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I'll probably not have time to play, but this is a very good and interesting game and I'll be following. Tinkerer, Mindthief and Spellweaver, let's see some positioning shenanigans here.
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# ¿ Dec 20, 2018 10:15 |
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# ¿ Apr 27, 2024 16:13 |
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Zulily Zoetrope posted:Name: Gompers; I can't think of any prominent goats in Pratchett, Mephistopheles
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# ¿ Dec 20, 2018 16:48 |
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Elephant Ambush posted:That went way better than I expected. Same. The first room is a meat grinder, and some Bandit cards can surprise the party and make the room very difficult on turn number one.
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# ¿ Dec 22, 2018 17:36 |
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That Italian Guy posted:Fair enough, but I had to play through the update and draw from the characters's modifier decks; I'll try to avoid the situation whenever possible. Split as evenly as possible and then RNG? Or simply make the players decide on the first turn, as they send you the orders. EDIT: Oh, update. You're being efficient, only 1HP loss (I think) and 2/3 of the room cleared is pretty good. Fat Samurai fucked around with this message at 12:25 on Dec 23, 2018 |
# ¿ Dec 23, 2018 12:21 |
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That Italian Guy posted:Also everyone, please vote for MVPlay for the Scenario! The winner will be able to brag about this glorious achievement for all eternity The plucky little bandit archer
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# ¿ Jan 2, 2019 10:39 |
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I understand the intent of having the session end as soon as the objective is accomplished, but giving incentives to the players to "game" the enemies this way is one of the few problems I have with Gloomhaven. We usually just eyeball the last couple of turns unless it's down to the wire (or a chest, because those are nice surprises). Not saying that the players shouldn't try to hoover every last coin and milk every last enemy, of course, just general whining about the game and it's mechanics.
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# ¿ Jan 2, 2019 18:03 |
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Some Numbers posted:The scenario ends at the end of the round after the objective is achieved. There's nothing in the rules that says we can't milk the last enemy for as much XP and coins as we can. Yeah, I know. I'm talking about how the game is designed, not what you three are doing. It's mechanically sound (you want more loot? You have to take risks by leaving enemies around. Also, the other players may be jerks and grab the money first) but it kinda goes against what it's expected of a dungeon crawl (kill the baddies, then get the loot). Personal preference.
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# ¿ Jan 2, 2019 18:47 |
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Probably up it to +0? Also sign me up for whenever.Zulily Zoetrope posted:Well done team! Also this.
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# ¿ Jan 3, 2019 14:05 |
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Piell posted:1) Buy the Iron Iron Helmet for Bullwinkle This. I expect it will end badly, but we are BIG drat HEROES.
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# ¿ Jan 4, 2019 14:08 |
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Slaan posted:I HUNGER to eat berries You hunger to eat everything (I’m 2000 post behind on Diog’s thread, again) Eat all the things
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# ¿ Jan 5, 2019 21:25 |
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Nice round. I think I played this a couple of times before realising those were stun traps rather than damage traps. Turn one trap shenanigans are fun, specially with a Scoundrel.
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# ¿ Jan 7, 2019 20:56 |
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archduke.iago posted:Master Splinter, I'm going to be disarming the zombies this turn Chopping off the arms of a zombie doesn’t work, you have to aim for the head.
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# ¿ Jan 20, 2019 19:51 |
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Elephant Ambush posted:VOTES: All this
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# ¿ Jan 24, 2019 17:33 |
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Bullwinkle
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# ¿ Feb 4, 2019 11:06 |
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This is usually the point where I go from "no worries, HP is a resource to spend" to
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# ¿ Feb 5, 2019 12:49 |
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I like how "flavourful" the enemy cards are. For a bunch of numbers with no art, description or fluff, they give each monster a very distinct personality. Other games could learn from it.
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# ¿ Feb 6, 2019 13:11 |
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Zulily Zoetrope posted:Stuff Phone posting, so I’m jus going to vote this, except get Fatal Advance for the brute, because having the option of erasing annoying high shield enemies, while having a repeatable move 4 bottom is really good.
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# ¿ Feb 19, 2019 14:46 |
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Got it. Here’s hoping we keep the streak going.
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# ¿ Feb 19, 2019 21:26 |
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IIRC doggies are very fast, so that 19 was expected, but still hurts.
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# ¿ Feb 22, 2019 11:54 |
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They are good doggos
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# ¿ Feb 24, 2019 18:37 |
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# ¿ Apr 27, 2024 16:13 |
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That Italian Guy posted:Take your time people, I'm on my way to the airport and I won't be back home before Sunday night Have a good weekend everyone! Have fun. Thanks you again for doing this, by the way.
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# ¿ Apr 4, 2019 14:02 |