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Viva Miriya
Jan 9, 2007



It is unusual for an Astra Militarum regiment to know where they are going before a Warp Jump, but here you are mustered up in the cargo bay being briefed on your new mission. Your regiment, the 420th Erusian Regulars, has been diverted from joining the rest of the forces being sent to the Cadian gate from your world’s founding. The neighboring Toriga system sent a distress call sometime ago asking for assistance in putting down a resurgence of feral orks on Toriga 6, the local agriworld in system. Your regiment, the Catachan 302nd, and the Tallarn 69th, were detached from the fleet along with the appropriately sized naval escort. Your new mission is to put down these feral orks before they get out of hand. Relatively light duty in the Emperor's service, compared to what's happening on Cadia now.

You probably had visions of valkyrie air drops, setting fire to greenskins, and reliving your battlefield glory in the taverns of the planet’s many cities. Perhaps you figured you’d be in for days of getting lost amongst 5m tall wheat fields, as the LT takes you out on maneuvers, where the most you would be dodging is drunkenly operated farm equipment. Not so chap.

Instead you are awakened upon warp translation to klaxons and a call for battle stations. The next few hours as you make your way to planetfall are some of the most terrifying of your life thus far as you sit aboard your troop transport, waiting to be vented into space by some barrage from ork macrocannons. It's not a bunch of feral orkz on the world anymore, apparently its a full fledged WAAAGH with its own navy to boot. The fight for control of orbit is a suicide mission, but the Imperial Navy gets you there at the cost of their fleet. The troop transports carrying the three regiments are ordered to crash land onto the planet near the jungles of the planet’s equators. All Astra Militarum forces are ordered to go to ground and begin operations as soon as they are planetside. Imperial Navy ships aren’t usually meant to make planetfall and your troop transport has quite the hard landing ahead. Squads that are able to disembark on their own power do so, and your special weapons squad was thankfully assigned to a Valkyrie for the originally planned deployment.

Under an orange sky, you and your squad drop down to the hostile world below. The great megafarms of Toriga 6 have been harvested, looted, and pillaged. Massive fires burn as far as the eyes can see. As your squad disembarks from the landed Valkyrie, you can see an air battle raging between the Navy’s fighters and the Orks crudely made swarm. A few of the Orks’ Dakkajets buzz past your position low and fast, before turning around to strafe your position with machinegun fire and destroying your Valkyrie as it attempts to evade.

As the dust settles, you begin to hear the sounds of Ork Deff and Warkoptas approaching. One of the Warkoptas is bigger than the rest, painted red with orky shark teeth on the front, and equipped with big makeshift speakers just behind the cockpit. And its song echoes throughout the valley you’ve landed in.

https://www.youtube.com/watch?v=ec0XKhAHR5I

Fluff notes
Game is set JUST before the cadian gate drops and we suddenly have primaris marines and loving primarchs running around. This is for plot reasons+I need to get into the swing of 40k again. We’ll get you over there, assuming y’all live.

Character Gen
Game Tier: 3
Allowed Races: Human, Astartes, and Eldar
Disallowed Archetypes: Chaos
Restrictions: Only 2 non Astra Militarum/Imperial Guard (IG) characters will be allowed. It doesn't mean all guardsman, but your character does need to have a reason for being attached to a Guard regiment. The rest need to have interesting bios and reasons for being on the planet to be considered at all.
Players: I'm looking for about 6 players.
Deadline: I dunno, whenever I get six.
Point of Contact: Discord or on #acolyte on synirc

Viva Miriya fucked around with this message at 20:30 on Dec 8, 2018

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Werix
Sep 13, 2012

#acolyte GM of 2013
Interest post here. Likely apping a Knife eared ranger or Skittari.

Viva Miriya
Jan 9, 2007

Werix posted:

Interest post here. Likely apping a Knife eared ranger or Skittari.

I'll put this in the OP later, but if you wanna apply anything other than Imperial Guard/Imperial Guard attached characters, the backstory and reason for being on this world should be interesting. Hit me up if you need to know anything about the planet you are on, otherwise enjoy writing.

Viva Miriya fucked around with this message at 16:02 on Dec 6, 2018

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Sister Superior Fortis, embedded with the 420th Erusian Regulars

In all my years of service to the Emperor, in body and soul, I've come to realize that His will is made manifest in many ways. There are signs and portents that surround us, if you only open your mind to His guidance. It was these signs that saw myself and my fellow Sisters join with this regiment. We had been elsewhere in the system, cleansing the infection of Chaos from Erusia Prime, but were brought together on the path towards Cadia.

If you're curious as to why the Emperor called an agriworld's citizenry to founding, I'd imagine what we had to do to Prime's PDF was a large part of it. The Enemy's hold ran deep. We had to burn it out, and most of the planet beside. It's a small wonder, surely a sign of His grace, that the cult hadn't spread to the nearby worlds... or, perhaps, that's simply what they wish us to believe. In order to ensure that the 420th Erusian Regulars are what they seem, loyal soldiers who have dedicated themselves to the Emperor's service, we accompanied them on their path towards Cadia. And, indeed, towards Toriga 6 first.

I knew this path would come with trials, but the landing on Toriga 6 was beyond my expectations. Many of my Sisters were cut down by flak and those accursed jets while they were inbound on Valkyries, but the Emperor saw fit to keep me among the living. He may well call me to his side in the days and weeks to come, but I'll greet death like an old friend if it comes striking down His enemies.

If we can find those of my Sisters that survive, surely these orks will find just how hot the Emperor's flames burn. I will see this planet rendered to ash before I let them pervert it any longer.

pre:
Name: Sister Superior Fortis
Species: Human
Archetype: Sister of Battle
Tier: 3
Rank: 1
Keywords: Imperium, Adeptus Ministorum, Adepta Sororitas, 
Order of Our Martyred Lady, Astra Militarum
Background: Origin - Shrine World (+3 Shock)
Memorable Injury: Focused Burn (+1d Intimidation)

Defense: 4	Resilience: *10   Soak:   4    
Speed:   6	Shock:    10/10   Wounds: 7/7

Conviction:   	4    Corruption: 0
P. Awareness: 	3       Resolve: 3

Influence:     +4    	Wealth:	 3

Attributes:

Strength	4 (6)
Agility		4
Toughness	4
Intellect	3
Fellowship	3
Willpower	4
Initiative	5

Skills:

Ballistic Skill 5
Weapon Skill	5
Athletics	4
Intimidation	4
Leadership	4
Survival	4
Awareness	3
Stealth		3
Tech		3
Scholar		2
Medicae		2

Abilities/Traits:

Purity of Faith: Sisters of Battle and any allies
within 15 metres and line of sight add +Rank to
Corruption tests. Sisters of Battle gain +Rank to
any dice pool to resist psychic powers and effects.

Wargear: (> from Stay The Course)

Sororitas power armor (5; Powered 2)
Chaplet Ecclesiasticus
Chainsword (6+5+1ED; AP 0; Brutal, Parry)
Bolt Pistol (10+1ED; AP 0; Range 20m; Salvo 1;
Brutal, Pistol)
Clothing (Sororitas Vestments)
Writing Kit
Rule of the Sororitas (Copy)
>Heavy Flamer (12+2ED; AP -1; Range 16m; Salvo 2,
Blast [Large], Blaze, Heavy [6], Spread)
>Refractor (*3; Force Shield)

Trinket:

An illuminated book of hours. Many of
the prayers within are edited in red ink.

Starting Objective:

Invoke an Imperial Saint (Saint Alicia
Dominica and Saint Celestine are two
examples) to bless your achievements.

XP:

Tier 3: 		300/300
Human			0
Sister of Battle	40
Stay The Course		30
T3 Skills		101
Medicae 2		3
T2 Attributes		94
Initiative 3->5		23
Willpower 3->4		8
High Gothic		1

Tricky fucked around with this message at 17:31 on Dec 9, 2018

Mykkel
Oct 8, 2012


we were somewhere around hesaim on the edge of the spinward marches when the drugs began to take hold.

interest post, don't know the rules at all, but I like the 40k universe.

Definitely will be creating a human imperial guardsman plasma gunner. Goes by Lars.

Mykkel fucked around with this message at 17:07 on Dec 6, 2018

Viva Miriya
Jan 9, 2007

Mykkel posted:

interest post, don't know the rules at all, but I like the 40k universe.

Me neither. Lets find out together.

Sax Battler
Jul 31, 2007

Another bloody customs post,
Another fucking foreign coast,
Another set of scars to boast,
We Are The Road Crew.

pre:
Name: Chelion Fedri
Species: Human
Archetype: Sanctioned Psyker
Tier: 3
Rank: 1
Keywords: Imperium, Adeptus Astra Telepathica, Psyker, Scholastica Psykana

Background: Origin - Feral World (+3 Shock)

Defense: 3
Resilience: 5
Soak: 4
Shock: 11
Wounds: 7
Speed: 6

Conviction: 5
Corruption: 0
Passive Awareness: 2
Resolve: 4 

Influence: 3
Wealth: 3

Attributes: (133)

Strength: 4
Agility: 4
Toughness: 4
Intellect: 4
Fellowship: 3
Willpower: 5
Initiative: 4

Skills: (70)
Psychic Mastery (Willpower) 5
Ballistic Skill (Agility) 3
Intimidation (Willpower) 3
Awareness (Intellect) 4
Investigation (Intellect) 2
Scholar (Intellect) 3
Survival (Willpower) 3
Weapon Skill (Initiative) 4

Abilities/Traits: (33)
Smite DN Target's Defence Action Instant 35 Metres Psychic Inflict 1d3 Mortal Wounds 
Jam Mechanism DN 4 Action Instant 25 Metres Kinetic, Psychic Render a machine inoperable
Orb DN 2 Simple Action Sustained 5 Metres No Electric, Psychic Creates an orb to shed light (5)
Phantom Grip DN4 Full Action Sustained 10 Metres No Kinetic, Psychic Manipulate objects with your mind
Gout of Flame DN 5 Action Action 30 Metres No Fire, Psychic Hit an area with a blast of flame
Force Field DN 5 Full Action Sustained Self No Kinetic, Psychic Create a protective field around yourself

Language: 

Objective:
Display a symbol of your authority, and use it to firmly establish your position in an interaction with another NPC.
Starting objective: 1d3 3

Trinket:
A tattered flag showing an Ork emblem of an infamous Freebooter Kaptin.
Trinket: 1d3 2
Trinket: 1d66 53

Wargear: 
Laspistol, Force rod, Psykana Mercy Blade, guard issue mess kit, blanket, grooming kit, 2 ration packs.

XP:

Tier 3: 286/300
Human 0
Psyker 50
T2 Skills	 70
T3 Attributes	 133
Powers 33

Sax Battler fucked around with this message at 03:22 on Dec 9, 2018

Viva Miriya
Jan 9, 2007

Sax Battler posted:

Post of interest.

Ogryn ok?

sure if its in the book lol

Werix
Sep 13, 2012

#acolyte GM of 2013

Viva Miriya posted:

I'll put this in the OP later, but if you wanna apply anything other than Imperial Guard/Imperial Guard attached characters, the backstory and reason for being on this world should be interesting. Hit me up if you need to know anything about the planet you are on, otherwise enjoy writing.

Would the skittari fall into Imperial guard attached character?

Eh, who am I kidding space elf sniper of cog boy fighter I can justify either way I'm sure.

Viva Miriya
Jan 9, 2007

Werix posted:

Would the skittari fall into Imperial guard attached character?

Eh, who am I kidding space elf sniper of cog boy fighter I can justify either way I'm sure.

Its 40k, its not hard to justify anything lol

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Any exodites around? Might make some kind of dodgy elfiet cong. That or a skitarii or catachan or who knows.

John Dyne
Jul 3, 2005

Well, fuck. Really?

Viva Miriya posted:

Its 40k, its not hard to justify anything lol

I'm submitting an ork kommando who painted himself pink and is honestly just wanting to fight other orks cause it'd be funny.

He has a 'I = HUMIE' tattoo and he stitched together two flak vests to fit him.

Waroduce
Aug 5, 2008
Interested. Reserved

Sax Battler
Jul 31, 2007

Another bloody customs post,
Another fucking foreign coast,
Another set of scars to boast,
We Are The Road Crew.

Ogryn was just a sheet, not that interesting. Making a psyker instead.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Interest post. Might make a Catachan that's been separated from his unit. Might not. WHO KNOWS

Viva Miriya
Jan 9, 2007

Sax Battler posted:

Ogryn was just a sheet, not that interesting. Making a psyker instead.

I mean if I had the sheet I could sign off on it.

Sax Battler
Jul 31, 2007

Another bloody customs post,
Another fucking foreign coast,
Another set of scars to boast,
We Are The Road Crew.

Don't worry about it.

Posting stats in case anyone else is interested.

Ogryn:
Build Point Cost: 15
Base Tier: 2
Speed: 4
Attribute Modifications: +2 Toughness +2
Strength -1 Fellowship -1 Intellect
Abhuman: +1DN to all interaction tests with
characters possessing the Imperium keyword.
Burly: +2d to all Intimidation tests.
Size: Large
Stat limits: 12 7 12 5 8 6 6 6

Ratling:
Build Point Cost: 15
Base Tier: 1
Speed: 5
Attribute Modifications: +1 Agility, -1 Strength
Abhuman: +1DN to all interaction tests with
characters possessing the Imperium keyword.
Born Sharpshooter: +2d to Ballistic Skill tests.
Conniving: Ratlings begin play with the Scum
keyword.
Size: Small
Stat limits: 7 12 6 10 8 8 10 7

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!


Commissar Steele was lying flat on the ground, and she couldn't quite remember why. There had been...an explosion? She remembered falling. Her back was wet and sore, but she didn't think she was bleeding. A muted sound like distant drumming intruded on the fog filling her head and she saw lines of smoky yellow fire crawl through her field of vision. Tracers, her training reminded her. Projectile weapons being discharged. Not Imperial. Crude. The Orks.

The last few seconds rushed back at her like water out of a burst dam, along with the sound and fury of the battle.

She had been directing fire for a heavy weapons team on a small rise when the position was was hit by an oversized rocket from one of those Fighta-Bommas. If Guardsman Kronich hadn't pushed her out of the way and been between her and the blast...well, the explosion must have thrown her clear. Into the mud, which seems to have saved her from further damage. She wriggled her fingers and toes experimentally to confirm her ability to move, and started to gather herself. The tracers were well overhead at this point, a testament to the Ork's enthusiasm for shooting over accuracy, and so she was able to stand, find her hat and dust it off, get her bearings and move back to the squads position. The command channel on the vox was ominously silent. Keying in her override code she began to speak to whoever was listening on all regimental frequencies:

"This is Commissar Steele. Until we have contact with the Colonel or other ranking officer I am assuming interim command of this regiment.

She paused as the Ork's flying machines swept in to view, the noise and dust they kicked up forcing her to raise her voice to be heard. She chose her next words with care, knowing that victory or death would depend on the men standing their ground.

"420th, this might not be what you were expecting. But it IS what you trained for, and it IS what the Emperor has put us here to deal with. These xenos beasts and their machines will prove to be no match for the will of humanity and the power of the Imperial Guard. Remember the motto of our regiment: Igne Consumptis! Fire Consumes! The fire of faith, and the fire of hate, and the fire of your weapons! Ready yourselves, guardsman, and now...smoke 'em."

Born to the governor of an insignificant feudal world, Commissar Steele owes her current position in no small part to the fortitude of her mother. When a cult with alien allies attempted to subvert the court, the late Lady Steele took arms and vigorously opposed them, saving the planet at the cost of her life. After the ensuing Ordos Hereticus investigation cleared the Steele line of malice or incompetence (but appointed a new governor anyway) the young Brunhilde was sent to the Scholae Progenium. There she excelled in all aspects of training except the academic, where she lacked the patience to succeed. By convention a governor's child would usually be shepherded to the Administratum stream, but an aptitude for violence and commendable rhetorical skill combined with a high degree of psychological resilience made her a better candidate for the Officio Prefectus. Her cadet company served with distinction despite a 75% attrition rate during the Purge of Hive 5-W-155-P-3-RS on Mcpherson's World, which had been overrun by Genestealers. A posting as a Junior Commissar to a regiment of the notoriously free-wheeling Attilan Rough Riders has ground some of her rougher edges away under the supervision of Commissar Jamis Arlesi, and she stands poised to be an excellent addition to the 420th should they still exist after this campaign.

quote:

Name: Brunhilde 'Bun' Steele
Species: Human
Archetype: Commissar
Tier: 3
Rank: 1
Keywords: Imperium, Astra Militarium, Officio Prefectus

Background: Goal: Command Rank (+1 Glory when achieving objectives)
Memorable Injury:

Defense: 3
Resilience: 5 + 3 = 8
Soak: 4
Shock: 8
Wounds: 7
Speed: 6

Conviction: 5
Corruption: 0
Passive Awareness: 3
Resolve: 4 + 1 = 5

Influence: 4 + 3 = 7
Wealth: 3

Attributes:

Strength: 4
Agility: 4
Toughness: 4
Intellect: 3
Fellowship: 5
Willpower: 5
Initiative: 4

Skills:

Athletics: 3 + 4 = 7
Awareness: 3 + 4 = 7
Ballistic Skill: 4 + 4 = 8
Insight: 4 + 5 = 9
Intimidation: 5 + 5 +1 = 11
Investigation: 3 + 3 = 6
Leadership: 5 + 5 = 10
Persuasion: 4 + 5 = 9
Stealth: 2 + 3 = 5
Weapon Skill: 4 + 4 = 8

Abilities/Traits:
Fearsome Respect: The commissar and any allies within 15 meters and line of sight add +Rank to resolve tests. A commissar adds +Rank to Intimidation Tests, including Interaction Attacks

Language: High Gothic

Wargear:
Bolt Pistol (3 Reloads), Chain Sword, Flak Coat, Mess Kit, Blanket, Grooming Kit, Uplifting Primer, 3 Ration Packs

starting objective: Reminisce about your far-flung home world and compare it to the current situation.
starting objective: 1d3 3
trinket: A diadem from a feudal world, its perimeter decorated with xenos claws.
starting trinket: 1d3 2
starting trinket: 1d66 6

Build Points
Tier 3: 300/300
Human: 0
Imperial Commissar: 50
Atribute array (T3) 133
Skill array (T3) 101
Fellowship (5) 15
High Gothic 1

thatbastardken fucked around with this message at 06:21 on Dec 8, 2018

Werix
Sep 13, 2012

#acolyte GM of 2013

Richtor-PSI-12-10

I had a name once, I was flesh once. Just a simple menial, doing my work on the Forge World Agripinaa, loading caseless ammunition into magazines for our Patterned autoguns. Simple work, but it was praise to the Omnissiah. Then the forces of the Dark Mechanicus and their Iron Warrior Warpsmith allies attacked, as they always do, and have for ten thousand years. This time an artillery shell hit my Manufactorum and the planet's highly toxic atmosphere rolled in. It is a most horrendous situation. If I breathed, my lungs would be dissolved from the inside, if I held my breath, I would die. The flesh is weak, my mind could not override my body, no matter how badly I wanted to hold my breath, to have asphyxiation take me, I eventually gasped, and lost consciousness as my lungs burned.

Through the Ommnisiah's grace I survived. I was given a new lease on life. The Biologos saw fit to give me new lungs, new internal organs, and in return I was asked to serve the God of the Machine in a different way. To bring war to those who would attack our forge. Now a Skitarii, I was assigned to Magos Bern-Rho, who often traveled off world as emissary to the battlefields where our Leman Russ Eradicators were deployed. I was to keep him safe.

I failed. Yet another attack by the forces of Chaos, on a long distant battlefield, and my master was slain. All that remains is his Power Axe, which while my litanies allow me to use, my core routines now embedded in my brain demand I bring it back to Agripinaa. The Militarum agreed to help me get back, In their own way. I have ridden from fleet to fleet. slowly making my way closer to the eye of terror any my home forge on her extremities. The 420th Erusian Regulars were to be my last leg home, They were heading to Cadia. After they were dropped off the fleet was heading straight to Agripinaa to resupply.

Now I am here. On the ground. Isolated from space travel. My mission remains; get back to Agripinaa and return Bern-Rho's Ommnisian Axe. I calculate my odds of succeeding alone as marginal. I calculate my odds if I cooperate with the Militarum troops as, better than marginal. New sub mission: aid the troops of the 420th Erusian Regulars until they can resume course back to Cadia.

pre:
Name: Richtor-Psi 12-10 "Richtor"
Species: Human
Archetype: Skitarius
Tier: 3
Rank: 1
Keywords: Imperium, Adeptus Mechanicus, Skitarii, Cult Mechanicus, Agripinaa
Background: Origin - Forge World +1 wound 
Memorable Injury: Broken Jaw (+1 intimidation)

Defense:3 	Resilience:6(9*)    Soak:5(7)       
Speed:6   	Shock:6       Wounds:8(10)

Conviction:3   	    Corruption: 0
P. Awareness: 4	       Resolve:2 

Influence:     3    	Wealth:3	 

Attributes:

Strength-3	
Agility-4	
Toughness-4(5)	
Intellect-	3
Fellowship-3
Willpower-3	
Initiative-4	

Skills:

Ballistic skill-5+4=9
Weapon skill-5+4=9
awareness-3+3=7
Intimidation-3+3+1=7
Pilot-3+4=7
Stealth-2+4=6
Survival-3+3=6
Tech-4+3+1=8


Abilities/Traits:
Heavily Augmented: +1/2 rank to soak tests
Cybernetic Reconstruction: no need to breathe, does not bleed. +1/2rank tech and soak +2DN persuasion
Augmtic (viscera) +1 wound and toughness

Wargear: 

Skitarii auto-cuirass Armor of 3, adds armor to toughness to resist radiation, corrosion, and environmental energy hazards
Galvanic rifle
-10+1ED AP:0 Range:60M; Salvo-2; Rapid Fire [1], penetrating [1]
Ommnissian Axe
-5+2ED Range:2M AP:-2 
Refractor field
Bionic Reconstruction-Lungs
Trinket: Bucket of Red paint that cannot be washed off

starting objective: 1d3 3
Reminisce about a Forge World you have
visited and compare it to the current
location.

trinket: 1d3 1 2d6 6

Build Points

Tier 3: 	299/300
Human-0
Skitarii	40
Atribute array (T2)  94
Skill array (T2) 70
Stay the course 30
Cybernetic Reconstruction-30
Augmetic (viscera) 25
Weapon skill to 5- 10

Werix fucked around with this message at 16:23 on Dec 7, 2018

Dachshundofdoom
Feb 14, 2013

Pillbug

Scout Sergeant Morovin Khalavak

1 Month Ago aboard the Strike Cruiser Black Wings, in high orbit over Toriga VI

"INSERTION IN TWENTY, MOVE IT NEOPHYTES!"

Before the words were even fully out of his mouth, the 3rd Squad of the Raven Guard 10th Company were out of their bunks and donning their armor with the kind of speed and efficiency that could only be obtained through months of brutal repetition. If Sergeant Khalavak ever smiled, he would now; he'd taken a bunch of dazed younglings with barely-healed surgical scars and forged each of them into something that was starting to vaguely resemble a proper Space Marine. 15 minutes later, the Scouts were strapped into the Thunderhawk and on their way down. Morovin was infamous among the 10th Company Scouts for shaving 10 seconds off his expectations for every combat drop. This iteration of 3rd Squad hadn't disappointed him yet.

The Raven Guard had paused in this system to re-sync their fleet; several of the ships had run into unexpected Warp turbulence and would be delayed by a few days. Since a significant portion of the Raven Guard fleet was on its way to engage a major Chaos incursion that had seized over a dozen Imperial worlds, they couldn't afford to arrive in hostile territory piecemeal. Taking 3rd Squad down to the surface of Toriga VI had been Morovin's idea. 3rd Squad was at half-strength. Since the last time they had stopped to pick up new neophytes, two had washed out from late-stage implant rejection and three had died a few months ago when an engagement with Tyranids went ugly. Rather than field a half-strength Scout Squad against daemons and traitors, the Master of Recruits had agreed that this was a good opportunity for extended survival training. The Scouts needed to learn how to deal with being cut off from friendly supply lines at some point, and this was a relatively nonthreatening enemy, so they could get the experience without actually putting the squad at serious risk of being wiped out. 6 or 7 months against feral Orks with no support from the Raven Guard seemed like the perfect way to reinforce conservation of supplies and survival skills.

On the way down, the Scouts told jokes in the Raven Guard way: dry observations and gallows humor, responded to with vague grimaces and quiet nods. Morovin let them. They'd be all business on the ground; better to let them get the youthful merrymaking out of their system now. Zoning out, he toggled through local Imperial channels on his vox. Weather reports, some kind of Mechanicus beeping, civilian propaganda, Imperial hymns... and a lot of confused and contradictory chatter about Orks on the PDF channels. Odd. He knew they were a backwater militia, but surely feral Orks shouldn't be causing this much of a panic. Maybe he was giving them too much credit. In any case, these Orks would soon have a bigger threat to think about. Six Astartes were more than a match for greenskins with spears and handmade blunderbusses, even if 5 were mere neophytes. They'd take the pressure off Imperial lines easily and have the Orks chasing their own tails within a week. The Sergeant finally smiled. This was a trial for the Scouts, but for him it was practically a vacation.

2 Weeks Ago

These were not feral Orks. Either the intel was out of date, the Imperial militia was hopelessly incompetent at recognizing Orks that had gotten past the feral stage, or there was some kind of trickery going on here. Probably all three. Kasamir was the first to die, crushed under a Stormnob's boots 16 hours after landfall. The Raven Guard were already out of the system and none of the local Imperial settlements were responding to vox calls; no turning back. Instead of the Orks being the ones drowning in their own panic, the Raven Guard found themselves making narrower and narrower escapes as the noose tightened. The Orks were coordinated, well-armed, and excited. Word of "them humie snik-marine boyz" in the jungle spread like wildfire, and it seemed like every Nob within 50 kilometers wanted a Marine helmet for his warpole. If they were disappointed that Scouts didn't wear the iconic helmets, they didn't let it show.

That was where Pallas ended up on the 4th day. Caught between two patrols, they were forced to engage one. Pallas died slow, chipped down by glancing shoota hits until he simply couldn't react fast enough to the Nob and took a power klaw through the guts. Morovin turned and put a shot into the Nob's eye as he ran. The Ork took half a step back with Pallas still tangled in his klaw, shook his head a few times as if dazed, then spat the needle out onto the ground and grinned at Morovin. As the shouts of the Orks faded into the distance, Morovin listened to the sound of Pallas's head being messily removed as a trophy. He's been hearing it ever since.

3 Days Ago

He was alone now. Kommandos took Mithras on the 12th night. He killed three of them in the process, but even an Astartes can only survive so many stab wounds. Yesterday a Deff Dread so well-hidden that even he hadn't noticed it until it was too late had finished off the remaining Scouts. Agas was sawed in half midsentence by the Dread's first movement. Ilia almost made it, but there was just too much open ground along the only escape route. The Deff Dread's twin-linked shootas lifted him into the air and made him dance like a marionette for a half-second before he simply exploded. So Morovin ran. He could hear the Orks laughing. A few minutes later, he heard the dull *KRUMP* of the Orks stumbling into the frag grenade trap he'd left behind. Their laughter intensified. He suddenly realized that he'd be better off dying here. At least then he'd be a hero. If he somehow survived, he'd be lucky to only be sent to the Deathwatch. They'd probably strike his name from the Chapter records, and with good reason. But by Corvax, he would sell his life dearly. His own Sergeant back when he was a neophyte hadn't raised a quitter.

1 Hour Ago

Brief hope had turned to despair. Imperial chatter had started up on channels that had been nothing but panicked screams two weeks ago and silence for the past week. But as he looked up at the sky and saw troop transports willingly diving into the atmosphere, he realized that this wasn't backup. Just more fools falling into the same trap. From his position atop a high ridge, he saw one of the ships go down 10 kilometers to the east, knocking down trees and kicking up a blast of wind and frightened avian wildlife that he could see from here. There was a clearing near the ship; Imperial Guard protocol would be to assemble troop transports there. But if he saw the ship go down, so did every Ork within 30 kilometers. They were all going to die unless he could get there quickly and try to salvage the most competent soldiers. If you stood still for long around here, you died. He could already hear engines and shouting in the distance. He slid down the ridge and started running.

Emperor willing he'd beat the greenskins there.

pre:
Name: Morovin Khalavak
Species: Adeptus Astartes
Archetype: Scout Sergeant (Space Marine Scout)
Tier: 3
Rank: 1
Keywords: Imperium, Adeptus Astartes, Raven Guard
Background: Vengeance for my Scouts (Goal)

Defense: 3	Resilience: 9 (+5)	Soak: 5
Speed:  7 	Shock: 7/7      Wounds: 8/8

Conviction:   4 	   Corruption: 0
P. Awareness: 4	       Resolve: 4

Influence: 4   	Wealth:	3

Attributes:

Strength	3 (4)
Agility		5 (6)
Toughness	4 (5)
Intellect	3
Willpower	4
Fellowship	1
Initiative	4

Skills:

Athletics       3
Awareness       4
Ballistic Skill 5
Intimidation    3
Medicae		3
Stealth         4
Survival	3
Tech		1
Weapon Skill    3

Talents:

Augmetics-(Eye + Subdermal Armor. Other Eye taken as a Stay the Course item.)

Abilities/Traits/Cybernetics:

Augmetic Eye (Night's Eye)
Augmetic Eye (Reticule Eye)
Facial Scar (Memorable Injury)
Subdermal Armor

Honour the Chapter: Subject to the orders, beliefs, and traditions of the Raven Guard chapter.

Angel of Death: Add 1/2 Rank icons to attack against a mob.

Space Marine Implants: Does not bleed. Gains +1d to any test where the GM rules that the implants apply.

Use the Terrain: +Rank to Stealth tests when in cover.

Master of Shadows: May reroll up to Rank dice when making a Stealth test. May make Stealth tests even under 
                   unusual circumstances, such as while Running (not sprinting) or using a Jump Pack.

Fiercely Independent (Tradition): +2 DN to any combined action with non-Raven Guards.

Wargear:

Scout Armor
Astartes Sniper Rifle
Bolt Pistol
Astartes Combat Knife
Frag Grenades x3
Trinket (The milky eye of an Astropath suspended in a vial of preservative fluid.)

Objective: Reminisce upon the traditions of your Chapter (and the Chapter’s home world, if any) and compare it to the current situation.

XP: 300

Tier 2: 200/200

Adeptus Astartes-50
Space Marine Scout-20
Strength 3-10
Agility 4-18
Toughness 3-10
Intellect 3-10
Willpower 3-10
Initiative 3-10
Tier 2 Skills-70
Medicae 3-2

Tier 3: 100/100

Stay the Course-30
Augmetics-30
Agility 5-15
Toughness 4-8
Willpower 4-8
Initiative 4-8
Tech 1-1
Objective, Trinket Table, Trinket: 1d3 3 1d3 1 2#1d6 2 5

Dachshundofdoom fucked around with this message at 10:09 on Dec 8, 2018

Viva Miriya
Jan 9, 2007

Dachshundofdoom posted:


Scout Sergeant Morovin Khalavak

Raven Guard Scout Sergeant who got sent here with his scouts for a quick bit of conveniently located anti-ork training and ran face-first into a full WAAAAGH! instead. Now all his trainees are dead, he's been fighting a one-man war in the jungles for weeks, Imperial backup just arrived and immediately started getting their asses kicked, and he's a little bit mad about it.

This is a great start but I need some more details. Who dropped you off? Why did they drop you off? What's going to happen if they don't hear back from you? When's your next checkin.

I skimmed the Raven Guard article because I remembered them as being fleet-based, and that's true for the individual companies and any neophytes who've mad it into the scout company alive. But they do all their recruitment on Deliverance, so the easy explanation of "doing some training and looking into an ork problem in a nearby system" is out.

To have your guy make sense to me enough to bring into the campaign, I need to place a Raven Guard fleet SOMEWHERE in the area, with its full complement of ships and dudes. And I need a vague why for that, that I can build on. I need a name of who dropped you off and what they told you to do, as well as the contingencies for if you guys stop checking in or report something profound, like running head first into a Ork WAAAGH that can be best described as "the White Scars long lost greenskin cousins."

This sounds like a lot until you realize it can all be really brief i.e. "We were attached to a strike cruiser belonging to the 6th Company. They're on Catachan doing some once per century training and have the scouts out searching for THING(s) for a few years. If we miss multiple checkins or if we report BIG DEAL THINGtm, an entire Astartes Company+whatever IG guys are around crusade to us and retake the world. It'll take them x time to get here though, which mean's we're hosed till then."

Now I have who brought you here, why you came, and what changes in the game long-term. Maybe I care about that detail, maybe not, but it makes the story more interesting to me.

Viva Miriya
Jan 9, 2007

Werix posted:


Richtor-PSI-12-10

I had a name once, I was flesh once. Just a simple menial, doing my work on the Force World Agripinaa, loading caseless ammunition into magazines for our Patterned autoguns. Simple work, but it was praise to the Omnissiah. Then the forces of the Dark Mechanicus and their Iron Warrior Warpsmith allies attacked, as they always do, and have for ten thousand years. This time an artillery shell hit my Manufactorum and the planet's highly toxic atmosphere rolled in. It is a most horrendous situation. If I breathed, my lungs would be dissolved from the inside, if I held my breath, I would die. The flesh is weak, my mind could not override my body, no matter how badly I wanted to hold my breath, to have asphyxiation take me, I eventually gasped, and lost consciousness as my lungs burned.

Through the Ommnisiah's grace I survived. I was given a new lease on life. The Biologos saw fit to give me new lungs, new internal organs, and in return I was asked to serve the God of the Machine in a different way. To bring war to those who would attack our forge. Now a Skitarii, I was assigned to Magos Bern-Rho, who often traveled off world as emissary to the battlefields where our Leman Russ Eradicators were deployed. I was to keep him safe.

I failed. Yet another attack by the forces of Chaos, on a long distant battlefield, and my master was slain. All that remains his is Power Axe, which while my litanies allow me to use, my core routines now embedded in my brain demand I bring it back to Agripinaa. The Militarum agreed to help me get back, In their own way. I have ridden from fleet to fleet. slowly making my way closer to the eye of terror any my home forge on her extremities. The 420th Erusian Regulars were to be my last leg home, They were heading to Cadia. After they were dropped off the fleet was heading straight to Agripinaa to resupply.

Now I am here. On the ground. Isolated from space travel. My mission remains; get back to Agripinaa and return Bern-Rho's Ommnisian Axe. I calculate my odds of succeeding alone as marginal. I calculate my odds if I cooperate with the Militarum troops as, better than marginal. New sub mission: aid the troops of the 420th Erusian Regulars until they can resume course back to Cadia.

pre:
Name: Richtor-Psi 12-10 "Richtor"
Species: Human
Archetype: Skitarius
Tier: 3
Rank: 1
Keywords: Imperium, Adeptus Mechanicus, Skitarii, Cult Mechanicus, Agripinaa
Background: Origin - Forge World +1 wound 
Memorable Injury: Broken Jaw (+1 intimidation)

Defense:3 	Resilience:6(9*)    Soak:5(7)       
Speed:6   	Shock:6       Wounds:8(10)

Conviction:3   	    Corruption: 0
P. Awareness: 4	       Resolve:2 

Influence:     3    	Wealth:3	 

Attributes:

Strength-3	
Agility-4	
Toughness-4(5)	
Intellect-	3
Fellowship-3
Willpower-3	
Initiative-4	

Skills:

Ballistic skill-5+4=9
Weapon skill-5+4=9
awareness-3+3=7
Intimidation-3+3+1=7
Pilot-3+4=7
Stealth-2+4=6
Survival-3+3=6
Tech-4+3+1=8


Abilities/Traits:
Heavily Augmented: +1/2 rank to soak tests
Cybernetic Reconstruction: no need to breathe, does not bleed. +1/2rank tech and soak +2DN persuasion
Augmtic (viscera) +1 wound and toughness

Wargear: 

Skitarii auto-cuirass Armor of 3, adds armor to toughness to resist radiation, corrosion, and environmental energy hazards
Galvanic rifle
-10+1ED AP:0 Range:60M; Salvo-2; Rapid Fire [1], penetrating [1]
Ommnissian Axe
-5+2ED Range:2M AP:-2 
Refractor field
Bionic Reconstruction-Lungs
Trinket: Bucket of Red paint that cannot be washed off

starting objective: 1d3 3
Reminisce about a Forge World you have
visited and compare it to the current
location.

trinket: 1d3 1 2d6 6

Build Points

Tier 3: 	299/300
Human-0
Skitarii	40
Atribute array (T2)  94
Skill array (T2) 70
Stay the course 30
Cybernetic Reconstruction-30
Augmetic (viscera) 25
Weapon skill to 5- 10

Skitarii tourist turned guerilla fighter tentatively approved. Approved doesn't mean picked, only that your bio was up to snuff as a non Astra Militarum/IG submission.

Viva Miriya fucked around with this message at 17:48 on Dec 7, 2018

Dachshundofdoom
Feb 14, 2013

Pillbug
Feedback appreciated, Viva, but that was really just a little placeholder. Trust me, no game gets a character out of me without a whole lot more words.

Viva Miriya
Jan 9, 2007

Dachshundofdoom posted:

Feedback appreciated, Viva, but that was really just a little placeholder. Trust me, no game gets a character out of me without a whole lot more words.

That feedback was applicable to everyone submitting a special character. I don't want to arbitrarily restrict dudes but I want to keep the focus on the guard part of the game. Anyone outside that mold should be a interesting addition to the world.

Oh and the regimental bonus stuff: I'll determine that later. This can be determined with more input from you, if you feel like writing about home, or I can get around to making up something about your home world and what skills you'd probably inherit being better at, as a group.

You guys probably just came from a hiveworld and are a buncha lowlife gangers with little else special about you, if I had to decide tomorrow what the 420th is like. But hey, maybe you'll write some really cool stuff and you guys come from somewhere totally different.

Viva Miriya fucked around with this message at 17:38 on Dec 7, 2018

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
I need to get my hands on the book but this is a placeholder for a possible rookie Guardsman. Every crack platoon of guerilla fighters needs a Private Pyle, who was until a day ago in the Supply Regiment and who kind of remembers how to use a lasgun.

Mykkel
Oct 8, 2012


we were somewhere around hesaim on the edge of the spinward marches when the drugs began to take hold.

Planet I grew up on was full of what we were supposed to find on Toriga 6, wheat fields. With the worst infestation of hexarabbits in the sector. My whole family supported itself by hunting the drat things, as long as I can remember. I learned how to fire a rifle before I could properly praise the Emperor. But after almost eighteen years of shooting bunnies, I wanted to shoot something else. So I volunteered to join the 420th. Started out with just a lasgun just like any other grunt. Three drops ago, I got picked to a part of Captain Wulfgang's guard, got this plasma gun, a corporal's pay raise, and a few other odds and ends, and all it cost me was the burn you been looking at instead of my face. Tell the truth, it didn't hurt too much when it happened, but when I woke up three days later it hurt worse than well anything I can imagine. Managed to not scream the entire time the Cap'n and the Commisar were praising my action. Dumb luck that the flame grazed my head instead of hitting me straight on. Well the last drop was pretty easy, we stood around while the Sisters of Battle burned out some chaos infection. The Regulars got a bit too fat and happy on that one. And here we are, I'm with you all, and no idea if Cap'n Wolfgang is on the planet, still in orbit, or in the ork cook pot. loving Toriga 6 is not the drop I'm dying on, so stick with me recruit, can't say you'll make it, but you stand a better chance with the rest of us than on your own.


pre:
Name: Corpooral Lars Oldheim
Species: Human
Archetype: Imperial Guardsman
Tier: 3
Rank: 1
Keywords: Imperium, Astra Militarum, Regiment 420th Erusian Regulars 
Background: Goal Satisfy Curiosity (+1 Glory and +1 Wrath when accomplishing an Objective
Memorable Injury: Focused Burn along left temple. (+1D for Intimidation tests)

Defense:3 	Resilience: 5    Soak: 4       
Speed:6   	Shock: 7       Wounds: 7

Conviction: 4   	    Corruption: 0
P. Awareness: 4	       Resolve: 3 

Influence:     4    	Wealth: 3	 

Attributes:

Strength: 4
Agility:  5 (6)
Toughness:  4
Intellect: 4
Fellowship: 3
Willpower-	 4
Initiative-	4

Skills:

Ballistic skill 5 + Agility = 11
Weapon skill 4 + Initiative = 8
Awareness 5 + Intellect = 9
Cunning  3 + Fellowship =  6
Insight  3 + Fellowship =  6
Intimidation 3 + Willpower =  7 (8)
Leadership  2 + Fellowship =  5
Persuasion  3 + Fellowship = 6
Stealth  4 + Agility = 10
Survival 4 + Willpower = 9



Abilities/Traits:
 Look Out, Sir!: Once per battle, an Imperial Guardsman may suffer the effects of an attack that hits an ally instead of the allied Character. 
When doing so, increase the Guardsman's resilience by +Rank for determining the damage of the attack.
 Regimental Affliation :  420th Erusian Regulars <Bonus currently unknown>
 Stay the Course : Plasmagun, Subdermal Armour (+1 to Armour stacks with armour worn) +1 keyword <Any(reserving this choice for now)>
 Uncanny Agility : +Rank to Agility
Wargear: 

Flak Armour
Plasmagun
knife
guard issue mess kit
blanket
grooming kit
Uplifting Primer
3 ration packs.



Build Points 300/300

Tier 1 Imperial Guardsman: 89 BP
Human 0 BP
Attribute Array 58 BP 5 attributes at 3 2 attributes at 2
Skill Array 31 BP 1 skill at 4, 3 skills at 3, 1 skill at 2 
Ascension Package: Stay The Course 30 BP
Additional Attributes: 75 BP
Additional Skills: 66 BP

Uncanny  Agility 40
Background Goal roll: 1d6 6
Memorable injury roll: 1d6 3

Mykkel fucked around with this message at 21:42 on Dec 10, 2018

Atlatl
Jan 2, 2008

Art thou doubting
your best bro?
"Bunch of dumb greasy mushroom motherfuckers. Bazinga, xenos. Don't gently caress with me."
_______________________________________/
----- "Emperor protects, baby!"


"Ya'll gotta shoot them for me while I call in this support, then we can go link up with folks. Or just shoot at them. I don't really expect ya'll to hit. Gotta manage my expectations."

The squad stared incredulously at the strange man who had just crawled from the flaming wreckage of a nearby valkyrie with little more than his armor and a meltagun. His rank clearly denoted a first sergeant, and he appeared to be a 420th Regular, but he had the steely cold demeanor of an Astartes from the primer.

"But we can't see them through the trees! The fire is too heavy!"

"Man, pull yourself together," he says, squinting. "You're not listening. I'm going to walk up and call in the shot. This is, like, baby's first jungle. It ain't Catachan. They're right there, see." He points vaguely over his shoulder towards a tree in the process of being disintegrated by bullets. "Or wherever. That's not important. Listen..."

The first sergeant rises, sighing. He shakes his head. "I ain't tellin' you how to live your lives, but ya'll suck. Guess I'll just die. Gotta do everything myself."

An inspiring speech, to be sure. He snorts and readies himself to vault the felled tree they were using for cover.

"Wait! What's your name?"

"Diaz."

"Diaz?"

"Diaz nuts!" He lets out a lovely laugh as he wades into enemy fire. "Stupid motherfuckers."

---

A native from Catachan, Diaz Knutson joined up with the Guard as soon as he could. He would be a career meltagun operator, gaining notoriety throughout numerous defenses against the Tyranids for his completely uncaring attitude in the face of even the most overwhelming odds. While his behavior was a factor in delaying his promotion, a relentless lack of dying and staunch faith would eventually see him reach the ranks of NCO.

Unfortunately, a lack of billets for First Sergeants in the Catachan Jungle Fighters during combined operations with the 420th resulted in his transfer to the Erusian Regulars. He has hated it, describing the Erusians as pasty children who eat way too much cheese, but his love of purging xenos and the smell of ozone has kept him in high spirits.

pre:
Name: First Sergeant Diaz Knutson
Species: Human
Archetype: Guardsman
Tier: 3
Rank: 1
Keywords: Imperium, Astra Militarium, Catachan Jungle Fighters 420th

Background: Strongest and Sharpest
Memorable Injury: Focused Burn (+1D Intimidation)

Defense: 3
Resilience: 11 (7 + 4 Carapace)
Soak: 6 
Shock: 8
Wounds: 9
Speed: 6 

Conviction: 5
Corruption: 0
Passive Awareness: 3
Resolve: 4 

Influence: 5
Wealth: 3

Attributes: (150)

Strength: 3	
Agility: 4	
Toughness: 6	
Intellect: 3
Fellowship: 3
Willpower: 5	
Initiative: 4

Skills: (62)

Ballistic Skill: 4 + 4 = 8 (10)
Weapon Skill: 4 + 4 = 8 (10)
Survival: 2 + 5 = 7 (3)
Athletics: 3 + 3 = 6 (6)
Awareness: 3 + 3 = 6 (6)
Leadership: 3 + 3 = 6 (6)
Intimidation: 3 + 5 + 1 = 9 (6)
Medicae: 3 + 3 = 6 (6)
Tech: 3 +  3 = 6 (6)
Stealth 2 + 4 = 6 (3)

Abilities/Traits: (58)
Fearless (30)
Special Weapons Trooper (Meltagun) (26)
Extra Trinket (1)
Extra Trinket (1)

Ascension T3 (30)

Language: Low Gothic

Wargear: 
Tempestus Carapace (T3), Flak Coat, Meltagun, Lasgun, Knife, Mess Kit, Blanket, Grooming Kit, Uplifting Primer, 3 Ration Packs

Starting Objective: Explain how the Imperial Infantryman's Uplifing Primer
has a lesson appropriate to the current situation.

First Trinket: An Ork tooth. A string of numbers is etched into the enamel.
Second Trinket: A tattered flag showing an Ork emblem of an infamous Freebooter Kaptin.
Third Trinket: Sealed orders meant for a long-dead Lord Marshal of the Imperial Guard.

Atlatl fucked around with this message at 04:35 on Dec 9, 2018

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Augustus 'Biff' Granville



We'd been groundside no longer than an hour when we met our enemy. Ran headlong into no more than a dozen of those fuckers. Rosey was unlucky, took a stray slug to the head not two seconds after Sarge called contact. They ripped through our entire section, and soon it was every man for himself.

The thing you gotta realise is, you're not just fighting the enemy. Orks, Tyranids, heretics, you name it - it doesn't matter. You're also fighting yourself. The enemy inside you. That fucker's gonna kill you sooner than any greenskin. Fear, doubt, hesitation - these are his weapons.

By the time I rolled the last dead greenskin off me, it was only me and Monk left. Monk didn't tell me he'd taken a hit to the gut. We'd walked maybe two miles before he went down, and never got back up. I took his bolter, he wasn't going to need it. After that I just kept walking, staying out of sight whenever the greenskins came near. Another Valkyrie came in right over me, low enough for me to pinpoint its LZ. I'm heading there - hopefully it'll be more of the 302nd.

pre:
Name: Biff
Species: Human
Archetype: Imperial Guardsman
Regiment: Catachan Jungle Fighters (Survival)
Tier: 3
Rank: 1
Keywords: Imperium, Astra Militarum, Catachan Jungle Fighters

Background: Origin - Feral World
Memorable Injury: Torn ear (+1D Intimidation)

Attributes: 120
Strength       4
Agility        5
Toughness      4
Intellect      2
Fellowship     2
Willpower      3
Initiative     5

Traits:
Defense        3
Resilience     5
Soak           4
Speed          6
Shock          6
Wounds         8

Conviction     3
Corruption     3
P. Awareness   2
Resolve        2

Influence      2
Wealth         3

Skills: 90
Athletics (Str)         3
Awareness (Int)         3
Ballistic Skill (Agi)   4
Intimidation (Wil)      2
Medicae (Int)           2
Stealth (Agi)           4
Survival (Wil)          5
Weapon Skill (Ini)      6

Talents: 60
Counterstrike
Sidestep

Abilities:
Look Out, Sir! - Once per battle, may suffer the effects of an attack that hits an ally instead of the allied character. Increase resilience by +Rank for the attack.

Wargear:
Flak armour
Lasgun
Knife
Guard issue mess kit
Blanket
Grooming kit
Uplifting Primer
3 ration packs

Power Sword
Storm Bolter

Build Points: 300/300
Stay the Course   30

MaliciousOnion fucked around with this message at 14:10 on Dec 9, 2018

Viva Miriya
Jan 9, 2007

You guys aren't allowed to do the same ascension package twice, because RULES!!!!! So either spend 30BP once to stay the course, or do that+take the psyker package too if you wanna be extra extra heretical. Also I removed the restrictions on Scum. Apparently there are interesting thing there mechanically.

Viva Miriya fucked around with this message at 20:30 on Dec 8, 2018

Viva Miriya
Jan 9, 2007

Oh yeah: run through this errata and make sure your stuff is straight.

https://www.ulisses-us.com/wp-content/uploads/2018/09/Wrath-Glory-Errata_v6.pdf

Atlatl
Jan 2, 2008

Art thou doubting
your best bro?
IMPORTANT PLAYTEST BREAKING NEWS: lasguns and basic melee weapons are incredibly bad, please get something else :xcom:

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage


Seriously. If you have anything south of a bolter, please pick something up with your ascension package.

John Dyne
Jul 3, 2005

Well, fuck. Really?

Cypress Post



Species: Human
Archetype: Ministorum Priest
Tier: 3
Rank: 1
Keywords: Imperium, Adeptus Ministorum, Inquisition
Background: Shrine World (+3 Shock)
Memorable Injury: Battle Scar (+1d Intimidation)

Defense: 3 Resilience: *11 Soak: 6
Speed: 6 Shock: 9/10 Wounds: 8/8

Conviction: 4 Corruption: 0
P. Awareness: 3 Resolve: 3

Influence: +6 Wealth: 3

Attributes:

Strength 3
Agility 4
Toughness 5
Intellect 3
Fellowship 4
Willpower 4
Initiative 4

Skills:

Ballistic Skill 5
Weapon Skill 4
Athletics 3
Intimidation 3
Leadership 3
Awareness 3
Tech 2
Insight 2

Abilities/Traits:

Dual Wielder (Ballistic Skill): To make a Dual Wielder attack, the character assembles a dice pool as normal for a single attack. If either of the weapons has any special effects, such as reducing the target’s Defence or igniting the target, the Dual Wielder must pick to inflict the effects from only one of those weapons before rolling the attack test. If the attack hits, the character adds the total damage value from both weapons together and applies the result against double the target’s Resilience for determining the extent of the damage. Weapons used for this talent must either have the pistol trait (if Ballistics Skill is chosen) or be one-handed melee weapons (if Weapon Skill is chosen).

Uncanny Resilience: The <Derived Attribute> increases by 1/2 Rank, rounding up. So, a Rank 3 character or a Rank 4 character would each add +2 to the Uncanny <Trait>.

Fiery Invective: Once per combat, the Ministorum priest may take a free action to preach the Imperial Creed. The character and all allies with the Imperium Keyword within hearing range heal 1d3 + Rank Shock.

Wargear:

Laspistol (7+1ED; AP 0; Range 24m; Salvo 1; Pistol, Steadfast)
>Plasma Pistol (15+1ED; AP -3; Range 24m; Salvo 1; Pistol, Supercharge)
>Plasma Pistol (15+1ED; AP -3; Range 24m; Salvo 1; Pistol, Supercharge)
Rosarius (*4; Force Shield)
Knife (2+1ED; AP 0)
Clothing
Missionary Kit

Trinket:

A five-minute sand timer filled with the ruddy sand of Mars.

Starting Objective:

Proclaim your enemy to be a heretic and unworthy of the Emperor’s light.

XP:

Tier 3: 300/300
Human 0
Ministorum Priest 10
Stay The Course 30
T3 Attributes 133
T2 Skills 70
Insight 2 3
Dual Wielder (BS) 30
Uncanny Resilience 40
Strength 4->3 -8
Fellowship 4->3 -8

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
I started up my own game so I won't be making a character, but Ill be reading.

professor_curly
Mar 4, 2016

There he is!

Specialist Serafina Aleksandr
Eudaimonian Orphan

No one remembers the Eudaimonian First Founding. Most people don't even know Eudaimonia. A world lost for thousands of years to the warp, but for the inhabitants a scant hundred and thirty years passed. A hundred and thirty years of invasion, torture and civil strife. Demons cackled and slaughtered their way through the glimmering spires, as the Emperor's Children unleashed their hellish chorus upon the world. But the Eudaimonians were tenacious, resilient. They survived the trial, though their society was a post-apocalyptic nightmare and their civilization was in ruins. When the warp storm receded and the Imperium's brutal rule was reestablished it was a moderate improvement.

There were five regiments raised from the world, one million souls tithed to the Emperor's Imperial Guard. Their first assignment was to oppose the Iron Warriors on the world Gayar Prime. Eduaimonians had bled themselves for a century against the Emperor's Children, and fell upon the traitor astartes with surprising vigor and ferocity. The Iron Warriors were implacable however, and the campaign long. By the end of the campaign and the resulting Inquisitorial purges, only 100,000 survivors were left of the first founding. A single regiment of embittered veterans and broken souls, sent on to the next battlefield as the Reforged Eudaimonian 1st. Serafina didn't accompany them.

Serafina doesn't know how many other survivors of the original Eudaimonia 1st Regiment survived. She may be the only one, or maybe there were others that fled the damnable fortress world with one of the other guard forces. She herself had been separated from the rest of her regiment by the fighting and happened on a patrol of Catachans, whom she later left the world with. There was talk of returning her to the Eudaimonians, but it was deemed extravagant to go through that trouble for a single misplaced guardswoman. Instead she was ordered to remain with the Catachans until it was practicable to return her to her proper unit - an arrangement that Serafina was more than fine with.There was a kinship with the Catachans that she didn't feel with other regiments she'd encountered. They bonded over childhood stories - the Deathworld and its natural dangers against the Daemonworld and its screeching Emperor's Children marauders. And who knows, maybe this regiment wouldn't die around her, again.

This was supposed to be a recovery assignment. A time for the veteran to grieve, ease herself back into proper service as an honorary Catachan. She'd never seen an Ork before, but suspected that there was nothing to worry about. She had fought Astartes on Gayar and worse on Cadia - what could a dumb, green brute possible do?

She stopped laughing when their transports started getting shot down and the Valkyries desperately launched into swarms of Fighta-Bomba's and Dakkajets. Once on the planet she encountered the strange Kommando's and their roving Warkoptas hunting down survivors. Green brutes broader than a marine that slipped from shadow to shadow, that waded through lasguns like they were getting a light tan and could rip a guardsman in half. That called in an airstrike and fell back when resistance was too great.

Suddenly it seemed like she wasn't part of a suppression campaign against some feral orkz - now she was part of the insurgency against the WAAAGH! industrial-military machine. Maybe if they killed enough... If they made this world a miserable hellhole of death, the Orkz would leave.

pre:
Name: Specialist Serafina Aleksandr 
Species: Human
Archetype: Ganger
Ascension Package: Stay the Course
Tier: 3
Rank: 1
Keywords: Scum, Astra Militarum, 
Background: Accomplishment: Veteran of Cadia (+1 Influence)
Languages: Low Gothic

Defense: 3	Resilience:6(9) Soak: 5*
Speed:   6	Shock:    8/8	Wounds: 8/8

Conviction:   4	    Corruption: 0
P. Awareness: 5	       Resolve: 3

Influence:    7 	Wealth:	3

Attributes:

Strength	3
Agility		5
Toughness	5
Intellect	4
Willpower	4
Fellowship	4
Initiative	4

Skills:
             Rank + Attribute
Athletics       3 + 3         =  6
Awareness       6 + 4         =  10
Ballistic Skill 5 + 5         =  10
Cunning         0 + 4 + 1     =  5
Deception       0 + 4         =  4
Insight         3 + 4         =  7
Intimidation    3 + 4 + 1     =  8
Investigation   0 + 4         =  4
Leadership      0 + 4         =  4
Medicae         4 + 4         =  8
Persuasion      0 + 4         =  4
Pilot           0 + 5         =  5
Psychic Mastery 0 + 4         =  4
Scholar         1 + 4         =  5
Stealth         5 + 5         =  10
Survival        4 + 4         =  8
Tech            4 + 4         =  8
Weapon Skill    1 + 4         =  5

Talents:

Abilities/Traits:

Scrounger: Eudaimonians make use of every available
resource, and have a knack for "finding“ spares.
They receive +Rank to Cunning tests, and may
make a single retroactive Infl uence test with a
bonus of +Rank once per session, representing an
item that they had prepared in advance.

Wargear:
Lascannon
Tread-Fether (Missile Launcher)
-x3 Frag
-x3 Krak
Refractor Field 
Emperor's Will (Handcannon)
Sword
Bedroll
Canteen
Clothing (Eudaimonia 3rd Regiment colours).

XP: 179/300
Tier 3 Attribute Array - 133pts
Rank 5 Toughness - 15pts
Tier 3 Ascension - 30pts
Tier 3 Skill Array - 101pts
Weapon Skill 2 -> 1: Gain 2pts
Awareness 4->6: 22pts
Scholar

professor_curly fucked around with this message at 02:02 on Dec 10, 2018

Viva Miriya
Jan 9, 2007

Before I give you guys your regimental bonus, I'd like to hear more about the home world. Mykkel wrote about a world that sounds alot like an agriworld. Agri-Worlds usually doesn't tithe up guardsmen but there's nothing saying he couldn't have volunteered and joined the tithe of a nearby hive world or something. Erusea could be the system, not just the world.

Thanks btw Mykkel, I liked your bio and it got me thinking. Anyway you guys figure out where you wanna be from. I'll determine your regimental bonus after that.

Worse comes to worse I'll make something up thats appropriate.

Viva Miriya fucked around with this message at 09:02 on Dec 9, 2018

Viva Miriya
Jan 9, 2007

Picks

Soldiers of the Astra Militarum THE IMPERIAL GUARD

Commissar Brunhilde 'Bun' Steele, played by thatbastardken
First Sergeant Diaz Knutson, played by Atlatl
Corporal Lars Oldheim, played by Mykkel
Specialist Serafina Aleksandr, played by professor_curly

Adepta Sororitas
Sister Superior Fortis of the Order of Our Martyred Lady, played by Tricky

Adeptus Astartes
Scout Sergeant Morovin Khalavak of the Raven Guard Chapter, played by Dachshundofdoom

Reserve Picks (Priority incase of drops or expansion of game roster):
Soldiers of the Astra Militarum THE IMPERIAL GUARD
Augustus 'Biff' Granville, played by MaliciousOnion

Adeptus Mechanicus
Richtor-PSI-12-10, played by Werix

Incomplete sheets:

John Dyne gently caress you dyne
Sax Battler
wiegieman

Thank you all for submitting. Next post will have some homeworld details.

Viva Miriya fucked around with this message at 21:16 on Dec 9, 2018

Viva Miriya
Jan 9, 2007

The 420th Erusian Regulars hail from the twin worlds of Erusea Prime and Erusea 3. The make up of the regiment is split 70/30 with Erusean gangers and hive city folk, and Erusea 3 agriworlders. The one thing both populations share is an affinity for weapons and a longer than usual training cycle to ensure full integration between the culture of two worlds. Although utilized for counterinsurgency operations, primarily as a blocking force for Adepta Sororitas purges, the regiment is considered to be relatively green compared to the other 2 regiments dropping on the world.

The Regimental favored basic weapon is the Plasma Gun and the Regimental favored heavy weapon is the Missile Launcher. These two weapons will be available at one step lower rarity than listed in the core rulebook for acquisition purposes during the game.

The regimental bonus applies to Ballistic Skill.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
(Sigh)

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Viva Miriya
Jan 9, 2007

GAME THREAD IS UP

Also everyone gains 10 BP because of assistance I received with doing mapwork in preparation for the game, as well as the playtest that happened yesterday. Enjoy.

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