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chocolateTHUNDER
Jul 19, 2008

GIVE ME ALL YOUR FREE AGENTS

ALL OF THEM

Bloodly posted:

They were. On an ordinary desktop screen or a basic TV, they would be. Hell, one of the issues with the freeware and current large screen sizes is the small maps get kinda screwy in display.

This is basically what I meant. I booted up RA1 awhile ago on a 4k monitor, and literally laughed at how ridiculous it was.

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PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Bloodly posted:

"Sierra adventure design. Save early, save often, save in multiple slots. Because the game is out to get you and will if you're not super careful." That hasn't quite been discredited yet back in 1995.

Part of the thing was also that Sierra games were actually pretty drat short if you knew what you were doing. Like... I think the unfairness was intentional content padding. Compare that to some games that will last you an age even if you do everything right and don't have to constantly reload, you could probably finish most Sierra games in a couple of hours.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Jobbo_Fett posted:

Nod Map Dissection #02


Nod Mission 04A scb04ea

https://www.youtube.com/watch?v=fU3MgU-zbhs

EVA's lines change to reflect the different objective.



Nod Mission 06A scb06ea

No change in briefing



Nod Mission 06B scb06eb

No change in briefing




Nod Mission 06C scb06ec

No change in briefing

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Nod Map Dissection #03


Nod Mission 07A scb07ea

https://www.youtube.com/watch?v=WOiEGlpFaXE




Aside from the lovely tiberium field locations, I like the look of this map.



GDI gets a lot of different teams, with the dual Medium Tank groups probably being the worst of the bunch to deal with, unless you invest in a bunch of rocket soldiers.




Destroying the comms center eliminates A-10 call-ins, makes sense. Every building aside from the watch towers and the silos have the hunt trigger... except the barracks. Was this an oversight? :shrug:

E2's are grenadiers and E3's are rocket soldiers.

Destroying the village outside the GDI base is required, but the one in the bottom right can be ignored.



Nod Mission 07B scb07eb

Uses the same briefing as 07A



I'm conflicted on this map. I like the general look and movement throughout it but the Tiberium available looks annoying to deal with. Forcing the player to go through the GDI base to get to the civilians is an odd decision, imo.



GDI gets a lot of stuff once again.



Ok, so the AUTO trigger is tied to the Guard Towers. The map is strange in that, if the player moves into the atk triggers, it gives the GDI side some units, but if they move into the dely/delz zones, it kills the yyyy and zzzz triggers, respectively.

The win condition is killing the civilians, although it seems that only between 50% to 75% of them have that trigger applied to them.



Nod Mission 07C scb07ec





Nod Mission 08A scb08ea



The one I played in the LP



Nod Mission 08B scb08eb

No change in briefing



Nothing to really say about the map, other than its got better Tiberium field placement, and a blossom tree. Zoning out the AI for its income is easier.




Plenty of toys for GDI again



Oddly, the AI is set to not replace its helipads (Same applies to the A version).

Oh and see those two boats at the bottom of the map? Gotta kill those too!

Foxfire_
Nov 8, 2010

Bloodly posted:

They were. On an ordinary desktop screen or a basic TV, they would be. Hell, one of the issues with the freeware and current large screen sizes is the small maps get kinda screwy in display.

Yeah, I remember the sprites being a lot more distinct and interesting when they weren't smushed down into a tiny little thing. They were still chunky, but you could tell the difference between say a grenadier and a minigunner a lot easier.

UED Special Ops
Oct 21, 2008
Grimey Drawer
Ahh the NOD mission 7a/b briefing. Just a few scientists poking around Seth says. If one takes the a or b path it really shows that Seth is really trying to get you to fail now by flat out lying about GDI strength in the area. And yeah, the map design for some of these missions is surprisingly complex and pretty nice looking. Really like how in NOD 7b the whole area north of the village is just covered in Tiberium. Really gives a sense of just how much of problem it is becoming. Just a shame that Tiberium patches near your base were so sparse/long distance on most of them though.

Skye Robot
Dec 21, 2018

I'm just a tankie. Nobody loves me...

He's just a tankie. From an inbred family!
This really brings back memories.

Thanks for running the thread!

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Skye Robot posted:

This really brings back memories.

Thanks for running the thread!

I need this sort of post in my life after I try to play a Covert Ops mission right before going to bed and then I have to beat it but its loving dumb as rocks so this happens



Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




we appreciate your sacrifice

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Radio Free Kobold posted:

we appreciate your sacrifice

You know what the worst of it is?


Its not the fact that you start with no base and have to build in a rather confined spot

Its not the fact that the AI hunts down your harvesters if they go to the fields that aren't next to your base (and their base)

Its not the fact that the AI gets A-10s against you because lore reasons

Its not the fact that the AI will bust out a nuke after 2 hours for no god drat reason and with no warning

Its not the fact that the AIs located on some mountain fortress that takes forever to get to and almost necessitates cheesing




Its the fact that I can't loving unlock A-10s for myself until all the SAM sites are destroyed and the god drat AI has one in the far corner that you cannot get to without destroying his whole base anyways.

(USER WAS PUT ON PROBATION FOR THIS POST)

Szurumbur
Feb 17, 2011

Jobbo_Fett posted:

You know what the worst of it is?


Its not the fact that you start with no base and have to build in a rather confined spot

Its not the fact that the AI hunts down your harvesters if they go to the fields that aren't next to your base (and their base)

Its not the fact that the AI gets A-10s against you because lore reasons

Its not the fact that the AI will bust out a nuke after 2 hours for no god drat reason and with no warning

Its not the fact that the AIs located on some mountain fortress that takes forever to get to and almost necessitates cheesing




Its the fact that I can't loving unlock A-10s for myself until all the SAM sites are destroyed and the god drat AI has one in the far corner that you cannot get to without destroying his whole base anyways.


Get this fucker a probation for spoiling parts that weren't already shown

Szurumbur
Feb 17, 2011
Love the LP, and I thought wasting an hour for a seemingly simple mission was long.

Wait, are you going to upload the entire mission video?

Szurumbur fucked around with this message at 08:24 on Dec 22, 2018

UED Special Ops
Oct 21, 2008
Grimey Drawer
Wow, I knew that the Covert Operations expansion missions were pretty BS, but that is a whole other level of horribleness. And yet, I have a feeling that there is probably even worse missions too.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Jobbo_Fett posted:

I need this sort of post in my life after I try to play a Covert Ops mission right before going to bed and then I have to beat it but its loving dumb as rocks so this happens



Holy poo poo, thank you for your sacrifice Jobbo.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

PurpleXVI posted:

Holy poo poo, thank you for your sacrifice Jobbo.
:emptyquote:

Crazy Achmed
Mar 13, 2001

I never played covert ops but have heard no opinions other than "goddamn these levels are bullshit"
I have, however, reinstalled Red Alert so I can play along with the LP when we get to it and share in the pain/fun. I have fond memories of the game, but that was a long time ago.

Does anyone know how the efficiency score is calculated?

Crazy Achmed fucked around with this message at 12:28 on Dec 22, 2018

UED Special Ops
Oct 21, 2008
Grimey Drawer

Crazy Achmed posted:

Does anyone know how the efficiency score is calculated?

Here is my post on it from a few pages back.

UED Special Ops posted:

From what I have read and seen, the score screen stats are slightly different for GDI and NOD. For GDI and NOD, leadership is based on your ratio of units built(including units you started with) compared to units lost. Not losing a single unit would be 100% leadership, but good luck with that outside of certain no production missions.

Efficiency for GDI is solely the amount of money you end the mission with vs the amount you started with. Ending with the same or more money then the start would be 100% efficiency, which is doable on some maps but with storage issues and often lack of Tiberium this can be rough on a lot of missions. As for NOD, have gotten a ton of inconclusive reports on that with some saying that it goes down for destroying/capturing buildings but have not found anything conclusive on that front. Don't think time has anything to do with it, but again, not 100% sure.

Still unsure of what exactly goes into NOD efficiency but that seems to be the best guess, at least from what I found.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Szurumbur posted:

Get this fucker a probation for spoiling parts that weren't already shown

I love these forums

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Covert Operations - Blackout

https://www.youtube.com/watch?v=jxqyr7mCF7c
Covert Ops - Blackout



UNKNOWN

Author's note: Very few missions will give any information regarding location.




Cold opens will be the standard for the expansion.

Location: Unknown, Unknown
Objective: Destroy the nearby Nod power plant facility so that an MCV can set up a base in the area, then eliminate all Nod forces.

Briefing: We need to establish a base in this area. Unfortunately, so does Nod. They have already put up Obelisks to guard the only way in. We need you to cut the power to the Obelisks before our MCV arrives. With the MCV, set up a base and eliminate the Nod forces.





N/A





N/A

Jobbo_Fett fucked around with this message at 00:21 on Dec 24, 2018

VictualSquid
Feb 29, 2012

Gently enveloping the target with indiscriminate love.
In my headcanon the difference in effectivity of the A10s is because Col. Morelly hates the commander personally. Possibly because you misgendered her or because you are a creepy nerd.

The Blackops missions seem to have a different commander.

nielsm
Jun 1, 2009



That first Nod buggy that attacked your base, likely the only reason it moved the way it did was the waypoints set on its Teamtype in the script. Moved along the waypoints, and then went into "free" AI after reaching the location the mission designer guessed you'd be building your base at.

Skye Robot
Dec 21, 2018

I'm just a tankie. Nobody loves me...

He's just a tankie. From an inbred family!

Jobbo_Fett posted:

... and the god drat AI has one in the far corner that you cannot get to without destroying his whole base anyways.

How dare you, that SAM site is a thing of true beauty. Almost drove a friend to tears.

Skye Robot fucked around with this message at 21:12 on Dec 22, 2018

Plek
Jul 30, 2009
This was one of my favorite maps. Not entirely sure why anymore, maybe it was the open nature of it. Ironically, then, I tended to put my MCV across the first bridge to protect it. You can build sandbags across the bridges to expand your base.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Nod Map Dissection #04


Nod Mission 10A scb10ea

https://www.youtube.com/watch?v=edNTtIYKYYY

In this version of Mission 10, we are tasked with assassinating Wong Hu Chan. Presumably, his photo is used in the background during Kane's briefing.



Name: Dr. Wong Hu Chan
Aliases: None
Affiliation: GDI
Occupation: Doctor
Voiced/Played by: Unknown

A Doctor currently leading the team developing the Ion Cannon for the Global Defense Initiative. Assassinated by Nod forces.

Author's note: Doctor Wong Hu Chan is never mentioned after this video, to my knowledge.




I actually really like the look of this map, and would've probably preferred getting this one as opposed to the Mammoth Tank production facility one of 10B fame.

There's a lot of civilian buildings and there's enough space between everybody to make the small skirmishes feel tense by the end of it, depending on how well you perform. Looking into it, it seems the AI gets $4000 to spend, and theoretically could produce a refinery, although there's not much to harvest anywhere.



Nothing too exciting. I imagine the Commando would do very well here.



If you're fast enough you could probably kill both those yyyy/zzzz triggers, but the only thing to be aware of is the trigger that spawns a chinook, and where it will land.


Nod Mission 10B scb10eb



There's a trigger in this one where if you move into the civilian village, a guy named Dwight is spawned. If you kill him, more civilians appear.

:shrug:


Nod Mission 11A scb11ea

No change in briefing



Did you think this was the level I played on?

Me too! It's not.



Lots of teams, but little to talk about.



Same as above. There is a trigger to give the GDI side a transport with 5 grenadiers to fly into the base and attack.




Nod Mission 11B scb11eb




You can't sneak into the right side of the GDI base because there's a trigger that sends troops to that side.



Nod Mission 13A scb13ea



GDI gets two transport helicopters dropping units in the top left. Still don't understand this one.


Nod Mission 13B scb13eb

No change in briefing.



This doesn't seem so bad.



4 is the waypoint where your 2nd MCV is to go. Killing the AGT, GT, and Comms Center south of 4 causes the MCV to spawn.




The comms center controls the A-10s.



Nod Mission 13C scb13ec

No change in briefing.



This one looks like a pain. 3 blossom trees and nothing to really start with in the top right.



The allies get a transport helicopter to the top left for... reasons.

Presumably you are to attack the top base first, then move your way down.



Destroying the Comms center in the middle left spawns an MCV, which moves to waypoint 13. There's no space to build a base and this looks like you'd be pulling teeth.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Am I stupid or did I see a Nod Chinook swoop into their base at around 22:30?

Also, what's the "exchange rate" for repairing units vs rebuilding them? Like if you had a Mammoth Tank(assuming it didn't self-regenerate), busted down to its last sliver of health. How big a percentage of its total build price and build time would you be blowing to fully repair it?

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
NOD Campaign Locations

Changes given if selected B or C option, where available, will be reflected next to A's information. Unless it's a different country.



Nod Mission 02A
Egypt (1st Visit)
Population: 56,386,000
Expendability: 75%
Capital: Cairo
Government: Republic
Govt Corruptability: 18%
Net Worth: $39.2 Billion
Point of Conflict: Al-Alamyn (OPTION B: Al-Kharijah)
Military Strength: Formidable
Military Resistance: 82%



Nod Mission 03B
Sudan
Population: 28,305,000
Expendability: 50%
Capital: Khartoum
Government: Military
Govt Corruptability: 52%
Net Worth: $12.1 Billion
Point of Conflict: Kafia-Kingi (OPTION A: Al-Ubayyid)
Military Strength: Respectable
Military Resistance: 72%


Nod Mission 04A
Chad
Population: 5,238,000
Expendability: 80%
Capital: N'Djamena
Government: Republic
Govt Corruptability: 85%
Net Worth: $1 Billion
Point of Conflict: Oum Hadjer (OPTION B: Mao)
Military Strength: Laughable
Military Resistance: 35%


Nod Mission 05
Mauritania
Population: 2,059,000
Expendability: 50%
Capital: Nouakchott
Government: Islamic Republic
Govt Corruptability: 48%
Net Worth: $1 Billion
Point of Conflict: Tidjikdja
Military Strength: Laughable
Military Resistance: 24%


Nod Mission 06A
Ivory Coast
Population: 13,497,000
Expendability: 33%
Capital: Yamoussoukro
Government: Republic
Govt Corruptability: 28%
Net Worth: $10 Billion
Point of Conflict: Abidjan
Military Strength: Reasonable
Military Resistance: 67%


Nod Mission 06B
Benin
Population: 4,997,000
Expendability: 75%
Capital: Porto-Novo
Government: Democracy
Govt Corruptability: 17%
Net Worth: $1.7 Billion
Point of Conflict: Porto-Novo
Military Strength: Laughable
Military Resistance: 80%


Nod Mission 06C
Nigeria
Population: 88,500,000
Expendability: 60%
Capital: Abuja
Government: In Transition
Govt Corruptability: 93%
Net Worth: $28 Billion
Point of Conflict: Abuja
Military Strength: Reasonable
Military Resistance: 50%


Nod Mission 07A
Gabon
Population: 1,106,000
Expendability: 5%
Capital: Libreville
Government: Republic
Govt Corruptability: 84%
Net Worth: $5.3 Billion
Point of Conflict: Koula-Moutou
Military Strength: Laughable
Military Resistance: 22%


Nod Mission 07B
Cameroon
Population: 12,658,000
Expendability: 55%
Capital: Yaounde
Government: Republic
Govt Corruptability: 48%
Net Worth: $11.6 Billion
Point of Conflict: Bertoua
Military Strength: Reasonable
Military Resistance: 62%


Nod Mission 07C
Central African Republic
Population: 3,029,000
Expendability: 65%
Capital: Bangui
Government: Republic
Govt Corruptability: 41%
Net Worth: $1.3 Billion
Point of Conflict: Bangassou
Military Strength: Laughable
Military Resistance: 49%


Nod Mission 08B
Zaire
Population: 39,084,000
Expendability: 72%
Capital: Kinshasa
Government: Republic
Govt Corruptability: 74%
Net Worth: $6.6 Billion
Point of Conflict: Kinshasa (OPTION A: Lodja)
Military Strength: Reasonable
Military Resistance: 54%


Nod Mission 09
Egypt
Population: 23,154,000
Expendability: 45%
Capital: Cairo
Government: Democracy
Govt Corruptability: 3%
Net Worth: $39.2 Billion
Point of Conflict: Luxor
Military Strength: Reasonable
Military Resistance: 100%


Nod Mission 10A
Angola
Population: 8,902,000
Expendability: 45%
Capital: Luando
Government: Republic
Govt Corruptability: 63%
Net Worth: $8.3 Billion
Point of Conflict: Caiundo
Military Strength: Laughable
Military Resistance: 66%


Nod Mission 10B
Tanzania
Population: 27,791,000
Expendability: 55%
Capital: Dar-Es-Salaam
Government: Republic
Govt Corruptability: 27%
Net Worth: $6.9 Billion
Point of Conflict: Mzuzu
Military Strength: Laughable
Military Resistance: 68%


Nod Mission 11A
Namibia
Population: 1,874,000
Expendability: 5%
Capital: Windhoek
Government: Republic
Govt Corruptability: 65%
Net Worth: $2 Billion
Point of Conflict: Keetmanshoop
Military Strength: Insignificant
Military Resistance: 74%


Nod Mission 11B
Mozambique
Population: 15,469,000
Expendability: 65%
Capital: Maputo
Government: Republic
Govt Corruptability: 52%
Net Worth: $1.7 Billion
Point of Conflict: Xai-Xai
Military Strength: Laughable
Military Resistance: 84%


Nod Mission 12
Botswania
Population: 1,300,000
Expendability: 2%
Capital: Gabarone
Government: Republic
Govt Corruptability: 12%
Net Worth: $3.1 Billion
Point of Conflict: Ghanzi
Military Strength: Laughable
Military Resistance: 92%


Nod Mission 13
South Africa
Population: 41,68,000
Expendability: 10%
Capital: Cape Town
Government: Republic
Govt Corruptability: 8%
Net Worth: $104 Billion
Point of Conflict: Cape Town
Military Strength: Formidable
Military Resistance: 100%

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

PurpleXVI posted:

Am I stupid or did I see a Nod Chinook swoop into their base at around 22:30?

Also, what's the "exchange rate" for repairing units vs rebuilding them? Like if you had a Mammoth Tank(assuming it didn't self-regenerate), busted down to its last sliver of health. How big a percentage of its total build price and build time would you be blowing to fully repair it?

That's exactly what happened, yeah.


As for the repairing thing


quote:

(Unless the Rules.ini file is lying, these are the following stats for the Repair facility
RepairPercent=20% ; percent cost to fully repair as ratio of full cost
RepairRate=.008 ; minutes between applying repair step)

Prav
Oct 29, 2011

so between mission 2 and 9 the population of egypt has dropped by half

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Prav posted:

so between mission 2 and 9 the population of egypt has dropped by half

Yup!

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Is it a typo or is it cutting commentary on the costs of war and/or tiberium poisoning? You decide!

Asehujiko
Apr 6, 2011
Depending on whether or not you count refugees and internally displaced persons hunted by their own government as deserters and traitors as still "inhabiting" a country or not, Syria has suffered a similar drop in population(22 million inhabitants at the start of the siege of Daraa, now 21.5 million left alive of which 6 million internally displaced and 5 million refugees abroad).

If the supercharged UN that GDI owes it's existence to has an equally empowered refugee policy, it would stand to reason that they'd evacuate those internally displaced persons out of the country if there's a big Nod vs GDI war going on.

Edit
In happier news: I found a playlist of There's A Home, I Am's studio album.

Asehujiko fucked around with this message at 01:53 on Dec 23, 2018

UED Special Ops
Oct 21, 2008
Grimey Drawer
Hmm, that first Covert Operations mission, minus the Temple of NOD surprise, actually seemed pretty reasonable, probably one of the few that are like that. Then again, having an airstrike from near the start probably helped, although I have no idea why less A-10s were available later on. Maybe actually losing some to SAM Sites decreases the number used in the strike? And yeah, the reason why the AI will always nuke/Ion Cannon an Advanced Guard Tower/Obelisk of Light is because those buildings have the highest threat rating to the AI in the game, and it will always target whatever has the highest threat rating if possible. I also would not worry to much about the whole canon and whatnot of this expansion, I am pretty sure that Westwood really just made them as extra missions and didn't really worry about actually placing them too much in the overall timeline.

Interesting at how different the final NOD mission variants are though. 13c looks like a nightmare to play, lucky dodge on that one. Also interesting to see at how sparse Tiberium fields are on most of the maps, although this often cuts both ways and the AI base(s) often had poor fields as well at least.

smax
Nov 9, 2009

I remember playing Nod 13C as a kid. One play-through, a single mini gunner was standing on the bridge leading to the north GDI base for most of the play-through, and I attacked that one last. A huge mass of medium and mammoth tanks built up behind that guy, so when I eventually took him out they all rushed my main base at once.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
GDI Campaign Locations

Changes given if selected B or C option, where available, will be reflected next to A's information. Unless it's a different country.



GDI Mission 02
Estonia
Population: 1,607,000
Geographic Area: 17,413 square miles
Capital: Tallinn
Government: Republic
Gross Domestic Product: Negligible
Point of Conflict: Parnu
Military Power: Local Militia



GDI Mission 03
Latvia
Population: 2,728,000
Geographic Area: 24,900 square miles
Capital: Riga
Government: Republic
Gross Domestic Product: Negligible
Point of Conflict: Jelgava
Military Power: Local Militia



GDI Mission 04B
Poland
Population: 38,385,000
Geographic Area: 120,727 square miles
Capital: Warsaw
Government: Democratic State
Gross Domestic Product: $162.7 Billion
Point of Conflict: Gdansk (OPTION C: Byelistok)
Military Power: Free Standing Army


GDI Mission 04A
Belarus
Population: 10,373,000
Geographic Area: 80,134 square miles
Capital: Minsk
Government: Republic
Gross Domestic Product: Negligible
Point of Conflict: Bobyrusk
Military Power: State Militia


GDI Mission 05A
Germany
Population: 80,387,000
Geographic Area: 137,838 square miles
Capital: Berlin
Government: Federal Republic
Gross Domestic Product: $1.131 Trillion
Point of Conflict: Dresden (OPTION B: Hanover)
Military Power: National Power


GDI Mission 05C
Ukraine
Population: 51,994,000
Geographic Area: 233,100 square miles
Capital: Kiev
Government: Constitutional Republic
Gross Domestic Product: $47.6 Billion
Point of Conflict: Ivano-Frankovsk
Military Power: State Militia

Option C and D are identical, apart from map used.


GDI Mission 06
Czech Republic
Population: 10,400,000
Geographic Area: 30,449 square miles
Capital: Prague
Government: Republic
Gross Domestic Product: $120 Billion
Point of Conflict: Ostrava
Military Power: National Guard

GDI Mission 07 has the same information.


GDI Mission 08A
Austria
Population: 7,867,000
Geographic Area: 32,377 square miles
Capital: Vienna
Government: Democracy
Gross Domestic Product: $164 Billion
Point of Conflict: Jelgava
Military Power: National Guard


GDI Mission 08B
Slovakia
Population: 5,300,000
Geographic Area: 18,932 square miles
Capital: Bratislava
Government: Republic
Gross Domestic Product: Negligible
Point of Conflict: Bratislava
Military Power: Local Militia


GDI Mission 09
Hungary
Population: 10,333,000
Geographic Area: 35,919 square miles
Capital: Budapest
Government: Democracy
Gross Domestic Product: $60.1 Billion
Point of Conflict: Budapest
Military Power: National Guard


GDI Mission 10A
Slovenia
Population: 1,974,000
Geographic Area: 7,819 square miles
Capital: Ljubljana
Government: Republic
Gross Domestic Product: $21 Billion
Point of Conflict: Trieste
Military Power: State Militia


GDI Mission 10B
Romania
Population: 23,169,000
Geographic Area: 91,699 square miles
Capital: Bucharest
Government: Republic
Gross Domestic Product: $71.9 Billion
Point of Conflict: Arad
Military Power: National Guard


GDI Mission 11
Greece
Population: 10,064,000
Geographic Area: 51,146 square miles
Capital: Athens
Government: Parliamentary Republic
Gross Domestic Product: $77 Billion
Point of Conflict: Corinth
Military Power: Free Standing Army


GDI Mission 12A
Albania
Population: 3,285,000
Geographic Area: 11,100 square miles
Capital: Tirana
Government: Democracy
Gross Domestic Product: $4 Billion
Point of Conflict: Shkoder
Military Power: National Guard


GDI Mission 12B
Bulgaria
Population: 8,868,000
Geographic Area: 44,365 square miles
Capital: Sofia
Government: Republic
Gross Domestic Product: $47.3 Billion
Point of Conflict: Sofia
Military Power: National Guard


GDI Mission 13
Yugoslavia
Population: 10,337,000
Geographic Area: 39,449 square miles
Capital: Belgrade
Government: Republic
Gross Domestic Product: $120 Billion
Point of Conflict: Nis
Military Power: Free Standing Army

GDI Mission 14 has the same information as the above.


GDI Mission 15
Bosnia/Herzogovina
Population: 4,365,000
Geographic Area: 19,741 square miles
Capital: Sarajevo
Government: In Transition
Gross Domestic Product: $14 Billion
Point of Conflict: ?
Military Power: ?

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Covert Operations - Hell's Fury

https://www.youtube.com/watch?v=3rYI2tPg4e8
Covert Ops - Hell's Fury



UNKNOWN






Location: Unknown, Unknown
Objective: Clear the immediate area so that an MCV can be sent in with reinforcements, then build a base and wipe out the Nod forces in the area.

Briefing: Nod is attempting to rebuild their Temple with its Nuclear missile. Establish a base and wait for contact with Agent Delphi. He will show you the best way to their base. Use everything at your disposal to stop the Brotherhood.


Author's note: The question here is, are the Nod forces here attempting to rebuild the Temple of Nod from/in Bosnia/Herzogovina, the Temple of Nod in Blackout, or an altogether different Temple of Nod?





Name: [REDACTED]
Aliases: DELPHI
Affiliation: GDI
Occupation: Spy
Voiced/Played by: [REDACTED]

A GDI Operative, he helped locate Kane's bio-chemical research lab. Also provided information during Operation "Hell's Fury".





N/A

Jobbo_Fett fucked around with this message at 00:21 on Dec 24, 2018

UED Special Ops
Oct 21, 2008
Grimey Drawer
Ok, wow, that looked like a nightmare of a mission and just total BS from beginning to end. Seriously, NOD had this place better defended then the Sarajevo HQ by miles. Where to even start with this miserable mission?

Well, from the start the whole allowing the AI to just endlessly spam flame troops is a major issue and is just cheap difficulty for the sake of being cheap. Double so the commando team and attack bike spam, that just looked incredibly unfun to keep dealing with. As for air strikes, yeah, unless there is a special trigger to give you one, the only time they will show up is when all SAM Sites are down, aka, usually 30 seconds from ending the map. There is no reason not to just give em early this map, the utterly insane amount of SAM Sites would keep them from doing anything anyway, might as well give the player something.

Now, as for the nuke "surprise", that is a king dick move, especially since the strike came a good 10 minutes faster then the one on the final GDI mission. And of course the AI getting unlimited nukes is very dumb. Plus, stashing the Temple away in some mountain fortress like that, come on. As for the Obelisks, they should be able to fry Humvees. Obelisks deal 200 special(whatever that means, maybe ignoring or not being impacted much by armor type?) damage and a Humvee has 150 HP and is a light armor type. By all counts it should have been taken out, so no clue what is going on there.

Now, for the GDI base location, it is a textbook horrible place to set up shop, but you won't know that until 20ish minutes in. And as you said, by then you have spent so much time on the mission, that one might as well just try to finish it out. Plus, with how AI triggers are, who knows, maybe setting up on the highground would just cause the AI attack waves to start up early. As for the NOD bases, well, that upper left base was probably the greatest amount of BS I have seen yet from C&C1. Seriously Westwood, 5 SAM Sites, 5 Obelisks and even two flame tanks as a kicker? There is difficulty and there is whatever Hell this is. Weird how crazy the AI went though when they lost their Construction Yard, I have never seen that behavior before, might have been trigger related? And speaking of crazy, Agent DELPHI going nuts like that was pretty funny. Shame that he was probably doing 0 damage to the Turret thanks to its heavy armor class. At least he was trying. Oh, and I checked, there is no hotkey for selling or repairing buildings, have to do it manually.

You are right, the MLRS is a piece of crap for attacking bases. Stat-wise the MLRS has 6 range, 4 sight, 100 HP with light armor and deals 75 high explosive damage, so it is actually less effective against heavy armor, and all wrapped up in an 800 credit price tag. For comparison, a NOD Turret has a range of 6, 5 sight, 200 HP with heavy armor and deals 40 armor-piercing damage, so it is less effective vs light and no armor units. And all for 600 credits. So one on one with no repairs a MLRS will always lose vs a basic Turret. Fun.

As for the end of the mission, I have no idea why Westwood would give you a single transport chopper when you build a helipad. With all of the SAM Sites everywhere, the thing is totally useless for just about everything. Maybe in an early version of the map you had to use it to pick up Agent DELPHI, but it got cut? That, or it is a just a cruel joke from Westwood.

All in all, this was a horrible mission and using cheese/AI tricks, etc almost seems mandatory for it and probably the others coming up. Once again, good luck on this expansion, Westwood doesn't seem to be pulling their punches anymore.

UED Special Ops fucked around with this message at 07:56 on Dec 23, 2018

Crazy Achmed
Mar 13, 2001

Yeah, that mission is total bullshit. "Special" damage type is only used by the obelisk and does full damage to everything regardless of armour type. The warhead/armour damage reduction was shown off heaps in this mission - I wasn't joking about GDI's static defenses being garbage against heavy armour (tanks). You really need to have a medium tank or some rocket soldiers stationed permanently next to your (advanced) guard towers.

I forget if you mentioned it in the video but yes, the advanced comms centre does obsolete the regular comms centre, so if you build it you should sell the regular old comms centre immediately.

Looking at this map, I get the feeling you are supposed to get a few squads up ASAP of tanks with infantry or humvee backup to escort your harvesters (gotta mix armour-piercing with small arms attacks to deal with either vehicles or infantry), then expand your control over the lower map before assaulting the Nod bases one by one. At least, that would be a decent mission but it's totally undermined by the rain of nukes, 5,000,000 obelisks guarding the construction yard, and lovely pathfinding to the temple.

This seems like a good time to talk about the resource-gathering philosophy of C&C and how it's totally at odds to the modern Starcraft school of RTS. In the latter, resources are all clustered in your base so your static base defences can protect your base, your harvesters and your army-under-construction before you march out and try to blow your opponent up. Expansion bases are a similar beast, where you set up defensive camps next to more resources. Age of Empires is kind of similar to this too.
TD comes right off the back of Dune 2, which was very specifically about forcing the player to deal with resources being relatively far away from their base and in dangerous locations, and it cribs the same ideas. In stark contrast to Starcraft where works are brittle, quick and somewhat expendable, C&C harvesters are slow, tough and crippling to replace (expensive and ties up your army production for a long time too).

Poil
Mar 17, 2007

I kinda prefer harvesters. It's just more fun and rewarding to watch them head out and bring back resources, especially in Dune where you can eventually get carryalls to speed it up.

Sitting around and waiting for long periods of time because the maps have way too little and/or it doesn't regrow fast enough is not fun however. :v:

Szurumbur
Feb 17, 2011
I was always disappointed that you couldn't send Harvesters to munch on enemy's buildings, since their sprites look like they have huge jaws.

At the Coverts Ops look like a waste of time, at least in the campaing you could look forward to some FMV with some fun characters, not so here.

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Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
oh, Hell's Fury looked like it was bullshit.




That's cute. Wait until you see the next one :allears:

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