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Erpy
Jan 30, 2015
(insert title here)

END ME SCOOB posted:

This is decidedly not true, says my endgame party which is hauling around 3 Rune Books and no Omen Books. I'm about to storm heaven and Angela is still tier-2 because I want my darkness. If the pot is still there when I enter the Sanctuary, it's my last chance, I've got about 9 ??? seeds from the pentultimate dungeon.

It kinda stopped mattering once I got the Effectively Infinite Mana skill from Angela's storyline climax.

E: https://twitter.com/bustrider/status/1306062022786777088

Are you playing on New Game+? Apparantly that messes with the way it works. Otherwise, did you plant any ???-seeds before opening chests containing additional ???-seeds? That might throw it off too.

I've played through the game several times and as long as I made a beeline for the seed-chests and planted them all at once, I never got duplicate items.

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claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING
Nah, first run through. It's just the same curse that means any game I play will break in irritating ways. I will never play Fire Emblem again after Awakening ended with me getting rolled so hard that I bought the cheat DLC and that proceeded to TPK me. "Don't rely on the potent character at the beginning, he's a trap and an XP sink!" people said, and he had been dying in every fight.

My existing is probably a huge reason the game keeps bugging out in such weird ways on our recordings.

NGDBSS
Dec 30, 2009






Your continued sacrifice keeps FATAL & Friends alive to this day!

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.

Cyouni posted:

Well regarding equipment, you sold the Aura Jacket (one of the student rewards with way higher Def and ADef than any normal armour) because you had it on someone else before and it got automatically unequipped, and the Golden Mail is theoretically something you might have wanted to keep because it was Eva+10% and can be used for evade tanks.

The Aura Jacket is +420/+420, and you were buying gear with +305 Def.

Same is true with the Strega A-1s, but less so because it was from longer ago. It gave +175 Def, and you were buying +170. You're probably going to miss the Move+15, though.

Fortunately, this is fixable.



82. Sweet Dreams, Pussycats (Chapter 6 End)

Tensions come to a head in the mines as the ILF does everything they can to kill Elliot.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
I'm making a potentially misguided push to catch back up on the videos instead of jumping in and pretending not to have missed anything, so forgive me if my comments going forward seem time displaced by about a month. I just went to the video channel, though, and noticed you have a couple of videos posted about Disco Elysium.

If that's actually your first play through, my brother, you are in for an experience.

Admiral H. Curtiss
May 11, 2010

I think there are a bunch of people who can create trailing images. I know some who could do this as if they were just going out for a stroll.
So FYI, in the very next cutscene after where you stopped, the game will reference a sequence that happened but won't elaborate it further. This is an event that was probably cut for time constraints when making CS1 (you can find some assets in the game files suggesting as much) and is not particularly important for the rest of CS1, but it will be referenced in CS2. So at some point before starting CS2, it may be worth it to read what exactly happened there -- though note that this website is promotional for CS2 and contains slight spoilers for it, which is a bit silly, so don't click around there too much.

Admiral H. Curtiss fucked around with this message at 10:39 on Sep 24, 2020

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
- I remember that there was a PC game based on Scud the Disposable Assassin. It was based on the idea that he decided living was to much fun, and so the objective of the game was to escort his target to the end of the level safely. Never played it, I'm surprised I remembered even that much from the review or preview.
- On my Nightmare re-play, I missed one single chest - it was from this tunnel area and it had a Curia balm. I didn't take it because I had 99, and that disqualified me from collecting the chest. I needed to replay half of the finale here and ALL of Chapter 7 until the end of the final dungeon.

- I love the music in the mine. It's called "To Become the Foundation of the World". It's really too bad it doesn't play over battles.
- Altair Cannon is a big fuckoff space laser art, which also lowers enemy Arts Defense. Angel gets it at level 5. This means that Angel gets both an art which buffs the cater's ATS, and an art which lowers the target's ADF. It's an extremely versatile MQ.
- Battle dogs? You mean, the same kind of battle dogs which were being trained by the Bareahard provincial army, controlled by the Noble Faction? Interesting, isn't it.
- Donkey Missile goes all the way back to Trails in the Sky FC, and it was really annoying because it impeded arts casting.
- Golden Sphere is so low-delay that with Angel level 5 and Golden Bell, you can cast it three times in a row.
- I never knew that Burst cleared incapacitating status effects. That's good to know. I do know it does not happen if there aren't two linked pairs, though.
- You guys said so yourself a couple videos ago that it looked ripe for a cave-in. It's not that surprising, there hadn't been any maintenance in it for years.
- Level 3 is pretty good. Machias and Alisa were not on the same field study together until Chapters 5 and 6.

- "Misplaced grudge" is right. "We were merely a squad of trained killers, there to show that we COULD assassinate him, if we wanted - for the crime of being a commoner rising above his station. How were we supposed to know he'd take exception to that?"
- Burst does work with Critical turns.
- V does indeed have a party wipe S-Craft. It's worse on Hard, and if you stay clumped.
- You rarely use ATS buffs, but they're extremely good in Boss battles, especially where the boss buffs DEF, but not ADF.
- I had 99 Curia Balms by the time I got back to the mine on Nightmare, carrying over all items, because I use food to cure status effects so much of the time.
- Good on you for clearing the boss's buffs. I honestly rarely even consider that.
- Angel is pretty obscene at level 5. It also gets a bit better in CS 2.

- Even if you don't have Faint protection, you really can't afford to let characters spend several turns fainted in boss battles.
- Yeah, Arc Slash, Laser Bullet, or Scud Ripper on both robots to hit both at once is a good approach.
- There is food which gives you 50% STR, but you don't cook much more than the minimum to get the recipes.
- This game is super-generous with Zeram Capsules. Don't expect such generosity in CS 2. I think I only found one, and I used that on a very specific fight.
- Re: Elliot dying with full CP. You were warned about the boss's party-wiping S-Craft. I normally use Seraphic Ring after that.
- I'm certain that there were bodies on the airship. They might not be identifiable, though.
- If you get all 5 bonus AP in the next chapter - or at least 3 of the 5 bonus AP, you'll just barely squeeze in to rank A0.

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.
Hey, so I started work on getting the timestamps in shape! I've updated all the videos for Chapter 6 (including the three that didn't have the timestamps when I put them up, sorry for that) with markers to make it easier to identify what type of scenario you're looking at. Hopefully that'll help if you want to find a particular moment in the game! I'm planning to go back and do that for all the videos up to now but, well, it's really dull to do so it'll probably take a bit.

Also the 2.5 hour video is not going to be the new normal, if you were concerned. That one kinda snuck up on us too.

Veryslightlymad posted:

I'm making a potentially misguided push to catch back up on the videos instead of jumping in and pretending not to have missed anything, so forgive me if my comments going forward seem time displaced by about a month. I just went to the video channel, though, and noticed you have a couple of videos posted about Disco Elysium.

If that's actually your first play through, my brother, you are in for an experience.

Take as long as you need, we're not going anywhere.

I recorded another DE video just a bit before you posted this. My brain told me that it was time to fire up the Big Communism Builder and then immediately afterwards I met the children. It's unpredictable for sure!


Admiral H. Curtiss posted:

So FYI, in the very next cutscene after where you stopped, the game will reference a sequence that happened but won't elaborate it further. This is an event that was probably cut for time constraints when making CS1 (you can find some assets in the game files suggesting as much) and is not particularly important for the rest of CS1, but it will be referenced in CS2. So at some point before starting CS2, it may be worth it to read what exactly happened there -- though note that this website is promotional for CS2 and contains slight spoilers for it, which is a bit silly, so don't click around there too much.

I had noticed this in the chapter list on CS2's recap section (no I didn't watch any of it, was just making sure the game worked and looking at the menus). Guess that saves some confusion when it doesn't happen in the game!


Stabbey_the_Clown posted:

- I never knew that Burst cleared incapacitating status effects. That's good to know. I do know it does not happen if there aren't two linked pairs, though.

If you look closely, you can see that they're actually still unconscious while the Burst animation plays out...

Stabbey_the_Clown posted:

- There is food which gives you 50% STR, but you don't cook much more than the minimum to get the recipes.

Yeah, I was already planning on going through and cooking a bunch of the more useful ones before we hit the final dungeon.

NGDBSS
Dec 30, 2009






Congratulations on beating the hardest boss in the game! They don't have the highest absolute stats, but anything later is far less likely to one-shot PCs and you'll have top-level gear by then. IIRC this one is the only enemy in the game with immunity to Delay. In return you can hold them down with Faint (especially from Angelica) at a reasonable success rate, and Faint does make for guaranteed crits.

Try leveling up your other master quartzes once you get to the next combat segment. A lot of them get really cool benefits at level 5, like how Angel gets -50% cast recovery for space arts.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
Haven't caught up with videos yet, but I definitely know what folks are referring to, and I'd like to add the addendum that the S-craft is not a full party attack, it just has a very large area that it hits, including a little bit behind him. But if you're far enough behind him, or way, way off to the side, he will miss that character.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
Part 77:
~ Yeah, the dodging you were doing against the wolves is almost entirely due to the Insight status given by Heavenly Gift. This is half of why it's so bonkers. The +20 CP every turn is really good, but insight is such a huge boost to Evade, you may as well be immune to physicals. The series has a lot of duels, and Insight through one means or another is how to render them easy.

~ The Zeus gem is excellent on Alisa, since the impede is added to all attacks and crafts. It's best on a speedster character, like her or Fie, but since it's got a juicy spell attached to it, I tend to stick it on Alisa. It's also really nasty to stick on Crow, but it's one of the gems that there's really not a wrong answer. If you use attacks or crafts with the character at all, it makes them better--period, and even characters you might not be inclined to use crafts with, it's a huge art that they'll have.

Part 78:
~ Sharon's VA is really good. Sharon knows how to put feeling into something she says when she wants to. She has an optional scene in CS2 that breaks Rean's brain in half with an amazing line read.

~ "That is the drunkest enemy I have seen in this game" You have fought Instructor Sara twice.

~ Joshua also had that attack that was just glaring at enemies menacingly, dealing a bunch of damage and delaying their turns.

~ Finishing blow will trigger automatically if the enemy is in range of a (somewhat weaker than normal) attack actually finishing it. It will only ever trigger if it will, in fact, kill the enemy.

~ Burst Drive is the best ability in the game. Makes everyone go RIGHT NOW. If they're casting, it will make them finish a spell. There's an enormous number of ways to break it.

~ Nocturne Bell is also fantastic. The Voice Clip for it is much better in CS2, and much worse in CS3.

Part 79:
~The Nightclub is known only by an initial! It's a terrorist!

~Sharon really didn't want to tell Alisa that Irena wouldn't be present... she hates actually hurting her.

~You can play Blade here because there was no train sequence to play it for the free link experience

Part 82:
~I would be lying if I said that I ever read Scud, the Disposable Assassin, but I can also pick the character out of a lineup. When the Sega Saturn game based off the comic came out, other comics would go on to have full page ads about it for several months.

~"You don't have to spell it out!" and yet they will. Every single time. In the next three games. (Well, CS4 isn't out yet, but at this point, I'm assuming)

~Good work with C. He's..... .... a lot stronger and faster on harder difficulties. But he's still no slouch. His big weaknesses are that he can be nailed with both faint and nightmare, so that gives you 4 characters who can potentially disable him for a turn of critical hits, plus Machias, who can ensure that several characters get critical hits.

~A slick move that you could have pulled at the end there was couple both of the two characters who were about to attack with Rean, get a critical hit + follow up attack with each, and get Rean up too 200 CP, S Break, and you'd have gotten a critical hit before C woke up from faint, almost certainly ending the fight that sequence. Do you need to think about this stuff? Absolutely not. You'll handle anything else this game tosses at you just fine. It's fun to think of stuff like this though, which is one of the big reasons why I like this series so much.

Admiral H. Curtiss
May 11, 2010

I think there are a bunch of people who can create trailing images. I know some who could do this as if they were just going out for a stroll.

Level 1 Thief posted:

I had noticed this in the chapter list on CS2's recap section (no I didn't watch any of it, was just making sure the game worked and looking at the menus). Guess that saves some confusion when it doesn't happen in the game!

If you're already starting to mess with CS2, I'll do a little shameless self-promotion and recommend you go ahead and patch the game to get rid of some of the audio-related bugs the PC release has.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

Admiral H. Curtiss posted:

If you're already starting to mess with CS2, I'll do a little shameless self-promotion and recommend you go ahead and patch the game to get rid of some of the audio-related bugs the PC release has.

Oh my God, does Rean actually say "Azure" now?

Admiral H. Curtiss
May 11, 2010

I think there are a bunch of people who can create trailing images. I know some who could do this as if they were just going out for a stroll.

Veryslightlymad posted:

Oh my God, does Rean actually say "Azure" now?

If you mean his first S-Craft (e8v000018.wav), he always says it even without any patches, it's just very low in the audio mix and usually gets drowned out by the music -- turn the BGM and SE volume to 0 and test it out for yourself! I guess I could adjust that too, but it doesn't really seem like an error, just a questionable audio mixing decision.

Admiral H. Curtiss fucked around with this message at 22:40 on Sep 25, 2020

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Level 1 Thief posted:

Also the 2.5 hour video is not going to be the new normal, if you were concerned. That one kinda snuck up on us too.

I was more concerned by the fact that the equipment issues had been resolved and that combat links were already established at the start of the video. Who are you and what have you done with the real Level 1 Thief?

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING
Sometimes one or the other of us actually remember to do the things we write on post-it notes at the end of the session.

For instance, next time is probably going to open with me spitting wild theories again based on what's written on my desk.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
Speaking of CS 2, now that you've got a handle on the combat, have you considered bumping the difficulty up to Hard for CS 2?

Cyouni
Sep 30, 2014

without love it cannot be seen

END ME SCOOB posted:

For instance, next time is probably going to open with me spitting wild theories again based on what's written on my desk.

I think everyone's definitely looking forward to this part.

C's definitely pretty rough, especially on harder difficulties, but Gale + Force Rean is definitely a good solution to the spheres.

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.

Stabbey_the_Clown posted:

Speaking of CS 2, now that you've got a handle on the combat, have you considered bumping the difficulty up to Hard for CS 2?

Man I don't know. If you could lower difficulty mid-game I'd be a lot more for it, but it looks like you can't even do the "weaken enemies and retry" thing on Hard and I'm worried we'll suddenly hit a brick wall boss. (Fletcher should know exactly which video this video is before even clicking on it.) I'll think about it more once I see what the final stretch looks like on this one.


Admiral H. Curtiss posted:

If you're already starting to mess with CS2, I'll do a little shameless self-promotion and recommend you go ahead and patch the game to get rid of some of the audio-related bugs the PC release has.

Now this I will definitely use, thanks for the heads up! Has the big pile of saves been useful?

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING

Level 1 Thief posted:

a brick wall boss. (Fletcher should know exactly which video this video is before even clicking on it.)

Man, gently caress that fight and the fact that we had to refight that rear end in a top hat 4 or 5 times chasing ending flags.

Admiral H. Curtiss
May 11, 2010

I think there are a bunch of people who can create trailing images. I know some who could do this as if they were just going out for a stroll.

Level 1 Thief posted:

Has the big pile of saves been useful?
Yes, absolutely. Thanks again!

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
There are some mean bosses in CS 2, so you might need to cook more food than you have been doing, and actually pick people up from faint/sleep status effects instead of leaving them to do nothing for three-five turns - that's a very bad idea on Hard and Nightmare. There is no lowering of difficulty on a retry, but you do get to keep all your knowledge of scanned enemies if you retry, so in certain cases, scanning enemies and then dying once is useful.

Why did I mention scanning enemies? Unlike CS 1, CS 2 has a Master Quartz reward for getting all enemy information. The only tricky part is remembering to scan all the bosses, everything else can be filled in later. Any enemy under an "EX" category does not need to be scanned for that MQ.

The hardest boss fight early on is probably the one which has a similar gimmick to C of tossing out little things which explode (which you will probably need to scan or Battle Scope), then the rest will be easier for most of the rest of the game, but ramping up in difficulty to very difficult towards the end of the game. But by that time you'll have lots of supplies, experience, and better MQ and accessories.

In the next CS 1 dungeon (which is also long), you could at least try out putting Grail Locket/Gladiator Belt onto Alisa and using her to restore Rean's CP. That's what most people use her for, and the Grail Locket means at least one healer won't be incapacitated if hit with a nasty status.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

Stabbey_the_Clown posted:

The hardest boss fight early on is probably the one which has a similar gimmick to C of tossing out little things which explode (which you will probably need to scan or Battle Scope),

Not the monkey?

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
I'll go on record saying the first boss, once you have 3 people, is the hardest in Cold Steel II.

Erpy
Jan 30, 2015
(insert title here)
CS2 has the annoying gimmick where in the first half of the game, several major bosses have a hidden condition where you need to beat them/weaken them to a certain percentage within 40 turns in order get AP bonus and that time limit gets really tight on higher difficulties.

Erpy fucked around with this message at 05:53 on Sep 28, 2020

NGDBSS
Dec 30, 2009






Yeah, that's why I recommend the duo stick to Normal if they're not familiar with speed kills. Once you learn how to do big windups like you're playing Cosmic Star Heroine you can repeat those procedures, but learning what to do in the first place is a bit of a hurdle.

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.

83. The Beast Within (Chapter 7 Start)

It wasn't Bridget.

NGDBSS
Dec 30, 2009






Rixia Mao is a prominent character in the Crossbell duology, if you haven't seen Pyre of Word Salsa's LP.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
~ "We're in the final chapter! We've basically beaten the game!" is a funny sentiment now, but I'm imagining someone saying that in CS2.

~ Both instructor quartz are probably best on Gaius. (Jusis is also fine, since he benefits a lot from high, balanced stats... Fie is pretty good for Chevalier, since she'll be more likely to evade, and using her very limited magic for static buffs is probably better than any other use for it) Gaius can nuke his own HP to raise his CP. Sara's quartz will allow him to gain some HP back if he S-breaks, and Neidhardt's will let him S-break for huge damage if he nukes his HP.

~ "Are we going to have to use currency to see all the events?" Yes. But you'll have more than enough to visit every event at least once, with a few that you can visit multiple times if you want. Go hog wild.

~ Boxes of books are heavy. They're about 75 pounds at that size. I briefly worked at a bookstore and got fairly buff just hoisting several boxes around all day.

~ Jusis is very much the "Mario" of the game(s). He's weirdly built more like a protagonist (in battle) than Rean is.

Hwurmp
May 20, 2005

please remember that Batman comment if/when you get around to Cold Steel 3

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
- Personally, after using Thor for a while on the harder difficulties, I think it's just really, really, bad. You don't actually get enough HP/EP back to replenish the health you lose from enemy attacks, or the EP from casting spells. The bonuses are something which can be replaced by using items, instead of things which change your playstyle, like other MQ. Just plain underwhelming. Also, it offers only 3 spells. The stat-line is quite good, though. ... but Chevalier's looks better overall.
- I believe Rixia is pronounced Ree-she-ah.

- No, but I've been nagging at you to get one since the start of Chapter 6.
- [Whatever] Bells are amazing combined with the appropriate MQ being level 5. In CS 1, the -50% delay after [Whatever] arts stacks with itself to -100% (CS 2 made it a little less broken).
- However, this is especially powerful when it comes to Angel and Golden Bell, because Fortuna (+25% ATS/ADF) and Shining (Insight on one Target) are Space arts. So you can do things like casting Fortuna on yourself, then Shining on yourself, and then using Heavenly Gift to give the rest of the team Insight too. And that's in addition to the combat arts which let you do things like casting Golden Sphere or Dark Matter three times in a row. Getting +50% ATS almost instantly is very strong.

- You get enough tickets to see every attraction you can visit, but because you can take everyone, and some of them have multiple permutations depending on whether you succeed or fail at a challenge, there are an insane number of permutations, so it's best to only see a handful instead of trying to see all of them.
- Sign Mimics would be pretty cool, actually.
- When it's time, you will be able to do something with the shards.
- Be sure to get in your fishing for number 19 before leaving the school, this is the only day you can catch the 20th fish.

- Time advances at the Academy Festival after spending a certain number of tickets.

Stabbey_the_Clown fucked around with this message at 19:56 on Oct 1, 2020

Erpy
Jan 30, 2015
(insert title here)
Chevalier is pretty good to put on a dodge tank, especially if you manage to level it up level 5, where its agro-draw ability goes up to 90% of the time. It's best on Gaius since he has a craft that allows him to lose HP in a controlled way in order to boost the MQ's power-up effect and he can be built as a very effective dodge tank who (in this game) has more range than Fie.

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.

84. Thors Never Changes

Festival preparations are well underway and Rean is very busy observing them from a distance!

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
- Wow, I didn't really have much to say for the first half of this video. Vermillion is a really amazing physical attack quartz, at the cost of having absolutely no arts on it. At all. It's very good for Laura.
- That's correct, you cannot get the All Master Quartz achievement without a second playthrough.
- There's a good argument to put Sennin on either Elliot or Laura. Laura because it boosts her HP and she has low ADF, and Elliot because it boosts his HP and has Maelstrom.
- If necessary, you can get some Coarse Rock Salt by killing monsters on floor 2 of the Old Schoolhouse.

Hwurmp
May 20, 2005

:nws:

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
~ Orochi is not super crits, that's Murakumo. (Which George should have for sale now) Orochi takes your BASE damage and makes it better. For everything. Arguably it's pretty good on Jusis and Alisa for that reason, although it would be lacking in actual spells to toss on with it.

~ Murakumo (which you should buy) At level 5 will multiply critical hits by 2. It works really well with Gaius or Fie as the "Wrath" quartz you got from Angelica will assure that all of your counter attacks are critical hits, and both Gaius and Fie are good at being dodge tanks (Gaius is better in CS1) and have locked green slots anyhow.

~ I tend to stuff Vermillion on Rean (who is fast), but really, it's good just about anywhere.


Who let Pablo in here?

NGDBSS
Dec 30, 2009






If you're concerned about the time required to grind master quartz to level 5, you shouldn't be. You probably won't get all of them without actively slamming encounters with big arts or S-crafts, but you can still get the majority of them by switching out finished master quartz for fresh ones periodically. You'll get enough opportunity.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

NGDBSS posted:

If you're concerned about the time required to grind master quartz to level 5, you shouldn't be. You probably won't get all of them without actively slamming encounters with big arts or S-crafts, but you can still get the majority of them by switching out finished master quartz for fresh ones periodically. You'll get enough opportunity.

The next dungeon isn't THAT long. And by that I mean it is still very long, but not enough to get the majority to level 5.

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.
Even if it doesn't take that much time, I just don't want to do it and don't think it'd be very entertaining to watch either. :shrug:

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Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Level 1 Thief posted:

Even if it doesn't take that much time, I just don't want to do it and don't think it'd be very entertaining to watch either. :shrug:

Yeah, it's not really worth it.

Personally I like to rotate my team in the final dungeon, but I have a much higher tolerance for switching equipment.

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