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Also: I'm stupid and didn't stamina back the card I need to clear out all this crap. This is solvable if TIG will let me do a mulligan on my stamina potion, and get back CLEAR THE WAY (instead of rumbling advance) and EXPLOSIVE PUNCH (same as before). Otherwise I'm kinda stuck for a bit. e: submitted new orders to you, TIG. Basically it's contingent upon whether I can re-select the stamina potion cards. FairGame fucked around with this message at 16:47 on Nov 19, 2019 |
# ? Nov 19, 2019 16:43 |
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# ? Apr 19, 2024 00:15 |
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You were the last person in the round, except a stunned shield golem, so it's not like a lot of "in-game time" passed between your stamina potion use and us picking cards for this round.
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# ? Nov 19, 2019 16:47 |
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Reik posted:Kobal2, am I understanding you correctly that you're gonna go quick and finish off golem 5? Yup. Doing that, then charging at the gun on the left. Possibly using my cloak again, depending on what the guns do. FairGame posted:Also: I'm stupid and didn't stamina back the card I need to clear out all this crap. I was wondering about that, but didn't want to look bossy or backseat playing by asking And I don't see much wrong in letting you have a take backsie, since it doesn't change much, you acted last and we haven't played since your action.
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# ? Nov 19, 2019 18:43 |
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I'm going to have a similar turn, moving in to the next room and shooting a cannon to help finish any off or weaken them, depending on how initiatives play out. My goal is to stay with the group so I can drop some summons in the boss room.
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# ? Nov 19, 2019 20:30 |
Temple of the Eclipse, Round 9APending actions from last Round posted:- Rocky has recovered Clear the Way (instead of Rumbling Advance) with its Minor Stamina Potion. ROUND REVEAL posted:All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand6, Discarded2, Active1, Lost1) is acting at initiative 8 with Perverse Edge and Scurry. 8. Master Splinter the Vermling Mindthief (Kobal2) posted:
28. Rocky the Savvas Cragheart (FairGame) posted:
31. Pikachu the Vermling Beast Tyrant (Reik) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Nov 20, 2019 10:27 |
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Reik, I'm assuming your plan is to run ahead and shoot whichever front row gun is still alive after Rocky's 'sploding the pillar ?
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# ? Nov 20, 2019 10:49 |
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Thanks for the do-over. Unless there’s something I’m missing, my move seems obvious: move adjacent to the top gun (which will keep me out of range of the one in the corner) with a generic move2, then bash the pillar with a power potion and hope I don’t roll negative modifiers on both. Pikachu cleans up if I only kill one of the two. Sound good?
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# ? Nov 20, 2019 12:44 |
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I'm not sure you *need* the power pot - both Ash and I are going to hit a gun with Atk3s (most likely one each), so your own double Atk4 should be enough to kill them. The only way this doesn't happen is if one of us rolls their Null, or we all roll minus cards. The former is possible but whatareyagonna do (and the pot won't help if it's you with the Null), the latter is very improbable. ETA : oh, your move still puts you in range of the backrow gun BTW. But it's OK, it'll shoot at me and I've still got both a heal pot and a heal move to negate that.
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# ? Nov 20, 2019 13:26 |
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Kobal2 posted:Reik, I'm assuming your plan is to run ahead and shoot whichever front row gun is still alive after Rocky's 'sploding the pillar ? Yeah, that's the plan.
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# ? Nov 20, 2019 14:05 |
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Cool. Will stay my hand on the power potion then. Orders submitted. I'm gonna be near the bottom cannon if it matters. Lemme know what y'all want cleared next turn--I think I can only clear 3 of the 5 times. Assuming we want the traps cleared since they're VERY annoying for the bear, plus I can use pillars as a weapon. FairGame fucked around with this message at 14:51 on Nov 20, 2019 |
# ? Nov 20, 2019 14:47 |
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I think we should keep the trap closest to the door available in case we need to push something in to it from the next room. That would cost 1 pillar to keep, is that okay with you?
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# ? Nov 20, 2019 16:03 |
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Fine with me, and I should be fast enough to punch what I hope is the only surviving cannon next turn. If someone's able to finish that cannon before it does something unpleasant to me I'd appreciate it, but I'm also not that worried about it.
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# ? Nov 20, 2019 17:02 |
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Weeell I was set on licking my soon-to-be cannon wounds (and pick up that chest) next turn, but I could also shoot it right in its dumb cannon face a little I suppose. What about you, Reik
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# ? Nov 20, 2019 17:11 |
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I'm going to want a long rest before we breach the next room (but I'm also putting many carts before many horses here). Also someone will need to grab the other treasure chest, yeah I've got 12 HP; it's not the end of the world if a cannon shoots me.
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# ? Nov 20, 2019 17:16 |
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I can try and go fast next round and disarm it.
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# ? Nov 20, 2019 19:09 |
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FairGame posted:I'm going to want a long rest before we breach the next room (but I'm also putting many carts before many horses here). OK, then I'll stick to my original plan and sort of not do much next turn. Let's put the semi in semi-coop ! And I'm fine with your (eventually) long resting - much like Reik I've been planning on unleashing my POWERFUL summons at the boss all along ; and because I'll have to drop The Mind's Weakness this cycle I can't short rest and risk losing either it OR Gnawing Horde so I'll have to LR too, preferably before the boss is out there being his obnoxious self. The only issue in that scenario will be prodding the bear's butt along while there's no enemy for him to focus.
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# ? Nov 21, 2019 04:13 |
Temple of the Eclipse, Round 9BPending actions from last Round posted:- None! 8. Master Splinter the Vermling Mindthief (Kobal2) posted:- Master Splinter uses Perverse Edge (bot)! Attacks Stone Golem 5 for 2 (1base, +1mod, SHIELD1, POISON) damage! Gains 1XP. 28. Rocky the Savvas Cragheart (FairGame) posted:- Rocky uses Earthen Clod (bot as a basic MOVE2)! Moves1 to C5. 31. Pikachu the Vermling Beast Tyrant (Reik) posted:- Ash the Bear focuses Ancient Artillery 6! Moves3 to A4. 95. Ancient Artillery posted:- Ancient Artillery 6 focuses Master Splinter! Attacks Master Splinter for 2 (3base, -1mod) damage. END OF ROUND ACTIONS posted:"- Scenario Special Rule: all elements are now inert, LIGHT and DARK are now strong. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Nov 21, 2019 10:19 |
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Well that worked and a half, drat !
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# ? Nov 21, 2019 10:37 |
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Couldn’t have gone better. Y’all know my play. Try and move AFTER me (as fast as a cragheart can move) so thst the obstacles and traps don’t mess you up.
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# ? Nov 21, 2019 11:29 |
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Lurker chiming in here - this thread is super cool and good and thank you TIG for running it, and players too
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# ? Nov 21, 2019 13:27 |
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FairGame posted:Couldn’t have gone better. Y’all know my play. Try and move AFTER me (as fast as a cragheart can move) so thst the obstacles and traps don’t mess you up. Neither Ash nor Pikachu will get to the traps this round, so I'm going to try and go quick and disarm the cannon.
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# ? Nov 21, 2019 14:26 |
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Reik posted:Neither Ash nor Pikachu will get to the traps this round, so I'm going to try and go quick and disarm the cannon. e: nevermind, I get my vermling players confused
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# ? Nov 21, 2019 15:20 |
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Way to be racist against Vermlings.
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# ? Nov 21, 2019 15:50 |
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Some Numbers posted:Way to be racist against Vermlings. All Savvas are racists.
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# ? Nov 21, 2019 16:30 |
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Rocky can't help it, they literally have no heart.
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# ? Nov 21, 2019 16:36 |
#notallsavvas Temple of the Eclipse, Round 10A Pending actions from last Round posted:"- Scenario Special Rule: all elements are now inert, LIGHT and DARK are now strong. ROUND REVEAL posted:"PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand4, Discarded4, Active1, Lost1) is acting at initiative 14 with Into the Night and Empathetic Assault. 14. Master Splinter the Vermling Mindthief (Kobal2) posted:
23. Pikachu the Vermling Beast Tyrant (Reik) posted:
35. Rocky the Savvas Cragheart (FairGame) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Nov 22, 2019 12:00 |
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Hmmm. Here's a thing that warrants mentioning : I'm long resting the turn after next. I can only really attack that gun in melee next turn, and I'll have to do it before Rocky moves - as said before, I literally cannot do it after (unless I burn my stamina potion a second time to pick a low init card, but that's not great, I'd rather leave that potion for the boss and it'd delay my resting). Therefore it would be best for me if both traps next to the gun were cleared, leaving the leftmost one if we want to use it for Shenanigans. I realize it's one tile further from the door compared to the rightmost one, so pushing something into it will be a bit harder, but if my way to the gun isn't cleared this turn then on the next I either do nothing whatsoever, or stumble into it myself to smack the gun before I rest - which isn't a big deal but defeats the purpose of leaving it up. By my reckoning, the gun takes ~1 + ~3 this turn, and a further ~3 from Rocky next turn which should be enough... but might not be.
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# ? Nov 22, 2019 13:32 |
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I don’t know what’s in the next room but I’d be a little surprised if we were able to push it all the way out into this corridor without having better options that DONT involve doing that. I’m fine clearing the two traps so we can melee things. That said, ash and pikachu have a “heal 1, all allies” card they’re likely playing next turn. Which would take care of poison if you jumped into a trap at melee range. And since you’re long resting, the immobilize wouldn’t matter. I think.
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# ? Nov 22, 2019 13:57 |
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Keeping that trap up was only based on there being no reason at the time to spring it, but since it sounds like there's a reason to spring it now I'm 100% okay with that.
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# ? Nov 22, 2019 14:21 |
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OK so you want me to leave the trap that's in D, correct? And we're good with me leaving one of the two columns (Prefer to keep the one nearest the door)?
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# ? Nov 22, 2019 17:07 |
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You can just clear out all 3 traps and keep both columns if that's better for you.
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# ? Nov 22, 2019 17:43 |
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Doesn't really matter to me. I only have 1 card left that lets me do neat things with pillars, and I don't have a way to get cards back other than resting. The chances of me having 2 opportunities to use that 1 card on the 2 remaining pillars in this room are, uh...slim.
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# ? Nov 22, 2019 18:01 |
Heads-up everyone: I have changed my ssd and I'm running into some issues with the cached assets (that were corrupted in the previous release of the TTS mod but were saved locally on my machine); same problem I was having while running the game from my wife's laptop awhile ago. Unfortunately this time I don't have the assets/I can't recover them easily. This means I'll have to rebuild the savestate of the game, starting from scratch...and that is not going to be super pleasant, although the thread itself is going to be a big help (and I can export certain assets, like the Town/Road event decks, from the old savegame). This will probably take at least a few days to attempt, so please bear with me and
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# ? Nov 22, 2019 19:13 |
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Bear butts held on to.
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# ? Nov 22, 2019 19:36 |
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FairGame posted:OK so you want me to leave the trap that's in D, correct? And we're good with me leaving one of the two columns (Prefer to keep the one nearest the door)? Yup. And I think destroying either pillar is fine, bear-wise ? That Italian Guy posted:This will probably take at least a few days to attempt, so please bear with me As a Vermling, I was born to bear. The rats are just a coping mechanism. (serious mode : doesn't the app come with some debug tool or cheat code that'd let you just erase monsters or enter values directly ? Big oversight if not. Or do you mean you have to redo the *entire* campaign ?!)
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# ? Nov 22, 2019 19:46 |
Kobal2 posted:(serious mode : doesn't the app come with some debug tool or cheat code that'd let you just erase monsters or enter values directly ? Big oversight if not. Or do you mean you have to redo the *entire* campaign ?!) One of the ways I could try to attempt to repair the missing assets is figuring out exactly what is missing, opening up the non corrupted mod and copying the steamcloud links to the assets. The problem is that as soon as you close the "missing asset" popup, if the mesh is missing the object disappears from existence; since I knew it this time, I opened up an old savegame to test it...and the assets are now gone from that savefile. So the world map (missing the mesh) is now gone completely, and even if I get texture steamcloud url I won't be able to apply it, since the object is no longer there. This basically means that I have only a single attempt to fix everything (since I only have 2 rotating savefiles - and one of them is now corrupt - and the autosave slot). Also, some of the missing assets (like Splinter and Rocky's char sheets) are not static - I will have to restore the content of the sheet by hand even if i was able to fix the missing mesh/texture. Also also, if something is still inside a box (like an unopened class or a monster that we have not seen yet) there is no way for me to know if those mesh/textures are gone as well - since TTS only load those assets the first time I "unbox them". In the end, it's probably safer to rebuild the savefile from scratch using the new fixed module as a base
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# ? Nov 22, 2019 20:15 |
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That Italian Guy posted:One of the ways I could try to attempt to repair the missing assets is figuring out exactly what is missing, opening up the non corrupted mod and copying the steamcloud links to the assets. The problem is that as soon as you close the "missing asset" popup, if the mesh is missing the object disappears from existence; since I knew it this time, I opened up an old savegame to test it...and the assets are now gone from that savefile. So the world map (missing the mesh) is now gone completely, and even if I get texture steamcloud url I won't be able to apply it, since the object is no longer there. This basically means that I have only a single attempt to fix everything (since I only have 2 rotating savefiles - and one of them is now corrupt - and the autosave slot). I've actually dealt with this issue myself. You can copy the cached assets directly to your new SSD and it will work fine
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# ? Nov 22, 2019 21:33 |
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That Italian Guy posted:(since I only have 2 rotating savefiles - and one of them is now corrupt - and the autosave slot). Can you make backup copies of the non-corrupt one ?
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# ? Nov 22, 2019 22:22 |
^^^^ This is a good idea!Kaza42 posted:I've actually dealt with this issue myself. You can copy the cached assets directly to your new SSD and it will work fine Temple of the Eclipse, Round 10B Pending actions from last Round posted:- None! 14. Master Splinter the Vermling Mindthief (Kobal2) posted:- Master Splinter uses Into the Night (top)! LOOT1, gains 1 coin token(s) and the Sphere of Midnight! 23. Pikachu the Vermling Beast Tyrant (Reik) posted:- Ash the Bear focuses Ancient Artillery 6! Moves3 to C6. 35. Rocky the Savvas Cragheart (FairGame) posted:- Rocky uses Clear the Way (bot)! Jumps5 to F8 through C6, C7, D8, E8. Disarms Traps in D8, E8, F8! Gains 2XP. LOSS card! 71. Ancient Artillery posted:- Ancient Artillery 6 focuses Rocky! Rocky suffers 2 splash damage! Loses DISARMED and IMMOBILIZED tokens. END OF ROUND ACTIONS posted:"- Scenario Special Rule: all elements are now inert, LIGHT and DARK are now strong. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Nov 23, 2019 12:34 |
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# ? Apr 19, 2024 00:15 |
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Whelp, that had to happen sooner or later. We should still be able to bust it before it shoots again though. As per plan, I'm hitting it for 4 ASAP. ETA : also, cheers, TIG ! Glad to hear your issues could be unfucked with minimum effort. Kobal2 fucked around with this message at 13:20 on Nov 23, 2019 |
# ? Nov 23, 2019 13:15 |