Drake Nest, Round 3BPending actions from last Round posted:- None! 27. Master Splinter the Vermling Mindthief (Xiahou Dun) posted:Master Splinter suffers 1 WOUND damage! 32. Bullwinkle the Inox Brute (Kafila) posted:Bullwinkle suffers 1 WOUND damage! 38. Rocky the Savvas Cragheart (Eeepies) posted:- Rocky uses Earthen Clod (bot)! HEAL2 Bullwinkle! END OF ROUND ACTIONS posted:- ICE is now inert. Active players if you are long resting next round, please send me 2 Rounds worth of orders! As always, we'll start the second turn and interrupt it once a character opens the door, to give you more information before sending your step B orders for Round 5. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Aug 10, 2019 10:17 |
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# ? Apr 25, 2024 06:52 |
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That Italian Guy posted:No worries guys, no one is getting fired over this Young man, go to your room and think about what you've just done That Italian Guy posted:WOUND gets removed when the wounded character is healed, and the healing works normally ... it's ok, we only did it wrong for an entire campaign.
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# ? Aug 10, 2019 12:59 |
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Kobal2 posted:
To be fair, I can see it as an easy mistake to make. The rules stress that poison blocks heals, but not that wound doesn't.
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# ? Aug 10, 2019 13:21 |
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My group also played Wound incorrectly for basically our entire campaign.
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# ? Aug 10, 2019 16:13 |
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I just feel like that Wound and Poison should be flip flopped.
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# ? Aug 10, 2019 16:29 |
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Are we all just taking a nap?
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# ? Aug 11, 2019 01:55 |
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Yeah might as well before entering the next door
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# ? Aug 11, 2019 05:17 |
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I've got one turn's worth of cards before resting, so could go and loot, but if you'd rather just rest this turn, that's also fine. So who do we want to go through the door first? I think we probably want to keep the invisibility cloak for later, so shall I head through with a high move card, that if need be I can retreat out of LOS if it's not an advantageous setup for us to go rocking in? Kafila fucked around with this message at 10:04 on Aug 11, 2019 |
# ? Aug 11, 2019 09:58 |
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SalTheBard posted:I just feel like that Wound and Poison should be flip flopped. Bleeding and burning make sense as periodic damage. Originally they were going to be separate effects but were combined into Wound, which explains the icon. Whether Gloomhaven's poison makes sense to you depends on what other games you've played.
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# ? Aug 11, 2019 11:49 |
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Kafila posted:I've got one turn's worth of cards before resting, so could go and loot, but if you'd rather just rest this turn, that's also fine. I also have one turn's worth of cards left, so if the Mindthief has them as well, we can spend one turn looting, one turn sleeping, then entering the door. I could enter first and muddle the stuff inside. With the AoE and range it should hit enough targets so that we can enter in a better condition.
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# ? Aug 11, 2019 13:40 |
Waiting for all three players's orders
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# ? Aug 11, 2019 14:05 |
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Yeah sorry. I think that was us not planning plus it being Saturday and thus lazy. I think we should do the old rest and loot then someone should open the door. I’m happy to do it by popping invis in some fashion since I don’t have to use the cloak to do it, but I’m pretty flexible.
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# ? Aug 11, 2019 14:37 |
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Yeah, let's loot 1 turn, rest 1 turn, then enter. Could you do the entering Xiahou Dun, as you can move first so that we can see what to do when we enter?
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# ? Aug 11, 2019 15:40 |
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I've submitted Step A, though I could easily also do step B and the long rest turn too. TIG? What would you like?
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# ? Aug 11, 2019 22:55 |
Kafila posted:I've submitted Step A, though I could easily also do step B and the long rest turn too. Yes please as per my previous post: quote:Active players if you are long resting next round, please send me 2 Rounds worth of orders! As always, we'll start the second turn and interrupt it once a character opens the door, to give you more information before sending your step B orders for Round 5.
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# ? Aug 12, 2019 01:12 |
Xiahou Dun posted:Yeah sorry. I think that was us not planning plus it being Saturday and thus lazy. It's ok (but it's Monday now ). Waiting for the last orders and updating asap
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# ? Aug 12, 2019 08:46 |
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Sorry! Extremely my bad! I meant to send orders last night and things got uh hectic. Submitting now!
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# ? Aug 13, 2019 02:51 |
No worries, real life comes first Drake Nest, Round 4, 5, 6 Pending actions from last Round posted:- None! Breaking out of the normal format till the door gets opened! Drake Nest, Round 4 posted:- Master Splinter: Suffers 1 WOUND damage; Long Rests, loses Submissive Affliction, HEALS2, self (loses WOUND token). Drake Nest, Round 5 posted:- Master Splinter: plays Brain Leech and Possession, gains STRENGTHEN token. Drake Nest, Round 6A Master Splinter (Hand6, Discarded2, Active1, Lost1) is acting at initiative 14 with Into the Night and Scurry. 14. Master Splinter the Vermling Mindthief (Xiahou Dun) posted:
28. Rocky the Savvas Cragheart (Eeepies) posted:
40. Bullwinkle the Inox Brute (Kafila) posted:
Drake Nest, Round 6B 14. Master Splinter the Vermling Mindthief (Xiahou Dun) posted:- Master Splinter uses Scurry (top)! Moves4 to door hex. During this phase, players are free to discuss everything itt, including in depth round breakdown, tactics, and so on; you can use specific card names and numerical values since everything has been revealed already. Everyone itt is also encouraged to take part in the discussion (although the last word is, ofc, reserved for the active players. Be nice! Active players, please discuss your ideas itt and provide your final orders via PM/Email! DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 09:39 on Aug 13, 2019 |
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# ? Aug 13, 2019 09:36 |
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First reaction: Wtf is this bullshit room and enemies? Second reaction: Wait, I can't hit anything with Dirt Tornado Third reaction: I guess I can if the Mindthief steps back using Move 2 instead of turning invisible Fourth reaction: Thank goodness the other 2 monsters aren't moving. Xiahou Dun, are you ok with stepping back instead of turning invisible so that the drakes move forward, clumping them in a cone in front of our door?
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# ? Aug 13, 2019 09:57 |
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Eeepies posted:First reaction: Wtf is this bullshit room and enemies? Okay this is some bullshit, but I think there's some good news and we can still turn this room around quickly! For the rest of Splinter's turn, I suggest they back up, away from danger using a default move 2 to E2 (for example) The Rending Drakes should end up in C8 D7 E8 Then on Rocky's turn they move to D1, drop the dirt tornado with the bottom of the AOE on the door hex. That will hit all three of the drakes. Both Flame demons and Spitting Drakes aren't moving and have no targets. Then I'll charge using boots to end up on the door hex. I'll use my Axe to turn my Attack 6 into a cleave, and hit two of them for 6 each + modifiers. That should leave us with two dead drakes this turn, and the other muddled. And we don't take any damage from their bullshit! What do you think? Kafila fucked around with this message at 16:01 on Aug 13, 2019 |
# ? Aug 13, 2019 13:38 |
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Rending Drakes are, for my money, the biggest assholes in this game. Oozes are a close second in certain scenarios.
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# ? Aug 13, 2019 15:46 |
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Some Numbers posted:Rending Drakes are, for my money, the biggest assholes in this game. Sun There are limits to how much I can tank, it turns out.
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# ? Aug 13, 2019 16:18 |
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Do you see why I whined like a small child getting a shot when this scenario was picked? Do you see now? Sorry again about being the bottleneck for no turns coming out. My bad. I'd planned on going invis, but I'm happy to just back up into the room if my team-mates prefer. dwarf74 posted:Yeah we hadn't really seen much of them and then didn't give them quite enough respect once we did. With some other things you can eventually get it high enough. It's very emotionally satisfying to walk into a bunch of Rending Drakes and not suffer any damage.
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# ? Aug 13, 2019 16:51 |
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Xiahou Dun posted:With some other things you can eventually get it high enough. It's very emotionally satisfying to walk into a bunch of Rending Drakes and not suffer any damage. If things work out, I intend to get the last drake to retaliate themselves to death off me next turn.
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# ? Aug 13, 2019 17:17 |
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Ahhh, Drakes, the Status Effect Assholes of this game (along with another enemy type I don't think we have encountered yet), except they're also high damage. As you can see, this room has the potential to wound, poison, and muddle you right off the bat, and Rending Drakes like to attack multiple times to take advantage of Spitting Drake poison effects. So glad I'm not piloting anybody in this scenario!
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# ? Aug 13, 2019 17:47 |
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Yeah, Rending Drakes have low initiative, cover a ton of ground, hit like trucks, hit multiple times and inflict Wound. It's a perfect storm of absolute BS.
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# ? Aug 13, 2019 17:49 |
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Don't forget that many monsters also get extra conditions on individual cards that can make matters even worse. I'm not going to spoil the contents of any action decks we've not seen, so I'll just say that a melee monster that can immobilize or disarm or stun can also spoil your day. Rending Drakes could be worse in that regard. The one weak spot on Drakes is that they tend to be a bit slower movement-wise than their stat-block would indicate. But they're hardly Living Corpses or Earth Demons, and the Spitters fly. Nevertheless, kiting them or fleeing (if the victory condition allows) can be effective, and you can probably get a mixed group of Spitting and Rending Drakes to separate some if you have enough running space. (Granted, Rending Drakes on their own are bad enough.)
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# ? Aug 13, 2019 18:37 |
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Yup! I wasn't kidding, my group really does the whole "Who are those guy?" thing every time we fight drakes. They're the worst. That said : I offer Bullwinkle as tribute in the hopes that the drakes spare me. (I'm gonna just use the bottom of Into the Night as a normal move back into the room. I'll send in orders later tonight but that's basically the gist of it.)
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# ? Aug 13, 2019 19:03 |
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Question: Can I Dirt Tornado two different spaces using Backup Ammunition, but hitting the same monsters?
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# ? Aug 13, 2019 19:46 |
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Narsham posted:Don't forget that many monsters also get extra conditions on individual cards that can make matters even worse. There's actually an example of this right here. The Spitting Drakes don't actually poison innately, only muddle, at least at this level (I forget it higher level ones add that in). Their current AI card adds the poison condition to their attack.
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# ? Aug 13, 2019 20:06 |
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Eeepies posted:Question: Can I Dirt Tornado two different spaces using Backup Ammunition, but hitting the same monsters? You can't target any monster that's already been hit by the initial aoe. Unfortunately.
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# ? Aug 13, 2019 20:06 |
Kafila posted:You can't target any monster that's already been hit by the initial aoe. Unfortunately. Exactly. You can think about it as added target not, an extra attack. You can't hit the same target twice with a single attack.
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# ? Aug 13, 2019 21:08 |
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Also, you don't get a second AoE, you get a single additional target.
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# ? Aug 13, 2019 21:32 |
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Some Numbers posted:Also, you don't get a second AoE, you get a single additional target. Whoops. I thought that seemed really good.
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# ? Aug 13, 2019 22:40 |
Drake Nest, Round 6BPending actions from last Round posted:- None! 14. Master Splinter the Vermling Mindthief (Xiahou Dun) posted:- Master Splinter uses Scurry (top)! Moves1 to D1. *13. Rending Drakes posted:- Rending Drake 1 focuses Rocky! Moves3 to E8. 27. Spitting Drakes posted:- Spitting Drake 5 focuses Rocky! 28. Rocky the Savvas Cragheart (Eeepies) posted:- Rocky uses Explosive Punch (bot)! Moves1 to D1. 40. Bullwinkle the Inox Brute (Kafila) posted:- Bullwinkle uses Fatal Advance (bot)! Activates Boots of Striding! Moves6 to door hex through C2, B2, B1, C1, D1. By the way, having performed this feat of Strength, Bullwinkle will be ready to retire next time we get back in town 46. Flame Demons posted:- Flame Demon 3 focuses Bullwinkle! END OF ROUND ACTIONS posted:- (Scenario Objective) Drakes killed: 2/12 Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Aug 14, 2019 09:36 |
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I am going to take a high-initiative turn so that Bullwinkle can clear the way first. Most likely heading to one of the doors to open and spawn more drakes so that they flock towards us.
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# ? Aug 14, 2019 10:16 |
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RIP Bullwinkle. Also Bullwinkle
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# ? Aug 14, 2019 11:45 |
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I'm so hype to see our first retirement! And it is so satisfying when Boots of Striding+Balanced Measure+Battle Axe does that much work. It never gets old.
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# ? Aug 14, 2019 14:35 |
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Can we retroactively have Bull hit the one with the highest HP and leave the one with 4 alive?
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# ? Aug 14, 2019 14:56 |
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# ? Apr 25, 2024 06:52 |
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I feel like since it was an attack for 6, hitting the 5 and 4 hp was the right idea. They only did 8 and 9 damage because they happened to flip a +2 and +3.
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# ? Aug 14, 2019 16:33 |