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Boiled Water posted:I think being spotted once even if you clean up after yourself ruins the SA rating. IIRC, targets are the only people who stop counting at witnesses once they're dead. Non-targets in Romania or Patient Zero still count as witnesses after they're dead, just like everywhere else. HerStuddMuffin posted:The trick with armored guards if you want to fight them is that their armor does nothing against thrown items. The target in The Icon wore armor. (I can't blame anyone who blanked that one out of their memory.)
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# ¿ Feb 3, 2021 05:17 |
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# ¿ Apr 23, 2024 13:08 |
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For all Colorado's faults, SASO is at least a reasonable challenge there. SASO on Bangkok is just tedious.
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# ¿ Feb 11, 2021 02:05 |
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One thing that's hosed up about Romania is that the rusty tools that break after being used once in any way are actually a pretty neat idea that plays with the way tools and nonlethal melee weapons normally work, and that shouldn't be restricted to just the one map. Especially the rusty nails, since the only other tool you can pick up during a mission as an effective replacement for the lockpick is the crowbar, which you often have good reasons not to use. I haven't tried Master difficulty yet, but replacing some of the regular tools (especially crowbars) with rusty ones instead of deleting them outright seems like a decent compromise to make higher difficulties more challenging without outright locking you into a specific path or loadout in order to get where you want with the tool you want.
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# ¿ Feb 26, 2021 01:16 |
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MazelTovCocktail posted:Oh an I always wondered, barring a pre determined time limit on the overall mission, where they leave, do targets just keep looping in their actions (minus maybe a one time chance) or is there a “final action” (say like the people sleeping in Hawkes bay)? It’s just really interesting the way routines are in these games and balanced so not to prevent the player from getting multiple chances at a target (some exceptions notwithstanding). I think Hawke's Bay is the only instance where a target doesn't have a behavior loop and only moves from point A to point B, but every other map has at least a few things that happen on their own that can cut off mission stories or other opportunities. In Paris, if everything plays out on its own, the Sheikh and then Helmut Krueger will both head up to the auction, and the lead fashion designer will speak on the runway while Novikov watches. Getting close to people will often trigger conversations or other actions that change where they go: for example, if you approach Helmut while he's being photographed, he moves on shortly after, which is helpful if you want him to get into a position where you can knock him out unseen. Conversations can also give you intel, which might be useful or might just be background flavor.
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# ¿ Feb 26, 2021 09:54 |
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After using it to SA the ET, I think the emetic gas device might be just as broken as the electrocution phone. Put it in a briefcase and you've got yourself an emetic syringe that that can be used even when the target is facing towards you, without making anyone even slightly suspicious; throw that briefcase and you've got a legal emetic gas grenade that (probably) baits the target into walking towards it when it lands. Speaking of emetics: if a target goes into a bathroom but insists on puking in the trash can instead of the toilet, you might still be able to pull off a drowning kill there if you toss a coin into the toilet bowl right after they stop throwing up.
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# ¿ Feb 28, 2021 10:15 |
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KingKapalone posted:Are briefcases useful in a way that I don't find obvious? If you hide explosives or other remote/proximity-activated devices in them, they still work normally but aren't obviously illegal. Also, if people see a briefcase lying around, they'll bring it to the nearest security room like they do with stray weapons, except that non-guards will pick up the briefcase to bring it to the nearest guard themselves, instead of fetching a guard to come pick it up like they would if they saw a weapon. There are a few places where you can combine these two uses to do interesting things, like getting a guard to stash a briefcase containing a remote EMP device in a security room right next to the surveillance console. There's an explosion-themed escalation in Santa Fortuna that's seemingly designed around playing with these tricks. And if you start in your suit, you can pick a suitcase for your starting gear and then pick something to go inside it. That's the only way to start with a sniper rifle (or any other large inventory item) already on your person instead of having to pick one up from an agency dropoff; that can save a lot of time, especially in suit-only runs. It's also the only way to bring one of those items into a map period when you don't yet have any agency dropoffs unlocked through location mastery.
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# ¿ Mar 1, 2021 09:00 |
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Zaphod42 posted:Also FWIW you can only do the expansion ownership transfer once (to prevent giving it to multiple people on EGS) but I believe you can do the save transfer from H2 -> H3 more than once. As far as I know, the save transfer is also one time only.
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# ¿ Mar 1, 2021 09:00 |
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Danger - Octopus! posted:Zoe was quite easy to SASO. Sophia took longer because I couldn't figure out how to get to a good place to do it without having to take out a whole bunch of people in order to get there safely, so I basically depopulated the route there and nearby rooms - but there look to be fairly easy routes based on YT videos tbh. Sophia was the easy SASO target for me because I started on the roof of the tower, and the path shimmying along the walls from there to the security room is a pretty clean run; you really only need to take out the guards in the security room, and maybe the ones by the bridge.
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# ¿ Mar 1, 2021 10:14 |
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Megaman's Jockstrap posted:IIRC the Deluxe Edition gives you the bonus stuff when you try the Escalation, not when you finish it. Let me confirm that tonight. All of the Deluxe escalations unlock the suits when you first play them. The other gear in each one is unlocked by clearing either one or all levels of the escalation: the three launch ones require you to finish the entire thing, the later ones only need the first level done.
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# ¿ Mar 1, 2021 19:08 |
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Danger - Octopus! posted:Weird question - but are all the alternate missions outside of the main campaign 'canon'? Caruso is the client in Landslide, which fits with him being described as a former ICA client in the intro to World of Tomorrow.
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# ¿ Mar 1, 2021 19:15 |
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https://www.youtube.com/watch?v=Rh6vegbYscU
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# ¿ Mar 10, 2021 08:26 |
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DalaranJ posted:Huh, I appear to have unlocked the imperial with gloves by doing a single escalation. That was strange. Did Mumbai not have any ETs to unlock it with? Mumbai didn't have any ETs, which was always disappointing since it's one of the best maps in the trilogy.
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# ¿ Mar 11, 2021 14:39 |
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The only reason to play Hitman 1's maps in Hitman 1 instead of in Hitman 3 is if you want to play the Sarajevo Six missions, which are still exclusive to the PS4 version of the first game, but they're all really slight so you aren't missing much. (Or if you care about unlocking PS4 trophies, I guess.)
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# ¿ Mar 15, 2021 01:32 |
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Red Oktober posted:Shooting the camera boxes put me in the mindset to just try shooting the left sided heart in hokkaido. Worked perfectly, silenced pistol through the glass and no-one reacted. If the guards are still in the room with the heart after you shoot it, they start wondering out loud if a heart normally has that many holes in it.
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# ¿ Mar 16, 2021 03:48 |
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Wolfsheim posted:also i just did the golden devil escalation in dubai (asmodean something) and requiring an explosion kill then partially hiding the one propane flask behind scenery half the map away is the most hosed up thing the devs have ever done Or you could knock out the target who you need to explode, and use her key to get into the room right next to her where she stashed the explosive golf ball.
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# ¿ Mar 16, 2021 05:53 |
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Boiled Water posted:never don't use the flag trick or the brick for the maelstrom when grinding out mastery / unlocks Or if you're only going for one target other than him, use the Kashmirian's mission story intel to set up the meeting between the other two afterwards. That's why I almost always start in the chawls even if I'm going for something in a different part of the map entirely: starting there gives you access to his laptop dongle literally right away without having to knock him out to get it.
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# ¿ Mar 16, 2021 14:17 |
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The_Doctor posted:They'd better shove in a couple of new maps, honestly, otherwise that's a dick move (yes, I'm still buying it). They already said a while back that they weren't doing new maps, just remixes of existing maps
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# ¿ Mar 24, 2021 19:44 |
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$20 for the content that came with six escalations in the deluxe edition was already a little excessive, they better be doing something more than just escalations if they're asking $30 for seven of them this time around
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# ¿ Mar 25, 2021 01:07 |
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Hedgehog Pie posted:I just got the free starter pack and seem to have carried over pretty much all of my progress - just checking that escalations don't carry over? (ps4) Escalation progress and mission story progress are some of the only things that don't carry over, though any challenges and rewards you might have unlocked for completing them in 2 do carry over.
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# ¿ Apr 2, 2021 05:05 |
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Also her personal bodyguard sometimes says to his headset that he's escorting the prime target when she moves to another location
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# ¿ Apr 27, 2021 02:38 |
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And if you take out the virus before you take out DeSantis, she goes down to the lab to investigate, which opens up a few unique kill opportunities on her.
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# ¿ Jul 24, 2021 02:32 |
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Jack Trades posted:EMP charge is an AoE hacking tool. You can do stuff like, open keycard doors or wipe security footage even through walls. Assuming correct placement. It also creates a spark on activation that can electrocute water puddles and ignite flammables.
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# ¿ Jul 29, 2021 19:54 |
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Bobstar posted:Ah, see, this is where I was getting confused. I assumed a sedated person counted as a body found, what with the whole PiP popping up saying "Body Found"! Just did a playthrough of Whittleton Creek and sedated the politician dude for no reason, and by golly you're right Unconscious bodies, like dead ones, don't count against you when found if:
You can knock people out with sedatives, wet floors, and banana peels to your heart's content without ever messing up SA.
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# ¿ Jul 29, 2021 23:24 |
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Mescal posted:Egress in Sapienza - landslide? There's no exit indicators. I have a boat key but none of the boats have a button prompt The main exit (the only one that doesn't require a key) is in the side streets; it's the same exit that's used in The Icon.
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# ¿ Jul 31, 2021 14:17 |
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Basic Chunnel posted:You gotta time it right. When the guy inside turns away from the window, toss something so the guy outside turns his back on you. Knock him out, stash him before the guy inside makes you. Then you use the breaker to lure out the guy inside. Or just drop a weapon or briefcase so that one of them picks it up and brings it inside the house. That gives you more than enough time to KO and hide whichever one sticks around, unless you time it badly enough that Michael Meyers is on his way back to the shed just as the guard is leaving.
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# ¿ Aug 7, 2021 06:06 |
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DeathChicken posted:Speaking of Miami, I'm very confused by that Unpalatable escalation (the one where four people have to be killed by unsilenced shotguns and if any bodies are discovered or anyone is pacified you lose). Now three of the targets are parked by convenient body containers, then you have that last guy upstairs down a hallway from the closest container. He never budges from his spot, he obviously can't be pacified, firing a shotgun at him sends every other guard beelining and discovering his body before he can be dragged off. Poisoning him just makes him walk downstairs into even more of a crowd. Leaving a gun for him to find makes him walk *away* from the container. The guard in the bleachers? Leave a gun or briefcase for the guard next to him to find so that he leaves the two of you alone, then get the target to get closer to the body container (by using distractions, or if you're confident enough with exploiting guard AI, by landing silenced pistol shots right next to him while standing near the body container). You could get him to go in the room with the body container if you drop another gun nearby for the non-target in the booth to find, though that only works if the booth guy actually reports the gun to the target and not to another guard; IIRC the enforcer guard who patrols the street level could be a little closer than the target at times, depending on where he is on his patrol.
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# ¿ Aug 27, 2021 17:11 |
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reignofevil posted:The secret to Miami is The parking garage is the magical portal to every single point of interest on the map, but the only way to take proper advantage of it from the default starting location is to navigate through the fish-tunnel immediately on your left, through the kronstadt lobby, past the car show and directly into the back where you can grab a convenient security pass off the desk that gives you the ability to travel both ways through the basement into the parking garage proper, past the sleeping security guard. Without the pass you can easily exit the kronstadt section of the map but then you can't get back inside so this strategy is the quick and effective route to basically being king of movement. I prefer getting the security keycard by going into the parking garage, flipping the breaker to get the non-sleeping guard to come outside, then knocking him out and grabbing his keycard. That way you're right next to the security system and don't have to potentially backtrack to delete the footage if you get caught on camera, and you're also right next to the location for a large agency pickup. And if you don't care about the keycard and just want to get into Kronstadt/get at the security console, you don't have to knock the guard out, just walk past him immediately after he opens the door.
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# ¿ Aug 27, 2021 19:23 |
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Fill Baptismal posted:It’s actually interesting to think about which kills make you actually feel kinda bad. The only one others one I can think of are using the surgeon in Japan and when you impersonate De Santis’s lover in Sapienza. De Santis has different dialogue for giving her lethal vs nonlethal poison in that scene, something like "Roberto, how could you?!" versus "oh no... where did you get get this wine?"
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# ¿ Oct 12, 2021 12:33 |
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Kaiju Cage Match posted:I would like to point out that Kiryu has never killed anyone, not even Yamazuki. Ah, the other kind of heat action
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# ¿ Jan 13, 2022 20:43 |
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Admiral Joeslop posted:Is there anything missing from 3 that was in 1/2 as far as unlocks? Something you can only get from transferring? I think there are still a couple things that can transfer from 2 to 3 that can't be unlocked in 3 by themselves: the aluminum briefcase for legacy Hitman 1 players, and the challenge coins you got for having completed and SAed an ET in Hitman 1. And the holiday maps from 1/2 weren't in 3 at launch, so the unlockables from those maps were only available by transferring until the maps were activated in H3.
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# ¿ Jan 19, 2022 20:37 |
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DeathChicken posted:From the default start, the trick is you can summon a doctor to 47's room and the doctor suit can more or less go wherever Even going suit-only, there are two easy paths that don't use doors leading into restricted areas: shimmy down the pipe where the zen garden overlooks the helipad, or walk down the hill from the spa and then climb up the pipe into the hallway leading to the medical area. The latter isn't completely braindead since you need to avoid a guard patrol and a camera, but it does lead you effortlessly to the suit-only sauna kill on Yamazaki (unless you're on Master difficulty, then there's a camera over that door).
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# ¿ Feb 6, 2022 02:48 |
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BiggerBoat posted:I also can't figure out which switch drops the chandelier during the auction or if I'm supposed to shoot it but she never seems to stand directly under it anyway and I can't find a safe spot to bust out a gun in either case. Couldn't figure out how to make her sick for the drowning kill either. Everywhere is so crowded. I got her bodyguard away from her but couldn't find where to poison her. I kited her into the bathroom alone and got her to turn off the sink and figured I'd try knocking her out and then dragging her to the toilet. Didn't work. She walks back and forth under the chandelier when she gives her speech at the start of the auction. If you start the mission at the auction, she starts the speech right away; otherwise she does it at some point after you arrive to the auction, which could be a long wait. Your best bet for shooting down the chandelier unnoticed is to do it from the balcony, or maybe from her office if you can get in there without getting caught. It's theoretically possible to get a shot off unnoticed from near the corner by her office door, but I only ever managed to pull that off once. At the end of the Helmut Krueger mission story, she invites him for a drink alone in her office. Drowning requires the target to be conscious, except in the handful of maps in Hitman 2 or 3 with water that's shallow enough to walk through but deep enough that it drowns anyone who's unconscious in it. (I believe pushing or dumping someone off a ledge into a body of water specifically counts as a falling kill, not a drowning kill.) Rather than using emetic poison, you can bait someone into position for drowning by placing a coin on the toilet seat, but the positioning to actually pull that off can be finicky.
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# ¿ Feb 8, 2022 09:01 |
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nexus6 posted:Man, I wish it told you what areas/disguises you were missing It'd be great to be able to see these things outside of the mission itself. There's really no excuse for not being able to see the map as you're trying to figure out exactly where your starting location and your agency pickup are relative to each other. Didn't Absolution let you view the listing of disguises and pickups in a level? That would be a very welcome QOL update to modern Hitman.
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# ¿ Feb 18, 2022 00:20 |
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twistedmentat posted:Oh neat. Still, probably my second least favorite mission in 3. My first is the one where you go to the womans house on the beach. Taking her out isn't so bad, but the beach is so full of enemies and i know for a fact the game will respawn them in if you take them all out. There aren't any respawning enemies in the modern Hitman games (I don't think there were in any of the older ones either, but I could be wrong).
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# ¿ Mar 6, 2022 21:37 |
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Doctor Spaceman posted:Ken Morgan has a few options but you've done the only interesting one. He's one of the worst targets in the trilogy, and part of the reason Bangkok sucks. By far the fastest and easiest way to kill him undetected is to put lethal poison in the centermost sushi tray, since he samples that one about a minute into the level and cycles back to it again periodically after that. On the regular difficulties you can poison it unseen by crouching next to it; on Master difficulty you'd need to distract the added guy who's always standing next to it.
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# ¿ Mar 7, 2022 20:21 |
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As far as I know, there are only two conditions to make the proxy kill happen in Dartmoor: fix the poison distiller in the greenhouse, and make the family meeting happen. After the meeting, Alexa is on a new route where she has a drink in the main hall, and that's what gets poisoned. The family meeting happens after completing the murder mystery or family photo mission stories (the funeral mission story probably also works, but I haven't stuck around after that one), or about twenty minutes into the mission otherwise. Or, if you want to get to that point right away, either of the fast-forwarded starting points starts the meeting immediately. The family meeting changes up other characters' routes besides Alexa, which would affect how you'd go about getting the two bank tokens if you're going that route instead of going for the file in the safe. There's a lot of magical thinking around exactly what makes the proxy kill happen because it does take a very long time to happen (upwards of five minutes) even once the conditions are in place.
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# ¿ Mar 8, 2022 10:33 |
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Pretty sure that challenge is specifically for the moose horn chandeliers in the image, which are in her office and the main hall. She stands under the one in the main hall while meeting the detective.
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# ¿ Mar 9, 2022 07:35 |
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Maybe try quitting the level and restarting, instead of reloading a save to try to trigger it again. I know that there are some challenges that get glitched if you complete part of the challenge, save your game, then load that save and complete the rest of the challenge, so you'd have to complete the whole challenge at once.
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# ¿ Mar 9, 2022 13:19 |
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Dabir posted:Bangkok just loving sucks for SASO. And they went out of their way to make it worse for 2, which I assume carried over into 3 - the security hut outside used to have a camera box, but they took it out so there's only one on the entire map. And like two exits. And the easier one of those is guarded by a suit enforcer on Master. The second security box was removed during Hitman 1's lifespan, not with Hitman 2. It wasn't there anymore when I first played, which was after Hokkaido came out but before Landslide and the GOTY expansion. Likewise for all the really bullshit Master difficulty changes to the Hitman 1 maps, which are (I think) all holdovers from 1's especially tedious Professional difficulty.
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# ¿ Mar 10, 2022 01:40 |
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# ¿ Apr 23, 2024 13:08 |
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https://www.youtube.com/watch?v=O-aAit9KRh4
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# ¿ Mar 11, 2022 21:49 |