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Bloody Hedgehog posted:No goods coming in by ship, I could understand if I was relying on NPC's to provide goods that supply might drop off leading to citizens being dissatisfied. No ships being built either. I'm pretty sure ship yards are just a flat 100 workers when active, but I could be wrong on that. I think supply can drop/flux even if your shipping your own goods if you aren't accounting for travel time? Something else to consider is when you upgrade a farmer residence to a worker residence, that's a potential doubling of needs for the farmer tier for that residence if it fills out. So maybe what's happening is you're upgrading a bunch of residences, they start to fill up, supply no longer meets demand, spiral starts? Maybe there's something fucky somewhere causing supply flux? A few times I've had setups that just refuse to be efficient despite me having the correct supply ratios.
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# ? Jun 7, 2020 16:14 |
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# ? Apr 26, 2024 18:04 |
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Yeah, not sure. Could be something I'm not seeing, or just something vaguely buggy. Like, today I started a new session, and I had something like 10 fires in the first hour of game. The kicker was the fires started on the same house every single time. There was nothing on my island but farmers residences and a firehouse in the area, and every time I look away this drat house is on fire again. Maybe with the base game and everything they've added in expansions, the game is just trying to spin too many plates under the surface and throwing out weird bugs.
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# ? Jun 7, 2020 16:23 |
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I don't understand the doubling and tripling of train track. The buildings that use trains only have one entrance and one exit so how can you double up the track? Also if I bring oil from other islands will that automatically be added to my existing island that is using electricity?
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# ? Jun 7, 2020 18:05 |
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The only real complaint I have is that the New World has slightly too annoying islands, just have them be like 25% less annoying to make a city on please.
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# ? Jun 7, 2020 19:39 |
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Mayveena posted:I don't understand the doubling and tripling of train track. The buildings that use trains only have one entrance and one exit so how can you double up the track? Also if I bring oil from other islands will that automatically be added to my existing island that is using electricity? Oil can be transported similar to other goods but it requires different ships and infrastructure. Once it arrives at the island it will be transported from the oil dock building to other buildings by train.
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# ? Jun 7, 2020 19:48 |
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hmm, an Anno 1800 board game. i played a boardgame based on age of mythology that was fantastic and 2 based on civilization that are a totally unfun drudge...wonder which way this one'll go
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# ? Jun 9, 2020 17:03 |
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Well, it's published by Kosmos, a publisher only notable for being lucky enough to have someone make Settlers of Catan for them. Otherwise the designer, https://boardgamegeek.com/boardgamedesigner/6/martin-wallace Martin Wallace does have a ton of games under his belt. It'll probably be a usable, not-in-any way noteworthy game that'll mostly get sales from the vague association with the IP in Germany, as well as probably leaning on a lot of nice-looking graphical assets from the game. But it's hard to know until they actually show of anything other than just the box art. (And the annoyingly loving vague description.) quote:Anno 1800 - New in autumn 2020 ⛵️⠀ I imagine making a board game must be a lot cheaper when you can just copy the art assets from the game. SubNat fucked around with this message at 17:38 on Jun 9, 2020 |
# ? Jun 9, 2020 17:35 |
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Ive never heard of any Martin Wallace games before other than Brass Birmingham (which was a coop design effort and an evolution of Brass Lancashire, so its not like he designed it from scratch), but the rest of his catalogue all appear to be okay games, and this will probably be at least okay too. Itll probably have something similar to Terra Mysticas upgrade mechanic which, combined with a supply chain, could be interesting. But its also german and "player interaction" is one of the few things they dont have a word for
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# ? Jun 9, 2020 23:29 |
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Control Volume posted:Ive never heard of any Martin Wallace games before other than Brass Birmingham (which was a coop design effort and an evolution of Brass Lancashire, so its not like he designed it from scratch), but the rest of his catalogue all appear to be okay games, and this will probably be at least okay too. Itll probably have something similar to Terra Mysticas upgrade mechanic which, combined with a supply chain, could be interesting. But its also german and "player interaction" is one of the few things they dont have a word for Well we'll have to see which Martin Wallace we get. The designer of the brutal Age of Steam and the original Brass? Or the total euro Martin Wallace of late? It’d be great if he went back to his roots.
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# ? Jun 10, 2020 05:44 |
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Going wide at artisans is the real gamechanger to me now. Even if you don't like using the cape just plop it full of boozed up tier 1,2,3 people for a big income while you build up to 4 and 5
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# ? Jun 10, 2020 14:19 |
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Mayveena posted:Well we'll have to see which Martin Wallace we get. The designer of the brutal Age of Steam and the original Brass? Or the total euro Martin Wallace of late? It’d be great if he went back to his roots. oh huh he did design brass lancashire. Yeah this has the potential to be really good if he does supply lines in an interesting way
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# ? Jun 10, 2020 21:32 |
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Starting a new game to try bright harvest I was really happy with all of the solved supply chains and this is difficult...
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# ? Jun 16, 2020 05:17 |
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Mayveena posted:Well we'll have to see which Martin Wallace we get. The designer of the brutal Age of Steam and the original Brass? Or the total euro Martin Wallace of late? It’d be great if he went back to his roots. Martin is actually pretty critical of how the game developers for Brass: Birmingham made the game less cut-throat then his original design. Also Wildlands is pretty much the opposite of a care-bear euro game. fake edit: He's been working on a Total War board game lately and was running prototype play-test sessions before the covid19 hit.
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# ? Jun 16, 2020 09:42 |
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NoNotTheMindProbe posted:Martin is actually pretty critical of how the game developers for Brass: Birmingham made the game less cut-throat then his original design. Also Wildlands is pretty much the opposite of a care-bear euro game. Well he approved the game. This is his list of published games. Nothing after 2010 has matched the elegant knife edge of Age of Steam or Brass. I will say I have not played Wildlands but from people who have and who play heavy games, they were not impressed. I'll be interested in his Total War game as well.
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# ? Jun 16, 2020 15:40 |
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I finally purchased the Season Pass for Season 1. However I have a game already in progress. Will I need to start another playthrough for any DLC bits to appear? or will they trickle in some how?
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# ? Jun 16, 2020 21:47 |
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Twlight posted:I finally purchased the Season Pass for Season 1. However I have a game already in progress. Will I need to start another playthrough for any DLC bits to appear? or will they trickle in some how? When you load the game again Anno will ask you if you want to enable the DLC. If/when you do so everything is now all hunky-dory as stuff is just unlocked.
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# ? Jun 16, 2020 21:59 |
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Alkydere posted:When you load the game again Anno will ask you if you want to enable the DLC. If/when you do so everything is now all hunky-dory as stuff is just unlocked. so it is! thank you!
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# ? Jun 17, 2020 00:05 |
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Oh thank god, they removed the silo explosions in the latest patch. Those things were quickly becoming too dangerous to bother with.
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# ? Jun 19, 2020 08:01 |
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As soon as I got to Trelawney I hoovered up all the islands before Beryl, Gasparov, and Mercier could get to them. I got the three big islands that have oil plus planted my flag at crown falls. I've been able to nab one of the islands before them before, but never this many. I dont feel bad about it. The AI are ruthless cheaters in this game anyway.
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# ? Jun 21, 2020 18:28 |
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Anno 2205 is 75% off on Steam ATM - it's 18$ Canadian and I presume something like 15$ American. Kinda tempted but I don''t know if i need it between having 1800 and Saitsfactory to satisfy my logistics games needs?
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# ? Jun 25, 2020 20:04 |
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Oxyclean posted:Anno 2205 is 75% off on Steam ATM - it's 18$ Canadian and I presume something like 15$ American. it's really, really good
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# ? Jun 25, 2020 20:09 |
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boar guy posted:it's really, really good 2205? It felt like everyone was telling me it was one of the weaker games in the series. (Particularly contrasted to 1800.) But I suppose at that price it's not a bad deal for something I'll probably get at least 40 hours out of.
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# ? Jun 25, 2020 20:16 |
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Oxyclean posted:2205? It felt like everyone was telling me it was one of the weaker games in the series. (Particularly contrasted to 1800.) the combat is detached from the campaign in a way that a lot of people don't like because it essentially means you don't have to do it if you don't want to. but the game is gorgeous and the production interface is probably the best of all the Annos. it's difficult, too. going to the Moon is gonna rock your poo poo
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# ? Jun 25, 2020 20:21 |
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Oxyclean posted:Anno 2205 is 75% off on Steam ATM - it's 18$ Canadian and I presume something like 15$ American. IMO 2205 is a different game than any other Anno, but is well worth 18 bucks. It's much closer to SimCity with a logistics network than an illustrated logistics network like other Anno games.
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# ? Jun 25, 2020 20:23 |
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Oxyclean posted:Kinda tempted but I don''t know if i need it between having 1800 and Saitsfactory to satisfy my logistics games needs?
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# ? Jun 25, 2020 20:34 |
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Oxyclean posted:2205? It felt like everyone was telling me it was one of the weaker games in the series. (Particularly contrasted to 1800.) It does a few really cool things. It's grander than most anno games in scale, the space station dlc is awesome, the distinct regions and population are cool and have good mechanics and are intertwined (the moon!!), and overall it's neat. It does a few things really poorly. There's no competition for or trading between islands like in other anno titles, everything is streamlined and simplified so expanding population in a region feels repetitive and tedious in ways no other anno game does, maps are not randomly generated, and switching between regions had me tabbing out with how long it takes. It does a few things somewhere in the middle. There's still trading between regions. It's just done on a global map in a very streamlined way (trade ui is good in this game for real, but it's simplified). Your regions will get invaded now and then and mess up your income but it's easy to fight it back. It's just something that happens with some frequency and never stops which is an awkward mechanic. The combat is detached from the rest of the game and fine I guess. I didn't find the combat particularly fun or engaging, but it's not bad either. It's just kind of there. It's worth checking out. $15 isn't bad if it's the edition that includes all of the DLC. I'd expect at least 40 hours out of it but not endless hours. Khorne fucked around with this message at 20:47 on Jun 25, 2020 |
# ? Jun 25, 2020 20:41 |
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ah, one more thing to remember about 2205- it's missing the functionality of the world market, if you don't have an internet connection. just something to consider before plunking down the cash
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# ? Jun 25, 2020 21:08 |
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Pyromancer posted:Get X3:Terran Conflict for a fiver, it's a logistics game with a space sim on the side you could sink hundreds of hours into Did they ever fix the fact that the Terran economy literally doesn't work?
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# ? Jun 25, 2020 21:15 |
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Is there any way to see power/workforce/logistic demand on buildings before I place them in 2205? e: Oh, I'm blind, there's an info bar when placing, it's just not on the tooltip. Oxyclean fucked around with this message at 02:32 on Jun 27, 2020 |
# ? Jun 27, 2020 01:26 |
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Played like 25 hours of Anno 2205 so far - it was definitely a good buy at the price. Definitely a totally different vibe/feel then 1800. On the easiest difficulty and no settings tweaks it's been a really nice chill builder, I imagine comparable to Anno 1800 with AI and pirates off. I'm also feeling like some of the other factors (money & demand) might be balanced easier then easy in 1800 since i was basically never struggling to keep my balance in the positive. Also, no invasions on easy. Coming from 1800, it does feel a little bit weird to have things being sector-wide, rather the island wide, as well as sector transfers that take effect instantly. It is kind of nice for supply balance to just work magically because of that though. Something that totally threw me off though is the game has prompted me on a few occasions to spend rare resources on factory modules, while the modules just cost basic resources, leaving me to wonder if I missed something. It seems at some point they re-balanced things and rare resources mostly just go to doing stuff with the orbital station and the odd sector project or elevator upgrades. The combat missions are cute - it's sort of nice to take a break from managing my city to blow up some ships while cash piles up. I'm working on the Tundra DLC now - I unlocked the first factory boosting module and it seems like it has some crazy potential?
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# ? Jul 2, 2020 01:20 |
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Oxyclean posted:Something that totally threw me off though is the game has prompted me on a few occasions to spend rare resources on factory modules, while the modules just cost basic resources, leaving me to wonder if I missed something. It seems at some point they re-balanced things and rare resources mostly just go to doing stuff with the orbital station and the odd sector project or elevator upgrades. Originally the modules cost rare resources but it meant you were having to grind combat missions like a motherfucker so that got the axe in one of the major patches. It was a colossal pain in the rear end and the biggest point of suffering in the game by far.
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# ? Jul 2, 2020 01:49 |
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Omnicarus posted:Originally the modules cost rare resources but it meant you were having to grind combat missions like a motherfucker so that got the axe in one of the major patches. It was a colossal pain in the rear end and the biggest point of suffering in the game by far. Also, Humble is having an Anno Franchise sale right now. Anno 1800 is 55% off and 1800 complete is 45% off. Y1DLC is 40% off and no discount for Y2DLC. Anno 2205 and 2070 discounts seem similar to those on steam? Speaking of 2070 - was Deep Ocean any good? Would it be worth it to even go back to 2070 at this point when I have 2205 & 1800?
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# ? Jul 2, 2020 19:54 |
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Omnicarus posted:Originally the modules cost rare resources but it meant you were having to grind combat missions like a motherfucker so that got the axe in one of the major patches. It was a colossal pain in the rear end and the biggest point of suffering in the game by far. there was a phone app you could link to your account that was essentially a match three game where you could earn exotic resources also. is it still functioning? Oxyclean posted:Speaking of 2070 - was Deep Ocean any good? Would it be worth it to even go back to 2070 at this point when I have 2205 & 1800? yes Deep Ocean is what made 2070 tip over from good to great for me. gorgeous gfx and a neat extension of the story
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# ? Jul 2, 2020 19:57 |
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boar guy posted:there was a phone app you could link to your account that was essentially a match three game where you could earn exotic resources also. is it still functioning? The asteroid miner app got unceremoniously shut down at some point. It's gone forever And yeah Deep Ocean is pretty great. In retrospect I guess it was sort of a prototype for the "multi session" gameplay of 2205 and 1800, with the sea floor acting as a second map.
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# ? Jul 2, 2020 21:28 |
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Deep Ocean was so good, making underwater colonies with algae farms and coral mines was the best. I think Anno 2070 is my favourite one.
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# ? Jul 2, 2020 21:50 |
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Oxyclean posted:Yeah, I gathered as much, but for whatever reason I pictured it being like 1 rare resource for 1 module which seemed like it might have been reasonable, because for the longest time it felt like a stupid amount of the rare resources with nothing to spend them on, which made them feel kinda pointless.
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# ? Jul 2, 2020 21:53 |
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mitochondritom posted:Deep Ocean was so good, making underwater colonies with algae farms and coral mines was the best. I think Anno 2070 is my favourite one. I think that seeing the divers from working buildings swim around while setting up expanded facilities and listening to the underwater soundtrack was really a higher nerd-glee peak than settling the Moon in 2205. 2070’s placing most combat in aircraft and the existence of cargo subs made dumb hellwars a lot less frustrating, too, and I really liked the persistent ARC mechanic and the research -> modules thing. If I had time for vidyagaems nowadays I’d probably revisit it and see if when last I logged out I had the eco-neutral coal power plant setup slotted in ~
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# ? Jul 3, 2020 23:09 |
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Deep Ocean is what turned 2070 from good to great imo. I have played 2070 the most out of any Anno so far, and I played, maybe forgetting an expansion here or there, literally all of them.
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# ? Jul 3, 2020 23:38 |
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Also I kinda miss the ARKs for providing sector wide session benefits, 1800's influence bonuses aren't quite as satisfying. That said, I also quite miss island-wide slot bonuses. Even if the new system allows for a lot more specialization and granularity, at the cost of way more micro. I mean, they could implement the 2070 ARK bonuses as a kind of 'company specialization' system. But I doubt we'll be getting a season 3 of dlc to do it in.
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# ? Jul 4, 2020 04:16 |
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# ? Apr 26, 2024 18:04 |
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Any tips on life after commuter piers on Anno 1800? I feel like I should totally change my island layouts, but this is the first time I've made it this far, and I'm having trouble wrapping my head around it.
A Proper Uppercut fucked around with this message at 15:11 on Jul 4, 2020 |
# ? Jul 4, 2020 15:09 |