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Tupperwarez posted:For someone with such short legs, it's impressive how easily Pat can put his foot in his mouth Unless I'm misunderstanding, the problem with what Pat said wasn't the "are you going to be like black parents" part. it was the part where the other option offered was "normal parents."
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# ? Sep 9, 2020 13:09 |
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# ? Apr 25, 2024 11:48 |
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Woolies mother is/was one of those hyper religious weirdos so the context was there but, in true orb fashion, Pat just hit the pavement and bounced away instead of sticking the landing
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# ? Sep 9, 2020 13:17 |
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Unless I'm mixing up podcast with streams I think Woolie had just done a bit about kids with black parents vs other kids, and what you could get away with, etc, so Pat was just playing off that and what you mentioned, but just worded in a really dumb and bad way.
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# ? Sep 9, 2020 13:26 |
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OH poo poo GET IN HERE WOOLIE AND V ARE PLAYING ROCKSMITH https://twitch.tv/woolieversus
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# ? Sep 9, 2020 18:26 |
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Big Scary Owl posted:OH poo poo GET IN HERE WOOLIE AND V ARE PLAYING ROCKSMITH Someone needs to clip him playing Life Will Change and add that version to future "Woolie tries to do something badass and fails" videos
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# ? Sep 9, 2020 19:36 |
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Big Scary Owl posted:OH poo poo GET IN HERE WOOLIE AND V ARE PLAYING ROCKSMITH That's got to be one of the biggest copyright-strike-magnets Woolie's ever done.
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# ? Sep 10, 2020 13:48 |
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A good poster posted:That's got to be one of the biggest copyright-strike-magnets Woolie's ever done. They played video game songs that were modded into the game. Theoretically it should be fine, but if not there's still the mini-games that teach fundamentals and the jam sessions.
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# ? Sep 10, 2020 17:22 |
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https://www.youtube.com/watch?v=OB1FRhHYyTA (Pat was making fun of homeopathy that's the joke)
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# ? Sep 11, 2020 05:45 |
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Looks like Paige finally finished playing through the base game of DS2 after a year and opted to skip the DLC and a few optional bosses at the end. She wants to jump into DS3, which will be interesting since the bosses are going to be a lot harder on her than the base DS2 ones are.
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# ? Sep 11, 2020 18:22 |
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Almost too bad - some of DS2's DLC areas are interesting, if a bit more unforgiving on the difficulty side. I don't know if it was just shifting my playstyle/build, but DS3 almost felt like it ended up being the easiest of the 3 for me. But then again I did most of DS2's dlc and optional bosses.
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# ? Sep 11, 2020 18:46 |
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I realise I'm in the minority here but I love Matt's stuff and I watch most of his scripted stuff and hardly watch the other two anymore. I find his whu happen vehicles to be super interesting. They're especially good when he's doing older stuff. Like, I there's some crazy poo poo I learned about from the Zelda CDI video, like how Phillips eletronic had permission from Nintendo to make six different games involving any nintendo franchise they wanted . The ones where he does newer games kinda sucks, because it lacks those details. But I'm glad he's made it 300,000 subscribers. Monaghan fucked around with this message at 22:19 on Sep 11, 2020 |
# ? Sep 11, 2020 22:15 |
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Grouchio posted:https://www.youtube.com/watch?v=OB1FRhHYyTA "Pat's too slow to be gay" "WOAH WOAH WOAH, like, mentally or???" I don't love a lot of Pat's streams these days but he is still pretty fuckin good.
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# ? Sep 11, 2020 23:00 |
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That entire stream is legendary and I am tempted to record the entire thing including twitch chat on the side because it's so great to see the chat just constantly befuddled by their rambling
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# ? Sep 11, 2020 23:31 |
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Monaghan posted:I realise I'm in the minority here but I love Matt's stuff and I watch most of his scripted stuff and hardly watch the other two anymore. I find his whu happen vehicles to be super interesting. They're especially good when he's doing older stuff. Like, I there's some crazy poo poo I learned about from the Zelda CDI video, like how Phillips eletronic had permission from Nintendo to make six different games involving any nintendo franchise they wanted . Yeah, I hate that he feels like he has to strike while the iron's hot sometimes for maximum views to appease the Algorithm like with Fallout 76. Stuff more than worthy of being included dropped, like, the next week after he did it or possibly sooner because it's FO 76. Matt's WH? is also good because he's really considered in his opinion too, thanks to his tester background, like honestly praising Mass Effect: Andromeda for being as playable as it was for all the stuff it went through like switching to an engine remarkably unsuitable for the game.
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# ? Sep 11, 2020 23:33 |
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Oxyclean posted:Almost too bad - some of DS2's DLC areas are interesting, if a bit more unforgiving on the difficulty side. I think DS3's combat was a bit easier, mostly due to being post-Bloodborne and FromSoft applying a bunch of lessons from that game to 3. 3 also being a lot more linear doesn't help anything; there's hardly ever a point where you're going "hmm, what do I do now?" Being more linear isn't a bad thing, but I liked being able to go wherever in DS2, whereas DS3 points you in a direction and says "Go this way and don't stop."
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# ? Sep 12, 2020 05:52 |
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Shinji2015 posted:I think DS3's combat was a bit easier, mostly due to being post-Bloodborne and FromSoft applying a bunch of lessons from that game to 3. 3 also being a lot more linear doesn't help anything; there's hardly ever a point where you're going "hmm, what do I do now?" They all have their own pros and cons to me, like Des, DS1 and 2, and Bloodborne to a degree all have that fun "I need to plan a route to get this weapon I want to try out" aspect that you can't get in 3 as much since it has much firmer gates to different areas. But maybe that'll be better for Paige to have to sit down and deal with a boss blocking her path when she can't give up and try somewhere else as much? Like the Executioner's Chariot was the 2nd to last boss she beat because she kept getting sad and asking to go somewhere else. It'll be interesting to see how long she takes on the final endgame DLC bosses in 3.
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# ? Sep 12, 2020 16:50 |
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Shinji2015 posted:I think DS3's combat was a bit easier, mostly due to being post-Bloodborne and FromSoft applying a bunch of lessons from that game to 3. 3 also being a lot more linear doesn't help anything; there's hardly ever a point where you're going "hmm, what do I do now?" Something I'll never understand about DS3 is how it avoided all the complains about it's locals making no sense. Like sure the kingdoms are smooshing together but even in a single kingdom you've got like "Oh yeah so right past this crypt is the Lake of Satan and off to the side is The infinite pit of the giant lord." DS2's impossible geometry got so many tears at release which I always found very dumb because it was really cool? Like the whole setting felt way more fantastical and dreamlike which fit the story and gameplay a lot stronger than DS1's capsule world that you somehow were meant to believe was once a functioning world at some point.
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# ? Sep 12, 2020 18:20 |
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DS3 literally does not have anything quite as jarring as Earthen Peak -> Iron Keep. I kinda agree one of the themes of DS2 is about the hallowing experience, and the opening of the game talks about the dreamlike qualities where stuff blends together, but the fact that there's like one super jarring transition, then a bunch of ones that look like they're just slightly off feels like it was not something they were playing into. Maybe if DS2 leaned into it and the whole back half was increasingly bizarre geometry and transitions that made no sense it might have not felt like an anomaly. But I'm pretty sure it was literally just because DS2 was a bit rushed. e: I also think it's a matter of comparison. DS2 was being compared to DS1, so to go from "I can see X from Y, and it feels about in the right place" to "where the gently caress is Iron Keep?" was a big difference.
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# ? Sep 12, 2020 18:42 |
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Oxyclean posted:DS3 literally does not have anything quite as jarring as Earthen Peak -> Iron Keep. Half the zones in the back half exist in the same physical space cause you walked down a different path that wraps itself back around on itself over and over and the whole bit about the Castle somehow being on top of a covered lake which is somehow on top of an empty botomless pit where the graves to the dead are kept is just as weird and jarring as Iron keep. They totally lean into that poo poo throughout the base game. The DLC sadly steps back from it.
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# ? Sep 12, 2020 19:21 |
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The earthen peak - iron keep transition is so obviously intentional. This comes up a lot but it would require everyone involved to just not notice that you go up into a castle sitting on a lake of lava. It's not impossible that they just hosed up but I think it's improbable. The problem DS 2 has is that certain people are set against it. So there's no benefit of the doubt being given. They dislike it so things like the bizarre transitions are perceived as flaws rather than arts direction.
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# ? Sep 12, 2020 19:49 |
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Regarde Aduck posted:The earthen peak - iron keep transition is so obviously intentional. This comes up a lot but it would require everyone involved to just not notice that you go up into a castle sitting on a lake of lava. It's not impossible that they just hosed up but I think it's improbable. The problem DS 2 has is that certain people are set against it. So there's no benefit of the doubt being given. They dislike it so things like the bizarre transitions are perceived as flaws rather than arts direction. I buy that it's intentional but DS2 doesn't lean enough into that kind of dreamlike atmosphere IMO to make it feel like it's intentional, to make it actually feel like something other than a slapdash mistake or paperthin justification (haven't played it since near launch fwiw). It's something I think Bloodborne could get away with (fighting Rem is basically the same), but in DS2 it just feels off.
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# ? Sep 12, 2020 19:52 |
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Regarde Aduck posted:The earthen peak - iron keep transition is so obviously intentional. This comes up a lot but it would require everyone involved to just not notice that you go up into a castle sitting on a lake of lava. It's not impossible that they just hosed up but I think it's improbable. The problem DS 2 has is that certain people are set against it. So there's no benefit of the doubt being given. They dislike it so things like the bizarre transitions are perceived as flaws rather than arts direction. ds2 was clearly rushed and had a lot of last minute changes. i wouldnt be surprised if elevator destinations got moved around
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# ? Sep 12, 2020 20:13 |
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Regarde Aduck posted:The earthen peak - iron keep transition is so obviously intentional. This comes up a lot but it would require everyone involved to just not notice that you go up into a castle sitting on a lake of lava. It's not impossible that they just hosed up but I think it's improbable. The problem DS 2 has is that certain people are set against it. So there's no benefit of the doubt being given. They dislike it so things like the bizarre transitions are perceived as flaws rather than arts direction. ZenMasterBullshit posted:Half the zones in the back half exist in the same physical space cause you walked down a different path that wraps itself back around on itself over and over and the whole bit about the Castle somehow being on top of a covered lake which is somehow on top of an empty botomless pit where the graves to the dead are kept is just as weird and jarring as Iron keep. Going into a windmill then taking an elevator up into lethal lava land is just strange. Is Earthen peak below the lava? Why can't I see any of this from below? It's the difference between "strange and/or improbable" and "outright impossible." I suppose another good point of comparison is Ash Lake in DS1. It's existence is kind of strange, but I found the suspension of disbelief easier because of it's placement below - the trip down is long enough, and the area has enough "this place is strange and magical" presentation that it seems to suggest it's particularly special.
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# ? Sep 12, 2020 20:32 |
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Oxyclean posted:I guess it just doesn't hit the same way. Like, the castle has this big structure to it, on like a big hill/mountain. A big cavern underneath isn't that strange. The castle is built not on a mountain but on giant stone pillars above a giant open expanse wasn't it? Like you walk up the mountain up to a long bridge.
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# ? Sep 12, 2020 20:45 |
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I'm about two hours into this Pat/Paige/Eli stream of nothing being played, and this is madness.
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# ? Sep 12, 2020 21:09 |
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I always assume the maps in the Souls game are compressed for gameplay on top of the merging worlds thing and you are just getting the basic feel of an area anyway. Like I picture the trip up the Valley of the Drakes canyon to Blight Town might be a day's trip instead of something you could just run up in 30 seconds.
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# ? Sep 12, 2020 21:43 |
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doos posted:I'm about two hours into this Pat/Paige/Eli stream of nothing being played, and this is madness.
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# ? Sep 13, 2020 00:16 |
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this killed me dragon's crown sorceress, of course
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# ? Sep 13, 2020 00:47 |
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scary ghost dog posted:ds2 was clearly rushed and had a lot of last minute changes. i wouldnt be surprised if elevator destinations got moved around It was probably meant to move down instead, at the very least. In the initial reveal trailer there was even footage that implies they originally intended for the Iron Keep to have a whole walk up lava zone where the manikins hung out with their cool masks on.
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# ? Sep 13, 2020 05:33 |
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So does Woolie eventually pay the oil prospecting rat in TTYD?
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# ? Sep 13, 2020 09:24 |
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Arbite posted:So does Woolie eventually pay the oil prospecting rat in TTYD? I could've swore he did and had a big freakout over paying money for something for like 10 minutes like you'd never earn 100 coins in the game ever again.
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# ? Sep 13, 2020 09:27 |
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I played BB once and really don't intend to play it again because I like the story and art but am not really fond of the combat changes (and Sekiro lost me entirely in that regard, but by that point it's just a different game with some inherited mechanics). DS2 I'm not in love with the story or anything (although there's good stuff in there, like Cat), but is PROBABLY my favorite gameplaywise, I've played it 8 times across the original and scholar, the build variety is unmatched unless you slap Cinders on DS3. It's also got the best PVP. Oh, and Majula is the best base camp. If you want to talk about Like A Dream... majula can't be beat.
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# ? Sep 13, 2020 10:07 |
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Rody One Half posted:I played BB once and really don't intend to play it again because I like the story and art but am not really fond of the combat changes (and Sekiro lost me entirely in that regard, but by that point it's just a different game with some inherited mechanics). DS2 I'm not in love with the story or anything (although there's good stuff in there, like Cat), but is PROBABLY my favorite gameplaywise, I've played it 8 times across the original and scholar, the build variety is unmatched unless you slap Cinders on DS3. It's also got the best PVP.
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# ? Sep 13, 2020 10:41 |
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So what was up with Luigi’s last story? Is the joke that he actually lost and is lying? Or that he’s been very prose about everything up to that point but he doesn’t know how to end the story?
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# ? Sep 13, 2020 16:27 |
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SgtSteel91 posted:So what was up with Luigi’s last story? Is the joke that he actually lost and is lying? Or that he’s been very prose about everything up to that point but he doesn’t know how to end the story? The joke is that he spent his whole adventure infatuated with this princess he'd never actually seen, and in the end he manages to rescue both her and her true love from the bad guy.
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# ? Sep 13, 2020 18:49 |
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I've only recently gotten into Woolie's Let's Plays and I'm loving his KOTOR 2 playthrough. https://www.youtube.com/watch?v=2DKXJcS1m1I That conversation with Atris is phenomenal but more so is watching Woolie and Little V laugh at Kreia tormenting Atton.
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# ? Sep 14, 2020 05:39 |
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RareAcumen posted:I could've swore he did and had a big freakout over paying money for something for like 10 minutes like you'd never earn 100 coins in the game ever again. Rody One Half posted:I played BB once and really don't intend to play it again because I like the story and art but am not really fond of the combat changes (and Sekiro lost me entirely in that regard, but by that point it's just a different game with some inherited mechanics). DS2 I'm not in love with the story or anything (although there's good stuff in there, like Cat), but is PROBABLY my favorite gameplaywise, I've played it 8 times across the original and scholar, the build variety is unmatched unless you slap Cinders on DS3. It's also got the best PVP. gently caress you I'll stop being passive the second these enemies don't swing a million times a second. Rody One Half posted:Oh, and Majula is the best base camp. If you want to talk about Like A Dream... majula can't be beat. e: This came across my timeline totally unrelated to Pat, but it immediately made me think of Pat: https://twitter.com/theartsieguy/status/1304957419123019776?s=20 Oxyclean fucked around with this message at 19:06 on Sep 15, 2020 |
# ? Sep 15, 2020 19:00 |
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The notion that a gun on display to be sold is chambered and loaded is deeply troubling to me.
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# ? Sep 15, 2020 19:12 |
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Warbird posted:The notion that a gun on display to be sold is chambered and loaded is deeply troubling to me. Option 1) Thaaaats America! Option 2) He loaded it with his super speed OR it is one of his many powers. But the more I look at it, the more the hand reaching for the gun looks weird to me.
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# ? Sep 15, 2020 19:51 |
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# ? Apr 25, 2024 11:48 |
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Dawgstar fucked around with this message at 20:26 on Sep 15, 2020 |
# ? Sep 15, 2020 20:02 |