|
I request to enlist in this foolish endeavour. I also request an Autocannon loaded with explosive ammo, and as many spare rounds as I can carry. I assume it's as stupidly destructive as in the original X-COM?
|
# ¿ Dec 19, 2018 05:30 |
|
|
# ¿ Apr 25, 2024 10:47 |
|
SniperWoreConverse posted:earlier in it was better, but imo it's still worth while to have at least a handful of guys with it even till the end. They have come out with some kinda thing that makes explosive a lot less effective but it's still good against packs of rear end in a top hat aliens. *Stops in in bloodied shot-up armor that was clearly pried off an Agent's corpse in the field, the words "UH-OH" crudely stenciled on the chestplate in a mix of alien and human bodily fluids* "Uh, yes, I am an Agent of...poo poo... what was it... uh... this fine organization? I would like to request one of the big guns with the big explody shells please. And spare ammo. All the spare ammo".
|
# ¿ Dec 19, 2018 05:50 |
|
Raid Warehouse 5. If you get a hit, you can follow up with #4 and kill two poppers with one stone.
|
# ¿ Dec 21, 2018 07:04 |
|
Sorry, investigate Warehouse 5.
|
# ¿ Dec 21, 2018 07:10 |
|
Vadun, in future could you please wait for a target lock and not "eyeball it" .
|
# ¿ Dec 22, 2018 06:42 |
|
Buy more vehicles. Those UFO's are only going to get bigger, and we don't want to get caught short.
|
# ¿ Dec 22, 2018 16:00 |
|
Maintaining logistics and supply lines are vital to any war effort, and having Transtellar keep the post coming in leaves us free to handle the important things like brutally owning the Cult of Sirius on a regular basis. We should really buy our way back into their good graces once we have some disposable income.
|
# ¿ Dec 24, 2018 04:19 |
|
The mail must get through. Bribe them enough that they're only manhandling our packages and kicking them at the front door of our base from the truck rather than not delivering them at all.
|
# ¿ Dec 31, 2018 16:26 |
|
Toxin-B. If we're focusing on our ground game, we need to be able to neutralize hostiles with impunity.
|
# ¿ Jan 6, 2019 17:08 |
|
Hire some fresh recruits, let them use the Cult for target practice.
|
# ¿ Jan 20, 2019 09:26 |
|
Could you please keep an Autocannon and some explosive ammo aside for if/when I can enlist and put the boot to some alien scum.
|
# ¿ Jan 21, 2019 10:37 |
|
The Dimension Probe and The Medium Disruptor Beam. Our ground game's okay, but what we really need right now is some aerial firepower and better aircraft.
|
# ¿ Jan 22, 2019 13:49 |
|
We do this the Mega-Primus way; they hit one of our buildings, we erase the whole loving gang.
|
# ¿ Jan 25, 2019 01:54 |
|
Coolguye posted:you cannot ever truly eradicate a faction like this; the best thing you can hope for is to cause so much damage that they will be in debt (and therefore unable to do much) for the duration of the game. Pushing civilians into massive debt and ruination by destroying their homes and means of income is still the Mega-Primus way.
|
# ¿ Jan 25, 2019 03:02 |
|
Better plan; We go through their buildings one-by-one, kill everyone inside, take anything that isn't nailed down, and use the tank to level each building before heading on to the next. Our guys get a lesson in marksmanship, the gangs get a lesson in not crossing us.
|
# ¿ Jan 25, 2019 07:08 |
|
Powerful Two-Hander posted:I say workshop and shield . Mines are useless, they're just like grenades that you can't throw which defeats the point. Agreed, Workshop and Shield. Mines are going to be borderline useless for all practical purposes, because those
|
# ¿ Jan 28, 2019 13:30 |
|
Oliver Twist Block. The government pays our bills, after all.
|
# ¿ Feb 15, 2019 14:27 |
|
Engineering bay and staff Our air game is trash right now, and we need to be able to build ships that can swat down Alien ships before they touch down. It'll also make it easier to produce things we can turn a profit on in the long-term (I presume?).
|
# ¿ Feb 16, 2019 10:56 |
|
I told you guys before, we gotta do this the Mega-Primus way; They take a run at one of our bases, we wipe out their entire loving gang. Every building, every vehicle, every gang member we can find, until they're financially ruined.
|
# ¿ Mar 3, 2019 02:11 |
|
SniperWoreConverse posted:dang it i'm real sick of slum missions 900,000 times in a row. Level every goddamn Psyke building in the city with our Tanks.
|
# ¿ Mar 6, 2019 02:44 |
|
Investigate Osiron Warehouse Five. We cant let our new allies get corrupted any further.Vadun posted:Just clearing the firing lanes near the dimension gates, nothing to see here. On the contrary, I think we made it clear what happens if anyone gets between us and protecting the city - we protect the hell out of the city from them. Also we should probably bribe our way back into good graces with the fuel and elerium companies at some point.
|
# ¿ Mar 8, 2019 06:29 |
|
Personal Shield and Medium Disruptor Beam. The Huge Beam can wait until we're anywhere close to building something that could (I assume) equip it.
|
# ¿ Mar 11, 2019 03:13 |
|
So who took a run at us this time? Also ammo.
|
# ¿ Mar 12, 2019 03:08 |
|
SniperWoreConverse posted:you want agent right? Sir, I volunteer for a suicide mission, SIR! Gimme an autocannon with explosive ammo, and I'll give you a whole lot of kills. Some may be friendly fire, but by god they'll be dead!
|
# ¿ Mar 15, 2019 03:53 |
|
Uhh...sure. Traffic. That was it. Totally not dodging the mission to avoid going in with a bunch of other rookies as alien-fodder.
|
# ¿ Mar 20, 2019 14:46 |
|
Erisian Automata posted:Here's a question: I've loved these threads since forever, because xcom nerd. Are there any other games old and goofy enough that they can be hosed with to this degree? That also have the crazy black-box political mechanics based on extortion, bribery, outright theft, murder, and almost-complete ruination of rival factions? Space Station 13.
|
# ¿ Mar 26, 2019 03:57 |
|
If Psyche didn't want everything they owned razed to the ground, they shouldn't have tried to attack us .
|
# ¿ Mar 28, 2019 08:33 |
|
Clearly Psyche needs another lesson in the Mega-Primus Way
|
# ¿ Mar 29, 2019 01:18 |
|
Research the rear end and Medium Disruptor Beam.
|
# ¿ Apr 2, 2019 01:51 |
|
Definitely bribe Solmine with a dumptruck of cash.SniperWoreConverse posted:no fedex was ultra pissed and then a stray alien beam scratched the spaceport and they went full on gently caress THIS and went from enemy to ally. I choose to assume it was via some fine work from Rookie ~**REDACTED**~ for that shot.
|
# ¿ Apr 2, 2019 05:19 |
|
If I had been given my autocannon and hi-explosive ammo like I requisitioned, I totally would've killed those pods. I blame Command. And the Quartermaster.
|
# ¿ Apr 17, 2019 09:16 |
|
Mission Report: Got my autocannon. Got Hi-Ex rounds. Got a promotion for blowing poo poo up with both. Good mission.
|
# ¿ Apr 18, 2019 06:29 |
|
SniperWoreConverse posted:Ok so it looks like the research will be the purple UFO for sure and the rear end and medium beam are tied. I'll give it a minute then flip a coin We need Tits AND rear end!
|
# ¿ Apr 25, 2019 08:58 |
|
I choose to assume Honky's so hosed up on brain drugs he thinks he doesn't NEED a shield to stay safe.
|
# ¿ Apr 25, 2019 12:36 |
|
Deal with the invader's faction The Mega-Primus Way .
|
# ¿ Apr 28, 2019 21:23 |
|
If it's Psyke again, then it's definitely time to deal with them The Mega-Primus Way.
|
# ¿ Apr 28, 2019 21:40 |
|
Medium Beam. We sorely need better vehicle weapons.
|
# ¿ Apr 29, 2019 11:14 |
|
HBar posted:Investigate. Even if we piss them off, angry gangs aren't a huge deal after we got shields and advanced security stations. And they know what happens when they cross our people. Just ask Psyke. Or whoever happened to find a few semi-unburned Psyke biker jackets and decided attacking us was a good idea this week.
|
# ¿ May 29, 2019 02:56 |
|
Absolutely.
|
# ¿ May 30, 2019 02:46 |
|
|
# ¿ Apr 25, 2024 10:47 |
|
HBar posted:1&5. Hand cannon and UFO 6. Aren't all other hand weapons worthless in the face of Tox-B/C?
|
# ¿ May 31, 2019 07:09 |