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toplitzin
Jun 13, 2003


I've jsut picked this up and am having fun zooming around the stars.

Hell, i've even managed to slam myself into the side of a planet already.
Did have to get a new ship name after that:

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toplitzin
Jun 13, 2003


Thundarr posted:

Welcome to this space dadgame!

I'm still not ashamed that my starter Sidewinder is named My First Ship 2. (I accidentally nuked my original save file a few hours in).

E: the new CG is to literally make the unique engineered missile rack from the CG four months ago available to anybody via the technology brokers. That's kind of neat!

I nuked my first ship after I went "up" 500 some light years, and couldn't plot a route back for the life of me. I mean, I got myself there (no neutron boost) i *should* have been able to find my wayback.
Now I'm rocking a sweet DBX that can jump good.

I guess it's time to find the guardian stuff and get the gear to engineer a jumpier jump drive for that sweet 75LY jump range becuase even though you can go 1000c, space is big. and fast is slow.

toplitzin
Jun 13, 2003


Reading some of these tourist contracts for thousand light year round trips and I have questions. (Before I go buy an orca and call myself a cruise ship captain)

Some mention passengers being risk averse: which reads as don't gently caress up fuel skimming or get into fights, but does this apply to neutron jumping and the minor jump drive damage?

Otherwise one of these trips was like 526 jumps one way.

toplitzin
Jun 13, 2003


Off to the Elephants Trunk to see how it looks!

toplitzin
Jun 13, 2003


PastaBakeWizard posted:

Just set off into deep space to start exploring, hoping to do explorer from quite a low rank all the way to Elite in one trip. Doing it in an Anaconda, my plan is to go around the galactic disc counter-clockwise a little below the plane, and then when I get really bored I'll make a beeline for Sagittarius A (bucket list) and then back to the Bubble from there. Are there any essential sights that I should try to pass by while I'm away from home, and if not what's the best way to try and discover an Earth-like world (which is something else I want to do at least once in my career)? At the moment I'm just on a route to a random point further along and I've set the route to only include "F" stars since they're scoopable and apparently have good conditions for Earth-likes.

https://spansh.co.uk/riches



Sad King Billy posted:

Is there any way to find a raw material trader that sells nickel?

I dislike mining but none of the traders I've visited have it in stock.

https://inara.cz/market/

toplitzin
Jun 13, 2003


I just made it to Jawul from the elephants trunk and I am glad for neutron boosting to get back.

Will need another 250m to setup an anaconda.
But first, some mining and more adventures.

toplitzin
Jun 13, 2003


Probably a mining/combat/resource hunting build.

Keep the DBX for exploring or LD tourism.

Right now I only have $85m so I'm not even getting a poverty spec 'conda yet.

Edit: why, what you have in mind?

toplitzin fucked around with this message at 04:03 on Feb 11, 2021

toplitzin
Jun 13, 2003


Is there an alternate recommendation on weapon loadouts besides "get good" with what's in the How Do I Ship?

I'm playing with the PvE chieftain and I'm not a big fan of the delay of rails and plasma cannons.

Do the fire rates/times improve with engineering and this is what I get for flying stock?

Or am I just a guy who should mess around with the build till I find a loadout that works out of some combo of:
Smaller Fixed Pulse/Burst + Larger Gimballed Multicannon
Smaller Fixed Pulse/Burst + Larger Gimballed Fragment Cannon
Smaller Fixed Pulse/Burst + Larger Fixed Cannon

toplitzin fucked around with this message at 01:47 on Mar 3, 2021

toplitzin
Jun 13, 2003


Tommy the Newt posted:

There is no PvE chieftain in that document! Plasmas and rails really rely on engineering to be workable otherwise you'll just cook yourself. You can't remove the delay from rails, no. The gun-of-least-resistance for everything is multicannon, replacing lasers as well once you can engineer them - but to begin with 3x small fixed lasers, and 3x multis is a good bet.

It's worth pointing out that everything in that guide is engineer-based, the core and optional setups will still mostly work but you'll struggle with weapons and power requirements in some cases.

Say what?

The chieftain here:

quote:

Hybrid Blueprint Chieftain

Kicking things off with my favourite ship at the time of writing, partly because I like it, but also because it showcases the basic principles of hybrid tank builds in terms of Core and Internal components. This approach can be applied to most combt ships and will always work for PvE...

...Pip management is always essential for PvP, but for PvE this actually works pretty well on 1 . 2.5 . 2.5 pips.

is much less investment for stepping my toes into PvE to see if I like it than this fella:

quote:

Frag Mamba / PvE Mamba
Frags for massive damage dumps up close and a beam for pestering people at range, you can fight a lot of stuff in this. No feedback rails means I wouldn’t bother with big ships though, unless they’re shitfit. If you drop the frags & beam for a set of multis/rails you’ll have a low effort PvE ship as shown in this video. Mambas can also be built around all LR lasers, and use their speed to stay out of danger. People will bail on 1v1 fights if you just kite from 6k though. Mambas are better at not dying than they are at actually bagging kills or getting fun fights going.

I did end up swapping rails and plasma for lasers and gimballed multicannons and successfully hunted half a dozen pirates.

Pew pew space lasers.
Space gau-8s go brrrrrrrrrrrrrrrr.


Edit:
How much should I focus on sub targeting?
Worth mapping a joystick button?
I've been trying to remember to tap the key but new habit/skill and all.

It seems like it's handy at higher levels if you can use it to keep shields down.

toplitzin fucked around with this message at 13:11 on Mar 3, 2021

toplitzin
Jun 13, 2003


Thundarr posted:

For pve you really can't go wrong with all multis, with a few lasers to taste (until you engineer some of the multis to make the lasers obsolete in most cases). It's good to learn rails and plasma but those are frustrating weapons to use until they click for you.

And if you decide that Oops! All Multicannons is your preferred way to roll, then I would like to introduce you to my good friend the Federal Gunship.

I do like the laser/MC till I unlock/try the engineered cannons.

It's the kind of dogfighting I like.


Re the gunship:
I'm working my way towards an anaconda eventually, but did just get Chief Pretty Officer last night off one of my kill missions.

toplitzin
Jun 13, 2003



:bisonyes:

toplitzin
Jun 13, 2003


I'm using a stick + kb+m, and a controller for planetside stuff.

I haven't tried enough to make more combat related things to my left hand on the kb.

Probably should swap the strafe and yaw, and make z toggle assist instead of hold off. Then practice sweet combat drifting.

toplitzin
Jun 13, 2003


smug jeebus posted:

Worth remembering that these are the same developers who couldn't get the pop-up Fuel Scoop display to consistently show the same Heat % as your instrument panel

Still can't*

toplitzin
Jun 13, 2003


I'm running Robigo during work since it's such a chill taxi. I might go jump out and swap out the shield and the scoop for another cabin though. The extra 5 mill/ g5 mats a trip would be nice.

I'm almost to babbys first billion which is roughly enough to cover a rebuy on the start of the exploraconda and then in off.... Somewhere.


Are there any tips/tricks to manual plotting once you're in the deep and looking to go deeper?

Are we better off just using spansh or one of the other routers to get out*there* then just look at what's around and plot?

Is Sag A a good trip to learn the deep travel tricks or is it far to well trodden at this point?

toplitzin
Jun 13, 2003


I was debating shooting things with an anaconda for a bit and that's ~half a billion in ship costs before rebuy.

A more modest exploration build is ~only~ about 250m in kit.

toplitzin fucked around with this message at 03:28 on Mar 9, 2021

toplitzin
Jun 13, 2003


What's the point of only being able to rebuy it once if you gently caress up?

Plus I'm halfway to elite on exploration now. :)

toplitzin
Jun 13, 2003


My previous explo ship is a DBX aptly named "The Last One Blew Up".

toplitzin
Jun 13, 2003


Thundarr posted:

It's also not recommended or necessary to have a deep space exploration ship be incredibly expensive. Discounting the engineering, an explo fit is usually relatively cheap as a result of minimizing your mass. Sure even a jumpaconda can set you back a quarter bil but the rebuy cost could be covered by a single Robigo run.

I was looking at the PvEconda and making sure I had enough scratch to cover that if I wanted a second ship for pew pew over my chieftain. (as mentioned i don't really wanna PvP)
That all of the guns seems super tempting of "hold trigger, apply space gau 8"

Plus, I jsut wanted a $tupid about of cash for a bit.

toplitzin
Jun 13, 2003


chaosapiant posted:

I'm thinking about getting a new Oculus for Elite Dangerous. How is the Oculus Rift S vs the Quest 2 w/ Link Cable? I'm leaning towards the Rift S as it's the last dedicated PC headset by Oculus and also is able to be gotten for $299. Thoughts?

gently caress Oculus purely on the mandatory Facebook integration.

In better news:
Snek!

toplitzin
Jun 13, 2003


Thundarr posted:

(unless/until you feel like using a fleet carrier for extremely long trips).

Not interested until I can neutron boost the carrier.

toplitzin
Jun 13, 2003


Tommy the Newt posted:

I think avoiding 3rd party tools and guides is a good principle, and I'm like it in most games. You can have a good time in the early stages of Elite doing that. Avoiding money grinds and stuff can be nice for your sanity.

Just tentatively going to say though, that the second you hit a wall or start feeling any level of frustration of any kind you should look for/ask for help or look it up on inara.cz / eddb.io etc. Game's chock full of wilfully obscure, poorly designed systems, jank and hidden imbalances. On top of that, what little information is displayed in-game is literally wrong in some cases and downright misleading in others. It's not didactic in the slightest and most long-term players have just accepted 3rd party life. Once the sheen starts to wear off don't feel like you're ruining it for yourself by looking stuff up - it ends up being practically mandatory, and actually kinda enjoyable (Inara accounts and coriolis.io are pretty fun just by themselves).

Hahaha.

I mean look at me.

Just last week I was going out laser mining with a pulse wave analyzer, and only shooting the orange rocks.

Sounds like mining right?

No.

Shoot all of the rocks with LASERS, but first, use a prospector drone. Then you get thirty pieces of space rock instead of six.

The game communicated nothing of this to me. Only the laughter of other goons alerted me to my errors.

toplitzin
Jun 13, 2003


Also, don't be like me and try and kill shields with just the thermal MCs, then open up with everything.

Oops all guns means oops fire all guns always.

Edit: multi cannon page snype go brrrrrrrrrrrrrrrrrrrt

toplitzin
Jun 13, 2003


Turrets on a capital ship that only NPCs use.

toplitzin
Jun 13, 2003


Armitag3 posted:

I'm going to run around with leg assist off like a true simulation gamer.

Elite:QWOP

toplitzin
Jun 13, 2003


Warmachine posted:

Coincidentally, he's rich as gently caress.

And he wants 250T of Neofabric Insulation as tribute.

toplitzin
Jun 13, 2003




toplitzin
Jun 13, 2003


Gort posted:

What's this "taxi" stuff all about?

Literally loading up a python full of business passenger cabins and making money hand over fist on a boring soulless, 2 jump run.
Robigo -waypoint star - Sothis - waypoint star - Robigo = 20M+ or G5 Mats in ~12 minutes of your time.

Edit - or i guess something Odyssey related.

toplitzin
Jun 13, 2003


chaosapiant posted:

After playing Elite since it first launched, I’m finally doing some poo poo I’ve never done before. I took on some assassination missions because I’m trying to get my Empire rank up. Whooooo boy them shits is fun as hell! I still haven’t done any of those massacre missions because the amount of ships they want me to kill seems bananas. I’m not an ace at combat, but tracking down one dude, beating his rear end in VR and with a Buttkicker, and then stopping to scan his wake, find where he want, jump, scan, fight again, is just really drat thrilling gameplay.

There’s a lot of poo poo one can say about this game. But it still nails the feeling of being in space, piloting a ship, and atmosphere more than any other game I can think of.

Massacre missions are usually in-system or only 1 jump away at a CZ and I can get 5-8 kills per instance (a few eagles, viper mk IIIs, vultures, asp scout/hauler, and if I get lucky I can ammo dump a conda/vette) at a Low CZ before I run out of ammo (Ooops all guns build). I still won't take higher than a 20 count though, that poo poo gets silly. (I wish there was a good ammoless option for those kinds of hunts, but alas, lasers suck.)

toplitzin
Jun 13, 2003


Warmachine posted:

Of course, I also considered going oops all beams on something and thought that on paper it looked fine and would rock for endurance if I knew I couldn't resupply.

I imagine an Ooops All Beams would be almost fine for only PvE, but gently caress I don't wanna think about how long it would take on some of the NPC HullPigs.

I think the issue that arises from this build is that you spend more time off trigger for heat management vs a stream of bullet resulting in much lower overall DPS.

toplitzin
Jun 13, 2003


queeb posted:

Hey guys!

is there a decent getting started guide for this anywhere? Id like a good game to zone out and shoot/haul in while listening to podcasts or something, but holy moly it looks complex to get started. i own the game and horizon apparently, not sure when i bought the expansion lol.

Step 1: do what you want in the pilot fed zone. learn what you like.
Step 2: make a little money, but a slightly better ship to do the thing you like.
Step 3: get a bigger ship and repeat.

Courier missions are pretty easy ways to get money in the beginning. Jsut make sure to check out how many Ls the station is from the star, as anything over 10,000Ls tends to start to drag as you can't fast travel in systems.

There's lots of things for "efficient" play, and "dear god you are doing it wrong" so it's better to figure out what you like doing, then get direction on how to do that best.

If you want to do laser mining or taxi hauling, there's a couple of chill ways.

Honestly, just play for a bit, see what interests you, then come back and get some specific advice to that activity.\

Edit: As Tommy and others in frog space have noted, and i've learned: FDEV hates you, and things in the game are actively obtuse, hidden, or completely non-sensical, so don't feel bad for asking.

toplitzin
Jun 13, 2003


chaosapiant posted:

The game has a pretty good tutorial and starting zones now than it used to and you should be able to work your way up to a Cobra MK3 without much difficulty. With that ship and a little outfitting, you can do anything and figure out which activities you find the most fun.

Did they fix the "leave the tut zone" mission stacking recently?

I made my first 5 million stacking those missions to like 5 different stations 10 times each.
Was a nice instant nest egg.

toplitzin
Jun 13, 2003


If I can't take a carrier and re-enact The Battle of New Caprica, I'm out.

toplitzin
Jun 13, 2003


Cease to Hope posted:

An Anaconda or an Alliance Chieftain, but this comes with a large caveat.

The problem is that specializing your ship is very important. A generalist is going to be a tenth as competent as a specialist at any given task. Durability in combat is competing directly with cargo space, which competes directly with passenger space, and all of these compete directly with jump distance and fuel efficiency for exploring. So "versatility" is largely a measure of how many things your ship can be specialized to do. A Chieftain can be a very good combat ship or a decent freighter, but a Chieftain that tries to be both a combat ship and a freighter is going to be pretty poo poo at both. You could refit the Chieftain when you switch tasks, but that takes a lot of clicking and can involve a fair amount of travel.

In the end, it's easier to just own multiple specialized ships and switch among them as needed. The best "do everything" ship is a half-dozen ships, each of them specialized for the actual task you want to do.

Just to add on to this;

as a relatively new player I tried the do everything method and you get so turbo hosed by the game.

Mining and cargo with guns?
Good luck getting your hardpoints deployed before your blown up since you have no hull.

Gunship that can take a beating and still get the kill?
What cargo room? What collector limpets space? (Also cargo)

The only activities I'm willing to combine into a single ship anymore are laser mining and mat farming since the modules are complementary enough.

toplitzin
Jun 13, 2003


Opioid posted:

How do you get planetary ring hotspots to show up big and glow-y? Whenever I fire a probe into the planetary ring I just get a few new markers on my target list but no hotspot visualization.

They jsut pop up when i hit the ring with a probe.
I found a ring with a lone hotspot for void opals last night during my "middle of nowhere" cruise. nice glowy orange spot.

toplitzin
Jun 13, 2003


Do you like angry Neutron Stars?

https://i.imgur.com/8H8wyMK.mp4

Those cones get real angry when you put another gravity well nearby.

toplitzin
Jun 13, 2003


Tommy the Newt posted:

I respect a bit of ebushido and wanting to stay in Open if that's your jam, because gently caress knows this game is only fun if you force it to be on your own terms - whatever those happen to be. Sadly the power/health spectrum is so wide that it is difficult to run multirole ships around dangerous instances before engineering them, and impossible without making sacrifices for HRPs / boosters etc. Going to solo is obviously the path of least resistance. If you're set on this though then a few tips:

- Heatsinks are your best friend, one-stop countermeasure that do the job of chaff and point defence together.
- Try to get your healthpool above 1000hp as an absolute bare minimum, less than this and you can be instagibbed.
- Boost towards and around your attacker while spooling a jump, never away from them in a straight line. It's much easier to shoot most stuff at mid-to-long range, and you won't outrun them anyway. Any kind of arc is better than a straight line, even if you're in Braben's fattest ship.
- Pre-plot a highwake from the galaxy map when you arrive in a system, then use the "next system in route" key to immediately select it in a pinch.
- You can press CTRL + B to display the bandwidth monitor and see whether you've been instanced with anyone, so you know when you need to be cautious. If that's too cheesy then just keep an eye on your contacts history (comms panel) and try to face any hollow contacts in cruise until you've sussed out their intentions.
- Don't go to Inara's highest sell location, go to number 2 or 3.
- Drop and wake if you see a wing of FDLs or similar in cruise, don't wait for them to interdict you.
- Don't fight interdictions - you'll almost always lose and have a long cooldown at the end of it. Sumbit, sink, boost in a circle and wake.

Re. "reloading in solo to respawn the mats" though... that poo poo's just common sense, Fdev already hosed the material collection process by putting the most valuable things in bullshit pointless risk-free POIs. The faster you knock that out the better, tbqh.

Do they still do/allow the collision gank for speeding @ the stations? aka, do't speed/go above 100.

toplitzin
Jun 13, 2003


Dick Jones posted:

I recently re-tooled my Python to try mining for the first time and managed to get a decent amount of platinum in my first trip without blowing myself up, but I can't figure out the seismic charges. I think I'm firing at the right strength level but on most attempts the meters still jump way into the red, resulting in a either a wet fart or a successful split but with suboptimal chunk numbers. Is it about location? Is it better to go around putting low-strength charges in more fissures than to rely on one or two average/high charges?

I thought platinum was a prospector drone + laser mining resource and not a crack the rock resource?

toplitzin
Jun 13, 2003


I find myself wishing there was jsut a little bit of narrative structure for something to do compared finding my own reasons to run the core mechanics loops.

Even if it was a few-ish hours of "this is how the 3 factions got here, here's the thargoid war, now chose your side and drive the BGS." I don't need/want skyrim levels of story/narrative, but definitely more than scanning beacons and nav points and getting walls of text.

Or some mild narrative to gaining fed/empire rank.

edit:

Wing pews with the frogs was fun. I wish 'My Immersion' didn't make it so hard to switch roles in a single play session.

toplitzin fucked around with this message at 20:44 on Apr 12, 2021

toplitzin
Jun 13, 2003


Is there a good write up/video/resource on how to use the plasma/rail guns?
I know we've mentioned FA off boosting technique for more velocity to the rounds or something, but if i want to try to learn something other than oops all guns I'd like to reduce the learning curve while hanging out in CZs shooting NPCs (or is learning better 1v1 with bounty/pirate hunting missions?)

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toplitzin
Jun 13, 2003


The different voices thing always tempts me into voice attack and some of their packs, but also why.

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