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Splinter doesn't really have good options with our current cards, so we're going to want to use Major Stamina. Which cards we want to get back depends on how we want to handle this room in the next few rounds. My favorite option is to get back Perverse Edge, Scurry, and Corrupting Embrace. We'd also need the Living Spirit to have moved to D3 instead of where it is. This round we play Hostile Takeover and Scurry (09), use Scurry to move to E3 and attack the Living Bones, and mind-control the Living Spirit. Next round we play Perverse Edge and Corrupting Embrace (08), and poison/muddle the Living Spirit and stun something (or move on to the pressure plate, depending on what the north team does). In the third round we'd have Empathetic Assault and Frigid Apparition left to move to the pressure plate. Another option is getting back Cranium Overload rather than Perverse Edge. We could use Cranium Overload and Frigid Apparition (05) to move to D3, stun the Living Spirit, and explode the Living Bones. Then we can use Empathetic Assault and Scurry (11) to disarm the Living Spirit and Loot 2. That leaves us with Corrupting Embrace to reach the pressure plate in round 3. This option burns more loss cards, so depending on how long the north team takes, it's riskier but makes more money. --edit, update on previous page
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# ? Dec 13, 2020 16:17 |
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# ? Apr 29, 2024 04:47 |
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Woo hoo we did it Reik! I'm going to be using Reviving Ether this round to get back all my lost cards (after a short rest) so I won't be doing much this round sorry
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# ? Dec 13, 2020 16:41 |
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Gonna doom the elite spirit and shoot the golem while my fearless Spellweaver tanks for me.
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# ? Dec 14, 2020 02:58 |
Deep Ruins, Round 11APending actions from last Round posted:- Master Splinter uses Major Stamina Potion! Recovers Scurry, Perverse Edge and Corrupting Embrace. ROUND REVEAL posted:All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in light yellow. Discarded cards will be marked in red, while lost cards will be marked in purple. Cards in the active slot will be marked in teal (using a colorblind friendly scheme, let me know if you are having issues with it!). Available items are also shown there.""" Boris (Hand7, Discarded3, Active1, Lost1) is acting at initiative 9 with Race to the Grave and Swift Trickery. 9. Boris the Orchid Doomstalker (Reik) posted:
9. Master Splinter the Vermling Mindthief (The Goonmind) posted:
(Hand4, Discarded0, Active0, Lost4) 20. Lina Megumin Inverse the Orchid Spellweaver (SalTheBard) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Dec 14, 2020 11:28 |
Hey SalTheBard, where do you want to move this Round? If you stay put, the golem will attack you instead of Reik, otherwise please let me know where you want to go! I can play most other actions this round without any additional input, but I'm not sure about this detail.
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# ? Dec 15, 2020 11:08 |
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I will take the hit
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# ? Dec 15, 2020 13:21 |
Deep Ruins, Round 11BPending actions from last Round posted:- None! 9. Boris the Orchid Doomstalker (Reik) posted:- Boris uses Race to the Grave (bot)! Doom: Place your character token on any one enemy - This enemy suffers 2 damage at the start of each of its turns - When this enemy dies or another Doom is played, discard this card. 9. Master Splinter the Vermling Mindthief (The Goonmind) posted:- Master Splinter uses Scurry (top)! Moves4 to E3. Attacks Living Bones 2 for 2 (1base, +0mod, +2bonus, SHIELD1) damage! 12. Living Bones posted:- Living Bones 2 focuses Master Splinter! Gains SHIELD1, HEAL2, Self! 20. Lina Megumin Inverse the Orchid Spellweaver (SalTheBard) posted:- Lina Megumin Inverse uses Forked Beam (bot)! Moves1 to B3. 48. Living Spirits posted:- Living Spirit 5(E) suffers 2 Doom damage! 65. Stone Golems posted:- Stone Golem 5 focuses Lina Megumin Inverse! Attacks Lina Megumin Inverse for 3 (4base, -1mod) damage. 71. Ancient Artillery posted:No enemy in Range! END OF ROUND ACTIONS posted:- DARK is now waning. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name "Everyone itt is also encouraged to input their orders (card selection+initiative pick) for the Hero currently controlled by the Goonmind! You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves." DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Dec 16, 2020 11:41 |
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White are the cards we have in hand, right? The Spirit is at 2 hp and will die on his next action, so all splinter has to do is to kill Skelly and we have so many good cards to do just that. My suggestion: Corrupting Embrace (BOT) - move through and poison the skeleton + Pervese Edge (TOP) should kill it very dead (unless we draw a null) and it gives us ratspeed (INI: 08). Place Splinter on E3 so she is two spaces away from all 3 coins that will be there by the end of the turn. So we can do a short rest protecting Scurry and use it for Looting 2 before stepping on the plate next turn.
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# ? Dec 16, 2020 12:21 |
Kanthulhu posted:White are the cards we have in hand, right? Correct.
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# ? Dec 16, 2020 12:22 |
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Kanthulhu posted:
Concur, that looks good!
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# ? Dec 16, 2020 14:26 |
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Kanthulhu posted:White are the cards we have in hand, right? Yup, looks good. Then it's chilling time. Having fun up there?
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# ? Dec 16, 2020 17:55 |
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Hopefully we can knock the golem down in a couple rounds and then it'll take 1-2 rounds to make it to the plates. I don't think anyone is in danger of exhausting? Reik fucked around with this message at 22:13 on Dec 16, 2020 |
# ? Dec 16, 2020 18:29 |
Missing orders for our Spellweaver
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# ? Dec 17, 2020 12:50 |
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Orders in! l'm going to be back peddling now that I've tanked for the Doomstalker!
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# ? Dec 17, 2020 14:18 |
Deep Ruins, Round 12APending actions from last Round posted:ROUND REVEAL posted:All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in light yellow. Discarded cards will be marked in red, while lost cards will be marked in purple. Cards in the active slot will be marked in teal (using a colorblind friendly scheme, let me know if you are having issues with it!). Available items are also shown there. Master Splinter (Hand4, Discarded2, Active1, Lost3) is acting at initiative 8 with Perverse Edge and Corrupting Embrace. 8. Master Splinter the Vermling Mindthief (The Goonmind) posted:
(Hand6, Discarded1, Active0, Lost1) 26. Lina Megumin Inverse the Orchid Spellweaver (SalTheBard) posted:
65. Boris the Orchid Doomstalker (Reik) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Dec 18, 2020 10:36 |
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Reik what are you doing this round? I'm probably going to drop back a bit, use goggles and piercing bow to try to inflict maximum damage. But we need to start thinking about moving towards the buttons sooner than later.
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# ? Dec 18, 2020 14:05 |
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I'm gonna stand still and doom/punch the golem, then short rest. If you can go faster than me next round and take advantage of the +1 damage for allies doom I can tag the shield golem with my auto-damage doom after that and hopefully that's enough to finish it off. After that it's just 2 or so turns to run in to the room and not get shot up by artillery.
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# ? Dec 19, 2020 04:34 |
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I assume Splinter is letting the spirit die and moving through the bones to attack it and turn it into pico de gallo then just kind of dicking around getting coins and standing on the plate?
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# ? Dec 19, 2020 05:10 |
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I have just realized submitting my orders right now, that I have made a seriously bad tactical error :-/ We will see what happens!
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# ? Dec 19, 2020 06:45 |
Deep Ruins, Round 12BPending actions from last Round posted:- None! 8. Master Splinter the Vermling Mindthief (The Goonmind) posted:- Master Splinter uses Corrupting Embrace (bot)! Jumps4 to E3 through E4, E5, E4! 22. Living Spirits posted:Living Spirit 5(E) suffers 2 Doom damage! 26. Lina Megumin Inverse the Orchid Spellweaver (SalTheBard) posted:- Lina Megumin Inverse uses Flashing Burst (bot)! Moves2 to D3. 37. Ancient Artillery posted:No enemy in Range! 51. Stone Golems posted:- Stone Golem 5 focuses Lina Megumin Inverse! Moves2 to C3. Attacks Lina Megumin Inverse for 4 (3base, +1mod) damage. 65. Boris the Orchid Doomstalker (Reik) posted:- Boris uses Multi-Pronged Assault (bot)! Doom: Place your character token on any one enemy - All allies add +1ATK to all their attacks targeting this enemy - When this enemy dies or another Doom is played, discard this card. END OF ROUND ACTIONS posted:- Lina Megumin Inverse's deck is shuffled. There is a small chance the players will lose the Scenario - if either Master Splinter or Lina Megumin become exhausted, so even after the Golem is dead we'll have a look at how things evolve before calling the Scenario won. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name Everyone itt is also encouraged to input their orders (card selection+initiative pick) for the Hero currently controlled by the Goonmind! You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Dec 19, 2020 12:12 |
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How many turns does splinter have left? and how does that change if we use Scurry for its loot?
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# ? Dec 19, 2020 12:20 |
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I'm going to discard a card to avoid damage. Let me look at spreadsheet to decide which one
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# ? Dec 19, 2020 12:34 |
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Splinter has 6 turns left including long rests and using scurry as a loss. 10 turns without using scurry as loss. E: we can't use empowering talisman to recover a stamina potion, right? 'cause that would be ~infinity extra turns. Omobono fucked around with this message at 13:36 on Dec 19, 2020 |
# ? Dec 19, 2020 13:32 |
Omobono posted:E: we can't use empowering talisman to recover a stamina potion, right? 'cause that would be ~infinity extra turns. Of course you can, it's busted af
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# ? Dec 19, 2020 14:11 |
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That Italian Guy posted:Of course you can, it's busted af ... Lowest initiative, Scurry, first card from the top. Discard mind's weakness, Talisman for stam potion, stam potion to recover everything that's recoverable Standing orders for the rest of the dungeon: don't use further loss cards after the scurry loss, move to the plate somehow, then chill on it maximizing exp gain without using loss cards. Long rest when needed losing anything that doesn't have non-loss XP, if Mind's Weakness is active immediately deactivate it. This should give Splinter 11 turns, exhausting on the 12th.
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# ? Dec 19, 2020 16:57 |
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I'm incredibly worried about exhaustion. Reik I'm going to need you to take this hit for me, so please stay in melee range if you can. SalTheBard fucked around with this message at 05:48 on Dec 20, 2020 |
# ? Dec 20, 2020 05:40 |
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At this point Splinter is just useless and sitting around with her thumb in her rat-butt except for slurping up coins and getting XP. While Team North can probably clear the room I don't really understand the draw-out plan anymore and this seems actually to be more hubristic than just getting on the plates. The absolute worst case is eating some cards for damage, so just ending the scenario seems better. tl;dr : it's your game so feel to just do whatever, but why are you dinking around with monsters that don't win you the game when it's right there.
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# ? Dec 20, 2020 07:12 |
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Yeah once this Golem gets murdered Reik and I are going to run straight towards the plates
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# ? Dec 20, 2020 07:57 |
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Laughed at Splinter exploding some bones. A thought: should Splinter start moving north go press one of the plates there? It would probably take too many turns to be useful there, right? The best strategy probably is to just get the coins and farm xp while waiting, as was suggested already.
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# ? Dec 20, 2020 11:22 |
Missing orders from Reik
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# ? Dec 20, 2020 11:51 |
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Kanthulhu posted:Laughed at Splinter exploding some bones. We need all 3 plates occupied simultaneously, so Splinter needs to stay south
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# ? Dec 20, 2020 12:00 |
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Sorry about that, orders in. My thought process was that if the golems were alive and we tried to run for the plates, we could get tagged with an immobilize and take too many rounds of artillery fire. Once we kill this golem, we can use our biggest move to get in to the room with a very slow initiative so we go after the artillery for that round, and on the second round we make it to the plates and only take one round of artillery fire. I don't know if it's too late to change Splinter's orders, but if Splinter could cranium overload move 5 to D7 and attack the shield golem with the top loss of Empathetic assault for 5 (+1 from the Doom on it right now) that would be a huge help in taking the golem down fast enough for us to get to the plates, and Splinter could still get back to the plate in one round with cranium overload and scurry. Reik fucked around with this message at 17:04 on Dec 20, 2020 |
# ? Dec 20, 2020 16:55 |
Deep Ruins, Round 13APending actions from last Round posted:ROUND REVEAL posted:PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in light yellow. Discarded cards will be marked in red, while lost cards will be marked in purple. Cards in the active slot will be marked in teal (using a colorblind friendly scheme, let me know if you are having issues with it!). Available items are also shown there. Master Splinter (Hand4, Discarded0, Active1, Lost5) is acting at initiative 5 with Cranium Overload and Empathetic Assault. 5. Master Splinter the Vermling Mindthief (The Goonmind) posted:
9. Boris the Orchid Doomstalker (Reik) posted:
(Hand4, Discarded3, Active0, Lost1) 91. Lina Megumin Inverse the Orchid Spellweaver (SalTheBard) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Dec 21, 2020 12:03 |
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Yeah sure. Go disarm the golem, then going forward the standing orders are up there.
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# ? Dec 21, 2020 12:41 |
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move north and disarm the golem this turn, go back and slurp the coins next turn.
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# ? Dec 21, 2020 14:03 |
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Omobono posted:Splinter has 6 turns left including long rests and using scurry as a loss. Empowering talisman is consumed, not spent, so it isn’t infinity extra turns. It gives you one extra use of a “small item”.
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# ? Dec 21, 2020 16:21 |
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Oh man, that was a great action card for the shield golem. If Splinter gets 2 damage through the shield with empathetic assault, between race to the grave and the golem's suffer 2 damage on their turn that will bring it down. Were you planning on double healing this turn, Sal?
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# ? Dec 21, 2020 17:29 |
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Reik posted:Oh man, that was a great action card for the shield golem. If Splinter gets 2 damage through the shield with empathetic assault, between race to the grave and the golem's suffer 2 damage on their turn that will bring it down. Were you planning on double healing this turn, Sal? Yes. I figured it would buy me an extra turn
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# ? Dec 21, 2020 22:14 |
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SalTheBard posted:Yes. I figured it would buy me an extra turn Yeah, with the disarm we're safe from any damage this turn and even if Splinter whiffs the empathetic assault the shield golem will die from two turns of race to the grave + their own suffer 2 damage, so after a round of healing up we should be good to either move in to the room late next round or just get a bit closer to the door and then long rest before going in. I'm okay with either. Reik fucked around with this message at 22:55 on Dec 21, 2020 |
# ? Dec 21, 2020 22:46 |
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# ? Apr 29, 2024 04:47 |
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Sounds good
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# ? Dec 21, 2020 22:49 |