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Gutter Owl
Oct 21, 2010

keep yr head up, problem girl




FUJOSHI! Dirty Rotten Shippers! is the working title for the hot new prototype by Meltwater designer and raving malcontent Erin Lee Escobedo, aka yr gal pal Gutter Owl!

FUJOSHI! is a romance and matchmaking card game for 2-4 players. You and your most romance-addled rivals conspire to make seven attractive anime boys (or even g...girls!?) kiss each other for fun and pervertprofit!


(Okay, the game's actually pretty chaste.)

At the start of the game, players pick the relationships they want to bet on, then spend their turns scouting, convincing, and cajoling the NPC protagonists to fall for the right partner. Successful pairings score points, and rare pairs score a bonus!



(Today's secret ingredient is: boku no pico macadamia)

Weird theme aside, this is a middleweight card game that should provide a nice crunchy experience, drawing from inspirations like Argent and Pax Renaissance. You could even call it a tableau builder, except the tableaus you're building are all neutral NPCS in the middle of the board, and you're trying to bet on which tableaus will synergize the best.

But that's boring, and you're boring, and it's time to kiss the animes.

The latest playtest version of the rules can be found here, and the playtest cards can be found here.

For our new kissventure, we'll be sending SoftNum, Tekopo, Pseudoscorpion, & Stelas into the yaoi zone to duke it out in the name of love. Comments and jeers from the peanut gallery are welcome, of course. Make sure to remind the players that they're wrong and their ships are wrong at every possible opportunity.

Fujos, please check in!

Sister thread: Someday My Prince(???) Will Come ~

Previous threads:
#1 Kiss Him, Not Me!
#2 b-b-but Kase-san, we're both girls!

Gutter Owl fucked around with this message at Dec 5, 2018 around 02:23

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Stelas
Sep 6, 2010



** greenlit for new season

SoftNum
Mar 31, 2011



I want to peek at pinkViolet please. Fujo checking in.

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl


##IMPORTANT RULES CHANGES##

No more outer/inner desires. Characters will get their second secret desire at the start of Act 2

Dutch auction is gone. Instead, pick any of the four available cards in the lowest row. The card you pick will be replaced by the card above it.

Cards don't cost anything by themselves; coins are now for focus, gifts, and rumors only.

Cards are more uniform in abilities.

Almost any card can be given as a gift, but only if the giftee is listed at the top of the card. It costs one coin per space away from the giver (so an adjacent character would cost one coin, a character two spaces away would cost two coins, et cetera). This restriction only applies to gifts; a character can take any card for themselves.

There are now six club drive cards. You can take the card for yourself to gain cash when other players buy certain traits.

ALL GIFTS AND CLUBS ARE DISCARDED AT END OF ACT! Then the discards are shuffled into the Act 2 deck.

If you Pass Time (discard a card), anyone with 6+ coins must choose Rumors (previously "buy") cannot choose to Rest . Anyone with zero coins must choose Rest (previously "sell"). The player who started the round also has to chip in a coin if they choose rumors. NO MORE HOARDING MONEY, JERKS.

Rumors are always for the current character. No need to choose.

Act 1 ends when two piles are empty and everyone's had equal turns. Act 2 ends either Act ends when three piles are empty and everyone's had equal turns.

Gutter Owl fucked around with this message at Dec 10, 2018 around 22:39

Pseudoscorpion
Jul 26, 2011


All in on RED

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I heard this is about shipping, and I LOOOOOVE container, so checking in.

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl


Alright! Tek, then Stelas, let me know which character's secret desire you'd like to peek at!

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


blue for me

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl


Stelas chooses Yellow.

Please once I have everyone's Act 1 ships, we'll begin!

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl


Just waiting on Tekopo's ships now.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Gonna get them in tonight since Iím a bit busy atm

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl


All ships are in. But I'm also taking a moment to update some last rules changes from the latest round of live playtest, to make this experience more fun for all.

This is where I should probably highlight the part where we're playing a game in development, and there may be sudden changes if something is proven to be frustrating or degenerate. While this should be the last major change for a good while, minor hotfixes might come in. I do apologize if this fucks up anyone's strategy.

Here's a short rundown of the changes in version 4.4. Please let me know if this torpedoes your strategy and you need a mulligan on your starting ships.

  • Market structure changed from decks to card rows, alternating visible and not-visible similar to 7 Wonders Duel. (The same four cards will be currently available as shown in the OP).
  • Gifts are no longer locked to specific characters. This was more annoying than tactically interesting, and often got forgotten. Now any basic card can be gifted to any character.
  • Glamour cards now shift focus. Kindness cards are cheaper to give as gifts *if* the giver has a kindness trait of their own.
  • The secret desire High Maintenance has been removed from the game.
  • The card A Sudden Kink In Your Plans has been removed. Its function has been replaced by a new option during Time Passes, described below. Their card slots have been replaced with a pair of new dual-suit cards (Ath/Kind and Study/Glam) in 4-player games.
  • During Time Passes, the Rest option will give you a maximum of eight coins from the rumor card.
  • Act 1 ends when only one row of cards remains and all players have had equal turns, same as Act 2.
  • Some aesthetic changes.

New Time Passes option Rethink: Instead of Rumors or Rest, once per Act you may chose to Rethink. This costs ALL OF YOUR MONEY (minimum 1 coin). Same rules as the old Kink card, but the replacement ship is worth fewer points than before: 1(+1) in Act 1, 2(+2) in Act 2.

Thank you for your patience and support. Turns will hopefully resume tonight.

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl


WELL THAT TOOK ENTIRELY TOO loving LONG. Okay. We're back. Rules updated, every single cardsheet visually overhauled, let's do the thing.






SoftNum •400
Tekopo •400
Pseudo •400
Stelas •400

Softnum, you're up first!

Reminder, you can pay •100 to move the focus marker 1 space, any number of times. You can take a card for the current character OR give a gift (•100 for each space away) OR discard a card to Pass Time (Rumors, Rest, or Rethink).

SoftNum
Mar 31, 2011



Most cursor to Violet. Give the 2nd card to yellow (kindness gift).


This should cost 100 yen? I believe.

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl


SoftNum posted:

Most cursor to Violet. Give the 2nd card to yellow (kindness gift).


This should cost 100 yen? I believe.

200 yen. •100 to move the cursor one space, •100 to send the gift one space. (No discount from the card text because Violet doesn't have any Kindness symbols.)

Still what you wanna do?

SoftNum
Mar 31, 2011



Gutter Owl posted:

200 yen. •100 to move the cursor one space, •100 to send the gift one space. (No discount from the card text because Violet doesn't have any Kindness symbols.)

Still what you wanna do?

oh yes please. I has a brain fart. Still good tho./

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl





SoftNum •200
Tekopo •400
Pseudo •400
Stelas •400

Tekopo, you're up!

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl


bump for tekopo

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Keep the focus, take the card from the first column, move the focus to blue

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl


Just to confirm (because I have gotten almost endless confusion from playtesters, and this may not survive the version):

Do you want the focus to ultimately end up on blue next turn, or on green (i.e. move to blue, automatically moves one pace to green next turn)? Either is fine. Not counting paid moved, ofc.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


To end on blue

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl


Tekopo posted:

To end on blue

I'm glad I asked, then.




SoftNum •200
Tekopo •400
Pseudo •400
Stelas •400

Pseudo, you're up!

Pseudoscorpion
Jul 26, 2011


Gutter Owl posted:

I'm glad I asked, then.




SoftNum •200
Tekopo •400
Pseudo •400
Stelas •400

Pseudo, you're up!

Buy the Red Move in the left column and move Blue left.

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl





SoftNum •200
Tekopo •400
Pseudo •400
Stelas •400

Stelas, you're up!

Stelas
Sep 6, 2010



Purchase right-most card for Indigo, move him to the left of Blue if that's kosher.

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl


Kosher. Indigo and Blue are just gonna pass this ball back and forth for a bit.




SoftNum •200
Tekopo •400
Pseudo •400
Stelas •400

Softnum, you're up!

SoftNum
Mar 31, 2011



Gutter Owl posted:

Softnum, you're up!

Buy 2♠ card for blue. Move the marker so it ends up on red.

Stelas
Sep 6, 2010



My initial gut feeling is that there's a lot less clutter on the cards and I feel noticeably more sure of what I'm doing, as an aside.

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl





SoftNum •200
Tekopo •400
Pseudo •400
Stelas •400

Tekopo!

Gutter Owl fucked around with this message at Dec 20, 2018 around 05:05

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Buy red card from 3rd column, move red one left.

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl





SoftNum •200
Tekopo •400
Pseudo •400
Stelas •400

Pseudo!

Pseudoscorpion
Jul 26, 2011


Sports! Sports! Become President of the Sports Club!

Pseudoscorpion fucked around with this message at Dec 20, 2018 around 16:12

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl


sports.




SoftNum •200
Tekopo •400
Pseudo •400 [sports]
Stelas •400

Stelas!

Stelas
Sep 6, 2010



Move cursor to Violet, gift left-most card to Yellow (-200)

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl


Pseudo gains •100 (sports teams).




SoftNum •200
Tekopo •400
Pseudo •500 [sports]
Stelas •200

Softnum!

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl


alright, that's enough leeway for christmas. bump for Softnum.

SoftNum
Mar 31, 2011



Gutter Owl posted:

alright, that's enough leeway for christmas. bump for Softnum.

Sorry went into a black hole there

Buy a 2❤️ for violet.

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl


SoftNum posted:

Sorry went into a black hole there

Buy a 2❤️ for violet.

care which one?

SoftNum
Mar 31, 2011



Gutter Owl posted:

care which one?

left most

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Gutter Owl
Oct 21, 2010

keep yr head up, problem girl


Discounted due to the kindness ability, so no cost!




SoftNum •200
Tekopo •400
Pseudo •500 [sports]
Stelas •200

Tekopo!

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