Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
:siren:Holy Fury is about to be released!:siren:





Crusader Kings 2 is a grand strategy game set in Europe, North Africa, the Middle East and South Asia from 1066 to 1453. You take the role of a noble dynasty and lead them through plagues, war, and intrigue to power and fortune.



If you enjoy burning heretics, crushing the peasantry, and murdering your children, CK2 is the game for you!



Almost every ruler in the game is playable, from Count Loser of Nowhereville to the Holy Roman Emperor. At release (and therefore, without DLC) only Christian Nobles were playable as they were the only ones with actual game mechanics, other groups acting mostly as AI filler, but the ability to play as other groups (Pagans, Muslims, Republics, Nomads) has been added through DLC as the features to make them interesting were developed. There are a number of start dates bookmarked at various significant events in medieval history but you can start from literally any day between 1066 and 1453 that you want, with two additional start dates, 769 and 867 being available through DLC. Once you have your character and your start date, you are dropped into the game and are now up against hundreds of other dynasties that all want what you want: power. You will need to manage scheming vassals, foreign invasions, religion, marriages, and the inevitable disappointing glutton your heir will be. There is no way to “win” CK2. The only goals that exist are the ones the player makes for themselves. You can choose to reform the Roman Empire and reunite Christendom or just putter away in Iceland. Whatever you want to do in medieval Europe, you can do.



This is what battles look like in CK2:



It usually comes down to whoever has more soldiers. Commander choices, troop composition and terrain effects can have a strong effect on the outcome of battles, but all of these factors are not always easy to influence. War is not the point of CK2, its the result of diplomacy and intrigue. Unlike games like Civilization, where the greatest threat is from other players, the greatest threat in CK2 is frequently from internal forces tearing your realm apart through title claims and plots and rebellion. You can absolutely declare war on people and its one of the fastest and easiest ways to expand your land, but its significantly more satisfying to assassinate your brother before he pops out a kid so all of his lands fall to you.



You can kill your wife when the Pope refuses to grant you a divorce. You can murder your firstborn son because he's awful while his brother is amazing. You can forge vast empires. You can convince dukes to rebel against their liege and then conquer them while they're rebelling. You can win tournaments, throw feasts, imprison that jerk who was plotting to kill you, get conquered by Mongols, get conquered by Aztecs, you can throw babies into sinkholes, you can have sex with and impregnate your own daughter because this game gets a little hosed up some times. There are hundreds of special events that play off your character stats and traits to produce some incredibly awesome and/or hilarious stories.





Have sitcom-style comical misunderstandings with your psychotic parents!




Rulers can get nicknames. They get a little dumb sometimes.



Sleep with your sister.




You can die from having sex in this game.



From escalator dropdown's LP of the Game of Thrones mod. Break canon.



From the CK2+ mod. Get laughed at.



This will not last.



Yes, but its buggy and kind of weird and not really the focus. Some goons set games up on occasion.



:siren:TRY OUT THE CK2 WIKI!:siren: There are a ton of useful pages, detailing when you can use which casus belli, why you can or cannot revoke a vassal's title, how inheritance systems work, when holy orders are unlocked, etc. Also gives a good overview over the various DLC if you want to find out more about them.


You should also try the Tutorial LPs, a thread full of instructional LPs on how to handle various aspects of the game. Some of the mechanics of the game have changed in the last few espansions, however, so not everything in the thread is fully up to date.

Kersch did an excellent LP. Its a bit outdated now, but will still get you up to speed on the basics.

Thanqol also did a LP. While not instructive, it gives you an idea of the crazy-hilarious stories this game can produce.


:siren:Update 11/22/2018:siren:

Here are three newer LPs, One showcasing the Winter King mod (pre-Holy Fury), which lets you start in 476 AD, another one is showing off the new Shattered World feature, while the last one is a Shia Muslim focused LP, also pre-Holy Fury.


To better understand how inheritance and succession works, read this big-rear end wall of text: Click.


The previous thread is here.

Torrannor fucked around with this message at 13:18 on Nov 24, 2018

Adbot
ADBOT LOVES YOU

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE


There are a ton of DLC, both cosmetic ones and those that change the gameplay.


Strongly recommended DLCs, buy these!

-The Old Gods: Unlocks pagans and Zoroastrians, which is the largest expansion of playable characters with different play styles of any DLC. Gives you the 867 start date, which is one of the two best start dates (the other is the default 1066 start date). If you like CK2 at all, you should get it. But it's worth noting that both pagans and Zoroastrians can be difficult. Norse pagans (vikings) are actually among the most powerful characters you can play, but the start can be a bit tricky. It's easy for an experienced player to deal with it and then steamroll everything else, but it's not recommended for new players. Do a Catholic start first. But this is still the best DLC to date, giving you the most bang for your buck while also unlocking really fun characters. It's a joy to burn down half of Italy as a viking. Get this if you have fun with CK2.

-Way of Life: Unlocks choosing a character's focus, enormously expanding peacetime gameplay. You can use the war focus to improve your martial capabilities and duel chars you don't like, choose the business focus to build a big tower or open a trade route, have parties with other characters with the carousing focus, gently caress half of Europe with the seduction focus (and so produce a lot of bastards that you can legitimize if needed, or get a rival's wife on your side so she helps you poisoning him), etc. This is the second best DLC, it really helps with immersion and also gives you more stuff to do between wars. This is perfect even for people just starting to play CK2, it simply makes the game that much better.

-Conclave: This DLC has comparatively bad reviews, but mainly due to the features introduced to the base game by the free patch released alongside Conclave. There are game rules now to turn off those features, but they have nothing to do with the DLC itself. Conclave is really good. It overhauls realm laws and the council, introduces favors and changes the education system. This massively improves the vassal management experience. It empowers the stronger vassals against their lieges, but at the same time gives those rulers more tools to manage their vassals. This is great both when playing the top liege or playing as a vassal. It makes managing the realm much more involved. This is not strictly recommended for new players, due to the increased complexity. But once you have a basic idea how CK2 works, this is absolutely recommended.

-Holy Fury: The presumably last CK2 DLC is among the best Paradox ever released. Introduces the massively popular shattered world and random world features, where you can either shatter the various countries into their constituent duchies or even counties, while leaving culture and religion alone. Or you can fully randomize the world, with made up cultures and religions on top. Massively increases the already great replay value of the game. It introduces warrior lodges, a new kind of society for pagans, focused on warmongering and dueling. Makes hellenic pagans playable and updates them to be in line with the other pagan faiths. Gives access to bloodlines, both in form of the legendary bloodlines of Charlemagne, Saladin, Attila or Ragnarr Lodbrok, to the ability to earn a bloodline through legendary deeds, or (once per dynasty) founding a bloodline through a special ambition. Introduces sainthood for Christian characters, unlocks special crusades (like the Fourth Crusade against the Byzantines, the Northern Crusades against the Baltic pagans or the Children's Crusade), gives players a special decision to start the Iberian Reconquista, introduces coronations for Catholics. There's also an absolutely massive pagan reformation overhaul, where players can customize the religion upon reformation. This DLC is a must have for every CK2 player, it's that good.


Good DLCs, recommended for every CK2 fan:

-Sons of Abraham: Unlocks playing Jews. Allows non-Jews to borrow money from Jewish moneylenders. Introduces the College of Cardinals for Catholics. Gives Sunni Muslims the choice between two schools of thoughts. Overhauls holy orders. This is a good all purpose DLC. Playable Jews are a bit of a niche. There are not that many around, and they all have pretty difficult starts. Allows you to recreate Israel, build the Third Temple and restore the High Priesthood. Allows all Christian and Muslim rulers to borrow money from the Jews (provided you didn't expel them), which can be really helpful. Introduces the Mu'atelite and Ashari schools of thought to Sunni Muslims, which is a pretty meaningful choice that can introduce a lot of conflict in your realm. It also gives every faith at least one holy order, and makes them more interactive. This DLC is mainly for the Abrahamic faiths, but other religions also profit.

-Legacy of Rome: Introduces retinues, overhauls Orthodox Christianity, allows you to mend the Great Schism, gives you the option to restore the Roman Empire as the Byzantine emperor. Retinues are a ruler's personal standing armies. You are no longer fully dependent on your levies and mercenaries, but can instead invest gold to form a (usually) small core of elite troops for your armies, enhancing your fighting power. Very useful, this alone makes it worth to buy this DLC. Also mainly deals with the Byzantines. Introduces the Pentarchy to Orthodox Christianity. If you can conquer all five seats of the Pentarchs (Constantinople, Rome, Jerusalem, Alexandria, Antioch), you can mend the Great Schism, making Catholicism a heresy of the Orthodox faith. Furthermore, if you control key parts of the old Roman Empire (mostly Greece, Italy, Syria, Israel, Egypt and Tunisia), you can restore it. Giving you casus belli on nearly all territory ever held by Rome, and also giving you a unique, powerful trait. Restoring the empire is a clear goal to work towards, and can be a lot of fun. Every CK2 player should do this at least once, and this will be even more interesting with Holy Fury.

-Monks and Mysitcs: Introduces societies and unlocks artifacts and relics. There are secret societies like the satanists and the Assassins/Hashashin, as well as non-secret societies like the monastic orders (the Benedictine Order for ewxample) and the Hermetic Society. Satanists go more into fantasy territory with devil worship and supernatural events. The Assassins are a Shia secret society, which is a great addition for playing Muslims, since Sunnites dominate strongly in nearly all start dates. This gives you some useful tools to level the playing field a bit. This DLC also gives you the ability to falsely convert to another religion, practicing your original faith in secret, and maybe even laying the groundwork to overthrow your infidel liege. The non-secret societies give you more things to do during peacetime again. The Hermetics are focused on learning and making cool discoveries, while the monastic orders tend to make your characters more virtuous. There are also artifacts and relics that you can acquire, which five your chars permanent bonuses and can be inherited, All of these things are very solid and fun additions to the game.

-Jade Dragon: Adds China as a powerful off-map state, unlocks tributary states and new casus belli. Unlocks the Silk Road if you don't already have Horse Lords. China is a pretty big deal if you play in the eastern part of the map (basically most places east of Constantinople). There are a ton of ways to interact with China, including kowtowing to the emperor, asking for one of his daughters as a wife, or convincing him to bring the might of the Celestial Empire to bear on one of your enemies. This also overhauls the Silk Road (see Horse Lords below) and introduces tributary states and introduces some new casus belli to make conquering easier. This DLC is not that good for all those who only play in Nothern or Western Europe, but is very good for everybody else.

-The Reaper's Due: Overhauls the disease and epidemic mechanics. Introduces court physicians, symptom traits that you physician has to analyze to find out your illness, special traits for various maimings (one-handed, disfigured, et.). Allows you to build hospitals. Contains the immortality event chain, which can make your character immune to old age. Introduces the prosperity system, which can unlock additional holding slots for your provinces. Overall, this DLC adds something for everybody, no matter which character you play as.


Faction unlock DLCs, mainly buy this for when you want to play as new characters

-Sword of Islam: Unlocks Muslims. Is pretty good. Focuses a lot on dynasty management, since the unique decadence mechanic can be very painful if you can't stop your relatives from going decadent. The Middle East is also the pretty clear center of the map, giving you plenty of options. Expand into the Byzantine lands? Conquer all of Africa? Tangle with the steppe nomads in the north? Invade India? It's your choice.

-The Republic: Unlock merchant republics. A very unique form of government. Places far less emphasis on ruling big tracts of lands. Instead the focus is on building a giant trade post network, making you obscenely rich. There are also the other four patrician families with whom you fight over trade posts and the position of doge (ruler) of the merchant republic. This really different from the feudal users you usually play. You should buy Legacy of Rome also if you play merchant republics, since trade posts give you unique retinue bonuses. While a feudal ruler usually only augments his levies with retinues, in merchant republics retinues are the majority of your troops. Merchant republics are definitely balanced around retinues, so it's not recommended to buy The Republic without Legacy of Rome.

-Rajas of India: Unlocks the Dharmic religions, Hinduism, Buddhism and Jainism. India can be pretty isolated from the rest of the CK2 world, since the Indians are usually strong enough to stop the Abbasid Caliphate from expanding too much into India, but not strong enough to actually expand into the Middle East. On the other hand, nobody interacts as much with China as the Indians. Gives you the clear goal to unite India and form the Empire of India. Can be pretty relaxing after playing in the European/Middle Eastern thunderdome of crusades and jihads.

-Horse Lords: Unlock nomads and the Silk Road. Nomads are pretty fun, mostly for the world conquest aspect. You have one main nomad holding that you can move around, but no other lands to really manage. You just ride around the world, raiding, looting and burning down holdings. Can end up with absurdly huge cavalry hordes that can conquer the whole world. Introduces the Silk Road, which connects China with Egypt, Syria and the Black Sea. A way to get a bit of the trade route experience that merchant republics get, and make mad cash. If those stupid nomads are not once again raiding the Silk Road. Also gives you the ability to form the Mongol Empire.


Average DLCs. Your mileage may vary, buy these DLCs if you know the game well and if you are interested in the features you get with them:

-Sunset Invasion: Unlocks the Aztec faith and introduces Aztec invasions. One thing that might no be obvious from the start is that basically every ruler in Eastern Europe, the Middle East and India will sooner or later have to deal with the Mongols. They can be pretty powerful, and really shake up the corner of the world they invade. This DLC introduces an alt-history Aztec invasion from the Atlantic, to give those safe regions in Western Europe and Africa a similar experience. Personally, I think it's fun, but if you don't like dealing with such invasions, then this DLC is superfluous. This DLC made some humorless history nerds on the Paradox forum lose their ability to feel human, so for me it was worth it to buy this DLC just for that ;)

-Charlemagne: Unlocks the 769 start date, as well as Zunist pagans if you have Old Gods. The 769 start date is not that great. You have mega-Abbasids that will likely dominate the whole Middle East, North Africa and maybe even most of Spain. You have a huge Tibetan Empire, that more often than not either becomes a Chinese tributary or gets outright conquered by China's Western Protectorate, making playing as Indians potentially pretty unfun. And you have Charlemagne himself, as well as his brother Carloman, who both rule big realms at the start. Playing as them, there are special events that can allow you to create the Holy Roman Empire. But overall, the 867 and 1066 start dates are much more balanced and usually more fun. Buy this if you like the features of this DLC, but it is easily skippable.


As for the cosmetic DLC, the portrait packs greatly improve immersion. Those make the characters more distinctive, which really helps when you get mad at a dude for imprisoning and then castrating your genius heir. The DLCs providing different models for your troops and your councilors are of lesser worth, since combat is far less important than the character interactions, and not very pretty in any case. And you usually just park your councilor in a certain province and then don't bother again until they've fulfilled their mission, or die. But your mileage may vary, obviously.

There are also music DLCs. CK2 in-game music is pretty good, so these might be worth it to buy if you listen to that.



MODS!

Crusader Kings 2 is incredibly fun without mods.But there are still a ton of good game modifications out there. Those range from pretty simple like adding certain artifacts to the game, or creating Muslim "monastic" societies, to truly massive overhauls. Most of these are available via the Steam Workshop, or by registering an account on The Paradox Interactive Forums and registering your game to get access to the mod forums. Here are some of the most popular mods:

Base Game Overhauls:

-CK2+ was originally developed by our very own Wiz (Martin Anward), who now works for Paradox and is now even the game director - design of Stellaris, doing stellar (ha!) work there. After the Old Gods, it was taken over by a new team, and has expanded significantly from a few small but significant systems bolted on to the main vanilla experience into the typical "shitton of changes of widely varying quality" megamod that each Paradox game gets eventually. Here's the devs pitch:

quote:

As the name implies, CK2+ exists to give you more—more content, more choices, more fun. The goal is to offer a deeper and more challenging CK2 experience without straying too far from the original game mechanics or adding overly deterministic events. The purpose of this mod is not historical accuracy (although we try to preserve it whenever it’s not detrimental to gameplay), but rather to enrich the medieval sandbox that CK2 offers.

In short, there's a billion new things, most of the stuff that made CK2+ the great mod it was pre-Old Gods is still in there, but subsequent changes are not to everyone's taste. But if you've played previous Paradox games and liked megamods like Victoria's Pop Demand Mod or Europa Universalis 3's Magna Mundi, that's basically what you're getting now.

-Historical Immersion Project is the other big project, being not a single mod in itself but a collaborative effort between a few modders to keep their mods cross-compatible with one another and available as a single modpack if desired. It consists of: Vanilla Immersion, Events, and Traits (VIET), a large event package to make the game livelier; Project Balance, which has similar goals to the original CK2+ mod of making small but significant changes to the game to improve it, such as reworking technology spread and reducing the speed at which the major inter-faith conflicts (Iberia, Byzantium, Jerusalem) get resolved in the game; Somewhat More Historical (SWMH), a modified map for the game; New Borders, Rivers, and Terrain+ (NBRT+), ARKOpack, and Cultures and Portraits Revamped (CPR), which together overhaul pretty much everything graphical in the game; and Extended Mechanics and Flavour (EMF), only available through the HIP modpack, which appears to exist mostly to keep the usual "modder decides to put massive dilapidated oblivion gates in their unrelated mod about removing zone transitions" poo poo to a minimum by requiring that stuff goes into EMF and gets clearance from the other HIP modders.


Alternative Scenarios - Old World

There are two major alternative scenarios covering the same area as the base game available, both ridiculous in their own way:

-Lux Invicta is an alternative history scenario which covers the same time period as CK2, but works from the premise that a monotheistic solar religion outcompeted Christianity to become the state religion of the Roman Empire. Consequently no religion ever entirely gained the authority and power to forcibly convert everyone else, creating a world in which every possible religion, and every syncretic fusion of those religions still exists. Open up Lux Invicta and look at the religion map and you get positively assaulted by an incoherent mess of faiths. It is designed around small realms, with cultural and religious conversion being difficult, therefore making expansion a challenge as you inevitably end up ruling large areas where your faith is not popular and your language not spoken. The religions are themselves ridiculously complex, with every single one being unique in its combination of traits.

-When the World Stopped Making Sense is a mod covering the migrational period as the Western Roman Empire collapsed and new kingdoms rose in its place. It is still in its early stages, but it is playable and has most of the features you'd expect of a map mod with some additional provinces and new realms to play as. As for being ridiculous, of particular note is the realm of the Garamantes, a tribal oasis-dwelling confederation in the northern Sahara whom the modmakers are entirely too enamoured with and have seen fit to grant a province for every single oasis in the Sahara and more troops than the entire Eastern Roman Empire.

Alternative Scenarios - Other Places, Fiction

-Game of Thrones. If you've heard of any CK2 mod before getting the game, you've heard of this It adds tons of new events, traits, and options to fit with the GoT universe. The latest bookmarked start date, A Feast For Crows, has some spoilers so maybe you could just read a goddamn book watch the show but completely avoidable and the rest of the scenarios are quite fun.

-Elder Kings is an overhaul for the game much like Game of Thrones is, but as the name suggests, this time the setting is Tamriel, the world of the Elder Scrolls games. Be a lusty argonian maid, or the real Barenziah, cast spells, steal souls, become immortal!

-Fantasy mods in general are unsurprisingly very popular for a game mostly set int he European Middle Ages. In addition to those two mods above, there are also Geheimnisnacht, a mod set in the Warhammer Fantasy world, Thedas Kings, taking place in the Dragon Age setting, Avatar: The Four Nations, The Witcher Kings or the upcoming Warcraft: Guardians of Azeroth mod. Just keep browsing the Steam Workshop or the Paradox forum, if it's a popula fantasy setting, there likely is a CK2 overhaul mod somewhere.

-After the End was started by our own Ofaloaf, who now was recently also hired to work for Paradox. It takes place in a post-apocalyptic Americas, giving you the option to play boring Catholics or cool Americanists, who revere the Founders, followers of Voodoo, Caribbean pirates, etc. Complete with the Brits invading from the East! It's still a work in progress, but it's mostly missing some parts of South America. It's very fun and richly detailed, with a ton of cool events.

Torrannor fucked around with this message at 09:49 on Nov 23, 2019

pmchem
Jan 22, 2010


I'm new, can we get some updated "new player" style links/tips in the OP? I think the current ones were copypasted from years ago? thanks!

Azhais
Feb 5, 2007
Switchblade Switcharoo
Reddit has a few good things for new players

https://www.reddit.com/r/CrusaderKings/comments/1s70y7/tips_for_new_players_a_compendium/

https://www.reddit.com/r/CrusaderKings/comments/25w95c/the_oh_my_god_im_new_help_guide_for_beginners/

https://www.reddit.com/r/CrusaderKings/search?q=title%3A%22tutorial+tuesday%22&restrict_sr=on&sort=new&t=all

Main Paineframe
Oct 27, 2010

Disillusionist posted:

How do I deal with an empowered council?

As Karen I pledged fealty to Samanid, successfully pushed an ultimatum to increase council power, then later let revolt to Overthrow the Shah. For some reason, the council installed me as Shah.

Now, I want to get rid of this loving council and change my succession law away from Elective. I just don't see the path to doing it. They didn't approve on my request to change a council law.

Do I just need to bribe enough members to get favors or is there another way?

You can just replace half the council members with people who love you, have the Content trait, or who already owe you favors. Once you pack it full of loyalists, they'll pass whatever you want as long as you don't piss them off.

Of course, the vassals who got kicked off of the council will be pissed off, and will be much more likely to join factions or otherwise start poo poo. So managing the council is basically a question of how many pissed-off vassals you think you can handle at the moment.

Azhais
Feb 5, 2007
Switchblade Switcharoo
If they're truly empowered he can't change council members without a council vote. At that point it's just a whole lot of bribing.

upgunned shitpost
Jan 21, 2015

like my man said, 'if they attack (or mildly annoy) you, slay them. such is the recompense of the disbeliever'.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Azhais posted:

If they're truly empowered he can't change council members without a council vote. At that point it's just a whole lot of bribing.

Time for some tyranny then. :black101:

Or maybe some of those Councilors need to have unfortunate accidents. :ese:

Tercio
Jan 30, 2003

Looking forward to there being a Portrait Pack for everything now so I can start using the vanilla portraits to replace the god awful celtic ones.

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


:toot: new thread. Pour one out for westerngfx.

PBJ
Oct 10, 2012

Grimey Drawer
I'm just glad Arab portraits no longer look like something out of Team America.

IAmThatIs
Nov 17, 2014

Wasteland Style
Have y'all seen the animal cultures easter egg?

GOTY 2018

Orcs and Ostriches
Aug 26, 2010


The Great Twist
Is there are portrait pack to replace the current ango-saxon or saxon ones? I'm not sure which they're covered by but they're pretty rough.

PBJ
Oct 10, 2012

Grimey Drawer

Orcs and Ostriches posted:

Is there are portrait pack to replace the current ango-saxon or saxon ones? I'm not sure which they're covered by but they're pretty rough.

Apparently Silfae mentioned the Saxons would use the Norman portraits as a base in the most recent dev diary.

big dyke energy
Jul 29, 2006

Football? Yaaaay
Should we maybe have a list of the DLC with a little summary of them? I remember when I started reading the other thread I was kind of frustrated there wasn't an easy to find comprehensive list of the DLC available and the opinions on them.
I mean, I'll do a little list with some summaries but I haven't been playing as long as some of you so I don't know as much:

The Reaper's Due - Prosperity system, more interesting diseases and epidemics for flavor and roleplaying, The Plague
Conclave - More vassal and council mechanics and management, favors, improved education
Legacy of Rome - Factions, revolts, retinues and a lot of Byzantine flavor & roleplaying stuff
Sunset Invasion - Aztec invasion, pretty much it
The Old Gods - Earlier start date, play pagans (Germanic, Zoroastrians, Slavics, etc), more flavor for rebel events, adventurers
Sons of Abraham - Tons of religious flavor stuff (and allows you to play a Jewish ruler) for Jews, Christians and Muslims
Charlemagne - Another earlier start date, special story if you play as ol' Chuck, plus new cultures
Way of Life - Enables character focus, basically the biggest roleplaying expansion they've introduced, tons of new interactions and events
Monks & Mystics - Secret socities, satanists, artifacts, another huge roleplaying expansion
Jade Dragon - Interactions with China (off the map), new CBs
Sword of Islam - Enables playing Muslim rulers
Rajas of India - Enables playing Buddist, Jain and Hindu rulers, also you can play in India
Horse Lords - Nomads, new cultures
The Republic - Republics!! That's it

After buying a ton of expacs, I probably wouldn't like to play without at least Monks, Way of Life, and Reaper's Due. (for me) they add the most flavor and roleplaying and I get a lot out of them. I don't have Conclave yet, but it's another one that adds a lot of complexity and makes the game more challenging and dynamic. I also like Old Gods and Charlemagne for the start dates, and Jade Dragon has a TON of fun stuff to play with (especially if you just say gently caress it and unrestrict Chinese interactions, or just like the eastern part of the map more).
I'm not gonna say anything about Holy Fury yet since we all know about it and we know it has about a hundred features.

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


PBJ posted:

Apparently Silfae mentioned the Saxons would use the Norman portraits as a base in the most recent dev diary.

Yeah, currently they use westerngfx faces and a unique clothing set until 950, and then switch to westerngfx clothes thereafter. As of Holy Fury they replace all the westerngfx stuff with English/Norman assets.

I wonder what the Normans will use now, though? Doesn't make any sense for them to share anything with Saxons if they never conquer England. IMO they should switch them to using the new French portraits, maybe with some Norse faces/hair or something if they want to differentiate them a bit.

Drone_Fragger
May 9, 2007


So I heard it's possible to exterminate mankind and replace them all with horses. Is this a normal occurrence in this game or is that more a freak happening?

Grizzwold
Jan 27, 2012

Posters off the pork bow!
If the summary for Sunset Invasion doesn't include a bit about losing your ability to feel human I will be very disappointed in you OP :colbert:

Brown Moses
Feb 22, 2002

Drone_Fragger posted:

So I heard it's possible to exterminate mankind and replace them all with horses. Is this a normal occurrence in this game or is that more a freak happening?

It was possible, if you did some very specific things and exploited the game mechanics, but I think it's fixed now:

https://kotaku.com/that-time-a-horse-conquered-the-ancient-world-1757913762

But with Holy Fury there's now an option to start with randomly generated animal kingdoms which include dragons, cats, dogs, ducks, bears, polar bears, and horses.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

big dyke energy posted:

Should we maybe have a list of the DLC with a little summary of them? I remember when I started reading the other thread I was kind of frustrated there wasn't an easy to find comprehensive list of the DLC available and the opinions on them.
I mean, I'll do a little list with some summaries but I haven't been playing as long as some of you so I don't know as much:

The Reaper's Due - Prosperity system, more interesting diseases and epidemics for flavor and roleplaying, The Plague
Conclave - More vassal and council mechanics and management, favors, improved education
Legacy of Rome - Factions, revolts, retinues and a lot of Byzantine flavor & roleplaying stuff
Sunset Invasion - Aztec invasion, pretty much it
The Old Gods - Earlier start date, play pagans (Germanic, Zoroastrians, Slavics, etc), more flavor for rebel events, adventurers
Sons of Abraham - Tons of religious flavor stuff (and allows you to play a Jewish ruler) for Jews, Christians and Muslims
Charlemagne - Another earlier start date, special story if you play as ol' Chuck, plus new cultures
Way of Life - Enables character focus, basically the biggest roleplaying expansion they've introduced, tons of new interactions and events
Monks & Mystics - Secret socities, satanists, artifacts, another huge roleplaying expansion
Jade Dragon - Interactions with China (off the map), new CBs
Sword of Islam - Enables playing Muslim rulers
Rajas of India - Enables playing Buddist, Jain and Hindu rulers, also you can play in India
Horse Lords - Nomads, new cultures
The Republic - Republics!! That's it

After buying a ton of expacs, I probably wouldn't like to play without at least Monks, Way of Life, and Reaper's Due. (for me) they add the most flavor and roleplaying and I get a lot out of them. I don't have Conclave yet, but it's another one that adds a lot of complexity and makes the game more challenging and dynamic. I also like Old Gods and Charlemagne for the start dates, and Jade Dragon has a TON of fun stuff to play with (especially if you just say gently caress it and unrestrict Chinese interactions, or just like the eastern part of the map more).
I'm not gonna say anything about Holy Fury yet since we all know about it and we know it has about a hundred features.


I reserved an extra post just to write about DLCs (and mods), since people so often ask about them. I just updated it, take a look. It just took a bit of time to write all this. I will also add to the list of LPs in the OP, and would really appreciate somebody writing a summary of the good CK2 mods so I can add that as well.


IAmThatIs posted:

Have y'all seen the animal cultures easter egg?

GOTY 2018

You did not click on the very first link in the OP, otherwise you would know that we've seen the easter egg :colbert:

Wiggly Wayne DDS
Sep 11, 2010



Brown Moses posted:

It was possible, if you did some very specific things and exploited the game mechanics, but I think it's fixed now:
its still possible and fairly easy to stumble on, it just needs a lunatic ruler somewhere to get glitterhoof. then somehow glitterhoof needs to get landed which generates vassals of the same culture (horse) but lacks the horse -1000% fertility trait

Disillusionist
Sep 19, 2007

Azhais posted:

If they're truly empowered he can't change council members without a council vote. At that point it's just a whole lot of bribing.

It's weird, I was under the impression that I couldn't fire council members (the option was grayed out), but after playing a while I am now able to. I didn't change any laws, either.

Oh well. Three of them are now Loyalists and by the time I'm able to call a vote again I'll be able to pass it. Now I just have to deal with the Nomads to the north.

What's the optimal strategy for dealing with the nomad raids? All the various Turkestan hordes are raiding me pretty frequently; I can usually defeat an individual raiding party with all my levies but that prevents me from ever using them for southern expansion. Conquering them seems like a pain because I have to build holdings in each province to keep them in my realm, no?

MaxieSatan
Oct 19, 2017

critical support for anarchists

Disillusionist posted:

It's weird, I was under the impression that I couldn't fire council members (the option was grayed out), but after playing a while I am now able to. I didn't change any laws, either.

I think that might have to do with either a new ruler's short reign penalty or an active regency, but don't quote me on that.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

ninjahedgehog posted:

:toot: new thread. Pour one out for westerngfx.

westerngfx died as it lived: in an ugly way, mourned by nobody

I'm consistently in the minority on this but I generally think Charlemagne is required DLC because the 769 start is both good and fun and also the only way to restore rightful Merovingian rule to Francia.

Orcs and Ostriches
Aug 26, 2010


The Great Twist
I like 769 start, but the rightful rule of Francia is Germanic pagan.

I am hella PEEVED
Oct 25, 2007

Welcome to Earth.

My disagreement is with Reaper's Due. Sure, its a lot of flavor in the disease/execution system, but its still good flavor and gives the game a bit more personality. What it lacks is that it doesn't have the one mechanic to buy and abuse like Jade Dragon (China gifts), Monks & Mystics (Hermetics/Satan), and Legacy of Rome (Retinues). Also, its a game wide DLC, which counts for a lot if you have zero interest in playing some area of the map. Mechanically, the prosperity system is also a nice boon. It at least gives you the option of not sticking your capital in the same like 4 spots, even if the extra holdings event is rare. This it the DLC that also added the rare as hell immortality events, and who doesn't want to have a highlander duel with another immortal.

Fellblade
Apr 28, 2009

Grizzwold posted:

If the summary for Sunset Invasion doesn't include a bit about losing your ability to feel human I will be very disappointed in you OP :colbert:

No Honky Fury has taken away my ability to feel human.

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

Woo, page 1 post. Wondering if I want to play in the Balkans or go for the Russia formation achievement first when Honky Furry hits.

big dyke energy
Jul 29, 2006

Football? Yaaaay

Torrannor posted:

I reserved an extra post just to write about DLCs (and mods), since people so often ask about them. I just updated it, take a look. It just took a bit of time to write all this. I will also add to the list of LPs in the OP, and would really appreciate somebody writing a summary of the good CK2 mods so I can add that as well.


Sorry I got impatient! That's a great write up, thank you!

I have to agree with PEEEVED about Reaper's Due! There's a ton of stuff with the prosperity system and the immortal questline (it's so hard to pull off but when you do it feels AMAZING) and the epidemics actually add a lot to gameplay. If there's a huge outbreak of Smallpox in a neighboring duchy, I probably won't want to press my claims over there for awhile until that's gone, since the duchy will be less prosperous and I'll lose a lot more of my levy to attrition. It might not seem big, but it does add a lot of roleplay and flavor which I really, REALLY like.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I was pretty sure I was going to go Norse first because I started a game as Gotland just before I noticed the DLC was coming, but a quick game going full Glorantha and "don't gently caress with the ducks" seems a no brainer now.

pidan
Nov 6, 2012


I am hella PEEVED posted:

My disagreement is with Reaper's Due. Sure, its a lot of flavor in the disease/execution system, but its still good flavor and gives the game a bit more personality.

Iirc it also gives you the black death which is historical.

I'm pretty sure you can have a secret religion without monks & mystics, must be in the patch or maybe some other dlc.



Question: I'm playing as Jerusalem in the 1220 start. I got Anatolia in a crusade, and am chipping away at the Ayyubids around me. Should I stay French or convert to Levantine? All my vassals are French, but the Levantine gear looks so much better...

TheOmegaWalrus
Feb 3, 2007

by Hand Knit
Finally, my ambitions of a real Duck Dynasty crushing Europe as a true second reich can be realized!

upgunned shitpost
Jan 21, 2015

wanna lead babar's berber barony of barbarians on the west african coast to their rightful place as a global empire.

Brother Entropy
Dec 27, 2009

i too am joining the 'Move Reaper's Due to Good DLC' faction

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

I would also like the point out that the header for Mods, Patches, and DLC,contains nothing about mods, which I'm really interested in! Are the goon mods still being worked on?

Pakled
Aug 6, 2011

WE ARE SMART
A note about Conclave: the steam reviews for it are rather negative. However, this isn't an accurate reflection of the content of the DLC. The negative reviews are almost entirely a response to some changes that were introduced in the free patch released alongside Conclave, which in turn have been significantly revamped since then.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Conclave is one of the best DLCs in my opinion because it makes your council actually something interesting and important.

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

Brother Entropy posted:

i too am joining the 'Move Reaper's Due to Good DLC' faction

:yeah:

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


To the wretched Original Poster, you are a tyrant and a vile tadpole!
We will no longer stand idly by as you consign good DLC to the bottom
of the barrel. The time has come for you to give The Reaper's Due more
credit! Submit to this demand peacefully or face the consequences! Rest
assured that I have gathered others who are equally upset...

Adbot
ADBOT LOVES YOU

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


Brother Entropy posted:

i too am joining the 'Move Reaper's Due to Good DLC' faction

Same, it's one of the few like Way of Life or Conclave that affect literally everybody and not just certain regions/religions.

Also, we should replace that Bulgarian king in the headers with the new Slavic portait version once Holy Furry comes out.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply