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Slaan posted:How early will you be opening the door? I've only got high initiative cards left so i need to know if i should be trying to deal damage and killing guards if the door is open or just getting into position for later As early as I can, so around the first third of the round.
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# ? Mar 18, 2019 14:56 |
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# ? Apr 25, 2024 09:54 |
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I'm going to be going as fast as I can as well. Splinter, do you have any way of getting to or putting some hurt on the archers?
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# ? Mar 18, 2019 15:06 |
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I can slow myself down a bit and take Rockys current position to the archers Does a player automatically long rest when the last card in hand is gone or does it force a short rest? Next turn I'll have decent movement and defense left so I'll likely be trying to find a spot for a nap for the turn after that Slaan fucked around with this message at 16:48 on Mar 18, 2019 |
# ? Mar 18, 2019 16:43 |
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Yep, going slow but can move up to take Rockys spot and hurt the two normal archers next to you
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# ? Mar 18, 2019 17:01 |
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Slaan posted:I can slow myself down a bit and take Rockys current position to the archers You can always choose to long or short rest, you're never forced one way or the other. Would you have to use a loss card to get there? Reik fucked around with this message at 17:08 on Mar 18, 2019 |
# ? Mar 18, 2019 17:05 |
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Reik posted:You can always choose to long or short rest, you're never forced one way or the other. Still has Scurry. And yes, if you have zero or one card in your hand, you must either short rest or long rest, but it's your choice which type you do. (And you're free to rest with more cards, too)
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# ? Mar 18, 2019 17:18 |
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Scurry can't get me all the way there, unfortunately, but i can still make a ranged attack if i don't use a loss card. It just won't be as effective and might draw the guard from the door to me instead of the skeletons
Slaan fucked around with this message at 17:59 on Mar 18, 2019 |
# ? Mar 18, 2019 17:56 |
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Slaan posted:Scurry can't get me all the way there, unfortunately, but i can still make a ranged attack if i don't use a loss card. It just won't be as effective and might draw the guard from the door to me instead of the skeletons I think getting away from the guards is a higher priority, we should be able to put a good amount of hurt on the archers this turn regardless, so don't worry too much about getting to them.
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# ? Mar 18, 2019 18:46 |
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All right, moving faster then to get away and doing ranged attack instead. Less damage than the other plan but no loss needed
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# ? Mar 18, 2019 19:01 |
Reik posted:You can always choose to long or short rest, you're never forced one way or the other. Just to be clear, since you have to play 2 cards during each Round (unless you are taking a Long Rest) you are forced to take a Long Rest if you start a Round with 1 or 0 cards in your hand; but you can take a Short Rest at the end of the previous Round (the one at the end of which you are left with 1/0 cards) instead.
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# ? Mar 18, 2019 19:04 |
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quote:One more small correction: The Mind's Weakness adds 2 to Splinter's attack, so Guard 4 should be at 1 HP. Just making sure you saw this from last page, TIG.
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# ? Mar 18, 2019 20:33 |
Phelddagrif posted:Just making sure you saw this from last page, TIG. Yeah thanks! I'll fix this in the next update.
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# ? Mar 18, 2019 20:38 |
Gloomhaven Square A Round 4APending actions from last Round posted:- The Mind's Weakness adds 2 to Splinter's attack, so Guard 4 should be at 1 HP. ROUND REVEAL posted:All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Bullwinkle (Hand4, Discarded6, Active0, Lost0) is acting at initiative 18 with Eye for an Eye and Skewer. 18. Bullwinkle the Inox Brute (Reik) posted:
20. Master Splinter the Vermling Mindthief (Slaan) posted:
29. Rocky the Savvas Cragheart (Phelddagrif) posted:
During this phase, players are free to discuss everything itt, including in depth round breakdown, tactics, and so on; you can use specific card names and numerical values since everything has been revealed already. Everyone itt is also encouraged to take part in the discussion (although the last word is, ofc, reserved for the active players. Be nice! Active players, please discuss your ideas itt and provide your final orders via PM/Email! DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Mar 19, 2019 11:00 |
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Hahaha holy poo poo. The past few days I was worried the archers would draw their immobilize card and screw everything up. I didn't realize they'd be juuuuust slow enough that I'd barely outpace them! Okay yeah, healing myself for 4 and opening the door. Crater will deal 1 damage to any ally standing next to me when I start moving, but I'll probably queue up a heal card for next round, depending on how much damage everything does this round.
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# ? Mar 19, 2019 13:47 |
Active Players I'm trying to find a way to make this update work, but I think we may have to split this Step B into two: Part 1) Bullwinkle acts > Rocky acts up until the door is opened Part 2) Rocky finishes acting > Splinter acts Unless both Phelddagrif and Slann are planning on inflicting violence on enemies already present in the current room and don't intend to interact with whatever is in the next one - which is probably difficult to know in advance, if you don't know what to expect.
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# ? Mar 19, 2019 14:06 |
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That Italian Guy posted:Active Players I'm trying to find a way to make this update work, but I think we may have to split this Step B into two: Splinter goes before me. I think we can probably do this update in one go, since I'm the last player to act. After the door opens I intend to move back a hex to B1so both archers take damage.
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# ? Mar 19, 2019 14:27 |
Man I'm seriously considering the idea that I may have lost some IQ points this past weekend, I was looking at the first screenshot instead of the "Round Reveal" one. Yeah we should be good to go in one take in this case!
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# ? Mar 19, 2019 14:41 |
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That Italian Guy posted:Man I'm seriously considering the idea that I may have lost some IQ points this past weekend, I was looking at the first screenshot instead of the "Round Reveal" one. Yeah we should be good to go in one take in this case! How much did you have to drink?
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# ? Mar 19, 2019 14:43 |
MarquiseMindfang posted:How much did you have to drink? Let's just say that St. Patrick would not be proud of me
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# ? Mar 19, 2019 14:45 |
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Gonna take a hit from the city guard, but I'll be long resting in a couple rounds regardless, so it's probably not a huge deal. Just gonna put as much hurt as I can on the two archers and hope Rocky can clean them up with the splash damage from Crater. Splinter, you might wanna hang off on killing guard 4 in case we have to place another one in the next room. If you want, you could always pop your invis cloak to force that guard to go back to the first room skeletons. Reik fucked around with this message at 16:16 on Mar 19, 2019 |
# ? Mar 19, 2019 15:02 |
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Yeah, that's the plan. Making that guard get out of our hair for the rest of the game is worth popping the cloak, especially because i should be moving fast enough next round too to get far enough away from guard 4 too
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# ? Mar 19, 2019 16:44 |
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Another option you've got (not saying you should, just that it's a possibility) is to use Submissive Affliction as a basic Move 2, then use the top of Scurry to move to B4 or B5 and attack the guard. This puts you far enough away that guard 1 will move towards the skeletons without you needing to go invisible. Not sure whether or not that interferes with your plans for next round, just throwing it out there as an option.
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# ? Mar 19, 2019 17:24 |
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Yeah, since I'm going at 18 you can get up in their grill and be safe. If you do that, I'd probably move to B4. Moving to B5 will pick you up a coin token, but it also prevents a living corpse from doing their Attack 5 (4+Poison) on the guard later in the round.
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# ? Mar 19, 2019 21:47 |
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I'm phone posting while moving into a new house so sorry if my orders this turn have wrong coordinates
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# ? Mar 20, 2019 00:24 |
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Hey yo someone in the Save Lowtax thread is offering to register emotes to help fund the forums. Could someone please edit our glorious little "That's Gloomhaven" gif to fit the forums requirements?
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# ? Mar 20, 2019 13:23 |
Elephant Ambush posted:Hey yo someone in the Save Lowtax thread is offering to register emotes to help fund the forums. Could someone please edit our glorious little "That's Gloomhaven" gif to fit the forums requirements? I think it already is! It's 90*25pixels and 12k in size. I'm not 100% on the weight, but the pixel size should be correct (I've built it on top of the xcom one). E: also update That Italian Guy fucked around with this message at 13:50 on Mar 20, 2019 |
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# ? Mar 20, 2019 13:46 |
Gloomhaven Square A Round 4BPending actions from last Round posted:- None! 18. Bullwinkle the Inox Brute (Reik) posted:35. Bullwinkle the Inox Brute (Reik) 20. Master Splinter the Vermling Mindthief (Slaan) posted:- Master Splinter uses Submissive Affliction (bot as a basic MOVE2)! Moves2 to D4 20. Living Bones 1, 5, 7, 9 posted:- Living Bones 1 focuses City Guard 2! Attacks City Guard 2 for 1 (1base, +1mod, SHIELD1) damage. HEALs Self for 2 HP, removes POISON. 29. Rocky the Savvas Cragheart (Phelddagrif) posted:- Rocky uses Rumbling Advance (top)! HEALs Self for 4 HP. 29. City Archer 1(E), 2, 3, 4, 5, 6(E) posted:- City Archer 1(E) focuses Rocky! Moves 1 to A2. Attacks Rocky for 1 (2base, -1mod) damage. *20. Living Bones 6, 10 posted:- Living Bones 6 focuses City Archer 2! Loses IMMOBILIZED token. HEALs Self for 2 HP. 55. City Guard 3(E), 5(E), 1, 2, 4, 6 posted:- City Guard 3(E) focuses Living Corpse 2! Attacks Living Corpse 2 for 2 (3base, -1mod) damage. Gains STRENGTHEN. 71. Living Corpse 1, 2, 3, 4, 5, 6 posted:- Living Corpse 1 focuses City Guard 5(E)! Attacks City Guard 5(E) for 2 (4base, +0mod, SHIELD2) damage. END OF ROUND ACTIONS posted:- EARTH is now waning. This was an...intense update! Hopefully a lot of stuff will start dying soon and I'll be able to preserve my mental health EDIT: also, to give you an idea of how much stuff the party has managed to avoid, this is what is normally present in the third room (everything with a non-black simbol in the top right corner is present when playing with 3 players - white is normal, yellow is elite, black is "no monster"): Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 21:02 on Mar 20, 2019 |
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# ? Mar 20, 2019 20:46 |
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I can either heal both of you guys to full, or if you don't need it, I'll just take a long rest to get my boots back and get ready to work on the new room.
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# ? Mar 20, 2019 21:07 |
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I would be okay with some healing, in case the archers put some hurt on us this round before we can finish them off. My round will involve punching an archer and moving towards the big room.
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# ? Mar 20, 2019 21:28 |
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Man wouldn't it be just awful for those archers in the fountain if, oh I dunno, a big rock monster just ran up and punched the fountain and it exploded?
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# ? Mar 20, 2019 22:21 |
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Elephant Ambush posted:Man wouldn't it be just awful for those archers in the fountain if, oh I dunno, a big rock monster just ran up and punched the fountain and it exploded?
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# ? Mar 21, 2019 00:23 |
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I'm not moving anywhere. Going to try and kill archer 4, and get stealthy for a big nap next turn
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# ? Mar 21, 2019 01:07 |
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Alrighty then, I'm going late and queueing up a heal.
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# ? Mar 21, 2019 04:28 |
Gloomhaven Square A Round 5APending actions from last Round posted:- Due to the limited amount of time I have to run the update and the size of it (23 NPCs on the board ) several errors have been committed, but since they don't affect the players, we'll keep things as they are. The most glaring one: monster placement when revealing rooms is done starting with the creatures closest to the revealing character...so the layout should be slightly different ROUND REVEAL posted:All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand2, Discarded7, Active1, Lost0) is acting at initiative 14 with Into the Night and Fearsome Blade. 14. Master Splinter the Vermling Mindthief (Slaan) posted:
32. Bullwinkle the Inox Brute (Reik) posted:
64. Rocky the Savvas Cragheart (Phelddagrif) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Mar 21, 2019 10:34 |
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Trying to figure out if I should set up warding strength this early or just move 2. I feel like at this point our allies will be able to take care of everyone except the two archers by the fountain, so I just want to bum rush for the boss door. I figure between throwing rocks and exploding rocks Rocky will be able to handle the archers? Reik fucked around with this message at 15:23 on Mar 21, 2019 |
# ? Mar 21, 2019 15:09 |
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Most likely. What kind of rest do you plan to do next round?
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# ? Mar 21, 2019 16:26 |
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Phelddagrif posted:Most likely. What kind of rest do you plan to do next round? Was going to do a long rest to get back the boots/armor/shield.
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# ? Mar 21, 2019 16:26 |
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Alrighty, I'll do the same then. Long rests for everyone!
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# ? Mar 21, 2019 16:57 |
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Nap time is the most important part of any adventurers day
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# ? Mar 21, 2019 17:12 |
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# ? Apr 25, 2024 09:54 |
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Actually if Bullwinkle and Splinter are going to be long resting, if you guys finish off the archers, then I may just heal the skeletons in the next room, since you'll heal to full with a long rest anyway.
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# ? Mar 21, 2019 17:37 |