Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Defiance Industries
Jul 22, 2010

A five-star manufacturer


OOC thread is here: https://forums.somethingawful.com/showthread.php?threadid=3875991



The Diamond of Dark Space is just outside the jurisdiction of both the Kree and Shi'ar empires. The station has come to mutually beneficial agreements with its neighbors, leaving it an open port that pumps cash into nearby worlds in exchange for food and raw materials. Being outside legal jurisdiction means that the station management has had to come up with its own system of arbitration, and more often than not, disputes end with the seizure of some assets and an attempt at quieting things back down so people can get back to the tables.

There's rumors that the Spire, the station's seat of government, or management, or whatever you want to call it, holds a vault overflowing with the rarest of treasures. Usually, non-currency assets are seized and auctioned, but every once in a while, something doesn't pop up on the block. It didn't take long for people to assume the Spire was keeping it for itself.

Out on the Ring, people come and go so often that getting lost in the crowd is almost expected. Spider-Man had done just that as his companion, the Human Torch, had seemingly vanished into thin air when he turned around. Uranian had just arrived and was working his way through the docking and boarding process. The customs officials had responded to the glut of new guests (apparently it was Friday somewhere) by moving from one-by-one checks to spot checking the moving crowd.

Jubilee was on the Top Deck, which seemed oddly reminiscent of her childhood in suburbia, except that it was on a ring station in space and "up" was the Spoke and Spire. But hey, with no sun to make a day and night cycle, she had one less thing than usual to worry about. She'd run into a Skrull exobiologist while perusing a sunglasses kiosk who was just fascinated by her "species," asking if she was from one of the more distant Shi'ar colonies, where he'd heard the gravity and local environment were producing some very unique adaptations.

Corsair had slipped onboard thanks to a distraction from the Starjammers crew and made his way to the Spoke, the wealthiest public district and the gatekeepers for the Spire itself. He could see the massive doors of the Spire from here, sealed with what was clearly a hangar bay from a Kree battleship. He could try to get Rachel out of lockup, but maybe she was also a capable adult who could take care of herself, in which case he could gather information about the Spire?

Prestige would have made the task easier, but she was in the Brig, which she shared with Rocket Raccoon and about a dozen other occupants who weren't uplifted animals or anything weird like that. The guards were mostly killing time, occasionally sparing a glance to their prisoners in their single-occupancy cells or complaining about the flickering lighting.

Adbot
ADBOT LOVES YOU

NutritiousSnack
Jul 12, 2011

Rocket Racoon
PP:1

Rocket noted to himself that when he got back to Halfworld, he was going to write this arrest out like he had planned for it. There was no shame in being for volunteer waste management back home, the embarrassment that you would lock up a a helpful neighbor would be on them, but the concept of the Quadrant's best Ranger being wrangled by two bored, overweight animal control personnel with a stick and muzzle was frankly humiliating. While many would understand nachos and a West Kree Meat Wrap could distract a man, others would claim a younger Raccoon would have finished eating before the fuzz even arrived. It took thirty minutes of shouting and threatening to sue for them before they took him out of pet's section of lost and found, before they sent him to the Brig to stew while they determined whether it was worth the personal injury and inhumane treatment lawsuit to charge Rocket with vandalism and not vaccinating himself.

As the guards moan about the lighting budget being slashed and watched some soap about a Skrull Princess falling in love with a Strontian space pilot, Rocket took a look at the rest of riff raff occupying this makeshift cell block: Drunk Xandarian sailors and a Nova Corps member arrested for brawling, minor destruction of public property, and aforementioned drunkenness in public; hard pass, Zatoan arrested for solicitation on an unauthorized deck or sector; possible, but unlikely to be involved in any real criminal activity, Human arrested for...human? Human! A backwater, rural race that somehow always managed to destroy space faring empires or stop massive galaxy-wide calamities. And if Quill's taste in music was any indication, pretty good musicians. Spiting into his paws and slicking back his fur, Rocket pretties himself up and gets ready to lay on the charm.

"I can pin down where everyone one else is from, but I've never seen such a pretty face like yours before in the whole Galaxy," Rocket said, trying not to gag and coming very close to failing. "What rock do you call home and why are you here with the rest of drunks and losers?"


quote:

Affiliations:
Solo d6
Buddy d10
Team d8

Distinctions:
Undercover Space Cop
Action Raccoon!
Natural Leader


Uplifted Racoon

Enhanced Reflexes d8
Enhanced Speed d8
Superhuman Senses 10

SFX: Focus: If a pool contains an Uplifted Racoon power, replace two die of equal size with one stepped up die
SFX: “I Have a Plan.” When creating assets for Rocket’s allies, add a d6 and step up the effect die.
SFX: Berserk. Borrow a die from the doom pool for your next attack action. After your action, step up the doom die and return it to the pool.
Limit: Awww!!! Step back highest rolling die for any action based on being taken seriously by non-uplifted animals or Halfworld natives to step up the lowest die
in the doom pool or add a d6 doom die.

Keystone Quadrant Ranger Gear

Weapon/BFG d10
Superhuman Durability/Armour d10
Rocket Boots! d8
Flight d8

SFX: Boost. Shutdown highest-ratedn Keystone Quadrant Ranger Gear power to step up another Keystone Quadrant Ranger Gear power by +1. Recover power by activating an opportunity or during a Transition Scene.
SFX: Guardian Force Field. Spend 1 PP to ignore physical stress or trauma.
SFX: Burst. Against a single target, step up or double a Keystone Quadrant Ranger Rocket Gear die. Remove the highest rolling
die and use three dice for the total.
SFX: “Good Thing I Brought this Improbably Large Gun!” At the cost of creating a resource, you may step up or double Weapon for the duration of a resource.

Limit: Gear. Shutdown Keystone Quadrant Ranger Gear power to step up the lowest die in the doom pool or add a d6 doom die. Spend a doom die to recover that power.

Specialties:
Acrobatics Expert d8
Combat Expert d8
Covert Master d10
Cosmic Master d10
Crime Expert d10
Menace Expert d8
Vehicle Master d10
Tech Master d10

Reservoir Racoon
1 XP when you legit warm up to or befriend a 'scumbag' or other criminal, even when it doesn't help your cover, by asking personal questions or legitimately answering them about yourself
3 XP when you take trauma protecting a criminal from harm or the law or making sure they face a legitimate justice system
10 XP when you betray the Keystone Quadrant Rangers to help your new friends, or betray your new friends to the Keystone Quadrant Rangers or another law enforcement agency

Life or Love
1 XP when you try to find more about taboo gene tampering
3 XP when you bend the taboo to use forbidden to aid or hinder an ally or foe
10 XP when you use a life extending gene therapy on yourself or you destroy it.[/sub]

NutritiousSnack fucked around with this message at 00:43 on Dec 22, 2018

Dachshundofdoom
Feb 14, 2013

Pillbug

Jubilee
PP: 1

Jubilee smiles and is on the verge of giving her standard, "not surprised you haven't met one, we're pretty rural from the galaxy point of view" spiel about humans when she looks up from the pair of sunglasses she was holding and sees it's a Skrull. Her smiles wavers a little and she endures a few moments of confusion. A Skrull should know what a human looked like, they'd only invaded Earth a dozen times. Plus, weren't they master shapeshifters? Surely they'd recognize a speci-- Oh. She wasn't quite human, was she? And if anyone was going to notice all the little surface differences, it'd be a shapeshifter. Well, in that case, maybe a very minor lie, barely more than a lie of omission, was the best chance she had. She couldn't exactly claim to be just a regular human now, and she didn't have the first idea what the Shi'ar colonies were like. She barely even knew what a Shi'ar was; an experienced cosmic traveler she was not, and there weren't exactly a lot of pamphlets laying around for this stuff. Everybody just assumed you knew it if you were advanced enough to be jumping from planet to planet and station to station.

"Oh, sorry, you startled me! I'm actually from, uh, Earth. I think you might have been fooled because I'm a mutant. We're not nearly as common as we used to be."

She uses putting the sunglasses back as an excuse to break eye contact and wonders how quickly she can slip out of this conversation. If the Skrull called her on it, that might be a problem. She'd been hoping to keep her nature on the down-low in Kelestra just because she was hoping it might give her some kind of edge on breaking into the Spire. It'd be a shame if word got out about her just because she decided to take a little break for tourism and shopping before scoping the place out. On the other hand, well, it wasn't like it would hurt her that much if one random alien on Kelestra knew she was a vampire, right? Surely not all Skrulls were the planet-invading maniac type. ...Right?

quote:

Solo d6
Buddy d10
Team d8

Former Mutant, Current Vampire
Always Drink Responsibly
Death Doesn't Mean You Can't Feel Alive

Curse of the Vampire
Bite d8, Superhuman Reflexes d10, Superhuman Stamina d10,
Enhanced Strength d8, Enhanced Senses d8, Enhanced Durability d8,
Intangibility d8, Mind Control d8, Flight d6
SFX: Area Attack: Add a d6 and keep an additional effect die for each additional target.
SFX: Multipower: Use two or more CotV powers in a single dice pool at -1 step per additional power.
SFX: The Blood is the Life: When you make a successful Bite attack to inflict stress on a target with blood, you can spend 1 PP to recover a shutdown CotV Power and step back one of your stress dice.
SFX: Daywalker: Spend 1 PP and step back all CotV powers to ignore the effects of sunlight for the remainder of the scene.
SFX: Allure of the Night: Add a d6 and step up the effect die when inflicting a complication or creating an asset using Mind Control.
SFX: Vampiric Rage: Step up or double one CotV power for one action. If the action fails, add a die to the doom pool equal to the normal rating of that power.
Limit: Vampiric Weaknesses: Earn 1 PP to step up any stress die or condition caused by a wooden stake, garlic, magic, extended sunlight exposure, or any anti-vampire Milestone or tech.
Limit: Growing Thirst: Shutdown any CotV power except Bite and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Limit: Blood Frenzy: When it has been more than 48 hours since you last fed, earn 1 PP to count your 1s and 2s as opportunity dice for the remainder of a scene.

Acrobatics Master d10, Combat Expert d8, Menace Expert d8, Psych Expert d8, Stealth Master d10

Got to Be a Cure Out Here Somewhere
1 XP when you lament the effects of vampirism or bring up the things about humanity that you miss.
3 XP when being a vampire makes a situation significantly worse for you or your friends.
10 XP when you successfully cure yourself of vampirism, or give up on ever cleansing yourself of the curse.

Dead and Loving It
1 XP when you revel in the powers and opportunities granted to you by vampirism.
3 XP when you stress out an opponent using your vampiric powers.
10 XP when you resolve to suppress the beast within forever, or when you decide to give in to your predatory nature once and for all.

Dachshundofdoom fucked around with this message at 10:08 on Jan 5, 2019

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Prestige | PP: 0

Another crappy lock-up, filled with the scum of the universe. Maybe this wasn't how Rachel imagined this grand heist getting started. How was she supposed to know that they had psi-sniffers all over the casino floors, much less that psionically-active patrons were supposed to have identification out at all times? It was a real drag, that's what it was. Still... perhaps this presented an opportunity. The talking raccoon — what dumpster had he crawled out of and, more importantly, who the hell uplifted him? — seemed genial enough. Potentially useful, probably rabid. She resolves to keep a careful watch for any foam coming out of that maw.

Putting on a smile that she doesn't entirely feel, she says, "Technically? Earth. Haven't been back there in ages, though. That place is all trouble." Rachel shrugs. "And my crime, if you can call it that, is gambling while psionic. Bullshit charge, they know it, and they'll be lucky if I don't let slip a few of their dealers' secret techniques. How about you?"

Datafile posted:

Affiliations
Solo — d8
Buddy — d6
Team — d10

Distinctions
Anything Is Possible
The Space Pirate's Code
This Isn't My Reality

Power Set — Omega-Level Telepath
Enhanced Durability — d8
Invisibility — d6
Mind Control — d10
Psychic Blast — d10
Psychic Resistance — d8
Subsonic Flight — d8
Telekinetic Control — d8
Telepathy — d10
SFX: Area Attack. Against multiple targets, for each additional target add a d6 and keep an additional effect die.
SFX: Echo of the Phoenix. Step up or double any Omega-Level Telepath power for one action. If that action fails, add a die to the doom pool equal to the normal rating of that power die.
SFX: Powerful Psychic. Step back the highest die in your attack action pool to add a d6 and step up mental stress inflicted.
SFX: Psychic Feedback. On a successful reaction against a psychic action, convert your opponent’s effect die into an Omega-Level Telepath stunt or step up an Omega-Level Telepath power until used in an action. If your opponent’s action succeeds, spend 1 pp to use this SFX.
SFX: Versatile. Replace Psychic Blast or Telepathy die with 2d8 or 3d6 on your next roll.
Limit: Exhausted. Shutdown any Omega-Level Telepath power to gain 1 pp. Activate an opportunity or participate in a Transition Scene to recover that power.
Limit: Mutant. When affected by mutant-specific complications or tech, earn 1 pp.


Specialties
Combat Expert — d8
Crime Master — d10
Cosmic Master — d10
Menace Expert — d8
Tech Expert — d8
Vehicles Expert — d8

Milestone — "We should all live for the moment. It could be our last."
1xp — When you relate a situation to your prior adventures with the Starjammers.
3xp — When you commit to a plan of action that promises immediate gains at the cost of long term consequences.
10xp — When you either cut ties with the Starjammers for good, focusing on your responsibilities on Earth, or swear to never return home.

Milestone — "If I can imagine it, anything's possible!"
1xp — When you discuss how your powers are perfectly suited to the situation.
3xp — When you use an Omega-Level Telepath power to create an asset, power stunt, or complication for an ally to use.
10xp — When you decide that your psychic powers are too dangerous to use unfettered, or find a way to boost them even further.

Tricky fucked around with this message at 07:06 on Dec 12, 2018

NutritiousSnack
Jul 12, 2011

Rocket Racoon
PP:1

Well, she responded even if it just was to suss him out, time to reel her in. Something told him she wasn't one to be too impressed by the cute fluffy animal routine, so he best go for honest as possible. Even if the cute animal routine would be less embarrassing than it.

"Well you know how it is, you show up at a restaurant and they leave free samples of their cuisine out in the alleyway, but you lose your head and take more than one and suddenly animal control is called in. As always, even if you had to show your Class X3 Pilots license to get into this dump, the AC wants more obscure ID like 'Vaccination Records' when they throw you in the patty wagon and it wasn't until they tossed me out and were about to put me in some high kill shelter, that they heard finally me say I had it my glove department, " Rocket says, leaning against the side of his cell furthest from the human so they could get a better look at one another. Humans were trouble, but something feeling in his gut said she made the rest of them look like lambs. "Course when I say 'lawsuit', they throw me in here to stew and weigh their options. Normally, someone like me would win after that ordeal. It was pretty xenophobic to confuse a Halfworlder like me with a wild animal and downright traumatizing to be locked up with strays and almost murdered after all"

Rocket shrugs and flickering his gaze back at the guards, who's eyes were still on the flatscreen watching their soap, before returning it to the human and continuing in a more hushed tone. "But I'm not normal. Soon, if not right now, they'll be running an APB or even a ASB on me, and if they have their way after reading my record, I might be leaving shortly on a Kree Cruiser," Rocket takes a second glance at the guards. Still not paying attention to anything at all. "Course I'm going to bail myself out, they don't have to worry, I can fly but I'm not a flight risk, if you get what I'm saying. I'm here on...business after all. Are you here on 'business' as well?"

Rocket is about to continue, when he smacks himself on the head in a gesture of forgetfulness that isn't entirely feigned. "Sorry, how rude of me. Name's Rocket Raccoon...err, Ms? Miss? Mrs...?"

NutritiousSnack fucked around with this message at 22:00 on Dec 11, 2018

RandallODim
Dec 30, 2010

Another 1? Aww man...
The Amazing Spider-Mope | 1 PP | 0 XP

Far above the hustle and bustle, an inverted Spider-Man dangles from an idle crane. His phone, opposite him, swings from its own webline. "I'm gonna kill Johnny," Pete sighs, reaching out to set the useless device spinning once more. "If I ever see him again." What a life I've got, Pete thinks, watching the Docks' many lights reflected in his twirling phone, that I can still feel bad for myself this far from any of my problems.

Not that things are that different here, he considers, glancing up at the diverse assortment of species milling below; Johnny's 'space dive bar' alone was enough for a thesis on convergent evolution, for how little it stood out from any of its Earth-bound counterparts. Except, he remembers, with a gag, the drinks...

"Yeah, but if I could only stomach Talaxian Slug Ferment," Spider-Man says aloud, snatching up his phone and flipping upright, "I'd still have somewhere comfortable to wait." Releasing his grip, Peter drops, looking for a lower perch from which to watch the arriving crowds. Who knows? Maybe, somehow, Johnny'll actually show back up.

"And maybe," Pete continues to himself as he descends, "I'll win big at the casinos and become a space pirate. While we're dreaming."

quote:



Spider-Man
Peter Parker (Secret (In Space, At Least))

Affiliations
Solo d8 - Buddy d10 - Team d6

Distinctions
Friendly Neighborhood Etc.
Wisecracker
...Great Responsibility!

Power Sets

Radioactive Spider Blood
Enhanced Senses d8
Enhanced Stamina d8
Superhuman Reflexes d10
Superhuman Strength d10
Wall-Crawling d6
SFX: Spider-Sense. Spend 1 PP to add/step up Enhanced Senses and re-roll all dice on a reaction.
SFX: Second Wind. Before you make an action including a Radioactive Spider Blood power, you may move your physical stress die to the doom pool and step up the power for this action.
SFX: Spider-Tracer. Spend 1 PP or use an effect die to create a Traced complication for a target. You may track that target anywhere until the complication is removed or Enhanced Senses is shutdown.
Limit: Exhausted. Shutdown any Radioactive Spider Blood power to gain 1 PP. Recover by activating an opportunity or during a Transition Scene.

Web Shooters
Enhanced Durability d8
Swingline d8
Weapon d8
SFX: Grapple. Add d6 and step up effect die by +1 when inflicting a web-related complication on a target.
SFX: Web Constructs. When creating web-related assets, add d6 and step up effect die by +1.
Limit: Gear. Shutdown Web-Shooters to gain 1 PP. Recover by activating an opportunity or during a Transition Scene.

Specialties
Acrobatics Master d10
Combat Expert d8
Covert Expert d8
Psych Expert d8
Science Expert d8
Tech Expert d8

Milestones
Pete P., Phone Home!
1 XP when you inquire about methods to contact Earth.
3 XP when you attempt a new means of contacting Earth.
10 XP when you either put contacting Earth on hold in the face of your latest space-venture, or successfully call MJ, which is totally a good idea right now.

In Space No One Can Get Your Jokes
1 XP when you worry about a quip failing to land with a cosmic audience.
3 XP when you seek out help with your space humor.
10 XP when you accept that humor isn't universal and resolve to just keep quippin', or gain a Cosmic Expert specialty as a result of your neurotic desire to have your jokes appreciated.

RandallODim fucked around with this message at 02:23 on Dec 11, 2018

Astus
Nov 11, 2008

PP: 1, XP: 0

Well, at least they managed to get on the station before things went wrong. One second Corsair was telling his granddaughter to stay close as they made their way through Kelestra's spoke (and maybe do a little gambling), then suddenly several burly guards were accusing Rachel of using her psychic power to cheat before dragging her off. That's not a very strong start, but Rachel was a Starjammer and could handle herself. At least, that's what Corsair had to keep telling himself as he realized he had no idea which brig on this giant space station she was taken to. Rachel was a powerful telepath, so at least she'd be able to contact Corsair once she'd freed herself.

In the meantime, since there just happened to be a fancy casino nearby, Corsair kept himself busy "gathering information from the locals".

quote:

Name: Corsair [Christopher Summers]

Affiliations: Solo d8, Buddy d6, Team d10

Distinctions:
Complicated History with the Shi'ar
Debonair Rogue
Swashbuckler of the Stars

Swashbuckling Space Pirate
Enhanced Reflexes d8
Enhanced Stamina d8

SFX: Quick Thinking. If your pool includes a Swashbuckling Space Pirate power, spend 1 PP to reroll.
SFX: Years of Training. Spend 1 PP to step up a Combat Master stunt or resource and recover mental or emotional stress.
SFX: Focus. If your pool includes a Swashbuckling Space Pirate power, you may replace two dice of equal size with one stepped-up die.

Limit: Off-Balanced and Dazed. Shutdown Swashbuckling Space Pirate to gain 1 PP. Activate an opportunity or participate in a transition scene to recover.

Tools of the Trade
Enhanced Durability d8
Shi'ar Weapons d8

SFX: Dimensional Pocket. Spend 1 PP to step up a Combat specialty stunt or resource.
SFX: Dual-Wielding. Against a single target, step up or double Shi'ar Weapons die. Remove the highest rolling die and use three dice for your total.
SFX: Desperate Gambit. Step up or double any Tools of the Trade power for one action. If that action fails, add a die to doom pool equal to the normal rating of that power die.

Limit: Not Exactly "Hands-Free". When affected by any kind of Bound or Restrained complication, shutdown Tools of the Trade.


Specialties:
Acrobatic Expert
Combat Master
Cosmic Expert
Crime Expert
Psych Expert
Tech Expert
Vehicle Master

quote:

Milestones:

From Space Pirate to Filthy Rich Space Pirate
1 xp: when you try to convince someone to go along with one of your crazy plans.
3 xp: when you create a resource relevant to the heist during a transition scene.
10 xp: when you finally claim your prize, or give it up to focus on something more important than fabulous riches.

Infamous, Notorious, Disreputable, and Good Looking
1 xp: when you play up your reputation for dramatic effect.
3 xp: when you bring up why someone else in the scene might hold a grudge against you.
10 xp: when you accomplish such a great feat that you actually add to your storied reputation, or when someone with an old grudge exploits your arrogance and captures you.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Doom Pool 2d6

Nice to see things get rolling! I'll let Rocket and Rachel chat it out a little bit but for everyone else...

Top Deck

"Oh!" The Skrull tipped his head to the side for a moment, kind of like a bird. "There is quite a lot of variation in your species' phenotype, so that would explain it! Almost as hard to have a baseline on what you look like as it is for us, yes?" The doctor's watch beeped suddenly and he looked up, out the glass window that made up the "sky" in this part of the Top Deck.

"I haven't seen you around here before, is this your first time watching the Spire make a transfer?" He asked. "It's something of a daily ritual for me when I come to Kelestra. They always have the finest ships on that run, and while I may be a biologist by trade, there's just something very exciting about spacecraft, don't you think?

Docks

"Hey!" A four-armed, jumpsuited spherical alien looked up at Spider-Man as he descended. He was about half Peter's height, but probably twice as far across, and covered in light orange fur. "You don't think I know what you were doing up there? You know what the penalty for scabbing is out here on the docks, buddy?"

The Spoke

Corsair had to admit, the Crystal Palace's glittering neon sign and massive doors were calling his name. A helpful doorman even held the door open for him when he made the mistake of making eye contact. Well, now he HAD to go in.

The casino's clientele was definitely upscale. It wouldn't hurt Corsair to have a thrilling story of how he got here if he wanted to ply some of these clients, most of whom looked to be the upper crust of Shi'ar and Kree society. There were occasional other species around - some Skrulls, Xandarians, even a Badoon or two - but the human-adjacent clientele would be helpful if he wanted to disguise himself or concoct a backstory for himself. Or hey, maybe he would just come out and say who he was, if he wanted to raise an immediate ruckus.

As Corsair entered the foyer, a Shi'ar woman with the typical triangular hairstyle and a boxy jacket straight out of the 1980s greeted him from the front desk. "Checking in, or just here to visit the tables, sir?" She asked.

Defiance Industries fucked around with this message at 02:54 on Dec 11, 2018

Dachshundofdoom
Feb 14, 2013

Pillbug

Jubilee
PP: 1

Jubilee relaxes and mentally scolds herself for being so paranoid. He was just a friendly stranger, and here she was thinking he somehow meant ill when she hadn't even done anything yet. That's what a guilty conscience gets you. She looks up at the window, immediately interested at the mention of activity around the Spire.

"Yeah, I guess it is my first time. I've been through here before, but I've never had time to just stop and explore or learn about the place, y'know? So, do you know what they're transferring? Even a tourist like me knows there's supposed to be pretty weird stuff in the Spire."

Dachshundofdoom fucked around with this message at 03:38 on Dec 13, 2018

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Top Deck

"The day's count. Cash profits, books, that kind of thing, of course. But what they move of more than anything? Receipts!" The doctor laughed a little. "They sell you on a digital transaction as 'paperless,' but until they invent a mistake-proof machine, Kelestra's going to be moving freighters full of paper receipts every day. It's really quite impressive, if you think about it... every transaction on this station, every day, is sent into the Spire, packaged, and sent out on those ships. An incredible system of collection. And they have enough of these..."

The doctor held up a crinkled receipt from his pocket, "To fill up a superfreighter."

Dachshundofdoom
Feb 14, 2013

Pillbug

Jubilee
PP: 1

Well, she was probably asking too much by hoping his answer would be something like, "Oh, just the cure for vampirism, no biggie." Would've been nice, though. She nods slowly and decides that she might as well see if he knew anything else of interest about the Spire.

"Wow. That's a lotta trees. Or whatever they make paper out of here. So, who's all that money go to? Is there, like, one big rich dude in charge, or is it more of a conglomerate of big rich dudes?"

Dachshundofdoom fucked around with this message at 03:38 on Dec 13, 2018

RandallODim
Dec 30, 2010

Another 1? Aww man...
I'm The Scab-Man! Skeebedeebedeet | 1 PP | 0 XP

"Huh? I mean, no!" Mentally kicking himself the whole way for not realizing he still wouldn't be alone this high up, Pete thwips to a squat next to space Garfield. "I'm definitely not scabbing. I'm pro-union!" A brief and awkward thumbs up accompanies this declaration of proletarian sentiment, before Spider-Man's shoulders droop once more. "I'm just kinda lost. I'm... not from around here."

"Hey," he adds, head snapping up to look at his companion. "Your work wouldn't happen to be in communications, would it?"

1 XP!

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Prestige | PP: 1 XP: 0

Rachel blinks, trying to process the sudden flood of raccoon trivia. Alright, she thinks to herself, it sounds like this guy is pretty desperate to make a break for it. It'd be nice enough to have a partner for any slipping through the security they've got on the drunk tank they've been stashed in... particularly if he could do something about the psi-dampener blinking up on the ceiling. Though she was quite curious about his vaccination records after all this talk of them. After a few seconds more thought, she says, "Prestige. Just Prestige." She sighs. "Alright, Mr. Raccoon. You seem like you know your way around these parts... I think our interests might align. Not gonna say more here, y'never know who's listening. Buy me a drink, then we'll talk."

Leaning in a little closer, Rachel subtly points up to the small black box up on the ceiling. She quietly says, "Alright, you see that? Classic Xandar-tech brain fuzzer. I've seen the like before. If you can put it on the fritz, I can get the guards to realize this was all a terrible mistake and let us out." She gives them a meaningful glance, as some particularly impenetrable attempt at humor sends them into a howling fit of laughter. "Maybe they'll even forget about your records."

NutritiousSnack
Jul 12, 2011

Rocket Racoon
PP:1 XP:0

"Alright, one broken brain fog machine coming up," Rocket says, tapping his feet onto the ground. The good thing about AC getting to him first and them dumping here was that no one did a thorough search on the cute raccoon. He was going to ensure that got a nasty write up for that misstep when he got home. because now this psychic girl...psychic...

Oh boy. Nothing worse for a undercover agent then a mind reading criminal. He'd really have to stay honest as possible around her; then try everything in his power to both stick on her like glue, but remain distant. Rocket was hoping she had comrades he could use as a buffer.

Rocket began stretching and then started climbing as quickly as he could up to the ceiling. This was the one part of the Ranger exam he didn't do so hot on; though thankfully, this place wasn't exactly prepared for too serious of an escape attempt. Managing to lock onto the weird bumped steel wall, filled with all the little grooves necessary for even an amateur rock climber to work with, Rocket manages to reach that little black electronic box, even if he had to suspend himself backwards and in the air to do so.

"I really can't wait until I'm rich enough to retire," Rocket says mostly to himself, but no doubt loud enough for Prestige to hear, even if only barely.

Flicking his index claw and exmaining the piece of crap real close, right down to using his nose to sniff out the specific circuits, he positions his sharp nail nice and calmly right into where that the wiring connected to the power coupling. At least he guessed. And now...

Dice Roll:
Buddy d10, Covert Master d10, Superhuman Senses d10, Action Racoon! d8= 10, 1, 3, and 8= 18, with a d10 effect die. Enjoy that 1 Defiance.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


The Docks

"No, I work on the lights!" The jumpsuited alien protested in its thick accent that made every vowel sound like a different flavor of "ah." He gestured angrily to the long fluorescents hanging above them. "And with the union on strike, I don't know what else you'd be trying to do up there... so you better start talking before I let the boys know we got someone crossing the lines!"

Top Deck

"Kelestra's owned by some conglomerated trust partnership..." the doctor said. "Typical business stuff, it's all moving money around between shells. I heard on the news that this place never gets looked at because everyone on both sides of the border hides their cash here so their government can't tax it, which also means that nobody has to put their name on anything."

The Skrull folded his arms and shook his head with a disappointed look. "Makes me sad, knowing my favorite vacation spot is run as a tax dodge... but on the other hand, there's nowhere nearly as fun on Skrullos, so what am I supposed to do?"

The Brig

Roll is 3d6 in the doom pool plus a 1d8 complication for the security system giving me a 10 with a d6 effect

There was a spark and the lights flashed brighter for a second. The oppressive fuzziness that had been smothering Rachel's senses since she was brought in was suddenly clear, which meant that whatever Rocket poked at until it broke, it was the right thing to poke at.

Dachshundofdoom
Feb 14, 2013

Pillbug

Jubilee
PP: 1

"Oh, a tax haven, that makes sense. So, if nobody's got their name on their money up here, they must be terrified of getting robbed. How would you prove it was your money without admitting to tax evasion or whatever, right? Security on the Spire must be even crazier than it is in the casinos; I bet people are trying to rob them all the time."

Dachshundofdoom fucked around with this message at 03:38 on Dec 13, 2018

Lager
Mar 9, 2004

Give me the secret to the anti-puppet equation!


Uranian
1 PP, 0 XP, 0 Stress

Bob exits his flying saucer, paying the relevant docking fees as he does so. He was unsure what he expected to find here on Kelestra, but if nothing else...At least he did not have to hide his true face, not out here among so many other species. He considers his next move as he moves with the crowd. He begins to despair, moving along the docking ring until he suddenly freezes. He had been a fool to come here. He looked around at the people pushing past him, and an impatient Kigor curses at him, telling Bob to keep moving or get out of the way. In...a somewhat less friendly way.

He begins to turn back to his ship, pushing his way through the crowd as he begins to flee, when he suddenly hears the sounds of an argument. Looking up, he notices a wholly unexpected, but familiar, face. Well, costume anyway. Spider-Man. They'd met shortly after the Agents of Atlas took over the Atlas Foundation, though the arachnid hero would not remember - Bob had wiped his memory of the event. He frowns awkwardly as he tilts his head in curiosity and begins moving towards Spider-Man, using his telepathic powers to reinstate his more human appearance in the minds of those around him. The alien berating Spider-Man seems to be growing more...agitated. Crossing his arms behind his back, Bob called up to the two figures.

"I'm afraid my friend was simply looking for me from up there - with this crowd I'm afraid that it was a bit difficult to see me." Bob explains to the annoyed alien. "Spider-Man - please come down, we can go about our business now!"

I'm not sure if you need me to roll anything, but I've got one prepped just in case.

Lager posted:

Born on Earth, but raised on Uranus, Robert Grayson has always been a man of two worlds. In his former life, he was the heroic Marvel Boy, taking part in colorful adventures throughout the 1950s. When he returned to his adopted homeworld of Uranus, though, Robert discovered that everything he believed was a lie. The people he thought were Uranians were prisoners on a penal colony, and the true inhabitants of the planet took pity on him. They altered his biology, and Bob spent the next several decades in suspended animation as the changes were made.

No longer able to breathe an oxygen-based atmosphere, he had been adapted to the conditions of Uranus. He felt cold, distant, and unemotional compared to his youthful vigor. The Uranians were a hive-mind colony creature, and while he was connected to them, Bob still felt separate. He spent his time tinkering with building a flying saucer, similar to the ones the false Uranians, who were actually Eternals, had operated. Eventually, he received a distress signal from some of his old allies, a group called the Agents of Atlas. He knew he would have to answer the call, but this meant he would have to sever his connection to the Uranian hive-mind and live in permanent exile.

Earth, though, was no longer the same for him either. He was no longer truly Marvel Boy, nor was he truly human any longer. His old friends seemed...different now. Or maybe it was just Bob. Either way, no matter how loyal or attached he was to the Agents of Atlas, Bob felt that he simply did not belong. He left Earth, exiling himself from two worlds, and ventured into space. Cruising in his flying saucer, Grayson found his way to the outskirts of the Kree/Shi'ar border, and a city in the stars.

Ultimately, Bob simply wants to find somewhere that he can feel he belongs. Someplace where he does not have to hide his true face. A purpose, and maybe even a family.



Uranian
Bob Grayson

Affiliations
Solo d10 Buddy d6 Team d8

Distinctions
Uranian Exile
Hero of the Golden Age
Agent of Atlas

Power Sets

Uranian Technology
Mind Control d8
Telepathy d10
Pyschic Resistance d10
Illusions d10
Enhanced Durability d8
Enhanced Intelligence d8

SFX: Focus. If your pool includes a Uranian Technology power, you may replace two dice of equal value with one stepped-up die.

SFX: Genetic Analysis. Spend 1 pp to use Telepathy to see through illusions, shapeshifting, and other disguises.

SFX: Uranian Environmental Suit. Spend 1 pp to ignore stress, trauma, or complications caused by electricity, vacuum, smoke, or poison gas.

Limit: Gear. Shutdown Uranian Technology to step up the lowest die in the doom pool or add a D6 doom die. Spend a doom die to recover Flying Saucer.

Flying Saucer
Supersonic Flight d10
Energy Blast d8
Invisibility d8
Force Fields d10
Matter Rearrangement d8

SFX: Rapid Fire. Step Up or Double Flying Saucer against a single target. Remove the highest rolling die and add 3 dice to your total.

SFX: Area Attack. Target multiple opponents. For every additional target, add D6 to your pool and keep +1 effect die.

Limit: Gear. Shutdown Flying Saucer to gain a PP. Spend a PP or activate an opportunity to recover Flying Saucer.

Limit: Shared Consciousness. While the Flying Saucer is being used as a transport, any attacks made against the Flying Saucer cause stress or trauma to Uranian.

Specialties
Tech Master d10
Science Expert d8
Covert Expert d8
Psych Expert d8
Vehicle Expert d8
Cosmic Expert d8

Milestones

A New Purpose
1 XP when you join a team of fellow superhumans
3 XP when you form a new friendship, or rekindle an old one
10 XP when you exile yourself once more after deciding that you do not truly belong, or when you finally feel accepted and dedicate yourself to your new home

What is Humor?
1 XP when you unintentionally make a joke, or when someone laughs at your inability to understand a social situation
3 XP when you intentionally make a joke, whether it is successful or not
10 XP when you finally understand why people chuckle every time you mention your adoptive homeworld

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Prestige | PP: 1 XP: 1

Rachel sighs with relief, the mental static fading away. It had been rather a lot like having a terrible hang-over, just without the fun parts of getting drunk the night before. But now? Now she's feeling every bit the badass Starjammer she is. She gives Rocket an appreciative look, quietly muttering, "Nice. I see you've got some skills. Now it's my turn. Nothing quite like a mental nudge to get us out of here, eh? Not even a breakout, they'll just 'realize' their mistake in putting us in here to begin with."

1xp for talking up her powers!

Reaching out with her freshly unshackled mind, it takes little enough time to infiltrate the psyches of the pair manning the monitors. Assuming the prison was low-security enough to avoid redundant psy-dampeners, it'd just take the smallest of tweaks to put the two on a course to see them released from holding. They'd done the same for some other nobodies since she got locked up, drunk and disorderly types, so it shouldn't be something they even suspect...

Dice Pool: Buddy d6, Anything Is Possible d8, Mind Control d10, Crime Master d10.

Jedi Mind Trick the Guards!: 1#1d6 5 1#1d8 6 2#1d10 6 6

12 with a d10 effect.

Astus
Nov 11, 2008
Corsair Just A Wanderer With A Tale To Tell
PP: 1, XP: 0


No point causing a stir just yet, so Chris decides against announcing that the infamous space pirate Corsair has arrived. Even in a fancy casino such as the Crystal Palace, there was bound to be a bounty hunter or two. Corsair didn't even know what he was trying to steal, much less where exactly it was hidden, so drawing too much attention too quickly could be disastrous.

But that didn't mean he couldn't have a good time. The old "mysterious wanderer" disguise was always fun, even if he rarely got to use it. Replying to the Shi'ar at the front desk, "Just here for a game or two, before I return to the stars once again." Finding an empty spot at a zero-g roulette table, Corsair hammed it up, dropping hints at his eventful past without going into too much detail or revealing himself as an outlaw. If anyone here knew anything about whatever was locked up in the Spire, then chances were they also wanted whatever it was, and would require the help of someone competent, who clearly knew his way around danger, and above all couldn't be traced back to them if he failed. It'd also be helpful if he was lucky, and as the glowing ball bounced around the zero-g cage, Corsair certainly felt lucky.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Doom Pool is at 0/0/0/3/0

The Docks

I'm gonna say you can successfully influence a totally ordinary four-armed Garfield alien, because if you fail it's just a fist-fight with Garfield

The orange alien let out a laugh. "Your mom named you Spider-Man?" He asked disbelievingly. "Never thought I'd say this, but if you were scabbing, that might be the least of your problems." He turned around. "I'm gonna let you off, but don't let anyone else catch you up in the lighting rig till the strike is over! Not everyone is as nice as me, eh?"

Top Deck

"Oh, stories get around," the doctor agreed. "Obviously they never officially acknowledge anything, but there are some TERRIBLY gruesome rumors." He looked up again and gestured at the blocky bottom end of the spire. It hung above them, dominated by a single large docking hatch that was currently extending towards the superfreighter. "The official line is that any time the hatch opens it's to make a transfer or space their garbage. But I'm sure some youngster will find it terribly funny to tell you that they do it exclusively to space thieves they catch. I'm sure that can't be entirely true... after all, why have such a large airlock and NOT dump your trash out it?"

The doctor scratched his signature Skrull triple chin. "At least, I wouldn't. If I lived in space, I'd never take out the trash again, let me tell you! Just blast it right out the airlock and it stops being your problem."

The Brig

Pool for the guards to resist a psychic attack is 2d6 team, 1d4 Keeping An Eye on Things (to add a die to the pool, bringing it to 0/0/1/2/0) for a 7 with a d4 effect

One of the guards looked up and pointed at the clock. The shortest one of the three, a Zhoberi woman, picked up the key off the table and took their sweet time walking the twenty yards down the cell block to them. "All right, you drunks. This isn't a hotel, time for you to get out. You ever start something like that again and we'll do worse than throwing you in lockup for a night, got it?" She asked.

The Crystal Palace

Someone sidled up next to Corsair. He couldn't immediately identify her, though, because she was wearing sunglasses and a baseball cap under a hooded sweatshirt, and also because he wasn't sure he'd ever met her before. But mostly her excellent disguise.

"So many tourists here, eh? Especially in the Summers." She said. Her voice was low, not straying far in the overall casino din, and it had a musical quality to it that seemed reminiscent of... maybe the Caribbean? "A lot of people think that's time to play, but I think it's prime time for work." The woman rolled a clear casino chip across the top of her fingers, letting it reflect light from the chandeliers around the roulette box. "Is roulette your game, stranger?"

RandallODim
Dec 30, 2010

Another 1? Aww man...
Spider-Man (It's Clearly A Title!) | 1 PP | 1 XP

"If only they were, pal," Pete replies with relative sincerity, saluting his new acquaintance as he stands. "And thanks for the tip; next time I won't let 'em catch me." And, with a quick smirk and a quicker hop, Spider-Man is once more on his way. "Glad I didn't catch you on a Monday," he calls back as he drops, ability to not say something finally buckling under the pressure. "Sorry!"

Landing in front of the latest person to... kind of just yell at him, Pete fluidly extends a hand in greeting as he straightens upright; better to be polite before telling someone you don't actually know them. "Hey, Spider-Man, but uh you already know that. Apparently I've had the pleasure?"

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Prestige | PP: 1 XP: 1

Rachel gives Rocket a bit of a self-satisfied smile, though she does, of course, look terribly penitent while the guards are giving their chat. She says, "Of course, I wouldn't dream of it."

Dachshundofdoom
Feb 14, 2013

Pillbug

Jubilee
PP: 1

Alright, that airlock was one way to get in. Of course, they probably watched it. And even if they didn't, it might involve wading through garbage. And most importantly, either way, she wasn't getting out there without a proper rad-shielded space suit. Vacuum aside, she was in no hurry to find out what happened when a vampire was exposed to the unfiltered light of a whole galaxy's worth of suns. Even the meditation techniques she'd learned to suppress her powers and weaknesses might not be able to help there.

"Oh, you know how shady guys like that are! They probably jettison trash all the time, but they also get all euphemistic about the thieves they shoot out the airlock. 'Taking out the trash,' har har har. Well, I better get out of people's way, I'm sure somebody else wants to look at sunglasses. Thanks for the conversation, see you around!"

Jubilee gives the Skrull a wave, then slips away into the crowds and starts thinking. Suppose she did try the airlock route. She'd need a space suit and one of those... little jet-pack things you used to steer, whatever they were called. Where would they keep those? A maintenance section? And she'd need a way out of this part of the station that was reasonably close to the Spire airlock, because she wasn't in any hurry to try to navigate against the dizzying black. Alternatively, maybe she could sneak onto one of those transport freighters the next time they transferred something to the Spire. Except they'd have way better security, since she probably wouldn't be the first idiot to try to stow away.

Y'know what, she'd just start walking through Kelestra and see if she saw a place she could steal a space suit or something that inspired her to think she'd have a shot at foiling whatever crazy alien sensors they had in their ships. Who knows, maybe she'd trip over a third, better idea along the way. Trusting serendipity to help her out had mostly worked out so far.

Dachshundofdoom fucked around with this message at 06:24 on Dec 15, 2018

Lager
Mar 9, 2004

Give me the secret to the anti-puppet equation!


Uranian
1 PP, 0 XP, 0 Stress

Bob returns the gesture awkwardly, and evades the question. "Bob Grayson. They...used to call me Marvel Boy. You don't typically travel in space from what I gather - what brings you to Kelestra?"

NutritiousSnack
Jul 12, 2011

Rocket Racoon
PP:2 XP:0

"Alright kid, I'm not going to bother with the 'you ain't half bad' crap, you ain't half short of amazing. Do all humans have that mind mojo, or just you?" Rocket says, smiling and rubbing his hands together. "Anyway, first round is on me, while we talk shop...and then you pay for your own. Personally, I don't want to be part of the set up of 'a human and a racoon walk into a bar' gag."

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Doom pool is 0/0/1/2/0

The lights on the station dimmed, then immediately dropped everything into the pure blackness of space. A few moments later, the emergency track lighting came on, and the air was already filled with cries of alarm all throughout the station. Corsair could even feel himself getting lighter as the artificial gravity ebbed on the Spoke. Spider-Man and Uranian could already see people near the docks bracing themselves against doorways, bulkheads and anything else that would provide a firm sense of up and down. The guards who once sat around wasting time were now pushing Prestige and Rocket out of the way as they stormed into the hall to "assess the situation." And on the Top Deck, Jubilee could see everything on Kelestra had gone dark but the Spire.

A computerized voice smothered the concerned voices of guests. "Attention. This station will begin an emergency reposition. Brace yourself and prepare for engine ignition. The Spire will be engaging in ten seconds. Do not look directly at the Spire during this process. Kelestra management will not be held responsible for the effects on one or more eyes. You have been warned."

Okay, folks. Make a roll against the Doom Pool to avoid getting knocked around! Each of you have a scene distinction you can use in your pool, if your distinctions don't work for whatever reason.

The Docks: Packed in like sardines
Top Deck: Wide Open Space
The Brig: Fortified Location
The Spoke: 0.5 G

Dachshundofdoom
Feb 14, 2013

Pillbug

Jubilee
PP: 2

Jubilee looks up in confusion as the Spire abruptly becomes the only bright thing in the area.

"Wait, what? Emergency reposition? Eye damage? What's g-"

No one responds, but members of the crowd around her begin scattering in every direction, sending Jubilee sprawling. She regains her balance and looks around in the dark in a panic, but there was really nothing to grab, at least that wasn't already occupied. You'd think that if this was something that could come up on Kelestra with a 10-second warning, they'd install more things to brace against. Yeah, obviously it's a dubiously legal hive of scum and villainy, but this was just unsafe! With only a few more seconds to think and paralyzed by indecision, she squeezes her eyes shut, looks down, and braces herself in place. She'd have to depend on natural acrobatic talent, supernatural reflexes, and her sharpened non-visual senses to not get thrown into anything harder than she could survive.

This was probably going to hurt.

Taking the Scene Distinction at d4 for a PP. Using Reflexes and Senses at -1 step with Multipower.

Dice Pool: Solo d6, Wide Open Area d4, Enhanced Senses d6, Supernatural Reflexes d8, Acrobatics Master d10.

Keep Your Balance, or at Least Fall With Style: 1d10 9 1d8 1 2d6 4 2 1d4 2

Taking 13 with a d6 Effect. 1 Opportunity on the d8.

Dachshundofdoom fucked around with this message at 05:24 on Dec 18, 2018

Astus
Nov 11, 2008

Corsair
PP: 1, XP: 0


Corsair's act managed to attract the attention of a potential "patron", with a small catch: she clearly saw through his disguise. At least there wasn't a gun being pointed at his head, so she likely wasn't a bounty hunter or working for the Shi'ar. Just as he thought he was having a lucky break after the fiasco of losing track of Rachel earlier, the lights went out. "Wait, is that normal on Kelestra, or are things about to go bad?"

It took only a second for him to get his answer, as the customers of the Crystal Palace began to panic and storm towards the exit as the station began to reposition itself. Moving quickly, Corsair grabbed whoever it was that knew his real name and picked her up as he jumped on top of the roulette table. "Play and work tend to be two sides of the same coin for me, and I'm quite good at many games of chance. Any other coy questions you have will have to wait just a bit." As the station's PA continued to countdown to engine ignition, Corsair made a low-gravity assisted leap from the roulette table to the hanging chandelier, before swinging off of that to a nearby balcony, gently putting the disguised woman down. "I would suggest holding on to the railings, space stations the size of Kelestra would need some pretty huge engines to move around." Why the hell a station like Kelestra would need to suddenly reposition itself with only a few seconds of warning was beyond Chris.

Dice Pool: Solo d8+Swashbuckler of the Stars d8+Enhanced Reflexes d8+Acrobatic Expert 2d6
0(.5) G Swashbuckling to avoid being trampled: 3d8+2d6 = [2, 6, 7], [1, 1]
Taking the 6 and 7 for a total of 13 with a d8 effect. Two opportunities for the Watcher.

RandallODim
Dec 30, 2010

Another 1? Aww man...
Spider-Man | 1 PP | 1 XP

"Johnny Storm," Pete replies, distractedly, as he extends the most awkward handshake in the universe. 'Life would be so much easier without clones,' Peter reflects. 'No one to meet space people and not mention it to you, or-'


d10 Buddy, d4 ...Great Responsibility! +1PP, d10 Superhuman Reflexes, d8 Swingline, d10 Acrobatics
Spider-Sense Tingling! +d8 Enhanced Senses -1 PP: 17 w/ d10 effect


"Look out!" Hand retracting, Spidey leaps to backwards to the wall a moment before the lights drop.

"So, not speaking from direct experience," he continues as emergency lights come up. "But this feels like a bad sign in space."

The automated warnings are all the confirmation Pete needs. "Emergency reposition?" Shooting a pair of weblines above, he primes to send himself skyward, to better find too slow to save themselves. "Didn't think this place was a metaphorical floating craps game, too." Maybe not the smartest move personally, but that's not as important. Just gotta stay anchored, make sure no one dies, and absolutely not look up on penalty of blindness. Easy-peasy.

"Wait, do you still play craps in space?" 'Thwip!'

1 XP!

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Prestige | PP: 1 XP: 1

Rachel grins, "Sure, you're on. I hear the Artellian Starshine is guaranteed to knock any being short of an Eternal straight on their rear end. Wouldn't mind putting that to the test. Lead the way, R-"

Of course, it's not as though the strange movements of the station are polite enough to let her finish her statement. As the hubbub and chaos commences, Rachel floats a few inches off the floor. If this is going to be a spin situation, she thinks to herself, it seems wise enough to surround herself in a telekinetic field and simply float until whatever is going to happen, well, happens. Not the first time she'll face some unplanned spatial turbulence and certainly not the last.

Rocket... well, he seems scrappy. Almost cat-like, in a way, and it'd been long enough since she was on Earth that she couldn't quite remember whether raccoons always landed on their feet. He's gonna be fine. Probably.

Dice Pool: d8 Solo, d8 Anything Is Possible, d8 Telekinetic Control, d10 Cosmic Master.

Telekinetic Flight: 3#1d8 6 8 8 1#1d10 10

18 with a d8.

NutritiousSnack
Jul 12, 2011

Rocket Racoon
PP:3 XP:0

Suddenly everything goes dark and everyone starts to panic; well, everyone but him and the red head. He didn't really the need to panic when the black of the stars set in, but his race was nocturnal, Rocket was willing to bet he was the exception, not the rule. Well...unless they had a Cat Halfworlder here, or vampire or something. While his companion can stand her ground, Rocket is forced to duck and weave as the guards rush and push past her; he was a little short, so every step threatened to punt him in his back. When they finally all move past him, Rocket can only sigh as the computer goes on it's spiel.

"Attention. This station will begin an emergency reposition. Brace yourself and prepare for engine ignition."

Rocket looks to Prestige. "Was that you, or me?"

As the psychic woman begins to reposition herself in the air...so does Rocket, using his newly reacquired rocket boots! Hopping into the air, and trying to get into the gaps in between pieces of equipment and the sparse furniture littered throughout the Brig. He didn't fear being thrown around so much, though oh boy he definitely could be wrong about that, but a piece of debris, like a desk, flying into his face full force didn't seem so fun.

Buddy, Action Racoon, Cosmic Master, Enhanced Reflexes, Rocket Boots
Roll 14 with a d10 effect = 1#1d10 3; 3#1d8 8, 6, 1

That's 1 more Opportunity to the Watcher

NutritiousSnack fucked around with this message at 16:08 on Dec 22, 2018

Lager
Mar 9, 2004

Give me the secret to the anti-puppet equation!


Uranian
1 PP, 1 XP, 0 Stress

"It is...not optimal," Bob agrees, a bit jolted by the sudden loss of gravity. Doing his best to brace himself, he tries to avoid being sent spinning away - or rather, letting the station spin away around him. He's fairly used to weightlessness, but without his old Quantum Bands is somewhat less...physical than he used to be. Spider-Man seems to be doing fairly well for himself, though, and Bob shrugs at his question. "I'm...not sure. I am not from around here, you see. I was mostly raised on Uranus, you see." He looks thoughtful for a moment. "We didn't play craps on Uranus, I can say that much."

Not the Most Agile Superhero Around...: 1d6+1d8+1d8 16; [1d6=5] [1d8=7] [1d8=4] Looks like a 12 with a d8 so we'll see how it goes I guess!

I'mma definitely take an XP for accidentally referencing craps on Uranus. IT BEGINS

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Gonna use those opportunities to step up my D8, add a D8 and two D6s, so the Doom Pool goes from 0/0/1/2/0 to 0/1/2/2/0.

And man, I did not roll well. a 9 with a d8 effect. Looks like you all pass and I don't get to describe anyone getting knocked around or any kind of problems arising!


People on the outer rim braced themselves against the floor or the outer wall. On the upper deck, they took shelter under tables. But on the Spoke, they faced no disorientation, only a sudden increase of weight as the Kelestra main drive flared to life. Jubilee heard some noises about how they were surprised this wasn't another drill or something. That explained how people seemed to know exactly what to do, at least.

After several excruciating seconds at multiple Gs, the station returned to its normal function. People all around the outer part of the station, from the Docks to the Top Deck, were crowding towards windows, speculating on what it was that the station had to make an emergency maneuver to avoid.

"Do you think it's one of those Brood creatures?" Spider-Man could hear someone ask as everyone crowded around the windows. "I hear those don't show up on most scanners."

"I hope not," another responded. "You know what they DO to people, right...?"

The talk was the same basically all over the station... except in the Spoke, where Corsair's companion continued to act rather unimpressed by the whole affair, resting her arms over the balcony.

"You know, if you're really interested in what it is... I might know," she said with a whisper in his ear.

From their window facing "down" relative to the Spire's orientation, Rachel and Rocket could see a large asteroid hurtle through the space where the station had, presumably, just been. It tumbled end-over-end, and other than a very large and ragged impact site on one end, it was rather unremarkable. That was until the opposite end exploded, vomiting out a storm of shards out into space. As the assembled onlookers let out a collective gasp, those chunks of rock simply... stopped, flipped on their end, and flew towards the Spire like a swarm of angry bees. One swooped close to the window above Jubilee on the Top Deck, and she could see hints of an angular metallic design hidden under the rocky outer layer.

Corsair's new friend looked down at her watch. "I think it's time for my friends to arrive," she said. "They're about to take a trip to the Spire, and I thought we would do you the professional courtesy of advising you to stay out of our way."

Defiance Industries fucked around with this message at 07:21 on Dec 22, 2018

Dachshundofdoom
Feb 14, 2013

Pillbug

Jubilee
PP: 3

Once everything quiets down and she no longer feels like she's about to be crushed through the floor, Jubilee hesitantly cracks one eye open and looks around. That wasn't quite as bad as she'd feared, and it looked like whatever had happened was over. She stands up and cracks her neck.

"Ugh. I think my spine is compressed. I should sue."

Then the crowd's chatter rises in pitch as something happens outside the window. Curious, Jubilee starts walking towards the glass and stops midstep, eyes wide, as something that definitely moved and looked like a spaceship swoops close to the window and then rockets towards the Spire. So much for this being over. She had a bad feeling all of her vague pipe-dream plans of a Spire heist had just encountered a pretty serious monkey wrench. On the other hand, this was exactly the kind of excitement she always craved. You didn't get to see something like this every day.

"What on Earth? Well, not on Earth. There's no way they're just going to crash into the Spire, that'd be crazy. Right?"

She sounds as excited as she does incredulous. If whoever or whatever this was actually intended to kick down the Spire's front door, maybe it wouldn't be so hard to get in there and snoop around after all. Security over there would have something much bigger on their hands than one little vampire poking around their vaults in hopes of a miracle cure.

I assume I take 1 PP for the opportunity.

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Prestige | PP: 1 XP: 1

Rachel hooks a thumb at the show outside the window, "You ever see anything like that before, Rocket? As much as I'm looking forward to that drink, I think I'm gonna have to get a closer look. If I'm not wrong, someone might be making a run on the Spire."

Which, of course, wasn't optimal. Nothing like a showy attempt to reinforce security. Still... it was an opportunity. Either they'd fail, revealing some of the defenses put in place, or they'd succeed. If they did, it'd be a helluva lot easier to lift the prize off of whoever — and whatever — was in that asteroid.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Top Deck

As Jubilee spoke, one pod flipped over and latched itself onto one of the cross-beams that ran through the glass ceiling above her. It exuded a conical probe from one side, which punched cleanly through the glass and expanded. Out flipped a gangly humanoid figure in a dark jumpsuit whose movements along the glass above demonstrated its double-jointed flexibility. The figure grabbed onto one beam and spooled a cable out from inside the tube, fiddling with some unseen component on the support. The job was clearly a solo effort, based on the size of the craft involved and the way the figure was constantly looking out for anyone trying to interrupt.

The Brig

The closest route to the Spoke was anti-spinward. Which was kind of like east, if the outer wheel was the equator and the Spire's axis was the North and South Pole and... you know what? It was the direction you took taking a right out of the brig instead of a left. Of course, that meant going near the portion of The Docks where an unlikely super-duo had found themselves. They seemed to be getting a sample of what was going on in the Spire, as another of the breaching pods had landed there.

The crowd was panicking as they saw the signature molten orange circle of a boarding craft cutting a hole through the hull. Trying to manage the crowd and make sure nobody panicked or hurt anyone would be a challenge for anyone, but for an Omega-level telepath like Rachel, it was a whole new kind of loud that normal humans cannot fully comprehend. A large, albino humanoid emerged from the pod carrying pistols in two of its arms. It barked out in a very gravelly, masculine voice, "Everyone be calm! We're just here for the loot!"

The being emerged from the hole and waved for the crowd to move back from the hull, though one brave guest stepped in a little and the intruder bared some needle-like teeth at them in response. Two more figures, one a small tan figure carrying a piece of heavy equipment and the other a Badoon with the plasma cutter in hand, began working on cutting at a support beam.

Defiance Industries fucked around with this message at 02:59 on Dec 31, 2018

NutritiousSnack
Jul 12, 2011

Rocket Racoon
PP:2 XP:0

"Like it? Yes. Forget my career as a dashing thief and pirate, back when I was still a Quadrant Ranger, I dealt with my share of heists and saw every act in that circus imaginable." Rocket answered Rachel, whistling as he did so. "But I got to admit, they're doing it in style."

As the pirates begin exiting from their pods and other entrances into the Decks, Rocket looks them over. Competent and maybe a tinge better, but he didn't think any of these pirates here were in a command positions within the crew. As the albino giant steps forward and starts with the crowd control though, even showing the fangs to some poor, king heart and soft headed civie though, Rocket determines he can't be a casual, uninvolved observer anymore. It might be smarter to sit around with his thumb in his rear end, and look for an in for the very active gang with the plan in motion or look for a subtle way to stop, but undercover he might be: Rocket Raccoon was a cop drat it. Last thing he wanted was someone getting killed.

"I got a plan kid, if necessary help using your mojo. We need to get the marks out of here." Rocket starts, underneath his breath.

While he doesn't directly go to the man's aide, he immediately starts screaming. "They're opening holes into the cold vacuum of space! We're all going to die; we all need to get out of here and into the Brig or pods! We'll be sucked into space. For the love of GOD! AAAAAAHHHHHHHHHHH!!!!!" Rocket runs up to random civvies, grabbing the ones both most skeptical and bought into his act, by the sleeves or the ends of their pant legs' with using his nose and eyes to pick up their reactions, quickly as possible.

Buddy d10; Super Senses d10; Menace Expert d8; Undercover Space Cop d8; SFX: I've Got A Plan! Clearing the room (Create Asset): 18, with a stepping up my EDIT: I'm dumb rear end hell, better than I thought d10 to a d12 effect die for this Asset. So down 1 PP. Tagging: Prestige/Tricky

NutritiousSnack fucked around with this message at 08:55 on Jan 3, 2019

Dachshundofdoom
Feb 14, 2013

Pillbug

Jubilee
PP: 2 | XP: 1

Jubilee's eyes narrow. If these guys had kept their damage over on the Spire, that would've been one thing, but drilling a hole through glass and messing around with a support beam over a giant crowd of innocents gave a pretty strong impression that they had no fear of collateral damage. If she wasn't a vampire, she'd have been stuck on the ground watching this happen, and the best she could've done was trying to herd crowds away from whatever disaster was about to kick off in the rafters. Instead, she could fly up there and address the problem at the source. Score one for being a creature of the night. And hunting someone down from the shadows was always a visceral, dirty thrill (as the best thrills always are). If you enjoyed your job, you never worked a day in your life, right?

Rule #1 of responsible vampirism: don't be seen in the act. It's a problem for you and a problem for them. Sinking into the shadows came naturally, so just follow your instincts. Except it's not that easy, because if you do everything those instincts are saying you'll absolutely end up doing something you regret. If all the other rules of responsible vampirism didn't involve compromising with the hunger and rage within, nobody would want to cure it. It's a curse, as she constantly reminds herself while doing things like this. It's just a fun one sometimes.

Jubilee slips through the crowd until she's satisfied that she's found the best blind spot to approach from, then takes to the air and glides silently up toward the support and the figure clinging to it. Hopefully she'd be nearly on top of them before they looked in the right direction. All the shadowy powers and hunting instinct in the world couldn't always save you from getting seen.

Dice Pool: Solo d6, Always Drink Responsibly d8, Flight d6, Stealth Master 2d8

The Element of Surprise (Create Asset): 3#1d8 3 5 7 2#1d6 6 5

Spending 1 PP to take three dice for 18 with a d8 Effect, creating an Asset to represent me getting the drop on whoever's up there.

Oh, and I'm taking +1 XP for reveling in my vampirism and the opportunities thereof.

Dachshundofdoom fucked around with this message at 02:11 on Jan 4, 2019

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Prestige | PP: 0 XP: 1

Rachel grins, "Sure thing, Rocket. I'll give them something else to think about."

She's not terribly worried about the churning mob, particularly with how Rocket is already putting on a show. Still... nothing wrong with getting a little karma to offset some professional space piracy. Focusing her considerable mental strength and fortitude to screen out the noise, she compresses a fraction of the chaos and noise into a trio of, effectively, telepathic flashbangs. It's probably not nice to spring that on someone directly in the heart of their psyche, but poo poo happens. There's no flashy sign, no pose, no warning. Just a sudden burst of mental cacophony that none but the most trained mind could hope to adapt to.

Dice pool: d6 Buddy, 2d6 Area, d6 Powerful Psychic, d8 Anything Is Possible, d8 Menace Expert, d8 Mental Blast (doubled, stepped down), d10 Mental Blast (doubled).

Mind Bullets!: 5#1d6 2 1 4 4 3 3#1d8 8 6 6 1#1d10 4

Miscounted the d6s, so ignore the last one. Spending a PP to keep 20 and tag the three pirates with d12, d8, and d8 mental stress. One opportunity. Tagging the enemies next.

Adbot
ADBOT LOVES YOU

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Buying the opportunity, the Doom Pool goes to 0/1/3/1/0

Top Deck

The almost ape-like being was through the outer housing and was starting to peek its long neck inside as it held a flashlight and cable together in one hand. Sneaking up on him might have been difficult for someone who also had to climb, but not for a flier (13 with a d4 effect). Instead, he continued working away at his mysterious project.

His progress on the project, whatever it is, is now at a D10 as he works without interruption. I'll be using that countdown mechanic from Annihilation to represent these mooks' progress on their thing so any turn they get to work uninterrupted, it goes up.

The Docks

The Doom Pool rolls a 15 with a d10, and after burning a d6 out of the Doom Pool, it steps to 20. So instead there is a D8 complication in the scene to reflect the crowded, panicked people.

"Did you hear?" Someone in the crowd said. "Explosive decompression! I never thought it could happen here!" They began pushing towards the doors en masse, which only took a short amount of time before people began getting knocked over, nearly trampled and fights began to break out. Perhaps a more tactful approach would have worked, but it's too late for that now...

The Albino rolls D10 team, 4D8 Staying Steady, Psych Expert, Enhanced Senses and the crowd complication for.. oh hell, an 8 with a d4 so he's cooked. And I thought he was the one who might be able to win the roll. The small tan guy only gets to roll D10 team and 2d8 for Problem-Solver and the complication, and he manages to roll a 15 with a d8 somehow so he's at D8 stress. And the Badoon Mechanic gets D10 team, 2d8 Old Pro and the complication, and somehow gets a 17 with a d8. So he also takes d8 stress.

"Floople!" The small one with the plasma cutter cursed. "Somebody's trying to mess with our heads!" He used one of his beefy, three-fingered hands to slap at the side of his head like it was an old monitor on the fritz.

"I'll keep at it, Berz," the Badoon said, grabbing the plasma cutter and opening the wall up. "You and Klarg can find whoever it is and take them out, right Klarg?"

The large albino, Klarg, who had been trying to handle the crowd was completely out of it, simply staring off into space.

"Maybe not," he said, dropping the machinery he had and drawing a pistol. "We're gonna have to put our work on old, Doug. Now, just to figure out who's the weird-brained one here..."

The two of them immediately turned to Rocket. The squat tan alien, Berz, clearly didn't like another small, heavily-armed being around so they didn't need any encouragement. Both immediately took aim and opened fire, apparently trying to see which one of them could drain the energy cell the fastest.

Our Badoon, Doug, is rolling 4d8 for buddy, Old Pro, complication and d8 reflexes. He rolls a 15 with a d8. Berz the small guy rolls 4d8 for buddy, Problem-Solver, enhanced reflexes and combat expert. He rolls a 13 with a d8, also on Rocket. I'm tagging Spider-Man next

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply