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This game is hilarious and totally badass. Killing terminators and lighting incense all day. Can’t wait to see how it gets tweaked over the next few months. Buy this game!
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# ? Dec 2, 2018 11:45 |
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# ? Apr 25, 2024 12:01 |
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Since I am firmly in the opinion that dawn of war 2 did nothing wrong in showing actual fluff marines instead of "they are totally badass but we can't actually make it so in the gameplay", I hope the dev continues this trend of obnoxious single player powerhousing hell make a necron vengeance sequel or something with undying superwarriors, why the gently caress not
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# ? Dec 3, 2018 16:06 |
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If you're fighting Necrons then that's exactly what they should be anyways. "Tech priest has a techgasm over strange technology; pokes it and wakes up the horde of technological doom bots leading to the Necrons systematically killing every tech priest in the solar system" is kind of a narrative cliche in the Warhammer 40K universe. Ciphas Cain even has an entire novel dedicated to what a bunch of morons they are when it comes to the Necrons. Of course playing the equivalent of a 5 turn prequel to X:COM 2 wouldn't be that fun.
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# ? Dec 3, 2018 16:19 |
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playing it now and I gotta say this is hands down the best wh40k game in terms of feel and ambiance: PIPE ORGAN DIGITAL EFFECT MUSIC, CYBORG SKULLS GALORE, TECHNOCRAZY PRIEST VS HOLIER THAN THOU CYBORG, SERVITOR BODY SLAMS, BADASS TERMINATOR LADY and of course lines such as "my frustration is such that I decided to acknowledge in my emotional processing units, technoacquisitor" is a top sell rating: solid double thumbs up from a titan
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# ? Dec 6, 2018 05:23 |
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Yeah, the style and atmosphere of this game is great: it's VERY 40k but at the same time doesn't take itself too seriously, the childish bickering of the various Magos' in between missions is really funny. It is a bit too easy at the moment but I'm sure that'll be tweaked and this is the sort of game that it'll be easy to bolt expansions on to in the future.
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# ? Dec 7, 2018 06:32 |
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One of the Necron bosses had a pretty good dig against the tech-priests during his boss banter. He mentioned "for you, whose greatest nightmare is peace" and yup, haha, that sums up the sucky fascist imerium pretty well.
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# ? Dec 7, 2018 22:50 |
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oh hello this game exists and i of all people never noticed i think i instinctively kept skipping past the thread thanks to the poo poo Post tag
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# ? Dec 7, 2018 22:58 |
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this game is so insanely good but i hope they add a difficulty slider and new game + options like Hit Chance
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# ? Dec 7, 2018 22:59 |
The lore and setting of this game is top-notch and it's made me really fall in love with Ad-Mechs. I want more games focusing on Ad-Mechs please.
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# ? Dec 7, 2018 23:20 |
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When your space-crush does not reply to your messages on grimdark space-tinder: game good xenos bad Captain Gordon fucked around with this message at 00:04 on Dec 8, 2018 |
# ? Dec 8, 2018 00:01 |
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Got to the strategic make-a-magos layer and froze up on choice paralysis, as expected, but the tactics layer, and the overall aesthetic so far, are insanely my cup of tea. Gonna have to look up advice on that layer though
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# ? Dec 8, 2018 00:59 |
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Ciaphas posted:Got to the strategic make-a-magos layer and froze up on choice paralysis, as expected, but the tactics layer, and the overall aesthetic so far, are insanely my cup of tea. Gonna have to look up advice on that layer though Just get the three level one perks that give you +1cog/turn, no attacks of opportunity and no cog cost per weapon fire/turn, proceed to purge xenos
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# ? Dec 8, 2018 01:02 |
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Captain Gordon posted:Just get the three level one perks that give you +1cog/turn, no attacks of opportunity and no cog cost per weapon fire/turn, proceed to purge xenos Yeah that’s all you need. After that just pick one specialization for each guy and max out the whole branch - mostly so you can see how freaky they look all modded up. Hey
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# ? Dec 8, 2018 11:17 |
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Which expertises are the best? Lexmechanic, auxilium, enginseer and dominus?
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# ? Dec 8, 2018 15:01 |
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dead comedy forums posted:Which expertises are the best? Lexmechanic, auxilium, enginseer and dominus? Full Dominus path ends with scuttley spider legs so that one. Clickclickclick.
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# ? Dec 8, 2018 20:55 |
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a lovely king posted:Full Dominus path ends with scuttley spider legs so that one. Clickclickclick. You can unlock body parts in any order, so you only need to put two points in dominus for spider legs.
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# ? Dec 8, 2018 21:39 |
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dead comedy forums posted:Which expertises are the best? Lexmechanic, auxilium, enginseer and dominus? Honestly they are all pretty good
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# ? Dec 9, 2018 11:07 |
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There's a balance beta patch (1.07 test) that you can opt into right now through steam. Fairly minor stuff really and the devs are ideologically opposed to difficulty settings but it does address some of the worst offenders (besides canticles). Cognition Freedom (now only -2 CP to shoot) and Enhanced Analytics (now only +1 CP if gauge is empty) got nerfed a bit and most of the weapons were nerfed. Macrostubbers now cost CP to use. changelog: https://docs.google.com/document/d/1v10TeALecgsx9OnovvLKuahRLN3AKQGjYc_gv-8D1fQ/edit?usp=sharing Mukip fucked around with this message at 00:36 on Dec 11, 2018 |
# ? Dec 10, 2018 23:30 |
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Mukip posted:
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# ? Dec 17, 2018 20:01 |
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So, this game seems like it would be right up my alley since I'm obsessed with turn-based tactical games and love the 40k aesthetic because I'm emotionally still 12, however, some comments here have given me pause. How hard is the game, what is procedurally generated? I'm skipping Mutant Year Zero or w/e that game is because it looks like it's just the one campaign and less about tactical thinking and more of a "solve this combat puzzle" kind of game. Is that the case here? Certain posters have lamented that the game is super easy, which if that's the case I may just watch someone play this a little to get my fill of the lore. Just curious what everyone's take has been. Does it seem like more content is coming soon or is the game "complete"? What is the challenge level, and what are the options to increase / decrease the challenge?
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# ? Dec 18, 2018 00:04 |
Ok I'm really having some trouble with this game and I'm thinking maybe I need to start over. I failed one mission early on which would have rewarded me with another adeptus, I'm ~34% of the way thru awakening and still only have the 2 starting adeptus. I'd been doing missions alright and then I again tried a "Normal" mission with an adeptus as a reward but I got absolutely slaughtered. I got to the mission objective and the enemy started with 9 units surrounding my 2 adeptus and I had no cognition to start so they got slaughtered almost immediately. I've done some "Normal" difficulty missions before and although challenging I could beat them, but I feel like maybe I've fallen too far behind and not getting a 3rd adeptus early on has really screwed me over. Also it feels like there is no other option but to B-line it to the main objective every mission, if you deviate at all you're gonna quickly run into trouble with more Necrons spawning. The glyph rooms seem to be almost entirely not worth it as the penalties seem far worse than any reward I've received so far.
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# ? Dec 18, 2018 00:13 |
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rideANDxORdie posted:Just curious what everyone's take has been. Does it seem like more content is coming soon or is the game "complete"? What is the challenge level, and what are the options to increase / decrease the challenge? The devs say they are going to add a difficulty mode in the new year but for the time being there is only one difficulty setting. If you are a trugamer then it's good for one playthrough at the moment, but I'm interested enough in the base game to wait and come back to it later. Popete posted:Ok I'm really having some trouble with this game and I'm thinking maybe I need to start over. I failed one mission early on which would have rewarded me with another adeptus, I'm ~34% of the way thru awakening and still only have the 2 starting adeptus. I'd been doing missions alright and then I again tried a "Normal" mission with an adeptus as a reward but I got absolutely slaughtered. I got to the mission objective and the enemy started with 9 units surrounding my 2 adeptus and I had no cognition to start so they got slaughtered almost immediately. Two priests is definitely rough going into the midgame. The glyphs are actually very predictable because the symbols correspond to a certain outcome, so you should write down the symbols and their effects. I find the main benefit of exploring is to gain pre-battle CPs and sometimes to gain a free new technology. But if you finish missions with an awakening level higher than 3 then it will reduce the number of missions you are able to do in that playthrough, so you need to call off the exploration at some point.
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# ? Dec 18, 2018 10:25 |
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This soundtrack is so good it is in my regular game music rotation for listening at work and I regret nothing. Heavy bass distortion is proof The Omnissiah is real and wants us to be happy.
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# ? Dec 18, 2018 21:23 |
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Regrettable, but one free cog point every turn every character was gonna have to get nerfed...
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# ? Dec 18, 2018 21:27 |
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Patch out which apparently includes a bunch of new hidden missions and a boss fight.
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# ? Dec 19, 2018 18:58 |
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OK, finally diving into this mess, blessings be to the Omnissiah. The tutorial is a little lean on information; what are the orange and blue scores under the units at the top scroll? Also, is this not like XCOM where you can select unit movement in any order, there's a dice roll or something each round? I assume there's a quickness mod I can install to make my units act earlier in the round waiting in a necron's belly to dig up. Also does cover exist/matter? This game has a lot of wide open spaces, at least through the tutorial, so I felt like my Mechanical rear end was hanging out for necrons to shoot off the whole time.
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# ? Dec 20, 2018 23:38 |
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Orange and blue numbers are the unit’s physical and energy armor respectively. Initiative matters and the only major way you can change it is interactions in rooms to guarantee which side is moving first. Beyond that you need to just pay attention to which techpriest is moving first this time. Cover isn’t a thing but concealment is. You can block a shot by dropping in behind a pillar or wall, or place a servitor in front of someone to eat a bullet for them.
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# ? Dec 20, 2018 23:55 |
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Coolguye posted:
Yeah, I found this out the hard way, because I put one of those defense screens on one of my priests, but whenever I go into any fight where my initiative is bad from room interactions, it's totally useless because the screen goes away as soon as the round ends, not when the unit deploying it moves next. I assume this is true for armor Canticles as well? They go away when a round is up, and don't last until the unit using them goes again? If so, Initiative is a huge deal for any kind of damage prevention abilities - I guess in that case I'd rather load up on offensive Canticles which will help no matter what my initiative is.
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# ? Dec 21, 2018 19:09 |
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This game rules and I want more 40k, anyone got books or comics that feature necrons or admechs?
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# ? Dec 26, 2018 01:38 |
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There's a Ciaphas Cain novel that features the admech loving around on a Tomb World.
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# ? Dec 26, 2018 02:01 |
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Has anybody figured out the "False God" achievement?
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# ? Dec 27, 2018 02:11 |
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Deakul posted:This game rules and I want more 40k, anyone got books or comics that feature necrons or admechs? Battlefleet Gothic Armada 2 has both.
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# ? Jan 2, 2019 06:23 |
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Tech priests are some of my favorite hamboys. Although I think necrons are probably the worst choice of enemy. they're perfect FLUFF wise but in terms of roster they lack the variety necessary for a good xcom-alike since you always know the next enemy type is going to be a slow moving terminator skeleton man with some minor gimmick. Plus the basic necrons never seem to ramp up much and don't get any kind of force multiplyers which means they're pretty quickly outmoded by my adaptable little machinemans.
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# ? Jan 2, 2019 14:24 |
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Ignore this dumb post lol
skaianDestiny fucked around with this message at 07:57 on Jan 4, 2019 |
# ? Jan 4, 2019 07:13 |
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skaianDestiny posted:So here's a quick guide to ranking in Arctic Warfare. Er,wrong thread buddy.
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# ? Jan 4, 2019 07:41 |
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VolticSurge posted:Er,wrong thread buddy. Derp :V
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# ? Jan 4, 2019 07:57 |
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Just nabbed this after reading y'alls discussion of the balance patch and I'm excited about it!
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# ? Jan 6, 2019 17:05 |
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I actually didn't touch it before the balance patch, so I have no idea what y'all're talking about with it. I mostly built Dominus tech-priests who dual-wield the little no-cognition pistols, dual-equipped +energy damage buffs, and dual-equipped healer mechadendrites. Padded out the space on my list with Skitarii Vanguards because their physical damage complemented the energy of the priests. Once I filled out the Dominus tree, getting the skill that lets my priests step out of melee combat without provoking an AoO was just godlike. Everything got shot and murdered, healing was constant, and I was using my cognition exclusively to buff damage. It wasn't the curbstomp you guys seem to be describing, but it was pretty straightforward.
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# ? Feb 18, 2019 03:43 |
The curbstomp build is full lexmechanic (the CP generation tree) and the full tree that starts with the free weapon activation and ends with 2 cp canticle spam. Arm your tech priests with the heaviest weapons you have like plasma culverins or those super heavy flamers, then feel sorry for the poor Crons.
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# ? Feb 18, 2019 05:36 |
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# ? Apr 25, 2024 12:01 |
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TheGreatEvilKing posted:The curbstomp build is full lexmechanic (the CP generation tree) and the full tree that starts with the free weapon activation and ends with 2 cp canticle spam. Arm your tech priests with the heaviest weapons you have like plasma culverins or those super heavy flamers, then feel sorry for the poor Crons. Didn't that get nerfed out with the patch, though? Now they only generate free cognition if your cp is empty, and you only get a -2 to cost for one attack. I didn't see the flamer in my game, drat.
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# ? Feb 18, 2019 08:03 |