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Sign me up please, and I'll throw in arbitrary votes for Scoundrel and Cragheart.
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# ¿ Dec 20, 2018 00:30 |
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# ¿ Apr 25, 2024 08:43 |
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Road Event: Option A. It seems like a Bioware "save a puppy" / "kick a puppy" choice, and The Torch Thieves aren't that kind of jerks. Mostly. For this scenario, my group went with hustling to the far side of the room to take on the ranged Inox while leaving the slow guards behind, but we were pretty squishy and also not very good at Gloomhaven. I (Bullwinkle T. Brute) will start in one of the two forward-most hexes, I've said C9 unless it's already taken in which case E9.
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# ¿ Jan 26, 2019 20:16 |
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Makes sense. If I can have F8 to stay out of range of the archers, I can help chip down guard 3.
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# ¿ Jan 27, 2019 16:09 |
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Zulily Zoetrope posted:I'm a bit torn. I could zip past everyone and hit the shaman, popping my invisibility cloak and using a slow initiative next turn to keep anyone from targeting me for two rounds, but I could also consume the Ice to clobber Guard 2 with a stun and a hefty hit. F7 is outside the standard range of the other guards, while still being close enough to jump into the fray on the following turn. I think the latter is the optimal move, but that also means claiming the coin space and possibly getting in someone's way. What are you guys intending? Not sure. If we wanted to go ham, I could get to the north side of the room as well and smack an archer or two, but that probably means leaving Rocky behind and then taking too many hits. The archers are likely to be able to target us this round either way, though, I guess.
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# ¿ Jan 28, 2019 18:12 |
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Narsham posted:I'm inclined to suggest that you both finish guard 2 this turn. [...] Sounds sensible. No problem with Splinter taking the coin, either.
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# ¿ Jan 28, 2019 22:57 |
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Yeah, this is a tough round. If I can help by taking a hit for one of you, let me know, but I guess the archers will always prefer to focus Rocky because of his lower initiative, unless I use boots to get right up close.
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# ¿ Jan 29, 2019 18:29 |
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Ah, this sounds more fun than hiding from the archers. Good shout.
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# ¿ Jan 30, 2019 07:35 |
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Clearly just an excuse to build suspense!
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# ¿ Jan 30, 2019 17:53 |
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Dramatic round! Bullwinkle has his pristine new Hide Armor, at least - I don't think that's been factored in yet.
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# ¿ Jan 30, 2019 20:23 |
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Would it be worthwhile to wall off the southern guards with boulders at this point and send them the long way around? I'm on GMT, so I'll wait and see what you guys are thinking overnight.
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# ¿ Jan 30, 2019 23:07 |
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Fast guards are the worst. At least if this run goes south, we'll be an example for the thread of how quickly things can go wrong. Healing is tempting, but I think Narsham's right that sitting put could make next turn into (even more of) a bloodbath. I'll move up and throw a dagger at somebody.
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# ¿ Jan 31, 2019 21:50 |
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Bullwinkle has zero healing, sadly. There's one card, but it's not in my deck this mission.
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# ¿ Feb 1, 2019 14:27 |
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Aye, worth a shot, otherwise I'm going to start hemorrhaging cards shortly. Sounds like a plan.
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# ¿ Feb 1, 2019 22:30 |
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SalTheBard posted:Yes. This scenario is loving horrific Acting as Jekserah's PMC to go raze a village, all in day's work... Narsham posted:Blocking G4 also forces the guards focusing on me to turn around and head for that hazardous terrain; Bullwinkle can then vacate G4 the following turn and they will switch directions again. This is a fun/evil strategy, poor guards.
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# ¿ Feb 3, 2019 21:44 |
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I should've gone faster this round instead of hedging my bets, but if Bullwinkle's doomed to be ventilated with arrows, at least functioning armour is better than poison. Will try for a big hit next round.
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# ¿ Feb 4, 2019 19:47 |
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That was some quality stabbing action from Splinter. The guards are standing next to each other so obligingly for skewering, I wouldn't want to disappoint them. But Omobono has a point as well, hmm.
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# ¿ Feb 5, 2019 18:35 |
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Quote isn't edit! First time I've done that one.
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# ¿ Feb 5, 2019 18:35 |
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Haven't seen that shaman card before. I like it - impressively mean with that initiative.
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# ¿ Feb 6, 2019 12:57 |
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Ah heck, I was going to use my stamina pot that round but forgot overnight before sending my orders in. That'll teach me to procrastinate. Any chance of a late amendment? Also I think that's the hide armour exhausted again, sadly.
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# ¿ Feb 7, 2019 11:54 |
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Narsham posted:Ripley, are you planning to fall back, advance, or basically stay where you are? Thanks for the healing, by the way. Genuinely not sure, I was hoping for a big dramatic attack since everyone's talking tempo, but this looks like a risky turn for it. Leaning towards going fast and defensive so I can react to their card, and probably not moving too far. I don't have the knack for using slow cards at all yet, but maybe next round will be a better shot if they're disarmed or muddled.
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# ¿ Feb 7, 2019 18:44 |
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Alright, nice, this turn should work out fine. We can have a breather soon!
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# ¿ Feb 8, 2019 19:09 |
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Glad they didn't go for shield / retaliate this round. Depending on what's still standing, I figure I'll either AOE guards 4 and 6 or go for a single big-ish hit on the healthiest survivor.
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# ¿ Feb 10, 2019 12:05 |
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That works for me, sure. E: And I'm happy with moving for a coin, good call That Italian Guy.
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# ¿ Feb 11, 2019 12:28 |
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That Italian Guy posted:Looks like you guys are going for plan Long Rest+ I'll lose Provoking Roar for this long rest.
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# ¿ Feb 11, 2019 20:21 |
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That makes sense to me, sure.
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# ¿ Feb 12, 2019 23:06 |
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Sorry, I was asleep when the plan changed. I'll go late but plan to charge in so that Splinter isn't prime target for whoever for two rounds. E: Actually, thinking about it, I'll go not-that-late - I can always open the door if our plans don't sync up. Ripley fucked around with this message at 08:06 on Feb 13, 2019 |
# ¿ Feb 13, 2019 07:57 |
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Excellent. Still going to charge in there and jump this guy, but with just one shaman even drawing the null shouldn't be a huge problem.
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# ¿ Feb 13, 2019 12:19 |
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Hmm. The coins would be nice, but if you'd prefer to handle the shaman, one option would be for me to open the other door. If there's someone within three movement of the door I can hit them hard, otherwise just... make the situation worse for us. Bad idea?
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# ¿ Feb 13, 2019 12:28 |
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Zulily Zoetrope posted:"Within three movement of the door" would describe every tile in the room, unless they're hiding behind multiple obstacles. You'll almost certainly be able to hit someone if the room isn't straight-up empty. In my imagination the rooms were larger...
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# ¿ Feb 13, 2019 13:19 |
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Narsham posted:I am going to be opening a door before we finish the scenario, so I'd suggest letting me do it unless we want a third room revealed. Given that, I'd prefer if you either jumped the shaman or went for some coins. Right, no worries, I'll stay away from top left. Spending some time on coins can't hurt too much when we're in relatively good shape.
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# ¿ Feb 13, 2019 17:06 |
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Just going to mind my own business and grab some coins. I think this shaman might be a pacifist, though.
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# ¿ Feb 15, 2019 15:16 |
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I did think about including a contingency to actually be of some use to the team...
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# ¿ Feb 16, 2019 12:45 |
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Two turns sounds good, it'd be nice to get all three characters levelled up. I'd like to short rest right now, please, for totally legitimate reasons *cough*. Reroll if Grab and Go is going to be lost.
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# ¿ Feb 18, 2019 17:47 |
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That was a fun experience, thanks for letting me play! Voting on some things: - City Event outcome, A or B! A This offer seems shady as hell, but based on the last mission, that's how we like it. - Master Splinter's NEW PERKS (2) AND CARD! Hostile Takeover, Remove two -1s and Ignore negative scenario effects - Rocky's NEW PERKS (2) AND CARD! Swap a -1 for a +1 and Ignore negative scenario effects I don't know if it's the smart choice, I just don't like negative scenario effects. Not sure about the card choice, they both look interesting. - Bullwinkle's NEW PERK (1) AND CARD! Juggernaut and Remove two -1s - Money matters! Bullwinkle could do with a Warhammer...
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# ¿ Feb 19, 2019 13:11 |
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Zack Ater posted:Aren't the skellies only at shield 2, because the card takes into account their stat block? Ha, I didn't know that - sounds like my group were making shielded enemies harder than they should have been.
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# ¿ Mar 14, 2019 12:48 |
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# ¿ Apr 25, 2024 08:43 |
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Zack Ater posted:It's specifically with the Gloomhaven Helper app (and maybe with other apps, idk.) The cards in the box don't take stat blocks into account since the cards can be shared over multiple specific enemy types. But the GH app goes ahead and figures out the final numbers and displays them on the cards when you draw them. Yeah, we were using Gloomhaven Helper but assuming they gained the shield value on the card shown in addition to their base value. Doh.
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# ¿ Mar 14, 2019 14:08 |