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If anyone doesn't own any of the games before 1800, the Ubisoft store is doing a big sale - 2205 is , 1404 is $4 and 2070 is $5 (plus all the DLC and the even older games are deeply discounted as well). Also possibly of interest to those who like the Anno games, Ubisoft released updated versions of all of the "The Settlers" games that run on modern PCs and those are included in the sale as well for around $5 each. They have a similar logistics focus but on the scale of individual people instead of big cities, where each resource is individually moved around, used to make other resources, and so forth. To me, 3 and 4 were the best editions, but I think opinions vary widely. If you want to spend a bunch of time connecting industries to roads, now is a great time for it!
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# ¿ Jun 6, 2019 04:17 |
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# ¿ Apr 19, 2024 04:45 |
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WithoutTheFezOn posted:I have Anno 1404 (plus Venice), 2070 (plus Deep Ocean), 1800, and am ok with paying $12.50 to mess with 2205. Are any of the others worth getting? I would say the ones before 1404 aren't really worth it because 1404 was such a huge step forward that it feels pretty bad going back and playing the older ones. YMMV though depending on how much you can tolerate 20 year old graphics and interface design.
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# ¿ Jun 6, 2019 14:41 |
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"The Colonists" has a terrible name but has basically replaced 1800 for me since everything doesn't take a million years to do (having the ships move between old and new worlds in real time was the worst decision ever). It's a little lower level with individual goods being individually transported instead of 1t units that are distributed to houses automatically, and the basic loop is slightly different in that houses use goods to make batteries, which are necessary to harvest resources, which build buildings. It hits the same part of my brain that anno does and that factorio didn't quite do, so I highly recommend it. Also it has easily accessible statistics for everything!
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# ¿ Jul 30, 2019 20:30 |
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I haven't had any issues, but I just got it recently so they might have fixed a lot of that since release. The way roads work can get fiddly, especially if you have a bottleneck somewhere, but it hasn't been annoying enough to bother me yet. The worst part of the game is the combat which is super tedious, but I've just been playing the non-combat missions and getting plenty of enjoyment out of those
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# ¿ Jul 30, 2019 20:51 |
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Alkydere posted:Oh absolutely. He saves you so much money just cutting out the Ghoulash kitchen. Cutting out the pepper farms and replacing the expensive beef farms with pigs saves so much space and so many farmers you can now upgrade to workers and up too. There's also a town hall specialist that automatically fills the canned food and rum needs for any residence in range of a theater. I don't have any of the DLC so it may not help with scholars but I covered enough houses with it to make it to investors without ever needing to build a second canned food factory past the one I used to get enough artisans to unlock the theater. Wool for fur coats would have been nice to have though so that I could have kept my Obrero population below the point where they want beer.
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# ¿ Nov 20, 2020 04:38 |
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nuketulsa posted:100% faster travel time on the map This might actually get me to play the game again, the incredible slowness of world map travel was most of the reason I lost interest. Might have to wait for a sale to get all the DLC without paying a ridiculous amount though.
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# ¿ Mar 1, 2021 23:09 |
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# ¿ Apr 19, 2024 04:45 |
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Mayveena posted:Thanks, so simple Also brick roads conduct power better for some reason which can be very helpful in getting everything covered with the fewest possible plants
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# ¿ Apr 9, 2021 20:36 |