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Atlatl
Jan 2, 2008

Art thou doubting
your best bro?
https://www.youtube.com/watch?v=fF8CR7pt0JQ

The storm battered proa shattered unceremoniously against the reef.

Patanyao, Third Child of Speaker Avzael, apologized profusely to the rainbow bouquet of soft corals he tread upon as he scrambled from the mangled remnants of his vessel. The machine was but a speck on the clear blue sky, but it would not be long.

The black structure still stood on dry land in defiance of the wind and salt. The machine within had only once been utilized in the past four decades. Despite its neglect it was perfectly clean. It had a diligent spirit to attend it, after all.

He paused at the doorway and said a short prayer to the spirit, wishing it deliverance from its loneliness.

Standing before the terminal, he recalled a couple of lessons from the visitors during his childhood. The words came slowly. They would be an old man’s final statement to a vast, empty, uncaring universe.

Should they tell his story? It was a selfish thought and very brief. He recalled his eldest sister and her retinue leaving with the visitors. Since then he had witnessed the birth of his grandchildren. Now they had returned, nearly as youthful as they had left, though deeply troubled. He cursed the devil that wore his eldest sister’s visage.

His Common was broken. It was not suitable for telling a story. The visitors’ lessons had long since been forgotten. The attendant spirit was kind and patient.


>>> FROM LAZIS OMNINODE
>>> TO EMERGENCY DISTRO
>>> INFO LAZIS OMNINODE
>>> UNION ADMIN BNDGRD
>>> UNION ADMIN CRNCPIA
>>> BLINKGATE CRNCPIA
>>> UNCLASS.
>>> MAYDAY.
>>> MAYDAY.
>>> MAYDAY.
>>> REQUEST ASSISTANCE FOR CESSATION OF ATTACKS ON CIVILIAN
POPULATION ON LAZIS. REGICIDE AND PLANETARY GOVERNMENT
REGIME CHANGE IN PROGRESS OR ALREADY COMPLETED. NO MEANS TO
RESIST. LIMITED COMMUNICATIONS. DESTRUCTION OF OMNINODE
IMMINENT.


Patanyao hoped that his artful manner of speaking was appropriately conveyed in the translation. He waited for the confirmation message before destroying the black box and setting fire to the station. He apologized profusely to the spirit. It was gracious and accepting.

The waves lapped against his legs as a second sun appeared in his vision.





:siren:This will be run async over Discord. There's no server yet. We're using version 1.7.5 until everyone's comfortable with 1.8 whenever it releases.:siren:

The Sea as My Shield is centered around a conflict on a logistically isolated, unaligned planet, now both the target of recruitment by two empires as well as the victim of their neglect. Political actors from all sides are present - though wholly unsupported - and while they all may have their orders, actually executing political objectives in a “small town” environment requires a distinctly human touch.

Characters may not all be from the same organization, but they should be senior enough to be trusted by their sponsors to have the authority to act independently in an austere, communications denied environment. Most political agreements they spin up will be honored (though their parents might not be too happy about it) and the players’ actions have significant weight on the future of Lazis. Player characters should also be sensible enough to cooperate with the unlike-minded in a hostile environment!

You’re bound for Mirrorpool, a small settlement on the recently (~50 Diasporan years) rediscovered - and highly mysterious - unaffiliated lost colony world of Lazis. You’re investigating a loss of omninet connectivity and a vague distress call sent out just prior to the outage. With no blink gate in the system and nearest gate at Cornucopia recently destroyed by the Aun Crusade, you must have a very good reason for responding: even in perceived time, getting to Lazis is a six month long near-light trip from its closest neighbor in Boundary Garden. You’re nearly 70 light years from the nearest blink gate at the Annamite Line.

You’re certainly not a green pilot, as you’ve probably been in Boundary Garden since before the blinkgate was destroyed and you’re most likely not venturing out as part of a cohesive effort. You’re headed out on your own with an ad-hoc expeditionary group to face an unknown threat on an inhospitable planet, stranded out in the middle of nowhere with tenuous omninet access. Players start at License Level 3.

If you’re not familiar with the stock Lancer setting, don’t worry! The galaxy is a big place and extremely culturally diverse. You could just be someone from a backwater colony getting to travel and see the rest of humanity for the first time.




Lazis

What is known of Lazis comes from its survey and initial omninet node install from about 50 years ago. How the planet managed to avoid complete detection is still largely a mystery. 96% covered by salt water and featuring a naturally occurring 30%/67% oxygen/nitrogen atmosphere, Lazis seems like the ideal place to put a colony on paper. Unfortunately, horrible weather patterns and a global tidal swing of 5 meters make it more trouble than it’s worth.

Those living there build their habitats on the seafloor, which averages a fairly uniform 6 meters depth at lowest tide. The only deep parts are near fault lines, which are generally avoided due to the frequency of tectonic activity. The natives utilize the ocean as a shield to the extremely harsh sun and frequent intense storms. Due to the heat and high oxygen content of the atmosphere, anything built above water level degrades rapidly, and there are only a handful of dry structures on the entire planet.

There is very limited unclassified intelligence on the people there, with just a few short notes on their religion, largely pacifistic nature, traditional cultural dress, and non-uniform use of genetic modifications. Groundable semi-submersibles are used as the primary form of transport. Traditional sailing boats such as proa are also common. The government type is classified by Union as a Holy See.

Aquatic life is abundant and edible, with nothing known to be a significant threat to a mech. The single partially complete resource survey makes mention of the planet being extremely rich in metals, as well as a single line about large coral structures that leave behind pure metallic skeletons.

Note: There are no schedule 2 printers on planet right now! Big mechs will take time! If you bring one it’s fine and you’ll be able to repair it, but don’t forget that you’re out in the middle of nowhere.

Lancer rules are all available for free here. It's still in public testing so don't worry about :filez:

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Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Union Naval Intelligence Officer Auxiliary Lt. Renata 'Wren' Díaz, piloting the HORUS 'Balor' //CADENCE//

//Log Entry Begins

It's a drat funny thing, space. I've been on assignments that have taken me between rings, not to mention other places I'm not at liberty to mention even here, so I'm no stranger to relative time gaps. Never gets any easier. Another set of contacts lost to the relentless march of 'real' time, not to mention anything I had resembling a social life, and just when I was finally about to... forget that bit. Jazz, remember to exise this section before we file it.

poo poo, where was I...? The job, I guess. This one feels weird, even compared to the things I've seen. No surprise NavInt wants boots on the ground. I wouldn't be surprised if they have a Liaison team spinning up after us, but the time gap being what it is... I'm all they can muster. All they care to admit to being able to muster, in any case. Solo assignments are fine by me, though I'm hoping the Omninode is way less slagged than it sounds. My baby's nanoswarm can outmatch any portable omnihook I've ever heard of, but this place is going to be a logistical and informational nightmare if outside communications are going to be impossible... a real OSP situation. Maybe a POS situation. We'll see. Jazz, delete this too.

Anyways, I'm obviously not wearing NavInt markings on this. Not like operatives ever do, but... well, you get what I mean. I'll be one Renata 'Wren' Díaz, a freelance merc of some renown, and an auxilary lieutenant on this merry little voyage. Records show her serving with distinction in several skirmishes with the Aun, as well as more standard fare. A specialist in info-warfare and advanced cryptographics on the side. Everyone has a hobby, right?

My job here is, theoretically, strictly observational. NavInt wants to know what's happening, who's in charge, and how to best exploit the situation. I have a fairly broad mandate to do some exploiting of my own, should it come to that, and the unspoken directive is, as always, to keep anti-Union elements from seizing strategic advantages. I'll burn those bridges if and when I need to. In the meantime, these pilots are all I've got as back-up. No sense in surrounding myself with enemies.

//Log Entry Ends

Tricky fucked around with this message at 00:38 on Jan 1, 2019

Tardzilla
Aug 31, 2006

Interest post. Will put something together soon!

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Depending on whether work kicks my rear end or not I'll have something up.

Takanago
Jun 2, 2007

You'll see...
I like robots. And space politics. I'll have something up when/if I wrap my head around all this stuff.

e: thinking of going with the IPS-N BLACKBEARD, for some kind of extremely aggressive melee build

Takanago fucked around with this message at 18:17 on Dec 29, 2018

megane
Jun 20, 2008





I was barely old enough to remember when the Union first spoke to us from the sky. My parents let me listen to the High Priestess talking about it on the inex (oh, something like a radio. It was, haha, newly invented, for us, you see). The priestess said: we must trust in the Sleeper, trust that these visitors from above would be peaceful and kind, and show them that our will and our faith are unbreakable. Mama said: it's probably just a hoax; some silly kid playing a trick.

Papa said: so much for the neighborhood. Oh, my father!

Things... changed quickly after that. At the temple we acolytes would sneak moments between our lessons and prayers to listen in to the news, huddled around our tiny little box. Akala's brother would sneak us articles he'd torn out of the paper through the fence: grainy photograms of those sleek starships landing in the capital, reports of men in suits shaking hands with our priestesses or bowing awkwardly before the oculus stone at Dal Perenax. Xeris is a cold place -- well, it seemed normal to us, obviously, but the visitors were always wrapped up, shivering in their great big coats, like they'd never seen snow before.

"AI/AP" was the Union's clunky name for it; Arcadian Integration and Acclimatization Protocol. We had wondered if there was life beyond the sky, ever since Ivden, and, er, there was! Thousands of worlds, just like ours... Only, of course, they had inventions beyond our wildest dreams. We were like children to them, playing with blocks and sand and thinking ourselves wise to stack them one upon on the other, though they were too polite to say it. The Sleeper tells us to be humble, and this was quite the lesson.

Finally though, finally those suit-wearers and priestesses decided the Protocol with the Silly Acronym was far enough along, and the auspices right, for us to send the first 'tithe' out into the sky. Well, I signed up immediately, of course. Miss a chance to see the sky from the other side? If I'd been destined to sit around and watch other people do things, the priestesses would have read it on my fingertips, now wouldn't they? And with mama and papa gone... well, there wasn't much to keep me on Xeris, now was there. They've got more than enough half-baked acolytes running around, let me tell you!

Seems so long ago, now. There's a big mural back there now, of that first handshake. For them... for them it's been almost a century. It's hard, sometimes, to think of it like that.

But this is the Sleeper's will, that I know in my heart. I must trust in that.

I must show them that my will and my faith are unbreakable.

quote:

Name: Lex
License Level: 3
Background: Priest
Licenses: GMS, IPS-N Lancaster (III)

HP: 8
Size: ½
Armor: 1
Evasion: 10
Speed: 4
E-Defense: 10

Skills
Grit +1
Acquire +1
Brawl +0
Command +1
Flash -1
Infiltrate +0
Investigate +1
Maneuver +1
Notice +2
Persuade +2
Survive -1
Swindle +0
Tech +0

Gear
  • WAYLAND Mobile Cuirass
  • Dataplating
  • Ferreira Artifice S7 Carbine (Combat Ranged)
  • Ceremonial Knife (Primitive Melee)
  • Personal Drone
  • Handheld Printer

Talents
  • Exemplar (II)
    Honorable Challenge: The first time you attack an enemy on your turn, hit or miss, you can give it your Exemplar’s Mark. A target can only be affected by this mark from one target (the most recent mark replaces all others). The mark lasts until the start of your next turn, and while marked, gain the following reaction:
    - Harry, Reaction: Once per round, when an ally attacks your target and misses, you can allow them to reroll the attack. They must use the second result, even if it’s worse.
    Punishment: Gain the following reaction:
    - Punishment, Reaction: Once per round, when the target of your mark makes an attack against a target other than you, you may immediately make a skirmish action as a reaction against your target as long as your target is within range.
  • Tactician (II)
    Opportunist: Once per round, gain +1 Accuracy on any attack roll if at least one ally is in melee engagement to your target.
    Solar Backdrop: Once per round, gain +1 Accuracy on any attack roll if you are standing or flying at a higher elevation than your target when you start your attack.
  • Crack Shot (II)
    Stable, Steady: At the start of your turn, you can choose to steady your aim as a Free Action. If you do, you are immobilized until the start of your next turn, but gain +1 Accuracy on all your rifle attack rolls.
    Accurate and Precise: While wielding a rifle and steadying your aim, if you score a critical hit, you can force your target to pass a hull check with 1 difficulty or additionally suffer one of the following (choose):
    - Headshot: Your target takes +4 bonus damage and is impaired until the start of your next turn.
    - Legshot: Your target is immobilized until the end of their next turn.
    - Bodyshot: Your target is knocked prone.


IPS-N Lancaster // LYREBIRD //

Size: 1
Armor: 1
SP: 9
Targeting: +1

Hull: +2
Agility: 0
Systems: 0
Engineering: +3

HP: 17
Structure: 4
Evasion: 8
Speed: 4
Sensor Range: 8
E-Defense: 8
Heat: 9
Repair: 9

Systems
  • Aceso Swarm (3 SP, Unique, Drone, Sensor Range)
    Once per round, as a free action at any point during your turn, your mech takes 2 heat and one other mech of your choice in your sensor range can spend 1 repair to heal.
  • Restock Drone (2 SP, Limited (2), Drone)
    As a quick action, you can set this drone down in any adjacent space. After your turn ends, the drone primes. Any allied mech that moves adjacent to the drone can activate it as an interaction. That mech can then cool 1d6 heat, reload all weapons with the loading tag, and gain 2d6 + your engineering in hit points. The drone is then consumed, deactivating and disintegrating.
  • Repair Drone Nexus (2 SP, Drone, Full Action, Sensor Range)
    When you use these drones, choose one, two, or three target mechs within your sensor range. If you chose one mech, it can heal 2d6 + your engineering score in HP, if you chose two mechs, they can both heal 1d6 + Eng. HP. If you chose 3, make an engineering skill check. On success, each of them can heald 1d6 + Eng. HP; on failure, only one of them can heal.
  • GMS EVA Module (1 SP, Unique)
    Your mech counts as having a propulsion system in low or zero gravity and submarine environments (it's not crippled while moving and can fly normally).
  • Custom paint job (1 SP, Unique)
    Each time you lose your first point of structure, you can roll twice for your critical check and choose either result.

CORE Bonuses
  • Sloped Plating
    Your mech gains +1 armor.

Mounts
  • Flexible
    GMS Assault Rifle (Main Rifle, Range 10, 1d6 Kinetic)
  • Flexible
    GMS Assault Rifle (Main Rifle, Range 10, 1d6 Kinetic)
  • Special
    Latch Drone (Auxiliary Launcher, Range 8)
    Make a targeting roll vs evasion 8 and target any friendly mech in range (still take cover and line of sight into account). On hit, your target can spend up to 1 repair to heal.

Ultimate - Latch Drone
Active: Supercharger (Quick action)
You fire your drone at a friendly mech in range, where it clamps onto the target. For the rest of this combat, you take 1 heat at the start of your turn, but the targeted mech gains +1 Accuracy on all attacks and checks, and is immune to the impaired, jammed, crippled, and immobilized conditions. This effect ends if you or the targeted mech is stunned or shut down. While this system is active, you cannot fire your drone as a weapon (using the passive of this system).

megane fucked around with this message at 16:53 on Dec 31, 2018

TheFireMagi
Nov 6, 2011

...She's behind me, isn't she?
Edit: Reposted my character!

TheFireMagi fucked around with this message at 01:42 on Jan 2, 2019

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!


I don't remember much, sorry. They tell me I died. Was dead, for a long time. One thousand, maybe two thousand Diasporan years. Stuck in a shattered ship, cryo-pod cycled to minimum power, keeping me past brain death but above cell death for all that time. I don't remember, which is probably for the best. Sometimes I dream about being cold, and wake up sweating. The Albatrosses found me, in the end. Followed up an old distress signal and there was the Artemis, drifting in a cloud of it's own splintered hull and everything that spilled out of the guts of the ship when whatever happened, happened. Pirates, sabotage, near .c impact with an asteroid, could be anything. Computer core was purged, and the drift was too great for much forensic work. IPS-N resuscitated me to get some answers, but I couldn't even tell them my name. They handed me to USB for medical evaluation, who tell me the only reason I survived were unconventional and illegal alterations to my genetic structure. It's not clear what the result was supposed to be, but it bought me just enough extra resilience to make me a popsicle instead of a corpsicle. When they let me out of quarantine and sorted out citizenship papers I enlisted in the Navy. Seemed like the right thing to do. Got promoted to Pilot fast, fought some pirates, did some special ops on the Aun front. Technically I'm on extended furlough right now, if the Navy want me back they just have to ask.

Two thousand years dead and all I have to show for it is some neurological tampering and a list of debts and questions that'll take a lifetime to clear. This drop to Lazis might help with the first.

quote:

Name: Eve Gari //FROSTBITE//
License Level: 3
Background: Super Soldier
Licenses: IPS-Northstar Raleigh (III)

HP: 8
Size: 1/2
Armor: 1
Evasion: 10
Speed: 4
E-Defense: 10

Skills:
Grit +1
Acquire +0
Brawl +2
Command +0
Flash +0
Infiltrate +2
Investigate +0
Maneuver +2
Notice +2
Persuade -1
Survive +0
Swindle -1
Tech +0

Talents:
Combined Arms 3
CQC Training (Rank I): You ignore the ranged difficulty penalty for melee engagement.

Gunslinger 3
Truth and Justice (Rank I): Gain +1 Accuracy on your first two attack rolls in a round with auxiliary ranged weapons
From The Hip (Rank II): Gain the following reaction: Return Fire - Reaction - Once per round, when you are attacked by a target within your range, you can immediately attack the target with an auxiliary ranged weapon.
I Kill With My Heart (Rank III): You gain a gunslinger die (a d6), that starts at 6. When you hit with an auxiliary ranged weapon, you can reduce this value of this die by 1. When the value of this die is 1, you can spend it to make your next auxiliary weapon attack roll deal +2d6 bonus damage on a hit. This attack ignores cover. After spending this die, hit or miss, it resets back to 6.

Vanguard 2
Handshake Etiquette (Rank I): Gain +1 Accuracy on attacks with any CQB weapon at a target within 3 range
See-Through Seeker (Rank II): You've modified your sensors and ammo to punch through, disregard, or otherwise ignore cover up close. You can ignore light and heavy cover for attacks you make with CQB weapons when your target is within 3 range of you.

Gear:
Armour - WAYLAND Mobile Cuirass (Combat Webbing)
Weapon - Combat Knife
Weapon - Ballistic Rifle
Misc - Thermal Charge
Misc - Concussion Grenade
Misc - Frag Grenade


IPS-NORTHSTAR RALEIGH //BEOWULF//
Size: 1
Armor: 1
SP: 6
Targeting: 1

Hull: 1
Agility: 1
Systems: 1
Engineering: 1

HP: 17
Structure: 4
Evasion: 9
Speed: 5
Sensor Range: 9
E-Defense: 9
Heat: 7
Repair: 7

Core Bonus
H +0
A +1
S +1
E +1

GMS Mount Retrofitting

Systems:
GMS EVA Module (1)
Personalizations (1)
Breaching Charge (1)
Impact Shielding (3)

Mounts
Core: Hand Cannon/Hand Cannon

Auxiliary: Hand Cannon/Hand Cannon

Heavy: Kinetic Hammer

thatbastardken fucked around with this message at 13:04 on Jan 2, 2019

PoultryGeist
Feb 27, 2013

Crystals?

Katherine al-Jamil, Honored Wing of the Golden Wyrm Library

"Oh aye, I've been downwell several times. Even an Albatross ship requires refit and resupply on occasion, and when you're out in the deep black you can't always find a friendly orbital. Quartermaster of Wayward Son discovered that I talked easy to the Dias on my first loop, and I've been on barter duty ever since. Its not too bad, it breaks up the monotony of deep patrol and I get to see what folks have been up to over the last few hundred years. Worked my way up the ranks in my decades of service, and now it seems the Lord Knights trust me to work through this Lazis situation. I'm not party to all the intel, but the Lords and Chapter Masters don't want the system to degrade into a pirate haven.
And I assume IPS-N has been whispering in ears as well, but that's not my problem."

Born on an Albatross-allied shipyard, Katherine dreamed of serving with the glorious knights that kept space safe. While her family hoped that she would settle down and work at their industrial repair yards, they knew better than to try and stop her. Joining the Albatross as soon as she could as a junior technician, she spent five ship-years honing her mechanical and engineering skills before she finally placed into the Pilot's Program. She's spent the last 16 ship-years since rising through the Wing of the Golden Wyrm Library, achieving Honored Wing status recently. This means that she has proved herself capable and trustworthy enough to undertake solo missions important to the Albatross.

Unlike many of her fellow Wings that favor front-line and melee-specialized mechs, Katherine is a ranged and fire-support specialist. While her //BigSister// BARBAROSSA shell stands out among the BLACKBEARDS and TORTUGAS, its Apocalypse Rail has turned the tide of many pirate counter-attack.

quote:

Name: Katherine al-Jamil //BACKUP//
License Level: 4
Background: Spacer
Licenses: HA BARBAROSSA (III), SSC Monarch (I)

HP: 11
Size: ½
Armor: 1
Evasion: 8
Speed: 4
E-Defense: 8

Skills
GRIT +2
Fix, Hack, or Wreck +2 (s)
Survive +2
Stay Cool +4 (s)
Get a Hold Of +2
Unseen and Unheard +0 (f)
Invent or Create +0 (f)
Assault +2
Lead or Inspire +2 (s)
Investigate +2

Gear
-GMS HS-A1 Assault Hardsuit
-HA Dataplating (1)
-HA Flexsuit (1)
-SSC Arc Blade [R1, Th1, 2e]
-Heavy Cutting Laser [Ord, Limit3, 10, 4e]
-Patch
-Mag-clamps

Talents
Grease Monkey
Machine Bond (Rank I): You can choose two options from the second list when you take the Stabilize action instead of 1.
Favors From Above (Rank II): Once per mission you can call in a supply drop during a rest. During a rest, you and any of your allies can replenish all your (limited) weapons and deployables by 1 and gain HP as if you had spent a repair. This HP recovery doesn’t cost repairs and you can make it even if you have 0 repairs remaining.
Hidden Stash (Rank III): Due to an extended ammo case and extra system space, all your (limited) use deployables and weapons gain 1 extra use.
Spotter
(Rank I): If you didn’t move during your turn, at the end of your turn you may make a Lock On quick tech action as a free action.
(Rank II): When you or any adjacent ally consumes Lock On, in addition to the Accuracy bonus, you or they can roll twice for the attack roll, choosing either result.
(Rank III): When you successfully Lock On to a target, you can use a quick action to nominate an ally you can see. That ally can immediately consume Lock On to make any quick action as a reaction. They benefit from any bonuses from consuming Lock On as normal, including bonuses to any attack rolls they make, but can make other actions, even those that aren’t attack rolls.
Exemplar
Honorable Challenge (Rank I): The first time you attack an enemy on your turn, hit or miss, you can give it your Exemplar’s Mark. A target can only be affected by this mark from one target (the most recent mark replaces all others).
The mark lasts until the start of your next turn, and while marked, gain the following reaction:
Harry
Reaction
Once per round, when an ally attacks your target and misses, you can allow them to reroll the attack. They must use the second result, even if it’s worse.



Harrison Armory BARBAROSSA //Big Sister//
Size: 3
Armor: 2
SP: 7


Hull: +1
Agility: +2
Systems: +1
Engineering: +2

HP: 14
Structure: 4
Evasion: 8
Speed: 3
Sensor Range: 11
E-Defense: 7
Heat: 9
Repair:[/b] 4

Heavy FRAME: The Barbarossa cannot be knocked back or prone by actors smaller than itself
Siege Shield: The Barbarossa has resistance to Explosive Damage
Slow: The Barbarossa gets +1 Difficulty on Agility checks

Core Bonus
Improved Armament
If your mech has less than 3 mounts, gain an additional Flexible Mount

Systems
-GMS Pattern-A “Apple” High Explosive Grenades (1) (Lim3)
-Companion/Concierge-Class Dummy Plug (2)
-HA Auto-loader drone (1) (Lim3)
-GMS EVA Module (1)
-Companion Gun (2)

Mounts
Flexible - Flack Cannon:
Main Cannon
Reliable 1
Range 20
1d3 Kinetic Damage
Any flying target hit by this weapon must pass an agility check or immediately fall.
Flexible - MC-MR Missile Rackx2
Auxiliary Launcher
Loading, Range 10, Blast 1
1d3+1 explosive
Apocalypse Rail - Siege Cannon
Superheavy Cannon
4 heat (self), Arcing, Ordnance, Loading
Range 30, Blast 3
3d6 explosive damage

PoultryGeist fucked around with this message at 01:23 on Jan 24, 2019

K Prime
Nov 4, 2009

Something will appear as soon as I have a free moment to do it.

NutritiousSnack
Jul 12, 2011
Something here about a priest who worships an NHP got Horus poo poo and is doing this under religious instruction or a surveyor roped into pirate hunting is now roped into this bullshit

Frgrbrgr
Jan 20, 2009
Europa "Crash" Tsukimota



quote:

Name: Europa Tsukimota
Callsign: Crash
License Level: 3
Background: Outlaw
Licenses: GMS, SSC MetalMark (III)

HP: 8
Size: 1/2
Armor: 0
Evasion: 10
Speed: 4
E-Defense: 10

Skills

Grit +1

Acquire +0
Brawl +1
Command -1
Flash +1
Infiltrate +1
Investigate +0
Maneuver +2
Notice +2
Persuade +1
Survive +0
Swindle +0
Tech -1

Gear

- Signature Weapon: Arc Blade (Reliable 1, Range Threat, 2 energy damage)
- Sidearm: Twin Pistols (Range 3, 1 kinetic damage, 1/round you can re-roll any attack with a sidearm, but must keep the second result.)
- Clothing: Sylph Infoskin (This semi-biological, skin-tight undersuit can be worn for extended periods. In its natural form, it is translucent and semi-liquid, and can be stored easily. It cleans the body, aids its natural healing processes, and eliminates waste. Parts of it can be made opaque or translucent or change color or texture. It can cowl over the head, providing sealant from vacuum, high protection against radiation, and filtering of air or liquid, providing the ability to breathe water for a limited time. This reactive, synthetic polymer bonds easily to real skin and hair. It responds to electronic signals and can rapidly change color, texture, or even contort or distort, allowing a wearer to make minor changes in their appearance such as facial features, hair color, or makeup patterns with a linked program.)
- Kick Stim (3 Uses, Keeps a pilot awake and alert for up to 30 hours.)
- Extra Rations
- Mag-clamps
- Smart Scope
- Sleeping Bag
- Sound System
- Wilderness Survival Kit

Talents

Duelist (2)
Man-At-Arms: Gain +2 Accuracy on the first melee attack on your turn with a main or auxiliary melee weapon.

Blademaster: Once per round, you can take 1 Difficulty on any melee attack roll to gain one of the following benefits:
- Guard: Until the start of your next turn, the next melee attack against you is made with +2 Difficulty
- Feint: On hit, until the start of your next turn, your movement doesn't provoke reactions and ignores engagement from your target
- Lunge: Your threat increases by 2 for this attack only
- Trip: On hit, the target must succeed on an agility check with 1 difficulty or fall prone

Infiltrator (2)
Defilade Navigator: When you start your turn hidden, your first attack roll (melee, ranged, or tech) you make from hidden gains +2 Accuracy.

Dummy Switch: Your mech has a special reserve power mode. When it would be shut down (voluntarily or otherwise), it can instead go into reserve power (you can still shut down your mech normally otherwise). It’s not detectable by conventional electronic systems and can only be seen with the naked eye. While in reserve power mode, your evasion is 5, your mech is crippled, and you cannot use any systems that cause you to gain heat. Your mech is totally immune to all tech actions and attacks, but cannot take or benefit from tech actions. Weapons with the Smart, Drone, or Nexus tags cannot target it. In addition, any system attacks or conditions caused by tech actions currently affecting you end immediately. You can enter this mode by taking the shutdown action, remain in this mode indefinitely, and can exit it as a Free Action.

Ace (2)
Acrobatics: Make all agility checks while flying with +1 accuracy.

Barrel Roll: Gain the following reaction. You can make it when you’re flying or on the ground:

Barrel Roll
Reaction
Once per round when your mech is missed by a melee or ranged attack, fly 4 spaces in any direction.

SSC MetalMark



Size: 1
Armor: 1
SP: 6
Targeting: +1

Hull: +1
Agility: +2
Systems: +1
Engineering: +0

HP: 15
Structure: 4
Evasion: 10
Speed: 5
Sensor Range: 9
E-Defense: 9
Heat: 6
Repair: 6

Systems

Armor-Piercing Mod
(2 SP) Choose 1 ranged weapon or melee weapon (MC-TB Tactical Melee). It gains the AP tag.

Shock Wreath
(2 SP) Choose 1 melee weapon (MC-TB Tactical Melee). It gains Burn depending on its size (Main: Burn 2).

GMS EVA Module
(1 SP, Unique) Your mech counts as having a propulsion system in low or zero gravity and submarine environments (its not crippled while moving and can fly normally).

Reactive Weave
(1 SP, Unique) When you brace, your mech can immediately move its speed as a reaction and also gains invisibility until the end of its next turn.

CORE Bonuses

FULL SUBJECTIVITY SYNC
Your mech gains +1 evasion. You control the mech with no separation between your subjectivity and your input; a second set of physical controls are built in to a retractable panel.

Mounts

Flexible: MC-TB Tactical Melee (AP, Burn 2, Range Threat 1, 1d6+2 kinetic damage)

Auxiliary: Shock Knife (1 heat (self), Burn 2, Range Threat 1, 1 energy damage), MC-MR Missile Rack (Loading, Range 10, Blast 1, 1d3+1 explosive damage)

Heavy: MC-AMR Anti-Material Rifle (Loading, Ordnance, AP, Range 20, 2d6+2 kinetic damage)

Ultimate - Tactical Cloak

Flash Cloak
Passive
You are invisible while moving (regular move, boosting, moves from talents, etc), but reappear after you finish your movement.

Cloaking Protocol
Active (Requires 1 core power)
Protocol
Until the end of the current challenge, or when you deactivate this module at the start of your turn, you become invisible. If you take damage or roll an overheating roll, you lose the benefit of this module until the start of your next turn. No other action will deactivate it.

Debt is an ugly thing. It can turn the brightest star into a rotting husk, torn from the shred of space it once occupied. So - no - I don't need a reminder of what I owe to the Epsilon Triads. Let's just say that I'll be doing them favors for a long time. You'd think with my background that they would have just left me there in that fiery rubble - but unfortunately, one of the 426s had taken a "special interest" in me. Wanted me around for the long haul. So here I am - back from the dead and ready to roll, more or less my old self. At least they didn't start call me 'Stumpy.'

Europa Tsukimota is one of millions born in the fringes of space, an untamed wildland governed by the strongest fist and fastest draw. As an orphan in the Epsilon Cluster, Europa had to fend for herself, often stooping to pickpocketing or other less than legal means of getting food, water, tech, etc. From an early age, she became associated with the Epsilon Triads, most commonly as a freelance courier with a skill behind the controls of the nearest unlocked skimmer. However, on one particularly important assignment, she was caught and was forced to flee, leaving the package behind. In the chase, she crashed into a dyna-crete factory, burning to death in the wreckage.

The Epsilon Triads - specifically a local commander by the name of Li Jun - elected to clone Europa, resulting in her prominent cybernetic arm. They've also conscripted her into their pilot program, forcing her through a grueling training program. Likely indebted to the organization for the rest of her life, "Crash" is currently just looking for a way to survive this new life transition and keep her head down - especially out of sight from Li Jun. Her newest mission: an undefined pickup on a backwater planet out past Boundary Garden.

Good thing I packed well. And hey, at least it'll have me away from Epsilon for a few months...

Frgrbrgr fucked around with this message at 22:30 on Jan 2, 2019

Ham Equity
Apr 16, 2013

i hosted a great goon meet and all i got was this lousy avatar
Grimey Drawer
Interest post. Not sure what I'm gonna put together, yet.

Lazy Bear
Feb 1, 2013

Never too lazy to dance with the angels
Matthias Renault


"Now now... A no-good criminal would have been caught. I'm an amazing criminal."

Wanted on no less than 37 planets for a list of frauds, thefts, and various grafts as long as a HORUS Gorgon's arm, Matthias has made a career out of assuming an identity, taking an enormous amount of captial and resources, and then vanishing to some other system far away before anyone realizes it's missing. In Relativistic years, he's over 500 years old as a result of numerous nearlight trips.

How he came into possession of a Mech, much less learned to pilot it, is anyone's guess, and it's equally mysterious why he decided to sign on with a mercenary unit for operations in this backwater, but this may be a new start for Renault.

... Probably not, though.

quote:

Callsign: Seraph
License Level: 3
Background: Criminal
Licenses: GMS, Harrison Armory Tokugawa (II), Harrison Armory Genghis (I)

HP: 8
Size: 1/2
Armor: 1
Evasion: 10
Speed: 4
E-Defense: 10

Skills

Grit +1

Acquire +0
Brawl -1
Command -1
Flash +2
Infiltrate +1
Investigate +0
Maneuver +1
Notice +0
Persuade +2
Survive +0
Swindle +2
Tech +0

Gear
Signature Weapon, R35 "Peacekeeper" -
Limited (6)
Range 3
3 Explosive

Sidearm
Range 3
1 Kinetic
1/round you can re-roll any attack with a sidearm, but must keep the second result.

WAYLAND Mobile Cuirass -
Armour 1
Speed 4
Defense 10

Antiphoton Visor

Handheld Printer

Talents
Nuclear Cavalier
Aggressive Heat Bleed (Rank I): When you’re in the danger zone (the bottom half of your heat gauge), your first attack roll that hits on your turn deals +2 heat.
Fusion Hemorrhage (Rank II): When you’re in the danger zone, your first attack roll that hits on your turn deals +1d6 bonus damage.
Here, Catch! (Rank III): You can modify your mech to fire its fuel rods as a weapon. Gain a new weapon with the following profile. It takes mount space.
Fuel Rod Gun
Auxiliary CQB (unique)
Range 8, 1d3+1 energy damage
When you fire this weapon, hit or miss, cool 1d3+1 heat
Limited (6)

Duelist
Man-At-Arms (Rank I): Gain +2 Accuracy on the first melee attack on your turn with a main or auxiliary melee weapon.

Combined Arms
CQC Training (Rank I): You ignore the ranged difficulty penalty for melee engagement.
Blade Shield (Rank II): As long as you’re in engagement with at least 1 target, you count as having light cover.



Dubbed "Archangel", this model of HA's Tokugawa has been purpose-built with the singular design of carrying a message to the world. And that message is thus: Everything burns.

Size: 1
Armor: 0
SP: 7
Targeting: +1

Hull: +0
Agility: +3
Systems: +0
Engineering: +1

HP: 13
Structure: 4
Evasion: 11
Speed: 6
Sensor Range: 8
E-Defense: 8
Heat: 8
Repair: 7

Weapons
Main Mount: Charged Blade
Main Melee
Threat (2)
Damage: 1d3+3 Energy
AP

Main Mount +: Fuel Rod Gun
Auxiliary CQB (unique)
Range 8
Damage: 1d3+1
Limited (6)
When you fire this weapon, hit or miss, cool 1d3+1 heat.

Flexible Mount: Annihilator
Main CQB
2 Heat(self)
Cone 5
Damage: 1d3+1 Energy
AP

Flexible Mount: Plasma Lash
Main Melee/CQB
1 Heat(self)
Range 10, Threat 4
Damage: 1 Energy+Burn 3

Systems
External Batteries
2 SP, Unique
Your ranged weapons that deal energy damage gain +5 range, and your melee weapons that deal energy damage gain +1 threat. If you overheat, this system destroys itself, dealing 3 AP explosive damage to your mech. This damage can’t be prevented in any way.

Explosive Vent
2 SP, Unique
When you cool heat, you explosively vent heat in a burst 2 area around you. Affected targets, friend or foe, take 1d3 heat.

GMS EVA Module
1 SP, Unique
Your mech counts as having a propulsion system in low or zero gravity and submarine environments (its not crippled while moving and can fly normally).

Custom Paint Job
1 SP, Unique
Each time you lose your first point of structure, you can roll twice for your critical check and choose either result.

GMS Pattern-A "Filter" Smoke Grenades
1 SP, Limited (3)
Grenade
Range 5, Blast 3
The blast area grants light cover to all within, friend or foe. Lasts until the end of the user’s next turn, then disperses.

Core Bonuses
Integrated Weapon (Main Mount)
Choose 1 base mount on your mech (not one granted by an ultimate). It gains capacity for an additional auxiliary weapon, which can be fired whenever that mount is fired.

Ultimate
Superheated Reactor Feed
Passive: While your mech is in the Danger Zone you deal +2 Burn on the first hit with any attack on your turn.

Active (requires 1 core power): Radiance
Protocol
Choose 1 energy weapon your mech is wielding. If it is a ranged weapon, its range increases by 5, if it is a melee weapon, its threat increases by +1. For the rest of this combat, this weapon also deals +1d6 Burn damage (roll on each attack). However, each time you fire this weapon, you gain +3 heat.

Lazy Bear fucked around with this message at 02:02 on Jan 1, 2019

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Interest post. LANCER is new to me, but one of my friends has shown me sweet mech art from this so it looks like my jam!

Edit:WIP Character Sheet: Wesson Smith the Mercenary: Probably gonna add pilot gear later. Keep in mind I am VERY new to this system so I probably screwed up.

VolticSurge fucked around with this message at 06:21 on Dec 29, 2018

K Prime
Nov 4, 2009

Pleiades Liang


pre:
Callsign: Crank
License Level: 3
Background: Star Pilot
Licenses: GMS, HORUS Pegasus (III)

HP: 8
Size: 1/2
Armor: 0
Evasion: 10
Speed: 4
E-Defense: 10


Skills

Grit +1

Acquire +1
Brawl +0
Command -1
Flash +1
Infiltrate -1
Investigate +0
Maneuver +3
Notice +1
Persuade +0
Survive +0
Swindle +0
Tech +2

Gear
Signature Weapon - Fifth Element (Concealable submachine gun)
Light Hardsuit - Retractable
Player_Two (rarity 2)
With this implant, you can hand complete control of your body’s motor functions over to an NHP, allowing you to sleep, 
rest, or relax while it performs tasks. It’s not skilled enough to pilot a mech in combat or perform very complex tasks, but it 
can pilot your mech out of combat and perform certain tasks or work such as cooking, administrative work, data entry, 
mech repair, piloting a ship or driving, or other mundane tasks. It can also imitate you and your personality fairly well, 
though not to a degree that someone who knows you well would be fooled in the slightest.

Dream Projector (rarity 1) This small, puck-like system can be deployed or thrown to a point within range 4 as a quick action and 
remotely activated as another action. While deployed and active, it can project extremely convincing holographic images 
within 2 spaces of its location of nearly any size that could fit in that space. If inspected closely, a Tech or Swindle pilot 
action might be required to maintain the illusion.

Talents
Ace (3)
Acrobatics (Rank I): Make all agility checks while flying with +1 accuracy.
Barrel Roll (Rank II): Gain the following reaction. You can make it when you’re flying or on the ground:
Barrel Roll 	Reaction
Once per round when your mech is missed by a melee or ranged attack, fly 4 spaces in any direction.
Supersonic (Rank III): If your mech has a system allowing to fly, you can choose to supercharge your flight module 
once at any point during your turn. If you do, take 1d3+1 heat, but you can immediately make a boost action as a free action.

Engineer (1)
Spark (Rank I) On a full repair, you can, with some trial and error, install a prototype weapon system on your mech. It 
has the following profile -- the specifics you may choose upon installation. Roll the Limited property each 
full repair. You can change the profile of this weapon each time you full repair.
Prototype Weapon
Main (Choose 1; Melee, Rifle, Cannon, Launcher, CQB)
Limited (1d6+2), Unreliable
Reach (melee) or range 8 (ranged)
1d6 kinetic, explosive, or energy damage
This weapon does not take a mount to add to your mech, and counts as its own mount.

Technophile (2)
Servant Fragment (Rank I): Your mech gains a custom NHP with the AI tag (it costs 0 SP and comes with any mech 
you print). It can speak to you and has a personality but is not truly capable of independent thought, as a true AI would be. 
It is obedient to you alone. When acting alone it follows directions and defends itself but has limited initiative on its own, it 
cannot benefit from your talents as normal.
Student Fragment (Rank II): Your custom NHP becomes more advanced, capable of independent thought. It now has 
the ability to make complex decisions and judgements and act independently. Once per round, while it’s installed in your 
mech, you can re-roll any mech skill check (you must choose the second result), as your AI helps you or corrects your 
course of action.



Size: 1
Armor: 0
SP: 7
Targeting: +1

Hull: -1
Agility: +2
Systems: +2
Engineering: +0

HP: 13
Structure: 4
Evasion: 10
Speed: 6
Sensor Range: 10
E-Defense: 10
Heat: 6
Repair: 6

Weapons
2x Pistol MC-P Auxiliary CQB 
Range 5, Threat 3
1d3 kinetic

Autogun
Main Cannon
1 SP
Range 20
3 kinetic damage

This weapon cannot be fired normally, but instead fires itself as a free action at the end of your turn, using 
your mech’s targeting and other bonuses.

Mimic Gun
Heavy ???
Range ???
??? Damage
This horrifying weapon has no basic type, but instead constantly contorts itself into different forms, mimicking the 
weaponry of other combatants. At the start of your turns, roll 1d20. The gun has a range equal to the d20 roll, and deals 
flat damage equal to half the d20 roll (rounded up), +1. If the roll is odd, it deals energy damage, if even, explosive.  

Systems

Personalizations 1 SP, Unique 
When you take this mod, your mech gains +2 HP and you may establish with your GM 1 minor effect or modification you 
have made to your mech. This mod cannot grant any statistical or combat benefit to your mech other than the hp benefit, 
but could provide other useful effects. If your GM agrees that this mod would help you with a particular skill check, they 
can give you +1 Accuracy on the check.

GMS Type I Flight System
3 SP, Unique
When your mech moves or boosts, it can fly. However, at the end of each turn that you activated this module, generate 
heat equal to the size of your mech +1, rounding up.

Hunter Lock
2 SP, Unique Protocol
Nominate a target in your sensor range. Your first attack that hits that target per round deals +3 bonus damage. 
You cannot nominate a new target until your nominated target is destroyed or the current challenge ends.

Core Bonuses
The Lesson of Thinking-Tomorrow’s-Thought
The first ranged or melee attack you make per turn has the Smart tag and deals +2 heat on hit.


Ultimate
Ushabti Omnigun 
Passive: Your mech mounts an omnigun, a weapon and piece of experimental hardware so advanced that it does not 
classify as any weapon weight or type (so it cannot be modified or benefit from talents). It also doesn’t 
take a mount.
Once, at any point during your turn, you can hit a valid target in line of sight at range 30 with the omnigun as a Free Action, 
dealing 1 AP kinetic damage. This does not count as an attack, cannot miss, ignores cover, and this damage cannot be 
reduced by any means. It can even kill grunts.

Active (requires 1 core power): Unshackle Ushabti For the rest of this combat, you can fire your omnigun up to 3 
times per turn instead of just once.
 
Boring boring boring planet. If I didn't believe I would never have bothered coming out here. Obviously, I do believe. Thus why I am here, on this boring flight to a boring planet, rapidly running out of holoentertainment.

Used to be I'd be flying this hunk of junk, or something like it, taking shortcuts through interstellar space between the gates, fastest times, shortest distances. I thought it would be enough but it turns out spaceflight is mostly boring, boring, boring! There's just so much nothing out there. I was going mad, getting reprimanded for dangerous landings and risky docking. I needed a change.

I was on the OmniNet while waiting for a day to pass on another boring boring trip to somewhere, who cares where, when I saw it. A basilisk that would kill all but one of six viewers and grant enlightenment to the last. A sick joke, right? Revolver Roulette with toasty brains. Probably just a prank, see who scares. Should have been.

But it was Horus. I saw what lay beyond, and I believed.

They knew what I wanted. The mysteries! The mysteries! The requirements of knowledge are harsh and exacting but they are never ever boring. Ra needed a breaker of sins, an initiate into unknown places, a lightbearer into underworlds!

So I go, knowing everything is purposeful.

Even if the journey is so, so boring!

K Prime fucked around with this message at 04:46 on Jan 7, 2019

Not Alex
Oct 9, 2012

Cut loose before the god eaters show up.
Ymir Locke


Ymir is a brilliant xeno-archaeologist. While a student on Miralt, he was caught up in the Poets' Uprising. There exposure to a kinesthetic basilisk shredded his motor cortex, leaving him paralyzed. He was fitted with a exoskeletal hardsuit with atypical neural architecture. Despite his handicap, Ymir has made several significant discoveries. He has even attracted the attention of a powerful sponsor with ties to HORUS. It was that mysterious sponsor who sent Ymir the detailed survey data for Lazis. Now Dr. Locke sees an opportunity to test a theory about about the planet even if it means wading through a rebellion.

pre:
Callsign: Dust
License Level: 3
Background: Scientist
Licenses: GMS, Goblin 2, Pegasus 1

HP: 8
Size: 1/2
Armor: 1
Evasion: 10
Speed: 4
E-Defense: 10

Skills
Grit +1
Acquire +1
Brawl -1
Command +0
Flash -1
Infiltrate +0
Investigate +3
Maneuver +0
Notice +2
Persuade +0
Survive +0
Swindle +0
Tech +2

Gear
Light Hardsuit
Personal Sidearm
Ambrosia Resevoir
Sylph (1)
Data Plating (1)
Subjectivity Enhancement Suite (1)

Talents
Spotter 3
Bonded 2
Hacker 1

Shell: Goblin "Arakiel"
Size: 1/2
Armor: 0
SP: 9
Targeting: +1

Hull: -2
Agility: +2
Systems: +4
Engineering: +0

HP: 13
Structure: 4
Evasion: 10
Speed: 5
Sensor Range: 12
E-Defense: 14
Heat: 6
Repair: 6

Weapons
Autopod 
Thermal Pistol

Systems
Personalizations 1SP, Unique (Long term occupancy)
Manipulators 1SP, Unique
GMS EVA Module 1SP
H0r_OS System Upgrade I 2SP
Hunter Lock 2SP
x2 GMS "Pancake" Anti Vehicular Mines 1SP

Core Bonuses
The Lesson of the Held Image

Hunt11
Jul 24, 2013

Grimey Drawer
Assuming that there is still time I will definitely try to make something.

Takanago
Jun 2, 2007

You'll see...

(Image Source)
Captain Cebre Diacria, of the Revolutionary's People Republic of Vendemiaire
Callsign DEMON

I know drat well why they're sending me all the way out here. They want to get rid of me. Make me someone else's problem. They can't execute me or arrest me, so they just get rid of me. And you know what? Fine. This way I don't have to deal with them either.

I don't think they expect that much of me, but you know what? I'll show them. I'm not just a brute. Whatever's going on here, I'll find a way to come out on top. Maybe by the end of this I'll have the whole loving planet singing the Hymns of the Proletariat.


---

Cebre "Demon" Diacria is a soldier of the Revolutionary's People Republic of Vendemiaire, an authoritarian socialist state native to the frontier. Raised from birth in a secure government facility, she is the product of a super-soldier project known as the Prodigy Initiative. After showing herself to be more than capable on the battlefield, Cebre was quickly brought into Vendemiaire's Lancer program and was proudly declared by the government to be a representative of the republic's bright future.

Secretly, however, her commanders consider a bit of a boondoggle. As useful as she is in combat, her continual insubordination and blatant disregard for protocol and hierarchy make it very difficult indeed for her to find a place within the rigid structure of the military. And yet her political and propagandistic importance is such that she cannot be gotten rid of or even effectively punished.

The situation on Lazis has presented a golden opportunity to send her away for a very long time, in a way that allows all parties involved to save face. She has been given command of the 1st Independent Interstellar Expeditionary Force, consisting solely of herself, and sent on a mission to investigate the situation surrounding the distant distress call.

It was only briefly considered that sending her out on her own might be more dangerous than keeping her at home.

quote:

Pilot

Name: Cebre Diacria
Callsign: Demon
Affiliation: Revolutionary's People Republic of Vendemiaire
Background: Super Soldier

License Level: 3
Licenses: GMS, IPS-N Blackbeard III

HP: 13 (8 without Goliath Weave)
Armor: 2
E-Defense: 8
Speed: 4
Evasion: 8

Skills

Grit +1

Acquire +0
Brawl +2
Command +1
Flash +1
Infiltrate +0
Investigate +0
Maneuver +2
Notice +1
Persuade -1
Survive +1
Swindle +0
Tech -1

Skill Point Accounting:
Background: +2 Brawl +1 Maneuver +1 Notice
0: -1 tech -1 persuade +1 survive
1: +1 command
2: +1 flash
3: +1 Maneuver

Gear
Light Weapon: Knife (1 Kinetic, Threat, re-roll)
Heavy Weapon: Assault Axe (Inaccurate, Threat, 4 Kinetic)
Armor: Assault Hardsuit (Armor 2, 8/8 Evasion/E-Defense, 4 Speed
Armor Mod: Goliath Weave
A pilot must be wearing armor to benefit from this enhancement. While wearing this armor, a pilot gains +5 HP and can re-roll all Brawl checks, choosing the better result. They can lift items overhead or throw items up to size 1, and drag items up to size 2.

Talents

Brawler
Hold And Lock (Rank I): You gain +1 Accuracy on all weapon attacks against targets you are grappling.
Knockout Blow (Rank II): Gain a Brawler Die (a d6), starting at 1. Each time you make the grapple, ram, or improvised attack action, raise the value of the die by 1. When the value of the die is 6, you can spend it to make a special melee attack as an action against any target in your threat range. That target must pass a hull check with 1 difficulty or take 1d6 kinetic damage and become stunned until the end of its next turn. The die then resets to 1.

Duelist
Man-At-Arms (Rank I): Gain +2 Accuracy on the first melee attack on your turn with a main or auxiliary melee weapon.
Blademaster (Rank II): Once per round, you can take 1 Difficulty on any melee attack roll to gain one of the following benefits:
- Guard: Until the start of your next turn, the next melee attack against you is made with +2 Difficulty
- Feint: On hit, until the start of your next turn, your movement doesn't provoke reactions and ignores engagement from your target
- Lunge: Your threat increases by 2 for this attack only
- Trip: On hit, the target must succeed on an agility check with 1 difficulty or fall prone

Executioner
Backswing Cut (Rank I): The first time you hit on a turn with a superheavy or heavy melee weapon, you can make a second attack roll for free against a different target in your weapon’s threat with the same weapon. This attack does half damage on hit (round up).
Wide Arc Cleave (Rank II): On attacks with a superheavy or heavy melee weapon, the first time you score a critical hit, all targets of your choice in your threat take 4 bonus damage (no roll required).


IPS-N BLACKBEARD

Size: 1
Armor: 1
SP: 6
Targeting: +1

Hull: +3
Agility: +2
Systems: 0
Engineering: -1


HP: 19
Structure: 4
Evasion: 10
Speed: 5
Sensor Range: 8
E-Defense: 8
Heat: 5
Repair: 5

Systems

Synthetic Muscle Netting
1 SP, Unique
When grappling, you always count as the same size as your opponent if your opponent is larger than you, and larger than your opponent if they are the same size or smaller. Your lifting and dragging capacity doubles.

Lock/Kill subsystem
1 SP, Unique
You can now boost and take reactions while grappling. Targets grappled by you gain +1 difficulty to attempt to escape your grapples.

Stable Structure
1 SP, Unique
Attempts to knock you prone are made with +1 Difficulty, and you make rolls to resist getting
knocked prone with +1 Accuracy.

GMS Pattern-A “Filter” Smoke Grenade
1 SP, Limited (3)
Grenade
Range 5, Blast 3

The blast area grants light cover to all within, friend or foe. Lasts until the end of the user’s next turn, then disperses

GMS EVA Module
1 SP, Unique
Your mech counts as having a propulsion system in low or zero gravity and submarine environments (its not crippled while moving and can fly normally).

Custom Paint Job (Red and White)
1 SP, Unique
Each time you lose your first point of structure, you can roll twice for your critical check and choose either result.

CORE Bonus

Titanomachy Mesh
When you successfully ram or grapple a mech, you can make an additional ram or grapple action as a free action. When you knock targets back, you knock them back 1 additional space.

Mounts
Flexible Mount - Chain Axe (Main Melee, Reliable 2, Threat 1, 1d6+1 Damage)
Auxiliary - Flechette Launcher (Auxiliary CQB, Burst 1, 1 Kinetic Damage) Deals 2 extra damage vs grappled or biological targets
Heavy Mount - Nanocarbon Sword (Heavy Melee, Reliable 3, Threat 2, 1d6+3 kinetic damage)

Ultimate

Assault Grapples

Passive: As a full action, your mech can fire the assault grapples at any surface in range 8 (even
vertical or overhanging), pulling your mech in a straight line to that location as long as your mech is not obstructed during that movement. Your mech can hold on to that location as long as it remains immobile.

Your mech can also use this system to attempt to grapple and maintain a grapple on any target within range 5, instead of being adjacent to that target.

Active (Requires 1 Core Power): Omni-harpoon
Action
This one-shot system fires harpoon-like grapples at any number of targets within line of sight and within range 5. Those targets must pass a hull check with 1 difficulty or be knocked prone and pulled adjacent to your mech, or as far as possible towards your mech without being obstructed. All targets are then immobilized until the end of your next turn.

Takanago fucked around with this message at 22:50 on Jan 1, 2019

OldMidgetWillow
Aug 12, 2004
perhaps after dinner i will order some more monuments and tall, phallic structures be built in my honor

Lucas Kaldiran

Never again. That was the credo he lived by, now. It wasn’t enough to turn away from the horrors of the past (the present); some things require penance. He needed to face it head-on, day after day, and act to make the galaxy a better place. He needed the reminders, the ever-present flame, the cool voice of his AI the last vestige of a species eradicated from existence. And here he was, helping Harrison Armory exploit another world. Because it needed to be done, and he cared enough to make the terms workable for both parties.

On his watch, there would be no Acquisition Team sent, no subjugation or colonial occupation. The Armory would get less, but worlds brought in by Lucas had lower unrest and required fewer resources to mind. He allowed himself a small smile as he looked through the viewport at the speck of light that would become Lazis’ star--compared to what the Union and Aun had been doing to the poor Colony, simple economic exploitation might be seen as an unadulterated good. How novel.
pre:
Callsign: Firebrand
License Level: 3
Background: Spec Ops
Licenses: GMS, Harrison Armory GENGHIS (III)

HP: 8
Size: 1/2
Armor: 0
Evasion: 10
Speed: 4
E-Defense: 10


Skills

Grit +1

Acquire +1
Brawl +0
Command +0
Flash -1
Infiltrate +1
Investigate +1
Maneuver +2
Notice +1
Persuade +0
Survive +0
Swindle +0
Tech +1

Gear
Signature Weapon - K-BAR (light melee)
Signature Weapon - Holdout pistol (light ranged)
Buckler (rarity 1) 
When wearing plain clothes, drop 1 damage source to 0. Can be used 1/full repair.
Flex Suit (rarity 1)
A strong, under-clothing suit that recycles water, generates nutrients,
and adapts very rapidly to hostile environs, keeping its wearer in a 
state of stability and extending their survivability. Very good for
colonists adapting to a new environs. 
Hold/Lock Nonlethal (rarity 1) 
This mine can be planted in a free adjacent space as an action, and
detonated remotely as an action. It can also be set to detonate once
any target moves adjacent to it. Once detonated, any target caught in a
burst 1 zone around the mine is stunned and immune to all damage
until the end of their next turn. Mechs cannot be affected.

Talents
Brutal (I)
Cull the Herd (Rank I): Your critical hits now knock your target 2 spaces in any direction.

Combined Arms (I)
CQC Training (Rank I) You ignore the ranged difficulty penalty for melee engagement.

Gunslinger (I)
Truth and Justice (Rank I): Gain +1 Accuracy on your first two attack rolls in a round with 
Auxiliary ranged weapons

Vanguard (III)
Handshake Etiquette (Rank I): Gain +1 Accuracy on attacks with any CQB weapon at a target
within 3 range
See-Through Seeker (Rank II): Ignore light and heavy cover for attacks you make with
CQB weapons when your target is within 3 range of you
Semper Vigilo (Rank III): Overwatch attacks are now triggered by anyone entering,
leaving, or exiting threat regardless of whether a target started their turn there.




Size: 1
Armor: 3
SP: 6
Targeting: +1

Hull: +0
Agility: +2
Systems: +0
Engineering: +2
Heat Capacity +2

HP: 13
Structure: 4
Evasion: 10
Speed: 5
Sensor Range: 8
E-Defense: 8
Heat: 10
Repair: 8

Weapons
2x Pistol MC-P Auxiliary CQB 
Range 5, Threat 3
1d3 kinetic

Plasma Thrower
Superheavy CQB
4 heat (self)
Cone 7
Burn 5 + 1d6 heat

Systems

AGNI-class AI 3 SP, Unique 
Gain the AI property and the AGNI protocol:
Limited (1)
For 3 rounds, at the end of your turn, you automatically cool, clearing your heat gauge.
This vent creates a burst 3 zone around you. All targets within that zone must make an
Engineering skill check. On a failure, a target takes 2 Burn and is pushed outside the
zone. This area provides light cover until the end of the next round. This protocol can only
be activated once per challenge.

GMS EVA Module
1 SP, Unique
Your mech counts as having a propulsion system in low or zero gravity and submarine
Environments (it’s not crippled while moving and can fly normally).

Auto-Cooler
2 SP, Unique Protocol
Activate this cooler as a free action at the start of your turn. If you don’t take damage, move, or
Overheat before the start of your next turn, cool your mech at the start of your next turn.

Core Bonuses
Improved Armament
If your mech has less than 3 mounts, gain an additional Flexible Mount


Ultimate
TBK Sustain Suite 
Passive: When you lose a point of structure, you immediately clear your heat gauge.

Active (requires 1 core power): Expose Power Cells
Quick action
You ignore the next overheating check you make this challenge. When you would overheat, clear your
heat from your gauge as normal, but ignore the check (you don’t take stress either). You vent an 
enormous cloud of burning matter from your mech, creating a burst 3 area centered on your mech.
Inside the area, all targets (allied and enemy) count as invisible to everyone except you, and all mechs
other than you that enter the area for the first time on their turn or start their turn there take 2 Burn and
2 heat.
On the following round, the benefit from the area reduces to heavy cover (which you ignore). On the
round after that, it reduces to light cover. On the round after that round, the zone disperses.
 

OldMidgetWillow fucked around with this message at 10:27 on Dec 31, 2018

Atlatl
Jan 2, 2008

Art thou doubting
your best bro?
too many good apps already, I'm going to have to do questions :krakken:

Lazy Bear
Feb 1, 2013

Never too lazy to dance with the angels
Yes! I excel at questions!

Atlatl
Jan 2, 2008

Art thou doubting
your best bro?
Happy New Year from the future. Got questions and feedback for everything that's up so far, responses don't need to be lengthy unless you really feel like it I guess!

Tricky posted:

//WREN//
>>> TO OP WREN
>>> FROM COMBGINTFOR CORNUCOPIA
>>> TS//SCI//CARDIGAN WARLORD
>>> SUBJ LAZIS OPORD
>>> 1. SITUATION
>>> HELLO. THOUGHT THIS WAS AN OFFICIAL MESSAGE? IT WAS. INSTEAD, A THOUGHT: RARELY DO YOU EXPECT YOUR OWN SENSES TO LIE TO YOU, AND IF THEY DO, IT IS NEVER THE FAULT OF THE SENSOR ITSELF. UNDER WHAT CIRCUMSTANCES WOULD YOU PASS FALSE INFORMATION? CONTEMPLATE THIS QUERY IN ISOLATION.


“Come in, have a seat. Don’t look so worried; I’m just doing screening for personnel for a little project. It’s really just two questions, actually. Answer as honestly as you like. They’re vague and we’ll throw out the responses once we’ve picked out candidates. Sorry to be so to the point but I have a lot of these to get through.

“Sooo… Can you tell me how you feel about your planet’s AI/AP program? How would you feel about working with strongly religious people from an order other than your own?”


thatbastardken posted:

//FROSTBITE//
“Hey there, I’m the captain of the Shoots Himself in the Meat Department. You know, the real sketchy unflagged transport ship that’s supposed to haul you there. You know this isn’t some shiny new milk run, right? poo poo, I’m half-expecting to not get anything out of this except some false sense of accomplishment from my monkey-brain for seeing something nobody else has. What are you looking for downwell? Answers? The meaning of life? What is it?”


“Um, Knight-errant, ma’am? Do you have a second? Sorry, I’m Squire Eidelen. I work in the maintenance - er, sorry, I don’t mean to waste your time, but I’ve been having trouble with something, and… If - hypothetically, of course - doing the right thing for someone meant siding against Union, do you think the Order would accept that? Some of the other squires have been arguing with me, and, um…”


Frgrbrgr posted:

//CRASH//
“Hey, sorry to leave a message, can you call me back? Name’s Rico Lombardi, captain of the Shoots Himself in the Meat Department. Your ride. Your boss knows we’re not going to be back to civilization for, like, a long rear end Diasporan time, right? I was just looking over the papers, and I’m no stranger to courier work, but what could possibly be out there that someone wants shipped off? We’re the third vessel to ever go there, by the way. Ever. Eeeever. Thanks, talk to you soon.”


Lazy Bear posted:

//SERAPH//
“Chop! CHOOOOOP! I thought this was all supposed to be spooks and nerds, why are we getting mercs and - oh poo poo he picked up. Sorry, hot mic. You there? Hey, name’s Rico Lombardi. I’m your ride. You know we’re not really getting paid, right? I mean, on paper we are, but we’re gonna get screwed. I’m just giving you the heads up. What’s your actual angle here? Just asking so I don’t get the ship almost blown up by saboteurs again.”


VolticSurge posted:

//JERICHO//
No problems from what I can see! I'll get you a question once there's more.


K Prime posted:

//CRANK//
FAITH IS A POWERFUL THING.

POWERFUL ENOUGH TO STOP DEATH, PERHAPS, BUT YOU KNOW THAT.

OR MAYBE IT WAS CURIOSITY? WHO AM I TO SAY.

SHALL I INTRODUCE YOU TO YOUR MINISTERS AND TEACHERS? YOU MUST SAVE THEM, FIRST. AND PERHAPS YOU WILL BE THE TEACHER AS WELL. CONSIDER YOUR FIRST LESSON AND KEEP IT IN YOUR MIND.


“Hey buddy, KC here, one of the Far-Field reps here in Boundary Garden. I work on medical applications of paracausal technology. I got your omninet contact info from a, uh… Mutual friend, I guess. This is going to sound like a weird question, and sorry to pry, but how would you feel if you went downwell and the local doc could cure your neural issues?”


Takanago posted:

//DEMON//
>>> FROM RPRV HIGH COMMAND
>>> TO 1IFEF
>>> INFO RPRV EXPEDITIONARY FORCES
>>> SECRET
>>> SUBJ PROPGANDA PACKAGE
>>> 1. Recruitment materials and doctrinal texts in attached files.
>>> 2. 1IFEF has full authorization to make formal agreements on behalf of the RPRV government.
>>> 3. Forward any agreements to High Command as soon as tactically feasible.
>>> 4. Action Item: Request brief on strategic level goals and political/military approach while on Lazis at earliest convenience.


“This is a secure terminal, yes? I have some new information for you: it turns out that we have records of several former Armory employees being left on Lazis. Based on their - well, one record, which I will not detail, we suspect the current problems downwell may be related to them. Their connections to the corpro are well known. In light of this, corporate wants a quick brief on how you intend to deal with that particular public relations disaster.”

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage


Atlatl posted:

Happy New Year from the future. Got questions and feedback for everything that's up so far, responses don't need to be lengthy unless you really feel like it I guess!

>>> TO OP WREN
>>> FROM COMBGINTFOR CORNUCOPIA
>>> TS//SCI//CARDIGAN WARLORD
>>> SUBJ LAZIS OPORD
>>> 1. SITUATION
>>> HELLO. THOUGHT THIS WAS AN OFFICIAL MESSAGE? IT WAS. INSTEAD, A THOUGHT: RARELY DO YOU EXPECT YOUR OWN SENSES TO LIE TO YOU, AND IF THEY DO, IT IS NEVER THE FAULT OF THE SENSOR ITSELF. UNDER WHAT CIRCUMSTANCES WOULD YOU PASS FALSE INFORMATION? CONTEMPLATE THIS QUERY IN ISOLATION.

//RUN ISOLATION PROTOCOL

//...

//...

//COMPLETE

Well, poo poo. It isn't the first time HORUS has sent me some of their... y'know. Comes with being interesting enough to grab their attention for licensure. Surprised that they've already cracked the latest NavInt encryption sequences, though. I'll have to plan on drafting reports in one of our fallbacks. It's an interesting question, though, don't you think, Jazz? My business is falsehoods. For every morsel I prize out, I need to lie to everyone I know. Knew, now. There'll be a fresh crop when I get back.

When would I pass bad intel...? It'd have to be a helluva thing. I believe in the Union. It's not perfect, nothing that size can be, but it's better than the alternatives. I've seen the intel, seen what the Aun do to 'unbelievers,' and I don't want any part of that. I guess, Jazz, when it comes down to it... I'd lie to protect it. If what we find here is too goddamn much for the Union to handle, whatever that is, I'd make the call to save them from themselves. Because, like it or not, we need them. And they need us.

Tricky fucked around with this message at 00:49 on Jan 1, 2019

K Prime
Nov 4, 2009

Atlatl posted:

FAITH IS A POWERFUL THING.

POWERFUL ENOUGH TO STOP DEATH, PERHAPS, BUT YOU KNOW THAT.

OR MAYBE IT WAS CURIOSITY? WHO AM I TO SAY.

SHALL I INTRODUCE YOU TO YOUR MINISTERS AND TEACHERS? YOU MUST SAVE THEM, FIRST. AND PERHAPS YOU WILL BE THE TEACHER AS WELL. CONSIDER YOUR FIRST LESSON AND KEEP IT IN YOUR MIND.

What is saving? When you say save I think of save points, rewinding, avoiding the consequences; what's the point in that? If everything can be brought back or avoided where's the risk? Pointless. Consequences give meaning.

If these evangelists don't understand that, then there's little point in my saving them. We are not student and teacher, but a cooperative, a collective, creating a whole. All teaching, all learning, all "saved" or all adrift. Isn't that what reaching out is about?

Not Alex
Oct 9, 2012

Cut loose before the god eaters show up.

Atlatl posted:

“Hey buddy, KC here, one of the Far-Field reps here in Boundary Garden. I work on medical applications of paracausal technology. I got your omninet contact info from a, uh… Mutual friend, I guess. This is going to sound like a weird question, and sorry to pry, but how would you feel if you went downwell and the local doc could cure your neural issues?”

"Like I spent too much manna at the local printer for this stylish ensemble. And that it would be a pain to learn to walk normally again in the middle of a dig. Hmmm... That's more than a flippant point, actually. I've got so many custom subroutines and specialized systems packed into Arakiel that I might be better served waiting until after this business is concluded before any hypothetical procedure. Assuming your paracausal wizardry even works on neuron level organizational memetic hijacking. Bunch of healthy neurons wiring themselves wrong in new and exciting ways. Easier to just sidestep the whole lot. Which is my final answer to your proposal now that I've talked it out. Me and Arakiel are a competent team. Not in the creepy NHP worshipping way either, just solid meshing of man and tool. I don't have the time or patience to convert all those megaseconds of tweaks and workarounds into some 'normal' interface."

Lazy Bear
Feb 1, 2013

Never too lazy to dance with the angels

Atlatl posted:

“Chop! CHOOOOOP! I thought this was all supposed to be spooks and nerds, why are we getting mercs and - oh poo poo he picked up. Sorry, hot mic. You there? Hey, name’s Rico Lombardi. I’m your ride. You know we’re not really getting paid, right? I mean, on paper we are, but we’re gonna get screwed. I’m just giving you the heads up. What’s your actual angle here? Just asking so I don’t get the ship almost blown up by saboteurs again.”

"Rico, right? Rico. Buddy. I'm just a guy doin' work, y'know? Besides, I'm not... too fussed about the money. I mean, don't get me wrong, it'd be nice, but as long as you can guarantee the to-and-from, well..." There's a pause, and a metallic clink, followed by a very soft hiss. When Renault comes back on, his voice is a little muffled, like he has something between his lips. "I left some investments on Gobi, and by the time I get back, what with dilation..." He lets it hang. "As for what my angle is? Let's just leave it at, I have a promise to keep."

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!

Atlatl posted:

“Hey there, I’m the captain of the Shoots Himself in the Meat Department. You know, the real sketchy unflagged transport ship that’s supposed to haul you there. You know this isn’t some shiny new milk run, right? poo poo, I’m half-expecting to not get anything out of this except some false sense of accomplishment from my monkey-brain for seeing something nobody else has. What are you looking for downwell? Answers? The meaning of life? What is it?”

Yeah, I'm not expecting a milk run. Unknown enemy forces fighting for unclear reasons on a world no-one knew about? From a tactical perspective it's a nightmare. And I don't have any reason to expect answers to any of my big questions here, let alone the meaning of life. I guess I have a soft spot for lost things that need protecting. Reminds me of myself, alone and drifting in the cold black. I can't get back whatever life i had or the time I spent on ice, but I can make a difference to the people here. Keep the night at bay for one planet. Pay down whatever karmic debt I owe for surviving when Artemis went down. If I had to put a single word on what I'm looking for, it'd be purpose. Otherwise I'm just still...drifting.

PoultryGeist
Feb 27, 2013

Crystals?

Atlatl posted:

“Um, Knight-errant, ma’am? Do you have a second? Sorry, I’m Squire Eidelen. I work in the maintenance - er, sorry, I don’t mean to waste your time, but I’ve been having trouble with something, and… If - hypothetically, of course - doing the right thing for someone meant siding against Union, do you think the Order would accept that? Some of the other squires have been arguing with me, and, um…”

"Peace, young Eidelen. A chance to offer instruction is its own reward, my time will not be wasted. This is your first patrol loop yes? The first time you'll lose a decade or two to Unforgiving Relativity? Yes, I thought as much. Would it ease your soul if I told you that I myself grappled with this dilemma? Aye, in truth most squires do at some point. Much like the many Orders of Albatross, Union strives to protect the civilians in its care. But it is ultimately a Diasporan institution, and we will likely outlive any mistaken policies or military blunders it makes. As will our charges, the long-haul traders and far-flung outposts that live in the deep black. And while I don't think it would happen, if Union ever acted no better than the pirates and raiders that we fight against I would personally come down upon it with the full fiery fury of our Order's namesake. An while I would most likely be cast out of the Order, I believe it would because of politics, not because I violate my oaths.

I am sorry if this is not the answer you sought young Eidelen, but in truth this is something you must decide for yourself. For to be Albatross is to stand against the darkness, alone if need be, no matter the name it wears. Even if it breaks our bodies or our souls, We Stand. Now meditate on this until your duty shift, and God be with you."

PoultryGeist fucked around with this message at 03:03 on Jan 1, 2019

OldMidgetWillow
Aug 12, 2004
perhaps after dinner i will order some more monuments and tall, phallic structures be built in my honor

Atlatl posted:

“This is a secure terminal, yes? I have some new information for you: it turns out that we have records of several former Armory employees being left on Lazis. Based on their - well, one record, which I will not detail, we suspect the current problems downwell may be related to them. Their connections to the corpro are well known. In light of this, corporate wants a quick brief on how you intend to deal with that particular public relations disaster.”

"I'll have to find out to what degree they are actually responsible for the problems, and also to what degree various parties are aware of their responsibility. I will need to attach myself to other parties doing investigation and remediation--it would be truly a public relations disaster if they are found to be culpable and any other group is responsible for bringing them to justice. If it comes to that, I will show that we take care of our own. Some level of obfuscation or redirection may be possible as well--if found out, it will merely appear that I was wishing to deal with it in-house. This definitely also accelerates the timing and degree of intervention I will be giving, with an emphasis on stabilizing the situation. Some increased level of leeway on giving generous terms might be necessary as well, to smooth over any harsh feelings. While there are a multitude of groups vying for position, the standard operating procedure still holds: attach to a subgroup with a moderate amount of influence, strengthen their position, and offer terms which are legitimately their best option (if possibly not so for other groups)."

megane
Jun 20, 2008



Atlatl posted:

“Come in, have a seat. Don’t look so worried; I’m just doing screening for personnel for a little project. It’s really just two questions, actually. Answer as honestly as you like. They’re vague and we’ll throw out the responses once we’ve picked out candidates. Sorry to be so to the point but I have a lot of these to get through.

“Sooo… Can you tell me how you feel about your planet’s AI/AP program? How would you feel about working with strongly religious people from an order other than your own?”

"Ah, it's... no trouble at all. Sir." Ergh, I'm sitting bolt upright, aren't I. Why is this chair so small? Stupid Lexxie got caught sneaking out of the cloister again and Sister Taxoa is furious. I bite my lip and try something like a charming smile while I line up the words.

"The program... a lot changed for us on Xeris." I think back to my first visit to the capital, back when I was a kid, back before Union. Pillars of stone, austere against the grey sky. Cold. Patient. Indestructible. If the Sleeper awoke a million years from now, those ancient carvings of her face would still be there to greet her. "Union brought a new perspective. New opportunities. New technology, of course." You have to walk behind a bank of Harrison Armory fabricatoria to see those carvings now. The High Priestess goes around in this flying mech they built for her, to visit the other continents. Hah, they even installed a heating element in the girls' dormitory!

Even if I'd stayed, I'd have been an alien.

I shake my head and sigh. "There are things that got... lost in the transition." Perhaps we were better off alone, I don't say. "But the Sleeper told us to be patient, not to be stubborn. It is not our place to lament the storm, only to weather it."

...right, that. How's it go? "My faith slash creed will neither impede nor bias me in my duties as a Union officer. ...no? Fine. I serve the Sleeper's will. I won't pretend otherwise. And, yes, it's been f- confusing, now and then, dealing with outsiders. But I know how to hold my tongue when I need to." I learned how to do that at UCP. Though not before I got punched in the eye. Some people think far too highly of themselves. "I'm sure that... whoever they are, we'll get along just fine." Sparkly smile, Lex!

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Working on an app.

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Alright, the refined profile is coming up:

Smith Wesson, Callsign:Jericho

" A lot of folks ask me, "What's the difference between heroism and stupidity?" The answer is simple-if they get a medal afterwards, the sap was brave.If not,then it's stupidity. I've seen plenty of both, so much that the line's gotten blurry. But one thing remains constant-the heroes need someone to stop them from becoming an idiot. That's where I come in. "

An old wardog at heart, Smith spent many years of his life serving in a mercenary unit, a smaller outfit known as the Black Falcons. He'd fought in many hotzones, all across known space, for different companies and interests. During his early tours,his cavilier tactics had cost him many of his comrades (along with one of his eyes),and it has weighed heavily on him. As a result he now prefers to keep at a distance,supporting his allies from range to the best of his abilities in an attempt to soothe his conscience. Eventually all the deaths caught up to him and he left the mercenary life for a time, until one day old debts began creeping up on him,and he knew that the only way of escaping them was to take up the life again,albeit with a heavy heart. He doesn't intend to let any more pilots die under his watch.



quote:

Callsign:Jericho
HP:13
License Level: 3
Licenses: Harrison Armory Barbarossa (III)
Background:Mercenary

Armor:1
Speed:4
Evasion:8
E-Defense:9

b]Skills[/b]
Grit:+1

Aquire:+0
Brawl:+0
Command:+2
Flash:+1
Infiltrate:+0
Investigate:+1
Maneuver:+0
Notice:+1
Persuade:-1
Survive:+3
Swindle:+0
Tech:+0

Gear
Armor:Flak armor, Armor 1,Rarity 1 - Light,flexible combat armor, with a faded unit patch on it.
Signature Weapon 1: Bolt-Action Laser Rifle "Bess",heavy ranged-an old, crude-looking rifle,it still has a lot of punch to it.
Signature Weapon 2: Fighting Knife-light melee weapon. Still sharp after all these years.
Sleeping bag
Extra Rations

Talents

Leader:
Field Commander (Rank I): Gain 3 leadership dice (this is a d6, set it aside from your other die).
Once on your turn, you can give a command as a free action to give the die to an ally other than
yourself that can communicate with you, describing a course of action. Your target can use the
die as +1 Accuracy on any action that directly follows that command. Alternately, an ally can
ignore your command as a free action, returning your die to you.
An ally can hold on to one leadership die at a time, and must use it before the end of the current
challenge, otherwise they lose it. You get all leadership dice back when you rest or full repair. You
can’t gain leadership dice from any source if you have any leadership dice remaining in your pool
(if you run out, other pilots with this talent can give you commands as normal).

Veteran:

Not Dead Yet:+5 pilot HP.

Spotter,Rank 1:If you didn’t move during your turn, at the end of your turn you may make a Lock On
quick tech action as a free action.

Seige Specialist:
Select Fire Gunner (Rank I):Once per round, while attacking with a cannon weapon, you can
choose the following firing modes, taking +1 difficulty on the attack roll.
Saturation Fire: Your weapon fires as a cone (3)
Suppressive Fire: The next ranged attack made by targets hit by your attack is made with
+1 Difficulty
Shock: Your target must succeed on an engineering check or become crippled until the next turn.

Jackhammer: If your mech has a cannon weapon, as a quick action, you can target a
size 1 section of any cover, deployable, building, or piece of terrain or scenery in range. You deal
20 AP damage to that section (typically destroying it, most size 1 sections of objects have 10
HP). Any targets adjacent to your target are knocked back 1 space directly away from it.

Shaped Charges (Rank III):Your blast weapons gain +1 blast, your cone weapons gain cone
(+1), and your line weapons become 2 spaces wide.


Harrison Armory Barbarossa
Size:3
Armor:2
SP:7

Targeting:+1
Hull:+3
Agility: -2
Systems:+1
Engineering:+2

HP:15
Structure:4
Evasion:6
Speed:3
Sensor Range:9
E-Defense:9
Heat Capacity:8
Repair:8

Systems:

Core Bonus: Reserve Capacitors
When you spend core power to activate an ultimate, you can also repair your mech’s HP to full
and cool all heat as a Free Action, then roll a 1d20. On a 20, regain 1 core power.

GMS EVA Module(1):
Your mech counts as having a propulsion system in low or zero gravity and submarine
environments (its not crippled while moving and can fly normally).

Stable Structure(1):
Attempts to knock you prone are made with +1 Difficulty, and you make rolls to resist getting
knocked prone with +1 Accuracy.

Siege Stabilizers(2):
Extend or retract your stabilizers as a quick action. Your mech is immobilized while this system is
active, but you can increase the base range of your ranged weapon attacks by +5. You cannot
directly target any target within range 5 when this system is activated.

External Ammo Feed(3):
Once on your turn, you can take 1d3+2 heat to reload any weapon with the Loading tag as a
Free Action.

Mounts:

Flexible Mount-Mortar:
Main Launcher
Arcing,Inaccurate
10 range,blast 1
1d6 explosive damage

Apocalypse Rail-Siege Cannon:
4 heat (self)
Arcing,Ordinance,Loading
Range 30,Blast 3
3d6 explosive damage


I think it should be fine but I can tweak it if necessary.

VolticSurge fucked around with this message at 05:16 on Jan 1, 2019

Frgrbrgr
Jan 20, 2009

Atlatl posted:

//CRASH//
“Hey, sorry to leave a message, can you call me back? Name’s Rico Lombardi, captain of the Shoots Himself in the Meat Department. Your ride. Your boss knows we’re not going to be back to civilization for, like, a long rear end Diasporan time, right? I was just looking over the papers, and I’m no stranger to courier work, but what could possibly be out there that someone wants shipped off? We’re the third vessel to ever go there, by the way. Ever. Eeeever. Thanks, talk to you soon.”

//BEEP//

As the message clicks off, I lean my head back and groan, my eyes focusing on a harsh scratch on the ceiling - no doubt left there by a wayward fizzjav toss or errant knife throw. Or a sword... I roll my eyes and fight back the urge to scratch the growing itch where my left arm used to be. With my good one, I reach out and grab for another smoke, then use my left pointer finger to scratch at my thumb, igniting a small microcombuster there to light my cigarette - a handy mod I picked up at some flea market on Rhyvelon II. I bring the cigarette to my mouth and inhale deeply, the pungent smoke filling all the crevices from which my hopes and dreams had fallen out of. I blow it back up at the scratch. Now you can be full too.

This particular location of the Sleep The Night Away Hotel and Pharmaceutical Supplies franchise was far from the worst I've ever stayed in, which puts it slightly above sleeping out on the street. I've been here three days - three voiddamn days! - waiting for Captain Lombardi's call. And now is when he wants to question the whole blasted operation?

Don't get me wrong - his questions are valid. Good ones, even. As far as I can fathom, there's zero purpose to heading out past the Annamite Line and even less for going 70 more lightyears towards nullspace. For a second, I question whether Li Jun is just making me test out the old spacer myth that the universe wraps in on itself - but even if that were true, the opposite end of the known universe is still just as loving boring as this end. But.... no. They're sending the MetalMark out with me, which means they expect trouble - or at the very least, that I'll have to break some things. I sigh.

I quickly browse through the most likely scenarios in my head. Pick up? Drop off? Search and Destroy? Denial of Service? Flip and Sell? None of them ring particularly likely, though my complete absence of knowledge of Lazis - other than "water, water everywhere" - means that my guess is as good as Lombardi's. My mood darkens as I consider the less likely possibilities. Clone farm? Synthmeth research? Slave hub? If I had known half the poo poo that the Epsilon Triads were into back then, I would have never picked up those drat keys. I roll my shoulder as the itch returns.

Whatever the Triads are planning out here, it isn't good.

I tap my sylphskin to access recorded messages. One of them, outlined in bright red with a big glowing lock icon on it, stares at me hauntingly from the top of the list. I read the text accompanying it, maybe for the hundredth time - [Message locked until arrival at designated coordinates]. I whistle a brief whimsical tune that I created to accompany the warning, then return to my dash. "Lombardi," I say aloud, pulling up my contacts list, "Your guess is as good as mine." I thumb the open line button and start recording my response to the captain. I pause for a second, making sure I can nail the tone just right.

"Listen, Rico. If you know who my boss is then you know better than to ask. Maybe I'm on a one-woman tour of the galaxy, personally delivering joy and happiness to all the little children of the universe. Or... maybe we're heading to some backwater so that nobody can hear the screams of a soon-to-be-decapitated-by-plastic-spork captain that asked to many questions instead of just flying the drat ship. Either way, we both have a job to do," I thumb a tab that shares my nav data with him. "I'll see you in a few hours, Cap."

//END TRANSMISSION//

OOC - I'm totally fine with GM suggestions on what the Triads would want out there. I can come up with a few to fit the story too. My going default is - Triads are reading into the SOS call and see opportunity in establishing themselves as a way for the people of Lazis to get off-world, if there truly is something bad going on. Hence the recon mission.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Okay I found a good picture for a Nelson so I swear I'll actually finish my app.

also happy new year

wiegieman fucked around with this message at 09:00 on Jan 1, 2019

Takanago
Jun 2, 2007

You'll see...

Atlatl posted:

>>> FROM RPRV HIGH COMMAND
>>> TO 1IFEF
>>> INFO RPRV EXPEDITIONARY FORCES
>>> SECRET
>>> SUBJ PROPGANDA PACKAGE
>>> 1. Recruitment materials and doctrinal texts in attached files.
>>> 2. 1IFEF has full authorization to make formal agreements on behalf of the RPRV government.
>>> 3. Forward any agreements to High Command as soon as tactically feasible.
>>> 4. Action Item: Request brief on strategic level goals and political/military approach while on Lazis at earliest convenience.

>>> FROM 1IFEF
>>> TO RPRV HIGH COMMAND
>>> SECRET
>>> SUBJ RE PROPGANDA PACKAGE
>>> 1. Strategic level goals are as follows:
>>> 1.1. Ensure that the administration that emerges from Lazis crisis is RPRV-aligned or at least amenable to RPRV interests
>>> 1.2. If full control of planetary administration is not achieved, establish ideologically-aligned political/military elements that can be leveraged in the future for takeover/alignment of planetary government.
>>> 1.3. Ensure that planetary strategic assets (mineral rights, etc.) do not fall under the control of foreign imperialist actors (States, Corpro-States, etc.)
>>> .
>>> 2. Approach to achieving these goals is as such:
>>> 2.1. Purpose of mission will be declared to be humanitarian. Official goals will be the protection of human rights including all universal rights established and guaranteed by Union law.
>>> 2.2. Initial focus shall be given to responding to distress call, restoration of order, and suppression of hostile rebel elements. However if rebel faction is deemed ideologically and politically reliable 1IFEF may leverage them against other political actors or support their goals. This highly depends on what the situation on ground is revealed to be.
>>> 2.3. Revolutionary Cadres shall be established in liberated zones, or alternatively suitable friendly elements may be utilized as allied/proxy forces. Lazis population likely to be ideologically/culturally distant so flexibility may be needed. Allied forces will then be used to fill power vacuum expected to exist in wake of combat and be leveraged to achieve planetary-level goals.
>>> 2.4. Agreements will be sought with local and/or foreign power brokers, with the primary focus being given to ensure that Lazis is not simply dominated by the most powerful foreign actor. Brokers representing the most powerful foreign entities will need to be kept in check, and compromise with other power brokers will be necessary to create environment where RPRV interests can come out ahead.

Takanago fucked around with this message at 17:31 on Jan 1, 2019

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.


pre:
Corrida Kathright Isolde-Nollet
No callsign
Level 3

Pilot HP:	9/9
Grit: +1

Skills

Acquire		+3
Brawl		
Command		
Flash		+1
Infiltrate	
Investigate	+1
Maneuver	
Notice		
Persuade	+1
Survive		
Swindle		+1
Tech		

Talents
Combined Arms II
	I Ignore ranged difficulty for melee engagement
	II When in engagement with an enemy, you count as in light cover
	
Gunslinger II
	I +1 Acc on first two shots in a round with aux ranged weapons
	II Reaction, 1/round when attacked by a target in your range, you can immediately attack the target with aux ranged weapon
Grease Monkey II
	I Choose two options from the Stabilize list
	II Once per mission, call in a supply drop to replenish limited weapons by 1 and gain HP as if you spent repair. Doesn't cost repair.

Special Background: Executive
Skills: Acquire, Persuade, Swindle

Gear

Buckler (1/repair, reduce damage against pilot ot zero)
Dataplates
Flexsuit
Sidearm (foldable pistol, Range 3, 1 energy, reroll attack)
Side sword (Threat range, 1 kinetic, reroll attack)
Light hardsuit (Arm 1, Eva 10 E-def 10, Spd 4)
Handheld printer

Core
HP	13/13
Struct	4/4
HULL	+1
AGI	+2
SYS	+0
ENG	+0

Shell: HA Napoleon III

SP	8
HULL	0
AGI	3
SYS	0
ENG	2
Size	.5

SPD	6
ARM	0
Evd	10
E-def	8
Sensor	8
Targ	+1
HeatCap	8
RepCap	11

Mounts
Flexible
2x pistols, CQB, Rng 5, Threat 3, 1d3 kinetic

Main
Assault Rifle (Rng 10, 1d6 kinetic, Phasing Ammo)

Shell Stats -1 Hull, +1 AGI, +2 ENG

Systems
*Stasis Shielding (+2 Repair cap, repairing system takes 0 repairs)
*Phasing Ammo
*Stasis Barrier
*Stasis Mine
*Blackshield
Associate Vice-President, Junior Grade Corrida Isolde-Nollet is the child of privilege, one of Harrison Armory's petty managerial class. Like many of her peers, she leveraged her personal assets for an Acquisition Team commission, and again like many of her peers, proved underwhelming in the field of combat. Naturally, she was assigned to Marketing.

Typical for someone without good connections, when Corrida arrived at her muster point for HA/AT Marketing Research and Reconnaisance, she was dumped into planetary liason and humint. But to the consternation of her superiors, her metrics were good, and getting better. The brass had dumped her in a hole; what had gone wrong?

It seems the young officer believed the company propaganda. That Harrison Armory was providing a better future for its clients, that prosperity would come at a reasonable market rate. And her targets believed it too - private party sales reliably rose in markets where she was stationed. Other MRRD personnel reported concurrent upticks in single-proprietor and microcorp startups in her wake, increases in omninet searches for information on free markets and capitalization of resources, patent procedures, and other dangerous signs. Something needed to be done.

In the third subjective year of her hitch, Corrida finds herself promoted for all her good work and reassigned to the recently rediscovered world of Lazis, as part of the first contact and recon effort. They've even assigned her a new hypertech prototype mech, full of systems so advanced they're shipping it with her from Cornucopia rather than print it on-site. Her mission: explore and report on any new markets possible on this remote world.

The natives will need to be educated in the means of doing business, of course, and surely no one would begrudge her making some deals in the company name.

Fresh off the boat, Corrida is getting used to her new life. The Lazisans treat her with indifference, but at least not hostility, and she's already picking up some of the local dialects. She's getting a better reception than some other HA team somewhere on the planet, at least, and leads on acquiring an interest in some local firms for herself.

In her space time, Corrida continues to practice operating her new mech, studies the local news feeds, and sends the occasional home to her parents. She is completely unaware of what's about to happen to her, and to Lazis.

grassy gnoll fucked around with this message at 01:42 on Jan 2, 2019

Atlatl
Jan 2, 2008

Art thou doubting
your best bro?
I'm drowning in apps so this is only going to stay open maybe 2-3 days!

VolticSurge posted:

//JERICHO//
"Hey buddy, Rico Lombardi here, captain of the slow boat headed to Lazis. Sorry - not sorry - to cold-call. I've got limited space on this old hunk of garbage so I'm trying to screen through the ride requests. How do you feel about space combat stuff? Or ship's company work? Got anybody you're worried about ditching for 10 real-time years?"


"Sister Corrida, do you have a moment? I'm sorry to be the bringer of bad news, but some of the traders report that there has been an accident with the omninode a year ago. I know you normally make the trip to Mirrorpool around this time of year, but word on the radio there is that the node was destroyed by terrorists. Few of our navigators have returned from that way or from Idapei and... I think it is unsafe to head to travel to that whole hemisphere at this time. The seer agrees. She recommends about a four year wait and a direct trip.

"It was a more specific number, but, ah... Forgive me, I have forgotten. Navigators that can make that trip are few and far between. We cannot risk any more. I hope you understand. I'm sorry.

"Is there anything we can do for you? Perhaps a more permanent residence? Shall I have Brother Otis construct a fishing vessel for you?"

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion



Bec

A Little Bit Drunk posted:

"I don't have a problem saying I'm better than a lotta people. They're dead, I'm not. My boss used to go on and on about that survival of the fittest crap, but who the gently caress cares, you know? It comes up, I kill the guy, solved. My problem is with the loving space wizards, 'cause they think they're born better than you all because their magic space rock god decided to wire their brain up to the blink. Yeah, worked out real well for the last two assholes. Shame about the team though."

Like many mercenaries working the vastness of Union territories, Bec has a "colorful" resume that includes a few stints with Mirrorsmoke, including the contract that brought him to Boundary Garden in the first place. Prior to this mission he was working point/engage/chase with APEX, a small takedown squad that specialized in hitting Aun Chosen who'd been a little too successful. He has strips cut from two Glory standards to prove it, but those stay in the bag unless you ask to see them (because only someone who wants to get knifed in his sleep walks around with them tied to his hip "like a moron, Jameson, I loving told you.") Having faced what they thought were the toughest the enemy had to throw at them, Bec's unit moved on to more prestigious game. APEX's first run-in with a Mind was rough but survivable; their second knew they were coming, had backup, and was decidedly not.

Half the team was dead, one is currently undergoing psychotherapy for a crippling fear of right angles, APEX broke up, and Bec was out of a job. That is, until whatever passes for rational thought in the tangled extramdimensional psuedobrain of an NHP shook his number out of its bulk data calculation, and he got a pointed message asking just how much he liked the beach. A lot, as it turns out.

With little to go on besides a vague notion of trouble in paradise, Bec remains confident in the Standard Problem Model: 99% of the time, the problem is caused by Some rear end in a top hat(s) and can be solved by making said rear end in a top hat(s) Extremely Dead. Hit them fast, grab them by the belt, and don't let up until their mech is a burning, broken wreck of similar appearance to their hopes and dreams. The other 1% of the time, you get paid to bring ammo home with you.

pre:
Pilot
Name: Martin "Bec" Graynor
License Level: 3
Background: Mercenary
Licenses: GMS, IPS-N Nelson 3

HP: 13 (Goliath Weave)
Size: 1/2 
Armor: 1
Evasion: 10
E-Defense: 10
Speed: 4

Skills
Grit        +1
Acquire     +0
Brawl       +1
Command     +0
Flash       +1
Infiltrate  +0
Investigate +0
Maneuver    +2
Notice      +1
Persuade    +0
Survive     +3
Swindle     -1
Tech        +1

Gear
Light Hardsuit
Light Alloy Melee
Combat Signature Weapon
Frag Grenades x2
Goliath Weave

Talents
Combined Arms 3
CQC Training (Rank I): You ignore the ranged difficulty penalty for melee engagement.
Blade Shield (Rank II): As long as you’re in engagement with at least 1 target, you count as 
having light cover
Storm of Violence (Rank III): Gain 1 Accuracy on the next ranged attack roll against a target if 
you hit that target with a melee attack, and gain 1 Accuracy on the next melee attack against a 
target if you hit that target with a ranged attack

Duelist 3
Man-At-Arms (Rank I): Gain +2 Accuracy on the first melee attack on your turn with a main or 
auxiliary melee weapon.
Blademaster (Rank II): Once per round, you can take 1 Difficulty on any melee attack roll to gain 
one of the following benefits:
- Guard: Until the start of your next turn, the next melee attack against you is made with +2 
Difficulty
- Feint: On hit, until the start of your next turn, your movement doesn't provoke reactions 
and ignores engagement from your target
- Lunge: Your threat increases by 2 for this attack only
- Trip: On hit, the target must succeed on an agility check with 1 difficulty or fall prone
Unstoppable (Rank III): Once per round, when you critical hit with a melee attack roll, you can 
immediately make an improvised attack, grapple, or ram action as a free action.


IPS-N Nelson // Warspite

Size:          1
Armor:         1
SP:            7
Targeting:    +1

Hull:         +2
Agility:      +2
Systems:      +1
Engineering:  +0

HP:           19
Structure:     4
Evasion:      10
Speed:         6
Sensor Range:  9
E-Defense:     9
Heat:          6
Repair:        6

Systems

  • Adaptive Armor (2 SP, Unique, Reaction) Once per round, when you take damage, you can gain 4 armor against the triggering attack as a reaction. This armor can put you over the maximum, but works against the triggering attack only, and is then lost.
  • GMS Eva Module (1 SP, Unique) Your mech counts as having a propulsion system in low or zero gravity and submarine environments (it's not crippled while moving and can fly normally).
  • Armor Lock System (1 SP, Unique) When you take the Brace reaction, until the end of your following turn, enemy attacks targeting you are made with 1 additional Difficulty, you can’t fail agility or hull checks, be knocked back, grappled, knocked prone, or moved by any external force smaller than size 5.
  • GMS Shield Type-I (2 SP, Unique) Shield, Protocol, 1 heat (self) You can choose to activate this shield protocol at the start of your turn. Nominate an enemy you can see. All that enemy’s ranged or melee attacks against you are made at +2 difficulty until the start of your next turn, but your ranged or melee attacks against them also suffer the same penalty.
  • Personalizations (1 SP, Unique) +2 HP.
Core Bonuses
  • Sloped Armor (IPS-N) - +1 armor, up to the maximum of 4.
Weapon Mounts
  • Flexible Mount - 2x Power Knuckles Auxiliary Melee, Threat 1, 1d3+1 explosive damage On a critical hit, your target must pass a hull check or be knocked prone
  • Main Mount - War Pike Main Melee, Thrown (5), Threat 2, 1d6 kinetic damage
  • Main Mount - GMS Shotgun MC-SG Main CQB, Range 5, Threat 3, 1d6 kinetic damage
Ultimate Perpetual Momentum Drive
  • Passive Before or after you make any skirmish or barrage action, you can move 1 in any direction. This movement doesn’t provoke reactions, ignores engagement, and doesn’t count against your movement for the turn.
  • Active - Spool up PMD Protocol Once activated, this system remains active until the rest of the current challenge. While it's active, the free movement from this system’s passive increases to 5.

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Atlatl
Jan 2, 2008

Art thou doubting
your best bro?
somebody please send help and make another game

"Let me be clear that I am contacting you on behalf of Harrison Armory. Your past experience in fighting minds is what flagged you for us, in case you're curious. Entertain me for a moment for a absurd, purely imaginary situation: let us say - hypothetically - that we knew the location of a rather dangerous mind that we wanted you to retrieve alive. And - again, hypothetically - this mind is somehow a Unionite with access to Armory licenses. Would you have any moral or ethical objections to this?

"Additionally, in light of recent issues, how do you feel about peaceable interaction with Aun Missionaries?"

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