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GDI Mission 08 https://www.youtube.com/watch?v=XZCfoXkiIJ0 GDI Mission 08 AUSTRIA Population: 7,867,000 Geographic Area: 32,377 Square Miles Capital: Vienna Government: Parliamentary Democracy Gross Domestic Product: $164 Billion Point of Conflict: Jelgava Military Power: National Guard EVA only talks about repairing units, but there's clearly more to this mission than that. We can't let NOD keep a presence in this area. Location: Jelgava, Austria Objective: Keep your units alive and destroy the Nod base in the area. Briefing: U.N. Sanction has cut funding to the Global Defense Initiative. Field Units are helpless. Use the repair facility to keep your units in the field long enough to destroy the Nod base in this region. All Nod units and structures must be destroyed. Author's note: This is the map I was referring to in mission 5. The only difference is that you start with your base revealed this time. Name: EVA(?) Aliases: Unknown Affiliation: GDI Occupation: Computer(?) Voiced/Played by: Kia Huntzinger EVA appears to be the central command for GDI. Author's note: Not much to really say about EVA, still. MOBILE ROCKET LAUNCH SYSTEM (MRLS) ARMOR: LIGHT COST: 800 SECONDS TO PRODUCE: 53 RANGE: LONG WEAPON: 227MM MISSILES Mobile devastation. GDI’s longest-range attacker fires 227mm rockets and is effective against just about everything, including aerial threats. With no short-range fighting ability, this unit needs close-quarter backup. This is an attack only vehicle. Keep it in the background and don’t let enemies in close to it. Author's note: This unit is entirely forgettable in GDI's unit lineup and I think I forget about it until like... 4 missions from now.
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# ? Dec 14, 2018 03:55 |
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# ? Apr 26, 2024 14:05 |
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"Maybe if hide in these trees long enough, GDI will just give up and go home." -That lone surviving Nod soldier.
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# ? Dec 14, 2018 04:37 |
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Well, that was a very effective, if bloody, blitz of the NOD base. I remember taking a lot of time on this mission, once again being afraid to send my tanks and stuff out for fear of losing em. Still, love how EVA shows a Mammoth Tank during the briefing but of course none are on the map. As for A10s, I am pretty sure the number of them isn't based on time or anything like that but how far you are in the campaign. In the NOD missions, GDI only used a single A10 for a while before upgrading to two, so the same is true here, with enough missions down, two A10s are now part of the strike. Shame that it seems that most of the time a SAM Site or two tends to be directly inside the NOD base so by the time you get access to A10s the mission is almost done. Really detracts from their usefulness, especially combined with the whole lack of unit tracking of the player directed ones.
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# ? Dec 14, 2018 04:48 |
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If NOD has access to air power in enough strength to create dogfight situations and draw the media's attention to GDI-NOD pitched battles then i don't think its correct to say NOD is taking over by influence in places like Germany or Denmark. That speaks of actual military presence outside of the cities
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# ? Dec 14, 2018 04:49 |
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Slaan posted:If NOD has access to air power in enough strength to create dogfight situations and draw the media's attention to GDI-NOD pitched battles then i don't think its correct to say NOD is taking over by influence in places like Germany or Denmark. That speaks of actual military presence outside of the cities Rogue pilots! >_>
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# ? Dec 14, 2018 04:53 |
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It could be fighters belonging to the regular national military from a country Nod is influential in/has subverted.
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# ? Dec 14, 2018 04:54 |
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Groetgaffel posted:It could be fighters belonging to the regular national military from a country Nod is influential in/has subverted. Yeah, its not unreasonable to suggest that a pilot has defected to Nod for [insert reason here]
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# ? Dec 14, 2018 04:55 |
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as much as I like GDI I feel that the reason I didn't get past this mission is that it was another base mission with no Con yard. Missions like that always stressed me out because losing a single building seemed like a failure
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# ? Dec 14, 2018 05:43 |
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The mobile rocket launchers have a minimal attack range of two squares, which made me feel very smart as a kid, as I had discovered that a lonely soldier staying just before them will be able to destroy one without danger - as long as it doesn't decide to just run him over, that is.
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# ? Dec 14, 2018 05:49 |
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Randomly can you just click on several units to have them use the service depot? like, just have several vehicles, click on it, and it repairs them in turn, soon as one finishes next goe son? That seems like time saver so you don't forget you're repairing stuff and lose track when one finishes and several others are just idling. And requires micro'ing of doing them one at a time. Or the game nto let you do this?
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# ? Dec 14, 2018 06:30 |
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Pretty sure in C&C1 it isn't possible to queue up units like that, has to be manual one at a time. Heck, units don't even get off the repair facility once healed. Also, interesting fact, the repair facility repair speed is affected by its condition. If the facility drops into yellow or red health, its repair rate drops massively. On the plus side, units can still attack while being repaired, which might come in handy rarely.
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# ? Dec 14, 2018 06:57 |
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Hed posted:Okay I took the bait and tried to install Tiberian Sun because I bought it when it came out and never finished. And I don't have any sound in game! The cutscenes work fine, though. Any ideas? the only i can think of is to look at the pcgamingwiki page for the game: https://pcgamingwiki.com/wiki/Command_%26_Conquer:_Tiberian_Sun the only other thing is if you're playing on linux: set the sound in Wine to "emulation"
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# ? Dec 14, 2018 07:04 |
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How accurate is it to think of Tiberium as conflict diamonds? The mineral leeching suggests that it's what allows for equipment to be constructed in the field, but then Nod has to fly in their tanks. Maybe it's both, with GDI being able to make tanks but Nod having to trade it in for bigger stuff since they're an illicit paramilitary death squad, not one operating with UN sanction.
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# ? Dec 14, 2018 07:36 |
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That's actually an apt comparison for Nod. Technically, the GDI is funded by the UN. Although, right now, they're also using tiberium to fund their war effort, so the comparison also works for them. The GDI don't commit Tiberium isn't actually used to make things on the battlefield. It's being sold to buyers all over the world because it's loaded up with yummy rare earth minerals and poo poo that would be prohibitively expensive to mine otherwise. It's like if gold and uranium just started growing out of ground, while also being incredibly toxic to human life. Nod is using those funds to, er, fund their war effort. GDI would normally be using it for... science, maybe? but the commander is cut off from the normal channels right now, so they're probably also just selling it to random buyers. All of this is probably thinking about it a lot harder than the developers did though, at least for the time the game was made.
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# ? Dec 14, 2018 08:13 |
Much as I love the idea of GDI using the same funding method as Nod, I think the explanation is they receive more UN funding for providing Tiberium towards SCIENCE efforts.
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# ? Dec 14, 2018 10:09 |
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I find the discussion of C&C geopolitics to be equal parts interesting and hilarious. I remember just basically thinking that tiberium was mysterious, dangerous, and insanely valuable. And the two sides are fighting over it. And that's pretty much it. Which is probably what Westwood did, as has been averred -- but who really knows how deep they thought into it. Also, this LP continues to menace with spikes of awesome, but being as I am an annoying twirp, I must still raise another point of order. Jobbo Fett posted:(in the video, with notable indignance) Kane is taunting us, and thankfully absolves us of killing an orphanage - because it was a church we blew up! - c'mon, get the facts straight Yes, let's get the facts straight. Greg Burdette, in the video segment immediately preceding Kane's appearance in which he made this statement posted:… this is Greg Burdette, standing in front of what GDI terrorists have left of the St. Alofsky(?) orphanage Just sayin'. Kane had his facts straight . As for the mission, goodness did I ever play this one way too many times. My rampaging OCD compelled me to repair every stinking building I had and lose none of them and save as many vehicles as I could, regardless of the fact that it is of course better to sell the silos for cash right away, etc.
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# ? Dec 14, 2018 10:10 |
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wedgekree posted:Randomly can you just click on several units to have them use the service depot? like, just have several vehicles, click on it, and it repairs them in turn, soon as one finishes next goe son? That seems like time saver so you don't forget you're repairing stuff and lose track when one finishes and several others are just idling. And requires micro'ing of doing them one at a time. Or the game nto let you do this? Nope, queueing stuff at the service depot isn't a thing, you have tho manage the entire repair process for everyone. Thats one of the main reasons why, as much as I find the depot useful, I don't use it nearly as much as one 'should'.
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# ? Dec 14, 2018 12:54 |
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Thotimx posted:I find the discussion of C&C geopolitics to be equal parts interesting and hilarious. I remember just basically thinking that tiberium was mysterious, dangerous, and insanely valuable. And the two sides are fighting over it. And that's pretty much it. Which is probably what Westwood did, as has been averred -- but who really knows how deep they thought into it. No no, I blew up a church, in the last mission :P.
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# ? Dec 14, 2018 12:56 |
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Obviously the church was a secret Nod temple.
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# ? Dec 14, 2018 13:01 |
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Groetgaffel posted:Obviously the church was a secret Nod temple. *takes notes for the upcoming news conference*
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# ? Dec 14, 2018 13:02 |
Ah, the good old "they were using that school to store missiles".
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# ? Dec 14, 2018 13:10 |
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"GDI is... for religious tolerance"
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# ? Dec 14, 2018 13:15 |
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That church orphanage attacked us. It was self defense. We can't help NOD uses child soldiers launching RPGs from their cribs
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# ? Dec 14, 2018 13:56 |
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considering there's always money in the church, I'm sure an argument could be made for emergency fund requisitions. Hey it worked during the Crusades, maybe it will work again
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# ? Dec 14, 2018 14:04 |
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It really says something that the most memorable cutscene so far for GDI is the one in which Kane skyped us. Well, maybe aside from "It's time for for your briefing on the Brotherhood of Nod. This is Kane. [kane.jpg] Welp, time to deploy." because that one is just really funny.
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# ? Dec 14, 2018 14:05 |
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Mordja posted:I just remembered another way to sort of play Tiberian Dawn in a sort of more modern engine: Dawn of the Tiberium Age. Though now that I look, while it boasts about its campaigns, I don't know whether those are the original missions or new ones. How have I never heard of this before? This looks amazing. Definitely installing this poo poo tonight.
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# ? Dec 14, 2018 14:40 |
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wedgekree posted:Randomly can you just click on several units to have them use the service depot? like, just have several vehicles, click on it, and it repairs them in turn, soon as one finishes next goe son? That seems like time saver so you don't forget you're repairing stuff and lose track when one finishes and several others are just idling. And requires micro'ing of doing them one at a time. Or the game nto let you do this? In fact, if you just send all five of them at once into the APC, you bet your rear end the guy farthest from the APC is the one who decides "okay guess it's my turn first", walks into his buddies, can't pass them and stops. The APC stands there rear end open and nothing happens. Then you decide to click manually only on the nearest guy to the APC, click for him to enter it...and nothing happens again, because the APC is still waiting for the first idiot to enter.
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# ? Dec 14, 2018 16:05 |
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everyone posted:Queuing talk I wanted to say it's hard to go to back now, but to be honest, it was already hard to go to back to after The Year Of The RTS.
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# ? Dec 14, 2018 16:09 |
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At least you could control more than one unit at a time, right? For all it's clunky old controls and features, that alone makes it a lot easier to play and manage than, say, Warcraft 1.
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# ? Dec 14, 2018 16:47 |
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Yeah, there's no selection limit in C&C, a limitation that for Blizzard continued up to and including Warcraft 3.
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# ? Dec 14, 2018 16:52 |
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Groetgaffel posted:Yeah, there's no selection limit in C&C, a limitation that for Blizzard continued up to and including Warcraft 3. SC2 also, though it's higher. gently caress Blizzard.
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# ? Dec 14, 2018 17:49 |
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Chronische posted:At least you could control more than one unit at a time, right? For all it's clunky old controls and features, that alone makes it a lot easier to play and manage than, say, Warcraft 1. Although even Westwood didn't get it on the first shot, since Dune II.
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# ? Dec 14, 2018 17:54 |
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The 12 unit selection limit in Startcraft was terrible. Never really played any other Blizzard RTS games but I can't believe they still have some sort of limit in SC2.
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# ? Dec 14, 2018 18:08 |
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Groetgaffel posted:Yeah, there's no selection limit in C&C, a limitation that for Blizzard continued up to and including Warcraft 3. WC3 did have the advantage of being able to swap through groups of units, which was very important when dealing with all the spellcasting options and abilities units could have. Even then, of course, it wasn't the most efficient use of all your dudes mana or abilities. The game would have been way better without heroes on top of everything else, but that's an old complaint now. Also, due to the pop limits in Warcraft, you could never really make true blobby armies in any event.
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# ? Dec 14, 2018 18:47 |
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chocolateTHUNDER posted:The 12 unit selection limit in Startcraft was terrible. Never really played any other Blizzard RTS games but I can't believe they still have some sort of limit in SC2. Its 255 units or something huge that will never be a problem outside of some custom maps.
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# ? Dec 14, 2018 18:50 |
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Prav posted:hi i'm 8 years old and the best GDI unit is definitely two dozen orcas I was 12 years old and the most powerful unit was the sandbag.
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# ? Dec 15, 2018 00:14 |
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Hank Morgan posted:I was 12 years old and the most powerful unit was the sandbag. The strategic use of sandbags is critical to GDI operations.
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# ? Dec 15, 2018 01:03 |
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drkeiscool posted:The strategic use of sandbags is critical to GDI operations. As is blowing up
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# ? Dec 15, 2018 01:05 |
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Groetgaffel posted:As is blowing up Look, one of them MIGHT contain a money crate or something. You have to be sure! It's for the greater good and all that poo poo.
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# ? Dec 15, 2018 03:08 |
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# ? Apr 26, 2024 14:05 |
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sometimes, you just gotta blow up
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# ? Dec 15, 2018 07:02 |