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LiterallyATomato posted:Want to get into combat. Have 60 million credits or so to spend. Ship recommendation? FerDeLance? I'd definitely recommend getting a Vulture. With 60m you can just barely scrape an A rated Chieftain or Federal Assoult Ship but your problem then will be that you've only got a single rebuy for it. You can buy a fully A rated Vulture for around 20m which means you'll have plenty of leeway to get blown up a few times without having to worry about not having the cash for a rebuy. A Vulture is plenty good enough to go bounty hunting with. Blindeye posted:So, I am currently chilling by a guardian structure to farm that sweet sweet info. Aside from the guardian FSD and the Guardian Shield booster, any other "must have" guardian modules? I'm pretty sure that even the shield booster isn't worth it. I've only ever used the FSD booster myself. I beleive that the fighters and maybe the gauss weapon are good if you want to fight Thargoids and the rest is just worse than normal modules.
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# ? Jul 27, 2020 04:42 |
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# ? Apr 24, 2024 10:54 |
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The FSD booster is the only truly must-have Guardian tech. If you ever feel like going bug hunting, the gauss cannon is pretty important. The module protection unit is also handy to have in certain builds. The shard cannon is OK, and the fighters (mostly the Lance because it has gauss guns) are fun to fly though they have criminally low ammo caps and require even more grinding than other Guardian tech. Everything else is somewhere on a scale of meh to literal garbage.
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# ? Jul 27, 2020 04:44 |
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Grashnak posted:I'd definitely recommend getting a Vulture. With 60m you can just barely scrape an A rated Chieftain or Federal Assoult Ship but your problem then will be that you've only got a single rebuy for it. You can buy a fully A rated Vulture for around 20m which means you'll have plenty of leeway to get blown up a few times without having to worry about not having the cash for a rebuy. Doesn't the gauss cannon require weird ammo you have to farm guardian sites to rearm them?
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# ? Jul 27, 2020 05:37 |
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Maybe if you reload while in space but you can just buy the ammo at a station like any other gun.
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# ? Jul 27, 2020 05:42 |
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Blindeye posted:So, I am currently chilling by a guardian structure to farm that sweet sweet info. Aside from the guardian FSD and the Guardian Shield booster, any other "must have" guardian modules? guardian fsd booster is outstanding c2 fixed gauss cannon is good gauss guardian fighter (XG9 Lance) is good the other guardian weapons and fighters are hard to use, and they dont do much damage, so skip em and the rest of the modules are not-as-good as engineered modules, so skip em unless you plan to never do engineering Grashnak posted:I'd definitely recommend getting a Vulture. i concur, you need those c3 hardpoints to get enough DPS against larger ships in PvE and 60m isnt enough to get anything better
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# ? Jul 27, 2020 06:12 |
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Blindeye posted:Doesn't the gauss cannon require weird ammo you have to farm guardian sites to rearm them? This is if you want to synthesise 'premium' ammo for them, which isn't necessary if you stick to Cyclops / Basilisk Thargoids (or fight in a wing, if Braben blesses you). The reason people bother to synth is AX combat was nominally designed to be wing content, but wings bug their hearts a lot of the time and spacegame nerds are very antisocial so end up soloing the higher end flowers. This is impossible to achieve without synthesising a bit, and longer to achieve without premium synth on your gauss. Fights can last upwards of 30 minutes, sometimes up to multiple hours long, and involve a lot of kiting and synth of repair limpets, heatsinks and ammo. https://www.youtube.com/watch?v=wE2QyA7eF24 not suggesting you watch this video but scrolling your mouse along it should show how much of the fight is spent in the right hand panel - this person has deliberately chosen to fight in a small ship which partially accounts for why it's 3 hours long, but the basic principles are the same in larger ships. There's a lot to like about Thargoid fights, visuals and audio are stunning, it has some interesting mechanics and AX players with more patience than me do some impressive stuff... but the idea of grinding for synthesis and regularly disengaging to freely replenish health and ammo is a no-go for me. If wings were more reliable it'd be pretty cool.
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# ? Jul 27, 2020 10:11 |
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LiterallyATomato posted:Want to get into combat. Have 60 million credits or so to spend. Ship recommendation? FerDeLance? Chieftain, great(est?) starter ship
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# ? Jul 27, 2020 12:42 |
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It's been well over a year since I last played, my favorite thing was being a hatch breaking pirate but they nerfed it/changed some poo poo regarding shooting out power plants/drives a while back and ruined pirating which I why I lost interest. With all the new features, is this viable again? Or does shooting power plants and drives still not disable a ship? Have they added anything that would scratch that pirate itch?
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# ? Jul 28, 2020 03:55 |
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man its dumb as gently caress that theres like 6 different types of limpet controllers that i have to swap in and out of my ship depending on what i want to do. just make it one module that can do everything.
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# ? Jul 28, 2020 06:34 |
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Kuvo posted:man its dumb as gently caress that theres like 6 different types of limpet controllers that i have to swap in and out of my ship depending on what i want to do. just make it one module that can do everything. Elite Dangerous: Limpet Control Freaks
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# ? Jul 28, 2020 09:56 |
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NJersey posted:It's been well over a year since I last played, my favorite thing was being a hatch breaking pirate but they nerfed it/changed some poo poo regarding shooting out power plants/drives a while back and ruined pirating which I why I lost interest. Nope. Shooting drives disables the ship but sets it drifting, you need to bump them to a stop manually before you can reliably hatchbreak, which is difficult/laborious to do without either sending it spinning off in a new direction, or killing it. Also there are very few systems that reliably spawn valuable cargo traders. Frog, one of our systems, is apparently still spawning LTDs, but not consistently by some accounts and LTD prices were nerfed. It's a bad time for PvE piracy, in short.
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# ? Jul 28, 2020 10:56 |
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Kuvo posted:man its dumb as gently caress that theres like 6 different types of limpet controllers that i have to swap in and out of my ship depending on what i want to do. just make it one module that can do everything. It's little things like this that make me chuckle when people say this game is a "simulation". If it were actually a simulation of space ships 1000+ years into the future, not only would these controllers be instantly re-programmable assuming there was anything imaginable they weren't able to do already anyway (and 128 tons for a computer that can manage 7 drones and nothing else? lol), but everything about flying the ship would be 100% automated, combat included, and stations would blast you to atoms if you so much as attempted to fly manually within 10km of them. Too much risk of a drunken idiot running into the side and killing thousands / millions of people and causing 100s of billions of credits in damage. I mean, poo poo, they don't even let you fly commercial jets under manual control at cruising altitude and afaik they're introducing no-humans-involved emergency landing capability to some models of private corpo jets within the next year. We're already flying airframes as advanced as these space ships, or moreso. Don't get me wrong, it's still loads of fun to take the wheel and pew pew at people, which is the whole point of playing it. But essentially nothing about E:D makes a lick of sense as a simulation except under the vaguest and broadest of definitions.
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# ? Jul 28, 2020 14:54 |
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Yeah, the game's narrative would be improved by some kind of in-universe explanation for why none of this is automated
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# ? Jul 28, 2020 15:12 |
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Or why tritium isn't produced by specialized breeder reactors, one of which would be integral to every fleet carrier and they would refuel themselves by fuel scooping stars. Or they'd use helium-3 fusion instead with gigantic fuel farms on gas giants. The devs have implemented some of these systems really, really stupidly. Mining ice rings for tritium? What idiot even came up with that nonsense?
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# ? Jul 28, 2020 15:34 |
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They make the mechanic first and then put random names on stuff
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# ? Jul 28, 2020 15:45 |
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smug jeebus posted:Yeah, the game's narrative would be improved by some kind of in-universe explanation for why none of this is automated Yeah, cuz AI is banned LOL
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# ? Jul 28, 2020 16:02 |
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AI is always banned in the distant future! Everybody lazily cribbing off Frank Herbert, I tell you.
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# ? Jul 28, 2020 16:04 |
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In Frank Herbert's universe, computers were banned because their existence sapped the value of the human mind or something. In the Elite universe, AI is banned because it's fun to fly ships and press buttons. People just wanted to use HOTAS and press buttons.
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# ? Jul 28, 2020 17:08 |
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I've dicked around with this game on and off, but when I was last playing it 2 or so years ago, I was very much a beginner and mainly helping out Space Cops at resource extraction zones to claim bounties on stuff they were shooting (and generally feeling like a narc but this was the only way I felt I could do combat and not die). At some point back then I moved up to a Vulture with starter-level stuff on it, and I also have an Imperial Courier I mainly bought because it looks cool and because I got enough Empire rep for them to let me have one. Lately I've been blasting space rocks for LTDs/opals/bromellite/whatever and making much, much more money than I used to (I'm using a Keelback, which is probably not ideal for this, but I like trying to figure that poo poo out on my own instead of immediately looking up optimal builds). Anyway my question is: now that I'm capable of going from a lifetime savings of 25m to 50m in one day if I get lucky, what should I next set my sights on progression-wise? I wouldn't mind a more consistent way to make money and I'm not sure if this is better achieved with hauling trade goods in very large amounts or exploring huge distances or carrying passengers or what. Mining is great, obviously, but it sucks to fly around and prospect 8 or 10 icy rocks in a row that I'm positive are motherlodes and then they all contain water and hydrogen peroxide or whatever. Just as a change of pace, I'd like the option to spend an hour on a thing and consistently come away with a reasonable hour's worth of profit instead of finding myself still sitting in a planetary ring getting mad at rocks
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# ? Jul 28, 2020 17:59 |
Also why I do need an entire slot for supercruise assist when the ship probably would just come with it since it's loving space. And why I need to use another slot for a docking computer which again....
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# ? Jul 28, 2020 18:13 |
anime tupac posted:I've dicked around with this game on and off, but when I was last playing it 2 or so years ago, I was very much a beginner and mainly helping out Space Cops at resource extraction zones to claim bounties on stuff they were shooting (and generally feeling like a narc but this was the only way I felt I could do combat and not die). At some point back then I moved up to a Vulture with starter-level stuff on it, and I also have an Imperial Courier I mainly bought because it looks cool and because I got enough Empire rep for them to let me have one. Kit out an Asp Explorer or a Krait Phantom with a detailed surface scanner, an extra gas tank, and as much jump range as you can manage, then go explore some stuff. Make a guardian FSD booster to get more range (see https://forums.frontier.co.uk/threads/walkthrough-guardian-module-blueprints.438289/) and engineer your FSD a bit. Once you're hopping around scanning things, you can use road to riches (https://www.spansh.co.uk/riches) to find valuable stuff to scan, or just get a ways out of the bubble and start looking for unexplored systems. I find exploration really relaxing, but YMMV. EDIT: Just to be clear, you won't make nearly as many spacebux as you do mining, but it's a lot more interesting. a foolish pianist fucked around with this message at 18:24 on Jul 28, 2020 |
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# ? Jul 28, 2020 18:21 |
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a foolish pianist posted:Make a guardian FSD booster to get more range (see https://forums.frontier.co.uk/threads/walkthrough-guardian-module-blueprints.438289/) Is this difficult? It sounds difficult.
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# ? Jul 29, 2020 19:40 |
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So, being someone newly space-rich, I've been padding out my fleet for PvE good times. Right now I have he following: Python with a general mining kit Asp Explorer with a 66LY build for going to Guardian sites and the like since it's small enough to land in tricky spots. Krait Phantom built out for deep space exploration (double SRVs, double AFMU, I am debating adding a Xeno scanner - do you want that on an exploration build?) Vulture - pure combat build Federal Corvette - only partly fitted out, not really sure what build I'll use for it yet so it's gonna sit tight for a while. I still have 660million credits to play with and I'm debating getting a dedicated hazrez combat build. I've narrowed it down to four: FAS Chieftain Krait Mk II. FDL Obviously FDLs kitted to shield tank are the meta, but I'd appreciate input since I am relative inexperienced in combat; is going straight to an FDL wise, or should I instead build out one of the other options. I am not leaning toward the Krait MkII because I haven't really used fighters. On any of these builds I'd expect to have it kitted with efficient beams or burst lasers for shields, and multicannons with a mix of autoloading/corrosive rounds. Alternatively, since this is PvE, I just go all in on the Corvette; can these be used with other Frogs to do wing assassination missions, or are medium ships recommended instead? Blindeye fucked around with this message at 19:51 on Jul 29, 2020 |
# ? Jul 29, 2020 19:41 |
LiterallyATomato posted:Is this difficult? It sounds difficult. It sounds really complicated, but I managed it first try, and I'm not particularly good at video games.
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# ? Jul 29, 2020 19:53 |
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a foolish pianist posted:not particularly good at video games. Hey, that's me! Thanks, I'll give it a shot.
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# ? Jul 29, 2020 19:56 |
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LiterallyATomato posted:Is this difficult? It sounds difficult.
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# ? Jul 29, 2020 20:00 |
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Blindeye posted:I still have 660million credits to play with and I'm debating getting a dedicated hazrez combat build. I've narrowed it down to four: i vote for the Krait mk2 with the fighter bay. the krait already has pretty good DPS for its size, but once you have a couple human-controlled fighters buzzing around, the DPS is out of control however, the krait is pretty fragile. thankfully, it can be engineered to boost fast enough to outrun most NPCs having a multicrew-spec'd krait mk2 is great, because you can get into some instant co-op action with friends, instead of asking them to drive across the galaxy to meet you.
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# ? Jul 29, 2020 20:18 |
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Helianthus Annuus posted:i vote for the Krait mk2 with the fighter bay. the krait already has pretty good DPS for its size, but once you have a couple human-controlled fighters buzzing around, the DPS is out of control Except my friends have their own ships and aren't too interested in getting into fighters, last I checked. I'm assuming (at least for now) that my builds will all be NPC fighters or no fighters.
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# ? Jul 29, 2020 20:40 |
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oh really? its way more fun to fly the fighters, at least for me. doesn't pay as good though
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# ? Jul 29, 2020 20:48 |
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Any suggestions on cheap headtracking. Was going to buy a occulus to get back into elite, but decided a simple headtracking would be better/easier to get.
ughhhh fucked around with this message at 00:15 on Jul 30, 2020 |
# ? Jul 29, 2020 20:52 |
ughhhh posted:my suggestions on cheap headtracking. Was going to buy a occulus to get back into elite, but decided a simple headtracking would be better/easier to get. TrackIR is pretty sweet. I haven't used a helmet but I don't get motion sickness or anything from a head tracker.
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# ? Jul 29, 2020 20:53 |
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I feel like head tracking must feel weird when you’re craning your head sideways but still side eyeing your monitor to see what’s what. Or am I not picturing that right?
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# ? Jul 29, 2020 21:09 |
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No, that's very much how it is. I really don't like Track IR personally becasue of that.
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# ? Jul 29, 2020 21:13 |
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TrackIR is good but not cheap. There's alternatives but not familiar with them. You can avoid side eying by setting your profile right. I don't really consider it an immersion hardware like VR though. You're turning your head into a joystick and nothing more. Any immersion is bonus on that idea.
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# ? Jul 29, 2020 21:25 |
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chaosapiant posted:I feel like head tracking must feel weird when you’re craning your head sideways but still side eyeing your monitor to see what’s what. Or am I not picturing that right? Yeah lots of people swear by TrackIR, but I thought it was completely unusable for this reason
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# ? Jul 29, 2020 21:30 |
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Helianthus Annuus posted:doesn't pay as good though They like being the captain of their own ships, but they also are not space-rich because they never tried mining and are averse to it. I'd much rather let them fly what they want and do my own thing in a wing than force them to be my escorts.
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# ? Jul 29, 2020 21:44 |
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This is the future where they use data tapes and platinum records
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# ? Jul 29, 2020 21:56 |
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skooma512 posted:TrackIR is pretty sweet. I haven't used a helmet but I don't get motion sickness or anything from a head tracker. so nothing new has come out since trackIR. Was hoping it would have gotten cheaper or some cool DIY solution had been found. At the price point of 150$ waiting for a vr headset seems a better deal since i can use that for other things too. ughhhh fucked around with this message at 04:55 on Jul 30, 2020 |
# ? Jul 30, 2020 04:51 |
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love to play "am i doing something wrong or is the game broke" spoilers: its almost always the game
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# ? Jul 30, 2020 06:11 |
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# ? Apr 24, 2024 10:54 |
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I see this happen to materials/containers in signal sources with wreckage as well.
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# ? Jul 30, 2020 06:21 |