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I finally figured out the trick to completing the One Kilo Brick challenge in Miami, if you chuck something at the head of the mendoza guy in the vip area of the thwack paddock while he's sitting down, the cocaine lands harmlessly in his lap and you dont have to do that catch in midair bullshit.
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# ? Jan 25, 2022 22:17 |
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# ? Apr 26, 2024 09:57 |
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Lollerich posted:Not if you put them to sleep with sleep poison, bubblegum, tranq dart. If a sleeping npc is found it won't break SA, unless you moved the body - I think. Same is true for accident kills / poison kills. This is true! I just wasn't sure if I should add that complication for someone so new to the game.
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# ? Jan 25, 2022 23:44 |
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Lollerich posted:Not if you put them to sleep with sleep poison, bubblegum, tranq dart. If a sleeping npc is found it won't break SA, unless you moved the body - I think. Same is true for accident kills / poison kills. but if said NPC was choked out, SA breaks on discovery/wake-up? what, do they see neck bruises but not a tranq dart? beginning to think i'm applying too much logic/realism to the thinking behind these NPC's AIs & associated gameplay mechanics Ciaphas fucked around with this message at 00:15 on Jan 26, 2022 |
# ? Jan 26, 2022 00:10 |
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Ciaphas posted:but if said NPC was choked out, SA breaks on discovery/wake-up? what, do they see neck bruises but not a tranq dart? Yeah it's silly, but sedatives function differently from regular unconsciousness. It's the one way you can knock somebody out but not have them being found break SA. (Which wasn't always the case--IIRC they added this feature partway into Hitman 2's lifespan? Which took the sedative vial and tranq gun from totally useless item to actually pretty powerful.)
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# ? Jan 26, 2022 00:41 |
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I'd personally be suspicious of foul play if I was strangled from behind by an unseen intruder.
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# ? Jan 26, 2022 00:45 |
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Presumably people think they got light-headed and passed out as opposed to being choked unconscious. Yeah in the case of the guns there would be the dart but just roll with it.
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# ? Jan 26, 2022 02:13 |
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I made a magnificent discovery today - the realisation of a pun. The Kalmer (calmer) makes people go to sleep and the Sieker (sicker) makes people vomit. I'm now roleplaying as a Space Ork.
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# ? Jan 26, 2022 02:33 |
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Sedatives are poison and poison is not suspicious.
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# ? Jan 26, 2022 02:35 |
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Flayer posted:I made a magnificent discovery today - the realisation of a pun. The Kalmer (calmer) makes people go to sleep and the Sieker (sicker) makes people vomit. I'm now roleplaying as a Space Ork. Read the text on the drugs.
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# ? Jan 26, 2022 02:35 |
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Flayer posted:I made a magnificent discovery today - the realisation of a pun. The Kalmer (calmer) makes people go to sleep and the Sieker (sicker) makes people vomit. I'm now roleplaying as a Space Ork. Lol god drat it
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# ? Jan 26, 2022 02:45 |
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Megaman's Jockstrap posted:Presumably people think they got light-headed and passed out as opposed to being choked unconscious. Yeah in the case of the guns there would be the dart but just roll with it. you mean to tell me that shooting yourself with tranqs to fall asleep right where you stand isn't a normal thing?
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# ? Jan 26, 2022 02:52 |
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Megaman's Jockstrap posted:Presumably people think they got light-headed and passed out as opposed to being choked unconscious. Yeah in the case of the guns there would be the dart but just roll with it. Basically nobody believes the people who insist they must have gotten choked out and that's why they and another person were discovered in a closet or hamper in only their underwear. Why, they're probably the ones who shorted out the camera systems so nobody could see them screwing around and cheating on their significant others, too! This would go straight to the boss if he/she hadn't had that shocking but completely random fatal accident! Jerusalem fucked around with this message at 03:52 on Jan 26, 2022 |
# ? Jan 26, 2022 03:50 |
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site posted:you mean to tell me that shooting yourself with tranqs to fall asleep right where you stand isn't a normal thing? I definitely shoot myself in the back of the head while standing in the living room to get my good night's sleep.
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# ? Jan 26, 2022 04:19 |
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Jerusalem posted:Basically nobody believes the people who insist they must have gotten choked out and that's why they and another person were discovered in a closet or hamper in only their underwear. It's just one of those freak things
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# ? Jan 26, 2022 04:23 |
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DeathChicken posted:That reminds me of this time I was playing Hitman 2 (the 2002 game, where people definitely could wake up on their own), stole someone's clothes at the beginning of the Russia level and dumped him in a sewer. Did the entire level, came back and here comes a naked man running at me yelling about his clothes I still managed to escape - barely - but emphatically did not get my SA. It was so perfectly timed it's probably one of my favourite gaming memories.
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# ? Jan 26, 2022 11:42 |
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I think it was Blood Money that first had the "knocked out guys only wake up if they're found" clause. All of the games before that were brutal, you only had the anaesthetic to knock people out and they woke up after like five minutes. Granted, it did provide some funny moments as described. I remember a guy running around the embassy party in his pants too. By complete coincidence that was also the best level in the game.
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# ? Jan 26, 2022 12:32 |
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Yeah, it'd be good if that was an optional feature in the game. Like in the master difficulty, or whatever it's called. Another thing from classic Hitman that I'd like to return is when you have a rifle/shotgun and want to use a pistol. Instead of just having it hover on your back, 47 would instead hold it in his off-hand. I always liked that touch of realism. Since it would mean that you would have to actually drop it/put it down, in order to use two-handed weapons or tools
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# ? Jan 26, 2022 12:39 |
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Major Isoor posted:Yeah, it'd be good if that was an optional feature in the game. Like in the master difficulty, or whatever it's called. If we're going down this path we also have to face the deep pockets of mr 47
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# ? Jan 26, 2022 12:58 |
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There could definitely be an improvement in the AI that wouldn't break the puzzle like nature of the game. For example when you're shooting to kill and reinforcements turn up and you're hiding, they see the bodies and meander about muttering while you pick them off one by one. At no point do they take cover, work as a team, don't walk directly into and obvious kill zone and aimlessly potter about. The game would be a lot more fun if the enemies acted with just a tiny bit of common sense. It would also be an improvement if they could tweak the AI so it feels less like 47 is the only real object on the map. For example if 47 is in a disguise that trespasses in an area and 47 enters it's an immediate alert but if an NPC wearing the same outfit is in that area nobody cares. It would feel more alive if NPCs responded to the trespassing NPC as well, and would open up some more distraction elements. There are other things that could be fixed, like endless coin investigating trails, but at least with something like that you can choose not to engage in that style of gameplay.
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# ? Jan 26, 2022 12:58 |
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The game would fuckin suck if it was in any way realistic, sorry
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# ? Jan 26, 2022 13:54 |
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It is realistic. The game world is an abstraction of a clockwork puzzle represented by guards, timers and targets.
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# ? Jan 26, 2022 14:00 |
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Wizard of the Deep posted:I definitely shoot myself in the back of the head while standing in the living room to get my good night's sleep. I just eat cat food if I can't sleep.
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# ? Jan 26, 2022 14:41 |
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Major Isoor posted:Another thing from classic Hitman that I'd like to return is when you have a rifle/shotgun and want to use a pistol. Instead of just having it hover on your back, 47 would instead hold it in his off-hand. I always liked that touch of realism. Since it would mean that you would have to actually drop it/put it down, in order to use two-handed weapons or tools The problem is that this just gives me horrible flashbacks of the motorcade level from H2:SA, which was obviously designed with a sniper rifle in mind but started you off on the ground level of a town full of NPCs. So to be stealthy you had to do the needlessly intricate "sneak from Point A to Point B at exactly X time" that characterises some of the worst escalations and contracts in the trilogy games.
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# ? Jan 26, 2022 15:32 |
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Pilchenstein posted:The game would fuckin suck if it was in any way realistic, sorry
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# ? Jan 26, 2022 15:51 |
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The Steam H3 demo can now play imported H1/H2 content, for anyone who's waiting for a sale before buying H3 proper https://twitter.com/IOInteractive/status/1486349440965390338
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# ? Jan 26, 2022 15:59 |
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Flayer posted:Yeah it would suck if it was realistic but there are ways the AI could be more fun for the player and provide more opportunities to be creative. I was racing through some escalations because of the new track unlocks and not caring about SA and was just struck about how unsatisfying the AI is. When 47 is causing a bit of chaos the game gets extremely dumb extremely quickly but not in a way that is enjoyable.
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# ? Jan 26, 2022 16:27 |
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I'd love a customisable difficulty mode. I want the extra cameras, more sensitive guards but to be able to save whenever I wish thank.you very much. This is definitely a game where it's fun to fail and keep going, but it feels a bit obnoxious to not let players save when the set up for challenges can be quite involved.
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# ? Jan 26, 2022 16:54 |
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That Hitman feel when you've perfected the first 3 minutes of a challenge and you keep doing it over and over to get to that one tricky bit, then chuck your controller when you mess up the perfected bit as you get frustrated and start rushing it.
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# ? Jan 26, 2022 17:03 |
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Flayer posted:That Hitman feel when you've perfected the first 3 minutes of a challenge and you keep doing it over and over to get to that one tricky bit, then chuck your controller when you mess up the perfected bit as you get frustrated and start rushing it. I distinctly recall this happening to me with the Paris battle axe escalation.
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# ? Jan 26, 2022 17:36 |
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Rev. Melchisedech Howler posted:This is definitely a game where it's fun to fail and keep going, but it feels a bit obnoxious to not let players save when the set up for challenges can be quite involved.
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# ? Jan 26, 2022 17:47 |
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China's a lot of fun for contracts, turning my opinion around on it a good bit Unless they call for it though I never bother with SA or SASO with them. I like to use them to screw around more. It's weird how you can't save in them though, always found that annoying
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# ? Jan 26, 2022 19:56 |
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Flayer posted:That Hitman feel when you've perfected the first 3 minutes of a challenge and you keep doing it over and over to get to that one tricky bit, then chuck your controller when you mess up the perfected bit as you get frustrated and start rushing it. The escalation with the fire axe in Bangkok, the Arthin Occultation, or maybe The Eccleston Illumination in Sapienza. ...jeez, I'm looking back and realizing they kept some of the worst escalations for 2. Discendo Vox fucked around with this message at 20:25 on Jan 26, 2022 |
# ? Jan 26, 2022 20:19 |
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Lmao if you tango with Diana while holding a suitcase 47 doesn't drop it and just keeps smacking them both in the face with it Also wow that was a super easy Sniper Assassin, even from the parking lot. Only real holdup was shooting out a window to lure Yates off his phone; had to do it a few times to get him to the balcony.
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# ? Jan 26, 2022 20:31 |
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At the end of everything, I still do want all that missing content from 1 in the trilogy release; all the cut escalations, the Sarajevo Six, all of it.
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# ? Jan 26, 2022 21:34 |
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Argentina: I got a big smile on my face when Diana turned on the radio to distract Vargas so I could push Vidal into the grape crusher. I've noticed the party is a bit of a Himmapan reunion, too. Aside from Yates being one of Morgan's partners, I've seen Dexy and Heidi, and of course our old friend the Branson MD-2.
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# ? Jan 26, 2022 22:41 |
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champagne posting posted:If we're going down this path we also have to face the deep pockets of mr 47 Hmm, yeah although it'll make hoarding things trickier, I wouldn't mind either way to be honest. It DOES seem a bit silly that you can walk out of the Bank vault with like, ten golden bricks in your jacket. The stitching on 47's suit in order for it to hold together through that must be amazing! haha Hedgehog Pie posted:The problem is that this just gives me horrible flashbacks of the motorcade level from H2:SA, which was obviously designed with a sniper rifle in mind but started you off on the ground level of a town full of NPCs. So to be stealthy you had to do the needlessly intricate "sneak from Point A to Point B at exactly X time" that characterises some of the worst escalations and contracts in the trilogy games. Yeah, that's true. Although that being said, we have briefcases now! Alternatively though, just get good with long-range pistol shooting - that's what I did in that mission IIRC Dabir posted:the Branson MD-2. Is there actually a dodgy one to swap it out with? Since I recall getting a prompt to do that. I assume the prompt was just there for old time's sake though
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# ? Jan 27, 2022 00:04 |
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RBA Starblade posted:China's a lot of fun for contracts, turning my opinion around on it a good bit Yeah I often think the most enjoyable runs are when you're forced to go loud (in a stylish way). There's a reason Bond always gets spotted in the end
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# ? Jan 27, 2022 00:28 |
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Strategic Tea posted:Yeah I often think the most enjoyable runs are when you're forced to go loud (in a stylish way). There's a reason Bond always gets spotted in the end He really is a pretty lovely spy, isn't he?
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# ? Jan 27, 2022 00:44 |
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The only realism thing that really gets me is that you don't really need to do anything to maintain your disguise - you can run around (literally run - I like walking when I'm trying to be nonchalant) any area as long as you're not trespassing or doing something illegal and no one bats an eyelid. I can't remember the last time I felt like I had to use the blend in prompts. It feels like that was a lot stricter in the earlier games but maybe I was just subconsciously RPing.
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# ? Jan 27, 2022 01:01 |
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# ? Apr 26, 2024 09:57 |
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stev posted:The only realism thing that really gets me is that you don't really need to do anything to maintain your disguise - you can run around (literally run - I like walking when I'm trying to be nonchalant) any area as long as you're not trespassing or doing something illegal and no one bats an eyelid. I can't remember the last time I felt like I had to use the blend in prompts. It feels like that was a lot stricter in the earlier games but maybe I was just subconsciously RPing. Hmm, maybe there were more roaming enforcers on the older maps? Hard to say. Since yeah, I recall needing to blend in now and again in the older ones, too. Meanwhile I haven't needed to at all, in H3
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# ? Jan 27, 2022 01:10 |