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Reik posted:Would it be valid if Rocky blocked the route first, or would Bullwinkle have to open the door before Rocky spits out some rocks? I think Bullwinkle would have to open the door first? Correct, the other door must be open before obstacles can block off this one. FAQ posted:Per the rules, obstacles cannot be created/placed such that they block off an area of the map. How does this work with doors that may be opened or closed in a future turn?
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# ? Aug 28, 2019 18:38 |
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# ? Apr 26, 2024 15:26 |
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Rocky has 2 cards to lose so this isn't that big a deal. Losing cards sucks but he started with 11 so he's probably fine overall. There's no threat of exhaustion.
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# ? Aug 28, 2019 18:46 |
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Another option would be for Rocky to put one rock in front of them and one behind them, and have invisible Splinter stand in the open hex in front of them.
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# ? Aug 28, 2019 18:48 |
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Reik posted:In theory, if Bullwinkle short rested and was able to move 6 the next turn and open the north door to this room, Rocky could drop two obstacles in front of themselves and block off the southern doorway. That sounds great. Only issue I see is that I'll have to lose Skewer as a move 6 next turn, as I won't get the boots back unless I long rest. A move 4/attack 4 is too risky to guarantee killing the Flame Demon.
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# ? Aug 28, 2019 23:29 |
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Actually, now that I've looked through it again, I don't think it's as bad as it looks? I'm eating an attack 3, an attack 2, and an attack 2 + poison, which is quite a bit but I can still endure. Thankfully the muddle will disappear when i'm resting, so I'll be able to hit fast and early next turn.
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# ? Aug 29, 2019 02:00 |
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Kafila posted:That sounds great. Yeah, probably not worth it. If Rocky can go quick and step back in to the main chamber, they should be pretty safe.
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# ? Aug 29, 2019 04:19 |
Waiting for orders for our Brute Not a big deal, as today I'm going to be on a plane/on the road most of the day, so update will probably be delayed to tomorrow!
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# ? Aug 29, 2019 08:44 |
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That Italian Guy posted:Waiting for orders for our Brute Not a big deal, as today I'm going to be on a plane/on the road most of the day, so update will probably be delayed to tomorrow! Apologies! I've submitted orders trying to accommodate what Splinter's going to be doing. Hope all is clear
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# ? Aug 29, 2019 11:45 |
Drake Nest, Round 10BPending actions from last Round posted:- None! 14. Master Splinter the Vermling Mindthief (Xiahou Dun) posted:- Master Splinter uses Into the Night (bot as a basic MOVE2)! Moves2 to B6. 30. Flame Demons posted:- Flame Demon 3 focuses Bullwinkle! Attacks Bullwinkle for 3 (1base, +1mod, SHIELD2) damage. Warding Strenght 4th trigger! Gains 1XP. Chainmail 2nd charge used! 40. Bullwinkle the Inox Brute (Kafila) posted:Bullwinkle suffers 1 WOUND damage! 54. Rending Drakes posted:- Reding Drake 2 focuses Rocky! Moves2 to C3. 99. Rocky the Savvas Cragheart (Eeepies) posted:Rocky suffers 1 WOUND damage! END OF ROUND ACTIONS posted:- (Scenario Objective) Drakes killed: 5/12 For the time being and until Xiahou Dun resurfaces, please keep discussing Master Splinter's orders itt! Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Aug 30, 2019 09:50 |
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I'm just going to throw 2 goddamn boulders at these 2 drakes, walk off, and let Splinter handle the rest. Kafila, are you ok with opening another door, and I'll try to join up with you with my move 6? Or do you think I should stay here and finish this up first before I move?
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# ? Aug 30, 2019 10:21 |
Eeepies posted:I'm just going to throw 2 goddamn boulders at these 2 drakes, walk off, and let Splinter handle the rest. What I actually heard:
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# ? Aug 30, 2019 10:46 |
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I feel like Bullwinkle opening the north door with their jump 3 card + boots so they can jump back over the traps and lure any potential rending drakes over them is a solid plan, but it would take a couple turns to set up: Long Rest Move towards door Jump over and back While Bullwinkle is setting that up that though, Rocky could: Move 6 to B2 Avalanche obstacles in to B1 and C2 Which could actually force rending drakes in the other room to set off two traps Splinter should attack the full health rending drake hoping that rocky finishes both off with double boulder and splash. Can you let us know what Splinter's battle goal is? Reik fucked around with this message at 13:42 on Aug 30, 2019 |
# ? Aug 30, 2019 13:29 |
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Reik posted:I feel like Bullwinkle opening the north door with their jump 3 card + boots so they can jump back over the traps and lure any potential rending drakes over them is a solid plan, but it would take a couple turns to set up: Agreed that I should definitely be getting on with opening another door, and this sounds like a sound plan. Therefore I'll long-rest this turn, and get on with orders to get me up to the North door on the following turn.
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# ? Aug 30, 2019 14:53 |
Reik posted:Can you let us know what Splinter's battle goal is? Splinter's BG is Executioner: Kill an undamaged monster with a single attack during the scenario.
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# ? Aug 30, 2019 14:58 |
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That Italian Guy posted:Splinter's BG is Executioner: Kill an undamaged monster with a single attack during the scenario. Hm, our best option for accomplishing this is probably using the bottom of Brain leech to just strengthen and then hit rending drake 2 with the top of submissive affliction (loss) and hope for +2/2x.
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# ? Aug 30, 2019 15:34 |
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I don't think a check mark is worth burning yet another loss card for. If we get it, great, but let's not risk losing the scenario over it. Not to mention Splinter is at 5 HP, and could be at 3 after Rocky's turn (though we could Scurry up to the north drake to avoid the boulders). Invisibility is still the safest option.
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# ? Aug 30, 2019 16:21 |
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I kind of feel like Splinter's job the rest of this scenario is just going to be to finish off drakes 2, 3, and 5 and start picking up coins. We've got what, 8 rounds left? With only move 2 bottom actions, scurry, and no jump it is going to take us a while to engage the drakes coming out of the north room and if we have to open a fourth room there's no way we make it there. What if we do: Empowering Talisman -> Stamina Potion back Perverse Edge and Fearsome Blade, play the bottom of brain leech as an attack 3 on drake 3 and then do the top of Submissive Affliction as a loss with battle axe (unless we kill drake 3 with a +2/2x) hitting drakes 3 and 5? The safer play would be to attack drake 5 with the bottom of brain leech to soften it up first and bank on a 2x pull against drake 2 for executioner. Rocky, if we do that could you heal Splinter before walking away instead of throwing some boulders? Reik fucked around with this message at 17:04 on Aug 30, 2019 |
# ? Aug 30, 2019 16:31 |
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Let's not use another loss card with Splinter. I also don't think boulders are necessary and Splinter can take care of all 3 drakes before trying to get into the right side of the fight. Play: Brain Leech (bottom) Scurry (top) Brain leech's bottom goes first (atk 1 + strengthen), attacking the weaker of the 2 drakes nearby. If it fails to kill the drake, play the battle axe and just treat the top half of scurry as a generic ATK 2. 2 + the passive +2 + the axe + drawing with advantage should guarantee 2 dead drakes VERY early in the round. Short rest thereafter. Then everyone else can move for the door. Splinter can handle the remaining drake on the next turn.
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# ? Aug 30, 2019 17:03 |
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If we do kill drakes 3 and 5 this round, it'll still take probably two rounds of generic attack 4s to kill drake 2, giving us 5 rounds to act afterwards. If we stamina potion back brain leech and scurry we may be able to kill drake 2 in one round with a bottom and top attack, but that means we still only have 6 rounds to get to the drakes that will be funneled towards the northeast of the central room. It just seems like we'll be wasting a lot of turns just moving when we could at least be picking up coins. I don't see Splinter making it to the central room and contributing before exhausting, I think we'll need Rocky and Bullwinkle to kill the remaining 4 drakes on their own to complete the scenario.code:
Reik fucked around with this message at 17:25 on Aug 30, 2019 |
# ? Aug 30, 2019 17:14 |
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I see what y'all are saying and it makes total sense. I would still suggest playing Into the Night as one of the two cards, so Invisibility can be there as a backup option, and it it's not needed then just use it for the Attack 4.
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# ? Aug 30, 2019 20:17 |
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Reik posted:
Not a problem, I can toss a heal 4 before walking off, but are you all confident that Splinter can kill all 3 on his own?
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# ? Aug 30, 2019 23:09 |
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Eeepies posted:Not a problem, I can toss a heal 4 before walking off, but are you all confident that Splinter can kill all 3 on his own? I'd be shocked if Splinter didn't kill the 2 adjacents this very turn. Then it's just a matter of 1v1. Might take 2 turns, but your heal will give the necessary time, I would think.
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# ? Aug 30, 2019 23:33 |
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What's the current Drake kill count, anybody tracking ? Also I'd clean forgotten the Rending could spit. Magnificent assholes.
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# ? Aug 31, 2019 03:27 |
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TIG literally posts it every update. 5/12 right now.
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# ? Aug 31, 2019 04:15 |
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Sorry, everybody, there was life stuff and then the last couple of days I've had a stomach flu like something out of the bible. I literally just had my first solid food in days. Rolling on a couch and shivering with fever beat posting turn orders. Thanks that people stepped up ; it's been a week.Reik posted:I kind of feel like Splinter's job the rest of this scenario is just going to be to finish off drakes 2, 3, and 5 and start picking up coins. We've got what, 8 rounds left? With only move 2 bottom actions, scurry, and no jump it is going to take us a while to engage the drakes coming out of the north room and if we have to open a fourth room there's no way we make it there. This is my plan, basically. But I've been out of the loop long enough that I'm gonna give it an hour before I submit orders. It helps that it's just cards this round.
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# ? Aug 31, 2019 06:17 |
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I'm going to long rest ditching Eye for an Eye, unless anyone has a better suggestion for card to lose.
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# ? Aug 31, 2019 09:41 |
Welcome back Xiahou Dun and take care! Drake Nest, Round 11A Pending actions from last Round posted:- (Scenario Objective) Drakes killed: 5/12 ROUND REVEAL posted:"PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter uses Empowering Talisman, LOST! Recovers Minor Stamina Potion. Master Splinter uses Minor Stamina Potion, LOST! Recovers Perverse Edge and Fearsome Blade! Master Splinter (Hand4, Discarded1, Active1, Lost4) is acting at initiative 8 with Perverse Edge and Into the Night. 8. Master Splinter the Vermling Mindthief (Xiahou Dun) posted:
29. Rocky the Savvas Cragheart (Eeepies) posted:
99. Bullwinkle the Inox BruteKafila posted:Bullwinkle will recover all discarded cards and chose one from the discard pile to LOSE. They will also recover 2HP and refresh all the items that have been SPENT. DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Aug 31, 2019 10:43 |
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Mother. Fucker. I didn’t even know that was a card they had. loving drakes, yo.
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# ? Aug 31, 2019 10:58 |
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Some Numbers posted:TIG literally posts it every update. 5/12 right now. Ah, my eyes had glazed over that bit, my mistake.
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# ? Aug 31, 2019 10:58 |
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edit - this is actually probably fine. Stun the drake to the north and attack one of the ones next to you with a basic attack. Next round you'll have Brain Leech and Fearsome Blade available, and as was discussed above you should be able to take out both of the drakes next to you with a strengthened Battle Axe.
Phelddagrif fucked around with this message at 13:59 on Aug 31, 2019 |
# ? Aug 31, 2019 13:51 |
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Splinter should probably go invisible this round. If they can't go before the two drakes adjacent to them next round they'll both be strengthened and just eat Splinter alive.
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# ? Aug 31, 2019 16:58 |
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Reik posted:Splinter should probably go invisible this round. If they can't go before the two drakes adjacent to them next round they'll both be strengthened and just eat Splinter alive. Sure, but there's also a good chance she'll go after the drakes next round, making the invisibility wasted. A stun guarantees that at least one drake can't do anything.
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# ? Aug 31, 2019 22:32 |
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Ahem. To quote a famous scholar : LEROY JENKINS!!!!!!!!!!!
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# ? Sep 1, 2019 07:18 |
Hey everyone, bad news: my remote machine has been victim of a power spike and is now offline; I won't be back in the country before Tuesday evening, so we'll have to wait till then for the next update!
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# ? Sep 1, 2019 09:09 |
I'm back! Drake Nest, Round 11B Pending actions from last Round posted:- None! 6. Rending Drakes posted:- Rending Drake 2 gains SHIELD2! Heals2, Self. Gains STRENGTHEN. 8. Master Splinter the Vermling Mindthief (Xiahou Dun) posted:- Master Splinter uses Perverse Edge (top)! LOSS card! Activates Battle/Axe! Attacks Rending Drake 3 for 5 (3base, +0mod +2bonus) damage! Attacks Rending Drake 5 for 4 (3base, -1mod +2bonus) damage! 29. Rocky the Savvas Cragheart (Eeepies) posted:- Rocky uses Rumbling Advance (top)! HEALs4 Master Splinter! 99. Bullwinkle the Inox Brute (Kafila) posted:Bullwinkle suffers 1 WOUND damage! END OF ROUND ACTIONS posted:- (Scenario Objective) Drakes killed: 5/12 Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 11:09 on Sep 4, 2019 |
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# ? Sep 4, 2019 09:16 |
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I shouldn't be poisoned or wounded anymore, right?
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# ? Sep 4, 2019 10:48 |
Eeepies posted:I shouldn't be poisoned or wounded anymore, right? Ah you're right, you long rested last round! Fixing that.
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# ? Sep 4, 2019 11:08 |
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I believe the two drakes should be at 4 and 5 hitpoints due to having shield 2 this round?
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# ? Sep 4, 2019 15:44 |
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Shhh shhhh shhh!!!!!!
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# ? Sep 4, 2019 16:04 |
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# ? Apr 26, 2024 15:26 |
^^^^^^^^^^^^^ Reik posted:I believe the two drakes should be at 4 and 5 hitpoints due to having shield 2 this round? Will fix in the next update!
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# ? Sep 4, 2019 16:17 |