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I nominate Ash for actual MVP. Pikachu was very lazy, and deserves no recognition for his sloth. e: For serious, though, Omobono was a great player with a keen eye for tactics, and I vote him. dwarf74 fucked around with this message at 14:58 on Oct 21, 2019 |
# ? Oct 21, 2019 14:55 |
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# ? Apr 25, 2024 02:42 |
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dwarf74 posted:I nominate Ash for actual MVP. Pikachu was very lazy, and deserves no recognition for his sloth.
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# ? Oct 21, 2019 17:30 |
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Bear is always the MVP
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# ? Oct 22, 2019 06:55 |
City Management X, Update 1Battle Goals posted:These are the Battle Goals that have been picked by our players for Scenario 16. Final Stats posted:
Our heroes are back in Gloomhaven. While they're in the City, something happens... City Event 4 posted:City Event 41, resolution posted:
Let's discuss where our party should head to next! Since we've unlocked a bunch of stuff, I'm going to take advantage of a nice webapp called Gloomhaven Scenario Tree that allows us to keep track of everything we've completed, unlocked, lost access to or currently unable to visit. If you want to import the current progress into your webapp, just copy/paste the content of Cell F2 from the "Player List" sheet. NOTE: we only know the basic creature and tiles composition for a Scenario at first; if we choose to pick one, I'll provide additional details (such as the map layout, creatures stat cards - and ability deck if we've met them before - and always active Scenario Effects). Available Scenario Locations posted:- We've found the location of the Clockwork Cove (66) in a treasure chest in Scenario 1. As the name implies, we would face constructs, traps and puzzles. This is a Side Scenario. This is what we can expect from the Scenario: Road Event 01 posted:PLEASE VOTE FOR THE FOLLOWING THINGS (and please remember to bold your choices): - 1) MVP/Play of the Game for Scenario 16 - 2) Master Splinter's NEW PERK[/b]. The list can be found in his character's sheet just above. - 3a) Who should pay for the Major Stamina Potion, 3b) who should get it and 3c) how we should treat similarly named items for the purpose of uniqueness. - 4) Our next destination! - 5) Road event outcome A or B! - 6) Money matters! Please specify if you want someone to buy/sell an item; the current Market pool is available HERE. Also, please if you want someone to donate 10 gold to the Sacred Oak Sanctuary, please remember to specify who! - 7) Should we bump the difficulty setting to Hard (+1). A big thank you to our players, AtomikKrab, Omobono and dwarf74! Hope you had fun. I'll reach out to Kobal2, FairGame and Reik to let them know they're up next.) E: PMs out! EDIT: also as previously announced, I'm going to be in Germany for the Essen Spiel boardgame fair till next Monday, so we will have some time to decide on these things That Italian Guy fucked around with this message at 12:43 on Oct 22, 2019 |
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# ? Oct 22, 2019 09:38 |
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1. Ash 2. +Stun 3a. Rocky 3b. Pikachu 3c. no idea 4. 81- Temple of the Eclipse Let's get Rocky retired 5. B 6. Splinter donates 10g 7. Yes Slaan fucked around with this message at 12:20 on Oct 22, 2019 |
# ? Oct 22, 2019 12:15 |
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Splinter should take the Remove four +4 cards perk Rocky should pay for the potion and give it to Pikachu. No houserule on major/minor If we want to try and fix stamina potions, the -1 card as suggested by Isaac might be a better choice. Scenario 81, get rocky retired Road event B Splinter and Rocky both donate 10g I feel like the three participants should be the ones to vote on the difficulty. I'm okay with Hard or Very Hard myself, but if someone is new to the game I wouldn't want them to get overwhelmed.
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# ? Oct 22, 2019 12:33 |
Reik posted:I feel like the three participants should be the ones to vote on the difficulty. I'm okay with Hard or Very Hard myself, but if someone is new to the game I wouldn't want them to get overwhelmed. This is a good point and we can probably implement it easily enough.
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# ? Oct 22, 2019 12:39 |
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Just for the record, I'm dwarf74 not Kafila
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# ? Oct 22, 2019 12:41 |
dwarf74 posted:Just for the record, I'm dwarf74 not Kafila Stupid copy/paste. Sorry about that!
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# ? Oct 22, 2019 12:44 |
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I’m fine with plus one difficulty. Accidentally miscalculated in my home game and played two scenarios WELL before we were ready to bump it up. Might as well have the same experience here!
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# ? Oct 22, 2019 12:48 |
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I honestly would not suggest Scenario 81 as the thread's first dip into +1 difficulty. Our group has attempted that scenario three times (at +0 difficulty) and been unable to beat it. To say why would be spoiler territory, but it's already one of the harder scenarios in the game.
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# ? Oct 22, 2019 13:51 |
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Zurai posted:I honestly would not suggest Scenario 81 as the thread's first dip into +1 difficulty. Our group has attempted that scenario three times (at +0 difficulty) and been unable to beat it. To say why would be spoiler territory, but it's already one of the harder scenarios in the game. 1) MVP/Play of the Game for Scenario 16 - Either Ash eating two Wind Demons, or Rocky pushing two Guards into traps 2) Master Splinter's NEW PERK. The list can be found in his character's sheet just above. 3a) Who should pay for the Major Stamina Potion, 3b) who should get it and 3c) how we should treat similarly named items for the purpose of uniqueness. Pikachu can chip in 9 of the gold, or split 3 ways; Pikachu should get it. Agreed that if we are going to house-rule, go down to -1 per potion rather than 'uniqueness', but it's cool waiting for that until we officially unlock that Major Stamina potion. 4) Our next destination! Echo Chamber because one of the scenarios it unlocks is Maximum Comedy with a Beast Tyrant. 5) Road event outcome A or B! Option B! Maybe Pikachu can talk to the wolves maybe? 6) Money matters! Please specify if you want someone to buy/sell an item; the current Market pool is available HERE. Also, please if you want someone to donate 10 gold to the Sacred Oak Sanctuary, please remember to specify who! No opinion 7) Should we bump the difficulty setting to Hard (+1). Leave it up to the group playing that scenario, but "Yes" as a default option. dwarf74 fucked around with this message at 13:59 on Oct 23, 2019 |
# ? Oct 22, 2019 14:18 |
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Reik posted:Splinter should take the Remove four +4 cards perk Seconding all these votes.
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# ? Oct 22, 2019 15:01 |
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Only voting the Road event We have a BEAR. and we are going to be afraid of woofs?
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# ? Oct 22, 2019 17:52 |
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Yeah, I don't think we can outrun a wolf pack. Find the closest approximation to defensive ground nearby and take a stand. 1) I already did this earlier, it's Pikachu. 2) add the +2/ice modifier. 0 modifiers are still decent, removing them decreases consistency because now the negatives and the miss are a bigger part of the deck. If Splinter gets another perk before retiring the remove 4 zeros should be the best option remaining. What's the standard modifier deck composition before perks by the way? 3a,b and c) Houserule no stacking Stam potions (holy poo poo 3+2 recovered cards is bananas), whoever gets it covers part of the gold by selling his or her own minor potion, Rocky covers the rest. 4) That boss scenario looks painful, I'd like to discover Sun and/or Night demons first to see what they can do. Let's go for an amazing underwater adventure in the Ancient Cistern. Hopefully it unlocks another boss. 5) Option B. As I said, no outrunning quadrupeds as armor-wearing bipeds. Unless Pikachu can ride Ash and abandon the others to their fate. 6) I don't think Pikachu needs anything at the moment, so he should save for enhancements for his Goal. 7) Bump the difficulty to +1, but give the active players the option to delay the bump by one scenario. If Kobal2, Fairgame and Reik think they got this we can go ahead, otherwise we can delay the pain.
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# ? Oct 22, 2019 21:16 |
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Omobono posted:What's the standard modifier deck composition before perks by the way? Going from memory here, but I'm pretty sure it's: One x2 One null One +2 One -2 Five +1 Five -1 Six +0
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# ? Oct 22, 2019 21:18 |
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Zack Ater posted:Going from memory here, but I'm pretty sure it's: That's right. 1) Ash for MVP 2) Add a +2 (ice) card 3) No preference 4) No preference 5) B, I guess 6) Rocky and Splinter should donate 7) Leave it up to the active group
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# ? Oct 22, 2019 21:28 |
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MVP: The Bear New Perk: Remove 4 +0s Event: 5 each from Mindthief and Cragheart, give the Potion to Beast Tyrant, no uniqueness. Destination: Icecrag Ascent Road Event: Let them come, the Bear is hungry. Money: Mindthief and Beast Tyrant donate.
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# ? Oct 22, 2019 21:44 |
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If you assume the 2x and null cancel each other out, the base deck has an expected value of 0/20 = 0. Splinters current deck has an expected value of 8/17 = 0.47 If we remove four +0, the expected value will be 8/13 = 0.61 If we add a +2, the expected value will be 10/18 = 0.56 With our current perks, the only negative cards in our deck are a single -1 and the null. Even after removing four of our +0s we'll still only get a negative modifier 2 out of 13 times.
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# ? Oct 22, 2019 23:25 |
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I'm looking at variance, not expected value. The lower variance option ought to have also lower expected value in a well-designed system, otherwise where's the choice? This is absolutely personal preference, but in a game relying so much on planning I'd rather have somewhat lower but more consistent damage than higher damage with more risk. Still, the better the rest of the deck gets the more powerful removing 4 zeros become. I think we're right at the edge and I'd choose it over the rolling modifiers (the stun one or muddle+disarm is tempting but I don't think Splinter will get there).
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# ? Oct 22, 2019 23:48 |
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Oh hey ! I get to play the filthy rat thing ! Now, votes : 1) Abstain 2) add +2/Ice 3) Splinter should get it I think. He's the one with the least cards, Rocky will leave soon-ish and Ash has easier access to rests because the bear keeps loving poo poo up even when she sleeps. 4) 66 Clockwork cove. I still want to know what those cogs are about ! I would have voted 81 for lulz at the expense of the players, but I'm one of the players now so this choice is objectively bad and wrong. 5) B. This feels like one of those "heads you lose, tails you don't win" events and I'd rather we started with lower HP than with fewer cards due to exhaustion from running away. 6) Abstain. It's been a while since I kept up with the thread, don't feel like I'm qualified to have an opinion there 7) Yes unless we're running 81 next in which case my vote should be amended to NONONONOFUCKNOAREYOUHIGH?!
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# ? Oct 23, 2019 00:30 |
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Reik posted:If you assume the 2x and null cancel each other out, the base deck has an expected value of 0/20 = 0. Strict value math is one thing (and thanks for doing it BTW), but it doesn't include the Ice which is what I like most about the card and is harder to evaluate. Ice is XP and Stun. Stun is Good.
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# ? Oct 23, 2019 00:36 |
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OK, I've changed my Splinter vote from "Remove 4x +0" to Abstain. I understand the consistency angle - it's the same decision I made with my own Cragheart for a while re: that same perk. I think both are solid choices, now, and while I expect the +0's will have more of an immediate impact, ice is always good. Scenario 81: If you folks do this one - and it looks like the votes may be there - I would recommend playing on +0 (or maybe even -1) this time around. Still, it'd be fun to watch and heckle. This dungeon is particularly hard on certain characters, and while the Tyrant will be mostly fine, it will be very bad for both Splinter and Rocky. The 2nd room can potentially be real bad times for bear, but bear damage is always welcome.
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# ? Oct 23, 2019 14:09 |
I'm back! And I've met someone while in Essen... City Management X, Update 2 Votes! posted:- 1) Pikachu&Ash are MVP for Scenario 16 Road Event 1, resolution posted:
Let's examine our next destination: by following the clues from the coin we got from a Savvas at the Market, we have decided to go to Scenario 81 - Temple of the Eclipse Scenario 81 - Temple of the Eclipse - Location posted:NOTE: it looks like the map stickers were lost in the mod corruption problem I had awhile ago. Luckily for us, all the stickers are available in digital format on BGG, so we'll use those from now on. Scenario 81 - Temple of the Eclipse - Features posted:These are the details we know about Scenario 16 before starting it: Scenario 81 - Temple of the Eclipse - Creatures posted:These are the stats for this Scenario's creatures: Scenario 81 - Temple of the Eclipse - Introduction posted:On your way to the location indicated by the Aesther, dark clouds loom over you. A light drizzle begins to fall as you approach a small temple hidden in the Dagger Forest. The building seems abandoned, but once you are inside, you are transfixed by a fascinating sight: an eternal twilight sky spans over you. Caught between night and day, the room is illuminated by a strange glow. A quick survey of your surroundings, however, indicates that you are not welcome. Demons of light and shadow approach. Players spaw tiles are marked with a STRENGTHEN token. Kobal2, FairGame and Kafila please provide: - Your hand selection for this Scenario (please specify what you are removing and what you are adding, if you change something); - Pick one of the Battle Goals provided in the PM; - Your starting location. You can freely discuss this itt. - Let me know if you want to bump the difficulty (I have defaulted to a "no for Scenario 81", but feel free to change this if you want to). Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Oct 29, 2019 12:30 |
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Scenario Special Rules At the start of every round, move the Light and Dark elemental tokens to the Strong column, and move the Fire, Ice, Wind, and Earth elemental tokens to the Inert column. Wow this seems bs.
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# ? Oct 29, 2019 12:36 |
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Eeepies posted:Scenario Special Rules Wait till you see what the relevant demons do with that... Speaking of, fellow players, we're all agreed on not upping the difficulty for the upcoming dumpster fire, right ? Also, called it on the road event !
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# ? Oct 29, 2019 12:47 |
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Yeah, I'm okay with sticking with +0 difficulty for scenario 81. I feel like we gotta try and blow up the Night Demon before they go since they only have 6 health and then stun or disarm the elite sun demon. Reik fucked around with this message at 13:04 on Oct 29, 2019 |
# ? Oct 29, 2019 12:55 |
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Eeepies posted:Scenario Special Rules It completely fucks some classes to the point that you shouldn't bother bringing them. Even if you can use Light or Dark you still have to fight the monsters for them.
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# ? Oct 29, 2019 12:55 |
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Reik posted:Yeah, I'm okay with sticking with +0 difficulty for scenario 81. That's a generally solid plan, the only concern being that the NDs can do something very dumb, very fast that'll nix it in the bud. Have a plan B. EDIT : NM, forgot the card sticker. Yeah I can disable SD no problem. I'll need to start in E3 however. Is that OK with you guys ? Kobal2 fucked around with this message at 13:38 on Oct 29, 2019 |
# ? Oct 29, 2019 13:22 |
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Eeepies posted:Scenario Special Rules The 'good' news is that Ash and Pikachu don't care; they don't interact with the element deck with how we built them. Their raw damage output may be enough to carry it? I dunno, this whole scenario is a nightmare unless you have an extremely specific party composition, which we don't. It's still hard even with a good party composition. In my home game, it was the first outing for a new character who relies a whole lot on the element deck. Triforce; he did not have a good time. So uh... Good luck guys! Glad it's not me in this one!
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# ? Oct 29, 2019 14:35 |
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dwarf74 posted:(unless Splinter has some dark-sucking in her arsenal?) Nnnnope. None of us can eat the elements. And I agree that this scenario is marginally easier when you can do that - either with dark/light classes or the Spellweaver who, while this scenario shits on her preferred elemental focuses, also has a number of ways to use "any element" to good effect. quote:In my home game, it was the first outing for a new character who relies a whole lot on the element deck. Triforce; he did not have a good time. Ha. Haha. Haahhahahahahhahahaha. Yeah that'd be... yes.
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# ? Oct 29, 2019 15:41 |
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Kobal2 posted:Ha. Haha. Haahhahahahahhahahaha. Yeah that'd be... yes. We ran it again later on - the party composition was Two Minis, Sun, Angry Face, and Cthulhu. We thought we should rock it with that setup - and we still just barely pulled it out; this is just a hard scenario.
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# ? Oct 29, 2019 16:09 |
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Well the Cragheart can make the traps in the second room meaningless and save everyone a lot of movement by moving the obstacles. And the Cragheart isn't hurt too badly by lack of earth element. The worst part though is the last room because if the boss goes invisible over and over again you're just hosed.
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# ? Oct 29, 2019 16:38 |
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*reads scenario rules* *reads boss special 1* I propose we and come back with light and dark consuming classes. Godspeed you goons. Keep this poo poo at +0 or even -1 and may the RNG gods be with you. Also seriously gently caress those demons simply on the BS statline. I can't wait for what poo poo they can pull with permanent elements up. Omobono fucked around with this message at 16:52 on Oct 29, 2019 |
# ? Oct 29, 2019 16:49 |
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The first time we did it we got rolled exceedingly hard in the boss room and it became this sort of running gag whenever we couldn't decide which scenario to do next - "we could always go back to the Violent Rapists' Social Club ?" We eventually did go back around level 6 or 7, and I think we had already enabled the most bullshit character combo then as well ? Chtulhu + Music Note. All curse & muddle all the time, never get hit by mobs ever again. I don't really remember. I know we did have Sun and Eclipse which obviously made things a lot easier.
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# ? Oct 29, 2019 16:58 |
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Omobono posted:*reads scenario rules* This scenario is one of the hardest, like, three in the game. Marcel (the scenario designer here) was trying to convince people it was not just perfectly balanced, but also technically on the easy side given the monsters' point values over on BGG a while back. And more or less blamed Isaac for expanding the number of Special cards bosses can draw when their deck was increased from 6 to 8 cards.
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# ? Oct 29, 2019 16:58 |
I think Marcel's Scenarios are universally considered worse than Isaac's ones (see the expansion).
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# ? Oct 29, 2019 17:09 |
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Hi friends, I'm the Cragheart this time around. My plan is to move as fast as a cragheart can so that these two badguys look at my initiative and say "I should attack him first". I've got the HP to soak it even with that bad road event, and I have A PLAN. e: Kobal2, I'd want to start in E3 as well since that way I should be target of both enemies. If I can't take E3 then I'll take the front row spot nearest the NORMAL enemy.
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# ? Oct 29, 2019 17:26 |
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Kobal2 posted:I know we did have Sun and Eclipse which obviously made things a lot easier. I'm assuming Sun and Eclipse can consume light/dark more or less on demand? Because I think the constant elemental infusion is going to be the straw on the camel's back. In addition, on-demand, no prerequisites invisibility doesn't belong to enemies, let alone bosses. Some mechanics should be accessible only to players.
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# ? Oct 29, 2019 18:03 |
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# ? Apr 25, 2024 02:42 |
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FairGame posted:e: Kobal2, I'd want to start in E3 as well since that way I should be target of both enemies. If I can't take E3 then I'll take the front row spot nearest the NORMAL enemy. The reason I'd like E3 is because unless Some Bullshit happens I don't plan on moving at all ; and that's the only hex from which I can work my best Not Some Bullshit Happening plan. Which *should* prevent my taking any hits and limit the need for you to tank unless there's some other bullshit I've forgotten about.
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# ? Oct 29, 2019 18:23 |