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morallyobjected
Nov 3, 2012
I love this game so much. it's a blast, especially if you're not trying to get 100% of everything (but I regret nothing), and the story is better, I think, than the first impression can imply.

but I also don't find Tama's tic annoying, so that's the kind of person I am.

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morallyobjected
Nov 3, 2012
the mirage descriptions (and the localisation in general) were what sold me on this game. the whole thing just exudes charm and I can't wait until we get WoFF 2 someday

morallyobjected
Nov 3, 2012

Blaze Dragon posted:


And then FFX-2 revives him because X-2 is a very different story and we're better off not talking about it.

FFX-2 had a great story and Tidus only gets revived in the 100% easter egg ending. otherwise it's a story about Yuna becoming independent and finally doing whatever she wants. and also throwing a J-Pop concert in the Thunder Plains

morallyobjected
Nov 3, 2012

Commander Keene posted:

1,000 Needles was a lot more threatening when your party (and enemies) didn't have such ridiculously inflated HP pools. Now it's basically just a good early-game attack.

then there's FF8, which had a Cactuar with 10000 needles

morallyobjected
Nov 3, 2012
is Agarthir a reference to something?

morallyobjected
Nov 3, 2012
it seems obvious to me that the red dragon would be Smaug

morallyobjected
Nov 3, 2012

BisbyWorl posted:

Honestly, field skills are another complaint I have with WoFF. A big selling point is being able to stick whatever monsters you want together yet half your slots need to be dedicated to mirages with field skills unless you want to burn a good chunk of cash on Seraphones. This is even more painful in the base game where you have 2 less mirage slots.

honestly, as long as you just keep 3 Seraphones on hand, you'll be fine. it doesn't come up THAT often, and you get plenty of chances to stop by Nine Wood Hills to stock up. but I agree the game doesn't really benefit from it that much

morallyobjected
Nov 3, 2012

Edvarius posted:

My opinion on Snow is a bit odd, in that I usually despise "idiot hero" types and yet he didn't really bother me. Maybe it was just because I didn't like the person they were actually presenting as the protagonist... or most of the other party members come to think of it. Or maybe he became even more insufferable in the sequels and as I never bothered with those I never noticed.

Oh well, with regards to this game I still have to wonder how Snow was planning on beating a creature that was weak to magic when he's very much a physical specialist. Just let Shiva do all the heavy lifting, I guess?

if there's one thing Snow's good at, it's rushing into things without a real plan and loving it all up

morallyobjected
Nov 3, 2012
XIII is a good game with a messed up development (one character dies but comes back to life because they made the cutscene with him in it before they decided to kill him off).

many people will exaggerate the number of terms you have to learn (there are I think three) and call the battle system a slog while playing it wrong.

it's not a perfect game by any means but it has a lot going for it and XIII-2 is hilarious for how much it takes the piss out of itself

morallyobjected
Nov 3, 2012

Tenebrais posted:

Also, that one of those words is l'cie. That's a word that screams stupid fantasy bullshit far more than things like Fayth or Mako from previous games did. There might not be more vocab to learn than normal, but what is there is much stupider.

I didn't know people got triggered by apostrophes but here we are.

morallyobjected
Nov 3, 2012

fluffyDeathbringer posted:

cranky because people like you are being left behind by society more and more aren't you

I'm not sure what kind of people I am. I just think it's weird that we have a series with names like SeeD/Garden and Magitek which are very dumb if you just think about them for one second (which isn't bad--I love this series and its dumb names/plots/everything) but l'Cie and fal'Cie make people lose their minds every single time you bring them up.

Robindaybird posted:

Honestly lot of it is because the apostrophe is just decorative in bullshit fantasy names, it doesn't alter the pronunciation any, or just creates an awkward pause that disrupts the flow of the word.

with l'Cie, it's literally French for a group of people who work together so it's not fantasy bullshit it's just French. I imagine they just built fal'Cie and Cieth off of that.

morallyobjected
Nov 3, 2012
I get the criticism of all Toriyama's business, but Lightning as a character never seemed that bad to me. People complain about her being angry all the time or whatever but she has to put up with Snow's stupid "hero" bullshit on a constant basis, she feels incredibly guilty over what happened to Serah (in addition to losing like the one person she cared about), and she basically got turned into a pawn in a bunch of gods' games that she can't really escape from unless she wants to turn into a zombie. She could have been more happy-go-lucky I guess, but it would have been weird.

Then again I liked XIII more than most people, and I have similar feelings about VIII, wherein I'm willing to give the characters a lot of leeway for being teenage (mostly-) mercenaries suddenly thrown into a global time war with no real prior experience, so I don't mind that they spend a lot of time acting like, well, teenagers.

morallyobjected
Nov 3, 2012
Squall's English catchphrase was the result of some messy localisation:

https://legendsoflocalization.com/squalls-whatever-line-in-japanese-final-fantasy-viii/

he's less dismissive in the Japanese script

morallyobjected
Nov 3, 2012
the highlights video is absolutely required watching for that purpose. it's the video that convinced me to buy the game in the first place back when it came out.

morallyobjected
Nov 3, 2012

Blaze Dragon posted:

I played X-2 but I refuse to go beyond that. Ever.

I mean, aside from the weird X-2.5 audio novel or whatever, there's not really anything else.

morallyobjected
Nov 3, 2012

Psycho Knight posted:

Also, yes. I hate to devote an update to this next dungeon because it's pretty boring, but because it's so long I couldn't really condense it.

Can't wait for the final dungeon

morallyobjected
Nov 3, 2012
FFX-2 is the story about how Yuna doesn't actually need Tidus to live and can go on crazy adventures with her own life and friends.

The only skeevy thing about the whole thing is Brother, but he mostly gets what's coming to him and FFX-2 is one of my favourite games in the whole series. The "good" ending is just an Easter egg for getting 100%

morallyobjected
Nov 3, 2012
yes, it was confirmed in an Ultimania, I think. Shinra tried to harvest mako energy but couldn't, and FFVII takes place about 1000 years after

morallyobjected
Nov 3, 2012

Psycho Knight posted:

The point is, Nojima is a hack. I will acknowledge whatever great contributions the man made to the Final Fantasy series, but there is no doubt he has gone off the rails now. You can even tell from his quote on this claim that he gave no thought to this:

I mean, Shinra in the game comments on the fact that he might one day be able to use the Farplane/pyreflies as energy so it's not like the potential connection was just made up out of nowhere.

morallyobjected
Nov 3, 2012

Robindaybird posted:

Yea, I can give the Queen a pass if every interaction she had with a guy is the guy trying to force her to cry, that would make anyone have a poor disposition towards men.


And yikes on all that poo poo, FF really was way better off when they allowed all their games to be self-contained.

if they had done that, we never would have gotten X-2 or XIII-2 and 3, and those are some of the best ones in the series.

morallyobjected
Nov 3, 2012

AweStriker posted:

13-2 seemed like a gameplay improvement from the LPs but also the writing and worldbuilding went kinda nutty.

personally, I think the series is at its best when it's not taking everything too seriously, like the ending where Snow is a time cop (in general he's much more tolerable in XIII-2 than he is in XIII). plus it gave us this masterpiece

morallyobjected
Nov 3, 2012

Mraagvpeine posted:

Thanks for clearing that up. It's sad that Nojima tried to drag down FFVII too with his nonsense, especially since it already has its own EU problems. Do you think this deserves a footnote in the FFX EU post?

fwiw Nojima wrote scenarios for FFVII (and was responsible for Aeris dying, apparently), so it's not like he's unconnected to that world and just threw some FFX-2 nonsense in there apropos of nothing--he wrote for both games.

he also wrote for Kingdom Hearts I and II, FFXV, the mythology behind XIII, and a bunch of other Square games (and, as it turns out, Super Smash Bros: Brawl).

like yeah, it's a bit of a silly idea, but it has literally no bearing on any of the games unless they suddenly come out and make some other game bridging the two, and for whatever bits you don't like, he's not some crazy person who just puts out bad ideas and nothing else--he does a lot of perfectly good work on a bunch of titles.

morallyobjected
Nov 3, 2012

Robindaybird posted:

my issue is really even in games where it's clear doing what the baddy wants is a bad idea, either the player character doesn't know that it's a bad idea or they're more proactive in trying to stop things, Reynn basically just complains and then goes along with it with more of a 'shrug', rather then coming off as genuinely frustrated by limited options.

on the other hand, this is like the one lead they have on trying to find their parents, and literal god sent them to Grymoire to get involved.

they're also like 15(?), so decision making isn't their strong suit, but these are similar to the complaints people had about the characters in VIII being immature when they're teenagers brought up in a mercenary school to kill people

morallyobjected
Nov 3, 2012

Blaze Dragon posted:

I don't think anyone expected this to end well but this sure ended spectacularly badly even for my expectations.

And considering Wyn downright said that they did it again, this isn't even the first time these two massively hosed everything up. I can't wait to learn how they did it the first time.

yeah, the twist here is not that the gate turned out to be a bad thing (anyone could have seen that)--the twist is that they've gone through all of this before and still managed to gently caress it up again.

morallyobjected
Nov 3, 2012

LiefKatano posted:

We Planet Robobot now, boys

...Also jesus that's kind of incredible the two have messed up this much. That said, I also feel like Hauyn was way too hard on them for that. Maybe if she was more upfront with "you two are too gullible" bit, it wouldn't be as grating, but as is...

yeah, Hauyn could have potentially solved a lot of problems and answered a lot of questions but she just fucks off despite apparently realising that the twins have no memories of what happened before.

morallyobjected
Nov 3, 2012

Commander Keene posted:

When the twins gently caress up something else through ignorance that she could've prevented by sparing just one line of dialogue.

yeah, it's not unbelievable or anything--it's just that not telling people how they screwed up last time is an excellent way to get them to screw up again just as hard later

morallyobjected
Nov 3, 2012
It is interesting to me that losing their memories apparently mellowed them out some. like they were total rear end in a top hat kids, but at the beginning of the game, they were already much different people. maybe just because they didn't have any of their family around.

morallyobjected
Nov 3, 2012
I don't remember if I missed it but are you misspelling Diabolos' name on purpose?

morallyobjected
Nov 3, 2012

Psycho Knight posted:

Like malkav11 said, Diablos is the original name of the summon, which made its debut in FFVIII. It makes sense, since Diablo means "Devil" in Spanish, which is also his name in the Spanish localization.

Now it's true that the name has become Diabolos since then. I think it's the far more common spelling in fact (VIII is one of the few games that keeps Diablos). My guess is that Diabolos is a translation decision by Square to avoid having their E to T rated games having the heroes summoning the devil to fight for them. That's my gut instinct at least.

I am deliberately avoiding Diabolos for a different reason, though. Normally I would use whatever spelling WoFF uses and just make a trivia note about the name differences if I felt it was called for. However, me using Diablos instead of Diabolos is specifically taking the piss out of the translation. This is for two related reasons:

1. Diablo's description makes a joke about his name being "misspelled" on his wings. The joke being that the design on his wings are mirror images, which means when you are facing him, his left wing reads backwards.

2. The name written on his wings is "Diablo". That spelling of his name is part of his character design. This results in the description joke about his name not working because neither wing spells out "Diabolo", with that extra "o".

I think the joke is that his name is only spelled on his left wing (because the symmetry looks better than writing it out forwards both times), and on his left wing, it's spelled "Diablos" instead of "Diabolos" (or "Diablo" instead of "Diabolos". I've honestly not ever been able to tell if there's an s in the design". his left wing is the one on the right when you face him (in the same way that your left arm would be on my right).

morallyobjected
Nov 3, 2012

Leraika posted:

I think the problem is that you're looking at an English pronunciation guide that uses English syllable structure and using the Japanese pronunciation for that one single syllable.

well, it's not like localisers/translators don't have a history of making small errors in FF games anyway, like the whole Aeris/Aerith thing

morallyobjected
Nov 3, 2012
really, in the end, are we so sure that Grymoire deserves to exist?

morallyobjected
Nov 3, 2012

Leraika posted:

:stare: I don't remember Hauyn ending up as the player character in the base game, though it's been a long-rear end time since I saw the ending.

it wasn't. at least on PS4. you just had Reynn and Lann back

morallyobjected
Nov 3, 2012
the fishing minigame in FFXV was fun and I enjoyed it

morallyobjected
Nov 3, 2012

malkav11 posted:

I think fishing is only notable on that list because it's so mysteriously popular and so inherently boring to begin with.

fishing (and the ocean in general) have always been important cultural components of Japan

morallyobjected
Nov 3, 2012

malkav11 posted:

That doesn't explain why every freaking MMO has fishing minigames.

I dunno which MMOs have them. I was just thinking about WoFF, FFXV, most Zelda games, Okami, Everybody's Golf, Persona, etc. that are all very much Japanese games.

I assume if it's a Western game they probably just needed to give someone something to do and didn't want all the water to be dead space.

morallyobjected
Nov 3, 2012

LiefKatano posted:

So there's gravity resistance... but they only bothered to do it halfway and for (thus far/in the base game? I haven't extensively checked but I somehow doubt there's good resources online for WoFF) one boss, it looks like. :psyduck:

super bosses have always played by their own rules, both for attacks and resistances

morallyobjected
Nov 3, 2012

Robindaybird posted:

and the 3rd Birthday was Another Project Nomura was involved with that Tabeta had to come in and help when Nomura's too busy shoving zippers up his rear end on it, KH3 AND what became FFXV - though Toriyama was the main scenario writer, it's Nomura who suggested all the gross sex poo poo in that game.

Tabata was in there from the start. Nomura wanted to work on 3rd Birthday but was busy with a bunch of other things and asked Tabata to be appointed as director.

re: KH3, I'm not sure what that has to do with Tabata (who had no involvement, as far as I can tell, on the game) or Nomura, because a lot of KH3's development cycle is down to Square-Enix's inability to manage projects well--for example, they switched KH3 over to Unreal after a year of development, which caused a lot of delays and issues that had to be worked out. also actual development for KH3 didn't start in 2013 when they released the trailer--SE has a terrible habit of announcing projects long before anything is ever going to come of them. plus they wanted Nomura to somehow direct FFVersusXIII, KH3, and the FF7 remake almost all at once (and didn't tell him about the latter)

I don't know a ton about 3rd Birthday but apparently Nomura asked Tabata to make sure that Aya got weaker as she took damage so that players wouldn't just make her take damage to cause her clothes to fall off.

morallyobjected
Nov 3, 2012
I didn't do any of the Maxima stuff, but WoFF is probably my favourite FF game since the PS2 era (which is not to say I didn't like the PS3/PS4 ones. I just like WoFF a lot). The sequel for WoFF is apparently already written, according to Hiroki Chiba, but SE is tied up in like three different major projects right now so who knows if/when they'll find the manpower to get it done. I really hope they do, though.

another funny note:

Hiroki Chiba posted:

Some people wondered if Lann’s puns were really necessary, so we considered an option to turn them off, and it was practically finished, but then we felt bad for him so we thought better of it.

e: also thanks for the LP! you did a great job with it.

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morallyobjected
Nov 3, 2012

Regalingualius posted:

Come to think of it, yeah, pretty much all of the characters from the mainline games were basically “oh, you guys are the subject of the prophecy? You’ll want to go here next” with the twins. The only one I can really remember them building something of a rapport with was Refia.

probably because they all know how the prophecy ended.

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