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Oh, ifAsh DOES kill the elite ooze I want to move him to G8 and attack the normal ooze.
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# ? Dec 14, 2019 18:30 |
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# ? Apr 18, 2024 07:07 |
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That won’t happen unless you draw your Crit due to Shield.
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# ? Dec 14, 2019 20:42 |
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Some Numbers posted:That won’t happen unless you draw your Crit due to Shield. Or +2 but good point. Either way I'm highly likely to kill it and move Ash to G8.
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# ? Dec 14, 2019 22:18 |
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So are you having Ash attack the Elite Ooze once or twice?
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# ? Dec 15, 2019 05:19 |
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Some Numbers posted:So are you having Ash attack the Elite Ooze once or twice? Once during his turn, again if it doesn't die. So probably twice.
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# ? Dec 15, 2019 06:30 |
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Cool, I'm hitting the normal.
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# ? Dec 15, 2019 07:06 |
Clockwork Cove 2BPending actions from last Round posted:- None! 7. Lina Megumin Inverse the Orchid Spellweaver (Some Numbers) posted:- Lina Megumin Inverse uses Reviving Ether (bot)! Jumps4 to F7. 14. Pikachu the Vermling Beast Tyrant (Elephant Ambush) posted:- Ash the Bear focuses Ooze 2(E)! Moves1 to F5. Attacks Ooze 2(E) for 2 (2base, +1mod, SHIELD1) damage! 16. Master Splinter the Vermling Mindthief (SalTheBard) posted:- Master Splinter uses Scurry (bot)! Moves4 to Pressure Plate (A). Attacks Ooze 3 for 3 (1base, +1mod +2bonus, SHIELD1) damage! When opening door 1... posted:After traversing the entryway, you open a heavy metal door, unleashing a cacophony of whirling gears and moving machinery. The entirety of the ancient cavern is part of some huge, intricate mechanical system that is still alive and operating deep beneath the earth. Unfortunately, its guardians are still alive as well, and it will take more than brute force to navigate through all this chaos. 37. Ancient Artillery posted:- Ancient Artillery 5(E) focuses Lina Megumin Inverse! No adjacent enemies to PUSH1! Attacks Lina Megumin Inverse for 1 (2base, -1mod) damage. Attacks Ash for 5 (2base, +2'mod, POISON) damage. Attacks Master Splinter for 1 (2base, -1mod) damage. 55. Living Spirits posted:- Living Spirit 4(E) focuses Lina Megumin Inverse! Flies3 to A1. CURSES all enemies in Range! In this case, since the ability card has the keywords "Target" and "Range", we have to consider it as a Ranged Attack (when there is no attack, the AI chooses its focus based on an hypotetical melee attack instead). So the first 2 steps for a Ranged Attack are to remove Disadvantage, if present; and then move to maximize the number ot Targets. So even if both Spirits could draw LOS to their Focus (Lina) by moving less, they'll move more to try and Target as many additional targets as possible. It's good that Pikachu is back away, or his deck may have been CURSED three or four times! That said, there are only 10 monster and 10 players CURSE cards, so no more than 10 Curses can be active at the same time for each side. END OF ROUND ACTIONS posted:- ICE is now waning. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Dec 15, 2019 12:21 |
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Sooo, could a player jump from one pressure plate to the other linked pressure plate with a jump and/or fly movement? I think the door shuts down the instant the pressure plate is not occupied and jump doesn't change that. Also: this place is going to be a pain. Suggestion: Pikachu should find a new role as a paperweight when the bear doesn't need a bot command.
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# ? Dec 15, 2019 14:02 |
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Wait, Splinter used two tops there. The second attack should be the bottom of brain leech (atk 1+2 / strengthen). Doesn't change the outcome, but she should get a strenghten token for next round. Also, yikes. 2 curses each and Ash pointedly not dodging that huge cannonball like he's in the Berestain Matrix ? Times, they are a-becoming interesting very quickly. ETA : wait, shield, it *does* change the outcome. That's 1 +2 -1 -1 for 1hp left on the ooze. Kobal2 fucked around with this message at 14:06 on Dec 15, 2019 |
# ? Dec 15, 2019 14:03 |
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Hey can we talk more about how bad the token font is? It's real bad is all I'm saying. Lowercase a, d, and the upside down e are all virtually identical.
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# ? Dec 15, 2019 15:27 |
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Omobono posted:Sooo, could a player jump from one pressure plate to the other linked pressure plate with a jump and/or fly movement? I think the door shuts down the instant the pressure plate is not occupied and jump doesn't change that. The moment a character leaves the hex with the pressure plate, the door shuts.
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# ? Dec 15, 2019 15:39 |
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dwarf74 posted:Hey can we talk more about how bad the token font is? Why d'you think even the Nazis couldn't get behind Fraktur ? :p Kobal2 fucked around with this message at 15:50 on Dec 15, 2019 |
# ? Dec 15, 2019 15:48 |
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Omobono posted:Also: this place is going to be a pain. quote:Suggestion: Pikachu should find a new role as a paperweight when the bear doesn't need a bot command.
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# ? Dec 15, 2019 15:51 |
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Question: can I see the Elite Spirit? I may have a cunning plan.
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# ? Dec 15, 2019 15:53 |
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Some Numbers posted:Question: can I see the Elite Spirit?
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# ? Dec 15, 2019 15:57 |
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Kobal2 posted:Wait, Splinter used two tops there. The second attack should be the bottom of brain leech (atk 1+2 / strengthen). Doesn't change the outcome, but she should get a strenghten token for next round. I actually came to mention this same thing :-(
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# ? Dec 15, 2019 16:06 |
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Wait, isn't Ash out of LoS for the artillery?
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# ? Dec 15, 2019 16:13 |
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dwarf74 posted:Wait, isn't Ash out of LoS for the artillery? It just needs LoS to one hex, because it's a giant AoE.
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# ? Dec 15, 2019 16:31 |
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Some Numbers posted:It just needs LoS to one hex, because it's a giant AoE. You only need range to one hex. You need line of sight to all hexes. And yeah, flavor-wise this makes little sense, but... e: https://github.com/m-ender/gloomhaven-rules#page21 dwarf74 fucked around with this message at 16:46 on Dec 15, 2019 |
# ? Dec 15, 2019 16:40 |
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dwarf74 posted:You only need range to one hex. You need line of sight to all hexes. One point of their hex links to one point of Ash's hex through the door. It's legit, I'm afraid. You have to really *work* to be out of LOS in Gloomhaven.
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# ? Dec 15, 2019 17:03 |
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Kobal2 posted:One point of their hex links to one point of Ash's hex through the door. It's legit, I'm afraid. Pretty sure it touches the wall through the door.
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# ? Dec 15, 2019 17:06 |
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I agree that Pikachu should move up onto the pressure plate and I will do that ASAP. Could someone please remove the poison from Ash so I can heal him or vice versa? Wait, poo poo I only have a self heal right now. That Italian Guy is it possible for me to retcon a minor stamina potion usage? If not that's fine I'll just do it next turn and heal the following turn. I mostly just need that poison cleared. Elephant Ambush fucked around with this message at 17:16 on Dec 15, 2019 |
# ? Dec 15, 2019 17:13 |
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I'm going to step off the plate to kill the spirit :-D
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# ? Dec 15, 2019 17:18 |
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My plan right now is to kill the ooze, step off the plate, and then heal
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# ? Dec 15, 2019 17:21 |
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TIG, there's a couple errors in the update. Two of them have already been pointed out; firstly, that the wrong half of Brain Leech was used. You've tended to let errors in the players' favor stay, though Splinter should at least be strengthened. Second, the bear is not in line of sight of the artillery, and thus should not have been damaged. The third error is the Living Spirit movement. Because they don't have an attack this round, they act as though they have a melee attack and move accordingly. This means that both spirits would focus the Spellweaver and move to G6 and G7 (the order doesn't matter, though technically it's players' choice). Isaac confirmed this here: https://boardgamegeek.com/thread/1744055/living-spirits-and-curse-all
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# ? Dec 15, 2019 17:27 |
Plenty to rectify this Round: - Splinter's attack: not sure how I managed to gently caress this up so bad; for simplicity and in accordance with the "keeping things as they are if they favour the players", I'd say we can have the Ooze stay dead (since I would have to play out its turn as well otherwise), but no STRENGTHEN? - Artillery Strike: Ash is out of LOS and doesn't suffer the damage. This means there would be some fuckery with the Monsters' attack deck, but again, error on my side that disadvantages the players, so things stay as they are regarding that deck. - Living Spirits movement: turns out that having the keyword "Target" does not an Attack make...it has to have the keyword Attack I'll fix their position to G6 and G7, let me know if you have any preference! And Elephant Ambush, you can use the Stamina Potion! That Italian Guy fucked around with this message at 17:54 on Dec 15, 2019 |
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# ? Dec 15, 2019 17:43 |
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How does opening/closing a pressure plate once things are revealed work? I know when you open a door, everything inside gets to move even if its natural initiative happened before the opening. But let’s say it goes like this: Splinter (on plate): init6. Steps off plate. Door closes. Cannon (in room whose door got shut): init7. Has no valid targets after splinter slams the door. Pikachu: init8. Steps on plate. Door reopens and people can see the cannon. Does the cannon get a shot, or is that only on the initial reveal?
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# ? Dec 15, 2019 17:46 |
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Okay, that vastly changes what I wanted to do, so please disregard the current orders. Splinter, what speed are you planning to jump off the plate?
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# ? Dec 15, 2019 17:48 |
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Edit for game integrity
SalTheBard fucked around with this message at 18:07 on Dec 15, 2019 |
# ? Dec 15, 2019 17:51 |
FairGame posted:How does opening/closing a pressure plate once things are revealed work? That Italian Guy fucked around with this message at 17:58 on Dec 15, 2019 |
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# ? Dec 15, 2019 17:54 |
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That Italian Guy posted:^^^^ SalTheBard you are forbidden to reference numbers (or Card names) in any way when discussing your initiative Sorry that is my live groups cheeky way of discussing initiative without giving actual numbers! I apologize won't happen again!
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# ? Dec 15, 2019 17:58 |
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Figures don't block line of sight. Knock the elite out.
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# ? Dec 15, 2019 17:58 |
SalTheBard posted:I will be going at SNIP
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# ? Dec 15, 2019 17:59 |
SalTheBard posted:Sorry that is my live groups cheeky way of discussing initiative without giving actual numbers! I apologize won't happen again! Ahaha no worries I'd like to point out that this image is, in theory, a valid way to talk about your initiative RAW (please do not do so ): EDIT: the only Gloomhaven SA LP sanctioned term to refer to fast Mindthief cards initiative is RATSPEED. That Italian Guy fucked around with this message at 18:03 on Dec 15, 2019 |
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# ? Dec 15, 2019 18:01 |
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dwarf74 posted:Pretty sure it touches the wall through the door. Yes but desitively no ? It goes from that one point of the gun's hex, through two points of the door hex, into the bear's pointy end ? I mean hexwise it's a straight line so the wall cannot intervene since the door hex isn't by definition a wall hex. ETA : btw Sal, good idea about using the door to crush the spirit IMO ! Do it just for the sexy of it. It don't mean a thing if you ain't got that (door) swing. Kobal2 fucked around with this message at 18:27 on Dec 15, 2019 |
# ? Dec 15, 2019 18:19 |
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RAW the cannon can see Ash but only at the absolutely extreme edge of LOS so I'm okay with him taking the hit. In my home group we hate that kind of thing we house ruled it in a way I won't bother describing. Anyway, if Ash took the hit I will retcon the stamina potion. Otherwise I'll just let it rock because I don't need the healing.
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# ? Dec 15, 2019 18:42 |
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Kobal2 posted:Yes but desitively no ? It goes from that one point of the gun's hex, through two points of the door hex, into the bear's pointy end ? I mean hexwise it's a straight line so the wall cannot intervene since the door hex isn't by definition a wall hex. e2: It is not and it is definitely out of even generous LoS but I am not an active player here so will shut up anyways. dwarf74 fucked around with this message at 18:47 on Dec 15, 2019 |
# ? Dec 15, 2019 18:42 |
dwarf74 posted:The only lines contact at least one wall hex, is the thing. Here's the setup showing LoS from https://gloom.aluminumangel.org/ I interpreter LOS so that if the line touches the wall (even if it doesn't pass through it, it just touches the wall corner) to reach the hex, that hex is out of LOS. LOS rules are already super generous enough and this interpretation is still RAW. My mistake was forgetting that templates still need LOS to the individual hex to hit it it's one of those rare fringe cases were the fluff and the rules don't match in GH. That Italian Guy fucked around with this message at 20:55 on Dec 15, 2019 |
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# ? Dec 15, 2019 20:25 |
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If we have the choice could we have the elite in the door and the regular at G7?
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# ? Dec 15, 2019 21:18 |
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# ? Apr 18, 2024 07:07 |
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SalTheBard posted:If we have the choice could we have the elite in the door and the regular at G7? Neither is on the door hex, is the thing
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# ? Dec 15, 2019 22:10 |