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Slaan posted:She's really not that bad. You basically always go first so it's easy to stun, kill or avoid anything that might punch you. I had never played when I got splinter and did just fine *nod* Or you can instead choose to go dead last, sitting away not being a target then slither in and do two rounds of attacks to the monsters' none. She's good people - her only real issue is that she absolutely doesn't eat any damage at all unless she wants to... which means that her partners tend to soak a bit more than their share. Rocky and Bullwinkle here can certainly take it since I believe they're the largest sacks of meat in the game, but a full party of squishies like her makes for... interesting times .
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# ? Aug 4, 2019 04:55 |
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# ? Apr 26, 2024 18:44 |
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oh poo poo i'm up for stabbing things! help me guys imma noob.
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# ? Aug 4, 2019 04:57 |
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AtomikKrab posted:oh poo poo i'm up for stabbing things! The most important thing to remember is that the game really wants you just tank some hits, so it's totally good to just run up and get stuck in. You can take it. No problem at all.
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# ? Aug 4, 2019 05:13 |
^^^^^ AtomikKrab posted:oh poo poo i'm up for stabbing things! Hey Krab, the player you were subbing in for is actually here, but don't worry, you're playing in the next scenario
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# ? Aug 4, 2019 08:14 |
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- MVP/Play of the Game for Scenario 14! Master Splinter for exceptional stabbage! - Should Bullwinkle buy a Minor Power Potion (Y/N) No - Should Rocky buy a Minor Power Potion (Y/N) No - Should Master Splinter pay 30g to add +1 Move to the top of Scurry (Y/N) Yes - Road Event outcome, A or B! Option B - Follow the animals We're not fireproof! - Our Next Destination! Drake Nest
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# ? Aug 4, 2019 11:03 |
City Management VIII, Update 2 and Scenario 43 Preamble.MVP! posted:Our MVP for Scenario 14 is Bullwinkle, as piloted by Phelddagrif Money Matters posted:- Master Splinter is going to add +1 Move to the top of Scurry for 30 gold Scurry is now a MOVE4 > ATK1 top! While on the Road to the next Scenario... Road Event 21, resolution posted:
Let's examine our next destination:Scenario 43 - Drake Nest Scenario 43 - Drake Nest - Location posted:
Scenario 43 - Drake Nest - Features posted:These are the details we know about Scenario 43 before starting it: Scenario 43 - Drake Nest - Creatures posted:These are the stats for this Scenario's creatures: Scenario 43 - Drake Nest - Introduction posted:“Oh my, you think I can help you to breathe underwater? How adorable.” Hail stares at you with an exasperated look. “I mean, who do you think I am? Where would I even begin?” Hail turns around and begins to pace. “You’d need drake scales, of course—something to filter the air out of the water. And if you consider the water’s separate elemental properties...” She trails off and disappears in the process. Players spaw tiles are marked with a STRENGTHEN token. A large endurance scenario with -2 cards from the get go is nasty! At least we have the 3 classes with the largest hands out of all the 6 starting ones... Xiahou Dun, Eeepies and Kafila, please provide: - Your hand selection for this Scenario (please specify what you are removing and what you are adding, if you change something); - Pick one of the Battle Goals provided in the PM; - Your starting location. You can freely discuss this itt. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS TOMORROW 3AM EST (As always, please let me know if you need an extension!)
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# ? Aug 4, 2019 13:07 |
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Elite Flame demons are the absolute worst. Ranged retaliate AND high Shield AND more HP than the average pierce attack. And of course elites are immune to most "don't roll dice, just delete that guy period" character powers. What I'm saying is : oh our players will have so much fun with this one. Truly they are in for an enjoyable experience !
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# ? Aug 4, 2019 13:21 |
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Three of my "favorite" enemies all in the same scenario! Have fun stormin' the castle!
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# ? Aug 4, 2019 14:48 |
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Kobal2 posted:Elite Flame demons are the absolute worst. Ranged retaliate AND high Shield AND more HP than the average pierce attack. And of course elites are immune to most "don't roll dice, just delete that guy period" character powers. I suspect the thread of voting for the scenarios that they don't want to end up playing themselves. Hypothesis will be tested when scenario 72 unlocks. Flame Demons are one of the more variable experiences in the game. I expect we'll see why soon enough. Their high shields make high damage attacks generally better than pierce attacks, as Attack 7 is going to do better than Attack 3, pierce 2. Rocky's ability to deal indirect damage that ignores shields makes him the best of the starting characters against the demons, though.
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# ? Aug 4, 2019 14:55 |
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Question, how about the cards to discard? Is that random, or do we choose? And if we choose, should we just send them in as well? This is my first time playing a Craghart, so I hope I don't disappoint the other players.
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# ? Aug 4, 2019 15:38 |
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Man, flame demons are a much bigger pain without rock slide.
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# ? Aug 4, 2019 15:47 |
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Narsham posted:Flame Demons are one of the more variable experiences in the game. I expect we'll see why soon enough. Their high shields make high damage attacks generally better than pierce attacks, as Attack 7 is going to do better than Attack 3, pierce 2. Rocky's ability to deal indirect damage that ignores shields makes him the best of the starting characters against the demons, though. Non-attack damage also bypasses the retaliate which can help a lot. Really the easiest way to deal with Flame Demons is to misread the rules and force them into traps. Worked a treat for us the first time we faced them.
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# ? Aug 4, 2019 15:51 |
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Narsham posted:Rocky's ability to deal indirect damage that ignores shields makes him the best of the starting characters against the demons, though. IIRC Retaliate is also True Damage, so our beloved Filthy Rat-Thing could use one demon to poke at the other until one of 'em is dead, using Submissive Affliction - although since the fuckers shoot at range too (because of course they do) it'll be tricky to manipulate them into being side by side. But yeah, Flame Demons are one of those enemies that simply force players to explore what possibilities they have outside of "I hit it with a stick"
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# ? Aug 4, 2019 16:18 |
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Eeepies posted:Question, how about the cards to discard? Is that random, or do we choose? And if we choose, should we just send them in as well? You choose which cards to discard. Or rather, you pick each card of your new Regular Total Minus Two hand of cards for the scenario.
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# ? Aug 4, 2019 16:19 |
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Rending Drakes are gigantic assholes, because they cover a lot of ground and hit like multiple trucks. I voted for this one because we want to finish it. I'd be happy to play it myself!
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# ? Aug 4, 2019 16:46 |
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Kobal2 posted:IIRC Retaliate is also True Damage, so our beloved Filthy Rat-Thing could use one demon to poke at the other until one of 'em is dead, using Submissive Affliction - although since the fuckers shoot at range too (because of course they do) it'll be tricky to manipulate them into being side by side. Their retaliate is range 2, so submissive affliction would be a strong play right at the start.
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# ? Aug 4, 2019 17:15 |
Eeepies posted:Question, how about the cards to discard? Is that random, or do we choose? And if we choose, should we just send them in as well? No worries we're all among friends Also yeah please active players don't forget to tell me which two cards you want to discard as a Road event effect!
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# ? Aug 4, 2019 17:18 |
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Motherfuckshit. I hate this scenario so much. Whenever I see drakes it’s like that bit in Butch Cassidy and the Sundance Kid. “Who are those guys?” I’m gonna go unhappily pick out some cards. Petulantly.
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# ? Aug 4, 2019 17:26 |
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Fellow players, are we able to kill both of them immediately on turn 1? Otherwise, I'll muddle them T1, depending on the cards they reveal.
Eeepies fucked around with this message at 17:31 on Aug 4, 2019 |
# ? Aug 4, 2019 17:27 |
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Yo so I'm picking my hand and stuff. Unless someone says anything, I'm going with the fact that Splinter has been relatively flush recently and emphasizing stabbing/survival over looting. Edit : Splinter apparently has Hook and Chain, the Brute card? Gonna guess that's an error, even as much as I'd love to take that card. Xiahou Dun fucked around with this message at 20:35 on Aug 4, 2019 |
# ? Aug 4, 2019 20:30 |
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Sorry to double post but I just submitted my card load-out and wanted to run my proposed turn by my fellow players. I'm thinking of starting off in D5, going super quick to lay down an augment to set me up for later and to stun a fire demon. Thoughts?
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# ? Aug 4, 2019 21:01 |
Xiahou Dun posted:Edit : Splinter apparently has Hook and Chain, the Brute card? Gonna guess that's an error, even as much as I'd love to take that card. Ahah I've just realized I've put that card in the wrong screenshot...I blame the fact that the Brute and MT cards have 2 very similar shades of blue. Also the Brute had Mind Leech EDIT: fixed the screenshots (the spreadsheet was already fine) That Italian Guy fucked around with this message at 21:43 on Aug 4, 2019 |
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# ? Aug 4, 2019 21:39 |
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poo poo I should've checked the spreadsheet. (I process them as cards better for some reason.) I might be sending you a revised hand of cards in a minute ; I forgot about Brain Leech.
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# ? Aug 4, 2019 21:44 |
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Of course this was a great day to be out all day I'll be getting stuff over to you shortly TIG! As for my hand, Those Flame Demons are very scary for the Brute, no easy way to get any damage through and when you do you take a load of retaliation. This first room is going to be rough! Quick rules clarification - for Hook and Chain, does the retaliate go off after the attack but before the pull? Depending on the answer to that, my initial thought is to stand in D5, shield up and pull the closest demon to me. That should mean it'll focus me with it's attack, and I'll be as protected as I can be That'll go off pretty quickly but not too fast. If that is the case, Xiahou Dun - would you rather start in B5? Then you could stun the other one? Eepies? The muddle sounds very good - everything we can do to minimize incoming fire!
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# ? Aug 4, 2019 22:23 |
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If I start in B5 I'll be out of range for what I was planning. Not that we have to go with my plan or anything, I'm just spit-balling here.
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# ? Aug 4, 2019 22:41 |
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Xiahou Dun posted:If I start in B5 I'll be out of range for what I was planning. Okay I can start in B5, and switch up my orders a little bit. I'll jump somewhere and then pull whichever one is most convenient to me. Only downside I'll be going slower - closer to 50% Initiative, but I'm hoping my combo of choices will give me flexibility. No shields this turn, but if it all works out I can do that next turn before I get hit too many times!
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# ? Aug 4, 2019 22:47 |
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Next turn I'll have my augment set up and I can help you lay out the hurtin'. I'm just kind of busy setting that up this turn so I'm basically working at half-speed. But unless the fire demons pull some absolutely nightmarish card, you should only be tanking one hit.
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# ? Aug 4, 2019 22:51 |
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I don't think I'm going to do any real damage, as most of my attacks are only 3 damage. I'm just hoping I can position them favourably for us next turn!
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# ? Aug 4, 2019 22:59 |
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Reik posted:Their retaliate is range 2, so submissive affliction would be a strong play right at the start. Their retaliate is, but submissive affliction isn't . It makes monsters do melee attacks, you can't make them shoot each other with it (that's where Hostile Takeover is an upgrade, but of course also a loss) the right move is for Bullwinkle and Splinter to generally faff about endeavouring to pull or push demons within 3 of Rokcy while Rocky does Backup Ammo/Earth Clod followed by goggles, bow, Crater/Heaving Swing. Doublekill, no room for chance. EDIT : to clarify, the above spoiler is me 100% backseat playing. Players should probably not read it. Kobal2 fucked around with this message at 23:12 on Aug 4, 2019 |
# ? Aug 4, 2019 23:05 |
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One of the kinds of demons are glass cannons, but I can't remember and I'm not gonna look it up... so uh, I guess this will be a learning experience for everyone! I just submitted my orders for part A. Hope I don't gently caress up in front of the whole internet!
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# ? Aug 4, 2019 23:06 |
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Kafila posted:Quick rules clarification - for Hook and Chain, does the retaliate go off after the attack but before the pull? Retaliate occurs after the attack is fully resolved, which includes resolving the Pull. So, just like Push would prevent you from taking Retaliate, Pull will cause you to take additional Retaliate.
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# ? Aug 4, 2019 23:13 |
Some Numbers posted:Retaliate occurs after the attack is fully resolved, which includes resolving the Pull. So, just like Push would prevent you from taking Retaliate, Pull will cause you to take additional Retaliate. This is corrrect: Retaliate triggers after all effects of an attack have been applied. That said, you can elect not to PULL or PUSH when executing an attack, so you could choose to deal the damage but forgo the PULL - and if you are attacking from Range3+, you would be safe from the Demon's retaliation. vvvvvvvvv That's also correct. That Italian Guy fucked around with this message at 23:48 on Aug 4, 2019 |
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# ? Aug 4, 2019 23:29 |
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But if you do choose to Pull or Push, you have to execute the full amount.
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# ? Aug 4, 2019 23:38 |
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Kobal2 posted:Their retaliate is, but submissive affliction isn't . It makes monsters do melee attacks, you can't make them shoot each other with it (that's where Hostile Takeover is an upgrade, but of course also a loss) The bottom of submissive affliction has them make an attack 2 range +0 attack, and since flame demons are range 3-4 base it would be a ranged attack.
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# ? Aug 5, 2019 00:04 |
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Reik posted:The bottom of submissive affliction has them make an attack 2 range +0 attack, and since flame demons are range 3-4 base it would be a ranged attack. Hey, you're right ! Could've sworn there wasn't a Range component to that trick. Then yeah, good trick to use there.
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# ? Aug 5, 2019 01:19 |
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I might be new to Craghart, but I just don't see a way of doing enough guaranteed damage to the Demons to kill them off though. Most of them requires obstacles?
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# ? Aug 5, 2019 01:36 |
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I don't think anything's going to die this round, unless we get very lucky. Just try to focus on the same flame demon as Bullwinkle and I think I can neutralize mine before it gets to do anything.
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# ? Aug 5, 2019 01:46 |
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Ok, I'll start C6, and muddle one of the demons. I misread the muddle card, I think I can't hit both at once since the target must be in the middle? Orders submitted.
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# ? Aug 5, 2019 04:40 |
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Eeepies posted:Ok, I'll start C6, and muddle one of the demons. I misread the muddle card, I think I can't hit both at once since the target must be in the middle? I'm not 100% sure, but I'm assuming you're talking about Dirt Tornado? For an AOE attack like that, you can draw the AOE however you like, and as long as any one of the hexes contains an enemy then you're good. In addition, the range of the attack is just the distance between you and any hex that's part of the attack. For instance, if you choose C3 as the bottom hex of the attack pattern (and C2 as the center) then as long as you take one step forward, you'll be within range of attacking both enemies.
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# ? Aug 5, 2019 07:37 |
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# ? Apr 26, 2024 18:44 |
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Phelddagrif posted:I'm not 100% sure, but I'm assuming you're talking about Dirt Tornado? For an AOE attack like that, you can draw the AOE however you like, and as long as any one of the hexes contains an enemy then you're good. Yup, that's the attack i was thinking off. Thanks for the explanation.
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# ? Aug 5, 2019 08:06 |