|
Phelddagrif posted:Assuming the golem gets pushed to C2, Rocky can still move back to B8 and attack all three of them. He'll take one retaliate but the others won't be able to reach. *I* wanna go to B8 (and shoot #1). Although I guess I could also do that from A or C8.
|
# ? Nov 16, 2019 16:04 |
|
|
# ? Apr 25, 2024 08:49 |
|
If I’m going to use dirt tornado (and I don’t have to) there’s only one spot I can do it from without eating all the retaliate in the world. And since at least two golems are gonna be alive next turn, probably a good idea to apply muddle.
|
# ? Nov 16, 2019 16:33 |
|
Gonna use the boots of speed so Ash doesn't explode, hit golem 2 twice and push it to C2. If Ash kills golem 2 though, I'd have to move in to the room to push golem 5 on to the trap. Does that work for y'all?
|
# ? Nov 16, 2019 17:16 |
|
No problem on my end, and another good use of the boots. Man, I never realized those things could be so useful (nobody in my group ever used them, we stuck with movement or jump mostly)
|
# ? Nov 16, 2019 23:52 |
|
Sounds good. My play here is pretty obvious.
|
# ? Nov 17, 2019 00:53 |
Temple of the Eclipse, Round 7BPending actions from last Round posted:- Pikachu uses Boots of Speed to lower his initiative by 10! *4. Pikachu the Vermling Beast Tyrant (Reik) posted:- Ash the Bear focuses Stone Golem 2! Attacks Stone Golem 2 for 2 (2base, +1mod, SHIELD1) damage! 11. Stone Golem posted:- Stone Golem 1 focuses Ash! Gains RETALIATE3, Range3! 28. Rocky the Savvas Cragheart (FairGame) posted:- Rocky uses Explosive Punch (bot)! Moves1 to B8. 71. Ancient Artillery posted:So close! Yet so far. 82. Master Splinter the Vermling Mindthief (Kobal2) posted:- Master Splinter uses Gnawing Horde (bot)! Moves2 to A8. END OF ROUND ACTIONS posted:"- Scenario Special Rule: all elements are now inert, LIGHT and DARK are now strong. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
|
|
# ? Nov 17, 2019 11:21 |
|
If someone can keep the higher HP golem from moving down the center (maybe a stun?) I can (probably) safely move after the cannons waste another turn and start messing them up.
|
# ? Nov 17, 2019 11:53 |
|
FairGame posted:If someone can keep the higher HP golem from moving down the center (maybe a stun?) I can (probably) safely move after the cannons waste another turn and start messing them up. Well, my plan was to kill off #1 and pop smoke with a card, but I suppose I can kill off #1 and stun #5 in passing (and pop smoke with me coat if need be). ETA : In either case however I'll be hogging B3. I think I know what you're planning on doing, but just in case, fair warning, etc... ETA2 : and just as in case, and if it wasn't apparent, I am speeding with the ratness. Not that I really have a choice any more ^^;. Kobal2 fucked around with this message at 12:15 on Nov 17, 2019 |
# ? Nov 17, 2019 12:04 |
|
Were you going to be going relatively early in the round when you kill number 1?
|
# ? Nov 17, 2019 17:17 |
|
Reik posted:Were you going to be going relatively early in the round when you kill number 1? As fast as the cards allow, yeah. Since I was planning on not getting targeted one way or the other, dispatching a threat to y'all ASAP seemed best. But again, if you look at what cards I've got left in hand, it's not like my init bracket is super wide . In fact I cannot physically act slower than either of you ! Cocaine is one hell of a drug. Kobal2 fucked around with this message at 21:51 on Nov 17, 2019 |
# ? Nov 17, 2019 21:48 |
Kobal2 posted:As fast as the cards allow, yeah. Since I was planning on not getting targeted one way or the other, dispatching a threat to y'all ASAP seemed best. But again, if you look at what cards I've got left in hand, it's not like my init bracket is super wide . In fact I cannot physically act slower than either of you ! Cocaine is one hell of a drug. A fast, blue rodent-like creature you say?
|
|
# ? Nov 17, 2019 22:01 |
Missing orders from one player, update asap!
|
|
# ? Nov 18, 2019 09:56 |
|
Dammit, that’s my fault. Submitted. Sorry.
|
# ? Nov 18, 2019 12:25 |
No problem! Temple of the Eclipse, Round 8A Pending actions from last Round posted:"- Scenario Special Rule: all elements are now inert, LIGHT and DARK are now strong. ROUND REVEAL posted:Enemies this mission are just dicks All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand6, Discarded2, Active1, Lost1) is acting at initiative 8 with Perverse Edge and Scurry. 8. Master Splinter the Vermling Mindthief (Kobal2) posted:
81. Pikachu the Vermling Beast Tyrant (Reik) posted:
81. Rocky the Savvas Cragheart (FairGame) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST
|
|
# ? Nov 18, 2019 12:34 |
|
Good lord. Will the cannons fire if there’s not an enemy within range 5, but IS within 6 since AoE would connect?
|
# ? Nov 18, 2019 12:55 |
|
FairGame posted:Good lord. Will the cannons fire if there’s not an enemy within range 5, but IS within 6 since AoE would connect?
|
# ? Nov 18, 2019 13:25 |
|
I guess that’s not SO bad. Splinter can cloak so that only Ash gets shot. Alternately, Splinter can draw fire from C2 since two ATK1s aren’t likely to ruin her day and I don’t think she has much need of movement next turn anyway. Frees the bear up to join me in murdering these damned cannons. I’m going to move next to the pillar and chuck it at those jerks. Will grab the treasure next turn.
|
# ? Nov 18, 2019 13:37 |
|
Ash is fine getting immobilized this turn, I'm not using any command cards so all they were going to do is their basic Attack 2 while muddled, which wouldn't be doing much against a Shield 1 Golem. My plan is to move up and do my attack 3 on Golem 5, assuming Splinter is going to scurry up, finish golem 1, and stun golem 5?
|
# ? Nov 18, 2019 17:02 |
|
I already submitted my orders: I'm moving up to throw the pillar between the two cannons. If y'all think that's a bad idea and that I'd be better off trying to set myself up to use Opposing Strike next turn so I can melee both cannons, lemme know. I'm eventually going to have to clear out all the trash at the bottom of this room; I don't really mind making more.
|
# ? Nov 18, 2019 17:37 |
|
I think throwing the pillar is fine, the cannons seem to have ability cards that do bad stuff to enemies adjacent to them, so it's probably not the best idea to be starting a round adjacent to two of them.
|
# ? Nov 18, 2019 18:05 |
|
dwarf74 posted:They will. They use the same AoE rules as players. It is, in fact, how my own filthy rat thing died the first time my group ran this scenario (I had also gone invisible to heal up, but still within the AoE targeting the Brute. Yes, I know, I should *still* not have been targeted because AoEs in this game aren't real and are treated as a series of individual attacks instead, but we didn't know that at the time and used "common sense" AoE rules) Reik posted:My plan is to move up and do my attack 3 on Golem 5, assuming Splinter is going to scurry up, finish golem 1, and stun golem 5? That's the plan, yup. Also cloaking, because while getting nailed with a pair of Atk1 isn't the end of the world, getting stuck sucks. EDIT : speaking of plans, FairGame it would be nice and pal-like of you to chug your can of Monster, get Explosive Punch back and clear out the obstacle in E7 next turn. Just sayin'. EDIT2 : wait, you can't, you'll be stuck. Nevermind, back to the drawing board. Kobal2 fucked around with this message at 18:30 on Nov 18, 2019 |
# ? Nov 18, 2019 18:08 |
|
Kobal2 posted:It is, in fact, how my own filthy rat thing died the first time my group ran this scenario (I had also gone invisible to heal up, but still within the AoE targeting the Brute. Yes, I know, I should *still* not have been targeted because AoEs in this game aren't real and are treated as a series of individual attacks instead, but we didn't know that at the time and used "common sense" AoE rules) I won't be stuck. I'm moving after the cannons this turn. My plan, in fact, is to use my can of Monster, get Explosive Punch (and Rumbling Advance) back, and then blow up the pillar I"m tossing at the cannons. SHOULD kill one of them. Maybe both of we're lucky. TIG: Do I need to PM you to use my minor stamina potion to get those 2 cards back? Because that's what I've been planning to do. Reik posted:I think throwing the pillar is fine, the cannons seem to have ability cards that do bad stuff to enemies adjacent to them, so it's probably not the best idea to be starting a round adjacent to two of them. Maybe I've been mis-reading this. I thought "target adjacent enemies" meant that if they targeted Ash at range 5, but I was adjacent to Ash, I'd also get hit. Not if I was standing adjacent to the cannon. FairGame fucked around with this message at 18:51 on Nov 18, 2019 |
# ? Nov 18, 2019 18:48 |
|
FairGame posted:Maybe I've been mis-reading this. I thought "target adjacent enemies" meant that if they targeted Ash at range 5, but I was adjacent to Ash, I'd also get hit. Not if I was standing adjacent to the cannon. For example, the golems here are attacking everyone adjacent to them, not everyone adjacent to their focus. The cannons also have stuff that targets everyone adjacent to them - like the card they drew last round. It's easy to mess that up or misunderstand - you can compare/contrast to the wording on the Cragheart's massive boulder (which specifies 'allies and enemies adjacent to the target') to see the difference.
|
# ? Nov 18, 2019 19:05 |
|
Yeah, the cannons tend to hurt or otherwise mess with things adjacent to themselves since they are completely immobile (if you hadn't figured that out by now with them having 0 movement and having drawn no cards with movement instructions, and also being cannons). It's a little bit of a bandaid for the fact that it's easy to get them to attack at disadvantage.
|
# ? Nov 18, 2019 19:08 |
|
Reading this thread has been great for learning all the ways my group plays wrong.
|
# ? Nov 18, 2019 19:16 |
|
Hm, looks like you guys both lost your access to push. I could stamina potion back Forceful Swipe in a round or two and push some cannons through some traps?
|
# ? Nov 18, 2019 23:48 |
|
I’m planning to just burn my loss card that lets me hop through traps and obstacles and stuff. I don’t LIKE using loss cards, but it’ll get us through this nonsense fast enough that it’s probably worth it.
|
# ? Nov 19, 2019 00:36 |
|
Worst comes to worst I've still got my boots to ignore the traps, so I personally don't care either way ; but at the same time my ranged attacks are puny so dealing with gun #6 that way will/would be a pain in the tail. Oh and FairGame, I meant that next turn you'll be immobilized for certain - the guns will target you since you'll be closest, and their current card immobilizes. Even should they miss entirely. So whatever happens you won't be able to stroll up to and pulverize the pillar in E7 next turn. ETA: oh no wait you act after them, disregard that. Kobal2 fucked around with this message at 08:39 on Nov 19, 2019 |
# ? Nov 19, 2019 08:36 |
Temple of the Eclipse, Round 8BPending actions from last Round posted:- None! 8. Master Splinter the Vermling Mindthief (Kobal2) posted:- Master Splinter uses Scurry (top)! Moves4 to B3. Attacks Stone Golem 1 for 7 (1base, x2mod +2bonus, SHIELD1, POISON) damage! 46. Ancient Artillery posted:- Ancient Artillery 2 focuses Ash! Attacks Ash for 2 (1base, +1mod) damage. 81. Pikachu the Vermling Beast Tyrant (Reik) posted:- Ash the Bear focuses Stone Golem 5! Loses IMMOBILIZED and MUDDLED tokens. 81. Rocky the Savvas Cragheart (FairGame) posted:- Rocky uses Rock Slide (bot)! Moves6 to B5. 83. Stone Golem posted:- Stone Golem 5 focuses Ash! Loses MUDDLED and STUNNED tokens. END OF ROUND ACTIONS posted:- Scenario Special Rule: all elements are now inert, LIGHT and DARK are now strong. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
|
|
# ? Nov 19, 2019 11:00 |
|
That went pretty well. Y’all know my plan this turn. Moving quick (for a cragheart which is nevertheless probably faster than an old cannon). Should be able to kill at least one of the nearest two cannons, if not both.
|
# ? Nov 19, 2019 13:03 |
|
That last golem staying alive is annoying, and I misplayed - should have moved to C2 to be able to Brain Leech him this turn, just in case. Ah well, I'll just copy/paste last turn's plan so Pikachu can move up.
|
# ? Nov 19, 2019 13:28 |
|
I'd like to Major Stamina Potion back Relentless Ally, Focused Aggression, and Forceful Swipe. When will you be able to move or destroy one of the obstacles in the way? Trying to plan Ash's route so he doesn't waste 3-4 turns stepping on immobilize traps like Sideshow Bob with rakes.
|
# ? Nov 19, 2019 13:37 |
|
If this turn goes well (meaning I kill both cannons near me and don’t get immobilized or pushed back by the remaining cannon) I can clear out most of the bad stuff next turn.
|
# ? Nov 19, 2019 14:43 |
|
That Italian Guy, I just noticed the HP totals of the two be-pillared guns weren't updated in the final picture. Dunno how you're really handling the behind the scenes stuff so I thought I'd mention it just in case.
|
# ? Nov 19, 2019 15:03 |
|
Also because I feel like I have a LOT of -1s left in my deck I’m probably going to use my power potion to see to it that the job is done right.
|
# ? Nov 19, 2019 15:11 |
Kobal2 posted:That Italian Guy, I just noticed the HP totals of the two be-pillared guns weren't updated in the final picture. Dunno how you're really handling the behind the scenes stuff so I thought I'd mention it just in case. Thanks! Correct HP totals will be applied on the next update
|
|
# ? Nov 19, 2019 15:59 |
|
Man, I just looked again at The Colorless' stats and abilities and I seriously have no idea how we're going to do this. And that's assuming it's just kinda hanging out by its lonesome in the next room which it most likely isn't!
|
# ? Nov 19, 2019 16:19 |
|
Eh, we'll pass water under that bridge when we burn it.
|
# ? Nov 19, 2019 16:24 |
|
FWIW, you guys are in great shape, from where I'm sitting.
|
# ? Nov 19, 2019 16:27 |
|
|
# ? Apr 25, 2024 08:49 |
|
Kobal2, am I understanding you correctly that you're gonna go quick and finish off golem 5?
|
# ? Nov 19, 2019 16:34 |