taught her how to steal to get by. Sure, he took most of what she and her gang found. And yes, he would lay into them with that stick of his more than was good for them, but usually they deserved it. Most of the time, anyway. About the time Hira was becoming the go-to girl for planning and fencing their goods, the old man started talking to her more than just swinging his stick. Before long they were doing both, only with a purpose. The old guy knew how to handle himself, that much was clear, and Hira listened. She figured she could just ditch him and start taking the gang and all the profits for herself, but soon enough she was way too busy with his "lessons". Balancing on stools while he jabbed at her became balancing on ale bottles (without breaking them. Eventually...), dodging the stick became swinging around one of her own, and her childish acrobatics became a way of getting around the city. Hell, she even made some coin in the local street fights. Enough to start building for a future she'd never considered. Hira never knew his real name, but she was the only one there for him when the gang decided that she'd given up on them and decided they wanted out. He gave as good as he got, though, that's for sure. At least one would never see again, and none of them would ever be able to use all of their limbs without pain. Hira was the one who tried to help him up when she felt a knife in her side. The little one, Morsin, was the one who'd put the rest up to it. They'd never liked each other, but she was bigger and might makes right in Sigil. But he'd gotten the rest to distract her so he could take the old man's loot, such as it was. It was enough to get him started. He killed the old man as Barahira bled out. That sight stayed with her as she died. Its weight led her to Curst. pre:Name: Barahira LN Human Monk (Way of Shadow) 4 Background: Urchin Age: 22 STR: 11 ( 0) DEX: 16 (+3) CON: 14 (+2) INT: 14 (+2) WIS: 16 (+3) CHA: 9 (-1) HP: 31/31 AC: 16/16 Prof: +2 Initiative +2 40' speed Proficiencies (+2): Weapon: Simple Weapons, Shortsword Tools: Musical Instrument (Flute) Saves: Str, Dex Skills: Acrobatics, Athletics, Sleight of Hand, Stealth Feats Class Abilities - Unarmored Defense - +Wis to AC - Martial Arts - +Str OR Dex to unarmed strike/monk weapon attack/damage - D4 unarmed strike or monk weapon damage - Bonus unarmed strike when using Attack action. - 4 Ki points, DC 12 to resist if applicable - After Attack action, spend 1 Ki point to make 2 unarmed strikes as bonus action - On your turn, spend 1 Ki point to take a Dodge action as a bonus - 1 Ki point to take Dash or Disengage action as a bonus action on your turn, and jump distance is doubled - Unarmored Movement - +10' speed when unarmored and not using shield - Monastic Tradition - Way of Shadow - 2 Ki points to cast Darkness, Darkvision, Pass w/o Trace, Silence without components. Gain Minor Illusion cantrip - Deflect Missiles - Spend reaction to reduce ranged damage when hit by 1d10+7. If reduced to 0, catch missile. Spend 1 Ki point to make a ranged attack as part of the same reaction, with proficiency - Slow Fall 20' Gear Ragged Robes Manacles 0gp Vicissitude fucked around with this message at 07:48 on Nov 3, 2018 |
# ? Nov 2, 2018 01:57 |
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It was just a job like any other. The two of them have been on the bounty business for five years already, four since they first joined together. A Tiefling and an Aasimar, a strange pairing if any, although an efficient one. Some said they first met together competing for the same quarry, and while they at first fought over who would take on their prey, the fighting came to an understanding, the understanding became a partnership, the partnership became... Something else. An odd couple, but an efficient one, the two outsiders quickly became known on their field as some of the most reliable hunters out there. And it's how they were chosen for this specific job. A wanted criminal who dared to take refuge on the City of Planes, those who wanted their revenge were willing to pay handsomely for it. But things wouldn't be so easy, and as the two planned to take on their bounty, they were instead taken out by him, ignobly killed on their own ambush. And then the Tiefling woke up, and his other half wasn't there. And there was hell to pay. quote:Name: Arkane "Ark" Brimstone Plutonis fucked around with this message at 13:00 on Nov 29, 2018 |
# ? Nov 2, 2018 02:47 |
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Arcturus Solar, Templar of the Silver Flame Evil thrives because it tempts. Evil is the easy way out, the simple path to glory and riches and pleasure. It costs the perpetrator nothing; it costs the innocent everything. And because the hearts of mortals are weak, and because the path of Good is hard, darkness spreads and the wicked go unpunished. The Order of the Silver Flame understands that merely reacting to Evil is not enough. Evil must be sought out and destroyed. It must be torn out by the roots and burned. And in the name of this sacred crusade, there is no price too high to pay. Arcturus Solar was born Luther Hightower in a small farming village in Eberron. His father was unknown but presumably of Celestial heritage, for the boy was born with blonde hair, luminous orange eyes and an unearthly aura of calm. His early life was a peaceful one, but it could not last. A cult of The Mockery, god of treachery and murder, came looking for the "heavenly child." He can still hear the screams when he closes his eyes, and he feels only rage. Everyone he ever knew, butchered by assassins who thought their vile god would reward them for killing a child of Good. As he wandered the wilderness, the dreams began. Valandria, his angelic guide, spared little pity for him. She simply told him to go west, and that he would have his revenge. Three days later, he stumbled into the path of a traveling Cleric of the Silver Flame. The Silver Flame immediately recognized the boy for what he was and set about stoking the fires of righteous hate in his heart. On his 18th birthday, he ritually cast aside his old name and became Arcturus Solar, Templar Warrior. He hunted cults and servants of Evil across the continent for years, burning with rage. Evil never offered mercy or pity, and so he hunted them without either. His name was whispered in fear by all who would prey on the innocent. In time, he came to believe that was his true destiny: to destroy Evil by making an example of it, to choke temptation in the bud by demonstrating the fate of the wicked for all to see. And it all came to an end on a traitor's blade. As Arcturus fought alongside other members of his order to slay a den of vampires, he suddenly found a blade through his throat. Brother Casimir had always been dubiously faithful to the Flame, but even in his most cynical moments Arcturus would never have thought that he would turn on his brothers in return for the promise of eternal life as a blood-sucking monster. The last moments of boiling radiant fury that poured out of Arcturus's gushing wound scorched the traitor terribly, but his vision faded to black before he could see whether or not the coward perished. He fell into death raging and struggling; to the hells with the Order's promises of eternal bliss in the Choir of the Silver Flame. Arcturus could not be satisfied with this. It could not end this way. He was a child of the heavens, destined to destroy great Evil, to slaughter each and every servant of Darkness in Eberron and usher in an age of peace and order. Something heard his rage against the fates, although it was not the Silver Flame. His soul snared by Hoar, the once-mighty Paladin now simmers with barely contained wrath in the gladiatorial slave pens of Curst. But in spite of his bottomless hatred of Evil, Arcturus's death has taught him to take a longer-term perspective. He will never return to Eberron if he dies again. If he must fight alongside monsters and villains to survive the coming trials, who could judge him? He'll kill them all eventually. But if Evil is fool enough to help him destroy it, who is he to complain? Victory is what really matters, not methodology. A clean conscience is a luxury reserved for the ones he fights to defend. quote:Name: Arcturus Solar Dachshundofdoom fucked around with this message at 09:16 on Nov 3, 2018 |
# ? Nov 2, 2018 03:36 |
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Blades Long ago Blades was created, or forged, in the early days of a terrible great war. At the time Blades did not have a name, did not have a will, and was much like the other of its kind. The war was long and terrible and each side scrabbled about to try and find a way to come out on top. The Warforged were just one of many attempts. A never tiring army that could be designed for specific tasks. With no will, created to follow orders and survive things that mortal soldiers could not. And for a time the Warforged worked perfectly as these mindless soldiers. But as the war waged some of them began to act erratically, to take names, to have a will and a sense of self. Blades was one of these early Warforged that began to gain a sense of self. Blades looked upon itself and felt that it was a he, and took his name from the blades he wielded. He still fought, he served, but he had a mind, a will, and he wanted to be viewed as a person. This did not go well at first, it would be a long time before the war ended and Warforged would begin to gain some semblance of rights. Blades sadly would not survive to see this. The war was very long, and Blades was an early Warforged. And though he gained a will and a personality he still fought the war on the front lines, he was still sent to the most dangerous fronts of the battle. And no matter how well made he was, no matter how well armed, he inevitably fell. Overwhelmed by enemies, smashed to bits. His last thoughts that he wanted to be free. And that would have been it, unless someone found his body, repaired it, and found a way to reanimate it with the soul that had once been housed within. This did not happen. Instead he awoke, alive again, in Curst. And still not free.
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# ? Nov 2, 2018 10:23 |
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Mmmm delicious planescape. Consider me interested. Looking at a Gith mystic.
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# ? Nov 3, 2018 04:43 |
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Ingeborg, Giants' Vanguard Raise a glass, one and all! To the steel terror o' the Skyway, our savior of the Cogs! Ingeborg was a sledgehammer in a city of knives. An 8-foot warforged decked out it in the trophies of a thousand raids, guzzling decanters of fine elvish mead with the best of Sharn's worst. That image in particular made the front-page etching of the Tavick Herald two years back. She savored both the publicity and the waves of upstarts it inspired to break upon her axe. Unlike more sensible sellswords, she did not care for wealth so much as the glory one gained by seizing it; constructs have no need for daily bread. Through her hands some of the finest treasures of the Upper Menthis flowed down to the layers below. And this, of course, planted the seed of her demise. Desperately-hired inquisitives managed to piece together some of her origin. She matched no known pattern of warforged built in the forges of House Cannith, nor had she ever boasted of exploits in The Last War. The gods whose names she swore to were recognized by no one but the dustiest professors of antiquity. Trails of rumor led to far Xen'Drik, to strange clans of giants and prehistoric warforges still burning in the deeps. A grave threat which might re-ignite the War itself. Or so it seemed. They could've just asked. About her storm giant mother-creator, who patiently taught her to take no insult lying down. About her brothers, who'd wrestle with her for days before they all settled down to feasts of plundered cattle. Her "mission" in Sharn was merely to test the physical and mental sturdiness of her construction. But the sight of her brother Gymir's severed head, his eyes still agape in terror, overrode all these fond memories with searing rage. With vengeance! So blinded was she that her own death came barely noticed. Her delivery to Curst came courtesy of a former warforged comrade-in-arms, drunk on greed and misguided faith, driving a spike into her core with a great piston arm. No matter. She must face battles aplenty to ensure the blood-price was paid. What are a few more in this merry chaos of a plane? WIP posted:Name: Ingeborg Bendigeidfran fucked around with this message at 00:40 on Nov 4, 2018 |
# ? Nov 3, 2018 04:47 |
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Also interested. Character to come.
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# ? Nov 3, 2018 05:13 |
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Tyra "Prince's Shield" Vocke Level 4 Hexblade PDF Link Neutral Good Bio: A Guardian Betrayed Tyra Vocke was born to a modest family of farmers, but grew up with stories of adventure and battle ringing in her ears. She practiced every day with a wooden training blade before, after and between her chores. Her dedication paid off when she was accepted into the Order of Einderan, a group of knights that swore fealty to the ancient Sword of Kings, an ancient and sentient relic of an ascended god of order. The Sword of Kings tasked its followers with protecting the rightful rulers of the kingdom, so long as they ruled true and justly. Tyra distinguished herself during a devastating invasion from the northern kingdoms, losing her left hand when she interposed herself between the prince and a rampaging berserker. Afterwards she served as the personal bodyguard of the prince, and she became well respected for her deeds and demeanor. She never imagined that her prince would turn on her. As she lay dying, he told her "This is the price of disloyalty," his dagger embedded into her back and piercing her heart. Had she been framed by some other courtier? Had some behavior been misinterpreted as conspiracy? Or did the prince simply object to her loyalty to the Order above the Crown? Those were thoughts that carried her away from the material plane of her home, onto the next world. The next thing she knew, she was in hell. Somehow, her connection to the Sword of Kings has not been completely severed - the powers bestowed upon her for her service are still within her. But the tenents of her order are fading in her mind, as her confusion and pain slowly turn into a boiling rage and thirst for vengeance against the prince she once would've died for. She will reap a bloody harvest, if she has to build a pillar of corpses to climb out of this Pit, one body at a time. Gameplay: -A Melee Warlock with a strong Defender focus from the Mark of the Sentinel -Example Combo: Armor of Agathys + Vigilant Guardian. I can designate 1 ally as my Ward and so long as I am within 5 feet of them I can use a reaction to swap places with them. So I can swap in, saving a squishier party member a hit and force the enemy to slam themselves with Armor of Agathys. -Effectively have 3 Spells / Short Rest, with one of them being reserved for Shield which seems like a good deal. -Good Insight and Intimidation for social interactions -Perma-Detect Magic for utility. -Mage Initiate for Healing Word, to pull off some Short-Rest restoring healing. Also picked up Minor Illusion and Vicious Mockery for additional utility. professor_curly fucked around with this message at 01:44 on Nov 5, 2018 |
# ? Nov 3, 2018 06:54 |
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Spoken in the smooth voice of an older man posted:Marbles is a good bird. A gentler soul you'll never find, ladies and gentlemen! Keen eyes and a keen mind, but ever so polite. Oh yes, his kind have a terrible reputation, 'tis true! Thieves and grifters, the lot of 'em. But I raised Marbles as if he were my own, taught him manners and reigned in his urges. Now, he can even do magic! Show the good people your magic, Marbles. *sound of fireworks, followed by awed words, followed by applause* Thank you, thank you, ladies and gentlemen. Now, who wants to see a little card trick? Spoken in the same voice, though whispered and encouraging posted:Go on, Marbles. Just the way I taught you. Lift the rake... there you go. *sounds of a lock being picked* Now turn...good job! Well done, Marbles. *sounds of coins clinking against eachother* Here's your take. Don't spoil it all on dice, now. "The same voice again, but mournful this time posted:I'm sorry, Marbles. *sounds of people shouting in the background* No way out this time. Well, not for you. *Sounds of a door struggling against people trying to bash it down* I'm afraid this is the end of our partnership. *A kick, followed by a helpless and confused squawk. Footsteps growing dimmer, as wood splinters and the outraged crowd bursts in. Another sound, of fists beating and knives finding flesh.* quote:
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# ? Nov 3, 2018 09:20 |
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Trast developed his mental abilities early in life, much to his misfortune. His powers were too reminiscent to those of the Giths' ancient enemy the mind flayers and because of this the abbot suspected Trast was the agent of some illithid plot. Witting or unwitting Trast was deemed too dangerous to be allowed to stay in the fortress of Will Abiding and exiled from his home and abandoned on the material plane. After a short but harrowing journey through the wilderness Trast made his way into Waterdeep. Surprisingly the young githzerai flourished in the city. He used his strange abilities to find lost people and objects. And, occasionally, to defend himself. One particularly spectacular job involving a missing signet ring and a forgotten scion's thwarted bid for power even earned him an honorary position in the Cavender merchant house. Trast took this name, finding far more kinship and respect in Waterdeep than his birthplace in Limbo. Unfortunately "Finder" Trast became a victim of his elevated visibility and his own successes. A client who was secretly more interested in some items staying lost betrayed him. Held in thrall by an unknown psionic power, Trast never even felt the knives. He's almost more indignant that he wasn't offered a bribe first than that he was murdered. Almost. quote:Name: Trast Cavender
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# ? Nov 4, 2018 07:13 |
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I'm seeing that a few apps didn't put their alignment on it. Usually wouldn't care about it much but Planescape is the one setting where it comes up in a couple of places, so still would be a good idea to have that info
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# ? Nov 5, 2018 00:38 |
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Orphaned at a young age, Earl was raised by the local priest named Dannan, a Cleric of Kelemvor. Earl spent most of his life isolated in the cemetery working as an apprentice undertaker and reading holy texts. Despite being a simple person, Earl took to the work well, and was soon performing all of the necessary ceremonies and rituals for the village’s deceased. This ended up being a necessity, as the village priest was a drunk and had been relying on Earl to perform all of his duties. Earl's life was upheaved one day when a high ranking official from the church happened to travel through his small village and discovered their local clergyman was a fraud. In order to save face, the official had the fraudulent priest replaced and sent Earl away, spinning a tale for the simple undertaker of him being a hero of destiny. Earl set out on his quest with dreams of being a chosen of Kelemvor, but unfortunately his quest landed him in chains in the Underdark. Expecting that this was just another ordeal in his fated journey, he led an uprising of slaves in order to escape, which ended with him being burnt to a crisp by a Drow priestess. If he had never been sent out on his fool's errand, Earl would be back home reading books peacefully and talking to the corpses that kept him company, and this injustice is what drew his soul to Hoar. quote:Earl Kettler Reik fucked around with this message at 03:12 on Nov 7, 2018 |
# ? Nov 6, 2018 16:10 |
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Oh yeah just a heads up I'll be making picks at around 11:00 AM EST this Saturday, usually would make them much later at night but I suddenly have some poo poo to do that time so...
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# ? Nov 8, 2018 23:41 |
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Dolmir Stonesmith Race: Mountain Dwarf Class: Cleric 2 / Fighter 2 Archetype: Tempest Domain Deity: Talos Alignment: Lawful Evil Background: Acolyte Attributes: STR: 16 (14+2 racial) DEX: 10 CON: 15 (13+2 racial) INT: 8 WIS: 15 CHA: 12 Character Sheet quote:Dolmir found himself wishing they would just get it over with. His bindings chafed at his wrists and ankles. In the dying light of the fire, he could see his fellow acolytes arrayed behind the Elder, but none dared return his gaze. The scene could almost have had a haunting beauty if not for the stake to which he was tied. He began a silent prayer to Talos, though the irony was not lost on him. Perhaps he should try a deity of good fortune for a change.
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# ? Nov 10, 2018 10:45 |
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KELDARTH Keldarth grew up in chains. They were what he knew. Being unchained to fight in the pits was the only time he felt he was even alive. Men died by the scores to rechain him after every fight, but the cult of Rakdos knew his worth. He was Keldarth and he was a prize. 10 years in the pits wandering between life or death and it was a tiny goblin who finally shook him from his stupor. "Keldarth strong, Keldarth mighty!! Keldarth should not be chained!!" His tiny goblin friend sparked in him the seeds of revolution. Keldarth would not be contained. After his next fight, he lunged into the stands, slaying his brutal Rakdos masters. As he looked to his goblin friend, he only watched him fade away, the sigil of House Dimir wafting on the breeze. Keldarth was a pawn in another man's game and he would not have it. It took 2 full Boros legions to bring his madness to a halt. Now, chained again, he knows that the only strength to rely on is his own. Name: Keldarth Race: Ravnican Minotaur Class: Fighter (Battle Master) Proficiency: +2 Alignment: Lawful Evil Background: Gladiator HP: 36/36 AC: 12 HD: 4/4d10 Superiority Dice: 4/4d8 Save DC: 14 Speed: 30 Passive Perception: 13 Attributes:15, 14, 13, 8, 12, 10 STR: 18 (+4) (15+2 racial+1 Feat) DEX: 14 (+2) CON: 14 (+2) (13+1 racial) INT: 8 (-1) WIS: 12 (+1) CHA: 10 (+0) Skill profs: Acrobatics (Dex) - Background Intimidation (Cha) - Racial Perception (Wis) - Class Performance (Cha) - Background Survival (Wis) - Class Save profs: Strength & Constitution Weapons Proficiency: Simple + Martial weapons Armor Proficiency: All Armor + Shields Tools: Disguise Kit Blacksmith's Tools Languages: Common and Minotaur Feats: Heavy Armor Master (4th level ASI/Feat) You can use your armor to deflect strikes that would kill others. You gain the following benefits: Increase your Strength score by 1, to a maximum of 20. While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3. Features: Race Horns. Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Goring Rush. Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action. Hammering Horns. Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you. Class Fighting Style- Tunnel Fighter You excel at defending narrow passages, doorways, and other tight spaces. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach. Second Wind. At first level, on your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. Action Surge. Starting at second level, on your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. Battle Master- Combat Superiority Superiority Dice: You start with four superiority dice, which are d8s, and you expend one whenever you use a maneuver. You regain them all when you finish a short or long rest. Manuevers: You learn three special maneuvers. You can use only one maneuver per attack. Disarming Attack: When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. You add the superiority die to the attack's damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet. Menacing Attack: When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn. Trip Attack: When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw or be knocked prone. Background: By Popular Demand. You can find a place to perform in any place that features combat for entertainment—perhaps a gladiatorial arena or secret pit fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. Equipment: Ragged robes Manacles shackling your hands 0 gp.
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# ? Nov 10, 2018 16:41 |
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No more apps! Gonna make my picks soon after taking a shower and eating something. e: VVVVVVVVVVVVVVVVVVVV ok I'm not THAT strict, you can post yours if you were actually like a few minutes late But really now, no more apps frajaq fucked around with this message at 17:10 on Nov 10, 2018 |
# ? Nov 10, 2018 16:46 |
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It should have been an easy job. A merchant guild had paid for escorts to get a caravan safely through from Waterdeep from Dragonford, and Farzool had been picked to lead the escorts (as well as gathering information about the guild for the Zhentarim.) It shouldn't even have been dangerous. The force was large enough to discourage trouble, and Horrin, his second in command, was well liked by the men and could keep them in line So when he set out with the expedition, Farzool didn't expect trouble. He was a fool, but how could he know that Horrin was a traitor? Who, after all, would betray the Zhenatrim? Well, Horrin, apparently. As Farzool felt the dagger slide into his back, his last thought was that Horrin was a bigger fool. After all, why trade the power of the Zhentarim to lead a bunch of bandits? It wasn't much of a consolation. quote:Name: Farzool Wyrn Epicurius fucked around with this message at 17:14 on Nov 10, 2018 |
# ? Nov 10, 2018 17:04 |
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Well as usual this was pretty painful since there were so many good apps but here it is: Arcturus Solar, Aasimar Paladin played by Dachshundofdoom Dagat Tuth, Tortle Fighter played by Successful Businessmanga Arkane "Ark" Brimstone, Tiefling Artificer played by Plutonis Marbles, Kenku Rogue played by Wahad The Emissary, Half-Elf Sorcerer played by Not Operator Earl Kettler, Human Cleric played by Reik I'll try to put the thread up as soon as possible, most likely later tonight after I get home
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# ? Nov 10, 2018 18:50 |
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Post-life crisis tortle is ready to be freaked the hell out!
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# ? Nov 10, 2018 19:06 |
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# ? Apr 18, 2024 00:44 |
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THREAD IS UP
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# ? Nov 11, 2018 03:28 |