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Does anyone remember that funny little video where a dude fails to wall off against lings with a warping-in zealot, then draws on the screen "HOW IS NOT WALL??" and writes a screed to David Kim about Korean teens and adderall? I can't find it. edit: nvm found it - https://www.youtube.com/watch?v=yojqcnB6lqw Cicero fucked around with this message at 01:23 on Jan 2, 2019 |
# ¿ Jan 2, 2019 01:19 |
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# ¿ Apr 29, 2024 02:54 |
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This is really cool, although it sounds like each agent is a bit of a one-trick pony: only one matchup supported (out of a possible 9), only one map, and it sounds like one preferred strategy. Particularly for that last bit, I'd be interested in seeing bo5 or bo7 games against the same agent to see if it can adapt to humans adapting to what it likes.
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# ¿ Jan 24, 2019 20:33 |
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Furious Lobster posted:Alphastar bad at harass lol
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# ¿ Jan 24, 2019 21:17 |
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Yeah and just in general I agree with the commentators, can't remember if it was Rotti or Artosis who said it, but AlphaStar looks considerably stronger on attack than defense in general. It looks somewhat trickable.
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# ¿ Jan 24, 2019 21:28 |
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If you wanna jump straight to the games: First pro: https://www.youtube.com/watch?v=cUTMhmVh1qs&t=2660s Second pro: https://www.youtube.com/watch?v=cUTMhmVh1qs&t=5558s Live exhibition: https://www.youtube.com/watch?v=cUTMhmVh1qs&t=9067s
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# ¿ Jan 24, 2019 23:41 |
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VelociBacon posted:I thought the whole point of this was to make as good an AI as possible. But that's obviously not interesting, computers doing basic computer actions faster and with more precision than humans is expected and boring. And if the AI is mainly winning because it pairs 'okay' level strategy with absurdly strong mechanics, that's...well it's an improvement on the generally terrible strategy and decisionmaking of past bots, but it doesn't mean your computer is pro-level at strategy and tactics, which is the thing they're trying to make AI good at. The whole point of DeepMind is figuring out the strategy and tactics type of stuff, not being able to click super fast. The ideal here is micro that's at roughly the same level of the humans they're facing, that way if they win you know it's because of superior tactics and strategy, rather than brute force. Sure, we admire humans with really good micro, and we do so the same way we admire humans who run super fast, but that doesn't mean we're impressed by a car going five times faster.
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# ¿ Jan 25, 2019 21:28 |
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The AHGL (Day9's inter-corporate gaming league) is dead, but it already has a spiritual successor: the Corporate eSports Association! Organized mostly by people who had volunteered in the AHGL. Games this season are Rocket League, Starcraft 2, Dota 2, League of Legends, CS:GO, Rainbow 6 Siege, PUBG, and Magic the Gathering: Arena. I'd link to a website but they haven't revealed it yet! Team registration opens Feb 1!
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# ¿ Jan 30, 2019 20:05 |
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I've felt like that recently in some of my ladder games. Keep loving up but thankfully my opponent fucks up harder
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# ¿ Jan 31, 2019 22:50 |
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Anyone else playing in AHGL successor Corporate Esports Association this upcoming season? I already found one other zeezer at Google who's in.
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# ¿ Feb 20, 2019 18:52 |
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Homers BBBq posted:Do you think this is the case? Or is it possible Maynarde just thinks it's the style that's best for him because other people have been successful with it? Because incontrol doesn't seem to listen if he's getting any direction and he cast the finals. Sidenote, there were multiple times when incontrol made fun of other casters mid-game that were pretty funny. There was an open bracket PvZ where the Protoss went mass phoenix and only had like 2 zealots and a sentry in his wall so the Z just made a ton of queens and then made a nydus in their base. Incontrol was like "and here is why the phoenix alone is a bad unit, and if you want to see more phoenix you should check out Rotterdam's stream, he builds lots of phoenix" then he started impersonating Rotti defending his phoenix builds as the Protoss main is getting wrecked and he is GGing out of the game. A different game, a group of phoenix flew too close to some hydra and incontrol was "and the phoenix die to the hydra and if you want to see more phoenix die, you should check out rotterdam's stream." I enjoy incontrol.
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# ¿ Mar 8, 2019 20:12 |
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JIZZ DENOUEMENT posted:I love how seemingly super tiny changes have enormous impacts. Also yikes at 36% but also yikes at 63%
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# ¿ Mar 18, 2019 16:23 |
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JIZZ DENOUEMENT posted:Yeah but even still, ZvZ is a billion times better than it was in previous expansions
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# ¿ Apr 9, 2019 13:17 |
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Mata posted:I wouldn't hatch/cc/nex first in silver. If you're losing to rushes and cheese, maybe it's worth to tighten your early game defense and open pool until you start losing to economic builds. Gunder post reps and people will tell you what you're doing wrong. JIZZ DENOUEMENT posted:PvP needs some slight tweak so that macro games can have something besides Zealot/Immortal/Archon for the late game combo. There needs to be something to create a dance like late game PvT. But I'm not sure what you could change.
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# ¿ Apr 23, 2019 15:14 |
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Easily the worst designed unit in the protoss arsenal is the void ray. What the gently caress is it even for? It's used occasionally for proxy cheese with batteries, or sometimes as a panic unit to hold early roach all-ins if you opened stargate. That's about it.Samopsa posted:They're excellent for harassing well into the endgame, because they can invuln shade into worker lines and two-shot workers. 2 adepts with upgrades roughly kill a worker per second, which can be huge.
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# ¿ May 2, 2019 13:45 |
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Beautiful: https://www.dropbox.com/s/7vawjcq2f7n4qh4/Meme_SerralEU.mp4?dl=0
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# ¿ Jun 25, 2019 22:13 |
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If you see on the WCS stream an awkward white/Asian dude with long hair in the front row, that's me. Hi Mom! Audience here got so loving hyped for Hellraiser, was really awesome to see.
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# ¿ Jul 13, 2019 14:11 |
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Super stoked for Neeb vs Serral! C'mon One Punch Man!
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# ¿ Jul 14, 2019 16:38 |
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Zwabu posted:Protoss player gets a big economic advantage off early game and then promptly dies to a two base Terran army push by getting too greedy. Like seriously that happens to me so goddamn often.
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# ¿ Jul 15, 2019 07:41 |
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That g2 Parting vs TY was freaking excellent. One of the best PvT's I've ever seen, easy. Re:infested terrans, I don't really see the problem. They're about twice as strong, except for health, but cost twice the energy so zerg can only make half as many. They should be more vulnerable to storm now since both the units and eggs are still under 80 hp.
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# ¿ Oct 5, 2019 12:11 |
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At least they're doing something about it, to me the more depressing thing is they've said nothing about PvP's ridiculously restrictive meta. Sure, there's plenty of different openers, but once you hit mid-game you have no choice but to make the One True Composition. It's ridiculous compared to TvT or ZvZ. There really needs to be something that counters immortals and archons reasonably well.
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# ¿ Oct 5, 2019 23:40 |
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Maybe given infested terran casting like a 3 or 4 second cooldown, and make them a bit fatter? The biggest problem with infested terrans is that they scale too well with lots of infestors and energy. It's like the opposite of templar where the first handful are very useful for storm but having lots really isn't, and having full energy isn't that huge of an advantage over having 75.
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# ¿ Oct 7, 2019 21:33 |
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Finally got back into masters MMR after 6 years out of it and there's a ladder lock. FuckkkkkZwabu posted:Is there any reasonable approach for someone who only enjoys one or two of the 3 matchups for laddering? Is it to choose some cheese or two base timing for the hated matchups to just grind through those games and at least get some wins? Killing tosses with 3:22 nydus was also pretty easy, never found anything as simple and effective for ZvT though. edit: also after you kill someone with that cheese, wait a minute to start the ladder search so you don't get them again
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# ¿ Nov 24, 2019 23:45 |
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Zwabu posted:I think the main thing with knowing flashcard type stuff like how much everything costs, build times and research times etc. is if you enjoy knowing stuff like that it will help, or at least you enjoy it.
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# ¿ Jan 13, 2020 14:49 |
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drepimetheus posted:I don't think I've said this, but I'm not really trying to improve. I am trying to understand the game better, but I'm the guy that laughs watching his 0/0 lings go up a ramp into siegetanks and hellbats. Not to make this my Goon Doctor thread, but I've got an essential tremor and I get ladder anxiety to the point that I've played perhaps 4,000 games against the AI, but I've only played 1v1 ladder maybe 3 times. You don't play very well when you're emotionally tilted before even hitting "queue".
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# ¿ Jan 14, 2020 13:41 |
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JIZZ DENOUEMENT posted:I love Starcraft New CEA season starting up. Once more unto the breach, boys!
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# ¿ Jan 17, 2020 17:27 |
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When I was doing immo+chargelot all-ins vs zerg, the good players would make a shitton of roaches and when I'd push they'd retreat into their own mineral lines where I couldn't effectively get surface area.
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# ¿ Feb 24, 2020 18:37 |
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Proxy nexus into dt's was amazing but sadly it'll never work again, at least at that level. Maybe give it a year or two and you'll be able to do it on ladder (less time needed the lower level you are).
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# ¿ Apr 23, 2020 22:01 |
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Mata posted:I got AoE4 expecting not to like it (because I didn't particularly like 1, 2, 3) but it actually owns pretty hard. There's not a lot of games to choose from in this genre so if you like trad RTS then you should really check it out while it's still 1$ on xbox game pass. Though it's not as BW-esque as I'd expect from Starbow peeps, just looking at some gameplay. The focus and flow look like they're in between Warcraft 3 and StarCraft.
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# ¿ Nov 12, 2021 20:54 |
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Herstory Begins Now posted:Beasty is moving on from SC2, which sucks, but good for him.
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# ¿ Dec 9, 2021 09:15 |
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There's a playtest open now on Steam for an EXTREMELY blatant Starcraft clone here if anyone's interested: https://store.steampowered.com/app/1582500/Purple_War/
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# ¿ Apr 27, 2022 07:10 |
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The graphics look like Warcraft 3 but the gameplay is straight StarCraft. I mean there are some surface similarities in units to War3 like dryads and hippogryph riders, but the mechanics are very much StarCraft. The TTK seems insanely low too, stuff seems to die even faster than SC2.
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# ¿ Apr 27, 2022 08:42 |
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laxbro posted:Yea in general I think it is much more fun to watch T2 units duke it out in fast paced matches instead of watching one or both players turtle to T3 and then see who can be more cost-efficient over 40 minutes. The recent patch did a really good job of giving ZvP a refresh. https://twitter.com/Frost_Giant/status/1534695859018813441
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# ¿ Jun 9, 2022 05:46 |
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Graphically, so far it looks like if you crossed StarCraft 2 with Warcraft 3.
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# ¿ Jun 9, 2022 20:57 |
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Personally I haven't run into the "oh no one player got eliminated early" issue very often at all. And with most mains being shared, it's hard to see how it would happen often, really. Of course, this assumes decent team coordination, that your teammates are willing to defend your part of the main, for random teams maybe less true. It seems like you could solve it by just letting players gift workers to someone who has few/no workers currently (they would faction switch upon gifting of course). That plus resource sharing and control sharing means that nobody is ever really out of the game.
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# ¿ Jun 14, 2022 20:09 |
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Anyone else at Dreamhack Atlanta?
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# ¿ Nov 18, 2022 21:52 |
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PlesantDilemma posted:Wish I was! How is the experience there?
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# ¿ Nov 20, 2022 19:09 |
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The finals was really rad! What a fantastic series, so scrappy. It's hilarious to me how herO literally cannot stop himself from attacking near-constantly even when it's a terrible idea and he should just sit back and macro.
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# ¿ Nov 22, 2022 20:26 |
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New PTR patch notes: https://news.blizzard.com/en-us/starcraft2/23891308/starcraft-ii-5-0-11-ptr-patch-notes Mostly look okay.
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# ¿ Dec 8, 2022 09:21 |
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Videos I watched indicated that ultras can fit between geysers and mineral patches some of the time now. And two on main ramps. They appear to be slightly better vs marines and substantially better vs zealots (harder to get that melee surface area).
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# ¿ Dec 10, 2022 08:36 |
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# ¿ Apr 29, 2024 02:54 |
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Frost Giant just announced that they'll start closed external pre-alpha testing for Stormgate in July, it'll be under NDA but they said they'll at least show off gameplay before that starts: https://www.reddit.com/r/Stormgate/comments/13jroe1/stormgate_closed_testing_update/
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# ¿ May 17, 2023 18:39 |