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Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


What's this all about?

This is an adventure game released in 2002 by Adventuresoft, it's not just in 3D it's also the 3rd in a series of adventure games. I did a Let's Play of the first two games many years ago which are available on the archive here: https://lparchive.org/Simon-the-Sorcerer-Series/.

It's not really required to play or watch the first two games, but it probably helps as this game continues straight on from where the second game left off. There is a small recap at the start of this game.

A 3D adventure game from 2002?

Oh yes! This game was originally developed in the traditional point 'n' click style from the first two games. You may very well be aware that adventure games became a dying genre and this game was being developed right in the middle of it all. Also during this period, LucasArts had some with success of Grim Fandango and Escape From Monkey Island. Adventuresoft decided to scrap a project which was very much in development and started completely fresh with a 3D engine. This game went through development hell, the change of engine initially causing an 18-month delay from their original release date to start with. Changes in publishers also caused further delays, two years after the game was developed it was finally released after the developers decided to finance it themselves. This is the last game that the developer's ever released. I'll go into more details a bit later on as I want to keep this brief.

This isn't exactly a bad game, it's not exactly a good game either.

Is this game available to buy?

Yes, it's currently available to buy here: https://www.gog.com/game/simon_the_sorcerer_3d The normal price is $5.99 but it's known to be on sale from time to time. As with all GOG games, it should run on modern day PC's with no real fuss. The engine was dated even when it was released so don't expect much at in terms of optimisation. I will go into more details about some things later.

LP details

I will aim to post at least one update a week, some weeks I should be able to fit in a couple. My work pattern means that I can't really have fixed dates or times, unfortunately. This is my first time working with a 3D game, I'm very much used to point 'n' click but I will try to do what I normally do with transitions during the later gameplay and skipping anything that repeats.

You can talk about the first two games freely as long as it doesn't spoil anything in this one, if it does have any potential spoilers then please use the appropriate tags.

Let's Play: Simon The Sorcerer 3D











Rocket Baby Dolls fucked around with this message at 23:39 on Feb 14, 2019

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Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.
Happy 25th December whether you celebrate anything or not!



This video is the final part of Chapter One. There's dialogue with several characters and a little bit of puzzle solving. The next chapter is going to be the real test, it opens up the game world and my memory of it is very hazy after a fifteen year absence.

As for the crashes, I've yet to experience any but I haven't really pushed this game too far yet. I did a test recording before this one and had some graphical glitches which weren't too pretty. Recording this will be an interesting experience as the game forces the graphics into full screen no matter what. The maximum resolution is 1024x768, but the game stretches the graphics to fit my widescreen monitor. There's no windowed mode and no way to force a windowed mode. If I try to record the game in widescreen or fullscreen it plays back in 4:3 with black borders, I have to play the game in 16:9 but record it in 4:3. It's working so far, that's the main thing.

Rocket Baby Dolls fucked around with this message at 20:30 on Dec 29, 2018

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


I started off chapter two with exploring the game world. I wanted to give an impression of the game world and the general location of landmarks and people on the map. There's one location that I didn't visit (the bridge) as it was out of the way and there's nothing to do there at the moment. I'll start actually doing things in the next video.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


Several things happened during this recording, mostly a headache. I decided to take a visit to the 'Pointless Bridge' as I missed it in the last video and to show how pointless it is at this current time. I engaged in some butterfly collecting, I tried and failed to beat the RNG but I will try again in the next recording. I also showed off one of the "fun" new mechanics in this 3D environment that unlocked a new location to visit.

Some further recording information:

I ended up cutting out over forty minutes of video in the end. Twenty minutes were of catching butterflies, I only gave myself around 15-20 minutes to beat the paltry RNG Gods as I was planning on doing a bullshit lovely timed event. I will definitely make a solid attempt for the Purple Emperor in the next video.

I was expecting to make several attempts at the timed event but it spawned into frustration very quickly, it took around a dozen attempts to locate the next candy that I missed on my first try. At the end of it I mentioned about clipping a candy, I left the footage in the video to see for yourself. I still say that it should have counted.


evilmiera posted:

Ah, yes, another reason I never got very far in this. The tons and tons of running around.

That wasn't really an issue for me originally, what usually killed it for me was getting through what I did in this recording. But I can understand what you mean, there's a whole lot of empty space with extremely little to interact with. When you first start to play this game a lot of time is just wasted on exploring a lot of nothing.

gschmidl posted:

This is a miserable game, even worse than the other two. Godspeed in making it through!

I'm trying to be kind to this game as I'm a big fan of the first two games. I went into this with a positive attitude, but these last couple of hours have beaten it out of me. I think that I'm over the initial hump but there's still so much about this game that is lost to my memory.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


We're nearing the end of the second chapter. In this video, I managed to accomplish a few things and we get to speak to a new person. I had a game breaking bug halfway through recording this video, it wasn't nearly as painful as the candy chase from the last video though.

Yapping Eevee posted:

Well, the writing is still as strong as it ever was. By which I mean, Simon is still an unrepentant rear end in a top hat.

Aside from the money earning business and the running about it entails, this seems mostly fine. But I guess we'll see if that continues or not.

If anything, Simon seems to be even worse in this game.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

SelenicMartian posted:

And then, the German Simon games happened.

I own them both, the first is pretty bad and the second is pretty terrible.

The first game is actually still available on gog.com for free if you know where to look for it.

The second game is no longer available anywhere as the company who made it went under and left it in a broken state. The digital download requires an online activation to play it, the problem is that it doesn't work anymore. The only physical copies available are in German. There is a *ahem* workaround for the digital download though so not all is lost.

I will probably LP them both because I hate myself.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

evilmiera posted:

Don't! We don't hate you and would rather you were happy.

Too bad the proposed new Simon game got cancelled.

It is a shame as it was going to be a return to the roots of the original games. It got cancelled just before they were ready to take it into the mainstream too.

If anyone is interested you can read more about the cancelled sixth game here: https://web.archive.org/web/20161007074837/http://www.storybeasts.com:80/

Much of the blog is still intact, it includes some concept art and photo's as well as a couple of youtube video's.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


This video is the end of chapter two. I didn't quite know what to expect with the final few sequences, they turned out to be shorter than expected so this video is only a little over eight minutes long. I'll start chapter three this weekend and if all goes well I will try to make up for this extra short recording as well.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


The start of chapter three. This video is mostly set in and around one building. Mostly because there are people to talk too and things to do, partly because I got a little lost.

I've completed this game a total of one time and that was at least fifteen years ago. I've reached chapter three a total of one time before, so I pretty much went into this blind on this occasion and it kinda shows. I will probably do some prep work tomorrow on the locations and such. If I have time I'll record and upload another video too.

BioEnchanted posted:

I'd like to see a variation on the rear end in a top hat Protagonist where as the series goes on the world only gets worse and worse directly due to the character's actions. Like in the next game no one is getting to the afterlife properly due to the guidance bell being stolen.

I'll second the Deponia series. Mainly the trilogy as the fourth game was utter trite. The Protagonist is a selfish rear end in a top hat and his actions pretty much affect the whole game world that he inhabits. The series is well worth playing, I believe the first three games are also on the LP archive.

Unfortunately I'll never get to experience the God of War series as I don't own any consoles.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


I said that I'd do some prep work off screen, I changed my mind. I decided to explore Poliganis and record the experience. This video is partly down to the very short video at the end of chapter two, and also partly due to being able to only record one video next week because of a busy work schedule.

It's not chock full of content but there are several new characters that we get to meet and speak too, we also get to see all of the... wonders that the town has to offer.

And yes, while I was editing the video I realised that I had made a mistake...

Rocket Baby Dolls fucked around with this message at 17:28 on Jan 13, 2019

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


I managed to advance the plot further in this video, although after a couple of sequences my brain has been fried a little and I'm trying to remember some of the events. We get to see the Sheriff's office, we got to see a lot of it, too much in fact... Half of what I showed was by accident, I cut out a further 3-4 minutes of pure bullshit frustration... The story has been advanced further and we've progressed things with several characters. We also get to meet several new characters and engage in a bit of animal cruelty.

ArchWizard posted:

If the Wizard's Guild guy had seen the way Simon can make his head spin around he'd have let 'em right in :smugwizard:

I did try but Simon was being stubborn!

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


This is one of those recordings with which I felt like I had done a lot to achieve very little. But achieve something we did as it ends with some payoff towards progression. I knew that there would be a lot of running around in this game but I forgot just how much bloody running around there actually is. I also discovered just how inefficient the fast travel system really is where it's really needed.

On the positive side, we're still meeting new characters and making progress.

FoolyCharged posted:

I love the guy declaring the roll was 34 when he threw 3 dice and one of them clearly rolled a 1. Perhaps Simon shouldn't be so quick to comment on the uneducated.

Yeah, I have no idea how he came up with that number. I did notice the dice with a 1 at the time too. But I've never played any pen and paper RPG's so I wasn't sure if any of them involved multipliers and such.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


Yer a Wizard, Simon! This episode seems to be more productive than the last one. There's a lot less running around and a lot more dialogue, we also get to see a couple of new locations and speak to some more new characters.

I'm really skill at this game.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


I'm fairly impressed with the size of this game, I have no idea how long it's going to take to complete at the moment but I intend to see it through to the end. I was kinda eager in continuing on while I have the time to do so.

In this recording, we have reached an all-new area and we're getting to meet even more new characters. I'm still getting my bearings with this map, there are no fast travel locations here which is going to make things extra fun! Also, there's a couple of mini-games, including a death sequence, in this video. Enjoy!

Rocket Baby Dolls fucked around with this message at 17:56 on Jan 27, 2019

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.
I don't that think Simon intended to kill the hamster, although I'm kinda wondering what he thought would happen when he knocked it into the water. He did redeem himself by reviving it even if it was for his own benefit.

The pizza incident is another matter. One of the players didn't want anchovies because he is allergic to them. Simon knew this when he ordered the pizza as he ordered extra cheese to cover them up.

The death of the ninja is also another serious incident. Simon knew full well that if he took the peach another soul would need to be taken to make up for his impatience. The death wasn't by his hand but he was the cause of it.

Simon is turning out to be a real piece of poo poo in this game.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


We're making more progress through the swamp and from what I've been reading there isn't a whole lot more left to do in this chapter. I will attempt to finish it off in the next recording. This video was uploaded earlier, I just didn't have any time before work to finish things off. Thankfully my cold seems to be at an end, the next recording should hopefully be a little smoother.

Yapping Eevee posted:

And that's why I've enjoyed this series. :allears: Simon is even more willing to screw over everyone he meets for personal gain than most other adventure game protagonists.

I think that's one of the reasons why I enjoyed the first two games so much. I think it was the second game where he intentionally got the three bears house demolished just so he could get inside of it.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


This is the end of chapter three, it didn't take as long as I thought it would as I was expecting a couple of deaths and a sequence repeat or two. We ended up doing the thing that we needed to do eventually. But you can probably guess that it's not over yet as there are still two more chapters to go.

I probably should have included the test run that I had recorded which was a lot of bullshit janky camera angles and controls.

Edit: (grammar)

On a side note, I was playing another game recently called The Darkside Detective which had a nice easter egg:









Yapping Eevee posted:

Oh hey, so much for Simon not outright murdering something sentient with his own hands, even if it is a talking tree.

Yeah I was trying not to spoil that, I'm not going to spoil the thing that happens in this video either.

Rocket Baby Dolls fucked around with this message at 11:29 on Feb 1, 2019

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


This recording was a bit of an experience. I finished work early today as I'm still feeling a little under the weather. I decided to start chapter four as this evening is now nothing but free time.

Chapter four is so short that I managed to condense it into this single video. So far, on average, each recording session has taken between forty-five and sixty minutes depending on how much is happening in the game. In total, this whole chapter took less than an hour and a half to record and complete. A few things happened during this one. I had to re-record a couple of scenes as my voice is still having moments of collapse even though my cold is on its way out. I made one blatant mistake (I decided to keep it in, I cut out my uncontrollable laughter.) The game also decided to crash at one point (I decided to keep that in too.) Luckily I saved the game shortly before the mole incident so it didn't take too long to catch up again.

Simon isn't too much of a dick in this video. I'm not going to spoil anything though.

Chapters four and five segue so I made an executive decision of where to cut. I actually continued recording for several minutes until I saw that the loading screen had changed when I transitioned to a different area. Chapter five looks like it's going to be a lengthy one but there are new people to talk too and new things to explore. I think that I once mistakenly said that there are only five chapters, the sixth chapter is the final one and it looks like it's going to be absolute bullshit.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


This is the start of chapter five and it's time that we started to make some amends. Surprisingly we are still meeting new characters and opening up new areas and it's far from over yet.

ArchWizard posted:

We've spent most of the game wondering when Simon eating that peach was going to screw us over and now we know. In fact, it seems like we're suddenly about to face repercussions for a lot of our actions. That's pretty unusual for a Simon game, isn't it?

It is pretty unusual, it's probably why they've allowed him to be extra dickish in this game. I don't think that he's going to learn much in trying to undo all of this as he's only doing it because he needs to use them.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


A lot happens in this video. We get to see a very empty new location and we get to see a very full new location. We also see a couple of old friends, a couple of new friends and a couple of friends from the previous games. Also, it's carnival time so there are lots of new things to do and see. I actually quite enjoyed this session.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


It didn't feel like I did a lot in this video but it was productive nonetheless. Simon has now managed to recruit three of the champions. Two of them weren't that much trouble apart from some running around, the third champion didn't exactly go so smoothly...

marshmallow creep posted:

Hey, I just wanted to jump in to say I've been silently watching and enjoying the LP. I'm torn on if the game is amusing or obnoxious or both, but this LP has just kind of been a nice chill distraction for when I've needed one. Thanks for that.

Thank you for your kind words, I'm glad that you're enjoying the LP so far. I'm still torn myself and the game is almost over.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


In this video, Simon finally finds and recruits the real Melissa Leg. Chapter five isn't over yet though... I usually prepare myself for everything not going to plan, something in this video went so much better than planned it really threw me off.

I have a three day weekend coming up, Simon 3D will be finished in a matter of days.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


This video is the final part of chapter five. It may be shorter than usual but it's packed with excitement, puke, gibs, glitches and crashes. Apparently, chapter six is one long sequence, and it's a bit of a poo poo show, so it should be something to look forward too.

Edit: I've recorded and finished the game. It was definitely something...

Rocket Baby Dolls fucked around with this message at 12:55 on Feb 14, 2019

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


I didn't feel like delaying the inevitable. So much so that I seemed to have forgotten to edit out a little coughing fit. This is chapter six in its entirety and I'm not going to spoil anything involving it. The actual footage of the game ends around the 40-minute mark, the rest of the video is the credits as well as some "out-takes" and extra scenes.

Spoiler warning involving the final action of the game: I cut out around fifteen minutes of trying to get that drat thing to work, half of that was searching for different ways of doing it legitimately which didn't work. Which then led to searching for a way to work around the dilemma. In the end, I managed to do it legitimately and it happened with complete surprise I didn't manage to say anything that I had prepared.

Non-spoiler, I didn't have a chance to say anything before the final action of the game so I'll just say it here. Thank you, everyone, for watching and contributing towards this LP. I wasn't expecting anything from doing this, this was a personal journey for me and I'm glad that people decided to come along for the ride. I have a lot of mixed feelings about this game, to be honest, it's hard for me to have strong feelings about it in one way or another. I could comment on what could have been and what should have been but this is what it is. I am happy though that I've finally been able to complete this trilogy in five parts, for me this LP series is now complete after five years.

Thank you,

Rocket Baby Dolls.

P.S. Simon The Sorcerer 4 and 5 will happen in the future inbetween other projects, so will The Feeble Files. I put another project on hold purely so I could do this LP and I intend to start this adventure game (series? non-series?) next. Right now I'm juggling with the idea of doing two completely different LPs concurrently.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.
Now the finale has been posted there probably isn't any need for spoilers. Jar-Nin and Prince Valiant did just seem to disappear, they really could have been involved in a sequence that didn't revolve around that drat puzzle with the gems.

I'm going to start Simon 4 within the next couple of weeks in a similar fashion to this LP, no frills and concentrating on a straight storyline.

For those who haven't played\watched the first two games, I'd highly recommend them as they are really very good games. They sold very well, received a lot of high praise and spawned a lot of merchandise. Simon The Sorcerer 3D on the other hand, not only crippled the developer's but pretty much killed off the franchise.

The franchise was picked up by a German developer called 'Silver Style Entertainment' who produced a very mediocre sequel. I won't spoil anything with it but the writers did actually keep some continuity from the previous titles. Also, the company replaced the previously very British cast with American actors. It's not a bad game, it's just not a very good game either.

Silver Style Entertainment then decided to produce a fifth game in the series. It didn't do anything to improve the series any further and it was the last game released by the developers before they went into administration.

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Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.
I've just completed a short test run of Simon 4. It's definitely something completely different. I'm not going to start a new LP until the week after next. I'm going to be busy all day, every day, and I'm going to be in Scotland for the weekend.

Yapping Eevee posted:

  • They sure decided to really push Simon's singular spell for that final sequence, didn't they?
  • Jar Nin and the formerly-froggy hero apparently didn't even get a mention in Act Six.

To comment further on this: I think that this is probably down to the game being in development hell for so long. When the game still had a publisher it failed to pass the first Q&A testing so they had to go back and do even more work on it. Without any official comments, it's hard to give any answers.

There is an email address and a PO Box address for the company. I'm not sure if they're still in use or if anyone will actually answer, but I have been tempted to get in contact. During the development of Simon 3\3D, I was in constant touch with the company asking for details but those emails are unfortunately lost to time and due to limited ISP functions back in the day.

SelenicMartian posted:

They also made another game about a kid in a magic world around the same time.
https://www.mobygames.com/game/windows/everlight-of-magic-power

It's even blander than the simons.

This is still available to buy, I will probably indulge in it further down the road as it looks too... good... not too LP one day.

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