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Moon Slayer
Jun 19, 2007

Synthbuttrange posted:

do they call it the mirror universe in-universe?

Huh, I never thought about that. I thinks so? They do in-game, I'm pretty sure.

Oh well, the benefit of writing fanfic about fanfic is that you don't have to hew too closely to canon.

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Defiance Industries
Jul 22, 2010

A five-star manufacturer


They do not. Rom does say "No wonder they call it... the ALTERNATE universe" once, though. "Mirror Universe" is like "Beam me up, Scotty"

Veotax
May 16, 2006


I really like the short story format for the smaller updates.

Cythereal posted:

Species 8472.

I have no idea how I forgot about them.

Synthbuttrange
May 6, 2007

It was Voyager.

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.
I would have thought a Star Trek LP is a place fanfic is not only appropriate, but downright mandatory for the full atmosphere.

Moon Slayer
Jun 19, 2007

Thread canon is that at some point in the last 30 years, the phrase "Mirror Universe" has come into vogue.

Glad people are enjoying the mini-updates. They are a lot of fun to write and give me practice with a more narrative style. "Real" updates will resume this weekend, but I'll try to post some content every day until then. No set time; they'll go up whenever I finish them. Like now, for instance:



Nyroh had only gotten lost twice during her first day on the Oberon, which she considered to be a win since the saucer section of a Galaxy-class ship was larger than the whole Hood. There wasn’t much for a command officer to do on a ship she was a passenger on, so she had filled her day reviewing reports in her quarters and poking around the arboretum. But now it was time for a meeting she had been looking forward to all day.

She strode into the Ten Forward lounge. Chief Grey gave her a quick wave from the corner table where she was cheerfully relating the events of her day to an empty chair. Nyroh kept walking to the table by the window where Elisa Flores was sitting.

“Hello, Commander Izlim.”

“Good evening, Lieutenant Flores.”

The two friends grinned at each other. That still hadn’t gotten old. “So, what did you do today?” Nyroh asked.

“Spent most of it poking around the phaser banks. Did you know …” Flores started eagerly explaining about the various weapon upgrades the Galaxy class had received in the last decade. Nyroh nodded along, keeping an eye on the door and hoping for the sake of the surprise that Flores hadn’t noticed that the Oberon had rendezvoued with another ship after they had come on board.

Finally, the person she was waiting for entered. “Sorry to interrupt, Elisa, but I’d like you to meet our new operations officer.”

“What? Who is … oh what. No way, is that T’Vrell?”

With a brief nod to both, Lieutenant T’Vrell dropped into the vacant seat. “Elisa. Nyroh. It is agreeable to see both of you again.”

“T’Vrell, oh my god, what are you … how are you … are you wearing gold now?”

“Indeed.” T’Vrell gestured to the operations insignia on her combadge. “I recently transferred from the science track to the engineering track. It was extremely fortuitous that Commander Izlim was in need of a chief operations officer at the same time.”

A huge grin split Fores’ face. “You mean we’re all going to be on the same ship!?”

“drat right we are. Come on, we’re celebrating.” Nyroh said. Drinks were ordered and delivered.

“But I thought you were going to be science all the way, T’Vrell. What made you want to switch?” Flores asked.

“Working as communications officer on the Belfast, I found myself more interested in how the communications array worked and operated than in simply using it. This led me to begin taking some computer courses in my free time. After a while, Captain Shon allowed me to cover the gamma shift as operations officer.”

“drat.” Flores took a swig of synthale. “I pretty much just go straight to sleep after my shifts end.”

T’Vrell cocked an eyebrow a fraction of a centimeter. “Well, obviously as a human you require more sleep. Fortunately I am not so limited.”

“Ooooooohhhhhhhhhh!” Nyroh clapped. “There’s that Vulcan attitude we missed. Come on, we’ve got a lot of catching up to do.”

“Yeah,” Flores chimed in, “Captain Shon may be Starfleet’s golden boy … er, blue boy ... whatever. He may be hot poo poo but has he ever snuck through a Klingon fortress with nothing but a disruptor, a holographic disguise, and attitude? Because we did, baby, and let me tell you it was awesome.

The three friends settled in for a serious evening of story swapping and catching up.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
:kimchi: The gang's all back together! Yaaaay!

Moon Slayer
Jun 19, 2007

Making that first crew vote a binary choice between Flores and T'Vrell is something I've always kind of regretted, so bringing her back was something of a priority for me. Just needed the right time.

Geshtal
Nov 8, 2006

So that's the post you've decided to go with, is it?

Moon Slayer posted:

: ”The rumor around the ship is that Starfleet was not pleased to find out that the captain had an antagonistic relationship with one of the Republic’s senior commanders, and pulled us.”

I'm very late responding to this, but I would certainly think that Admiral T'nae was delighted, or as much as a Vulcan can be. I wouldn't be surprised at all if she pushed for Nyroh's promotion for 'maintaining proper skepticism around Romulans' or some such.

Moon Slayer
Jun 19, 2007

The bridge of a Galaxy-class starship was bigger than Nyroh’s old quarters on the Hood had been. It was also lit more like a living room than a command center. Starfleet had moved away from this lighting scheme, but the Oberon was almost 45 years old at this point and hadn’t had a bridge upgrade.

[Now would be a good time to start listening to this track!]

“Commander Izlim!” Captain Diallo said. “Thanks for coming up. We’re about to drop out of warp and I thought you might want a look at where you’ll be operating out of.”

Nyroh moved to stand beside Diallo. “Thank you, sir. I’ve heard quite a bit about the place, so I’m curious to see it in person.”

“You and everyone else in the quadrant,” Diallo laughed. “Ah, perfect timing. We’re here,” he said as the strange, intriguing object appeared on the viewscreen.



Nyroh contemplated the station. “Lots of history here,” she said, half to herself.

“Yes there is, commander. Yes there is.” Diallo leaned in and pitched his voice down conspiratorially. “Rumor has it the Momotarou’s entire senior staff was removed?”

“I can’t talk about that, I’m afraid, captain.”

“Fair enough, fair enough. Rumor also has it that you and your crew have become Starfleet’s troubleshooters for weird happenings.”

“Not something we aspired to, but that does seem to be the way things are going.” Nyroh said. “But again, any unusual goings-on in this part of space we may or not be here to keep an eye on are something I can’t talk about.”

Captain Diallo gave her a wink. “Works for me. Now, commander,” he said, returning to a normal tone of voice, “I believe you had better start making arrangements to disembark.”

Nyroh stepped onto the turbolift and hit her combadge. “Izlim to Malthis.”

Nothing. She waited twenty seconds then tried again. This time, her first officer replied. “Ah, yes, ma’am?” A female voice murmured in the background.

Nyroh rolled her eyes. The recently promoted Lieutenant Commander Malthis had been set loose among a crew of over a thousand and where none of the women were directly in his chain of command.

“Get your clothes on, Scott. We’ll be arriving at Deep Space Nine any minute. Get the gang disembarked and up to our new ship. Tell them the faster we get the Momotarou ready to go, the faster they can have shore leave on the station. I’ve got a meeting with the station’s strategic operations officer, Sarish Minna.”

“Yes, ma’am! Um, just so you know, I was just …”

She closed the channel. After a few minutes contemplating the turbolift door, she shook her head. “Wait. Why didn’t I cut loose on this trip, too? Jeez, command really has changed me.”


wedgekree
Feb 20, 2013
Sorry you can't make/transfer T'Vroh over to bridge crew. Maybe later on? she was fun. I wish to hear of the great thermostat wars.

Peachfart
Jan 21, 2017

Oh hey, STO. Good LP. I played the poo poo out of this game, still pick it up every so often. If you need anyone to group with or any goodies I might be able to scrape something up.

Moon Slayer
Jun 19, 2007



Every time Sekah returned to New Romulus, it was busier.

The planet her crew had discovered was in the process of being transformed into a new administrative capital, cultural center, and military command center. Most colonies took decades to reach the level of development Mol’Rihan had achieved in just a few months. Of course, most colonial efforts weren’t as tinged with desperation as the Republic’s.

Despite all the expansion, it wasn’t too difficult to get away. Just an hour’s hike from the new command center and Sekah was in the forest.

Currently in between both assignments and ships, her crew was scattered around the colony and in orbit. Veril and Satra had volunteered to do some work in the new shipyards springing up in orbit. Sulva was up there too, supervising and bullying the workers installing singularity cores. Hiven, Omun, and Vranseeth were doing odd jobs around the colony. And Tovan he had asked to meet her out here.

For now, though, she was alone with the forest. Just her and the chattering in the back of her head speaking in the voice of an insane empress and urging her to betray her friends.

She had gotten fairly adept at pushing the remnants of the Tal Shiar indoctrination back into the deeper parts of her consciousness, but it still popped up to give unsolicited advice. Usually at the most inconvenient moments, urging her to scheme, to betray. Urging her to be a true Romulan, loyal to the state, not this terrorist organization that sought to undermine the unity of the Romulan people at this most critical time ....

She shook her head and tried to focus on the forest. Sekah had never liked nature. The abrupt change from living in a mansion to living in a refugee camp tent city had not endeared her to fresh air. The epohhs running around the forest were pretty darn cute, though; too bad every time she saw them now she thought about thalaron radiation.

A twig snapped, and she had to consciously prevent herself from going for her weapons. Tovan was hiking up the trail, looking irritatingly chipper. “Hey, Sekah. Glad you could meet me out here.”

“Sure, Tovan. What’s up?” She asked, despite having a pretty good idea what was coming next.

“So …” he looked off into the distance, not meeting her eyes. “Now that Rinna is back, she’s getting settled in here. She’s been medically cleared and actually just got a job at the shipyards. So ...” he said again.

“You’re leaving us,” Sekah finished for him. It wasn’t that big of a deductive leap, after all.

“Yes. I’ve requested a transfer to a posting here on New Romulus.”

“I figured that you would.” Sekah forced a smile. “T̴̛h̨ì͡s ̶͟i͞͝s ̛á ͟͠p̷̀̕l̴o̢͏̴t ͞o͏͢f͏ ͘͟s̴o̴m͏҉e̴̡̡ ̡̀k͏̢i̷̡ǹd.͘ ̡̛H̨e̶̢’s̶͡ ̢t̵̷͝r͘͠y̷in̛͟g҉ ͠͏t̨́͢o͠ u̴n͢d̛͝e̵r͘͝m̀͢iǹe͘ ̀͘y̢͟o͟͏u,” the voice in her head whispered. She ignored it.

“It’s just that, I went out there to find Rinna, and now … I did. So, I guess I just … don’t have it in me to come close to getting killed every week.”

“D̴a͠m̢̕n͏ ̕h͏i̴m͡.̵͝ ͝D͏a̡͢m̴̡n҉͘ ̛hi͞m̀͝ ̛̕͡f͢͝o͟r ge͘tt̛͞i̶n͝g͟ ͞a̶̶ ͘͏c̨ha̢n͘͢͜c̨͏e͏ ̸͢t͜͢o ͡҉l̸i̸v̸è̷ ̧͞a҉̢ ̨no͟r̛ma͜l̶̀͞ ̶̢li̷f̧͟e̛͢.̡͘” the voice in her head snarled.

Sekah forced a smile. “Tovan, seriously, I’m happy for you. If any of us deserve this, it’s you. You’ve been a huge help, and I know we’ll all miss you. But you’ve gotta do what’s best for you.”

“Thank you, comma … Sekah.”

“Oh, it’s still ‘commander’ to you, centurion.” She patted him on the shoulder. “That’s both my title and my military rank, now. Nadel promoted me again for reasons beyond my understanding. Now come on, let’s go tell the rest of the crew and have Veril put together a farewell party we’ll all regret in the morning.”

Moon Slayer
Jun 19, 2007

:siren: New bridge officers needed! :siren:

With promotions come new bridge officer slots. I need a bio for a male Bajoran pilot on the Starfleet side, and a male Romulan tactical officer to either be our new helmsman or chief tactical officer.

And since I’ve got your attention, here’s a tl;dr for the intermissions, in case you skipped them. Nyroh recruited T’Vrell to join the crew as ops officer; the gang has arrived at Deep Space Nine to get their new ship. And Tovan has decided that with his sister rescued, he is going to leave the crew.

Game mechanics spoilers regarding Tovan: Tovan is actually the only bridge officer in the entire game that you can’t dismiss. So he’s still in our menu. This really, really pissed players off. However, his part of our story has come to an end. For now(?)

Having bridge officers come and go was always something I intended. And so, to that end, I am implimenting a new system: before I record every mission, I will roll a d20 for each bridge officer. If they roll a 1, they will leave after that mission in some way. Yes, I will kill off characters if their number comes up and it works narratively. Nobody is safe!

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer

Moon Slayer posted:

:siren: New bridge officers needed! :siren:

Having bridge officers come and go was always something I intended. And so, to that end, I am implimenting a new system: before I record every mission, I will roll a d20 for each bridge officer. If they roll a 1, they will leave after that mission in some way. Yes, I will kill off characters if their number comes up and it works narratively. Nobody is safe!

:iit: Redshirt me!

Moon Slayer
Jun 19, 2007





: Commander Sarish.
: Commander Izlim. What is your vessel’s status?
: The last of the new crew members is aboard and all systems check out. There’s still a bit of … friction between the old crew and their new bosses, but I’m sure that’s something time can iron out.
: Good. Because I need you headed to the Badlands as soon as possible. What do you know about the Orbs of the Prophets?
: The what of the what?
: How about the True Way?
: Them I’ve heard about. Ex-soldiers and secret police who want to take Cardassia back to the days of military rule.
: The Orbs are precious to our people. They have been given to us by the Prophets. They possess mysterious and unusual powers. Many of them grant visions to supplicants. During the Occupation, many sacred artifacts were stolen and studied. After the Bajoran-Cardassian treaty was signed, these artifacts were supposed to be returned. However, the Obsidian Order opposed the treaty and apparently hid at least some of these artifacts in their warehouses. We know this because we have been contacted by the Cardassian government. The True Way apparently infiltrated a defunct Obsidian Order facility and stole an Orb of the Prophets.



: We believe the True Way are operating out of a base in the Badlands. We would like you to travel to the Badlands, disrupt any True Way operations, and attempt to recover the Orb on behalf of the Bajoran people.
: What makes you think the Orb is there? Not that I’m against kicking in the True Way’s door.
: Although we don’t know for certain where they have taken it, we have been getting dozens of reports of raiders hitting civilian ships near the Badlands. Starfleet Intelligence believes that the raids are related to True Way activity in that region. We know that area is a haven for smugglers and criminals of all types. It stands to reason that the True Way are using it to avoid capture as well. They might even be using some of the Maquis bases that were abandoned before the Cardassian War. We believe that the Badlands are therefore the most likely place for the True Way to be hiding the stolen Orb. Good luck, commander. The Orbs mean everything to my people.
: We won’t let you down, commander.



: Are we ready to depart, Number One?
: We are, captain. Deep Space Nine traffic control has cleared our path, and the course to the Badlands is laid in.
: Very well. Let’s go find us a religious artifact.




: Ugh, the Badlands. Light year after light year of plasma storms, dead rocks, and smugglers.
: T’Vrell, anything on sensors?
: Negative, captain, however the plasma storms will severely limit conventional sensor sweeps.
: Well … anybody have any idea where to start?
: Captain, I’m picking up a general distress call.
: Let’s see it.



: To any ships in the vicinity, I am under attack by a group of Cardassian ships! Please render assistance immediately!
: Well, I guess we can start there.
: Helm, get us there quickly.




[Hell yeah, we’re flying an escort now!]

: Thanks for the assistance. I knew I never should have cut through the Badlands, but it takes weeks off my journey.
: What happened?
: Well I was just hauling my cargo through the Badlands, and I passed some strange anomaly. I took a scan of it on my way by, and then a bunch of Cardassian ships appeared out of nowhere. They ordered me to surrender “in the name of Gul Kardek and the True Way.”
: What did you do?
: My freighter is obviously no match for them. I tried to get away, and they disabled my engines. They were just about to board me, I believe, when you arrived. If you’re looking for the True Way, I would head for that anomaly.
: Thank you. I suggest you repair your engines and vacate the area. Let’s have a look at that anomaly.



: Ah crap. Does that thing look familiar to anyone else?
: This anomaly appears to be some kind of tear in the fabric of the space time continuum. It appears dormant, but I believe it could be widened to become a portal. And yes, it does share a lot of similarities to the anomaly we encountered at Pahvo. I am also detecting traces of Orb energy in the area. I believe I might be able to follow it.
: Excellent work, lieutenant. Open a channel to DS9.



: Sarish here.
: We have located a trail of Orb energy and we are about to follow it. We could use some backup.
: Acknowledged. I will be along in the Defiant shortly.
: Thank you, commander. Momotarou out. T’Vrell, work with Benson and give me a heading.
: Yes, captain.



: No doubt about it, the Orb energy is located on that moon. I’m detecting a Galor-class warship orbiting it and several orbital weapon emplacements.
: I think we found our True Way base. Flores, can we take them?
: Absolutely, captain.
: Let’s do it, then. Red alert.





: I must admit, captain, that I expected us to wait for reinforcements before engaging the Cardassian forces in combat.
: Ha!
: Welcome to my crew, T’Vrell. That’s just how we roll. And speaking of leaping before you look … Number One?
: I’ll get that Orb back, don’t worry ma’am.
: Good luck.




: Uh, ensign …
: Hey, you’re not the only one who can sport a comically oversized weapon!




: I am reading several Cardassian lifesigns. Uh, and I can see some of them over there.
: And the Orb?
: I’ve got a high concentration of Orb energy in the central room.
: Looks like that room has a security seal … we’ll need to find a way to override it..
: Any of you have experience fighting Cardassians? … No? Well I’ve never even seen a Cardassian before, so this will be fun.






: You in the office! This is Starfleet. Put down your weapons and identify yourselves!
: I am Gul Kardek. This Orb is the property of the Cardassian government. The true Cardassian government. The True Way. And you can’t have it. Guards!
: Figured that wouldn’t work.




: Surrender
: Never!
: *beams away*
: Ah, I hate it when they do that.
: We’ll get him. Chief, let’s get into those computers.
: My favorite part!



: Got a message here for the gul.




: Well, there’s your Mirror Universe connection.
: Leeta … isn’t that the Grand Nagus’ wife’s name?
: You mean the holographic dabo lady from Quark’s?
: I won’t even dignify that with an answer. Uh, sir.
: Fair enough. This is stuff for the captain to sort out, anyway. Besides …



: We have what we came for.



: The Orb is secure in the cargo bay, captain!
: Good work, all of you.
: Sir, the Defiant is dropping out of warp. Incoming hail from Commander Sarish.





: Commander Izlim. What is your status?
: We have secured the Orb. Gul Kardek has escaped, and we are about to attempt to track him.
: I will let you take the lead, then, commander. And may the Prophets smile on us.
: Lieutenant Benson, what do you have for me?
: I am detecting a plasma wake leading away from here. I think it belongs to Gul Kardek’s ship. I believe I can modify our deflector dish to emit ionizing radiation, which should allow us to track his ship.
: Do it.



: I’ve got Gul Kardek’s ship! It’s entering one of those anomalies we encountered earlier.
: On screen.



: Damnit, we’re too late.
: Scans indicate that this anomaly has opened into a portal leading to the Mirror Universe. Hold on, sensors detect ships emerging from the portal.
: Cardassian?
: No. Starfleet.
: Their weapons are hot!
: Here we go again with this.






[There’s your ugly-rear end science ship, you monsters.]



[And there it goes.]

: There are no more Mirror Universe vessels on sensors, captain. The anomaly appears to have collapsed.
: Commander Sarish is hailing us.



: Well, that was bracing. Congratulations on retrieving the Orb. You must return it to the temple on Bajor. I will notify the Vedeks that you are on your way. The Defiant will join you shortly; I would like to ensure this portal is truly closed. I’m afraid that we have not seen the last of Gul Kardek. But for now, the people of Bajor will be elated at the return of an Orb we thought lost forever. Good work, commander.
: Thank you, Commander Sarish. We’ll get the Orb where it needs to be. Momotarou out.

Moon Slayer
Jun 19, 2007

Next update will probably come on Tuesday. And don't forget:

Moon Slayer posted:

:siren: New bridge officers needed! :siren:

With promotions come new bridge officer slots. I need a bio for a male Bajoran pilot on the Starfleet side, and a male Romulan tactical officer to either be our new helmsman or chief tactical officer.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Here's a Feddie.

Marika Antos (Note: for those unfamiliar, Bajoran names are Japanese style and go surname firstname)

For a Starfleet officer, Marika Antos is getting on in years. For a mere lieutenant and pilot, he's positively ancient. But Starfleet regulations have always been lax about officers who have found where they fit perfectly, and Lieutenant Marika found his place during the Dominion War as helmsman on one of the early Defiant class ships. Marika is quiet and soft-spoken, and all efforts to encourage him to higher ranks have met with disaster at his utter lack of leadership, and so Starfleet has been content to leave him at his job. Fortunately, he is a truly gifted starship pilot and utterly unflappable in a crisis. Someone at Starfleet Command is clearly hoping the now elderly Bajoran helmsman will prove a steadying influence on Nyroh and the rest of her officers.

Oh, and don't talk to him about the Prophets. Marika wears an earring as a display of cultural solidarity, but he long ago lost faith in Bajor's supposed gods.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

Moon Slayer posted:

Next update will probably come on Tuesday. And don't forget:

Since you suggested it as an option:

Mirror Sekah

Sekah was born on Romulus under the mirror Romulan Republic, which was at the time allied with the Terran Rebellion under the Galactic Commonwealth. As the Terrans began to shift from victorious rebellion and dream of empire, Sekah’s father quietly made arrangements and fled the Republic. His instincts proved accurate - six months later the reformed Terran Empire all but annexed the Republic.

Sekah found herself stateless, but quickly found her niche in piloting and security work. For several years, she flew with a mercenary group of Terran, Romulan, Klingon and even Cardassian expatriots, providing protection to those persecuted by the Empire... for a price.

Eventually, Sekah’s luck ran out. Her squadron of small fighters was caught off guard on a routine escort mission by a Terran cruiser. The last survivor of the attack, Sekah took her damaged Scorpion fighter to warp, and promptly blew through the walls of reality, punching a hole into the so-called Prime Universe.

After settling into her new reality, Sekah found herself recruited by Starfleet, whose overall mission broadly matched the goals of her former squadron. As a refugee from a hostile universe, she was quickly offered her choice of postings across the Alpha Quadrant. Her final choice was made for her, though, after seeing footage of the USS Hood in action over Pahvo. The Captain wore her hair differently, but the similarities between her and Izlim, the pirate queen Sekah had loved and lost years ago, were unmistakable.

Technowolf
Nov 4, 2009




T'authen

Quiet and unassuming, one might think that T'authen would be more suited for the Romulan Star Empire than the nascent Republic. With a suspicious nature and a reserved attitude, he presents the very model of an old style Romulan military officer, though he has not given Republic Intelligence any indication he's a spy or reactionary. One thing that does bring him out of his shell is galactic affairs, and he keeps a eye out for any new developments concerning the major players of the Alpha and Beta Quadrants.

This is because "T'authen" is actually an advanced scout for the Romulan Star Alliance, an alternate universe confederation of Beta/Delta quadrant species in conflict with a Klingon/Cardassian Alliance and a resurgent Terran Empire. Sent between universes to see if any major galactic powers would be able - and willing - to aid the Alliance in their fight.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
I am, finally, recording the next (last?) Klingon update, and if anyone wants to know what recording this is like: imagine a Klingon battlecruiser screaming in terror at a Starfleet science vessel, forever.

gently caress those things, even in Mk XIV equipment. Or just a Starfleet Escort doing three times my ship's max health in one hit.


Can't deny that the bugged light map in one of these missions makes for some great screenshots, though.




(this mission's light map has been bugged literally for years)

Cythereal fucked around with this message at 21:42 on Apr 15, 2019

RickVoid
Oct 21, 2010

Coq au Nandos posted:

Since you suggested it as an option:

Mirror Sekah

Sekah was born on Romulus under the mirror Romulan Republic, which was at the time allied with the Terran Rebellion under the Galactic Commonwealth. As the Terrans began to shift from victorious rebellion and dream of empire, Sekah’s father quietly made arrangements and fled the Republic. His instincts proved accurate - six months later the reformed Terran Empire all but annexed the Republic.

Sekah found herself stateless, but quickly found her niche in piloting and security work. For several years, she flew with a mercenary group of Terran, Romulan, Klingon and even Cardassian expatriots, providing protection to those persecuted by the Empire... for a price.

Eventually, Sekah’s luck ran out. Her squadron of small fighters was caught off guard on a routine escort mission by a Terran cruiser. The last survivor of the attack, Sekah took her damaged Scorpion fighter to warp, and promptly blew through the walls of reality, punching a hole into the so-called Prime Universe.

After settling into her new reality, Sekah found herself recruited by Starfleet, whose overall mission broadly matched the goals of her former squadron. As a refugee from a hostile universe, she was quickly offered her choice of postings across the Alpha Quadrant. Her final choice was made for her, though, after seeing footage of the USS Hood in action over Pahvo. The Captain wore her hair differently, but the similarities between her and Izlim, the pirate queen Sekah had loved and lost years ago, were unmistakable.

:bisonyes:

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Coq au Nandos posted:

Since you suggested it as an option:

Mirror Sekah

This sounds hilarious :unsmigghh:

Anyway, you asked for a Bajoran pilot, here's what I've got:

Ganet Tukame ( I think it's a unisex name, so I'll stay gender-neutral and leave the choice up to you, Moon Slayer):

When people think 'ace pilot', they usually think of some braggadocious hotshot who goes through engines like they go through relationships and shot glasses. Ganet's both an exception and the rule- an utter professional behind the controls, making the ships they flies sing and groan as Ganet alternates between loving care and necessary strain (never more than the ship can take though). Once their shift is over though, they party like there's no tomorrow- and sometimes, no consequences. Ganet's been forced to leave many a scene before broken hearts turned into broken bones. Only their skill keeps them on Starfleet's payroll, which is surprisingly just how they like it. A life not lived on the edge is no life at all, they say :krad:

Moon Slayer
Jun 19, 2007




: How are we doing, Veril?
: Welcome aboard, commander. I’ve spent the last two weeks going over every system on the Deresus. This is, without a doubt, the first ship we’ve been on that hasn’t been at risk of falling apart.
: Hey, the Aethra wasn’t falling apart, I don’t think?
: That’s because you didn’t have to worry about keeping it together. Remember we put that ship back together after blasting it half apart.
: Fair enough, I guess. Where’s Sulva?
: No doubt down in engineering poking around at my singularity core.
: Do I need to have another talk with her?
: Yes.
: All right, consider it done.



: And there’s our newest tactical officer. How are you settling in, Centurion Omun?
: Well enough, commander. Tovan spent the last week giving me a crash course, and the Deresus’ weapons systems weren’t hastily rebuilt like the Aethra’s. We probably won’t overload everything.[/i]
: Apparently I am the only one who liked that ship.
: It had … character.
: That’s what people who don’t like something say!
: :shrug:
: All right, well since we’re ready to go, we’ve got a meeting with our new boss. Satra, hail Republic command.





: Admiral Kererek. Nice to meet you.
: Commander. I’ve received the reports that Subcommander Nadel sent. Now that we’ve uncovered hard evidence of the Elachi involvement with the Tal Shiar, we can expect them to be more overt in their attacks. We’re picking up a distress signal from Rh’Ihho Station in the Chulan system. An Elchi force is approaching the station, and they are ill-equipped to deal with a full assault. I’m diverting the Deresus to assist. Set course immediately and do whatever you can to stop the Elachi.
: We’ll depart immediately, sir.



[This little warp-in scene has that same weird visual bug from “Cloak and Dagger” that puts green lines on the hull.]



: I’m reading three ships that match Elachi design. They’re moving in on the station.
: Status of the station?
: Their shields and main power are offline. What few weapons they had look like they were destroyed.
: Let’s show those abducting scum what it’s like to pick on someone who can fight back for once.





: All targets are destroyed, commander.
: Nice shooting, Omun![/i]
: Agreed. Looks like Tovan taught you well.
: Ah, hm. Yep, that’s it.
: I’m not reading any other ships in the area, but I am getting some … odd readings from the station.
: Hail them.



: This is Commander Sekah of the Republic warbird Deresus. We’re here to assist you.
: Thank you for your assistance, commander. The Elachi have been attacking repeatedly. Each time they take more of my people, which makes it harder to defend against the next assault. I’m down to a skeleton crew and our singularity drive was knocked offline in the last battle. If you want to help, take a team to my engineering deck. Perhaps a few extra pairs of hands will make the difference.
: We’ll be over shortly.



: All right, who wants a piece of the Elachi?




: I’m glad you’re here. We need the help. We take more damage and lose more crew in every Elachi raid. Now critical systems are down and I don’t have enough people left to make the repairs. drat Elachi are probably taking them for … whatever it is the Elachi do with all the people they kidnap. Whatever it is, it can’t be good.
: We’ll clear them out for you.
: Power’s down throughout the station. You should grab some flashlights.




: Huh, I guess they come in different sizes.
: Gross.

:ssh: What I Cut Out: This mission is tedious as hell. There are three big areas on this station, connected by corridors. In the first part of the mission, you need to eliminate 6 Elachi “devices” from each area. These beam in randomly and have a countdown before they beam out again. There are also, natch, several Elachi mobs around. And then, after you do all of that, you get to do it all again, this time rescuing 6 engineers spread throughout the complex guarded by Elachi.






: Looks like we sent the Elachi running.
: Our power problems are under control, but there’s an Elachi force in main engineering trying to sabotage our singularity core!
: Oh come on.
: They just keep coming!



: Take down the big one!





: That Elachi device may provide us with some useful intel. We can make a full analysis once we get it back to the ship.
: Do it. Whatever they were up to here, I doubt it was good. Satra?
: I am not reading any Elachi energy signatures on the station. The ship is reporting similar results from the surrounding area. I think … I think they’re gone.
: For now.





: I’m pleased that the station was saved, although the increase of Elachi attacks is troubling. More and more people are disappearing. We need to know why the Elachi are taking so many captives before we lose everything. We’ve let the mystery of what the Elachi are doing linger for far too long. You and me, commander, are going to put an end to them.

[Yeah, this mission was pretty bad. So bad that it just completely drained my will to write interesting character interactions. That happens sometimes with these. :shrug: ]

Tunicate
May 15, 2012

the mission is a lot more tolerable as a STF

also elachi are a lot less irritating when you have gear that lets you ignore their gas attacks, and kinetic weapons like the sniper rifle, tommygun, or shotgun, which explode their stupid faces

sweet geek swag
Mar 29, 2006

Adjust lasers to FUN!





I remember liking that mission the first time I played it. It was kind of atmospheric. The second time it was just a slog though.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Wait, tommy gun? We talking something that just fires/looks like one, a holo-version like the one Picard used to take down a bunch of Borg, or an actual nyah-see-tommy gun?

Tunicate
May 15, 2012

CommissarMega posted:

Wait, tommy gun? We talking something that just fires/looks like one, a holo-version like the one Picard used to take down a bunch of Borg, or an actual nyah-see-tommy gun?

"Archaic weaponry of this type has seen a curious resurgence via the popularity of a number of holonovels that depict ancient periods of Earth's violent history. This particular weapon has something of a cult following among avid fans of the "Dixon Hill" holonovel series which rose to prominence after the publishing of an unauthorized biography of the Starfleet career of a former captain of the U.S.S. Enterprise-D, Jean-Luc Picard.

Though only a replica, this item has (perhaps unwisely) been fully modified to act as a corollary to modern weaponry, and may be used effectively in modern combat scenarios. It features multiple fully automatic firing modes."

Synthbuttrange
May 6, 2007

Tunicate posted:

"Archaic weaponry of this type has seen a curious resurgence via the popularity of a number of holonovels that depict ancient periods of Earth's violent history. This particular weapon has something of a cult following among avid fans of the "Dixon Hill" holonovel series which rose to prominence after the publishing of an unauthorized biography of the Starfleet career of a former captain of the U.S.S. Enterprise-D, Jean-Luc Picard.

Though only a replica, this item has (perhaps unwisely) been fully modified to act as a corollary to modern weaponry, and may be used effectively in modern combat scenarios. It features multiple fully automatic firing modes."

And of course the only thing I can find of how this thing looks in action is an STO player with a hotpants klingon as their main character.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Training Day



Captain's Log, N.V. Endurance

I'm still not sure what to make of these Na'khul. That they hate the Federation with a passion is obvious enough, but this isn't the rage of hating someone for ideological reasons, or the paranoia of believing someone is a threat. The rage of the Na'khul is personal, and I'm still not certain why. Intelligence has forbidden me from asking, and them from offering. Over my protests, I might add. Angry subordinates are fine, as long as you understand the nature and direction of their rage so you can control it and act appropriately. When you don't know why they're angry, they are not an asset. They are a danger.



Intelligence assures me this won't be a problem. The Na'khul have no end of fighting spirit, and their hatred of the Federation is hot enough to melt duranium. But, they lack for combat experience, and particularly experienced leaders. Which is why I have taken command of one of their ships, along with a small team of veteran officers. We will teach the Na'khul the skills they need to take their victory with honor. If nothing else, they are enthusiastic students and their technology is remarkable. High Command even issued my officers and I experimental suits of power armor, so if we have to hail anyone they won't know Klingons are in command. My my, not at all what I expected of a special assignment for the Diplomatic Corps.

So T'Kara here is flying a Daemosh class science vessel borrowed from the Na'khul - for those not familiar, see the TOS starting sequence Moon played. Lockboxes make all manner of ships available to players, from the iconic (Ferengi Marauder, JJTrek Enterprise) to the obscure (Husnock warship, APU cruiser) to the Cryptic. Just about anything you can see flying around in the game is available to players... except for Borg ships.

So today I'm covering some very old, story-irrelevant Klingon content. First are the Empire Defense missions. These were added (yes, added) to the Klingons not long after launch, to give them something else to grind while leveling and consist of a set of daily missions.

First you go to a designated area of space and zone in...



Then you're in a special instanced star map that probably just traumatized a couple of long-time STO veterans out there. Scattered throughout this place are energy signatures, you fly out to them and scan...



And if you're lucky, you zone into a map filled with enemy ships. If you're not lucky, you get nothing and have to fly to another. During one of these, I had five duds before I landed a live one.



When you do get a live instance filled with enemies, the objective is simple: destroy six enemy squadrons. A squadron, in the game's parlance, is a single enemy spawn. This can be:

6-8 fighters
4-6 fighters and 1 frigate
2-3 frigates
1 cruiser
1 battleship

Once you've destroyed six squadrons, you count as defeating this fleet and can warp out. If you want, you can stick around in the instance and kill everything, but you don't get extra mission credit.

And once you've won one instance, you... find another one and do it again! You have to defeat three fleets to win the mission. Yes, it's all very tedious.

The first Empire Defense you unlock, at level 10, is the Federation.



The arrow above the Endurance here is the Sensor Analysis ability available to science vessels, which applies a stacking series of debuffs to the target enemy. The ship's engine is glowing red because of a trait unlocked by T'Kara becoming an ace pilot in addition to her engineering skills. As long as T'Kara is flying her ship at full throttle, she gets a damage bonus.



The purple blob here is Gravity Well, the iconic high-level science ability. Gravity Well creates a point at the target enemy ship that pulls in nearby enemy ships and deals constant kinetic damage to enemy ships in the area of effect. Even nerfed into oblivion from its glory days, gravity well is a powerful damage and crowd control ability that pretty much every ship with a ltcom science seat is going to pack.



The orange blob here is Tyken's Rift, another anomaly skill that deals damage to every ship in the area of effect. Unlike gravity well, tyken's rift doesn't hold enemies, instead it deals much more damage and drains power from enemy ships, weakening their shields, weapons, and engines. Not coincidentally, the Endurance has a tractor beam.



Unprofessional, but the Na'khul deserved to break out the ship's best bloodwine when we dismantled the last Federation starship in the Kahless Expanse. Starfleet thought they could hide a fleet in our very core sector. Idiots. I hope the Na'khul were listening when I stressed to them that no matter how much they hate the Federation, the one thing they can't afford to do is to disrespect the Federation. The Federation is an enemy for the ages, and have destroyed countless foes. Worthy adversaries to be sure, and their arrogance is as limitless as their appetite for power, but one can never afford to take them lightly. We'll see.


At level 20, you unlock a new Empire Defense: the Romulans.





The Tal Shiar were building a hidden staging ground in the Yan Nebula. Their continued experimentation with Borg technology remains concerning, though for once it worked in our favor. Stealth is not the way of the Collective, and their technology leaks radiation like a sieve. I'm told that Intelligence has figured out how the Tal Shiar have a seemingly bottomless well of ships and personnel, but all my friend said about specifics was that I'd sleep better if I didn't know. She's probably right. She usually is. When we destroyed the first D'Deridex, all the Na'khul on the bridge cheered. Was I ever that young?

At level 30, the Cardassians attack.





The True Way. Pathetic. The Federation has all but annexed Cardassia, yet the True Way throws away ships attacking the Empire. They see the past wound of the Klingon-Cardassian War and the Empire's conquest of a significant portion of the Cardassian Union, an annexation that remains in place today, as just as great an insult as the present Federation threat. The Na'khul did not enjoy this battle, but they are learning. Choosing when and where to fight your battles is an art, and even more important than skill fighting the battle itself.


And at level 40, the Borg.





The only time I've ever seen the Na'khul express fear is when High Command issued a priority one alert across the fleet. Even the Endurance, a ship on a training mission, was summoned to the T'Kanis Nebula to fight the Borg invasion. It was also the only time my first officer, the most promising of the Na'khul officers, asked me if I'm alright. He noticed me grinning as we engaged. It's true what I told him, I enjoy fighting the Borg. There's a purity to fighting the Collective that's hard to find. It's not like the rancid stalemate with the Federation, or the spasming death throes of the Cardassians as an independent nation, or the labyrinthine machinations of the Romulans. When you face the Borg, you can stand shoulder to shoulder with anyone in the galaxy and have faith that you fight together with one heart. You can hate the Borg with purpose and clarity, your rage is pure. I've found I prefer the Borg to any other foe I've yet met. Funny, that.

So, why would anyone do Empire Defense missions these days? Two reasons.

One, especially with the Foundry getting taken behind the woodshed there's no better place to grind these four races' ships for achievements. This is in fact exactly what I did to get T'Kara her Order of the Bat'leth title a long time ago. 200 destroyed warbirds gets you the Praetor title, 200 Cardassian kills gets you Savior of the Alpha Quadrant, and 200 wrecked Borg gets you Immune.

The other reason is that these missions are actually pretty lucrative! If you don't have an admiralty farm like mine, each Empire Defense awards 1.5k dilithium, which isn't a bad haul for 10-15 minutes of work. Plus of course the loot that drops in the missions themselves.

And finally, I'm going to break character once to say... gently caress. The. Federation. The Endurance is, ironically, about as durable as a pane of glass, and Starfleet comes armed to the goddamn teeth. Escorts sometimes hit you for six digits of damage, and science vessels in all their many varieties (there are regular science vessels, Nebula classes, Rhode Island classes, Intrepid classes, and the battleship tier Vesta class) are just brutal at mowing through your shields and hull. Prometheus battleships aren't remarkable... until they split in three and each modular ship hits as hard as a regular Escort.

Recording this episode was kinda miserable as a result. Federation players, be glad you don't see the Mirror Universe much.


(Two weeks later)



It's been a week since the Borg attack on the Empire. The Endurance has been released to attack a series of Federation targets in the Pi Canis sector block, and I am to act only as an observer in this affair. My first officer is now captain, I am merely to observe and offer advice as need be.

So, these are the Pi Canis Sortie missions. Two missions, each on a half-hour cooldown, featuring you attacking three systems each. Tied into both is the Way of the Warrior mission, putting a bonus objective in each system. Get all six bonus objectives and get the rather substantial prize of dilithium.

These missions were added post-launch to give Klingons more variety, and an easy source of dilithium. Individually they're quite short, but I felt they were worth showing for completion.

Ceron system. Covert Starfleet staging ground for raids deeper into the Empire. Starfleet protocols call for communications silence except for emergencies, lest transmissions possibly be detected by the Empire. Starfleet's security measure just meant their ships died alone, one by one. The Na'khul fought well, jamming every emergency signal Starfleet tried to send.




Pretty simple mission, four starships hiding in the ring around this planet. Bonus objective is to prevent any Starfleet distress calls, which is as simple as clicking a button within a few seconds of engaging.

Eriksson system. Starfleet medical station. This attack was specifically requested by the Na'khul leadership, apparently. The Na'khul made off with quite a haul of medical supplies, and gave many Federation wounded honorable deaths.




I did the bonus objective here first, which is to reduce four freighters to half health and steal their supplies before too many escape. The main objective is to destroy two shield generators on the station, then steal the station's medical supplies.

Kalferi system. Starfleet forward repair yard. I'm impressed by the initiative of the Na'khul, they made sure to destroy every ship in for repairs before they could launch, postponing dealing with the facility's active defenders to kill the vulnerable targets before they could become threats.




The goal here is just to destroy every Starfleet ship in the system. Bonus is to destroy all four docked ships before they can launch, but the timer is pretty generous.

Kern system. Starfleet listening post. The Na'khul are starting to joke a little, boasting to each other when ships explode and trading boasts as we creep up on a ship or sensor array. That's good, that's very good. It's nice to see these people starting to smile a little.




It's mostly a retread of the Ceron system, with the same bonus objective. Only this time your objective is technically some sensor satellites, but they happen to be protected by Federation ships anyhow. Except for one lonely, unprotected satellite.

Maewski system. Strange spatial anomalies in this system do weird things to ambient light levels. Strangely, the science officer said life on the planet below is has iridium-based biology, like the Na'khul. If the Empire does pursue a closer relationship with the Na'khul, Maewski could be a good favor. Oh, and there was a Starfleet group here studying the anomalies despite this being Imperial space.





Buggy light map aside, this is exactly the same as Ceron. Just follow the ring around the planet to find the Starfleet.

Deep space, Federation supply convoy. This is exactly what I told the Na'khul to consider, picking their targets wisely. A Starfleet transport had trouble with its warp drive and dropped out of warp to make repairs, so the rest of the convoy stayed with it for protection. A fine choice of target, and the Endurance's cargo hold is full to bursting with all sorts of raw materials and technical equipment. By the looks of it, this convoy was intended to build or repair a Starfleet deep space station.





This one's deceptively hard if you're going for the bonus. The idea is to bring freighters down to half health and steal their supplies, but this time there's a twist: you only have a brief window to grab the goods before the freighter decides to fight to the bitter end. Plundering two freighters for the mission is easy, pulling the hat trick of grabbing all five is quite difficult... unless you have a lot of crowd control abilities like the Endurance does.


That covers the gameplay content I had, so how did T'Kara get her fancy suit of powered armor? The reputation system, which becomes available at level 50.



Reputation factions are either neutral third parties that both the Federation and Klingons are supporting like the Romulan Republic, or represent informal cease-fires between Starfleet and KDF forces to instead gang up on someone they hate more than they hate each other - seen here, the Terran Empire.

The main way to gain rep is through a daily project you can do for the faction: you spend a pittance (by high level standards) of energy credits and expertise, and then more importantly some marks of the relevant faction. Marks are a type of currency that come in a different flavor for every rep faction, and are spent on the daily rep gain projects in small amounts, or in huge amounts for gear.

Some single-player missions award marks for a relevant faction, but the main way to get marks is by running Task Force Operations - STO's equivalent of dungeons in other MMOs, five-man group content that comes in both space and ground flavors. Most TFOs have a particular reputation associated with them and award marks for that faction, but if you hit the random queue button, you get a token at the end you can turn into marks for your choice of any rep faction in the game.

When you complete one of these daily rep projects, you also get some dilithium and a mystery box filled with loot. These are most commonly Mk12 ground or space weapons, and every rep faction has specific types of gear associated with it. If nothing else, these typically vendor for about as much credits as the credits you spent on the project to begin with.

So, what's the point of gaining reputation?

Passively, at each tier of reputation until the last, each new tier unlocks new ground and space traits you can slot. Inevitably some are useless, but some traits are astoundingly good, and unlocking them is very, very useful. In this screenshot, you can see that T'Kara is currently at tier 2 with Terran Task Force, unlocking the Diburnium Impact Lattice and Torpedo Pre-Fire Sequence space traits. Hitting tier 6 with a rep is different, and improves all the traits from that faction.

More actively, each tier adds new projects you can do for various goodies. Most significantly, almost every rep has both a set of ground equipment and a set of space equipment available. Some of these unlock new cosmetic appearances when you complete the whole set. T'Kara's suit of power armor is from completing the 8472 Counter-Command ground set, for example, but her space equipment features gear from Task Force Omega and two rep factions I'm not going to mention. Reputation gear is generally some of the best in the game, and is worth the investment if you want to spend that much time and resources.

Some reps also have elite tokens, the Terran Gravimetric Inducer you see in this screenshot. These can, rarely, be in the daily project boxes, but more commonly are earned by doing TFOs on harder difficulties or via a daily project to turn in a hundred marks for an elite token. Many high-end gear projects require elite tokens in addition to marks.

In addition, some rep factions have unusual rewards available: consumable buffs, new bridge officers, and more.

Finally, once you hit tier 5 with a rep faction, you get a huge shipment of dilithium and a new title on top of everything else.




I'll close this out by saying that STO can be really pretty sometimes, and this space map in particular gave me Homeworld vibes. STO's color palette is normally very cold and dark, and I loved doing this bit.

Dinner with the Na'khul is an unsettling experience, one of the strangest of my life to date. On Klingon ships, officers dine alongside the crew in the mess hall. It's loud, raucous, filled with people having a good time. The Na'khul? I've never seen one smile unless we're fighting the Federation. They're that very quiet, very intense way you only see on people who have been hurt, and hurt badly. I didn't ask the question I wanted to. Instead I just asked my first officer why he joined the military. He said they're doing what they have to do.

'I did what I had to do.' I've never heard more poisonous words. No one can force you to do anything, bar outright mind control. You never 'have' to do anything, you choose to do it. The alternative might be horrific. It might be death, or dishonor, or even extinction. And yet...

If commanding a starship has taught me anything, it's to not blame others for what you alone choose to do.

Cythereal fucked around with this message at 04:13 on Mar 3, 2020

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.
Oooh, this is good stuff. Back when you didn’t level up after every mission, I used to play those system patrol missions a lot. It’s kind of nostalgic, even if most of it was just grinding.

It’s also really interesting to see how the gameplay develops as you approach endgame. Power creep is real and Cryptic haven’t done much to address it, outside of squishing a couple of game-breaking power interactions and doing a balance pass a couple of years ago. By endgame, you’ll be routinely activating dozens of combat powers every 30 seconds or so. This would be annoying but the game has a really strong macro system, so you can put most of these bread and butter skills on one or two trays and fire them all off by mashing the spacebar.

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.
Trek IS one of the few settings where a robust macro system is firmly in-character.

Moon Slayer
Jun 19, 2007



Lieutenant Marika Antos
Written by Cythereal

For a Starfleet officer, Marika Antos is getting on in years. For a mere lieutenant and pilot, he's positively ancient. But Starfleet regulations have always been lax about officers who have found where they fit perfectly, and Lieutenant Marika found his place during the Dominion War as helmsman on one of the early Defiant class ships. Marika is quiet and soft-spoken, and all efforts to encourage him to higher ranks have met with disaster at his utter lack of leadership, and so Starfleet has been content to leave him at his job. Fortunately, he is a truly gifted starship pilot and utterly unflappable in a crisis. Someone at Starfleet Command is clearly hoping the now elderly Bajoran helmsman will prove a steadying influence on Nyroh and the rest of her officers.

Oh, and don't talk to him about the Prophets. Marika wears an earring as a display of cultural solidarity, but he long ago lost faith in Bajor's supposed gods.

Yes, he's a lieutenant and I fixed his rank pips after I got that screenshot.

Moon Slayer
Jun 19, 2007

This page has a lot on it, let's try to get to the next one. If we do I'll post the next update early.

Who had these as a child:



Because I did and they ruled. I sat on the Reliant one and one of the nacelles broke off -- the same one that got exploded in Wrath of Khan, which made it cool and not a tragedy.

Moon Slayer fucked around with this message at 03:26 on Apr 18, 2019

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.


From the General's Desk: Qaw'Dun class bird of prey

In the Klingon Defense Force, the Qaw'Dun class is better known as a technical testbed than as a proper warship. The Qaw'Dun was born from knowledge-sharing agreements between the Klingon Empire, Romulan Star Empire, and the Federation during the Dominion War, and represented an experiment in adapting mainly Federation technical designs and construction methods. While innocuous enough from the outside and even the inside to a casual observer, the Qaw'Dun is built like no other bird of prey in the fleet. This has been both a source of pride and frustration for the Empire's engineers.

The Qaw'Dun is an outright better performing ship than the Qul'Dun class that was used as a basis for this ship, mainly owing to Federation power architecture for the ship's EPS system being much more efficient than Klingon standards, but engineers and shipwrights hate the Qaw'Dun due to being built like no other class in the fleet. Extensive field training is required for all engineers assigned to Qaw'Dun class ships as a result, and the assignment is often considered a punishment detail.

Fortunately for the engineering corps, only a few Qaw'Dun class ships were built. The KDF analyzed their performance, studied where the Qaw'Dun outperformed standard Klingon designs, and incorporated improvements into subsequent warships.

Hunter Noventa
Apr 21, 2010

Moon Slayer posted:

This page has a lot on it, let's try to get to the next one. If we do I'll post the next update early.

Who had these as a child:



Because I did and they ruled. I sat on the Reliant one and one of the nacelles broke off -- the same one that got exploded in Wrath of Khan, which made it cool and not a tragedy.

I had a bunch of them. Most of that pack in fact. I know I've still got the Runabout and Galor sitting around somewhere. I was never able to get a hold of the Defiant though.

Snorb
Nov 19, 2010
I had that exact pack growing up. They're still in my attic! (Never could find the Defiant or the Voyager runs, which I didn't even know existed until a year or two ago.)

Snorb fucked around with this message at 04:44 on Apr 18, 2019

Veotax
May 16, 2006


Anyone collect the Eaglemoss starships? I tried the first two issues and while the quality of the build was good I found the paint jobs really lacking. The paint of Enterprise D was misaligned with the moulded-in detail and the refit Enterprise was just lacking in panel detail that was present on screen.

Weirdly I did end up ordering the special issues for the USS Kelvin and the USS Franklin. I don't care much for the JJ Designs but I do rather like those.





This totally isn't a post about the first Star Trek related thing that popped into my head to try to push us to the next page

Moon Slayer
Jun 19, 2007

Snorb posted:

I had that exact pack growing up. They're still in my attic! (Never could find the Defiant or the Voyager runs, which I didn't even know existed until a year or two ago.)

Weird, I definitely had the Defiant, and I guess I always assumed it came with that pack, but looking closer, yeah, it's not there. Wonder where I got it from?

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Moon Slayer
Jun 19, 2007

My Ferengi Marauder had an ignoble end after I threw it at my sister and she chucked it into the wooded ravine off our yard. Never could find it despite hours of searching. It's probably still out there.

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