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GHOST_BUTT
Nov 24, 2013

Fun Shoe
Man anybody who was worried about the new scanning system was historically wrong, this is incredible

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GHOST_BUTT
Nov 24, 2013

Fun Shoe

pik_d posted:

I need so many new key bindings :negative:

I'm on the XBone, I don't need to be able to quickly access my utilities anymore right, who needs heat sinks :shepicide:

GHOST_BUTT
Nov 24, 2013

Fun Shoe

Blind Rasputin posted:


I also don’t know which of the key bindings are important for the system scanner or the detailed surface scanner. I tried probe launching and had to like...fly around the planet in a circle to cover it in probes. I thought I saw someone arcing the probes into position.

Probes are affected by gravity, and you can slingshot them around to the back of the planet by shooting them over the horizon. There's a little line parallel to the surface as you pull the reticule away from the planet, if you shoot them between there and when it tells you that you will miss your probe will arc back into the opposite side of the planet.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

iospace posted:

Debating returning to the bubble for a new ship. Currently on a DBX, wondering if I should go to an AspE or Krait Phantom (I could afford a 'Conda but no).

Yes/no?

I have sung the praises of the Krait many, many times, so there's a little bias here, but I would say that the Phantom is a straight upgrade to the DBX. You'll likely lose a few LY if your DBX is already optimized to jump a really long way and do pretty much nothing else, though.

The Phantom has the versatility and redundant slots of an AspX, they're just bigger. It's probably the new premier exploration ship that isn't a Conda.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

Dick Trauma posted:

The only thing I want is the ship ID so I can see BOFA-DZ on the side.

You say that, but then you accidentally browse over to ship kits, and oh hey that looks awesome, I'll just grab that, oh man that would look so slick with this paint job, just one can't hurt.

Suddenly you've taken out a second mortgage, but your Corvette looks loving pimp.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

iospace posted:

Could someone please link one (1) guardian FSD booster guide, combined with a good ship to complete it in (minimal engineering please)? Thanks and gods bless.

Osirisisdead already posted a good guide but I did it in a hauler because I am both cheap and lazy.

https://s.orbis.zone/16n4

Small ship size so you can put it down close to the sites in question, plus two top mounted PDS to shoot down missiles that will otherwise flip your SRV forever. Legs long enough to get your travel time to manageable levels. Costs all of 2M but you'll have to engineer the FSD, which honestly ain't poo poo.

Don't break your SRV though.

e offline a tiny AFMU in that class one slot if you really want to. Or you may need a surface scanner nowadays, I'm not sure if the Guardian sites show up automatically in this brave new world of fun scanning.

GHOST_BUTT fucked around with this message at 20:35 on Dec 12, 2018

GHOST_BUTT
Nov 24, 2013

Fun Shoe

iospace posted:

Thanks all! It'll be a bit before I'm back in the bubble, but it's nice to study up

nb though that if you're going to get the rest of the Guardian stuff, you'll need a ship that can carry cargo so you can get the obelisks to talk to you. But it's all just mats for the FSD booster.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

CapnBry posted:

Exploring and feeling more engaged than honking then hovering your cursor over a line graph of planets to decide if I want to fly to them.

I, too, am generally uncomfortable with being positive on the Internet, but the scanner changes have made me extremely happy. ~My immersion~ when exploring is so much better now (I mean every science fiction story has taught me that somebody's gotta work the sensors, after all), and just from a gameplay perspective, as you said, it's something to do in between jaw dropping views. This is a good direction for FDev to go and I hope they're taking note of the overwhelmingly positive feedback.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

jubjub64 posted:

Holy crap you beautiful genius. Either that or I'm an ugly doofus.

I wish I could take credit, but I didn't think of it. Beautiful doofus at best.

GHOST_BUTT
Nov 24, 2013

Fun Shoe


All of a sudden there's really cool stuff out in deep space.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

BattleMaster posted:

So now that they've changed how discovery works, what does honking the scanner do?

It looks like my solar system map is already complete when I enter the system and honking the scanner doesn't seem to do anything.

Same thing it did before, assuming you aren't in a populated system? If you're in the black it populates the FSS with signals to lock on to.

GHOST_BUTT
Nov 24, 2013

Fun Shoe
I sort of assume the scan-for-planet-hint method is obsolete now that you can just scan down the appropriate USS, but I'm not in the bubble so :shrug: can't know for sure.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

AttackBacon posted:

Is that mission notably difficult or am I even worse than I feared? There seems to be an awful lot you can juggle (power allocation, multiple weapon presets, chaff, etc) and I have no idea how much of that I should be making use of and what I should be ignoring or setting-and-forgetting.

No, that tutorial is just really, really bad. Someone said once that it used to be pretty doable but then after Engineers the enemies got radically more difficult because they suddenly had dirty drives and oversized weapons and all kinds of poo poo, and you are in a stock Sidewinder.

Or something to that effect.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

BattleMaster posted:

If that's true then I don't feel so bad about taking 4 attempts to do the basic combat tutorial. In my first attempt the tutorial lady was saying "you have him on the ropes! Put full power to weapons!" when he was behind me and I was almost dead.

I tried it again last night after posting that. Took me four tries and I'm certain a chunk of it was luck.

If you look at the module display, though, you'll note that every single internal slot is wasted on cargo space, which is the exact opposite of what you want in a combat loadout; no SCBs, no reinforcement, nothing. You would never deliberately take that Sidewinder into a fight. So I'm not beating myself up over it or anything.

GHOST_BUTT
Nov 24, 2013

Fun Shoe
I've been having a fun one where sometimes, with no discernable pattern to it, planets show up in the DSS already appearing fully scanned, so I have no idea which areas I've already hit with probes. It's not a huge thing because all it means is that I take a slight hit to probe efficiency, but it's irritating.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

chaosapiant posted:

I get that, but you can’t jump without fuel. So “max unladen jump range” not counting fuel makes it s theory number, not a real actual maximum. It’s a minor complaint, just weird.

Max unladen range accounts for just enough fuel to make the jump.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

BattleMaster posted:

I've had screwups with white dwarves and neutron stars but I've never felt like I was in danger even after multiple consecutive run-ins with the exclusion zone while trying to supercharge my FSD. Did they make them les dangerous in a patch at some point?

I think generally if you're in, like, something Python-sized or larger you've got a good chance of making it out. It's small ships that get chewed up by jet cones.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

Helianthus Annuus posted:

im about to take the neutron highway to colonia and spansh says its gonna be like 120 neutron jumps to get there

are you saying i roll the dice every time, and i have at least a 1/100 chance of getting rocked, even if i fly correctly? not sure i like those odds

Christ, it's only a 70% chance of likely agonizing death, you baby.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

CapnBry posted:

What happens when you have an FSD jump failure after too many neutron stars? I went 25,000ly and back earlier this year and used the neutron highway on some stretches. It was pretty annoying to have to fix the FSD after it got down under 90% and started malfunctioning and resetting the countdown but it was annoying, not death-ensuring. Is death an option due to exploding FSD? I did get stuck in the cone once and spent 10 minutes trying everything I could to get out but eventually kersploded.

To the best of my knowledge, you just can't jump or cruise. I've never heard of or seen the misjump that others seem to be describing, but otoh I'm either diligent about repairing after every neutron jump or a big chicken for same, depending on your perspective, so my FSD has never failed spectacularly. I'm pretty sure the most dangerous way for it to fail is what you described, dumping you into normal space inside the jet cone.

But who knows? Space is full of exciting ways to get killed unexpectedly. Maybe there is a way for your FSD to break and drop you into interstellar space or something.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

chaosapiant posted:

What are Lagrange points? How me find them?

Layman's terms they're points in space where two bodies exert the same gravitational pull on an object. I found those metallic crystals at one while I was mapping a nebula, but I don't know if that had anything to do with the presence of the proto gas cloud or whatever it was. But yeah, "Notable Cosmic Phenomena" is what you're looking for.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

Dick Trauma posted:

On my trip out to Maia I went through a really weird system. Definitely not enough sunscreen in the galaxy for this...



What the heck is going on with those rings and what are they orbiting

GHOST_BUTT
Nov 24, 2013

Fun Shoe

iospace posted:

Felicity Farseer is probably the "best" to start out with, as she unlocks Palin eventually.

The problem is you have to unlock Qwent first.

How the hell do you get Qwent to talk to you? I've been allied with Sirius for like six drat months and I guess my invitation to their home system got lost in the e-mail because I still don't have a Sirius permit and by extension I still don't have that son of a bitch Qwent unlocked, so my thrusters are universally scrub tier. Is this a bug or intended gameplay?

GHOST_BUTT
Nov 24, 2013

Fun Shoe
You get to keep your engineering if you rebuy.

GHOST_BUTT
Nov 24, 2013

Fun Shoe
Admittedly I haven't had a ton of time to play with the new mechanics, but I've really enjoyed using a Keelback for mining for the hour or so that I've had to do it. It's just barely nimble enough to use any of the mining tools and you've got enough hardpoints to fit all of them plus a mining laser if, like me, you don't actually know what you're doing and so just throw everything at a rock and see what sticks.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

Statutory Ape posted:

no you didnt come out ahead in anything tbh

When it's actually 3304 (in real life and not just in Elite) and Star Citizen finally drops we will see who has the last laugh.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

oXDemosthenesXo posted:

I just finished the tutorials for the first time. They were good enough to get by but don't teach a whole lot besides how to kinda fly.

Do you folks that use a gamepad use the default controls? I'm finding it to be kinda awkward but it might just be my lack of practice.

And do all the ships turn so slowly...

More or less, but you'll add and drop bindings based on what you're doing. I recycle my shoulder buttons pretty regularly. Also note that there's a alternate control scheme that you can drop into and out of.

As for turning speed, never yaw. Always roll and pitch.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

AttackBacon posted:

I'm almost an Elite-rank explorer too, so I'll get access to that cool station. Does it always have all the modules? I spent a good 30 minutes today searching around before I finally found a station that had 6A reactors in stock.

Yeah Jameson always has everything in stock except, I believe, things from the human tech broker, like shock cannons and remote flechette launchers.

e: but I could be and probably am wrong apparently?

GHOST_BUTT
Nov 24, 2013

Fun Shoe

Cyberpunkey Monkey posted:

I like how they put five golden rings (things) up yesterday for this "festive countdown". I had myself a little chuckle about it.

Hats would interfere with your Remlok.

No, my hat would be attached to the top of my Remlok, obviously

GHOST_BUTT
Nov 24, 2013

Fun Shoe

chaosapiant posted:

Were an goons on the original Distant Worlds expedition, or going on the new one? I might be interested in joining this one and just wanted to see what the goonmind thinks of the endeavor. If I have to fly with tons of brown-sea-civvies, I'd rather just keep to my own devices.

I signed on last night. There was at least one other guy upthread somewhere talking about it. If it turns out to be bad I'll probably just bail, frankly, but with so many people signed up you figure there have got to be at least a few gems in there.

I think I'm the only person signed up for fighter escort that's actually flying a fighter.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

Kjermzs posted:

I popped my first rock! What a blast!


Also, I haven't tested this but found this post shortly after stopping for the night. Turret placement on my Python should be ideal.

https://www.reddit.com/r/EliteMiners/comments/a7u5ju/psa_use_double_abrasion_blasters_for_double_the/

Gonna test it out tomorrow.

I put together an AspX for mining with 4 abrasion blasters, they've got good convergence around the 1km area and I'm certain that at least three of them are hitting the deposit any time I pull the trigger. But the number of fragments is pretty variable; I suspect that what's happening is that each deposit has a certain number of fragments and hitting it with a bunch of abrasion blasters all at once just knocks them all free in one go, so all you're really doing is saving time. Which is still valuable, but I don't think it's creating fragments from nothing.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

AttackBacon posted:

Yeah, I've only been playing a week but some of the most fun I've had in that short time was exploring with a simple Hauler build. Doing easy combat missions with an Eagle was a lot of fun too. I like that there's enough unique characteristics to ships that they generally don't get completely invalidated. Even the few ships that do just get completely outclassed by a later ship can be made to be totally serviceable, thanks to how much power is invested in modules rather than the ships themselves.

There is a lot to be said for the utility of medium ships, but the humble Eagle is the most fun ship to fly in the entire game, straight up.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

Shine posted:

CD-33 8748 has insane prices right now, and you can mine all four types of rings at nearby Delkar. Fdev said they're going to let the BGS fix it over time instead of nerfing it manually, so hop in!

What type of rings drop what, though? Like I've been doing pretty well with serendibite or whatever it is, but void opals continue to elude me. Seems to be where the money is, though.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

Frog Act posted:

Yeah, I only had a minute to mess around right now but I'll be back on later - I bought a fuel scoop and messed around with the navigation systems. What I'm wondering is like, fuel economy - is each frameshift jump from one system to another a "notch" on your fuel bar, that can be refilled at certain sun types with the fuel scoop, which are marked when you plot a route. If a route is like, multiple jumps and you're in a low fuel ship, is there a way to set the route to include stations for refueling/a way to know if there will be refueling stops en route? The one I was just attempting was 40 but the scoopable sun was right at the beginning, so I didn't try it yet

Each notch is a ton of fuel, iirc. How much you use has to do with your ships mass vs your FSD efficiency and how far you're jumping.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

iospace posted:

At that point you need to be able to boost. That's the most critical thing. As for limpets stored in the controller, dunno. If not the build falls apart :smith:


Heat: it's engineered for thermal stuff, clean drives, low-emissions engine. I have it on mine and it runs fine. You can synth sinks but they're manufactured mats, not raw (limpets are raw). Even then, the limpets remove the need for the sinks as you can repair the hull locally.

Also, if you wanted to you can beef up the hull with engineering and not waste any precious mass! :eng101:

Limpets require cargo space

GHOST_BUTT
Nov 24, 2013

Fun Shoe

iospace posted:

:eng99:

Ok it'll work on the 'Conda!

(which turns like rear end)

I mean my Exploraconda (sitting at a station since the Krait was released) has a roughly similar setup and it does work and it is a lifesaver when you eat poo poo landing on a high g planet, but your design philosophy is different. I just sort of accepted that if I wanted bells and whistles, I'd have to settle for only 40ly. I look forward to seeing if you can make it work, though.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

Tsed posted:


Missiles could use some love, but they still see plenty of use.

I use missiles a lot because they are fun for multicrew gunners, but I do want to see a world where missiles can take down shields.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

tooterfish posted:

Data is a bit harder to focus on, I've generally gotten by from the stuff I get from scanning the ships in resource sites while I'm bounty hunting.

Jameson's crashed Cobra has four data points outside it that reliably give G5 data when scanned, which you can then trade for whatever you need at a mat trader.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

Dongattack posted:

Is there a chart or something of what you get/how its calculated when you launch probes and surface scan? Trying to figure out what kind of worlds i think it's worth it to fly over and stop at.

Anything that shows up on Road to Riches is probably still worth probing unless they're really far out.

GHOST_BUTT
Nov 24, 2013

Fun Shoe
Marco Qwent can eat my entire rear end. Get your own modular terminals you piece of poo poo.

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GHOST_BUTT
Nov 24, 2013

Fun Shoe
I took one of those "destroy turrets" missions but I can't find the megaship for the life of me. It doesn't show up on the nav panel; am I supposed to just fly around the system looking for it or what? Is there something I'm missing?

The bubble is too complicated.

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