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Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Rum. You need more Rum. And beer. A drunk household is a profitable one.

And you only need enough canned food to get Engineers who will pay you even more for the rum. Once you get engineers, if you can get a bank unlocked you're golden for money.

Honestly sounds like you didn't focus on upgrading your Old World population since they make a fat chunk of your cash. Also make your islands pretty (which it sounds like you were doing) and just plop down tourist docks. They're just free money after a certain breakpoint that's not hard to get.

If you have the Tourist Season DLC, once you get Artisans you can start getting tourists which just vomit up cash. They also "staff" (well, patronize) dining establishments in your city that create a giant aura increasing happiness and reducing various goods your population consumes.

Finally, if you haven't already: go somewhere pretty and press CTRL+SHIFT+R

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LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Mouse over the Needs in a household pane to see how much cash you can get per house of that level for fulfilling them (also happiness and extra population). One of the DLCs adds a Lifestyle category alongside Needs and Luxuries which give you even more population and usually money as well.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

explosivo posted:

I am approaching the point of my game where seemingly out of nowhere everything goes to poo poo and my balance goes deep into the red and it really feels insurmountable so I save and quit and usually don't come back. I guess I expanded too much too fast but also didn't realize that I had a festival going while I expanded so when it ended I was like -950 immediately. Maybe there's a better way to see details of my balance at any given time but it really feels like that number fluctuates so much that it's hard to get an idea of how well I'm actually doing, and when I'm already scraping the bottom of the barrel with my cash dipping into the red by a couple hundred will make that 30k disappear quickly.

Honestly I've learned a lot this game, I'm actively monitoring the production ratios and quantity on hand a lot more, but it still feels like once one spinning plate slows down I start to lose it until it all goes to poo poo. Might just start a new game! (assuming I'll eventually lose if I go broke)

Edit: to be clear I'm not blaming the game for this, it's truly great I just can barely keep it together past artisans lol

Ctrl Q is your friend. Be sure to put the game on very slow and be sure to shift click all the islands you are using. You almost certainly have a shortage somewhere, address the shortage and you should see the numbers stabilize.

And yes sell soap to the prison guy. Also be sure you don't use ratios for canned food, that stuff is junk and will make you overproduce if you go purely by the numbers. Just make enough canned food to keep the supply/produce numbers at zero. Buy steel don't make it, it's not worth making at the artisan level. Archie sells steel.

At some point probably into engineers, you want to find items that let you ignore canned food for the most part. In the item production window you can search for canned and it'll tell you which items will help and how to get them.

Mayveena fucked around with this message at 16:25 on Nov 15, 2023

explosivo
May 23, 2004

Fueled by Satan

Thanks all, that's helpful info. I went straight into Enbeesa and actually haven't even really gotten established in the New World yet so Rum has not been in the equation, and I have been slow getting beer going so that's something to look at for sure. Trade is another issue I've been wasting a bunch of money on because the pirates basically get to roam free since I'm the only player on the map. I put everything into a big offensive to try and take out their island but fell short and I don't even think that permanently removes them right? I will check the tourist docks out too because I haven't built those yet so I'm sure there's money to be made there.

Edit: I think a single public mooring may have fixed my death spiral, lol.

explosivo fucked around with this message at 05:34 on Nov 15, 2023

The Cheshire Cat
Jun 10, 2008

Fun Shoe
Yeah the biggest reason for finding yourself in the red is not upgrading your pops aggressively enough. Farmers and workers will make you so little money that you will barely break even when supplying their needs. Artisans will make you a profit but it will still be tight. As you advance through the population tiers, money becomes less of a problem.

There are non-tax options for making cash though - selling potatoes and soap to the prison is a common starting strategy, and if you can get a ceasefire with a pirate faction they pay a ridiculous amount for beer. You can also make money via arbitrage since some NPCs will sell goods to you for less money than others will buy them from you, although you need to have a decent amount of cash on hand to be able to pay for the initial purchase. Watches from Archy to Ketema nets a profit of about 5k per ton, although he won't start selling them until you've unlocked Artisans so it's more of a mid-game strategy (you are also dependent on their resupply rate so there's a maximum amount of money you can make from running arbitrage routes).

The Cheshire Cat fucked around with this message at 06:26 on Nov 15, 2023

Dunno-Lars
Apr 7, 2011
:norway:

:iiam:



You might also just not have enough population.
Building a ton of worker housing somewhere and giving them beer is a good and stable income.

Production buildings for building parts are also rather expensive and overbuilding will slowly tank your economy.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



explosivo posted:

Thanks all, that's helpful info. I went straight into Enbeesa and actually haven't even really gotten established in the New World yet so Rum has not been in the equation, and I have been slow getting beer going so that's something to look at for sure. Trade is another issue I've been wasting a bunch of money on because the pirates basically get to roam free since I'm the only player on the map. I put everything into a big offensive to try and take out their island but fell short and I don't even think that permanently removes them right? I will check the tourist docks out too because I haven't built those yet so I'm sure there's money to be made there.

Edit: I think a single public mooring may have fixed my death spiral, lol.

Enbessa is cool and secondary. The New World is required.

Single Tight Female
Jan 17, 2008

Mayveena posted:

Buy steel don't make it, it's not worth making at the artisan level. Hugh sells steel.

This is absolutely one of the biggest stumbling blocks early game so it shouldn't pass without further comment (although I think you meant Archie lol)

The steel production chain is a massive spike in both maintenance cost and workforce, so as well as potentially going into the red you need to further expand your workforce - costing more building materials and goods production - to supply something you can buy for $150 a ton.

In a game where generally speaking growth is king and more is better, it's dead weight at the time it comes in (like Canned Food) so just skip it.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
How do you create Local Mail? I have a Post Office and Post Boxes but no actual mail. Help appreciated.

Gadzuko
Feb 14, 2005

Mayveena posted:

How do you create Local Mail? I have a Post Office and Post Boxes but no actual mail. Help appreciated.

The post office/box has to have houses in its radius. It will then produce local mail based on population. Houses also consume local mail, assuming you have that turned on in lifestyle goods, so you need to have a majority of the island within the radius of a postal service in order to see a surplus.

An important thing to note about the mail system is that consumption is based on the level of the house, but production is based on population. This means that increasing population density without boosting house level is key to getting surplus mail. Make sure all needs are met and as many lifestyle goods as possible are being provided to boost the efficiency of your postal service.

explosivo
May 23, 2004

Fueled by Satan

Single Tight Female posted:

This is absolutely one of the biggest stumbling blocks early game so it shouldn't pass without further comment (although I think you meant Archie lol)

The steel production chain is a massive spike in both maintenance cost and workforce, so as well as potentially going into the red you need to further expand your workforce - costing more building materials and goods production - to supply something you can buy for $150 a ton.

In a game where generally speaking growth is king and more is better, it's dead weight at the time it comes in (like Canned Food) so just skip it.

Thank you, this is good to know. I generally haven't been doing much buying at all which I probably should be utilizing more. I definitely am spending a ton of resources making steel, I can put it in the docklands trading thing to swap for stuff or sell extra but yeah I think that's been a huge drain.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

explosivo posted:

Thank you, this is good to know. I generally haven't been doing much buying at all which I probably should be utilizing more. I definitely am spending a ton of resources making steel, I can put it in the docklands trading thing to swap for stuff or sell extra but yeah I think that's been a huge drain.

Steel is about the only thing you need to buy. You can put it in Docklands but I wouldn't, it's too expensive to make for what Docklands value it provides.

Kaiser Schnitzel
Mar 29, 2006

Schnitzel mit uns


explosivo posted:

I am approaching the point of my game where seemingly out of nowhere everything goes to poo poo and my balance goes deep into the red and it really feels insurmountable so I save and quit and usually don't come back. I guess I expanded too much too fast but also didn't realize that I had a festival going while I expanded so when it ended I was like -950 immediately. Maybe there's a better way to see details of my balance at any given time but it really feels like that number fluctuates so much that it's hard to get an idea of how well I'm actually doing, and when I'm already scraping the bottom of the barrel with my cash dipping into the red by a couple hundred will make that 30k disappear quickly.

Honestly I've learned a lot this game, I'm actively monitoring the production ratios and quantity on hand a lot more, but it still feels like once one spinning plate slows down I start to lose it until it all goes to poo poo. Might just start a new game! (assuming I'll eventually lose if I go broke)

Edit: to be clear I'm not blaming the game for this, it's truly great I just can barely keep it together past artisans lol
You can run a huge negative balance as long as you are selling Eli boatloads of soap.

E: also do quests. This is easier if you have some one star AI on as they will offer you easy quests all the time.

Buy off the pirates. It ain't cheap but its worth it IMO and eventually you can get a peace treaty and trading rights and make piles of money off them.

Kaiser Schnitzel fucked around with this message at 19:15 on Nov 15, 2023

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Yet another question. My game is beginning to slog. I have 32GB of RAM and a 2070. What would I need to improve to get a snappier game?

WithoutTheFezOn
Aug 28, 2005
Oh no
Turning off shadows is always the first go-to step to improving game performance, but this game seems to eventually slog no matter what.

Dunno-Lars
Apr 7, 2011
:norway:

:iiam:



On the soap business, you can find a specialist that replace the inputs for the soapmaker with wood. Making it wildly profitable and easy to massively scale up.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Yeah Wood is one of the ones you’re going to wind up overbuilding because you want enough to keep your lumber mills running in the event you do a mass upgrade or something, but you’re still going to have them idle a lot of the time, and they’re cheap enough not to be worth microing.

I’ve used building wood for my first Docklands export before but turning it into soap for extra seed cash pays off a lot faster, and at the time when cash on hand is still an issue.

Early game I like to keep my sailing shipyard cranking out schooners or clippers, set to a rally point where I can easily blip into the session and sell most of them. Keeps a supply of empty hulls around for new trade routes as well.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Mayveena posted:

Yet another question. My game is beginning to slog. I have 32GB of RAM and a 2070. What would I need to improve to get a snappier game?

Reduce or turn off actors. You'll have less people walking around but your game will also chug less rendering less people walking around.

explosivo
May 23, 2004

Fueled by Satan

I think I've more or less turned it around, thanks for the help friends :waycool:

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Don't forget to press CTRL+Shift+R!

Also you can have tourist piers in the New World for more free cash!

explosivo
May 23, 2004

Fueled by Satan

Alkydere posted:

Don't forget to press CTRL+Shift+R!

Whoa, that's awesome! I had no idea you could do that.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Somehow I turned off Rescue Expeditions and I need to turn them back on again. Help!

Also ex, be sure to brick all of your roads, everything works much better with brick roads over dirt roads.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Mayveena posted:

Somehow I turned off Rescue Expeditions and I need to turn them back on again. Help!

Also ex, be sure to brick all of your roads, everything works much better with brick roads over dirt roads.

How so? Did the tab just disappear or shows nothing? I will point out that once you have the university, they're basically pointless.

Single Tight Female
Jan 17, 2008
There's a limit on how many expeditions you can have stacked up, could it be that? If all the ones you've got waiting are non-rescue just hover and hit the trashcan to delete them, eventually you'll get some you want.

I use this to clear rank 3 early game when my crappy ships can't handle it.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
I think somewhere in the game I told it I didn’t want Pirates or Rescue expeditions but I don’t remember where. All I ever get is Arch, Zoo, and Botanical expeditions.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Never heard of anything like that. I'm pretty sure that besides the DLC/story line expeditions the rest are it's 100% random.

Your queue is either full, or if you have been clearing it out, no one's just getting lost at sea for you to send a ship to fetch. Just knock out a few and you'll get some rescues again.

Or just get the same specialists you'd get from the prison or from the research institute or other quests.

Alkydere fucked around with this message at 03:49 on Nov 17, 2023

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
If anyone’s got a hankering for some more Anno, check out Steamworld Build that just got released yesterday. It’s basically a Steamworld version of of Anno 1800, though instead of the new world you’re building a second city in a mine underneath your main town.

It’s on Xbox GamePass so if you’ve got access to that it’s well worth checking out.

Oxyclean
Sep 23, 2007


I just finished (10 hours) it and I'll add the caveat that it is a very easy game coming in with Anno experience.

I found myself wishing there was maybe a second settlement or something - the mine started to feel a little tedious towards the end.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

webmeister posted:

If anyone’s got a hankering for some more Anno, check out Steamworld Build that just got released yesterday. It’s basically a Steamworld version of of Anno 1800, though instead of the new world you’re building a second city in a mine underneath your main town.

It’s on Xbox GamePass so if you’ve got access to that it’s well worth checking out.

We've been discussing it over in the Management thread https://forums.somethingawful.com/showthread.php?threadid=3954084

mitochondritom
Oct 3, 2010

I've a weird question. I had a hankering for Anno and redownload 1800. I've accumulated all the DLC for it (I think) over the years in various sales, but never played any of it. Holy poo poo there's a lot and it seems totally overwhelming.

Anyway, thanks to the cloud I had my original Campaign save. I booted that up and realized I must have been nearly at the end (was building a courthouse in stages, like the Cathedral from 1404). I finished that and got a game complete thing with a cutscene and some achievements popped up. But then the game carried on.

My question is, am I best to start a Sandbox game for all the DLC ? Or just continue this campaign? Is the DLC best experienced starting a new campaign? Or Sandbox? Am at a bit of a loss.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I don't actually know if the dlc integrates with a campaign but yeah I'd recommend a sandbox run. Turn everything on and just ignore the intro quests until you're ready. There's no time limit on anything that matters until you're deep into certain questlines. And even then, it doesn't really matter.

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
Yeah I would restart in a sandbox too. If you just want to chill out and build, make sure you turn the NPCs off. The extra challenge of having rivals is interesting, but imo it gets very annoying and the combat is definitely not one of 1800’s strengths.

kanonvandekempen
Mar 14, 2009

mitochondritom posted:

I've a weird question. I had a hankering for Anno and redownload 1800. I've accumulated all the DLC for it (I think) over the years in various sales, but never played any of it. Holy poo poo there's a lot and it seems totally overwhelming.

Anyway, thanks to the cloud I had my original Campaign save. I booted that up and realized I must have been nearly at the end (was building a courthouse in stages, like the Cathedral from 1404). I finished that and got a game complete thing with a cutscene and some achievements popped up. But then the game carried on.

My question is, am I best to start a Sandbox game for all the DLC ? Or just continue this campaign? Is the DLC best experienced starting a new campaign? Or Sandbox? Am at a bit of a loss.

As I understand it, when you buy new DLC and you start a save for the first time, the game will give you a prompt asking you to activate it. The campaign in 1800 is pretty sandboxy already, so you could just play from there.

If you start a new game, like other people here have said, you can ignore the DLC for as long as you want, it doesn't really matter, however there are a few that are probably worth paying attention to:

At 300 workers, Bright Harvest becomes available (well the easy half of it anyway). This will allow you to straight up double the yield of every animal farm you have, so you'll want to make sure that all the farms you have are built with it in mind.
When you get to the point Cape Trelawney opens up (700 artisans), it makes sense to drop everything and focus on it. It will open up a new map with a Huge Island, which you'll probably want to set up as your Main Island. At this point the Docklands DLC should already be unlocked, so this would be an ideal moment to start using it.

Everything else is more or less late game.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Actually, Bright Harvest does more than double farm production. Both silos for animal farms, and tractor sheds for crop farms, add a "+1/3" modifier in addition to everything else which means every third cycle gives an extra output.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

webmeister posted:

Yeah I would restart in a sandbox too. If you just want to chill out and build, make sure you turn the NPCs off. The extra challenge of having rivals is interesting, but imo it gets very annoying and the combat is definitely not one of 1800’s strengths.

I'd argue to leave em on for the first few games. They can be fun to interact with and it's not really much of a challenge below the three star ones.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Eschatos posted:

I'd argue to leave em on for the first few games. They can be fun to interact with and it's not really much of a challenge below the three star ones.

For me at least, they are simply an artificial pain in the rear end. They don't increase my enjoyment of the game in the slightest.

WithoutTheFezOn
Aug 28, 2005
Oh no
So does everyone always end up with a Just Beer Island, or is it just me?

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Farm trade union plus malt house/brewery trade union (separate them later when you start racking up brewery specialists, the malt houses get only generic productivity and electricity bonuses, nothing fancy for them) for sure. Usually I’ll have my Crown Falls Farmer or Worker town on the same island, and it will be sending beer to New World residential islands.

Since there’s bonus-goods specialists, particularly for Rum, usually trade routes are set up to dump excess beer at a vendor in order to ensure an uninterrupted flow of secondary products, as well.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

WithoutTheFezOn posted:

So does everyone always end up with a Just Beer Island, or is it just me?

As I recall the only dedicated islands for me tended to be the various new world goods, massive sugar farms and such, and then maybe a coal/wood factory island in the old world. Never felt a need for others.

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Caconym
Feb 12, 2013

LonsomeSon posted:

Farm trade union plus malt house/brewery trade union (separate them later when you start racking up brewery specialists, the malt houses get only generic productivity and electricity bonuses, nothing fancy for them) for sure. Usually I’ll have my Crown Falls Farmer or Worker town on the same island, and it will be sending beer to New World residential islands.

Since there’s bonus-goods specialists, particularly for Rum, usually trade routes are set up to dump excess beer at a vendor in order to ensure an uninterrupted flow of secondary products, as well.

Been a while since I played, but I think malt houses count as "drink producer" so they benefit from those items (ethanol byproduct!). I tend to make a beer island just for the pirates as well, just to make absolutely sure that relations don't drop over time without me noticing. So I sell them the ordinary surplus _and_ have dedicated production for them.

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