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Doing the Hawke's Bay challenges and I was there was a fast forward button.
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# ? Sep 19, 2020 00:40 |
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# ? Apr 23, 2024 14:59 |
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You think that's bad? try doing the bridal waltz challenge on Himmelstein. Ten minutes of doing loving nothing, with not even any dialogue to keep your interest, for a ridiculously narrow window to kill seven people
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# ? Sep 19, 2020 01:28 |
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No thanks!
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# ? Sep 19, 2020 04:58 |
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There is a limited fast forward in Hawkes in that you can start in the study when they are arriving. But yeah, other than that, bit of waiting!
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# ? Sep 19, 2020 14:21 |
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I do enjoy how Alma asks Orson if he wants to join her for a smoke on the balcony; he asks if she wants a glass of whisky as well and she replies "No, I just brushed my teeth."
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# ? Sep 19, 2020 14:42 |
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Re: little heard dialogue, all of the targets have unique gunpoint dialogue as well. Some of them pretty hilariously oscillate from faux-badass to pleading too. Like you point the gun at them and they’ll be all “GO AHEAD BITCH, PULL THE loving TRIGGER”, then if you wait a couple more seconds it’s “no no no, please let me go, we can work something out here, c’mon”, it’s a nice little touch.
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# ? Sep 27, 2020 01:31 |
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Still Dismal posted:Re: little heard dialogue, all of the targets have unique gunpoint dialogue as well. Some of them pretty hilariously oscillate from faux-badass to pleading too. Like you point the gun at them and they’ll be all “GO AHEAD BITCH, PULL THE loving TRIGGER”, then if you wait a couple more seconds it’s “no no no, please let me go, we can work something out here, c’mon”, it’s a nice little touch. I'll be honest, I find it hard to deal with Jordan Cross with any method other than via sitting in the chair in his room.
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# ? Sep 28, 2020 10:10 |
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Does anybody have a link for a good and easy master sniper run on Haven Island? The ones I found either don't work due to the bug where you get instantly spotted (MrFreeze) or because the timing has to be absurdly precise (Woopzilla) and I'm an old person, I can't do it like that. I need something for a lazy person, like maybe tracking them down when they isolate themselves so I can snipe them from close quarters or some other cheesy method. Edit: And if you're wondering why I'm not ashamed to admit that, it's because I'm just over it at this point.
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# ? Sep 30, 2020 20:50 |
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any suit only silent assassin guide works if you just bring a rifle in a briefcase, choke them out and then shoot their unconscious body
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# ? Sep 30, 2020 21:27 |
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Lollerich posted:I need something for a lazy person, like maybe tracking them down when they isolate themselves so I can snipe them from close quarters or some other cheesy method.
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# ? Sep 30, 2020 21:27 |
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https://www.youtube.com/watch?v=qLC7lA7WzLk
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# ? Sep 30, 2020 23:23 |
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Thanks, will try out all the suggestions and watch the video.
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# ? Oct 1, 2020 16:08 |
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e: nvm
Hedgehog Pie fucked around with this message at 21:18 on Oct 1, 2020 |
# ? Oct 1, 2020 21:12 |
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Ah, so that's how you walk with KB+M? On console, I think it's just tilt the stick not as much.
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# ? Oct 2, 2020 01:54 |
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crazysim posted:Ah, so that's how you walk with KB+M? On console, I think it's just tilt the stick not as much.
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# ? Oct 2, 2020 03:29 |
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These are not games that need to be online at all times.
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# ? Oct 3, 2020 04:15 |
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The Home Alone mission is funny the first time, but if you're going to do risky challenges that require the player to wait at least a good seven minutes and still have a chance to fail after that, you should at least let the player save.
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# ? Oct 5, 2020 03:43 |
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Hedgehog Pie posted:The Home Alone mission is funny the first time, but if you're going to do risky challenges that require the player to wait at least a good seven minutes and still have a chance to fail after that, you should at least let the player save.
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# ? Oct 5, 2020 04:25 |
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Hedgehog Pie posted:The Home Alone mission is funny the first time, but if you're going to do risky challenges that require the player to wait at least a good seven minutes and still have a chance to fail after that, you should at least let the player save. Just wait until you see some of the gimmick escalations. And generally, even with saves, there are some sets of challenges (especially in Sgail) that just take ages to set up and pay off, that often require multiple runs.
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# ? Oct 5, 2020 04:43 |
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Discendo Vox posted:Just wait until you see some of the gimmick escalations. And generally, even with saves, there are some sets of challenges (especially in Sgail) that just take ages to set up and pay off, that often require multiple runs. I've thankfully done all of the escalations. I have no desire to do them all perfectly, similar to how I will probably never play the sniper maps again because I don't like them and am not very good at them (which is a bit weird, because I generally like sniping otherwise). The worst ones to me are the ones that I know I can do, but there are these very annoying hindrances!
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# ? Oct 5, 2020 05:04 |
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Wow Hitman 2018 is so much better presented than 2016. And being able to actually carry your sniper around is a hoot.
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# ? Oct 8, 2020 22:41 |
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Did challenges work slightly differently in 2016? It feels like I can do them in any difficulty in 2, with the exception of the classic ones.
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# ? Oct 9, 2020 01:03 |
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Professional mode made you repeat all the challenges again to unlock mastery.
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# ? Oct 9, 2020 01:22 |
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Pilchenstein posted:Professional mode made you repeat all the challenges again to unlock mastery. So how did this work because it sounds poo poo?
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# ? Oct 9, 2020 02:01 |
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Hedgehog Pie posted:So how did this work because it sounds poo poo?
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# ? Oct 9, 2020 02:14 |
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Yeah i’m a bit OCD about leaving a game unfinished but i had enough trouble doing 2016 paris on professional i’m not doing all the other levels just for an extremely ugly SMG or rifle.
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# ? Oct 9, 2020 11:41 |
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2016 levels are also much harder on Professional/Master. They were developed later in the cycle and based on player data that let them target certain areas and approaches and complicate them; Master on the 2018 maps is vastly less of a hassle. The rules were also different, notably item legality. You couldn't walk around with almost any melee item outside of a soda can, detonators were suspicious, and ICA weapons were still illegal even disguised as a guard. Most of those rule changes did not make it into 2018 Master difficulty.
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# ? Oct 9, 2020 19:07 |
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I like the idea of blending into a crowd and yet when i blew up novikov and tried to hide in the crowd on my way out it didn’t work,bummer. I haven’t had a chance but if you sneakily syringe a target,say as they’re passing through a crowd and you’re blended you’ll still be seen right?
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# ? Oct 9, 2020 20:30 |
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The blending mechanic is really dodgy sometimes, especially in maps that have significant parts built around it like Mumbai. I expect it can't just be done anywhere, only in areas that have been specifically checked off for it, even if it really seems like you should be able to.
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# ? Oct 9, 2020 20:40 |
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Nakar posted:2016 levels are also much harder on Professional/Master. They were developed later in the cycle and based on player data that let them target certain areas and approaches and complicate them; Master on the 2018 maps is vastly less of a hassle. To add to this, Master difficulty levels in 2018 exclusively greatly increase detection rate. I don’t even think they add any enforcers or cameras.
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# ? Oct 10, 2020 17:10 |
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Hitman 2 Master levels definitely add enforcers and cameras, and they all add the mechanic where people will hear you running near them and turn around to look.
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# ? Oct 10, 2020 17:41 |
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I wonder if the engine could handle it, but I would kill for a rewind mechanic. Even if it broke all SA and master/pro whatever, just to game things out and test stuff it would be a lifesaver.
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# ? Oct 10, 2020 17:53 |
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Elendil004 posted:I wonder if the engine could handle it, but I would kill for a rewind mechanic. Even if it broke all SA and master/pro whatever, just to game things out and test stuff it would be a lifesaver. I was thinking the same thing,maybe limit it to 3 or 5 seconds,make it a toggleable option. OR A step by step planning mode,kind of like a recon thing where you leave notes and timers in the real mission "stop here 5 seconds" "wait for this guy to finish his cig" "don't forget to duck here".
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# ? Oct 10, 2020 20:23 |
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The challenge where you have to blow Sister Yulduz's body onto the canopy is some grade A bollocks. What really took the biscuit was when I managed to get her stuck IN the canopy but not onto it and this was deemed not good enough.
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# ? Oct 12, 2020 02:11 |
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It's one that gotta hosed by the update in engines between one and two
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# ? Oct 12, 2020 02:16 |
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Gaius Marius posted:It's one that gotta hosed by the update in engines between one and two Yeah, I just read this. On the plus side, I just did it on what I insisted was my last try! I then tried to take a screenshot which almost crashed the game.
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# ? Oct 12, 2020 02:18 |
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Dabir posted:Hitman 2 Master levels definitely add enforcers and cameras, and they all add the mechanic where people will hear you running near them and turn around to look. My bad, it's been awhile- and I only ran 'em a couple times each for the challenges. Making the detection speed increase was a really dumb move. There were so many other better options.
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# ? Oct 12, 2020 07:38 |
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Elendil004 posted:I wonder if the engine could handle it, but I would kill for a rewind mechanic. Even if it broke all SA and master/pro whatever, just to game things out and test stuff it would be a lifesaver. This would be great, but currently the game can get confused even if you just save and load a few times.
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# ? Oct 12, 2020 11:04 |
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I am having trouble getting Boom Goes the Dynamite. I set up the cannon, go get the MOC costume, light the money and standby and she just stands off to the side then walks away. Too far from the cannon to get hit. I tried running down and sabotaging the hydraulics but she walked away too quick. Am I just unluckily hitting some hidden timer?
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# ? Oct 12, 2020 20:24 |
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# ? Apr 23, 2024 14:59 |
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There's a button prompt to give a speech after you light the money.
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# ? Oct 12, 2020 22:03 |