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1) shuffle RNG for mvp, for giving basically everyone some fantastic crits 2) B, rivertime 3) Engulfed in Flames and +1Wound perk 4) Rampage, Blood Hunger, and double 0->+2 perk 5) road B, red birds are not good eats 6) A, level+1 looking forward to kibitzing about Lina. e: update on previous page!
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# ? Sep 3, 2020 16:03 |
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# ? Apr 27, 2024 05:00 |
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Road event B <- Red Birds are just going to be Drakes, YOU CAN'T FOOL ME GAME
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# ? Sep 3, 2020 16:52 |
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Superterranean posted:1) shuffle RNG for mvp, for giving basically everyone some fantastic crits this. Seriously, the fire orbs attack was also to hopefully dump some curses out of the deck. Also I didn't use reviving Ether, just saying. That feels simply wrong.
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# ? Sep 3, 2020 16:53 |
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Omobono posted:
Neither did i in both maps. I kept trying to save it for recovering more lost cards, but near the end there was continuously more and more "must do now" and after the rush, the map ended already. In retrospect i should have used it earlier, more firepower would have helped near the end.
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# ? Sep 3, 2020 17:25 |
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1) Living Spirit 3 for being the only monster to actually damage a non-ally member of the party. 2)A. If you love an orb, let it go. 3)Engulfed in Flames and +2 Ice. 4)Rampage and Blood Hunger. +0 to +2. 5)A. Winner winner red bird dinner. 6)Volatile bomb for Lina 7)A
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# ? Sep 4, 2020 00:42 |
Kobal2 posted:Will get back to you on the starting hand when we have a scenario picked out, but in the meantime, I see 2Minis is lvl 6 but doesn't have any lvl 4 or 5 cards on the Excel sheet, can someone fill me in on what fuckery y'all goons got up to while I wasn't looking ?! Bear doesn't need puny cards. (It's possible that something is wrong with the sheet, I think we had picked a lvl4 card but then I forgot to add it. We know the lvl5 vote was skipped by mistake, that's the reason we are picking 2 cards instead of one this time. That's how broken The Beast Tyrant is ). That Italian Guy fucked around with this message at 09:00 on Sep 4, 2020 |
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# ? Sep 4, 2020 08:48 |
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By the way, where should we go next? We need oodles of money for Pikachu's goal and we should start working on Master Splinter's goals too. I'd say to go for the Forgotten Crypt since it counts for the second. Master Splinter has been an asset to the team so it's time to help her back. (Also I just checked if it existed and Pikachu should start packing the command - loot 1 card, he needs money badly)
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# ? Sep 6, 2020 09:21 |
City Management XVII, Update 1Votes so far posted:This is what we have decided so far: The jury's still out on posted:We don't have a decisive lead (or we have too fewer votes) on the following: Road Event 15, resolution posted:
I'll repost the "choose your destiny" list to make it easier to pick a destination: Available Scenario Locations posted:- We have discovered a portal to a mysterious Plane of Elemental Power. We may want to ask Hail for help closing it before something bad happens and brave the Forgotten Crypt (19). This is a Lingering Swamp Scenario and it qualifies for our Mindthief's Personal Quest. PLEASE KEEP VOTING FOR THE FOLLOWING THINGS (and please remember to bold your choices: 1) City Event: A or B. 2) Lina's new PERK: +2ICE or +1Wound. 3) Pikachu's Level 4 Card, among these: 4) Money Matters: A) Volatile Bomb YES or B) NO for Lina. 5) Our next destination! That Italian Guy fucked around with this message at 11:02 on Sep 7, 2020 |
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# ? Sep 7, 2020 10:52 |
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I've already voted on the city event and Lina's perk, so I'm not gonna revote. 3) Punch Through, for bearmurdering fire demons. 4) Volatile Bomb NO, save up for enchanting. 5) next destination: Forgotten Crypt.
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# ? Sep 7, 2020 16:54 |
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1. City Event B 2. Ice perk 3. Punch Through 4. No bomb 5. Forgotten Crypt- Time for Splinter to move on. He's been fighting long enough
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# ? Sep 7, 2020 17:32 |
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That Italian Guy posted:
1.) B 2.) Wound 3.) Punch Through 4.) No 5.) Crypt!
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# ? Sep 7, 2020 17:34 |
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Slaan posted:5. Forgotten Crypt- Time for Splinter to move on. He's been fighting long enough She. Splinter is a girl, Pikachu is a boy.
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# ? Sep 7, 2020 19:12 |
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1) I'm fairly sure I voted already 2) ditto 3) Punch Through. Ancient Ward is really good but not if Pikachu is chilling two rooms behind while Ash byobears 4) How can we say no to explosions? We can't. Yes to more explosions. 5) Already voted
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# ? Sep 7, 2020 19:41 |
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1) Still B 2) +2 Ice, Ice, boom 3) Punch Through for maximum Bear supremacy. 4) Sure, yes. It has "bomb" in the name, which clinches it. 5) Forgotten Crypt. Let's retire our most veteran filthy rat thing.
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# ? Sep 7, 2020 21:37 |
City Management XVII,Update 2 and Scenario 19 Preamble.Votes, wrap up posted:- Lina's new PERK is +2ICE. City Event 71, resolution posted:
Let's examine our next destination: Scenario 19 - Forgotten Crypt Scenario 19 - Forgotten Crypt - Location posted:
Scenario 19 - Forgotten Crypt - Features posted:These are the details we know about Scenario 19 before starting it: Scenario 19 - Forgotten Crypt - Creatures posted:These are the stats for this Scenario's creatures: Scenario 19 - Forgotten Crypt - Introduction posted:“You want to do what now?” Hail stares at you blankly. “You’ve found a rift into the Plane of Elemental Power and you want to close it?” She sighs. Players spaw tiles are marked with a STRENGTHEN token. dwarf74 and Kobal2 please provide: - Your hand selection for this Scenario (please specify what you are removing and what you are adding, if you change something); - Pick one of the Battle Goals provided in the PM; - Your starting location. You can freely discuss this itt. The GoonMind, please pick one of these 2 BGs for Lina Megumin Inverse - Neutralizer*: Cause a trap to be sprung or disarmed on your turn or on the turn of one of your summons during the scenario. Rewards:✓ - Distracted: Kill a monster you are not adjacent to while adjacent to another monster. Rewards:✓ The GoonMind, also please provide: - Hand selection for our Spellweaver (please specify what you are removing and what you are adding, if you change something);; - Your starting location. You can freely discuss this itt. Please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 11:16 on Sep 8, 2020 |
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# ? Sep 8, 2020 11:08 |
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I would get Engulfed in Flames and Flame Strike IN; Aid from the Ether and Freezing Nova OUT. Freezing Nova? I'm not particularly sure about the second swap but with consistent fire I feel Flame Strike is decent to swap in. Distracted. We've got no forced movements. Start in E3. Someone should go stand in E2 and delay the escort mission an hex please. Do we need some CC? Otherwise I feel going slowish with Engulfed in Flames (for the top) and Fire Orbs (for the move) to set up some fire should be good. Alternatively, #yolo Fire Orbs top from the start. But this seems a longer mission (and that final room is big).
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# ? Sep 8, 2020 11:31 |
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I think we should open with manabolt and aid from the ether for spellweaver.
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# ? Sep 8, 2020 11:36 |
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AtomikKrab posted:aid from the ether Something has to give to make space for engulfed in flames.
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# ? Sep 8, 2020 11:57 |
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oh god THIS scenario. At least we have bear tyrant. Please make sure you bring your switcheroo card; it's a good one whenever you're escorting suicidal NPCs. We may even be able to work out a cheese strategy? Let me see how much jump and invisibility I can bring. e: I don't know that I have enough non-loss invisibility juice to attempt a cheese strategy and I don't have any idea how many enemies are coming (other than 'lots, probably.') But! If you'd like to try it, we can give it a go, and I can sub in Feedback Loop. Otherwise I am content to let the bear tank and go assassinate a cultist as quick as I can. e2: You know.... Between Scurry, Into the Night, the cloak, Winged Shoes, etc. - and guessing where doors might be later in the dungeon - I think maybe we can do this? I forgot I had 2 stamina pots and the empowering talisman, so it's probably possible to just hammer those cards repeatedly. But this could all go hilariously wrong depending on what's in the other rooms. dwarf74 fucked around with this message at 15:06 on Sep 8, 2020 |
# ? Sep 8, 2020 14:46 |
dwarf74 posted:We may even be able to work out a cheese strategy? Ahahah, I've just realized this could be cheesed for the first time In case it wasn't clear, since the Scenario ends when Hail ends her turn next to the goal, in theory it could be possible to rush to the end of the map and switch Hail with one of the monsters in the last room. Not saying it is feasible or easy though That Italian Guy fucked around with this message at 15:07 on Sep 8, 2020 |
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# ? Sep 8, 2020 15:03 |
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That Italian Guy posted:Ahahah, I've just realized this could be cheesed for the first time In case it wasn't clear, since the Scenario ends when Hail ends her turn next to the goal, in theory it could be possible to rush to the end of the map and switch Hail with one of the monsters in the last room. Not saying it is feasible or easy though But yeah now that I have taken a closer look at my cards - I think I have enough invisibility, Jump, and big moves - along with a cloak and winged shoes - that I am confident about making it to the end so we can do a switcheroo with either me or one of the monsters in the last room. However, you guys would suffer the full brunt of many bad things, and it very well could go hilariously wrong. I am just as happy being a good team player and just murdering things for the glory of Hail (and switching to a cheese strat if that fails)
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# ? Sep 8, 2020 15:13 |
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dwarf74 posted:e2: You know.... Between Scurry, Into the Night, the cloak, Winged Shoes, etc. - and guessing where doors might be later in the dungeon - I think maybe we can do this? I forgot I had 2 stamina pots and the empowering talisman, so it's probably possible to just hammer those cards repeatedly. But this could all go hilariously wrong depending on what's in the other rooms. Doing some assumptions on doors (and the altar's location) it's 21/22 hexes between the start and the correct hex. That's ignoring any traps, where the obstacles are, and enemy placement. I don't think you have enough safe movement+invis turns to cheese it from the start. Maybe clean the first one to three rooms legit, then cheese? The idiot NPC is going to force an high pace though. She can open door, and that's a killer.
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# ? Sep 8, 2020 15:15 |
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Well, we'd need about 20 moves in theory. You can almost do it in two turns with Scurry, Cranium Overload, invis cloak, stamina potion, Scurry, Cranium Overload. There is a decent chance that we would run out of standees as well. The trick will be that you have to enter the last room without invisibility and not die. On the following turn you can use Scurry and Into the Night for final positioning and then we just need to make sure that the swap happens up in the 90s for initiative.
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# ? Sep 8, 2020 15:16 |
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Grab that brass ring and do as much cheese as possible. It's hilarious when you can make it work. My group used the same strat once to teleport a Very Very Bad Enemy to the rear end end of the map where it was just irrelevant for the rest of the game and it still makes me chuckle.dwarf74 posted:I have vague recollections of doing a cheese strat with Sun, on the theory that I could face-tank the dungeon. It ended up working, but was not fun or cool Huh. Care to elaborate? When we played this it was the first scenario I'd gotten Sun kind of unlocked and fully-loaded and I remember a fun moment of me camping in a doorway going, "On ne passe pas, motherfuckers!" It's one of the things that made me go from liking that character to just being in love.
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# ? Sep 8, 2020 15:24 |
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Old Dun Cow posted:Well, we'd need about 20 moves in theory. You can almost do it in two turns with Scurry, Cranium Overload, invis cloak, stamina potion, Scurry, Cranium Overload. There is a decent chance that we would run out of standees as well. The trick will be that you have to enter the last room without invisibility and not die. On the following turn you can use Scurry and Into the Night for final positioning and then we just need to make sure that the swap happens up in the 90s for initiative. 14-15 (assuming good paths) gets me to the door to the last room, where we maaaay be able to swap Hail and Monster assuming there's enough standees for whatever is in there (and they are in favorable positions) If we want to do this, I'll sub in Feedback Loop for Brain Leech to give me another good Jump. I agree - let's do the first room as a normal one, and then try it out. We have to decide early, though - Hail is setting our pace.
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# ? Sep 8, 2020 15:27 |
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Xiahou Dun posted:Huh. Care to elaborate? When we played this it was the first scenario I'd gotten Sun kind of unlocked and fully-loaded and I remember a fun moment of me camping in a doorway going, "On ne passe pas, motherfuckers!" It's one of the things that made me go from liking that character to just being in love.
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# ? Sep 8, 2020 15:36 |
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dwarf74 posted:Quite good at not-dying, not so good at getting from Point A to Point B quickly while avoiding as many enemies as possible. We were trying to cheese, remember. O yeah, that makes sense. It's the class that makes you think a Move 3 is a big deal.
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# ? Sep 8, 2020 15:39 |
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Yeah, I'm figuring 20 moves to get somewhere inside the last room, using winged shoes judiciously. Another jump option will be key. Ideally, I think you pop rooms 3 and 4 in one go and then it will be more clear what cards you need to use to go into the last room.
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# ? Sep 8, 2020 15:46 |
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If we're cheesing after clearing room 1 or 2 Megumin should go nuts with losses from the start. E: by putting in Impaling Eruption too for example.
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# ? Sep 8, 2020 15:58 |
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I'll wait to hear from the other player before committing to the cheese
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# ? Sep 8, 2020 16:15 |
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Burn everything, Cheese all before you in a glorious slaughterfest approves.
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# ? Sep 8, 2020 16:17 |
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Things to keep in mind: 1. There’s “lettered” hexes on the map, including one in the first room. Those are often used for monster spawns. The Tyrant sometimes just sits in the first room. Take the possibility of spawns into account. 2. Hail can move through PCs/summons but can’t end in their hexes. If she gets within move 2 of a door, you can’t prevent her from opening it, but you can potentially body-block her at certain spots. 3. Hail will step into a trapped hex if she has no clear hex to enter that gets her closer to the objective. As with doors, you can’t block her easily and so you may need to leave a spot open for her or set off traps deliberately to protect her. 4. As an ally, Hail can be healed.
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# ? Sep 8, 2020 16:19 |
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AtomikKrab posted:Burn everything, Cheese all before you in a glorious slaughterfest approves.
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# ? Sep 9, 2020 00:35 |
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dwarf74 posted:Are you playing bear? I thought it was Kobal2? I am not. Kobal is, but we must assume the bear approves of murder and cheese.
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# ? Sep 9, 2020 00:37 |
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OK I subbed out Brain Leech for Feedback Loop. In a brawl this would be super dumb. For cheese, I don't want to use bottom attacks, and I need a solid late initiative to drag out my invisibility. I would like any starting position in the front row and just need to call dibs on the spot by the door. We can murder these guys before I start the cheese. I am considering subbing in Gnawing Horde for Hostile Takeover as well - another move 4, with nice and late initiative to push that invisible.
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# ? Sep 9, 2020 01:53 |
Still waiting for an email from Kobal2 with their initial answers Will update asap!
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# ? Sep 9, 2020 09:12 |
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Mail sent, sorry for the lateness EDIT : BTW, I'm picking the "swap any 2 figures" card for Hail management and/or shenanigans. The rest of the deck is pretty much all bear, all the time. EDIT2 : still working on my orders, by I'm thinking of spawning in F2, popping the bear in D2 and hopefully have it go ham on the cultist #4 instead of the skellington Kobal2 fucked around with this message at 13:16 on Sep 9, 2020 |
# ? Sep 9, 2020 13:04 |
Just realized we didn't really have a lot of voting itt re: our SW starting hand, card selection, initiative and deployment. In fact, we only have 1 vote for "Engulfed in Flames and Flame Strike IN; Aid from the Ether and Freezing Nova OUT" (and maybe add Impaling Eruption, w/o a card to remove), but the only card selection vote has suggested to play Aid from the Ether, that we would be removing So, please vote for (first 2 votes in agreement decide): 1) Engulfed in Flames and Flame Strike IN; Aid from the Ether and Freezing Nova OUT yes or no. 2) Impaling Eruption IN yes (specify which card to remove) or no. 3) Starting cards and initiative. 4) Starting position.
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# ? Sep 10, 2020 09:25 |
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That Italian Guy posted:So, please vote for (first 2 votes in agreement decide): 1) It was my proposal so Yes. If anyone has a better idea on what to bring out instead of Nova speak up. The summon is useless if we're cheesing after one or two rooms. 2) No to this one. I proposed it but only to try and spark discussion 3) If we're cheesing #YOLO: Initiative 20, Forked Beam, Fire orbs. Next turn we can use cold fire or flame strike to consume the fire. 4) E3. b]If E3 is not available, G3. Or frankly we got multiple move 4, all the other hexes are equivalent.[/b] Omobono fucked around with this message at 12:27 on Sep 10, 2020 |
# ? Sep 10, 2020 12:11 |
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# ? Apr 27, 2024 05:00 |
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Yeah I significantly downgraded my offense for extra mobility with some late initiatives. So I am set up for cheese right now.
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# ? Sep 10, 2020 13:45 |