Gloomhaven Square A Round 8APending actions from last Round posted:- None! ROUND REVEAL posted:All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand8, Discarded0, Active1, Lost1) is acting at initiative 9 with Hostile Takeover and Feedback Loop. 9. Master Splinter the Vermling Mindthief (Slaan) posted:
53. Rocky the Savvas Cragheart (Phelddagrif) posted:
87. Bullwinkle the Inox Brute (Reik) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Mar 25, 2019 11:12 |
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# ? Apr 17, 2024 22:36 |
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Moving up towards the next door and immobilizing archer 5 for The Good Punch
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# ? Mar 25, 2019 12:37 |
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Hooray, Archer 2 is moving back! Slaan posted:Moving up towards the next door and immobilizing archer 5 for The Good Punch That shouldn't be necessary; it's not going to move, since I'm already in range of its attack. Archer 5 (and Archer 2) are basically guaranteed to die on my turn, since I'll be doing an Attack 6 with advantage against them. That said, damaging Archer 3 would be more than welcome!
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# ? Mar 25, 2019 14:48 |
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Gonna do another move 4 towards the door and open it next turn.
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# ? Mar 25, 2019 14:55 |
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If i damage archer 3 then we won't be able to watch him step on his own trap
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# ? Mar 25, 2019 16:07 |
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Slaan posted:If i damage archer 3 then we won't be able to watch him step on his own trap I don't think they're moving this turn, though? Archer 3 is just gonna shoot that living corpse. Reik fucked around with this message at 16:26 on Mar 25, 2019 |
# ? Mar 25, 2019 16:14 |
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Theoretically, if archer 3 was going to move, you can also choose to just not apply the immobilize part of the attack.
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# ? Mar 25, 2019 16:32 |
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Fair enough, I'll leave 5 to you then
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# ? Mar 25, 2019 17:33 |
Gloomhaven Square A Round 8BPending actions from last Round posted:- None! 9. Master Splinter the Vermling Mindthief (Slaan) posted:- Master Splinter uses Feedback Loop (bot)! Jumps4 to E8. 31. City Archers posted:- City Archer 2 moves 1 to B8. Attacks Living Bones 10 for 1 damage! Living Bones 10 is at 1 HP. 45. Living Bones posted:- Living Bones 7 Attacks City Guard 2 for 0 damage! 53. Rocky the Savvas Cragheart (Phelddagrif) posted:- Rocky uses Forceful Storm (bot)! Round bonus active: Add +2ATK to all your melee attacks this round. 70. City Guards posted:- City Guard 2 Attacks Living Bones 7 for 2 damage! Living Bones 7 is at 3 HP. 82. Living Corpse posted:- Living Corpse 1 does nothing! 87. Bullwinkle the Inox Brute (Reik) posted:- Bullwinkle uses Grab and Go (bot)! Moves4 to D10. END OF ROUND ACTIONS posted:- ICE is now waning. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Mar 26, 2019 11:32 |
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Yay, we made it guys! I'm gonna open the door and make a ranged attack. By the way, if I get attacked I would like to prioritize using the shield from Warding Strength first.
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# ? Mar 26, 2019 13:51 |
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Why are the zombies doing nothing? The guards in the first room are valid and reachable targets. (not that it matters since nothing will actually reach the last room by the time the boss goes down)
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# ? Mar 26, 2019 13:56 |
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Good Punch was Good I'm moving towards the door slowly and moderately early, and not doing much else though I have options for more if that archer somehow goes super saiyan I'll be long resting in 2 turns to prepare for boss fight to recover everything Slaan fucked around with this message at 14:37 on Mar 26, 2019 |
# ? Mar 26, 2019 14:30 |
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ROCKY SMASHOmobono posted:Why are the zombies doing nothing? The guards in the first room are valid and reachable targets. The zombos have a Move of 0 this round. Their base move is 1, and their ability card for the round was "Move -1, Attack +1" so they can't move. I'm going to move towards the door and shoot the archer. Doubt I'll kill it, especially since I pulled a bunch of positive modifiers last round, but we'll see! Phelddagrif fucked around with this message at 15:05 on Mar 26, 2019 |
# ? Mar 26, 2019 14:43 |
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Explosive Punch
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# ? Mar 26, 2019 16:56 |
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Bullwinkle will probably want to go early in the round, just so he's not in Splinter's way. I can't actually get past the stun traps without one getting set off (only jump was a loss card). I may end up doing that myself, but that's a few turns down the road.
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# ? Mar 26, 2019 17:13 |
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Eh, no rush. I can't move more then 4 spaces total in the next two turns without blowing loss cards, so Splinter ain't exactly concerned about arriving in a Gloomhaven minute. I'll be ready for the boss after my long rest and you've got that stun coming. Bull can be lazy too, if he wants
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# ? Mar 26, 2019 17:49 |
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Elephant Ambush posted:Explosive Punch I almost took Sentient Growth in my home game because that's the recommended card for ranged builds but I have had way more fun Explosive PUNCHing things.
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# ? Mar 26, 2019 17:50 |
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Zurai posted:I almost took Sentient Growth in my home game because that's the recommended card for ranged builds but I have had way more fun Explosive PUNCHing things. I'm currently playing a ranged Cragheart and I took Explosive Punch because it's a fast initiative move 4 and yeah you don't always use the top but when you do it's the best.
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# ? Mar 26, 2019 19:09 |
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Phelddagrif posted:Bullwinkle will probably want to go early in the round, just so he's not in Splinter's way. I can either do an early short rest or play a loss card to jump back over the traps and force any melee enemies in the last room to trigger one. Reik fucked around with this message at 22:22 on Mar 26, 2019 |
# ? Mar 26, 2019 22:19 |
Gloomhaven Square A Round 9APending actions from last Round posted:- None! ROUND REVEAL posted:"PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand4, Discarded4, Active1, Lost1) is acting at initiative 29 with Frigid Apparition and Empathetic Assault. 29. Master Splinter the Vermling Mindthief (Slaan) posted:
38. Rocky the Savvas Cragheart (Phelddagrif) posted:
54. Bullwinkle the Inox Brute (Reik) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Mar 27, 2019 11:00 |
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If there aren't any zombie/bones friends in the last room, you can just scoot back outside and whatever's in there will be forced to follow you out, across the traps.
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# ? Mar 27, 2019 11:15 |
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This turn is going to be very
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# ? Mar 27, 2019 14:29 |
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Slaan posted:This turn is going to be very Pretty much. Just shooting the Archer and moving to F8, myself.
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# ? Mar 27, 2019 15:24 |
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How coincidental, I'm grabbing G8. Let's be buds, friend!
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# ? Mar 27, 2019 15:58 |
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Gonna open the door and try and give someone the 3 hex shank.
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# ? Mar 27, 2019 16:26 |
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Slaan posted:How coincidental, I'm grabbing G8. Let's be buds, friend! Rocky... hug?
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# ? Mar 27, 2019 16:30 |
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Well, I wanted to open the door this round in case all of the remaining enemies were killed, but some of the city guards back in the first room are going to survive this round for sure, so if you want to delay opening the door for one more round I'm down with that. I can just try and help finish off the fountain archer. Actually I might do that, and open the door next round? Is that okay with everyone? If I opened the door next round, it would be pretty late in the round, so you both would probably need to stamina potion back some slow cards this round if you wanted to go after I open the door. Reik fucked around with this message at 16:42 on Mar 27, 2019 |
# ? Mar 27, 2019 16:31 |
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Oh, I think I see what you're planning. Yeah, that's fine (it doesn't really change what either of us are doing afaik).
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# ? Mar 27, 2019 16:46 |
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I'm napping as soon as i have no cards left so feel free to open the door or not. I can't get into range without a loss card anyways
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# ? Mar 27, 2019 17:46 |
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I suppose that if I get lucky and kill the archer with my attack, you could still open the door. We know the guards aren't attacking, and archers are only doing an Attack 1, so you shouldn't be in any danger. No reason to waste your attack.
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# ? Mar 27, 2019 18:23 |
Gloomhaven Square A Round 9BPending actions from last Round posted:- None! 12. Living Bones posted:- Living Bones 7 Gains SHIELD1(2), HEALs Self for 2 HP. Living Bones 7 is at 5 HP. 15. City Guards posted:- City Guard 2 Gains SHIELD1(2), gains RETALIATE2. 16. City Archers posted:- City Archer 3 attacks Living Corpse 6 for 1 damage! Living Corpse 6 is at 2 HP. 29. Master Splinter the Vermling Mindthief (Slaan) posted:- Master Splinter uses Empathetic Assault (bot)! Moves2 to G8. 38. Rocky the Savvas Cragheart (Phelddagrif) posted:- Rocky uses Earthen Clod (top)! Attacks City Archer 3 for 0 (2base, -2mod) damage! 54. Bullwinkle the Inox Brute (Reik) posted:- Bullwinkle uses Leaping Cleave (bot)! Jumps3 to G4 91. Living Corpse posted:- Living Corpse 1 moves 2 to A4. Suffers 1 damage! Living Corpse 1 is at 4 HP. END OF ROUND ACTIONS posted:- AIR is now waning. Active players, if you plan to open the door next turn, please provide me with STEP B instructions up till the turn of the Player opening the door! If you are all resting /not opening the door instead, please provide me with an extra round of instructions (the Rest full round, plus the following one up until the door is opened). Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 16:15 on Mar 28, 2019 |
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# ? Mar 28, 2019 10:35 |
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Open the door this upcoming turn I guess? Master Splinter can long rest and hopefully the enemies trigger those traps. Apart from that, leave the skeletons and the guards to :flex: at each other.
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# ? Mar 28, 2019 11:06 |
I won't lie, this is probably what happens during the classic anime mid combat banter break. Alternatively, both the Guards and the Skellies are in the middle of a deep internal monologue.
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# ? Mar 28, 2019 11:09 |
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Looks like you switched the actions of Leaping Cleave and Spare Dagger. Leaping Cleave can't attack at range 3.
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# ? Mar 28, 2019 14:47 |
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I'm gonna go pretty slow, jump in to the room, and try and clown on whomever I can. I don't know if I'll be jumping back out, though. If either of you were going to long rest next round anyways, you could eat one of the stun traps this round and long rest next round while you're stunned. Hey TIG, I saw that Bullwinkle only had 2xp and that sounded low, so I went back through and checked and Bullwinkle should be at 4xp right now. Round 1: Spare Dagger +1xp Round 2: Balanced Measures +1xp Round 4: Skewer Consuming Air +1xp Round 9: Spare Dagger +1xp I know this scenario has had very burdensome updates, so it's no big deal. Reik fucked around with this message at 15:48 on Mar 28, 2019 |
# ? Mar 28, 2019 15:01 |
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Reik posted:I know this scenario has had very burdensome updates, so it's no big deal.
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# ? Mar 28, 2019 16:11 |
Thanks for the headsups!
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# ? Mar 28, 2019 16:17 |
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Reik posted:If either of you were going to long rest next round anyways, you could eat one of the stun traps this round and long rest next round while you're stunned. I may end up doing that next round. For now I'm just going late, moving up near the door and attacking whatever's inside.
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# ? Mar 28, 2019 16:33 |
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Omobono posted:10 guards and skeletons, flexing forever. This is the Macho Bone Zone
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# ? Mar 28, 2019 16:52 |
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# ? Apr 17, 2024 22:36 |
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Omobono posted:10 guards and skeletons, flexing forever. Flexing back and forth, forever. As soon as the guards draw the Retaliate card on the same turn the skeletons draw the "focus all attacks on one target" card though it's all over for the skelebros.
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# ? Mar 28, 2019 17:39 |