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Game is very good. I just barely blew a SASO Sean Bean ET run because the room I was drawing guards into just barely got opened before I knocked the last guy out.
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# ? Dec 9, 2018 21:14 |
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# ? Apr 18, 2024 08:26 |
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Congratulations on getting your contract featured Nakar, I’m just disappointed that it wasn’t all pistol kills. So, I did it as all pistol kills, and also said “Garbage Day” after each one.
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# ? Dec 9, 2018 22:51 |
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Zigmidge posted:Marrakesh was one of the easiest. Start in the school alley and use the amplified conversation to nab him in the bathroom, you're done and out of there in a minute. You can also avoid being in the school entirely by climbing to a ledge accessible via the Headmaster's room and shooting the general as he leans out a window on the opposite side of the school.
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# ? Dec 10, 2018 00:10 |
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Xanderkish posted:You can also avoid being in the school entirely by climbing to a ledge accessible via the Headmaster's room and shooting the general as he leans out a window on the opposite side of the school. He leans out a window? I had to shoot him while he just walks past one.
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# ? Dec 10, 2018 00:28 |
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There are lots of great ways to snipe in these old well documented maps, guys.
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# ? Dec 10, 2018 00:38 |
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Call him and stand on that one ledge up the pipe and snipe him when he comes down the stairs to meet swedish dude, then turn 45° to the right and immediately snipe swedish dude as well, then leave
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# ? Dec 10, 2018 00:41 |
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# ? Dec 10, 2018 01:53 |
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DalaranJ posted:Congratulations on getting your contract featured Nakar, I’m just disappointed that it wasn’t all pistol kills. So, I did it as all pistol kills, and also said “Garbage Day” after each one. Ways To Make Your Contracts Suck (or Not) Types of Contracts
The ideal target should be a little difficult to isolate or kill undetected, but not too difficult. It's certainly possible to kill somebody at the Wilson's party in Vermont, but in general those people are poor targets because they don't go anywhere (the guy on his phone and a few others are exceptions; pay attention to things like that). Targets that are trivial to kill are fine in a multi-target contract though, and the more targets you select the easier they should generally be as five-target contracts tend to work best as routing exercises and not tedious 20 minute clusterfucks of potential mistakes. The number of targets you select should bias itself toward 2-4. 1 is fine if it's a very difficult target or a weird set of restrictions; 5 is fine for Any/Any. As a general rule, you should ratchet down the number of targets if you're asking for something weird. Take Urben's Exchange of Professions in the featured pack: It already has a weirdish requirement (killing two partnered guards with each others' weapons), so it doesn't need any more targets. They'd just get in the way of the puzzle that the contract is designed around. Remember: There's a reason most 2016/2018 contracts have two targets, and a reason many people dislike Colorado. Kill Requirements Your plan should be to set every target in your contract to Any Method and Any Disguise. This should be the baseline, and you should change it only if you think the contract becomes more interesting or more fun as a result. Even something as simple as Pistol kill requirements can unnecessarily restrict a contract. What if I want to do it with fiber wire? What if I want to do it with accidents? What if I want to snipe them? Is there a specific reason Pistol is necessary? You need an answer to this, and critically, the answer should open more options than it closes, or close one very specific option in order to provide one very specific additional challenge. And the answer can absolutely exist! Here are some examples:
As before, Any Disguise is preferable, but there are some reasons to do otherwise.
The general rule of thumb for complications is: Don't. They massively cut down on player options and this is usually bad. But rules are meant to be broken and complications can be good. Never add more than a handful, say 2-3, and never add that many to a contract that already has a bunch of targets or a bunch of really difficult requirements. If you want to go absolutely nuts with complications on a 1 target contract that might be okay. As always, ask yourself what challenge is being added to the contract by the complication and what it does to improve the experience. That said, not all complications are created equal and some are garbage or incredibly unintuitive in terms of what they're for and what contracts they improve.
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# ? Dec 10, 2018 02:26 |
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Okay, then I offer, No patience for patients (Hokkaido) 2-10-3446507-10 Targets: Amos Dexter, Jason Portman, Yuki Yamizaki, Complications: Kill all targets with thrown Scissors, No Costume Change Notes: You can throw a lethal melee at a pacified target. You don't need to, but you can. Also, apparently Jason wears a Helmet Kreuger necklace?
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# ? Dec 10, 2018 04:21 |
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The reason he got the surgery was to look like Helmut. A fortuitous coincidence.
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# ? Dec 10, 2018 04:36 |
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can anyone tell me the differences between guns, i like the silverballer but i see people using ICA19 Black Lily? i know kruger is silent and the F/A one opens doors and the striker rules but what about the rest?
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# ? Dec 10, 2018 09:40 |
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where the red fern gropes posted:can anyone tell me the differences between guns, i like the silverballer but i see people using ICA19 Black Lily? i know kruger is silent and the F/A one opens doors and the striker rules but what about the rest? As far as I can tell, there are no differences between the silverballers, chrome, black lily or the other black ICA silenced. Iirc they're just all standard silenced pistols
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# ? Dec 10, 2018 09:53 |
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where the red fern gropes posted:can anyone tell me the differences between guns, i like the silverballer but i see people using ICA19 Black Lily? i know kruger is silent and the F/A one opens doors and the striker rules but what about the rest? the silverballers, when holding down the shift button (default on pc) the targeting reticle will narrow down, allowing for pinpoint accuracy at long range. There is still damage drop-off, but for sniping a camera or cutting the chain of a precariously hanging object from a very long range it works really well.
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# ? Dec 10, 2018 11:27 |
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There's a button you can press in the equipment selection menu that shows each weapon's special characteristics, if any.
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# ? Dec 10, 2018 11:30 |
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# ? Dec 10, 2018 16:40 |
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Youtube strategy guides ftw
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# ? Dec 10, 2018 16:46 |
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bradzilla posted:Youtube strategy guides ftw Nah
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# ? Dec 10, 2018 17:02 |
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I fuckin' did Sgail SASO blind. It sucked, took like two and a half hours, and was loving incredible.
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# ? Dec 10, 2018 17:04 |
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double nine posted:the silverballers, when holding down the shift button (default on pc) the targeting reticle will narrow down Really? I always use the silverballers and never had this work. In fact, I'm alt-tabbed right now and holding shift when aiming a silverballer does nothing. Do you have to be on a certain difficulty setting or something?
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# ? Dec 10, 2018 18:32 |
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double nine posted:the silverballers, when holding down the shift button (default on pc) the targeting reticle will narrow down, allowing for pinpoint accuracy at long range. There is still damage drop-off, but for sniping a camera or cutting the chain of a precariously hanging object from a very long range it works really well. The ICA19, ICA Chrome, and Black Lilly are the same gun mechanically. The F/A and F/A Stealth have larger magazines and are automatic. The Krugermeier still has its old poor accuracy, now even poorer in relative terms. As far as damage goes, the Striker is the strongest (kills in a bodyshot to midrange), then the ICA19 (one headshot to midrange, two bodyshots to midrange), then other pistols. Three headshots from any gun at any range is lethal. As far as I can tell, a Striker headshot is lethal at any range.
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# ? Dec 10, 2018 18:35 |
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The reticle for the Black Lilly is good enough to hit things. The Silverballer just gets a bit smaller and I see no point to it. You ADS, hold shift, and the reticle shrinks after two seconds. Then when you want to aim at something, the reticle goes back to normal size. You have to already have been aiming at something to use it, so it's pointless. The Black Lilly looks better anyway. Also, what's the difference between the guns you pick up like the Hwk9F and the 9S? They look the same but count as two different guns.
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# ? Dec 10, 2018 19:19 |
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Sigourney Cheevos posted:No, but I could also not get him to 'finish'. He was standing in front of it wanting more until he eventually becomes hostile, so I tried cranking it up before he stands in front of it(but still mid-demo), then he gets surprised and wonders how it disappeared and angry that we launched it "without him". That's the problem, you need to kill him with the submarine, so you gotta do that one after the other ones.
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# ? Dec 10, 2018 20:11 |
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I said I couldn't find a use for the patrolling guard reset trick, and then I found one. I have no idea why that guy walks the wrong way to get back to his spawn point when he could just walk right back down the main street, but it seems to happen consistently and could be useful for contracts just like this one.
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# ? Dec 10, 2018 21:42 |
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Someone on Reddit made a good point. With Vermont gun laws, it should be legal to open carry weapons in Whittleton Creek.
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# ? Dec 11, 2018 01:10 |
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Cojawfee posted:Someone on Reddit made a good point. With Vermont gun laws, it should be legal to open carry weapons in Whittleton Creek. I really like the idea of Hitman's universe being more utopian than ours. America with actual gun laws...!
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# ? Dec 11, 2018 01:37 |
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47's isn't white so people in the suburbs calling the cops on him makes sense.
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# ? Dec 11, 2018 02:15 |
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You might want to get your monitor checked.
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# ? Dec 11, 2018 02:23 |
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Hitman takes place in a world where most people literally do not see race
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# ? Dec 11, 2018 03:16 |
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It's a world where everyone has that goon face blindness disease.
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# ? Dec 11, 2018 03:26 |
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47 is so confident that most people automatically go along with him, no matter how improbable the disguise.
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# ? Dec 11, 2018 03:31 |
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Pwnstar posted:47's isn't white so people in the suburbs calling the cops on him makes sense.
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# ? Dec 11, 2018 03:33 |
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Isn't 47 supposed to be...Eastern European or something?
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# ? Dec 11, 2018 03:40 |
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He's supposed to be a mix of the best genetic traits we all have to offer and then after writing that the danish company gave him full-body vitiligo and blue eyes.
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# ? Dec 11, 2018 03:49 |
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47 is German/Austrian/Kazakh/Chinese/Columbian from his five dads.
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# ? Dec 11, 2018 05:11 |
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Pwnstar posted:47 is German/Austrian/Kazakh/Chinese/Columbian from his five dads. Janus refers to this as well.
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# ? Dec 11, 2018 07:29 |
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a Cool Thing you can do on whittleton creek: if you destroy all 12 cameras for the challenge - you must be on professional, not casual or they won't show up and not master or a bunch of fake cameras will spawn - cassidy will go to visit janus (incidentally this is how you get the unreasonable scope challenge) and janus will absolutely rip into him, revealing that he knows all - and i mean all - of the surveillance poo poo cassidy has been trying to pull while simultaneously undermining cassidy as a person it's great e: i hosed up and brought the sieger 300 ghost along, you need to bring a body-piercing sniper for this one and the ghost doesn't seem to pierce. which is weird, because i thought it did. where the red fern gropes fucked around with this message at 07:44 on Dec 11, 2018 |
# ? Dec 11, 2018 07:33 |
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Pwnstar posted:47 is German/Austrian/Kazakh/Chinese/Columbian from his five dads. Rico Delgado is his cousin, it's great.
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# ? Dec 11, 2018 07:45 |
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Funky Valentine posted:Rico Delgado is his cousin, it's great. What? 47's old genetic source from latin america was Pablo Orocha, not one of the Delgados.
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# ? Dec 11, 2018 08:24 |
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The reason to pick the Silverballer as your pistol is because it’s canon.
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# ? Dec 11, 2018 08:59 |
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# ? Apr 18, 2024 08:26 |
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Two extended-mag silenced full-auto magnum silverballers.
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# ? Dec 11, 2018 09:11 |