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Superterranean
May 3, 2005

after we lit this one, nothing was ever the same
1) shuffle RNG for mvp, for giving basically everyone some fantastic crits
2) B, rivertime
3) Engulfed in Flames and +1Wound perk
4) Rampage, Blood Hunger, and double 0->+2 perk
5) road B, red birds are not good eats
6) A, level+1

looking forward to kibitzing about Lina.

e: update on previous page!

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AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Road event B <- Red Birds are just going to be Drakes, YOU CAN'T FOOL ME GAME

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Superterranean posted:

1) shuffle RNG for mvp, for giving basically everyone some fantastic crits
2) B, rivertime
3) Engulfed in Flames and +1Wound perk
4) Rampage, Blood Hunger, and double 0->+2 perk
5) road B, red birds are not good eats
6) A, level+1

looking forward to kibitzing about Lina.

e: update on previous page!

this.
Seriously, the fire orbs attack was also to hopefully dump some curses out of the deck.

Also I didn't use reviving Ether, just saying. That feels simply wrong.

Eeepies
May 29, 2013

Bocchi-chan's... dead.
We'll have to find a new guitarist.

Omobono posted:


Also I didn't use reviving Ether, just saying. That feels simply wrong.

Neither did i in both maps. I kept trying to save it for recovering more lost cards, but near the end there was continuously more and more "must do now" and after the rush, the map ended already.

In retrospect i should have used it earlier, more firepower would have helped near the end.

Old Dun Cow
Sep 5, 2006

1) Living Spirit 3 for being the only monster to actually damage a non-ally member of the party.
2)A. If you love an orb, let it go.
3)Engulfed in Flames and +2 Ice.
4)Rampage and Blood Hunger. +0 to +2.
5)A. Winner winner red bird dinner.
6)Volatile bomb for Lina
7)A

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

Kobal2 posted:

Will get back to you on the starting hand when we have a scenario picked out, but in the meantime, I see 2Minis is lvl 6 but doesn't have any lvl 4 or 5 cards on the Excel sheet, can someone fill me in on what fuckery y'all goons got up to while I wasn't looking ?!

Bear doesn't need puny cards.

(It's possible that something is wrong with the sheet, I think we had picked a lvl4 card but then I forgot to add it. We know the lvl5 vote was skipped by mistake, that's the reason we are picking 2 cards instead of one this time. That's how broken The Beast Tyrant is :3: ).

That Italian Guy fucked around with this message at 09:00 on Sep 4, 2020

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

By the way, where should we go next? We need oodles of money for Pikachu's goal and we should start working on Master Splinter's goals too.

I'd say to go for the Forgotten Crypt since it counts for the second. Master Splinter has been an asset to the team so it's time to help her back.

(Also I just checked if it existed and Pikachu should start packing the command - loot 1 card, he needs money badly)

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.
City Management XVII, Update 1

Votes so far posted:

This is what we have decided so far:
- Lina Megumin Inverse's NEW CARD: without a doubt, Engulfed in Flames.
- Pikachu's NEW CARDS: also without a doubt, Blood Hunger and Rampage. Also it looks like the Bear is so OP that we also forgot to pick a Level 4 card for him :v:
- Pikachu's NEW PERK: with a good majority of votes, we're going with double Replace +0 with +2.
- We are also going to increase the Scenario difficulty to Party Level+1 (Hard). This means increased rewards, but also tougher opponents.

The jury's still out on posted:

We don't have a decisive lead (or we have too fewer votes) on the following:
- City Event: 1 vote ahead for B, but too close to call it now.
- Lina's new PERK: tied between +2ICE and +1Wound.
- Money Matters: there's a single vote to buy a Volatile Bomb for Lina.
- Next Destination: I'm Boo Boo the Fool and I forgot to put the option to vote on this in the list at the end of the previous episode :v: So far we have a single vote for Forgotten Crypt.

Road Event 15, resolution posted:



Effect: It's a bird? It's a plane? Who cares. No Effect.
Also good call on AtomikKrab's end :smaug:

I'll repost the "choose your destiny" list to make it easier to pick a destination:

Available Scenario Locations posted:

- We have discovered a portal to a mysterious Plane of Elemental Power. We may want to ask Hail for help closing it before something bad happens and brave the Forgotten Crypt (19). This is a Lingering Swamp Scenario and it qualifies for our Mindthief's Personal Quest.

- Or maybe we just want to jump through the portal and see what the Plane of Elemental Power (10) is about?

- The Librarian, Dominic, has asked us to help him keeping up a bargain he tried to strike (for the wellbeing of Gloomhaven, of course). He wants us to get into a place called the Oozing Groove (72). Doesn't it sound lovely? Completing this Scenario will allow us continue reading the Town Records.

- We may want to go back down the Mountain and investigate this...voice in the Echo Chamber (24) before leaving.

- We can longer follow the Drake's Request (since we have killed it); so we can't access the Savvas Armory (33) at the moment...but if we were to follow the voice in the Echo Chamber, perhaps?

- We can now access the Ancient Cistern (26) and discover what was poisoning the City well, since we have access to Water-Breathing magic!

- If we want to do the same but take the long way to get there, we could venture down into the Deep Ruins (23).

- As suggested, we could also try any Scenario we've unlocked (including ones we've already faced) in Casual Mode. Players can still gain experience and money, loot treasure tiles, complete battle goals, and make progress toward completing their personal quests, but any story text or rewards listed at the end of the scenario are disregarded. Contrary to normal game play, we'll encounter City/Road events in Casual mode as well - to make things easier to manage and display more content. If we pick Casual Mode I'll add something to spice it up.

PLEASE KEEP VOTING FOR THE FOLLOWING THINGS (and please remember to bold your choices:
1) City Event: A or B.
2) Lina's new PERK: +2ICE or +1Wound.
3) Pikachu's Level 4 Card, among these:

4) Money Matters: A) Volatile Bomb YES or B) NO for Lina.
5) Our next destination!

That Italian Guy fucked around with this message at 11:02 on Sep 7, 2020

Superterranean
May 3, 2005

after we lit this one, nothing was ever the same
I've already voted on the city event and Lina's perk, so I'm not gonna revote.

3) Punch Through, for bearmurdering fire demons.
4) Volatile Bomb NO, save up for enchanting.
5) next destination: Forgotten Crypt.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
1. City Event B
2. Ice perk
3. Punch Through
4. No bomb
5. Forgotten Crypt- Time for Splinter to move on. He's been fighting long enough

FairGame
Jul 24, 2001

Der Kommander

That Italian Guy posted:



PLEASE KEEP VOTING FOR THE FOLLOWING THINGS (and please remember to bold your choices:
1) City Event: A or B.
2) Lina's new PERK: +2ICE or +1Wound.
3) Pikachu's Level 4 Card, among these:

4) Money Matters: A) Volatile Bomb YES or B) NO for Lina.
5) Our next destination!

1.) B
2.) Wound
3.) Punch Through
4.) No
5.) Crypt!

Superterranean
May 3, 2005

after we lit this one, nothing was ever the same

Slaan posted:

5. Forgotten Crypt- Time for Splinter to move on. He's been fighting long enough

She. Splinter is a girl, Pikachu is a boy.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

1) I'm fairly sure I voted already
2) ditto
3) Punch Through. Ancient Ward is really good but not if Pikachu is chilling two rooms behind while Ash byobears :byobear:
4) How can we say no to explosions? We can't. Yes to more explosions.
5) Already voted

Kobal2
Apr 29, 2019
1) Still B
2) +2 Ice, Ice, boom
3) Punch Through for maximum Bear supremacy.
4) Sure, yes. It has "bomb" in the name, which clinches it.
5) Forgotten Crypt. Let's retire our most veteran filthy rat thing.

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.
City Management XVII,Update 2 and Scenario 19 Preamble.

Votes, wrap up posted:

- Lina's new PERK is +2ICE.
- Pikachu's level4 CARD is Punch Through.

- We are NOT buying a Volatile Bomb for Lina.
- We are going to the Forgotten Crypt (19) and we are going for a swim (City event B)!
- Also, I forgot to post the new modifier deck composition for Pikachu:

- And this is Lina's:

City Event 71, resolution posted:



Effect: :argh: Isaaac! :argh:
I guess the good news is that Pikachu is not losing any checkmark. Updated Sheets:


Let's examine our next destination: Scenario 19 - Forgotten Crypt

Scenario 19 - Forgotten Crypt - Location posted:


This Scenario takes place in the Lingering Swamp and will count towards Master Splinter's Personal Quest!

Yup, that looks crypty and forgotten...y alright.

Scenario 19 - Forgotten Crypt - Features posted:

These are the details we know about Scenario 19 before starting it:
Links to: nothing!
Requirements: The Power of Enhancement (Global) COMPLETE.
Goal: Protect Hail until she reaches the altar (b)
Tiles in the Scenario:

Map Layout:

Everyone's favorite: an escort quest!

Scenario 19 - Forgotten Crypt - Creatures posted:

These are the stats for this Scenario's creatures:

These are the ability decks for the creatures we've already faced in battle before.
NOTE: these are the "in the box" cards. We normally use the app ones, that automatically make the necessary calculations for us; the various "+1", "-1", etc are to be applied to the base value for that stat on the monster card. So if the base value is "Attack 4", an "Attack -1" ability card would mean that, for that round, the monster has an Attack value of 3.
Cultists:

Living Bones:

Living Spirits:

Living Corpses:

NOTE: certain monster archetypes share a common deck. The combination of unique stat cards and shared ability decks allows the game to feel even larger than it already is!
Since we have bumped up the difficulty to Party Level+1, we are now facing lvl4 enemies. And they got some nasty upgrades!

Scenario 19 - Forgotten Crypt - Introduction posted:

“You want to do what now?” Hail stares at you blankly. “You’ve found a rift into the Plane of Elemental Power and you want to close it?” She sighs.
“Well, I did agree to help you.” Hail begins tossing the orb you retrieved up and down in thought. “Okay, based on your description, it’s going to take a little extra work to close a rift of that magnitude. I could do it myself, but it would take a while, and it may get troublesome if we were to be attacked by the other side in the middle of the incantation. It would be much easier to do if I had an elemental censer, which, really, is entirely too convenient, because I’ve been wanting to get my hands on one for my studies anyway.
“I knew a powerful elementalist who owned one many years ago. He’s dead now, but I’ll take you to his crypt personally. I’d advise against handling the censer on your own.”

After a day’s journey, you find an ancient, overgrown mausoleum resting along the Serpent’s Kiss River.
“Stonebreaker really was a nice fellow. Getting crushed by massive boulders is just one of the hazards of being an elementalist, though.” After clearing away the overgrown vines, you head down into the crypt. “Oh great!” Hail says. “These blasted cultists are everywhere nowadays. Probably looking for the censer, too. Or they simply don’t want you to have it.”

You look at Hail with confusion, and she points to the shadows, where dark figures in black robes emerge. “You shouldn’t have come here, ghostface,” one of them says “Ugh,” Hail sighs. “Dispatch these simpletons quickly. I’m already bored with them.”
Scenario Special Rules
- Add three CURSE cards to each character’s attack modifier deck as a scenario effect.
- Hail has 12 - 4+(2xL) - hit points. She is an ally to you and an enemy to all monster types. She acts on initiative 99 each round, performing MOVE2 towards the altar (b), opening doors and springing traps if necessary. The scenario is complete when she ends her turn in a hex adjacent to the altar. If Hail is killed, the scenario is lost.
Oh, Hail :allears:


Players spaw tiles are marked with a STRENGTHEN token.

dwarf74 and Kobal2 please provide:
- Your hand selection for this Scenario (please specify what you are removing and what you are adding, if you change something);
- Pick one of the Battle Goals provided in the PM;
- Your starting location. You can freely discuss this itt.

The GoonMind, please pick one of these 2 BGs for Lina Megumin Inverse
- Neutralizer*: Cause a trap to be sprung or disarmed on your turn or on the turn of one of your summons during the scenario. Rewards:✓
- Distracted: Kill a monster you are not adjacent to while adjacent to another monster. Rewards:✓
The GoonMind, also please provide:
- Hand selection for our Spellweaver (please specify what you are removing and what you are adding, if you change something);;
- Your starting location. You can freely discuss this itt.

Please discuss your options itt and provide your STEP A Orders via PM/email with this format:
- Initiative: xx
- Card 1: name
- Card 2: name
You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves.
DEADLINE FOR EVERYTHING IS 3AM EST:getin:
(As always, please let me know if you need an extension!)

That Italian Guy fucked around with this message at 11:16 on Sep 8, 2020

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

I would get Engulfed in Flames and Flame Strike IN; Aid from the Ether and Freezing Nova OUT.
Freezing Nova? I'm not particularly sure about the second swap but with consistent fire I feel Flame Strike is decent to swap in.

Distracted. We've got no forced movements.


Start in E3. Someone should go stand in E2 and delay the escort mission an hex please.


Do we need some CC? Otherwise I feel going slowish with Engulfed in Flames (for the top) and Fire Orbs (for the move) to set up some fire should be good.

Alternatively, #yolo Fire Orbs top from the start. But this seems a longer mission (and that final room is big).

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

I think we should open with manabolt and aid from the ether for spellweaver.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

AtomikKrab posted:

aid from the ether

Something has to give to make space for engulfed in flames.

dwarf74
Sep 2, 2012



Buglord
oh god THIS scenario.

At least we have bear tyrant. Please make sure you bring your switcheroo card; it's a good one whenever you're escorting suicidal NPCs. We may even be able to work out a cheese strategy? Let me see how much jump and invisibility I can bring.

e: I don't know that I have enough non-loss invisibility juice to attempt a cheese strategy and I don't have any idea how many enemies are coming (other than 'lots, probably.') But! If you'd like to try it, we can give it a go, and I can sub in Feedback Loop. Otherwise I am content to let the bear tank and go assassinate a cultist as quick as I can.

e2: You know.... Between Scurry, Into the Night, the cloak, Winged Shoes, etc. - and guessing where doors might be later in the dungeon - I think maybe we can do this? I forgot I had 2 stamina pots and the empowering talisman, so it's probably possible to just hammer those cards repeatedly. But this could all go hilariously wrong depending on what's in the other rooms.

dwarf74 fucked around with this message at 15:06 on Sep 8, 2020

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

dwarf74 posted:

We may even be able to work out a cheese strategy?

Ahahah, I've just realized this could be cheesed for the first time :D In case it wasn't clear, since the Scenario ends when Hail ends her turn next to the goal, in theory it could be possible to rush to the end of the map and switch Hail with one of the monsters in the last room. Not saying it is feasible or easy though :v:

That Italian Guy fucked around with this message at 15:07 on Sep 8, 2020

dwarf74
Sep 2, 2012



Buglord

That Italian Guy posted:

Ahahah, I've just realized this could be cheesed for the first time :D In case it wasn't clear, since the Scenario ends when Hail ends her turn next to the goal, in theory it could be possible to rush to the end of the map and switch Hail with one of the monsters in the last room. Not saying it is feasible or easy though :v:
I have vague recollections of doing a cheese strat with Sun, on the theory that I could face-tank the dungeon. It ended up working, but was not fun or cool :)

But yeah now that I have taken a closer look at my cards - I think I have enough invisibility, Jump, and big moves - along with a cloak and winged shoes - that I am confident about making it to the end so we can do a switcheroo with either me or one of the monsters in the last room. However, you guys would suffer the full brunt of many bad things, and it very well could go hilariously wrong.

I am just as happy being a good team player and just murdering things for the glory of Hail (and switching to a cheese strat if that fails)

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

dwarf74 posted:

e2: You know.... Between Scurry, Into the Night, the cloak, Winged Shoes, etc. - and guessing where doors might be later in the dungeon - I think maybe we can do this? I forgot I had 2 stamina pots and the empowering talisman, so it's probably possible to just hammer those cards repeatedly. But this could all go hilariously wrong depending on what's in the other rooms.

Doing some assumptions on doors (and the altar's location) it's 21/22 hexes between the start and the correct hex. That's ignoring any traps, where the obstacles are, and enemy placement. I don't think you have enough safe movement+invis turns to cheese it from the start. Maybe clean the first one to three rooms legit, then cheese?

The idiot NPC is going to force an high pace though. She can open door, and that's a killer.

Old Dun Cow
Sep 5, 2006

Well, we'd need about 20 moves in theory. You can almost do it in two turns with Scurry, Cranium Overload, invis cloak, stamina potion, Scurry, Cranium Overload. There is a decent chance that we would run out of standees as well. The trick will be that you have to enter the last room without invisibility and not die. On the following turn you can use Scurry and Into the Night for final positioning and then we just need to make sure that the swap happens up in the 90s for initiative.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



Grab that brass ring and do as much cheese as possible. It's hilarious when you can make it work. My group used the same strat once to teleport a Very Very Bad Enemy to the rear end end of the map where it was just irrelevant for the rest of the game and it still makes me chuckle.


dwarf74 posted:

I have vague recollections of doing a cheese strat with Sun, on the theory that I could face-tank the dungeon. It ended up working, but was not fun or cool :)


Huh. Care to elaborate? When we played this it was the first scenario I'd gotten Sun kind of unlocked and fully-loaded and I remember a fun moment of me camping in a doorway going, "On ne passe pas, motherfuckers!" It's one of the things that made me go from liking that character to just being in love.

dwarf74
Sep 2, 2012



Buglord

Old Dun Cow posted:

Well, we'd need about 20 moves in theory. You can almost do it in two turns with Scurry, Cranium Overload, invis cloak, stamina potion, Scurry, Cranium Overload. There is a decent chance that we would run out of standees as well. The trick will be that you have to enter the last room without invisibility and not die. On the following turn you can use Scurry and Into the Night for final positioning and then we just need to make sure that the swap happens up in the 90s for initiative.
I am working under the assumption that I will need some Jumps in here somewhere for monsters or obstacles, and it would be way worse than 20 with straight movement. I assume there is no actual chance of getting there in two turns. I have Winged Shoes, at least, but Scurry + Into the Night is my only repeatable Move+Invis play. (other than a one-time anything+cloak, of course). I may be able to tank some - if we are rushing this, I will have cards to spare - but some of these jerks can immobilize or stun.

14-15 (assuming good paths) gets me to the door to the last room, where we maaaay be able to swap Hail and Monster assuming there's enough standees for whatever is in there (and they are in favorable positions)

If we want to do this, I'll sub in Feedback Loop for Brain Leech to give me another good Jump.

I agree - let's do the first room as a normal one, and then try it out. We have to decide early, though - Hail is setting our pace.

dwarf74
Sep 2, 2012



Buglord

Xiahou Dun posted:

Huh. Care to elaborate? When we played this it was the first scenario I'd gotten Sun kind of unlocked and fully-loaded and I remember a fun moment of me camping in a doorway going, "On ne passe pas, motherfuckers!" It's one of the things that made me go from liking that character to just being in love.
Quite good at not-dying, not so good at getting from Point A to Point B quickly while avoiding as many enemies as possible. We were trying to cheese, remember.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



dwarf74 posted:

Quite good at not-dying, not so good at getting from Point A to Point B quickly while avoiding as many enemies as possible. We were trying to cheese, remember.

O yeah, that makes sense. It's the class that makes you think a Move 3 is a big deal.

Old Dun Cow
Sep 5, 2006

Yeah, I'm figuring 20 moves to get somewhere inside the last room, using winged shoes judiciously. Another jump option will be key. Ideally, I think you pop rooms 3 and 4 in one go and then it will be more clear what cards you need to use to go into the last room.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

If we're cheesing after clearing room 1 or 2 Megumin should go nuts with losses from the start.

E: by putting in Impaling Eruption too for example.

dwarf74
Sep 2, 2012



Buglord
I'll wait to hear from the other player before committing to the cheese :)

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Burn everything, Cheese all before you in a glorious slaughterfest :tbear: approves.

Narsham
Jun 5, 2008
Things to keep in mind:
1. There’s “lettered” hexes on the map, including one in the first room. Those are often used for monster spawns. The Tyrant sometimes just sits in the first room. Take the possibility of spawns into account.
2. Hail can move through PCs/summons but can’t end in their hexes. If she gets within move 2 of a door, you can’t prevent her from opening it, but you can potentially body-block her at certain spots.
3. Hail will step into a trapped hex if she has no clear hex to enter that gets her closer to the objective. As with doors, you can’t block her easily and so you may need to leave a spot open for her or set off traps deliberately to protect her.
4. As an ally, Hail can be healed.

dwarf74
Sep 2, 2012



Buglord

AtomikKrab posted:

Burn everything, Cheese all before you in a glorious slaughterfest :tbear: approves.
Are you playing bear? I thought it was Kobal2?

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

dwarf74 posted:

Are you playing bear? I thought it was Kobal2?

I am not. Kobal is, but we must assume the bear approves of murder and cheese.

dwarf74
Sep 2, 2012



Buglord
OK I subbed out Brain Leech for Feedback Loop. In a brawl this would be super dumb. For cheese, I don't want to use bottom attacks, and I need a solid late initiative to drag out my invisibility.

I would like any starting position in the front row and just need to call dibs on the spot by the door. We can murder these guys before I start the cheese.

I am considering subbing in Gnawing Horde for Hostile Takeover as well - another move 4, with nice and late initiative to push that invisible.

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.
Still waiting for an email from Kobal2 with their initial answers :) Will update asap!

Kobal2
Apr 29, 2019
Mail sent, sorry for the lateness

EDIT : BTW, I'm picking the "swap any 2 figures" card for Hail management and/or shenanigans. The rest of the deck is pretty much all bear, all the time.
EDIT2 : still working on my orders, by I'm thinking of spawning in F2, popping the bear in D2 and hopefully have it go ham on the cultist #4 instead of the skellington

Kobal2 fucked around with this message at 13:16 on Sep 9, 2020

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.
Just realized we didn't really have a lot of voting itt re: our SW starting hand, card selection, initiative and deployment.

In fact, we only have 1 vote for "Engulfed in Flames and Flame Strike IN; Aid from the Ether and Freezing Nova OUT" (and maybe add Impaling Eruption, w/o a card to remove), but the only card selection vote has suggested to play Aid from the Ether, that we would be removing :v:

So, please vote for (first 2 votes in agreement decide):
1) Engulfed in Flames and Flame Strike IN; Aid from the Ether and Freezing Nova OUT yes or no.
2) Impaling Eruption IN yes (specify which card to remove) or no.
3) Starting cards and initiative.
4) Starting position.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

That Italian Guy posted:

So, please vote for (first 2 votes in agreement decide):
1) Engulfed in Flames and Flame Strike IN; Aid from the Ether and Freezing Nova OUT yes or no.
2) Impaling Eruption IN yes (specify which card to remove) or no.
3) Starting cards and initiative.
4) Starting position.

1) It was my proposal so Yes. If anyone has a better idea on what to bring out instead of Nova speak up. The summon is useless if we're cheesing after one or two rooms.
2) No to this one. I proposed it but only to try and spark discussion
3) If we're cheesing #YOLO: Initiative 20, Forked Beam, Fire orbs. Next turn we can use cold fire or flame strike to consume the fire.
4) E3. b]If E3 is not available, G3. Or frankly we got multiple move 4, all the other hexes are equivalent.[/b]

Omobono fucked around with this message at 12:27 on Sep 10, 2020

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dwarf74
Sep 2, 2012



Buglord
Yeah I significantly downgraded my offense for extra mobility with some late initiatives. So I am set up for cheese right now.

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