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OK, so good news is that 3/8 of the bosses actions are currently useless. The bad news is that the other 5/8 are fully powered up and scary. The normal vermlings aren't too bad since that ranged attack can't hurt you (unless you're poisoned? does it work like that?), but the damage from the elites could pile up quick with double actions. Hopefully they don't have too many move+attacks. I'm going to run up and jump behind the boss and focus him down with my hardest hitting stuff - I should be able to put out a turn of ~8 damage and then 4 or 5 after that, which could be enough to put him down in 2 rounds of attacks if we can get some more chip damage in from Rocky and Bullwinkle.
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# ? Mar 2, 2019 19:09 |
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# ? Apr 27, 2024 03:21 |
A 0 value Attack is still an Attack and can damage our party if a positive modifier is drawn ( for example the +2 one of the Scouts have drawn last Round). By the way, their normal attack is "1 melee" for the normal and "2 melee" for the Elite ones! They don't have a default Range value for their attacks.
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# ? Mar 2, 2019 19:24 |
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oh right, duh
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# ? Mar 2, 2019 19:26 |
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DarthRoblox posted:OK, so good news is that 3/8 of the bosses actions are currently useless. The bad news is that the other 5/8 are fully powered up and scary. The normal vermlings aren't too bad since that ranged attack can't hurt you (unless you're poisoned? does it work like that?), but the damage from the elites could pile up quick with double actions. Hopefully they don't have too many move+attacks. I was also planning a jump, and a push, and I'd like to get it off because it should render him mostly nonthreatening. Plus I can hole up in a chokepoint, maybe. I'd recommend something nice and ranged this round so that unless he draws the Range card (which is pretty drat slow) he can't hit anyone on his next initiative. If we're good we can keep him locked down with Immobilises. In fact his only "dangerous" cards if he's kept immobile and not next to anyone are relatively slow so we should have time to react to whatever.
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# ? Mar 2, 2019 19:43 |
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MarquiseMindfang posted:I was also planning a jump, and a push, and I'd like to get it off because it should render him mostly nonthreatening. Plus I can hole up in a chokepoint, maybe. I'd recommend something nice and ranged this round so that unless he draws the Range card (which is pretty drat slow) he can't hit anyone on his next initiative. If we're good we can keep him locked down with Immobilises. Don't forget there's a big rock there just begging to be punched.
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# ? Mar 2, 2019 20:04 |
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Reik posted:Don't forget there's a big rock there just begging to be punched. ...Oh for sheer spectacle I kind of have to, don't I?
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# ? Mar 2, 2019 20:14 |
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MarquiseMindfang posted:...Oh for sheer spectacle I kind of have to, don't I? Yes. It's mandatory.
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# ? Mar 2, 2019 20:21 |
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Elephant Ambush posted:Yes. It's mandatory. For the record it was going to be my next-turn move anyway but 4+ targets is way too tempting for a punch debut.
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# ? Mar 2, 2019 20:24 |
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So you're both planning to jump up on the boss this turn? I was thinking I'd attack some normal vermlings this turn, then do a jump behind him next turn. As long as we can get rid of those summons we should be able to get a multi-man rushdown done.
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# ? Mar 2, 2019 20:35 |
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Car Hater posted:So you're both planning to jump up on the boss this turn? I was thinking I'd attack some normal vermlings this turn, then do a jump behind him next turn. As long as we can get rid of those summons we should be able to get a multi-man rushdown done. Well, if my punch goes after the mobs, I'll hit like 5 targets. If I go first I'll hit the 4 that are there currently. If they go first you'll probably be blocked in, and so attention would be better focused on the ones behind you that aren't going to get exploded on. They're vermling so I can presume they're relatively fast. There's no reason we can't wipe half of them off the board if we co-ordinate.
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# ? Mar 2, 2019 20:47 |
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I really don't have any multi-target attacks so I think my actions are best spent focusing on the boss - I also can't soak up very many attacks from the vermling horde so I'd rather risk big hits from the boss that I can either go invis to avoid or just burn a card. I can help stun some of the elites when I can't make a bottom attack action.
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# ? Mar 2, 2019 20:53 |
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MarquiseMindfang posted:Well, if my punch goes after the mobs, I'll hit like 5 targets. If I go first I'll hit the 4 that are there currently. So, Vermling Scouts actually use a generic "Scout" deck, similar to how Bandit and Inox Guards both use the Guard deck. Currently there are no other monsters that share the "Scout" deck, but they could be added in expansions.
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# ? Mar 2, 2019 23:33 |
Diamond Mine Round 6APending actions from last Round posted:-None! ROUND REVEAL posted:A note on the Vermling Scouts card for this Round: since there is no Attack displayed on it, the Scouts will take focus and move as if they had a melee attack. They will not try to maximize LOOT and they will not forego moving closer to their focus with every hex in favor of that. In fact, a piece of rules often mis-remembered is that "Having abilities other than “Attack” on its ability card does not affect a monster’s movement in any way. It will simply move according to the above rules and then use its other abilities as best as it can." So, in this case, the Scouts will move (the movement being not affected in any way by the LOOT1 on their card) then (after they arrived at the new position) they'll use LOOT to the maximum effect. Once it's the Overseer turn, they'll do it again - so they won't move at all if they are already adjacent to their focus. That "at best as it can" tricks a lot of people into thinking the monsters will try and maximize LOOT; but it's a generic rule, written probably with HEAL in mind instead (where a monster would move as if it had a melee attack, then HEAL the ally who's lost the most HP in range). "PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Bullwinkle (Hand5, Discarded2, Active1, Lost2) is acting at initiative 18 with Eye for an Eye and Skewer. 18. Bullwinkle the Inox Brute (Car Hater) posted:
20. Master Splinter the Vermling Mindthief (DarthRoblox) posted:
28. Rocky the Savvas Cragheart (MarquiseMindfang) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 09:49 on Mar 3, 2019 |
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# ? Mar 3, 2019 09:41 |
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What happens if a scout loots the objective chest? E: can an enemy loot objective chests? Omobono fucked around with this message at 09:54 on Mar 3, 2019 |
# ? Mar 3, 2019 09:52 |
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Omobono posted:What happens if a scout loots the objective chest? Enemies can't loot chests.
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# ? Mar 3, 2019 09:56 |
Doctor Spaceman posted:Enemies can't loot chests. Exactly. Monsters can only LOOT coin tokens. As an addendum, every token looted by an enemy is gone forever - it is not dropped on death in addition to the regular one. This reminds me, I'll have to add summon tokens to Scout 1 and 10 to remember they were summoned and won't drop coin tokens at all when killed.
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# ? Mar 3, 2019 11:06 |
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You guys dodged a huge bullet there. Wow.
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# ? Mar 3, 2019 14:36 |
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With any luck (read: Bullwinkle killing Scout #1) y'all should be able to get some pretty decent damage on the boss this round.
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# ? Mar 3, 2019 14:43 |
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That big rock's going boom, so you might as well target something other than the things next to it. Thin the herd a bit.
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# ? Mar 3, 2019 15:10 |
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MarquiseMindfang posted:That big rock's going boom, so you might as well target something other than the things next to it. Thin the herd a bit. Wait, the one between the boss and I? I was going to attack vermlings 8 and 6 but if they're hosed anyway I'll use a basic move and put dps on the boss
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# ? Mar 3, 2019 15:21 |
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Car Hater posted:Wait, the one between the boss and I? I was going to attack vermlings 8 and 6 but if they're hosed anyway I'll use a basic move and put dps on the boss Yup. Too tempting of a target. Big boom, 4 targets.
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# ? Mar 3, 2019 15:29 |
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Operation Shock and Awe
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# ? Mar 3, 2019 16:01 |
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I *think* it should still be safe for me to jump behind the boss if Rocky goes to I3 and Bullwinkle to L2, right? There's only 2 open spots behind there and they'd require 3 move to get to from even the closest vermlings, so they should focus on the rest of the party since they'll be right in the middle with lots of room. I could pop the invis cloak to be safe, but I don't think it's needed.
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# ? Mar 3, 2019 17:16 |
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DarthRoblox posted:I *think* it should still be safe for me to jump behind the boss if Rocky goes to I3 and Bullwinkle to L2, right? There's only 2 open spots behind there and they'd require 3 move to get to from even the closest vermlings, so they should focus on the rest of the party since they'll be right in the middle with lots of room. I think I'm going to move Bullwinkle to I3 to skewer the boss, other than that sounds good. Will you move to the goal chest after that?
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# ? Mar 3, 2019 17:33 |
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I'd rather we leave the chest for last so we can cleanup all this loose loot that's going to be lying around.
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# ? Mar 3, 2019 17:58 |
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Ah right, you're going first this round. I could either loot the chest and hit the boss next round, or get 2 hits in. I think we should focus on the boss since he's the real danger here - all it takes is one bad round with the multi-target ranged attack or double-acting scouts with something dangerous and we could be in a lot of trouble quickly. We can grab the chest as part of the mop-up once he's down.
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# ? Mar 3, 2019 18:05 |
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I'm more in it for being able to jump over the boss and attack him, as long as there ends up being an open space next to him for me next turn I'll be good E; oh right those rocks will exploded
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# ? Mar 3, 2019 18:26 |
Elephant Ambush posted:You guys dodged a huge bullet there. Wow. No kidding. 10 Scouts going twice is a terrifying 20 actions in a row. Any move+attack card could have spelled disaster since no one has a constant SHIELD effect (even Bullwinkle only got charges) and 20 attacks, even if they are low damage ones, could cause someone to have to burn through a full deck of cards to prevent lethal damage, once their HPs are low enough.
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# ? Mar 3, 2019 23:09 |
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This really does seem like one of those maps(/games?) where Sometimes, You Just Lose.
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# ? Mar 3, 2019 23:11 |
MarquiseMindfang posted:This really does seem like one of those maps(/games?) where Sometimes, You Just Lose. (It is actually usually possible to react to most bs in this game in a way or another, if you have not already spent all your get-out-of-jail cards. There is still randomness and good/bad rolls, of course, and some scenarios are a bit unbalanced...but normally they are surprisingly tight. I think so far our party has been overperforming and making it look easier than it is for a lot of groups).
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# ? Mar 3, 2019 23:19 |
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I think actually it wouldn't have been *that* bad? Bullwinkle would've taken 6 attacks, which is a lot to be fair, but Rocky and Splinter are at a choke point so it would've been just 2 attacks (as long as they weren't ranged or jump)
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# ? Mar 4, 2019 00:22 |
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Depending on your party composition, you might be able to just wear out the vermling scouts by drawing them back in to the front room.
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# ? Mar 4, 2019 00:36 |
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I think the problem becomes endurance though, since the boss summons .75 vermlings (3 hp's worth) on average per turn. That's more than a turn of basic attacks, so unless you manage to really cleave through the initial swarm efficiently you could wind up adding quite a few rounds as the summons keep piling up.
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# ? Mar 4, 2019 01:54 |
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DarthRoblox posted:I think actually it wouldn't have been *that* bad? Bullwinkle would've taken 6 attacks, which is a lot to be fair, but Rocky and Splinter are at a choke point so it would've been just 2 attacks (as long as they weren't ranged or jump) We've seen that the scouts have a ranged 2-target attack. If they drew that along with the bosses whip move, that would be an effective 40 attacks in a row, which could very easily chew through a party without any persistent damage reduction.
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# ? Mar 4, 2019 10:15 |
I have not received a PM with orders from one of our players; they have provided detailed decision itt, so I'll wait a bit more and then follow those, in case. Please remember to finalize your orders by PM E. got it! That Italian Guy fucked around with this message at 12:23 on Mar 4, 2019 |
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# ? Mar 4, 2019 10:36 |
Diamond Mine Round 6BPending actions from last Round posted:- None! 18. Bullwinkle the Inox Brute (Car Hater) posted:- Bullwinkle uses Eye for an Eye (bot as a basic MOVE2)! Moves 2 to I3. 20. Master Splinter the Vermling Mindthief (DarthRoblox) posted:- Master Splinter uses Scurry (top)! Moves 3 to H3. Attacks Vermling Scout 9(E) for 4 (1base, +1mod +2bonus) damage! 28. Rocky the Savvas Cragheart (MarquiseMindfang) posted:- Rocky uses Rock Tunnel (bot)! Jumps 3 to J3. Gains 1XP. LOSS card!* Attack modifier distribution was a bit unfortunate, but it was still a pretty good Explosive Punch! * Unfortunately both locations in MarquiseMindfang's orders where already taken by Bullwinkle and Master Splinter. This also means that the bottom of Rock Tunnel is a bit wasted; in real play, you would be able to adapt on the fly, but in asynchronous play we have to do with contingencies. Since all our players are acting BEFORE the enemies, and since this will only affect Rocky, I would allow MarquiseMindfang to choose one of the following outcomes: - Activate Boots and use the bottom of Rock Tunnel as a generic MOVE2 instead. - Keep things as they are. Let me know which one you'd prefer! 35. Vermling Scout 3(E), 4(E), 5(E), 9(E), 10(Es), 1, 2, 7 posted:- Vermling Scout 3(E) focuses Bullwinkle! Jumps 2 to H2. 73. Merciless Overseer (BOSS) posted:- Merciless Overseer (BOSS) focuses Master Splinter! All Vermling Scouts act again! END OF ROUND ACTIONS posted:- None Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 14:55 on Mar 8, 2019 |
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# ? Mar 4, 2019 14:00 |
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Oh this is _perfect_ Laying more damage on the boss and vermlings 3 and 5
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# ? Mar 4, 2019 14:28 |
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Vermling mosh pit! Wall of Death!
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# ? Mar 4, 2019 14:30 |
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Elephant Ambush posted:Vermling mosh pit! I wish I had brought Wall of
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# ? Mar 4, 2019 14:35 |
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# ? Apr 27, 2024 03:21 |
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You win or lose next turn. To be fair though, 12 HP should go down to Master Splinter alone, and she* still has her cloak and another invisibility to loot the chest unmolested. *mindthief was a she or am I misremembering? On the same line, Bullwinkle is an he and Rocky a they, right?
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# ? Mar 4, 2019 15:39 |