Forgot to post the updates sheets, here they are! That Italian Guy fucked around with this message at 00:53 on Mar 13, 2019 |
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# ? Mar 13, 2019 00:50 |
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# ? Apr 27, 2024 04:45 |
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I've played this scenario and it's super cool. I would recommend blitzing through this group and opening the door so your allies have a chance to keep up. They probably won't, but it's worth trying.
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# ? Mar 13, 2019 01:12 |
Gloomhaven Square A Round 1AHand changes posted:- Master Splinter's hand stays the same. ROUND REVEAL posted:- Master Splinter deploys in D5! A) Which hex to move the Guards into, since there are several valid ones; B) Which hex to deploy the Archer's trap into, since there are 2 valid ones. "PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Rocky (Hand11, Discarded0, Active0, Lost0) is acting at initiative 38 with Earthen Clod and Massive Boulder. 38. Rocky the Savvas Cragheart (Phelddagrif) posted:
75. Master Splinter the Vermling Mindthief (Slaan) posted:
87. Bullwinkle the Inox Brute (Reik) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 10:13 on Mar 13, 2019 |
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# ? Mar 13, 2019 10:05 |
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Since the guards and bones will be adjacent, we're probably good to just kill the Archer, advance, and open the door next round?
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# ? Mar 13, 2019 13:27 |
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Sounds good to me. Not quite how I was expecting the round to go, but this works. I'll Boulder the archer and move to C3. The guards will move to B2 and B5 since the bones had faster initiative, so we won't take any hits this round. edit: I assume we'd prefer the trap go on B3? Only so that Splinter has an easier time moving forward. If you're jumping it doesn't really matter. Phelddagrif fucked around with this message at 14:20 on Mar 13, 2019 |
# ? Mar 13, 2019 14:13 |
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I'm not moving this turn and can probably jump next turn if needed so B3 should be fine.
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# ? Mar 13, 2019 14:25 |
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Guard to B2/B5 and trap in B3 works for me as well. I'm hopefully going to finish off the boulder'd archer and move to their spot to prep for opening the door next round.
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# ? Mar 13, 2019 14:52 |
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That's a pretty funny starting turn.
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# ? Mar 13, 2019 16:57 |
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Zack Ater posted:That's a pretty funny starting turn. Living Bones used harden! Reik fucked around with this message at 17:02 on Mar 13, 2019 |
# ? Mar 13, 2019 16:58 |
Reik posted:Living Bones used harden! Those are good skellies that drank plenty of milk.
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# ? Mar 13, 2019 17:28 |
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Reik posted:Living Bones used harden! *Shwing! Shwing!*
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# ? Mar 13, 2019 18:48 |
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Good thing the guards don't use Good Doggos though, because you know Los Skellingtons Buenos would be used as chew toys real fast, if last mission was anything to go by
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# ? Mar 13, 2019 19:45 |
Gloomhaven Square A Round 1BPending actions from last Round posted:- None! 12. Living Bones 1, 5, 7, 9 posted:- Living Bones 1, 5, 7, 9 gain SHIELD2! HEAL2 Self. 14. City Archer 5 posted:- City Archer 5 focuses Living Bones 7! 38. Rocky the Savvas Cragheart (Phelddagrif) posted:- Rocky uses Massive Boulder (top)! Attacks City Archer 5 for 4 (3base, +1mod) damage! City Guard 2 and City Guard 6 suffer 1 damage! 53. City Guard 2, 6 posted:- City Guard 2 focuses Living Bones 1! Moves 2 to B2. Attacks Living Bones 1 for 0 (2base, +1mod, SHIELD3) damage. Gains STRENGTHEN! 75. Master Splinter the Vermling Mindthief (Slaan) posted:- Master Splinter uses The Mind's Weakness (top)! Augment - Persistent Bonus active: On your melee attacks add +2ATK[/b]. (discard when another augment is played). Gains 1XP. 87. Bullwinkle the Inox Brute (Reik) posted:- Bullwinkle uses Spare Dagger (top)! Attacks City Archer 5 for 3 (3base, +0mod) damage! Gains 1XP. END OF ROUND ACTIONS posted:- Monster attack deck is shuffled! NOTE: if you are thinking about opening the door (I assume the first of you to act will do that), I'll also run next the update up to the point where the door is opened, so that you'll be able to give me STEP B orders knowing what's on the other side. If the one opening the door is not the fastest among you, please let me know and we'll figure something out Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 11:15 on Mar 14, 2019 |
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# ? Mar 14, 2019 11:11 |
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Aren't the skellies only at shield 2, because the card takes into account their stat block?
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# ? Mar 14, 2019 12:33 |
Zack Ater posted:Aren't the skellies only at shield 2, because the card takes into account their stat block? They are Living Bones 1 should be at 4HP.
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# ? Mar 14, 2019 12:41 |
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Zack Ater posted:Aren't the skellies only at shield 2, because the card takes into account their stat block? Ha, I didn't know that - sounds like my group were making shielded enemies harder than they should have been.
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# ? Mar 14, 2019 12:48 |
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Ripley posted:Ha, I didn't know that - sounds like my group were making shielded enemies harder than they should have been. It's specifically with the Gloomhaven Helper app (and maybe with other apps, idk.) The cards in the box don't take stat blocks into account since the cards can be shared over multiple specific enemy types. But the GH app goes ahead and figures out the final numbers and displays them on the cards when you draw them.
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# ? Mar 14, 2019 13:28 |
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Zack Ater posted:It's specifically with the Gloomhaven Helper app (and maybe with other apps, idk.) Gloomy Companion doesn't do it, and I prefer it that way. I don't like mixing stats and abilities like that.
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# ? Mar 14, 2019 13:40 |
Doctor Spaceman posted:Gloomy Companion doesn't do it, and I prefer it that way. I don't like mixing stats and abilities like that. It's handy for the Move and Attack values, especially when playing "live", but cases like this one are rare enough (relatively speaking) that I just forgot.
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# ? Mar 14, 2019 13:43 |
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That Italian Guy posted:It's handy for the Move and Attack values, especially when playing "live", but cases like this one are rare enough (relatively speaking) that I just forgot. Yeah it's okay for them, it's for things like Shield and Retaliate (where the value can change over the turn and between individual enemies depending on stuns) that I have more of a problem.
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# ? Mar 14, 2019 13:57 |
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Zack Ater posted:It's specifically with the Gloomhaven Helper app (and maybe with other apps, idk.) The cards in the box don't take stat blocks into account since the cards can be shared over multiple specific enemy types. But the GH app goes ahead and figures out the final numbers and displays them on the cards when you draw them. Yeah, we were using Gloomhaven Helper but assuming they gained the shield value on the card shown in addition to their base value. Doh.
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# ? Mar 14, 2019 14:08 |
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Bullwinkle is going to go at average speed and go in to the next room and clown on some dude.
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# ? Mar 14, 2019 14:16 |
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Reik posted:Bullwinkle is going to go at average speed and go in to the next room and clown on some dude. edit - Actually I think I'll set up an AOE, healing can wait for next round. Phelddagrif fucked around with this message at 15:40 on Mar 14, 2019 |
# ? Mar 14, 2019 14:25 |
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Doctor Spaceman posted:Gloomy Companion doesn't do it, and I prefer it that way. I don't like mixing stats and abilities like that. That Italian Guy posted:It's handy for the Move and Attack values, especially when playing "live", but cases like this one are rare enough (relatively speaking) that I just forgot. Fyi this is an option you can turn off in Gloomhaven Helper. It's called "Calculate Stats" on the settings tab.
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# ? Mar 14, 2019 14:46 |
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I can open the door while moving early and doing good damage to whatever looks good E: I sent in a change to my orders, the second set is the correct one TIG Slaan fucked around with this message at 16:30 on Mar 14, 2019 |
# ? Mar 14, 2019 16:21 |
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If you open the door early in the round I just worry about you getting attacked by whatever is in the room, unless you were going to go invisible as well?
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# ? Mar 14, 2019 17:41 |
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I'd assumed he was going to stun something.
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# ? Mar 14, 2019 18:13 |
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That would make sense with ice waning, but there could be a few baddies.
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# ? Mar 14, 2019 18:17 |
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I could stun something but only in melee range or with loss. I've got another plan instead to get any baddie behind the door away. I can fall back on the invisibility cloak if needed. I should be safe, especially since Bull is planning to head in as well. I can change my plan if you'd prefer opening the door though. We got time
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# ? Mar 14, 2019 19:23 |
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Slaan posted:I could stun something but only in melee range or with loss. I've got another plan instead to get any baddie behind the door away. I can fall back on the invisibility cloak if needed. Nah, it's all good.
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# ? Mar 14, 2019 20:22 |
Just an FYI for our EU followers, having a bit of a busy day at work today, the update will run a bit late (probably afternoon/evening GMT)! EDIT: got a clarification from one of our players, running the update now! That Italian Guy fucked around with this message at 15:46 on Mar 15, 2019 |
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# ? Mar 15, 2019 13:02 |
Gloomhaven Square A Round 2APending actions from last Round posted:- Living Bones 1 should be at 4HP since it only had SHIELD2 instead of SHIELD3. ROUND REVEAL posted:All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand8, Discarded1, Active1, Lost0) is acting at initiative 9 with Hostile Takeover and Feedback Loop. 9. Master Splinter the Vermling Mindthief (Slaan) posted:
40. Bullwinkle the Inox Brute (Reik) posted:
77. Rocky the Savvas Cragheart (Phelddagrif) posted:
9. Master Splinter the Vermling Mindthief (Slaan) posted:- Master Splinter uses Feedback Loop (bot)! Jumps 4 to door hex. As a reminder, INVISIBILITY while on a door tile prevents any melee enemy from focusing something in the adjacent room, since they wouldn't be able to reach their focus even if they had infinite movement; that means that if Splinter goes invisibile, at the current state of things each room will devolve into a separate fight. DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 16:50 on Mar 15, 2019 |
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# ? Mar 15, 2019 16:01 |
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Uh, you have Bullwinkle moving on Splinter's turn, which is a neat trick.
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# ? Mar 15, 2019 16:11 |
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# ? Mar 15, 2019 16:14 |
Some Numbers posted:Uh, you have Bullwinkle moving on Splinter's turn, which is a neat trick. Automation!
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# ? Mar 15, 2019 16:17 |
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Wow. Okay. This works fine, actually. If Splinter stays on the door and does NOT turn invisible, she can immobilize one of the normal guards. If she does, she'll only take an attack from one normal guard: Elite guard 3 will focus Living Corpse 4 and move to B5. Elite guard 5 will focus Living Corpse 6 and move to A4 (the corpse is 3 hexes away to Splinter's 4) One of the normal guards won't move, the other will move to attack Splinter. This will leave a spot open for Bullwinkle to charge through and wreck something. I won't be able to effectively use Tornado, but I can just set up Backup Ammo so it's fine.
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# ? Mar 15, 2019 16:33 |
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Yep, that's my read as well. Its not a bad position to be in. We need to get in the big scrum fast though. 3 elites souls tear through those undead so we don't have much time with the meat shields available
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# ? Mar 15, 2019 16:43 |
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Absolutely, though the Corpses getting killed isn't a bad thing. They are limited to 6 figures, so every one that stays alive is one that can't get set up in future rooms. The same is true of the guards - there are currently v My bad, thanks! Phelddagrif fucked around with this message at 17:04 on Mar 15, 2019 |
# ? Mar 15, 2019 16:55 |
All six Guards are currently on the map! There are 3 out of 6 Archers, 4 out of 10 Bones and 4 out of 6 Corpses too
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# ? Mar 15, 2019 16:59 |
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# ? Apr 27, 2024 04:45 |
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I don't believe I'll be able to reach any of the archers, so I'll go put some hurt on one of the elite city guards. If we can knock one out then the living corpses will be able to get out of that corner at least. I do need to get a kill on a city guard for my trophy collection at some point.
Reik fucked around with this message at 18:18 on Mar 15, 2019 |
# ? Mar 15, 2019 17:59 |