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Cyouni
Sep 30, 2014

without love it cannot be seen


What is Solatorobo?
Gameplay-wise, it's a 3D Action RPG for the DS, which generally revolves around throwing things at other things. I am relatively sure the name is supposed to be directly translatable as "Sky and Robot", which is reasonably accurate. It takes place in the same universe as the PS1 game Tail Concerto, and apparently contains a bunch of references that I can't recognize, since I never played that. If you want to point them out as we go, go ahead.
This happens in the Shepherd Republic, a series of floating islands traversed by airships and small personal mechas, where French is the dominant language. The main characters consist of anthropomorphic dogs, known as "Caninu", and cats, called "Felineko".

Fun fact about the game
It broke a Guinness world record for running 100 different commercials in 8 hours on its Japanese release date. This is probably the weirdest one.

Spoiler policy
No spoilers, tagged or otherwise. I'll also note here that the European trailers (and boxart) are chock-full of late-game spoilers.

Updates
1: Glowy Shiny Object
2: It's time to d-d-d-d-d-d-d-duel!
3: Make a contract with me and receive a fortune
4: Guild Master
5: Rat Race
6: Cleaning Up
7: Short Trip
8: Brief Stay
9: Busy Busy Bees
10: Slap and Clap
11: The Great Escape
12: No Imminent Danger
13: The Best Laid Plans...

Cyouni fucked around with this message at 10:48 on Jun 27, 2020

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Cyouni
Sep 30, 2014

without love it cannot be seen
(reserved)

Cyouni
Sep 30, 2014

without love it cannot be seen
Update 1: Glowy Shiny Object

:siren: VIDEO: Solatorobo: Red the Hunter - Approaching the Hindenburg :siren:

This video covers the opening section, up until the chapter card.

Music: Another Morning







An airship begins casually flying by in the background.

















Red: Sneaking into a cargo ship to get a ”file.” This better pay well.
Chocolat: It will, IF you can pull it off!
Red: ”If”?! Did you say ”if”? Who do ya’ think you’re talkin’ to?


The ship wings its way up towards the sun.





We now return to our regularly-scheduled chapter.









: 3, 2, 1......



And out the hangar door we go.



And as we drop down, you can see the ship we're falling towards in the distance.





Interestingly, the background music for standard battles and general exploration isn't in the soundtrack.




That name doesn't bode well for the fate of Tutorial Ship.

: The client wants us to retrieve a stolen confidential file.
: It should be in a special room deep inside the cargo ship.
: (giggles) You know what to do!

There's a movement and grabbing tutorial that I'll spare you. Suffice it to say that controls are pretty standard.

From this opening area, we head east, hopping over the pipe in our way...



And run into these boxes.



: O-h, what’re these boxes?!
: I'll just have to move 'em outta my way.

We can pick up boxes and other random trash in our way and chuck them around. Destroying those three boxes lets us head through the nearby doorway, picking up 21 "Rings" on the way - our money, presumably named for the donut-like shape.



: Huh? You talkin' about my robot? The Dahak's never been better.
: Oh, shush. Just run a check, okay?

This prompts us to do a main menu check, which I'm displaying here even though it's not mandatory. We'll come back to most of it later. The hallway itself is extremely ordinary.



Most of the reason to go in here is to do customization, or theoretically sometimes to recheck your objective.



: And it's locked up tight. All we can do is keep going forward!
: Uh oh! Look out!

These two guys drop in.



: Yeah, I wasn't exactly invited in, but you know...
: Like it or not, I'm crashin' this party!
: Little punk! Got a smart mouth, huh?

So this is our first fight to introduce the mechanics. It's simple. You pick up an enemy...





And either chuck them at the ground or each other. These two enemies are dispatched so quickly I can't even get a good shot of it.




: Wow... I'd sure'd like to avoid getting caught up in a fight with a big Guild like them!

Music: Spiral Nightmare



: No way! A Kurvaz Battle Cruiser?!



: Another intruder sighted! This time it's some guy on a robot!
: Vha, vha, vhat?!
: ...You, you mean zat buffoon over zere?



: What ARE you doing?! Cut that out! Don't ANGER them!
: Oh, they're all bark! What're they gonna do? Shoot me or something?
: Shoot 'em! FFFFF-VIRE!



: They fired! They actually fired! They gotta be crazy!



So despite what's said, this is really just the "throw enemy projectiles" tutorial. Three thrown missiles back and the ship goes down. You can do this with a lot of projectiles, I just never remember to do that despite them usually being pretty high damage.



: Capt'n Grumph, stop this madness! We're shooting at the Hindenburg!
: Vhat's one or two lost ships in ze line of duty?! Now vire!
: Argh! Crew! We've no choice but to restrain the idio... Uh, captain!



The two Kurvaz sweep over and remove Grumph from the picture.

: Vhat ARE you doing?! Get your mutinous paws avay vrom me!



: You tryin' to say somethin'?





: There should be a switch nearby. Get off of your robot and search for it.

Your robot doesn't have enough manual dexterity to do things like "pick up small coins" or "operate switches", so you have to do that yourself. Hitting the nearbby switch causes the path to raise.

: Great! The lift's working.
: Now we can get going!



I take a brief detour over here. Robots can't fit into normal-sized rooms, either, so dismounting is required.



Investigating the sparkles in this room nets me 300 Rings.



Past these things which really only serve to slow me down a bit...


Meat can sometimes be found by destroying barrels.

I generally recall the game is overall easy enough that this isn't ever really necessary, but it's helpful.



Just like the other switch, you have to get off the robot momentarily to hit it, and exit into another room at the bottom of the lift.



: Leader? Whatever, get outta my way!

We're not paid to think.



Throw enemies while jumping for a more powerful combo.

This is really going to be how you deal most of your damage. The combo lets you do it up to three times, and they can't really do anything to stop you once it starts aside from another enemy hitting you out of it. If you follow up on it fast enough, you can start the combo again before the enemy hits you, letting you just juggle them until they're dead.



Like so. Two other Kurvaz soldiers drop in, but they're easily eliminated as soon as they appear.



: I guess I’m not the only uninvited guest at this party.
: I think he said it was a Felineko, right...?
: Someone got here before us? Whoa, I better get to the loot first!





If you really didn't guess, you can't go down ladders while on your robot. Halfway across the connecting pipes:


: Gah! An ambush!
: You're not equipped to fight without your robot! Avoid that enemy and find a way to that door!

So this is where we learn to use the Stungun. Here's how it works:



It lets you run away and not just get murdered. You probably can get by this guy without it, but there's no reason not to use it.



: Why don’t you just try fussing around with all of them?

It's the big red button. When you hit it:





: All right! Let’s get a move on! There’s no time to lose!

We zap the guy again on our way back and head across our newly-opened bridge.



: But there was supposed... There! Look on the floor!



: So what now...?
: Umm... it turns ON when you put something heavy on it, so...



Now, doing it with the robot will close the door as soon as we get off, so we just head down here...





Not exactly puzzling. Things in the future might be tricker, but the Hindenburg Tutorial Ship is generally pretty simple.



: I’ll have trouble picking you up if I can’t see. Hurry!
: Use dash to move faster!

This is pretty much your run equivalent, even if it leads to you looking insanely goofy outside of combat. In-combat, of course, it's your dodge.



: It’s a save point! Use it to save your progress!



The main thing is that checking them restores your health to full. Air Robo GP is a sort of racing minigame (which we go through later in the game), and Quest Download is all the DLC quests that we get free access to.



So you may notice the big red button on the floor that we'll proceed to ignore for a good amount of time.

: This looks like the place! There’s definitely something here!
: And no sign of anybody! I think you made it here first!
: Don’t speak too soon. Still need to find the confidential file...
: So, uh, let’s get to it...

Some searching and a fade to black later...



: Nuthin’, just a note full of numbers.
: That’s got to be it! It should be a memo of cash transactions.
: Well then, mission accomplished. It’s in my hands now.



: So? Where’s all that bonus loot you mentioned earlier?
: I guess they hid it all, you know?
: Red, you see that wall? It reminds me of the door in the other room.



: Maybe, but that would mean somewhere around here should be...
: There! It’s the same switch as before!



: Isn’t there something else that’s heavy that can be used?

Even without a hint, this is obvious. Stepping on it instantly opens it. This technically would have worked for the previous door as well, but we still needed to bring our robot with us for that one.



: What’s that in there?



: I’ll check it out.




The orb in the center begins to glow.

: ?!
: What’s that light?!

And a loud alarm begins to sound, with everything beginning to shake.

: What’s goin’ on?!

:siren: VIDEO: Solatorobo: Red the Hunter - The Leviathan :siren:



Our ship's flying around near the Hindenburg.



Something begins appearing out of the fog.





It seems friendly. Maybe we should become friends.





: I don’t know! Just get out of there!
: Roger that!

Music: Spiral Nightmare

On our way out, we immediately run into this:



: What the heck is this?!
: I don’t know! I’ve never seen anything like it before!
: Well take a good look! Because it isn’t gonna be here much longer!

So this thing has two main attacks, both really easy to deal with. One's a short-range swipe with its...pointy bits, and the other's where it rises up and spits a globe of darkness at you. Catching and chucking the globe back takes out about half its health, and it's easy to take out the rest. Two others drop in, and die pretty quickly, though I learn that if they start floating up to do their ranged attack in the middle of you grabbing them, it breaks your grab. A tiny bit annoying.

: Get out of there quick! The ship’s losing altitude really fast!
: I'm on it!



: Red! Hurry!
: I'm movi...
: ! (What the...? An unconscious... kid?)
: What’re you doing?! Get out of there!
: (Save the kid... or leave the kid to die? The kid might be dead already...)
: Red!
: (Oh, furballs!)

:siren: VIDEO: Solatorobo: Red the Hunter - First Meeting :siren:



Red: Can you hear me? Hang in there!
Mystery Boy: ...

Everything begins shaking even more than it was before.








:siren: VIDEO: Solatorobo: Red the Hunter - Opening :siren:

This is technically the Japanese opening, but this version's higher quality.

ModeWondershot
Dec 30, 2014

Portu-geezer
Wow, this game.

I remember seeing that in the commercials they had included design notes to show how many details about the setting were considered and included in the game. It's visually pretty neat and I was charmed by the use of French in particular.

It's also absolutely a game for young kids so it's appeal may not work for everyone, but I think it is worth a look.

Hope you have fun with it.

Scalding Coffee
Jun 26, 2006

You're already dead
Game seems to be like a Mega Man Legends/Misadventures of Tron Bonne hybrid with furries *cough*.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
I remember trying to play this game, but couldn't find a copy and my PC was too weak to emulate DS games. Interested to see where it goes!

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
I remember playing Tails Concerto back when it was on demo in Costco.

Mostly because it was kinda interesting but also completely in french.

Also every physical copy I've found has also been in french, which is weird because I know it comes in english.

That's my Tails Concerto story.

Cyouni
Sep 30, 2014

without love it cannot be seen
Update 2: It's time to d-d-d-d-d-d-d-duel!

The music for this part doesn't appear to exist in the soundtrack, either.






: Seriously! I didn’t think I’d make it out alive!
: I wonder what that huge monster was that hit the cargo ship?
: The huge monster, those small black things... I have no idea...
: You know, about that kid you saved...





: Probably...
: Well, I’m just glad neither of you were badly hurt.
: Heh heh, yeah.
: The Asmodeus took a beating, though. Let’s do a quick check-up!
: We’ll start here. The bridge.
: Select Save here to record the progress of our adventure!
: You can also use Next Destination to pick where to visit next!
: We’ll go to the Cabin next. That kid is sleeping, so be quiet, okay?



: The Audio and Theater here let you enjoy music or movies.
: There’s also stuff to read and look at in the Album and Library.

Which means it's time for a lore bing-



: ...And, that’s about it. Looks like our ship is in good shape.

That was not a very long check.

: Oh, we better get going soon. We need to report to our client, Québec.
: Pick Next Destination from the Bridge and we’re off to Airedale!




So this is what those two areas look like normally. As noted, there's really nothing there.



The one marked with NEXT is the story one, which we pick since we have no other options.







How...on the nose.



: Main Street. right?
: Yes, um... Just keep going straight to the north of the port.



Quick Map tutorial. None of this should be necessary to explain to you because it's pretty self-explanatory. Blinking ! indicates your destination.



: Red, Red, good to see ya. So mission accomplished?

Fade to black...



: Really, now?
: That does all sound pretty fur-raising.
: Right...? So there’s no need to be stingy just ’cause the file burned up and all that.
: It’s a tough job, but no file no pay. Capiche? Get outta’ here!
: Guhhhhhhhhhhhhhhhhhhhhh!



: ...But, you know, we don’t even have any fuel left.
: ...I got an idea! We can try selling this medallion!



: ...Doh!



: Y-Yeah...
: So get on with it! Go see the Quest Broker, you know, Flo, and ask for some work!
: She’s right over there, by the sign! Go on, get on with it!



Right over there.



Get used to seeing her face. We'll be here a lot.

: I need a big adventure with an even bigger pay off!
: Ah, I see. Well... we have some work, um, but it’s nothing big.
: We'll take it!



So this is our Quest Counter.



The star tells us that this is a story quest, with the rank we need for it right next to it. The number on the right is the number of Quest Points we get for it, and it takes 10 Quest Points to go up a level. Pretty simple.



500 Rings is really not that much in the grand score of things, but it would double our cash.



: Suzette is in the Parts Store.
: That’s really close. Let’s go and check it out.



This is how they make sure you know where you're going. From where we are, it's up and left one.

: Well, then! Good luck!



And the store's right there. Let's talk to this guy first.



Dade: But I have, buddy. I have.



His stuff's waaaaay out of our price range right now (and we can't even equip them if we had the money because of the shapes), but it's good stuff. There's a Hydraulics+10 offscreen right now that would be good for later, but we'll cover the details in a bit.




: I’m not a customer. I’ve come to fight you, actually.
: Ah ha! You have? You look kinda weak, though. You sure about this?

: Whatever! I’ll fight you. Come on around to the warehouse out the back.



: Here's my baby, my masterpiece! The Suzette Custom 7!

Obviously 1-6 didn't turn out so great.

: Take a good look. This beauty is gonna knock your robot into scrap!



: Come on then! Battle time!

It's not a very exciting battle. It gets one heavily telegraphed punch in before it gets juggled into oblivion.





: Your robot is something else. Let me take a look, will ya?
: Hey, paws off! Don’t go messin’ with my Dahak!
: So it’s called Dahak, huh... W-Whaaat?!
: This robot is totally untouched! Like, vanilla! No customization at all?!
: Huh? Customization?
: You’re not living up to your potential like this. I’ll have to teach you!
: Hey, hold it...!




: What's this?
: It’s a part. You can use these to customize your robot.



You should be able to get the gist of it without needing the full explanation. Parts can be rotated and fit in the black bits. This is why the guy from earlier's parts wouldn't even work for us, because they're all a 2x2 square or bigger, and can't fit in our default spacing.


P Crystals can be found in many places in the game.

Shiny spots and sometimes quest rewards.



: Try setting up the part I just gave you first.
: I will. Thanks for all the advice.
: No problem. You can thank me properly by buying parts from my store! ♪
: Here’s a reward for your time, too.



: Red would just waste it anyway!



: I won’t lose next time! Just wait and see!



After each quest, you get a save prompt. This makes life a little easier.



This is what our setting looks like after we slot in our free part. Most of the upgrades are pretty self-explanatory, but the two odd ones there are Hydraulics and Revive. From my memory, Revive is your chance to be revived (once per battle) on death, and Hydraulics is how quickly you can lift things. The easiest way to overpower the game is to just boost Hydraulics constantly and lock single enemies (aka bosses) in a constant juggle, so I'm probably not going to do that. I'm also not going to buy parts for a decent while and see how much trouble I run into.




: Okay. good. It’s enough to fill the gas tank, at least!
: I sweat blood working for that money, you know!
: Okay, okay. Here’s your allowance. Be a good boy!



RIP my spending money.

: ... That's all?
: That’s more than enough! Now, let’s get back to the Asmodeus.
: I wonder if that child you rescued is awake...
: ...

I'm about to prove her wrong.



Heading into this souvenir shop...


Madeleine: How about a painted plate to bring back those dramatic moments of your life?

This is how you see past events, by looking at the plates you've bought in the Cabin.




My current spending money is barely enough to buy two plates, aka the opening cutscenes.



I do some more exploring for a P Crystal before remembering I'll probably be here later again anyways.



Presented without comment before we return to the ship.




Radio: may be some sort of weapon of mass destruction. According to --
: Hey. you’re awake. How do ya feel?
: ...Where am I?
: My almighty ship, the Asmodeus! We’re at port in Airedale.
: The Hindenburg... Please, tell me what happened to that cargo ship!
: Oh boy. you should’ve seen it. Went down in flames!

Music: Another one not on the actual soundtrack

: B-But... what about the medallion?!
: Medallion...? Oh, you mean...



: Ah...!
: Give it back to me, I beg you!
: Whoa? A little excited, are we?
: ...No, no, just...
: May I just take a look at it? Please?
: I guess...
: "On a different note, what in the world could that be over there?"



The light turns off immediately afterwards.

: My goodness!!
: It’s been activated?!
: Wha-wha-what?! What are you talkin’ about?!
: No... it can’t be... You?
: Well, it did kinda flash when I first touched it...
: But that’s impossible... without performing the Rite...!
: What ARE you saying?! Speak more clearly, so I can understand!



: ...
: Pshhh...
: I’m gonna go find some more work.
: And I’ll get things ready for departure.
: ...

So, back to the Quest Counter we go, then.



: Got any good gigs for me?
: Well... we have a few new jobs posted. Have a look!



So the next story quest is rank 2, meaning we'll have to do the other two before we can touch that.



MONEY

: The Duel Ship... Huh. I wonder what it's like?
: What? Haven’t you heard anythinq about it?
: Well. I’ve heard it’s a place where people fight using robots.
: So you don’t know much.
: Oh shush! I’ll know more about it when I get there! Okay!
: Please go to the Port to the south. Good luck!



I really hope no one manages to get lost on this. It's even closer than the previous quest was.



: That is correct... and who might you be?
: I’m Red! I’ve accepted your request to appear in a duel!
: Oh. you have? (Let’s take a look, then...)
: (Hah! Look at that slack-jawed face. These bumpkins never amount to much.)
: Somethin’ you want to say?
: Not at all! I’m just thrilled to have met such a wonderful fighter in a place like this!
: G-Great! Bet you’re glad I found your posting, eh?
: Red! I will now lead you into the world of Duel Ship fighting!
: Great!
: Are you ready to head there now? I would like to get moving...
: Shall we go?

Obviously, the answer is yes.

: Let’s get over there now!
: Excellent... let us depart! To my castle: the Duel Ship!





: To be more precise, this is the reception deck.
: Why not take a look around and then come talk to me?
: Okay!

This is really so that you can scope out your possible competition in advance, who in this case are these three:





: All ready? Then please follow me to the waiting room.
: This is gonna be so cool!



: Each duel comprises of three rounds, with the winner of each round proceeding to the next.



: Red! The time has finally come! Are your customizations all in order?
: If you need some parts, talk to the worker there on the right to buy them.
: Then go to the counter once your preparations are complete.



They have a pretty decent spread, going up to +10 parts for 2k Rings at max. I choose to continue as vanilla as possible.



: Take part in round one?
: Let's rumble!
: Very well. I wish you the best of luck!
: I'll be rooting for you from the audience!
: The first round should be child’s play for you. Just go out there and go wild!
: (...Win or lose, just make sure you go out with a bang, kid!)
: This is my big debut! I'll show off some of my slick moves!



: Welcome to the Duel Ship Rookie Tournament!
: We have a selection of brave souls from across the islands here today!
: Which of them will stand as king above all others?!
: Round one is about to start!



: The one and only! The lone robot rider, Red!

What does that even mean?

: That's me!
: I pity whoever faces me!
: Red! You better win this!
Audience: Let’s see what’cha got, rookie!



: His youngest daughter has just been born! Give a big hand to the fighting father!


Audience: Yay! I’m starvin’ too! Buy me a steak too!!

: Round one...
: Ready... GO!

The poor guy doesn't even get off an attack.



: Victory in the first round goes to the lone robot rider, Red!
: Dahak and I are invincible!
: Red! You're awesome! ♪



: My, my... impressive...!




: Ah! Hold on! Princess Theria!



: You must maintain this momentum! Keep the crowd going wild! You can do it!
: No problem! I’d better get ready for it, then.
: You there!
: Nice to meet you.
: Hello...?



: Watch your mouth! Do you have any idea who this is?
: She is no other than Princess Theria, the Princess of Prairie Kingdom!
: Cyan, please! We are here incognito. Didn’t we agree to that?

These are apparently Tail Concerto characters, in which she was kidnapped by the Black Cat Gang.

: ...Okay. So what does a Princess want with me?
: You are so strong. Red! I was quite excited to see you fight in that battle.
: Heh heh... I’m not really all that. I do my best and stuff. But, you know...
: Hah! Such naivety!
: From my experienced eyes you are as open and exposed as a cheese full of holes!
: ...Cheese...?
: But you are not without promise! I shall teach you about battle myself!
: It’s okay. No, no need to thank me.
: Ah, excuse me, sir. What are you talkin’ about...
: The second round is about to start!
: That's my call!
: I will be supporting you too, Sir Red. Please fight bravely! ♪
: O-Okay! Thank you!
: I cannot accept anything less than your best, now that you are my apprentice!
: Apprentice? To you? I never agreed to that! See you later, anyway.

Another chance to buy some upgrades before the fight starts.

: Take part in round two?
: Yes! I’m ready when you are!
: Very well. I wish you the best of luck!
: Keep the energy of the crowd going wild, Red. Just like the first match!



: Which of these two will proceed to the final round?
: Round two is about to start!



: The one and only lonely robot rider!! Red!
: Come on! Let’s rumble!
: Red!
: Red! May victory be yours!



I'm starting to feel like the ref is just making up random gibberish at this point.

: Here he is! A former Kurvaz soldier!



Sometimes your boss wants to blow up the ship you're supposed to protect. This is fine.

: This is where my legend starts!
Audience: Do it! Show us what you’ve got!
: ...Hold on! That robot...?!

: Red!
: What do you want? I’m about to start fightin’ here!
: The opponent... he has significantly upgraded his armor.
: Only combo attacks will be able to cause any kind of damage!
: Combo attacks? I do have some mid-air combo skills, but...
: That’s it, then! You need to attack him using your mid-air combo!
: Oh, shut up! I don’t need your advice!

Accurate.

: Although maybe I should brush up on my mid-air combo technique, just in case...?



: Round two...
: Ready... GO!

Just like the first one, he's not a threat at all. His defense in no way matters, because that's how you want to attack anyways.



: The victor in round two is the one and only, lone robot rider, Red!
: Did you see that? Easy victory!
: Heh. All thanks to my advice.
: Red! You are most impressive!



: Well done. Red!
: An excellent victory! All thanks to the advice from me.
: The final round is about to start.
: Here it comes... the final battle.
: Only one match remains. Victory is within your grasp.
: There is nothing to worry about, Princess. I will be advising him all the way to victory!
: See you after the fight.

Another battle, another preparation round.

: Take part in the final round?
: Yes! I’m all fired up!
: Very well, sir. I wish you the best of luck!
: (...I never thought he'd last this long. He could be the next big thing...!)
: I’ve made it this far... I can feel the excitement flowing in my veins!
: Your opponent is powerful. But you are a one in a million master of disaster!
: I look forward to your victory!
: No problem! I'm goin’ out there to win!



: Here it comes! The final round of the Rookie Tournament!
: Here are the bold pair who have reached this climactic battle!


: The wandering robot rider, Red!
: You'll never defeat my super combos!



This guy's... a little bigger than the rest.

: Now witness their greatest champion! Captain of the Clapper Sky Pirates Attack Squad!


Audience: Get out of here, pirate!
Audience: You thief! You pirate thief!
: You there! You seriously plan on fighting me in that thing?

: Look at this body! Any frontal attack will just bounce off!
: Sounds like a challenge! I’m gonna throw you to the dirt, you’ll see!
Audience: That’s right! Get’em, Red!
Audience: R E D! R E D!
: Beat the stuffing out that pirate! (sic)
: We’d expect no less from the final round! The tension is mounting!

This is really just a tutorial that you charge up faster if you grab them from behind.

: Final round...
: Ready... GO!

He's pretty easy, but I mess up while trying to combo-juggle him, resulting in an overly long reminder that I should be grabbing him from behind.



: Our newly crowned rookie king is none other than...
: The one and only! Lone robot rider, RED!

Are other people manning these other robots that I can't see or something? Lone robot rider really just sounds like "I have absolutely no idea what to say for this guy".



: Chocolat! Did you see that?
: Yeah, Red! Congrats!
Audience: Yeaaaaah! (clap clap clap)
: Oh, Red! How wonderful!
: I knew I was right about him.


: Sir Red!

: Hello again, Princess.
: Please, call me Theria. Congratulations on your victory.
: Thank you for your support, Theria!
: You may have won, but I only see room for improvement! That’s why...
: I have decided to take you back with us to our kingdom and train you as one of my men!
: Now that that’s been decided you should get your things together.
: Huh? You don’t get to decide things like that for me!
: ...Red! I shall continue to support you.
: You will? Th-Thanks...
: Cyan, we are leaving. Take care of yourself, Red! ♪
: Please, Your Majesty! Wait a moment! Princess?!

Cyan's sprite only appears for a split second before he's yanked off screen.



: ...Even princesses have it tough, huh? Quite a bodyguard she has there.
: May I have a moment with you, Red?
: Sure... what’s up?
: I just wanted to congratulate you on your victory! I was deeply moved!
: Heh heh! No problem!
: (Heh heh... lady luck has shined down on me again. To discover a fighter of this caliber!!)
: Somethin’ you want to say?
: No, nothing of importance. I will show you back to Airedale.


: Impressive, Red! That fight will go down in history!
: Here is your fight money. Well done.



: Even though it was your debut battle, the audience loved you!
: ...I would love to have you in more and more of the duels!
: ...Really?
: That's right.
: What do you think? I think you could become the next great champion!
: Really! That’s just what I was thinkin’, too! Okay, let’s do this thing!
: Excellent, Red! I knew things would work out between us as soon as I saw you. Call it fate!
: I must get going. Come see me at the Duel Ship for more fights.

This unlocks the Duel Ship as a destination. More fights become available as you go through the story.

Some quests can be done repeatedly, and they'll be marked in green after they're completed. Good for grinding if you need to.




Next time, we'll actually get back to the story.

Cyouni fucked around with this message at 09:56 on Jan 4, 2019

Commander Keene
Dec 21, 2016

Faster than the others



This screenshot seems misplaced; it doesn't seem to connect directly to the dialogue immediately prior, and you have it transcribed just beneath.

Cyouni
Sep 30, 2014

without love it cannot be seen

Commander Keene posted:

This screenshot seems misplaced; it doesn't seem to connect directly to the dialogue immediately prior, and you have it transcribed just beneath.

Fixed, thanks.

Technowolf
Nov 4, 2009





Is that a G Gundam reference?

Scalding Coffee
Jun 26, 2006

You're already dead
The Princess was named Terria in the Tails game.

Cyouni
Sep 30, 2014

without love it cannot be seen
Update 3: Make a contract with me and receive a fortune




: Please see Barry at the View Park for more details.



It's northeast of our currrent position. I popped in here earlier while exploring.

: Well, then! Good luck!



: That’s me. Four kittens tore through my house...
: And carried off a number of my most precious photographs!
: Kittens, you say? What did they look like?
: Lemme think... All four of them had striped shirts with vests.
: They ran to the right of this park. Go catch them and get my photographs back!
: Okay! Okay, I’m goin’! No need to cling to me!



This is the area east of the park, but if you check the map, it says we need to go further.



We get this as soon as we appear in that area.

: Huh? You got a problem?
: He’s wearing a striped shirt with a vest. He could be our robber!
: You there! Stolen any photos recently?
: Argh! I’ve been made!
: Give ’em back right away and I’ll let you off with a cuff around the ears...
: See ya!!!

The kitten runs off.

: Hey...! Hold it!
: Red. get after him! He ran off up there!



We pursue to the next location, which is just up the stairs.



We keep going until we reach the top of the stairs.



From here, we just have to wander a bit until we find a suspicious wiggling box in the middle of the area. Breaking that box causes the kitten to pop out.




: Hah! The photos are the property of the Black Cats Gang!

Another set of recurring characters from Tail Concerto, they stole things.

: The Black Cats Gang?!
: If you want them back. then come and get them!
: Why you little...! Come here!

So we have to chase him around until we can grab him (safely) with our mech and (not) crush the breath out of him.




: Ah! You swine!
: ...What is this? This is only one ripped piece!
: Oh that’s too bad... We ripped all of the photos up!
: Ripped them up? So where are the other pieces?
: I dunno. I guess my comrades have carried them off.
: But they are all skilled at hiding themselves! You’ll never find them.
: Barry said that there were four thieves. So where are the other three?
: Bye-bye!

And choosing that moment to stop answering, he runs off.

: Hey! Hold it! Don’t run off again!

Has shouting that ever stopped anyone from running?

: ...Guess we just have to go looking for the other three.



: From inside the warehouse!
: Hah! Skilled at hiding, are they? Amateurs!



Right away we can see another suspicious crate.



And in the pan we can spot a barrel, as well.

: Absolutely! They’re here. It’s not just a hunch, it’s a strong hunch!

So from here it's pretty much the same - break the crates and catch the kittens. Breaking the first one:

: Hah hah hah! I knew it! Found you!
: Uwah! Adios!
: There’s no escape from me!

Catching the first one:

: Got’cha! This torn piece of a photo is mine.
: Gah! You’ll regret this!

Catching the second:

: You couldn’t escape from me in one hundred years!
: Uwaah!
: Red, only one more to find.

Catching all three rewards you with the photo, letting you view it from the Cabin.



: That was a lot of work. but now I’ve got that piece back!
: Oh no! My photo piece!
: ...Looks like I got a full photo together.
: But lots of them were stolen, right?
: Hey you! Where are the rest of the photo pieces?
: ...I dunno.
: ...Don’t tell me the rest of your gang buddies have carried them off?
: Nyah hah hah! They’re gone, buddy, long gone.

These are the smuggest kittens.

: S-Seriously...?
: And now we’re gone too!

And they are.

: I still need to talk to you. Hold on!



: They sure can run fast...
: ...I can’t do anything else here. I guess I’ll let the client know what’s happened.



: ...What happened? It’s been ripped up.
: Ah... it was like that when I found it.
: O-Oh no...! My precious collection!
: N-No need to get so down...
: At least I have the backups. ...I don’t care about the photos anymore.

Easiest job ever, apparently.

: You don’t...? But there are still more out there. Right?
: I don’t need them back. You can have them, if you can find them.

So from now on we can just grab kittens across the world for photo pieces. If we get enough photos, we show them to Barry and get rewarded.



: The photo may have been ripped into pieces, but you did get all the pieces of it back.



What a nice client.

: Thanks... I feel so bad about this. Those kittens are gonna pay.
: You know what... ...I’m gonna catch them all and get all the pieces back!
: Really? If you do manage to collect the photos... show them to me, will you?
: Sure! Just wait and see. I’ll get them all back.
: Good luck with that.





So this is our last quest, and our story one. Ignore the rank, apparently if you open the quest twice the briefing doesn't happen again, so this is from before.

: Please see the Merchant in the Residential District in the East Ward for more details.
: Huh?
: ...
: You comin’ along, are you?
: You know, you may have brushed it aside in the ship back there...
: But I really think you should give the Medallion back to me.
: That ain’t gonna fly. You never heard of finders keepers?
: But anyways. I don’t even know if this thing really belongs to you!
: Well, if that’s the way it’s going to be, then I’m just going to have to stick around you a while.
: I need to determine if you are suitable and worthy of that Medallion.
: Huh, do whatever you want.
: (What’s with this guy...?)



We've never really been to this area. It's bigger than it appears, in that the map expands once we get there.



This is the first area, and the second's where our client is. I pick up two P Crystals on the way.



: That's right.
: There are three containers in there.
: Each one needs to be placed on one of the plates on the floor.
: No problem. I’ll be finished before you can blink.





There's a third box and plate I skipped.

: I won’t be able to reach the ones up there by jumping, though...
: Find something you can use to step up on, then!

The trick's just that you need to use one of your three boxes as a stand to jump off of.



From there it's easy. Literally just moving boxes onto plates.





: That was quick. I actually didn’t blink yet! Well done!
: Here’s your payment.




It's worth only one piddly QP.

: Nice doin' business with ya.
: Great! Catch ya later.



There's a bit of a crashing sound.

: Oh my...! Look!
: What’s up, Chocolat? What...
: What the--?!

There's a screech in the background.

: ...So they’ve come.

♪ Music: Spiral Nightmare





The street looks a little...different.

: Furballs... Not these guys again!
: Red! Are you okay?
: I’m fine! But the town definitely isn’t!
: How terrible...
: I’m gonna make these guys pay! Chocolat, help me out!
: No, please. Wait... Let’s escape for now.
: N O W A Y! You’re telling me to just abandon this town?!
: That’s not what I mean!
: I gotta get goin'!
: No, wait!

: Looks like you get it first, buddy!



So these guys are the same as last time. One more comes in after the first goes down, but they're not hard.



: Not quite, I’m afraid.
: They are called Shades. Weapons created by Lares.
: Lares?
: The giant monster you saw while on the Hindenburg. That is --
: Tell me about it later! Right now I’m trying to get rid of these guys!
: ...In that case. you need to find the Shade Leader.
: Defeat the leader giving orders to the other Shades, or...
: So basically Just take out their boss! Got it! Let’s go!

We have to lift a large chunk of rubble out of the way to continue onward.



It's just two more Shades, with an extra coming after one's been defeated.



: Please refrain from bragging and move on! It’s not over yet!
: I don’t think I like your tone, brat...



: Fine, Elh! Just stop giving me orders!
: Why should I listen to anything you have to say?
: This is neither the time nor the place for such a discussion.
: Grrrrrrh! I hate it because Elh’s right!



This very conspicous save point is probably here for no reason.



♪ Music: Terror Awakes



: !!
: So this is the boss?
: I think so... And I think it’s looking at you!

:siren: Boss: Shade Leader :siren:

♪ Music: Pride in Blood

So, our first boss. It's got two main things. One: It spawns a Shade in front of it. It'll keep doing this as long as no Shades are around. They have reduced health, and will die in two hits if you chuck them into the boss.



The other thing is a pretty wide-range spin attack, and it tries to move towards you while it does that.



You can also pick it up and throw it like any other enemy, though it's a little tricker thanks to its size and reach. In the end, it's not too hard, and I use a Shade's darkness ball to kill the Leader.





: Red! The others are starting to run away!
: That means it was the boss, then. Nice!
: Did you see that, Elh? See how strong I am?
: Gloating because the immediate enemy is gone... You ARE a child.

I'll note here that Elh's listed age is "looks about 14" while Red's 17. (Chocolat's 13, by the way.)

: What did you just say?!



♪ Music: Another one not on the soundtrack (it's killing me how many of these there are) ♫



: Huh? It’s not my fault the town got attacked, okay, chump?
: Actually, it IS your fault.
: What?!
: THIS is all your fault.

: Hey! What’d I do?
: Those Shades came here because they were after you.
: Uh, WHAT?! What’s that supposed to mean?
: ...
: The medallion that you activated. That’s what they want.
: So that’s why they attacked the Hindenburg, too? To get this...?



: (The medallion chose him... There’s no turning back now...)
: ...?
: Excuse me but your name is...
: Red. Red Savarin.
: Well then. Red Savarin.
: I have a request to make of you. A request to you, to a Hunter.
: Will you take care of that medallion?
: What?
: ...Let me say this another way.
: Go ahead.

Video: A Contract



Red: Huh?!
Elh: I'll pay you a great fortune.



And on that note, chapter ends.

Cyouni fucked around with this message at 01:39 on Jan 7, 2019

Scalding Coffee
Jun 26, 2006

You're already dead
Elh could be Satan.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Now here's a game I haven't seen in a while.

I remember this being one of those DS games I liked but doubted I'd see around too much, like that RPG Nostalgia.

Looking forward to seeing this.

Cyouni
Sep 30, 2014

without love it cannot be seen
Update 4: Guild Master



: Will you stop laughing like that! It’s freaking me out!
: (One billion sure is a lot... but still...)

Flashback!



: R-R-Red! Did he say one billion? As in... one whole billion?!

At those numbers, I'm not sure it'd matter that much if it was half a billion.

: Y-yeah... That’s a lot of zeros.
: And, what are the details of the contract?
: All you have to do is help me seal Lares away.
: I need the medallion to do this, and you, because you activated it.
: ...What if I say no?
: Then eventually Lares will destroy the world as we know it.
: ...
: Please meet me at the Café in Spinon tomorrow.
: l have some business to tend to in the area.



: Hey, are you listening?! We’re going to Spinon, right?
: Huh...? Yeah, I guess we are...
: It’ll be fine. Just fine. You worry too much.
: If we get into a jam, I know you can get us out of it.
: That’s how it’s always been. Right?
: Okay, then! To Spinon!

We don't go to Spinon. Instead, sidequest time! (We have to do most of these to progress the plot eventually.)



You can see Spinon in the background, and it looks like Airedale and the Duel Ship have new quests for us. Airedale has 3 quests (1, 2, and 5 QP) and the Duel Ship has 1 quest (0 QP), so we're doing the Duel Ship first.



That's what the Duel Ship looks like on the map.




: All right! Time to kick some butt!
: Good luck out there! Give us a good fight, okay!

Being a repeatable quest, it doesn't have much in the way of story. So let's talk about the fights.



: The match up for round one - Red VS The Terrible Trio!



: Round one! Ready... GO!

It's pretty easy. I take a few small dings, but it's three Kurvaz, and therefore not an issue.

: We have our winner! Round one goes to RED!
: Way too easy!
: Kyaaah! How annoying! You’ll be blue and black next time!



: The match up for round two - Red VS The Clapper Combination!
: Boss says this is for our own good. But I’m almost too scared to move!
: ....Are these guys really sky pirates?
: Round two! Ready... GO!

Still not that bad, though I take two hits I really shouldn't have when I try and take out a dead enemy while the other one's still moving.

: We have our winner! Round two goes to RED!
: There’s no way I’ll ever lose against goons like you!
: I knew we’d lose...! Boss is gonna kill us...!



: The match up for the final round - Red VS Haulage Brothers!
: You’re faced with our combined powers! You may as well just tap out right now!
: The final round! Ready... GO!

This is where I start realizing exactly how big of a disadvantage I'm at going totally vanilla. These guys have enough reach and attack speed that I get hit a few times trying to maneuver into a decent position (since I don't have any Mobility), and I take a few hits when I'm finishing lifting one of them, disrupting my combo (since I don't have any Hydraulics). The attacks I do get in work well enough, but by the end they've managed to take out half my health. Still, I pull out a win.

: We have our winner!
: Here he is! The champion of today’s brutal duels!
: Red Savarin! Congratulations!

Cheers and confetti.



: We were invincible back at home! The world sure is big, huh...!




This quest isn't worth any QP, and is repeatable. Next stop, Airedale.





: Iggy is waiting on the second floor of the China Store that sells painted plates.



: Well, then! Good luck!





: l did indeed post that job. Which means first I need to ask you...
: Have you ever felt waves, man?
: ...Waves?
: I see... that’s cool, man. Don’t worry about it. You see, I got a problem.
: I don’t have enough tunes. I need more sounds to make sweet tunes, man.
: At the moment I can’t even render the little finger of my sweet, sweet honey babe into music!
: Sounds... Uh-huh...
: What I need from you, man, is to use this recording device to gather two tunes for me.



: And umm... Where do I get these tunes from?
: I need the tune from the hornweed that grows in View Park...
: And the tune of the phonograph inside the house with the blue roof.
: Both places are to the east of this house. I’m counting on you, man!

This is really just another 'tutorial' quest. When we get to the Park:




: I need to search that plant... Which means I need to get off of my robot.

We grab the note, which is worth 100 points. (We'll talk about that later.)

: Great! That sounds like a tune!
: One more to go!

We can see the house from the next area.





: It’s comin’ from over there...?



So we grab it.

: The tune of success!
: That’s both tunes. I guess I’ll get back to Iggy!



: Cool, man, cool. Let me take a listen.
: ...Wow... These are...!





: Woo-hoo! ♪ This is a masterpiece! I think this track might just be too cool, man!

: Ah hah hah hah! ♪ You’re a life saver, man! Here’s the reward!



: Well... thanks. Anyone ever tell you that you are um...unique?
: Never, man! ♪ Ah, I just get a bit excited when those waves start rolling in...
: I’m getting good vibes from you, though. You collected these gnarly tunes, after all!
: I’m thinking... you might have a hidden talent there, man.
: I have to say hammering out some music does look like fun!
: ...Awesome! Well then why don’t I teach you how to make some sweet, sweet music!

So how this works is we do just like we did before, collecting Notes from similar places. Using that, we build the game's music collection from our Cabin. Most music is either 30 or 50 points to create. And just like Barry, if we talk to Iggy after making a ton of music, he has rewards. Odds are I might have to use this to create the rest of the game's soundtrack, unless I can figure out how to rip it from the ROM. (It also should help me in figuring out what music is used in the soundtrack, as well, since new tracks only show up after they've been played in-game.)

: Yeah. actually... I’ll give it a try.
: Once you’ve made some music come back and see me again! I wanna hear your waves, man! ♪
: Sure, no problem.
: All right! I can just feel the cool waves comin’ from your soul, man!
: W-Waves...?
: Something wrong?
: ...Looking forward to hearing your work, man.
: (I hope making music doesn’t turn me into someone like him...!)



That was actually worth 5 QP.



: Go see the Merchant in the Residential Area in the East Ward for more details!



Same Merchant as last time we did a quest, so he's in the same place. Or looks like the same one, at least.



: That’s right! So what d’ya need?
: The warehouse you see there has been infested. I need the insects wiped out!
: Sounds easy enough. I’ll get to work!
: I’ll be waiting here. Let me know as soon as you finish.



: Hummm... I’m not seein’ a whole lot of bugs in here...
: They're probably hiding!

Just like the kittens, they're hiding in boxes, though they're a lot stealthier about it. They're also a lot slower, letting you camp their landing spot to instantly grab and smash them. There are three ants (?) hiding around.



: You think that's all of them?
: Not yet. The fur on the nape of my neck is still pricklin’...



aaaaaaaa

: Still a big one left! I knew it!

Okay but seriously, it's not threatening. It's really slow, doesn't turn well, and has slow attacks. So it gets juggled to death instantly.



: That's all of 'em!
: Yeah! You think the merchant will take that leg as proof of having finished the job?



: That’s right! Here you go!



: Uh... disgusting...! It’s still twitching!
: Anyway, good work. Here’s your payment.




This one's 2 QP.



: Alman will be waiting for you in the Loading Dock over by the East Ward.



: Well, then! Good luck!

This time, we just have to go straight instead of making the turn to the Residential District.



: ...Are you Alman?



: Y-Yeah...
: Wooo, lovely! Darling! It really is a very simple little job!
: Do you see those four containers scattered around the Loading Dock...?



Those are the two hard ones, there are two easy ones nearby.


: Please carry each to one of those four plates on the right side!



: Right. Let me get started!
: Oh, so eager! So very eager! I love it! Off you go!
: I’ve turned on the lifts, so feel free to use them, sweetie!

You need to take the lift up to get that box at the top, and then use the lift to bring it down. The other box to the side can be reached with the same trick as before of using a box as a stepping-stool. Again, an easy job, and it only takes a little over a minute (including some dumb placement mistakes).

: Finished! Now I just need to let that bizarre client know!

This starts a trend where we have to manually go back to the client to report. Quite a few of these are Alman's.

: All done!
: Oh, you kept me waiting, you little scamp! Here’s your reward for working so very hard!



: Thanks, dude!
: My name is Alman! ...You little tease!



That leaves us 1 QP short of rank 3. That said, everything else is done, so off to Spinon we go.





Just a single canal, mind you. But you may have noticed a shiny golden ship in the background...

: Isn’t that the Kurvaz Flagship, the Golden Roar?!
: What’s the Kurvaz Admiral and warship doing here?!
: Please don’t tell me they’re looking for us...?
: What? To get even about what happened on the Hindenburg?
: We’re not THAT important. Anyway, let’s keep a close eye on them.



: Wow!
: What?
: That’s Bruno!
: Bruno...?
: The president who created the Kurvaz! The Guild Master!

Video: Kurvaz Guild Master







There's a stray kitten running around as we head onto the Bridge, so we grab him, collecting a photo piece.





: Well. there’s a Quest Broker here. May as well kill some time.






: We’d like you to lend us your Crystal Stone Key.
: I see... Unfortunately, I’ve never heard of such an item.
: ...Hmm-hmm.
: Indeed, you have the ability to lie with a straight face.



: Perhaps you’ll suddenly remember what it is before we come back.
: If not, you’ll put us all in a VERY... DIFFICULT... SITUATION.
: Fuwah hah hah hah...!

I'd just like to note that Bruno's voice actor has laughed twice in four lines.

: Your pardon, then.

They leave.

: Grrr...



: (I gotta do something...!)
: Amélie... do you need anything, dear? I’m quite busy right now.
: N-No. I’m fine, Grandpa.

She leaves.

: Now why would the Kurvaz want the Crystal Stone Key...?
: And what will happen to the town if I don’t hand it over...?

There's the rustling of a drawer.

: ...Huh? That’s odd...
: The Key... It’s gone?!
: Who could have taken it...?
: ...! No... Amélie?!

Scalding Coffee
Jun 26, 2006

You're already dead
Maybe Red has a thing for older women.

Cyouni
Sep 30, 2014

without love it cannot be seen
Update 5: Rat Race

So last time, we planned on taking a quest to kill some time while waiting for Elh.

♪ Music: Spinon Watertown ♫




That's...some reward. The rank requirement is realistically irrelevant, given you needed Rank 2 to even get to this point.

: Hold on... five rings?! I Just noticed how low the reward is!
: Thank you so much for taking on this job.
: No, actually... I think I’ve made a mistake.
: Please don’t change your mind. This job was posted by a boy.
: Well... it’s not my style to back out on anything.

Let's just ignore how you literally just tried to.

: The client is waiting in the café behind here.
: His name is Frito.
: Hummm... that café is the same place we’re supposed to meet Elh.





: Hey. kid. Are you Frito?
: Yeah, that’s right. Are you... a Hunter?
: Yeah. Call me Red. So what have you lost?
: Yeah, okay... A key. It isn’t mine, though.
: So whose key is it?
: A friend of mine. called Amélie. It was taken from her...

Whoops, looks like we're already too late.

: Taken? By who?
: A s-scatter mouse. They live in the sewers.

Or not.

: This is all getting a bit complicated.
: We need to start by finding the way into the sewers.



: And you took your time. Where have you been?
: ...I was looking into why the Kurvaz are here.
: They are the ones who obtained the Medallion and were transporting it in that ship...
: You mean the Hindenburg? That was a Kurvaz ship?
: Yes... and they are planning something here, too.
: If possible I would like your help...
: Have you made a decision about the contract I proposed?
: The contract. Sure... leave it to me.
: Thank you. So let’s move on the Kurvaz right away...
: Hold on. I’ve got somethin' I need to do first.
: What...? We don’t have any time to lose, you know?
: The Kurvaz are looking for a key. We have to find it first!
: And I have a key to find, too.
: ...A key?
: ...Kid, you said that this key belonged to Amélie.
: ...Who is this Amélie, then?
: Amélie’s grandfather is very important. He’s the mayor of Spinon!
: ...Maybe we are all after the same thing.
: Let’s look for this key.
: There’s a possible entrance into the sewers in the port, near Asmodeus.
: Let’s go back to the port.



: I think we can go inside, but it iooks deep. You guys better stay here.

: Very well... we’ll see you back at the café.
: Get that key back, Red!

: It’s open. Chocolat, I’m countin’ on your navigation.

♪ Music: Bad Omen (?) ♫



This opening area really just has signs and boxes to break for cash.




: No, wait. If I turn that valve and drain the water I should be able to carry on.
: I guess I should swim over there...

So the trick here is that Red can do a bit of swimming outside his mech. He can't fight while swimming, but he can try and swim faster with A and jump with B (mainly used to exit the water). The main caveat is that he can't swim completely underwater, so it's really just to find ways past barricades.



With the water drained, I grab a chest on the other side for a P Crystal and continue on.




: Found you, mouse brain! Are you the one with the key?
: You really think you’ll find it so quickly? With your luck?

He's not that much of a threat, though he punches me in the face for not even bothering to dodge his opening attack. There's a door off to the side here.





It's completely filled with water, so off the mech I go, circling around some pipes...



I can't fight these things, so I have to swim fast, jumping every once in a while to try and dodge.



2 P Crystals is my reward, though I haven't been really using them thus far.



Going back to the previous room, I miss a chest at the end. I can't get it now, but it probably contains P Crystals, and I would have had to come into this room while the water was still up and swim over. Oh well.



: Right in front of you!



: Ah! The mouse to end all mice!
Scatter Mouse: *screech*
: It looks like he’s the one.
: Cough up the key, rat face!

:siren: Miniboss: Scatter Mouse :siren:

I do horribly on this. He really only has one trick.



Up to two mice drop from the ceiling when he does this. You can dodge it easily, and throw the mice at him. After a few throws, he'll be knocked down and easy pickings for you to grab him. This is realistically the best way to fight him, so of course, I don't do that.



I spend multiple attempts trying to grab him without any Hydraulics, and constantly get punished by either him rolling into me or the mini-mice hitting me. The few successes I get, I fail to capitalize on the combos, and get only 1-2 throws off.



All in all, an embarrassing performance, though he doesn't do enough damage to be threatening.




: Take the exit to your right and you’ll come out in front of the Quest Broker.

I make a little side journey to this room in the north first, to pick up another 2 P Crystals.



Contending with the swiftly-flowing water's best done by jumping between the platforms.

♪ Music: Spinon Watertown ♫





: ...Really?!
: That’s it! That’s the key! Gimme gimme gimme!
: Aren’t you forgetting somethin’, missy?
: No, I’m not! Give me that key!
: Frito here put up his own money for me to find this, okay?
: Oh...!
: ...Th-Thank you, Frito.
: Eh?! ...Y-Yeah, no problem.
: Well said, missy. Here you go, take it.
: Thank you, Red!






: You’d better give it back to him.
: ...Wah! G-Grandfather is very busy now.
: Don’t worry. We’ll go with you.



♪ Music: Silence ♫




: They’re... hunters, Grandpa.
: Amélie!
: Here you are, Grandpa...
: ...I suspected that you were the one who took it.
: I’m really very sorry...
: Amélie only wanted to protect the key from the Kurvaz.
: ...But then a Scatter Mouse grabbed it!
: And these nice people got it back for me!
: I see...
: The Kurvaz want to use that key for something terrible.
: ...
: Please, you cannot let them have it.
: But who knows what they’ll do to Spinon if I don’t give it to them?
: I have an idea. Simply tell them that WE stole it.
: What?!
: Grandpa, these are nice people! Nicer than those Kurvaz people!

Low bar, but thanks for the vote of confidence.


: ...If Amélie trusts you, then I shall trust you too.
: Please, take the key.
: But wouldn’t doing so mean that they’ll start coming after you?
: Please do not worry about that. We’ll be fine, won’t we, Red?
: Y-Yeah...



♪ Music: Spinon Watertown ♫



: My grandpa said it opens a Shrine in the waterways beneath the city!
: A Shrine... That might be worth checking out.
: Where’s the entrance to these waterways, then?
: It’s underwater. You can’t go in there unless you open the water gate!
: So where do we have to go to open the water gate?
: Just take a gondola from north of the café.



: I gotta get off the Dahak in order to get on the gondola.





There's also a shiny (2 P Crystals) as well as a music note in the background to pick up.



: Oh? And what might you be wanting?
: Just wondering if you could open up that water gate for us?
: ...Why might I do that?




: (Now that’s some bad acting...)
: Please, I’m begging you, sir. Open the water gate for me! Pretty, pretty please? Sniff.

I appreciate that she's literally saying "Sniff".

: I can’t very well say no to that, now can I? Just wait right there!






: Sniff... Thank you SO much, mister! You are SO kind... Sniff.
: .........
: Let’s get going, Red.
: (And back to normal, just like that!)
: The entrance is t4o the right of the street with the Quest Broker.
: Let’s head there right away.
: ......Yeah. (Scary... but kinda impressive...)




: Great! Thanks!



: This is where we say goodbye then, Amélie.
: You’d better come and play with me again!
: Good luck, Mr. Red.
: See ya, kids!

♪ Music: Bad Omen (?) ♫



Sewers part 2: The Sewering. This one's full of hopping murderfishes that jump across and try and hit you every so often. Their trigger range is just outside your hitbox, so if you're careful it's easy to grab them in midair. After you get hit twice, at least.



There's another fish on the way, but the annoying thing is that they give only 1 xp because of how weak they are.



: The room is full of water... I’ll have to leave the Dahak here.
: Watch out for the fishies in the water!



They hurt a lot more when you're not in your mech.



The chest contains a P Crystal.



Well that's not omino-



It chomps the air right in front of us, then retreats. It doesn't come back, but remember this fish for later.




: There’s a valve over there... Hopefully it’ll drain the water!




: That drained the water. I’d better get back to my robot!

The fishes died as a result, leaving our way back unimpeded.




: Look, the water was covering those entrances.
: Let’s try going through them to get to the Shrine.

I go back to get a P Crystal, but miss this door:



I'll come back quite a while in the future to grab its contents.



This area just contains more little fishes, as well as a bigger hungry one.



Still not a threat for now.



: S-State your name and business!
: Uh... this is a stick up! Let us through and no one will get hurt!

Surprisingly, this doesn't work. :v:



After I take him out, I start moving forward, and get myself caught between these two fine fellows that appear.



They follow that up with two more bladed Kurvaz, who turn out to be a little annoying if only for the fact that the back one can skewer me from behind the front one, and there's no way to dodge sideways in this area.

: Nurse...! I’m coming back again!
: Sorry about that, pal. Just sit the rest of this one out, okay?



: Indeed it does. The Kurvaz have laid out a welcoming party!



♪ Music: Cosmic Stylings



: I was gonna ask you the same thing... You Kurvaz Hunter you!
: I’d prefer it if you called me Calua, dude.
: Don’t tell me you’re down here lookin’ for the Crystal Stone too?
: Crystal Stone...? So that’s what Kurvaz wants, is it?
: Dude? Did I just say something shouldn’t have?
: Is this idiot for real...?
: But anyway, we don’t have the Key, so we aren’t gettin’ anywhere.
: You mean... THIS Key?



: Red, you’re the idiot now... You didn’t have to show him that!
: ...Ah, yeah.
: I’d be really happy if ya left the key there for me, dude.
: Dream on! Get out of my way! I’m coming through!

♪ Music: Decisive Battle

:siren: Boss: Calua :siren:

So, this is our first mech-type boss. Fortunately for him, Calua's better at fighting than he is at keeping secrets. He switches between melee:



...and ranged:



but doesn't intermix them. Once he's started firing his gun, he'll stay that way until he's fired four shots. With our upgrades, it's hard to get close to him and grab him without being meleed, so instead I chuck his mini-missile back at him.

But what's this?



Picking up his dropped gun lets you fire a few shots of your own, based on how early you got him to drop it, though he'll sometime dodge them. Once you're out of shots, you can chuck it for one last hit.

Once he's gone below half health, he starts using this:




If you're grabbing him when it starts, he'll throw you back, and usually land a guaranteed hit off it. If you're fast, it's a good chance to punish him after you dodge, but our upgrades aren't quite high enough for that, and I get clocked in the face a few times for trying. Eventually, though, I take him down.

♪ Music: Cosmic Stylings



: Yikes! Maybe I underestimated ya, dude!
: You’re going to tell us all about Kurvaz’s plans...!
: Wh-oa, dude! I gotta bounce! Like now, dude! *leaves*
: Hey! Get back here!



: We may as well let him run.




: ...Just put it in here?
: ...huh?!

The waterfall parts to reveal...



♪ Music: My Distant Blade ♫



: One Crystal Stone, coming right up!






: The source of my powers, Nono, is reacting to the Stone.

: Meaning this definitely has something to do with Lares.
: Okay! Now let’s split before the Kurvaz come back!



: Everything’s ready! Are you okay, Elh?
: I’m fine. But please, let’s leave before the other Kurvaz spot us.
: And we're off!
: Aye-aye, sir!

♪ Music: The Master ♫




: And just WHY would you return without it?!
: Well... Uh...
: They were funny, dude, so maybe I toyed with them too much.
: This isn’t the time for jokes, Calua... Get serious and tell us straight. Who was it that took it?
: It was a smallish, red robot. The Hunter dude’s name was...
: Red. Yeah. I think his little Felineko buddy said ”Red”.
: I know who he is talking about.
: Is that so? Then I’ll leave the rest to you.
: I’ll be resting in my chambers.
: Very well, Guild Master. Gren, can you track them down?



: Good. Give my regards to the Director, Lady Opéra, for me.
: Understood. We shall depart at once.
: Later, dudes!



: Accompanied by a Paladin, of all beings...
: Coincidence...? Unlikely. Heh heh...
: ...Elh...

Scalding Coffee
Jun 26, 2006

You're already dead
Get some upgrades.

Cyouni
Sep 30, 2014

without love it cannot be seen
I honestly probably should, but it hasn't really been causing me that many problems thus far (up until the one other boss I just played through who definitely expects you to have a certain amount of Hydraulics). I'm considering having a bunch of decent upgrades sitting around in the future, and swapping them in if I have problems.

Last Transmission
Aug 10, 2011

Well, I sure hope Red's doggy paddlin' thru all that water. I wouldn't accept anything less from a game like this.

And I haven't got a clue what Exp are for, does Red level up aside from upgading our mech?

Cyouni
Sep 30, 2014

without love it cannot be seen
Doggy paddle is 100% what's going on.

Red does level up aside from the mech, but it's really only for increasing your max HP and (rarely) a mid-battle heal.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Alright, we got the first power crystal! Let's go, holy maiden!

This is just, like... the raw ore of kids' adventure cartoons? But not in a bad way or anything.

Cyouni
Sep 30, 2014

without love it cannot be seen
I just wanted to note this isn't dead - I have an update half-written right now (and the material recorded for a couple updates after that), but a family reunion at the end of January coupled with a ton of work immediately following that ended up crippling my pace. Next update should probably be up tomorrow at latest.

Solitair
Feb 18, 2014

TODAY'S GONNA BE A GOOD MOTHERFUCKIN' DAY!!!

Cyouni posted:

I just wanted to note this isn't dead - I have an update half-written right now (and the material recorded for a couple updates after that), but a family reunion at the end of January coupled with a ton of work immediately following that ended up crippling my pace. Next update should probably be up tomorrow at latest.

Unfortunately it looks like a whole bunch of screenshots got broken while you were away.

Scalding Coffee
Jun 26, 2006

You're already dead
It doesn't look that way, unless you forgot that this is a NDS game.

Mraagvpeine
Nov 4, 2014

I won this avatar on a technicality this thick.

Solitair posted:

Unfortunately it looks like a whole bunch of screenshots got broken while you were away.

All the screenshots look like they work. Sometimes when pages have loads of images they may not all load and I find that refreshing will fix that.

Commander Keene
Dec 21, 2016

Faster than the others



You might also want to try viewing just the single post. That reduces the amount of images the browser has to load and thus the chance that it just gives up half-way with a "lol, nope".

e: Should probably include how to do that, though:
code:
https://forums.somethingawful.com/showthread.php?action=showpost&postid=[ID]
Replace [ID] with the 9-digit number after "post" in the "Link to this post" button underneath the post.

Commander Keene fucked around with this message at 04:49 on Feb 16, 2019

Cyouni
Sep 30, 2014

without love it cannot be seen
Yeah, if there are image problems, it's likely the sheer abundance of images on a single page.

Getting to a second page would help that a bit (for future posts), but I'm not confident in that happening.

Scalding Coffee
Jun 26, 2006

You're already dead
Not seeing any changes with the images.

AweStriker
Oct 6, 2014

Solitair posted:

Unfortunately it looks like a whole bunch of screenshots got broken while you were away.

I'm not seeing anything. If you haven't tried viewing an individual post yet, that's probably a good idea; if that doesn't work maybe consider refreshing your browser's cache?

Agent355
Jul 26, 2011


Cyouni posted:

Yeah, if there are image problems, it's likely the sheer abundance of images on a single page.

Getting to a second page would help that a bit (for future posts), but I'm not confident in that happening.

I have absolutely double or triple posted just to push SSLPs to the next page, don't worry about it. Nobody's gonna get mad if you quintuple postin your own thread just to make sure browsers don't have to load too many images at once.

Also this post is one closer.

Scalding Coffee
Jun 26, 2006

You're already dead
What is the shortcut for finding certain words on a page?

AweStriker
Oct 6, 2014

Scalding Coffee posted:

What is the shortcut for finding certain words on a page?

(Control or Command) + F, using whichever key is appropriate for your operating system.

Scalding Coffee
Jun 26, 2006

You're already dead
Thanks

Agent355
Jul 26, 2011


You're welcome.

Agent355
Jul 26, 2011


E: doublepost

Scalding Coffee
Jun 26, 2006

You're already dead
What are you planning your upgrades around?

radintorov
Feb 18, 2011
I'm surprised this is the first time I've seen this game being LP'd on these forums, though I am happy to have caught this thread.

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Cyouni
Sep 30, 2014

without love it cannot be seen

Scalding Coffee posted:

What are you planning your upgrades around?

I think I'll probably be running a pretty balanced offensive set between Mobility, Hydraulics, and Attack. A few updates in the future, I've hit the point where the game expects me to have some level of Hydraulics, so I'll bring it up so that I'm not constantly flailing, and divide the rest among Mobility and Attack.

That should also be enough to put the soon-to-come update on a new page.

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