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Libluini
May 18, 2012

Did I predict the future?


Grimey Drawer

Cup Runneth Over posted:

I refuel at every other star on average anyway. It's easy for me to top off along the way while I'm maneuvering to the next jump. What I'm really looking for is advice from people who've spent time in the black and might say "no, don't do that, you'll gently caress yourself over in this situation you didn't consider and it won't be worth the extra jump range"

A good rule of thumb is to down size your fuel tank not past the "at least 4 jumps at max range"-point. In my experience, every average explorer should have 60+ ly jump range and enough synthesis materials for at least 4 charged jumps. That gives you a maximum theoretical range of approx. 480 ly range before your tank is empty.

That should be plenty, even in the darkest, tauriest parts of the galaxy. If you still manage to gently caress up after that, well apparently a full fuel tank wouldn't have helped you anyway!

My min-maxed Phantom has a half-sized fuel tank, for example. Less would be silly, but as filled up with synthesis jumponium as I am, my approx. 63 ly jump range turnes into 126 with the best synthesis option, and I can do this 4+ times before running out. Coincidentally, I have roughly four jumps before my tank is empty, which tallies up to 504 light years I can travel in an emergency.

Not bad for a downsized fuel tank!

Also, often there are other, scoopable-stars just below or above a stretch of unscoopable stars, you just tend to jump over them when you have high jump range. As long as you aren't scratching along the outer edges of the galaxy, often you can simply switch to economic jumps and your 3% rest fuel suddenly is enough for a dozen jumps more. So don't panic if you gently caress up and your tank is mostly empty, just remember that you can still jump tons of times, just not to your maximum range!

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Tippis
Mar 21, 2008

It's yet another day in the wasteland.


<oldtimer>
drat, I remember when 30ly was an exception jump range, achievable only through the most specialised and in every other regards stupid module combinations, and when even the new 1,000ly planning limit was extravagant because it would take you over an hour to go that far.

drat whipper-snappers with your dayglo paintjobs these days.
</oldtimer>

AntherUslessPoster
Feb 12, 2019





Previous page is the rock hard proof that conda is the best explo ship.
70+Ly range plus having SRV for landings, fighter bay for canyon funsies and redundant AFMU's, shield and so on and on and on.
https://s.orbis.zone/93xP

Bad Munki
Nov 4, 2008

We're all mad here.



I haven't flown one of those but doesn't it have a suuuuuuper annoying profile in front of the cockpit? Versus, say, the ASPEx view.

Dogeh
Aug 30, 2017

ShitMeter: -------------|- 99%


Tippis posted:

<oldtimer>
drat, I remember when 30ly was an exception jump range, achievable only through the most specialised and in every other regards stupid module combinations, and when even the new 1,000ly planning limit was extravagant because it would take you over an hour to go that far.

drat whipper-snappers with your dayglo paintjobs these days.
</oldtimer>

<monty python 4 yorkshiremen skit>
I remember flying out to Sag A* in a 30Ly Asp, with half a fuel tank and when I got there, all I got was a meeting with two other guys and had to fly back.
</monty python 4 yorkshiremen skit>

GHOST_BUTT
Nov 24, 2013



Fun Shoe

Bad Munki posted:

I haven't flown one of those but doesn't it have a suuuuuuper annoying profile in front of the cockpit? Versus, say, the ASPEx view.

Yeah IMO it's like the Corvette in that it's a ship that suffers from having the cockpit at the back of the ship, which is neat because it feels like you're on the bridge of a starship... right up until you actually have to delicately maneuver it and realize that it's tough to judge exactly how far your nose sticks out. Might be easier in VR, I don't know.

Bad Munki
Nov 4, 2008

We're all mad here.



GHOST_BUTT posted:

Might be easier in VR, I don't know.

I doubt it but if I ever find myself in possession of one, I'll let you know. That being said, the VR view from the ASPEx cockpit is amazing.

Inspector Hound
Jul 14, 2003



The Asp and viper are probably the best, but I like the anaconda; doesn't it have a whole enterprise-gently caress bridge with chairs and stuff in front of your panel? They should add your crew walking around and bracing for impacts, or at least manning the stations and doing some fake button pushing.

Thundarr
Dec 24, 2002




GHOST_BUTT posted:

Yeah IMO it's like the Corvette in that it's a ship that suffers from having the cockpit at the back of the ship, which is neat because it feels like you're on the bridge of a starship... right up until you actually have to delicately maneuver it and realize that it's tough to judge exactly how far your nose sticks out. Might be easier in VR, I don't know.

After a great deal of experience, I can tell you that the Corvette's nose extends 85-90 meters in front of your chair, depending on your ship kit. I actually have a little more difficulty piloting the Cutter in tight quarters because it has a gigantic rear end and you can't tell what you're slapping it against unless you are a savant at flying in 3rd person view.

If the T9 wasn't such a dumptruck, it would be one of the coolest ships to fly around with purely because of the bridge.

Thundarr fucked around with this message at 17:01 on Sep 12, 2020

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...



Pork Pro

Bananaboat Best Boat.

Libluini
May 18, 2012

Did I predict the future?


Grimey Drawer

GHOST_BUTT posted:

Yeah IMO it's like the Corvette in that it's a ship that suffers from having the cockpit at the back of the ship, which is neat because it feels like you're on the bridge of a starship... right up until you actually have to delicately maneuver it and realize that it's tough to judge exactly how far your nose sticks out. Might be easier in VR, I don't know.

I never had any trouble with maneuvering the Anaconda, but then I tend to use the radar a lot, ever since I nearly killed myself when trying to land my old Cutter on a heavy gravity planet. (It survived, but barely. The "landing" wiped out my class 8 shields and took a large chunk of hull after that.)

Since then I maneuver less by using my eyes and more by looking at my radar map to see if I'm close to burrow into the ground like a meteorite in the next 5 seconds.

Hakarne
Jul 23, 2007
Vivo en el autobķs!


One of the reasons I prefer the Corvette to the 'conda is it's short enough to let you (barely) get close enough to ground terminals to scan them from your ship when doing planetary mission. The Anaconda is too long.

Also as far as having a bunch of ship under you, I actually get around that by inverting the ship to get myself lined up. Then you can roll when you have a good angle of approach. This works fantastically for planetary landings - go in upside down then roll over when you enter glide. I've found relying on the radar and altimeter are best for actual touchdown, though. Use your instruments!

resting bort face
Jun 2, 2000



I've got some exploration questions. Apologies if these have been answered a million times, though I have been lurking in the thread for a while.

How can I tell whether a system I've just jumped to has already been discovered (without flying a distance away from the system's main star and then scanning it)?

Is there a way to see undiscovered systems in the galaxy map?

Is there a way to see/review which systems I've personally discovered in my career?

When I hit a ring with a probe and my ship tells me "Discovered 1 new astronomical body," what exactly does that mean? Is it indicating that I've found a mineral hotspot? Or are there different types of rings (similar to the different types of stars listed in my codex)?

How do I know when I've just scanned a terraformable body? Is it a notification that's easy to miss?

edit: Sorry, one more. Is there a page with a list of, I dunno, very strange systems? Like a Hall of Fame? When I started playing, I found a system that had over 100 planetary bodies and didn't realize that was remarkable until I'd done more exploring. Now I'm wondering what the record is. (I also just found a system with 9 stars in it, 8 Tauri stars orbiting a class B star.)

resting bort face fucked around with this message at 21:44 on Sep 12, 2020

kemikalkadet
Sep 16, 2012



resting bort face posted:

I've got some exploration questions. Apologies if these have been answered a million times, though I have been lurking in the thread for a while.

How can I tell whether a system I've just jumped to has already been discovered (without flying a distance away from the system's main star and then scanning it)?

Is there a way to see undiscovered systems in the galaxy map?

Is there a way to see/review which systems I've personally discovered in my career?

When I hit a ring with a probe and my ship tells me "Discovered 1 new astronomical body," what exactly does that mean? Is it indicating that I've found a mineral hotspot? Or are there different types of rings (similar to the different types of stars listed in my codex)?

How do I know when I've just scanned a terraformable body? Is it a notification that's easy to miss?

1) Open the system map and if there are any planets showing that have been discovered, it'll say "discovered by X". Usually if you're the first person in a system they won't show up on the system map or the ship minimap at all until you D-Scan then scope them out in FSS.

2) Nope

3) Not as far as I know, beyond screenshotting the Universal Cartographics pages when you turn in data.

4) I've never noticed that message so I'm not sure, there are Icy and Rocky ring types. I would guess it means hotspots but I'm not 100%

5) No it's not obvious beyond the first discovery in a galactic region. They'll only be within the habitable zone of the star which varies depending on star type so you can get a rough idea of where they'll be. Best way to tell is in the system map, the second tab will say "This body is suitable for terraforming".

Cup Runneth Over
Aug 8, 2009

She said life's
too short to worry
She said life's
too long to wait
It's too short not
to love everybody
Life's too long to hate





resting bort face posted:

How can I tell whether a system I've just jumped to has already been discovered (without flying a distance away from the system's main star and then scanning it)?

Open your system map and click on the star. It will say if it's been discovered.

FebrezeNinja
Nov 22, 2007



I run EDDiscovery when I'm exploring and recent versions of that will have a little $ marker on valuable (terraformable+) planets and list it in the grid when you scan:


Running a client like EDD or Market Connector also lets you add systems to EDDN and EDSM, big player-run initiatives to gather explored data.

resting bort face
Jun 2, 2000



Okay, thanks for the quick replies!

Bad Munki
Nov 4, 2008

We're all mad here.



Where do I go to get in on this burning station passenger rescue stuff? I got a ship with a ton of lovely cabins I can stack people in like firewood, I just have no idea where to be.

Disconnecticus
Oct 21, 2012

Wait, like, actual money?

AntherUslessPoster posted:

Previous page is the rock hard proof that conda is the best explo ship.
70+Ly range plus having SRV for landings, fighter bay for canyon funsies and redundant AFMU's, shield and so on and on and on.
https://s.orbis.zone/93xP

Is there any actual advantage to having 4 SRVs?

Seams
Feb 3, 2005


Finally made it to Colonia. I have a billion credits so Iím guessing thatís a decent nest egg and I can slam a sidewinder into the nearest sun and the cost of moving my Asp back to the bubble wonít break my bank?

64057
Jul 20, 2006


Bad Munki posted:

Where do I go to get in on this burning station passenger rescue stuff? I got a ship with a ton of lovely cabins I can stack people in like firewood, I just have no idea where to be.

You can find the full list in the GalNet entry (accessed via the right panel or the button in the center of starport services).

I know LHS 4031 was one of them but can't remember the others...

Bad Munki
Nov 4, 2008

We're all mad here.



64057 posted:

You can find the full list in the GalNet entry (accessed via the right panel or the button in the center of starport services).

I know LHS 4031 was one of them but can't remember the others...

Thanks. For anyone curious:

Mackenzie Relay in Cemiess
Tsiolkovsky Terminal in Gabjaujis
Garrido Market in LHS 4031
Muller Terminal in Rabh

Thundarr
Dec 24, 2002




Just remember that auto dock at those stations is disabled, and you're going to want at least one heat sink unit and an OK shield. Random explosions inside the station can gently caress you up if you have no shield.

Bad Munki
Nov 4, 2008

We're all mad here.



Yeah, check on all that, the docking goes better each time and it seems popping one sink just before docking and one just after launch does great.

What didnít go great was getting interdicted with a hull full of passengers, I get rekt pretty quick there. So Iím roughly twice as many runs in the hole as Iíve made in rewards so far. Pure profit!

Grashnak
Apr 30, 2006



Oven Wrangler

Disconnecticus posted:

Is there any actual advantage to having 4 SRVs?

The only advantage is that if you blow one up then you aren't stuck without an SRV. Personally I find them hard enough to destroy that I don't bother, you can synth repairs for them so it's pretty hard to lose one out in the black.

I run this for my exploration ship https://s.orbis.zone/9472 it's got everything you need including the ability to boost.

resting bort face
Jun 2, 2000



Another question: after I map planets, sometimes I'd like to take a screenshot. How do I turn off that light blue "grid/scan" overlay on the planet?

FBS
Apr 27, 2015





resting bort face posted:

Another question: after I map planets, sometimes I'd like to take a screenshot. How do I turn off that light blue "grid/scan" overlay on the planet?

Switching cockpit modes from Analysis to Combat Mode is the only way I know of to do that. I don't know if the Toggle UI/HUD functions work for the scan overlay thing or not

Thundarr
Dec 24, 2002




resting bort face posted:

Another question: after I map planets, sometimes I'd like to take a screenshot. How do I turn off that light blue "grid/scan" overlay on the planet?

Drop out of supercruise is the best way I've found Plus its easier to hold position that way once you find a camera angle you like.

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...



Pork Pro

Thundarr posted:

Drop out of supercruise is the best way I've found Plus its easier to hold position that way once you find a camera angle you like.

You can also stay in supercruise, but use the Freeform Camera to get some sweet shots, too!

Pro-tip: you don't ALWAYS have to point the camera at your ship!

Inspector Hound
Jul 14, 2003



What's a good explore-a-conda build? I stripped out all the mining parts and started D-rating everything, but I still couldn't match my little DBX. I have my jump drive modified for extended range, am I looking at scrounging up a 3D engineered power plant or something? I could have sworn I got 70+ out of it when I had it built this way previously.

FBS
Apr 27, 2015





To get max range out of an exploraconda you have to unlock lots of lightweight engineering blueprints to knock the mass of all those huge core internals waaaaaaaay down.

I've only gone to Felicity Farseer so far, as a result my best Anaconda explorer build is only ~4 LY better than my ExplOrca.

edit: actually, looking at it again it's more like ~10 LY better, with a fighter bay because that's the only way I'm giving up my 447 m/s sleek yacht for a 233 m/s junk barge

FBS fucked around with this message at 04:05 on Sep 13, 2020

Grashnak
Apr 30, 2006



Oven Wrangler

Inspector Hound posted:

What's a good explore-a-conda build? I stripped out all the mining parts and started D-rating everything, but I still couldn't match my little DBX. I have my jump drive modified for extended range, am I looking at scrounging up a 3D engineered power plant or something? I could have sworn I got 70+ out of it when I had it built this way previously.

I linked my build a few posts further up, but the big thing is engineering. You can save 51t just from getting to g5 lightweight on the sensors which is worth around 6.5ly of range.

It's definitely worth doing though, a fully engineered exploraconda will go around 10ly further than any of the other good exploration ships.

Inspector Hound
Jul 14, 2003



FBS posted:

To get max range out of an exploraconda you have to unlock lots of lightweight engineering blueprints to knock the mass of all those huge core internals waaaaaaaay down.

I've only gone to Felicity Farseer so far, as a result my best Anaconda explorer build is only ~4 LY better than my ExplOrca.

edit: actually, looking at it again it's more like ~10 LY better, with a fighter bay because that's the only way I'm giving up my 447 m/s sleek yacht for a 233 m/s junk barge

Grashnak posted:

I linked my build a few posts further up, but the big thing is engineering. You can save 51t just from getting to g5 lightweight on the sensors which is worth around 6.5ly of range.

It's definitely worth doing though, a fully engineered exploraconda will go around 10ly further than any of the other good exploration ships.

Ah, and it looks like I already have a few of those parts, and I seem to remember grinding out most of the engineers. I'm really just looking at a long road for the guardian booster, which I have no idea how to get and probably no progress toward. Between that and unlocking the big corvette, i have some goals to work at again.

vv wow, thank you! vv

Inspector Hound fucked around with this message at 04:21 on Sep 13, 2020

FBS
Apr 27, 2015





The Guardian FSD isn't -that- bad, IIRC it only took two or three hours to figure out and grind the necessary parts. I think this was the walkthrough I used: https://forums.frontier.co.uk/threa...89/#post6856649 - the biggest thing I remember is make sure you have point defense installed on the top of your ship.

If you only want the booster it's a pretty quick grind once you figure out the Guardian site.

Kuvo
Oct 27, 2008

Blame it on the misfortune of your bark!


Fun Shoe

Toxic Fart Syndrome posted:

Pro-tip: you don't ALWAYS have to point the camera at your ship!

i dont understand

Dreadwroth2
Feb 28, 2019



If you don't boost full speed out the mailslot in your Anaconda with the collision alarms blaring, what are you even doing?

AntherUslessPoster
Feb 12, 2019





Disconnecticus posted:

Is there any actual advantage to having 4 SRVs?

Redundancy. Imagine blowing up your srv (because fdev) somewhere far northeast of the galaxy, a few months and 30k Ly+ from any habitable station. You are only left with one for the rest of your trip. There is an exploit to save your srv but who remembers this stuff when you get a casual explosion out of nowhere while climbing rocks on a planet. So redundant is the way.


Dreadwroth2 posted:

If you don't boost full speed out the mailslot in your Anaconda with the collision alarms blaring, what are you even doing?

Doing the same but with FDL with faoff boost 360

Less Fat Luke
May 23, 2003

Just the tip!


Exciting Lemon

Anyone have an idea where this outpost/station is? Looks like a unique asset that I've never seen:
https://old.reddit.com/r/EliteDange..._so_far_in_the/

Tommy the Newt
Mar 25, 2017

The king of the sand castle


Less Fat Luke posted:

Anyone have an idea where this outpost/station is? Looks like a unique asset that I've never seen:
https://old.reddit.com/r/EliteDange..._so_far_in_the/

Looks like an installation, so undockable. Possibly a 'government installation' or one of the science ones. There are hundreds and hundreds of cool installation models and layouts everywhere in the bubble, but to my knowledge nobody has made a list of them... the reason being they don't do anything and no missions ever lead there. Some of them spawn events if you hang out at them long enough, like defend against waves of pirates, but the pay is terrible and the AI is not very good at navigating around hard surfaces. Worth doing once maybe.

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DARPA
Apr 24, 2005
We know what happens to people who stay in the middle of the road. They get run over.

Bought the game at release and found it not very engaging, but trying to play now after a friend picked up a copy. I'm getting very frustrated.

I finished a "Kill 40 ships" missions, but those ships were at unidentified signals I had to find flying around the system. The payout was 12m credits which seemed good for a new player. I'm now flying a viper mk4 with 2e multicannons and 1e beam lasters, 4a power plant and 4a shield generator.

I've tried taking missions at or below my combat rank of "Mostly Harmless" of the type

quote:

Seek and destroy X ships from Y Faction
Find your targets in the conflict zones of the Z System.

I fly to a conflict zone, engage with a ship from the faction and spend some time burning it down to say 20% hull and the ship warps out, that or I get annihilated.

I just came across a reddit thread that mentioned conflict sites have engineered NPC ships. I don't have Horizons. Is this content unplayable by the base game? There doesn't seem to be an indication I can't compete when accepting the mission. Is horizons required to get by? Picking up a harmless mission only to waste an hour trying to make progress in is not very fun.

DARPA fucked around with this message at 17:09 on Sep 13, 2020

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